Memphis Game Developers
Memphis Game Developers
  • 115
  • 144 911
Intro to Unity 6 Multiplayer: Distributed Authority
With the release of Unity 6 behind us, let's dive deeper into the new multiplayer topology of Distributed Authority and what this means for the future of games.
Every month we host a game development related workshop online. So come hangout and meet other people in the local game development community!
Find us on Discord! discord.gg/FukPzQh
Support our meetups on Patreon! www.patreon.com/MemphisGameDevs
MemphisGameDevelopers/
มุมมอง: 482

วีดีโอ

Getting Started with Unity Player Accounts
มุมมอง 346หลายเดือนก่อน
Unity Player Accounts is Unity’s comprehensive sign-in solution that supports persistence across games, devices and platforms. It’s an end-to-end account system that includes a user flow UX, email and password, social sign-in options, and data access and deletion flows.
intro to Unity 6 Multiplayer
มุมมอง 9K5 หลายเดือนก่อน
The new Multiplayer Services package is a one-stop solution for adding multiplayer elements to a game developed in Unity 6. It combines Lobby, Relay, and Matchmaking into a single Session. Multiplayer Widgets provides simple GUI prefabs to create, join, and list your new sessions. docs.unity.com/ugs/en-us/manual/mps-sdk/manual
Unity Muse Chat Editor Package
มุมมอง 2107 หลายเดือนก่อน
Fresh off the heels of GDC, Unity has unveiled its full suite of AI Tools developed to fuel exploration, ideation, and iteration in game development. Muse Texture, Sprite, Animate, and Behavior transform natural language and visual inputs into usable assets. They are now available as in Editor packages. Unity Sentis is a powerful neural network engine that allows end-user devices AI models loca...
MGD Goes to GDC
มุมมอง 538 หลายเดือนก่อน
We are at GDC 2024 and we are going to ramble for about an hour about what we experienced
EU Digital Service Act and Unity Notifications API
มุมมอง 2229 หลายเดือนก่อน
To comply with the Digital Services Act, which takes full effect on February 17, 2024, Developers must integrate with the new Notifications APIs. docs.unity.com/ugs/en-us/manual/authentication/manual/dsa-notifications unity.com/legal/digital-services-act
Netcode for GameObjects 1.8.0 Update
มุมมอง 2609 หลายเดือนก่อน
A lot has changed over the last year. This past week Unity released some pretty big changes to Netcode for Gameobjects. The biggest thing is the new RPC system. Over the next few weeks, we'll be going back through the basics of NGO from the beginning. github.com/Unity-Technologies/com.unity.netcode.gameobjects/releases/tag/ngo/1.8.0
Unity Version Control (aka PlasticSCM)
มุมมอง 14K10 หลายเดือนก่อน
With Global Game Jam fast approaching, we thought it would be good to have a quick primer on Unity's built-in Version Control and collaboration toolset. docs.unity.com/ugs/en-us/manual/devops/manual/unity-version-control
Free Official Unity Toonshader
มุมมอง 42610 หลายเดือนก่อน
Over the past few years, Unity has been quietly upgrading its Toon Shader package. It is now a fully featured shader compatible with Legacy, URP, and HDRP render pipelines. Here we review the various features and some sample scenes to see what this shader can do. docs.unity3d.com/Packages/com.unity.toonshader@0.9/manual/index.html
2023 Year in Review
มุมมอง 5111 หลายเดือนก่อน
2023 Year in Review We'll be going over the past year in MGD and Game Dev stories and news that may have fallen through the cracks globalgamejam.org/jam-sites/2024/ggj23-memphis-game-developers-university-memphis#jam-menu-jamsite
Going Serverless with Unity Cloud Code
มุมมอง 2.1Kปีที่แล้ว
Here we go over how to build a deploy a Serverless Chess Game using Unity Cloud Code. github.com/Unity-Technologies/com.unity.services.samples.multiplayer-chess-cloud-code/tree/main Find us on Discord (discord.gg/FukPzQh)
User Generated Content with Unity Game Services
มุมมอง 260ปีที่แล้ว
We are checking out the beta of Unity's User Generated Content Service. The Service includes uploading and hosting content, as well as moderation and discovery tools. Turning your Players into Creators has never been easier! www.meetup.com/memphisgamedev Find us on Discord! discord.gg/FukPzQh Support our meetups on Patreon! www.patreon.com/MemphisGameDevs MemphisGameDevelopers/
Netcode for Entities: Character Controller
มุมมอง 1.6Kปีที่แล้ว
We continue our dive into the basics of Netcode for Entities. The DOTS Character Controller package is a highly customizable, physics-based character controller designed from the ground up to take full advantage of Unity ECS. We will be going through what it takes to adapt this package for Netcode with Entities. github.com/evilotaku/Netcode-for-Entities-Tutorial www.meetup.com/memphisgamedev Fi...
Creating AI Companions with Inworld
มุมมอง 177ปีที่แล้ว
This month we'll take a deeper dive into the latest updates from Inworld AI and look into just how easy it is to create an AI companion character www.meetup.com/memphisgamedev Find us on Discord! discord.gg/FukPzQh Support our meetups on Patreon! www.patreon.com/MemphisGameDevs MemphisGameDevelopers/
DOTS Character NPCs
มุมมอง 359ปีที่แล้ว
Using very basic AI to control NPCs with the DOTS Character Controller package github.com/Unity-Technologies/CharacterControllerSamples Find us on Discord! discord.gg/FukPzQh www.meetup.com/memphisgamedev
DOTS Character Jump Pad
มุมมอง 192ปีที่แล้ว
DOTS Character Jump Pad
DOTS character Speed Pad
มุมมอง 126ปีที่แล้ว
DOTS character Speed Pad
DOTS Character: Stairs and Slopes
มุมมอง 199ปีที่แล้ว
DOTS Character: Stairs and Slopes
DOTS Character: Moving Platforms
มุมมอง 268ปีที่แล้ว
DOTS Character: Moving Platforms
DOTS Character Controller: Physics
มุมมอง 686ปีที่แล้ว
DOTS Character Controller: Physics
DOTS Character Controller: Character Collisions
มุมมอง 469ปีที่แล้ว
DOTS Character Controller: Character Collisions
DOTS Character Controller: Sprinting
มุมมอง 355ปีที่แล้ว
DOTS Character Controller: Sprinting
DOTS Character Controller: Double Jump
มุมมอง 636ปีที่แล้ว
DOTS Character Controller: Double Jump
DOTS Character Controller: Setup
มุมมอง 2.5Kปีที่แล้ว
DOTS Character Controller: Setup
Netcode for Entities: Client Side Prediction (Rollback)
มุมมอง 1.7Kปีที่แล้ว
Netcode for Entities: Client Side Prediction (Rollback)
Unity Sentis: The Artist Formerly Known as Barracuda
มุมมอง 696ปีที่แล้ว
Unity Sentis: The Artist Formerly Known as Barracuda
Netcode for Entities: Unity Physics
มุมมอง 1.6Kปีที่แล้ว
Netcode for Entities: Unity Physics
Netcode for Entities - Player Input and Movement
มุมมอง 1.7Kปีที่แล้ว
Netcode for Entities - Player Input and Movement
Netcode For Entities : Ghosts and How to Spawn them
มุมมอง 1.2Kปีที่แล้ว
Netcode For Entities : Ghosts and How to Spawn them
RPCs in Netcode for Entities
มุมมอง 1Kปีที่แล้ว
RPCs in Netcode for Entities

ความคิดเห็น

  • @oxlynz7328
    @oxlynz7328 7 วันที่ผ่านมา

    Uh

  • @NoxNightfall
    @NoxNightfall 9 วันที่ผ่านมา

    I installed the Authenticate. But didn't had the exmaple you had. Feels like u skipped some points

    • @MemphisGameDevs
      @MemphisGameDevs 9 วันที่ผ่านมา

      What version of Authentication do you have? It is the UI Example in the package manager

    • @NoxNightfall
      @NoxNightfall 9 วันที่ผ่านมา

      @@MemphisGameDevs 3.3.3 · June 17, 2024

    • @MemphisGameDevs
      @MemphisGameDevs 9 วันที่ผ่านมา

      @@NoxNightfall Yep. If you import the UI Example from the Samples there, you will find it in Sample/Authentication/3.3.3/UI Example/UnityPlayerAccountsUIExample

    • @NoxNightfall
      @NoxNightfall 9 วันที่ผ่านมา

      ​@@MemphisGameDevs Thank you very much. Found it. Was a bit hidden for me (might because I am using the newest unity version) For people having the same Issue: Top->Window-> Package Manager-> On the Left go: Services (with the cloud symbol) -> Search for "Authentication"-> Click if found-> On the Right is the sub-tab "Samples" -> Click that and you get the option to install the "UI Example"

  • @lacklandstudios
    @lacklandstudios 10 วันที่ผ่านมา

    Hi, I can't login to the website.

    • @MemphisGameDevs
      @MemphisGameDevs 10 วันที่ผ่านมา

      Inworld has changed their Licensing a few months ago to be Enterprise only. Check out Convai.com for an alternative. It's on our list to make an updated video on it

  • @robertvalentic4939
    @robertvalentic4939 12 วันที่ผ่านมา

    Do you know how to convert that to have velocity based movement? I tried doing a velocity controller but it rubberbands/jitters when using it with client prediction

    • @MemphisGameDevs
      @MemphisGameDevs 11 วันที่ผ่านมา

      Checkout the Character Controller package. We did a few videos on it a while back. It was the Rivals Kinematic Character Controller before Unity bought them

  • @RayIN-q9q
    @RayIN-q9q 14 วันที่ผ่านมา

    This is a long shot but could you make a tutorial on Host Migration? It would be incredibly helpful since there aren't many resources or tutorials on this topic.

    • @MemphisGameDevs
      @MemphisGameDevs 14 วันที่ผ่านมา

      We'll be doing a workshop next week on Distributed Authority which has built in host migration. I'll be sure to talk about Sessions and how they work as well

    • @RayIN-q9q
      @RayIN-q9q 14 วันที่ผ่านมา

      @@MemphisGameDevs That's awesome! Looking forward to it!

  • @seifel-deensoliman5455
    @seifel-deensoliman5455 19 วันที่ผ่านมา

    The CC works fine with moving platforms on local clients, but the position of the player when jumping on platform does not sync correctly to other clients. How can I solve that? Any help appreciated.

  • @yuribulich9687
    @yuribulich9687 22 วันที่ผ่านมา

    bye bye photon pun2. finally. many thanks!

    • @kantagara
      @kantagara 21 วันที่ผ่านมา

      Those 2 are not comparable by any means. Unitys current setup more competes with Fusion rather than with PUN.

  • @khoadtvdvt6007
    @khoadtvdvt6007 23 วันที่ผ่านมา

    Thank you for this video! It saved me from the frustration of conflicting code in my team.

  • @SzerDaveVictorino
    @SzerDaveVictorino 25 วันที่ผ่านมา

    In 7:42, for anyone wondering how the Chess parameters (interfaces) are being grabbed, it is automatically filled out when the instance of the class is created by something called Dependency Injection.

  • @HydraGamerXL
    @HydraGamerXL 25 วันที่ผ่านมา

    Hi Memphis Game Dev! Thank you for this tutorial. Did you create the Network Player script and the PlayerMovableObject script yourself, or do you have a tutorial on how to set up custom player names please?

    • @MemphisGameDevs
      @MemphisGameDevs 25 วันที่ผ่านมา

      If I remember right those are from the Anticipation Sample github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Experimental/Anticipation%20Sample For custom player names, I will normally save them in a Network Variable

  • @hippolights9103
    @hippolights9103 หลายเดือนก่อน

    Thanks a lot for this video. I added the Authentication process some times ago in my game. But their documentation is not really great. your video was great to get a better grasp at the full process ! A video on the Inventory management service (economy or cloud save) would be great too. Their doc is even less clear

    • @MemphisGameDevs
      @MemphisGameDevs หลายเดือนก่อน

      Inventory is on the list! I've also been working on a Guild System using Cloud Code,Save, and Friends. But next up I think I'll do Vivox. Those docs are worse than any of the others.

  • @Iog
    @Iog หลายเดือนก่อน

    Thanks! Just downloaded Unity for a game jam, sucks it's only 1-3 seats for DevOPs though, maybe GitHub would be a better organizer for artists and DevOPs just for the core developers most likely

  • @claireglory
    @claireglory หลายเดือนก่อน

    you are an evil otaku.

  • @LinkYTPvP
    @LinkYTPvP หลายเดือนก่อน

    Cau u implement lobby? :0 Great video bro

    • @MemphisGameDevs
      @MemphisGameDevs หลายเดือนก่อน

      The session is also the Lobby. There are Widgets available for the Player List in the session as well as for Text and Voice chat if you have Vivox installed

  • @RyanKopco
    @RyanKopco หลายเดือนก่อน

    It's so frustrating how little there is out there about this. Thank you so much for this video.

  • @ray5966
    @ray5966 2 หลายเดือนก่อน

    can i ask you some question on discord?

    • @MemphisGameDevs
      @MemphisGameDevs 2 หลายเดือนก่อน

      Sure. I'm @evilotaku on discord

  • @AppMaker728
    @AppMaker728 2 หลายเดือนก่อน

    I'm not trusting Unity dude I don't care if they come out with Unity 7 I don't care about Unity I'm in the Godot Cult dude

    • @Rahulsingh-theraha
      @Rahulsingh-theraha 2 หลายเดือนก่อน

      I use both and you don’t have to choose and stick with it for everything , choose tool which suits your need for your current game

    • @Kittygts
      @Kittygts หลายเดือนก่อน

      I’m not using goody anymore lol

    • @Mikelica69
      @Mikelica69 หลายเดือนก่อน

      well what's your argument, you seem like you just hating lol i think that's not the attitude

  • @diegoguedes9760
    @diegoguedes9760 2 หลายเดือนก่อน

    Do it have jitter while moving?

  • @gaymdev6144
    @gaymdev6144 2 หลายเดือนก่อน

    to see the repository, make the settings "beta" in the unity hub and update the hub to version 3.9 (the update button will appear in a couple of minutes +-).

  • @sukuyaifu
    @sukuyaifu 2 หลายเดือนก่อน

    how to open same project with member in different pc? i tried many time, but i can't do it

    • @MemphisGameDevs
      @MemphisGameDevs 2 หลายเดือนก่อน

      Make sure that you are also adding them to the dev ops organization as well

    • @sukuyaifu
      @sukuyaifu 2 หลายเดือนก่อน

      @@MemphisGameDevs yeah i do but my project cant be opened on my teammate pc

    • @MemphisGameDevs
      @MemphisGameDevs 2 หลายเดือนก่อน

      Can they see the project when they log into the cloud dashboard?

    • @sukuyaifu
      @sukuyaifu 2 หลายเดือนก่อน

      @@MemphisGameDevs do you have discord so i can ask you personally?

    • @MemphisGameDevs
      @MemphisGameDevs 2 หลายเดือนก่อน

      Sure, I'm @evilotaku on discord.

  • @jfabris
    @jfabris 2 หลายเดือนก่อน

    How the heck do you push??

    • @MemphisGameDevs
      @MemphisGameDevs 2 หลายเดือนก่อน

      You do not push. Just Check In changes

    • @jfabris
      @jfabris 2 หลายเดือนก่อน

      check-in copies the data to the cloud?

    • @MemphisGameDevs
      @MemphisGameDevs 2 หลายเดือนก่อน

      Unless you have the Enterprise On Premise license that is the case, yes

  • @not_even_toxic
    @not_even_toxic 3 หลายเดือนก่อน

    good video

  • @gowtham9403
    @gowtham9403 3 หลายเดือนก่อน

    hi sir, how to get party id without copy paste method .which playfab method use?

  • @sprototles
    @sprototles 3 หลายเดือนก่อน

    how did you gey Multiplayer center ? i cannot find any package like that

    • @MemphisGameDevs
      @MemphisGameDevs 3 หลายเดือนก่อน

      You need to add it by name since it's still in preview. Com.unity.multiplayer.center

  • @martinpolajner9080
    @martinpolajner9080 3 หลายเดือนก่อน

    Hey could you make a tutorial on how to connect unity netcode for entities to multiplay unitys dedicated server

    • @MemphisGameDevs
      @MemphisGameDevs 3 หลายเดือนก่อน

      @@martinpolajner9080 follow these steps and then add the matchmaking widget docs.unity.com/ugs/en-us/manual/mps-sdk/manual/build-with-netcode-for-entities

    • @martinpolajner9080
      @martinpolajner9080 3 หลายเดือนก่อน

      @@MemphisGameDevs thank you... you are the first person that actually knows something about netcode for entities and multiplay and actually answers my question <3

  • @nikodromikro
    @nikodromikro 3 หลายเดือนก่อน

    How can I use it locally? I want to manage project and move it on other system and mange it all locally and don't want to upload on cloud , is this possible?

    • @MemphisGameDevs
      @MemphisGameDevs 3 หลายเดือนก่อน

      @@nikodromikro Yes, you can run it entirely local if you want. You just have to choose local when creating a new workspace docs.plasticscm.com/cloud-edition/plastic-scm-version-control-cloud-edition-guide#WorkdistributedwithPlastic

    • @nikodromikro
      @nikodromikro 3 หลายเดือนก่อน

      @@MemphisGameDevs I did and uplad it to git hub and downloaded on other machine and try to add it to other local workspace of plastic scm on other machine but it said (limited by days of evaluation , buy lience or something like that ) and it didn't work

    • @nikodromikro
      @nikodromikro 3 หลายเดือนก่อน

      @@MemphisGameDevs I also have (your licence has expired in red ribbon all the time above my plastic scm

    • @MemphisGameDevs
      @MemphisGameDevs 3 หลายเดือนก่อน

      I assume you still have to sign up for the pay as you go license. You just won't use any of the cloud servers

    • @nikodromikro
      @nikodromikro 3 หลายเดือนก่อน

      @@MemphisGameDevs Ok, it would be great if you make tutorial about how to use plastic scm for projects hosted on git hub

  • @SomeRandomUser42
    @SomeRandomUser42 4 หลายเดือนก่อน

    "Umm... Uhh..." The tutorial

    • @Kittygts
      @Kittygts หลายเดือนก่อน

      It’s not a tutorial it’s an intro

  • @MrBOI-1
    @MrBOI-1 4 หลายเดือนก่อน

    There's no quick create element for me

  • @rootbindev
    @rootbindev 4 หลายเดือนก่อน

    cool I subscribed

    • @gmaer7325
      @gmaer7325 16 วันที่ผ่านมา

      i watched u too xd

  • @ozlevin1678
    @ozlevin1678 4 หลายเดือนก่อน

    Awesome thanks

  • @RobertHammerle
    @RobertHammerle 4 หลายเดือนก่อน

    Hey there really great video! Currently there is a small bug when installing MultiplayerServices and NGO 1.9.1 together via the Multiplayer Center, if you run into issues please downgrade com.unity.services.multiplayer to something before 0.5.0, the issue will be fixed soon.

  • @HolyItsTruncus
    @HolyItsTruncus 4 หลายเดือนก่อน

    Hey man great video. Very descriptive in detail. I really appreciate you going in depth about explaining each individual thing for netcode on the script, in the components section. You deserve a lot more recognition in my opinion. One of my other favorite unity teachers would be Code Monkey! I’m sure you’ve heard of him. But let me just say we need more TH-cam Teachers like you two, that are not teaching behind a hidden paywall, or teaching bad habits/practices. I apologize for this long comment, I just wanted to describe in full detail my appreciation to you!

    • @MemphisGameDevs
      @MemphisGameDevs 4 หลายเดือนก่อน

      Thanks! Code Monkey has been a huge inspiration. I don't claim to be the cleanest coder I just try to keep things as simple as possible. I don't blame creators for going behind a paywall. It really seems to be the only way to do this full time. Code Monkey has the best compromise with timed paywalls. We have a patreon that I've been meaning to use like that, but I like talking about the newest things. This stuff is changing so fast. This video already needs an update.

    • @HolyItsTruncus
      @HolyItsTruncus 4 หลายเดือนก่อน

      @@MemphisGameDevs No I hear you about the paywall with certain things on why creators do it. But it’s how some creators choose to do it that annoys me, basically when that happens I look for a different teacher/creator. Because at the end of the day if I’m not learning in a way I can easily understand, or that isn’t just paying a certain creator to hopefully learn something I haven’t learned yet, but then find out later it was taught in the wrong way, or in a bad practice, I just wasted all my time and money on that one creator/teacher. Just my opinion and experience.

  • @Chrispins
    @Chrispins 4 หลายเดือนก่อน

    I wonder if you can make the camera system fully client authoritative? I've set this up in Unity 6 and setting round-time trip delay to only 100ms ping in the multiplayer simulator window makes the game feel unplayable due to the constant corrections being done to the camera I can't find too many resources for how to make fully client-authoritative ghost components.. but maybe there's a workaround?

  • @marekkurowski4553
    @marekkurowski4553 4 หลายเดือนก่อน

    Hi great video! I have a question though, do you know where I can find example of Dots connection via Relay? You mentioned in the video that it requiers some custom networkstreamdrivers where can I find such?

    • @MemphisGameDevs
      @MemphisGameDevs 4 หลายเดือนก่อน

      Its here in the ECS Samples github repo github.com/Unity-Technologies/EntityComponentSystemSamples/tree/master/NetcodeSamples/Assets/Samples/HelloNetcode/1_Basics/01b_RelaySupport

    • @marekkurowski4553
      @marekkurowski4553 4 หลายเดือนก่อน

      @@MemphisGameDevs thank you!

  • @esteticachannel4604
    @esteticachannel4604 5 หลายเดือนก่อน

    how to solve the problem with singleton entity mainentitycamera in maincamerasystem systembase class? the server creates two such entities

  • @User-co5bx
    @User-co5bx 5 หลายเดือนก่อน

    I don't find multiplayer center

    • @MemphisGameDevs
      @MemphisGameDevs 5 หลายเดือนก่อน

      You can install it by name com.unity.multiplayer.center You will also need com.unity.multiplayer.widgets and com.unity.services.multiplayer

    • @chrisheld8463
      @chrisheld8463 4 หลายเดือนก่อน

      @@MemphisGameDevs Thanks! I needed this :)

  • @starplatinum3305
    @starplatinum3305 5 หลายเดือนก่อน

    also parrelsync is built-in now is crazyyyyyyyyyyy

  • @starplatinum3305
    @starplatinum3305 5 หลายเดือนก่อน

    wow unity 6 is crazy

    • @CadaverKuma
      @CadaverKuma 3 หลายเดือนก่อน

      ISSS CRAAAZYYY 😝😝🤙

    • @Mot0Mot0
      @Mot0Mot0 2 หลายเดือนก่อน

      @@CadaverKumaerm what the sigma

  • @Rusydi-qk2bc
    @Rusydi-qk2bc 5 หลายเดือนก่อน

    evilotaku... its that you brother?

  • @cardswar
    @cardswar 5 หลายเดือนก่อน

    Hi, thanks for this video. with Playfab Rpc's aren't received by both clients. Do you know how to fix it?

    • @MemphisGameDevs
      @MemphisGameDevs 5 หลายเดือนก่อน

      What networking package are you using?

    • @cardswar
      @cardswar 5 หลายเดือนก่อน

      @@MemphisGameDevs mirror +Kcp transport

    • @MemphisGameDevs
      @MemphisGameDevs 5 หลายเดือนก่อน

      That is probably an issue with mirror and not playfab. Unless the clients are just not connecting to the server

  • @naglis3518
    @naglis3518 6 หลายเดือนก่อน

    I have added Unity Version Control to my project and also invited a friend in the same organisation as me and is also assigned a seat however the project does not show up in Unity cloud, does he need to look somewhere else? Thanks

    • @MemphisGameDevs
      @MemphisGameDevs 6 หลายเดือนก่อน

      I believe there is also an email they may have to confirm when they join the organization. They should add the shared project in the Unity Hub as Remote Projects

  • @sam_eguene
    @sam_eguene 6 หลายเดือนก่อน

    Aloy and the overrriden Redeye (he somehow stayed alive and now follows her)

  • @ballslayer3995
    @ballslayer3995 7 หลายเดือนก่อน

    Does this automate the game file project to any platform such as windows, and mac?

    • @MemphisGameDevs
      @MemphisGameDevs 7 หลายเดือนก่อน

      As far as unity is concerned, Mac and Windows are the same platform. But if you wanted to also port to webGL or Mobile, then you would use different branches for those

  • @bawzzzz
    @bawzzzz 7 หลายเดือนก่อน

    I don't understand. All of the takes on this 'Unity version control' are just BS that skim over it with no actual critic nor in depth details. What the hell do I get using this versus simply using git like already done by everyone for every soft project out there? It's incomprehensible what it brings. The only thing maybe would be that "Smart Locks" feature which I guess is kinda cool to ensure two people don't work on the same file across branches? Seem pretty niche but OK I guess?

    • @MemphisGameDevs
      @MemphisGameDevs 7 หลายเดือนก่อน

      If git works for you and your team then that's great. No need to switch. GitHub for Unity works awesome. For folks looking for an alternative this is one of many.

    • @bawzzzz
      @bawzzzz 7 หลายเดือนก่อน

      @@MemphisGameDevs 👍

  • @MyEjik
    @MyEjik 7 หลายเดือนก่อน

    съёмки велись я так понимаю на Motorolla в ультра высоком качестве

  • @_zombience_
    @_zombience_ 7 หลายเดือนก่อน

    Hi there, can you clarify which dotnet environment location is required for this? I'm developing on Windows, and I have Windows Subsystems for Linux installed. When looking at the examples on unity's documentation, they show in Unity Editor > Preferences > Cloud Code > .NET development environment as having a linux path (it shows as /usr/shared/dotnet/dotnet). I have dotnet installed both on windows side ( C:\Program Files\dotnet ) and on the WSL side (/usr/bin/dotnet) but Unity cannot successfully deploy a the example project, saying "Failed to locate dotnet executable". FWIW I am able to successfully generate a C# project and solution file using the UGS CLI, but cannot get past this 'deploy' step in editor. It doesn't matter how specific or general the path I provide is, none of the paths are recognized by unity. Any help would be appreciated. Thank you for this vid

    • @MemphisGameDevs
      @MemphisGameDevs 7 หลายเดือนก่อน

      I'm just using the Windows version. Mine is at "C:\Program Files\dotnet\dotnet.exe"

  • @beamngcrazy
    @beamngcrazy 7 หลายเดือนก่อน

    Shakl bhi dekh ke cosplay kar e se pahle 😅😅😅

  • @MythDjinn
    @MythDjinn 7 หลายเดือนก่อน

    thanks for the tutorials. would be great to get one where the camera turns into action mode. (players rotation is froze but moves side to side and forward, with the camera facing player forward direction)

    • @MythDjinn
      @MythDjinn 7 หลายเดือนก่อน

      for those that want a start on fixing the players rotation to camera. i created a new float3 called FixedRotation in characterControl (ThirdPersonCharacterControlComponent.cs) [Serializable] public struct ThirdPersonCharacterControl : IComponentData { public float3 MoveVector; public float3 FixedRotaion; public bool Jump; } -------------------------------------------------------------------- in ThirdPersonPlayerFixedStepControlSystem.cs characterControl.FixedRotaion = cameraForwardOnUpPlane; // Move characterControl.MoveVector = (playerInputs.MoveInput.y * cameraForwardOnUpPlane) + (playerInputs.MoveInput.x * cameraRight); ----------------------------------------------------------------------------- in ThirdPersonCharacterAspect.cs around where this code is changed the MoveVector to FixedRotation //if (math.lengthsq(characterControl.MoveVector) > 0f) { CharacterControlUtilities.SlerpRotationTowardsDirectionAroundUp(ref characterRotation, baseContext.Time.DeltaTime, math.normalizesafe(characterControl.FixedRotaion), MathUtilities.GetUpFromRotation(characterRotation), characterComponent.RotationSharpness); }

  • @alexus1981
    @alexus1981 7 หลายเดือนก่อน

    This video has been shot on Nokia 3310?

  • @TheTrojanZone
    @TheTrojanZone 7 หลายเดือนก่อน

    light gonna change to red you mean?