I liked it because he actually talked about the tech and stuff used in the game. It shows he really knows his stuff about the game, even though he didn't make the entirety of the TAS.
@@user-vk2cd9qw7i It's even more impressive cuz he made NOTHING in the TAS. But he's one of the most active people in the community, since the 1 Key days, so he knows his stuff and learned everything very quickly.
@@Suthek It's so much harder when you only have one take and the run in question has way more things that need explaining than a human talking at an intelligible speed can get to, heh
"So, instead of going around the level normally, it's actually fastest to wall kick up these pillars, wall kick off of _NOTHING,_ and clip through the bottom of the bowser entrance" I feel like this phrase perfectly represents the entirety of SM64 Speedrunning.
That "buh-bye" voice line is actually used in SM64DS as well, but rather than playing when you throw Bowser, it instead plays when you close your system while the game is running. It's kind of cute. :3
That was one of my favorite little DS things. In _Drawn to Life_ your villagers go "aww" when you close the DS, and they say "yay!" when you open it back up.
@@exalented He said in another thread that something about AGDQ's setup caused his computer to not recognize his mic properly so that may have been it or it could also be due to audio compression.
A shame not much time was alloted to TASBlock this time around. Maybe next time! Thanks for uploading, & excellent commentary! Love seeing the chat, too!
@@dwangoAC Hopefully. I do like how crazy TASBot can get. Although, many of the games are ones I already know how they & their tricks go. It's a shame obscure games are rarely worth being TAS'd as well as likely to be TAS'd.
@@sagacious03 Obscure games are TAS'ed all the time and end up in the vault at TASVideos.org - I love obscure games and one of the weirdest I ever made a TAS of was for the game Crazy Climber for the largely unknown handheld called the Wonderswan. I'm not saying it's entertaining, mind - just that the obscure and odd are out there.
I remember seeing a different TAS where they used frame perfect wall jumps a lot more than in this run. It’s nice to see there’s more routes and exploits.
@@OriginalPiMan (I know its about jokes but I'm so curious to learn about the technical details about sm64 game design. I watched this dude who had showed how the 121st star is just a texture with no actual substance or something inside the icy slide (ik it's butcheted)
@@intricate2921 if anyone confused what he means by butchered, that video was completely false and swanky had to be corrected by us about it. (imo he's still one of the better youtubers for fixing his mistake at all, but that bar is low considering... *youtubers* in general, ugh)
I just cannot even fathom how insane this run was. That was absolutely bonkers, and those new movement strats would be incredible for a normal run. GGs all round!
This is so awesome. I love that this game to this day still gets content. Played it casually when I was young. Thank you guys for still keeping the SM64 community alive
holy shit I love this style of commentary. With videos like the 0-star tas in 4:20:77 or the infamous WFRR 0.5x video, they always pause and give a lengthy explanation for what they're doing. But this guy already assumes we have some basic technical knowledge of SM64, so he can commentate as the TAS is happening live. The shitty mic also adds to the effect, almost like a Sports Stadium.
The intro was scripted (up until 'you'll just have to wait and see') but everything afterwards was not. I did a lot of practice commentary runs to try and get a good flow down so I'm glad it paid off!
Bowser calling Mario: "Bwahaha, Mario, as you can see I have patched your horrendous BLJ, now you'll never reach-" Mario: "See-a you in seven minutes." Bowser: "Wait, agai-" **click**
I watched this not too long before the announcement of 3D all stars (and reveal that it is the BLJless version) and the commentary is so good that I am back again just to understand what a peak run on the switch could look like
Keep in mind this is a Tool-Assisted Speedrun so don't expect humans to be able to do this but yes, the Switch version will be like this gameplay in one sense. :)
dwangoAC, keeper of TASBot Haha! Very true, but on a principle level we know we can have cool speedruns on the shindou edition! Hopefully the newfound attention on this version of the game could find new strats for the TAS as well!
You guys should hire an auctioneer and give him a script to describe every single action Mario performs in the TAS, and see if he can keep up, and/or even surpass the speed of which Mario is being played at
"The fastest way to perform the Lakitu skip is to actually enter a parallel universe by doing half an a press and jumping off of nothing. Yes that's right. The next step is to BLJ into Bomb-Omb Battlefield then C- slide off of this white structure and grab a fence. Exiting to the lobby conserves Mario's momentum. This breaks the game's code, surpassing the 32 bit integer limit. You now have to exit to main menu and begin a new game in File B. Instead of Mario exiting a pipe outside the castle at the beginning, a wrong warp is performed; Mario comes out of a pipe and into the final Bowser fight where Bowser has a 10 percent chance of doing a dance and running straight into the bomb and dying." - Commentator
Heh, that's a surprisingly amusing take on the commentary - you're saying what we are all thinking, this game is broken and this run barely makes sense
Is fun how unity still have this bug , if a object with a collider moves in insane speed , the collider stops working in some frames. So for that you need to tweak the colliders and update of the game so this not happen
@@nadadada3938 nothing to do with floating-point, it's just that in one frame you're on one side and in the next you're on the other side with no in-between mario 64 checked for collision at every quarter of the line between the old and new positions which is better than nothing but still clearly imperfect the ideal solution would be to check for collisions between the level and the line itself but i guess that's computationally expensive or something (unity does support it as "continuous collision detection" so there's that)
@@hecko-yes CCD will still have the same problem, while reducted, you will be able to just pass tru, I mean, there is a limit in how well we can do stuff, CCD can however with enough cycles prevent that, still, you are right lol, my error
I really love tas block so much, but I hope that next year will be more innovative. I always love how they figure it out how to do execute arbitrary code in super Mario Bros and all sorts of funny glitches and stuff. I know you can't expect amazements every year but I hope next year will be more entertaining and innovative.
Here's the thing, if you look at the feedback from our most recent work where we did ACE shenanigans a lot of people were upset with it and didn't want to see it anymore. We deliberately took a pause, but I personally really want to make something fun again.
@@dwangoAC I actually never looked at the feedback, and that's sad people would be upset at that (can't please everyone I guess). Anything you guys do, I'm always happy to see. Please keep up the awesome work sir!
@@dwangoAC maybe just need to space the super breakage every 3 or 4 events? and not hype it too much. And have each run with varying degrees of brokenness. idk, it's difficult cuz tas block is so unique
This wasn't self promotion and we pre-planned it. We don't make huge sums of profit in the cottage industry of replay devices (there are probably less than a few dozen people in the whole world with the right equipment). I also currently don't get any money from tshirts although that may change in the future. I've personally spent more than $20k than I've received from streaming income, but on the other hand we've helped raise over $900k for various charities. The focus isn't on promotion for self interest, it's just giving people an opportunity to get more involved in the community.
dwangoAC, keeper of TASBot I was being a cynical dickhead when I typed that comment and I apologize for it. Thank you for taking the time to respond to it, and for doing what you do for the community
"Our main protagonist- Mario." Who? ;) The history of runs and TAS on this game is legendary by this point so I think we should know who the Italian in the red hat is by now.
I'm not saying the information is bad, but this is VERY CLEARLY the best case of "show, don't tell" you could ever have. Dude was literally out of breath the entire time, could have just quickly explained the bugs.
In case something goes wrong, because if you watch other tasblocks from gdq you'll see it's pretty common to have a few minutes of technical difficulty.
That estimate has to account for all of the before and after the run explanation and needs a buffer in case we need to restart. Having said that, this was so tight and nicely packed that we came in well under schedule. They needed it at the time as the event was running late when we came on so they were quite happy.
the commentator made this feel like a whole-ass disneyland ride with a tour guide
Me too!!! That's the exact emotion it gives me 😅
IGZ Doromal it physically sounded like it too.
I liked it because he actually talked about the tech and stuff used in the game. It shows he really knows his stuff about the game, even though he didn't make the entirety of the TAS.
@@user-vk2cd9qw7i It's even more impressive cuz he made NOTHING in the TAS. But he's one of the most active people in the community, since the 1 Key days, so he knows his stuff and learned everything very quickly.
@@jongyon7192p Oh he didn't work on this TAS?
"Its actually faster to wallkick off these pillars then wallkick off nothing"
Off NOTHING
For people who missed it because it was too fast: 6:39
@@Rayman400 I blinked, did I miss something?
@@novarender_ a wallkick off of nothing
@@novarender_ nah, there wasnt anything there
The commentary is insane, so much information as precisely the time it shows up, not a single beat missed, my greatest salutations to 1ted
Huge credit to 1ted59 for rocking this despite the challenges of having to do it remotely
dwangoAC, keeper of TASBot tell him to get a better mic, shit sounds like a 2005 youtube video
dwangoAC, keeper of TASBot good commentary though
The beauty of a scripted run is that you can have a scripted commentary. :D
@@Suthek It's so much harder when you only have one take and the run in question has way more things that need explaining than a human talking at an intelligible speed can get to, heh
"So, instead of going around the level normally, it's actually fastest to wall kick up these pillars, wall kick off of _NOTHING,_ and clip through the bottom of the bowser entrance"
I feel like this phrase perfectly represents the entirety of SM64 Speedrunning.
That "buh-bye" voice line is actually used in SM64DS as well, but rather than playing when you throw Bowser, it instead plays when you close your system while the game is running.
It's kind of cute. :3
It is
They also use the same voice clip in new super mario bros ds when you close the system
It was also a snitch when you hid your ds under the pillow when your mom walks in
@@Kobeyachi haha, wow, what a throwback
That was one of my favorite little DS things. In _Drawn to Life_ your villagers go "aww" when you close the DS, and they say "yay!" when you open it back up.
6:38 “wall kick off of NOTHING” even though I had seen that before, I never appreciated its ludicrousness until he said it like that
00:00 intro to whats going on
02:05 Run begins
09:41 Run ends
More like
00:00 what's going on
02:05 what is this
09:41 what was that
@@mattiviljanen8109 I laughed at that
Im more impressed by the one take commentary awesome work by everyone involved
"wallkick out of nothing"
*We are breaking the barriers that were not supposed to even be possible, what the heck* xD
the gods will be furious
Nintendo developers after finding out the shindo edition is still breakable: *NO, You are supposed to collect all the stars!*
TASBot: "Haha Mario go BRRRRRR"
Nintendo: WE GOTTA PATCH EVERY THING
I don't even need to watch it, the commentator describes everything so incredibly well!
Bowser: No!!!! You’re supposed to collect all the stars! You’re ruining everything
wallkick goes whoosh whoosh
i see you're a fan of terminal montage
Thankyouforaplayingmygame
*SPEEDRUNNING MARIO NOISES INTENSIFY*
*big slap
The commentary sounds like a rollercoaster operator
Sounds like someone spiting into a shitty mic.
@@exalented He said in another thread that something about AGDQ's setup caused his computer to not recognize his mic properly so that may have been it or it could also be due to audio compression.
The dang schedule kept changing so I missed all the runs I wanted to see live, particularly this one! Glad to see it here
Shoutout to Lakitu for being so op by following Mario at the same speed whilst avoiding everything with a "walk-through walls" code.
Holy shit. Even the commentary was perfectly TAS’d
Since so much praise is heaped upon TASbot (rightfully so), here's one for the people: Dwango's beard is looking pretty good.
I did eventually get a haircut but yeah, that was pretty big
A shame not much time was alloted to TASBlock this time around. Maybe next time! Thanks for uploading, & excellent commentary! Love seeing the chat, too!
I expect they want to hold some of our more audacious ideas for when we can do them at a live event. :)
@@dwangoAC Hopefully. I do like how crazy TASBot can get. Although, many of the games are ones I already know how they & their tricks go. It's a shame obscure games are rarely worth being TAS'd as well as likely to be TAS'd.
@@sagacious03 Obscure games are TAS'ed all the time and end up in the vault at TASVideos.org - I love obscure games and one of the weirdest I ever made a TAS of was for the game Crazy Climber for the largely unknown handheld called the Wonderswan. I'm not saying it's entertaining, mind - just that the obscure and odd are out there.
@@dwangoAC Ah. What would you say is the most entertaining obscure TAS, then, I wonder? (Maybe that's a topic for a list video.)
I remember seeing a different TAS where they used frame perfect wall jumps a lot more than in this run. It’s nice to see there’s more routes and exploits.
yeah, this run was made to beat that run specifically
The moves are so efficient that most of the gametime is taken up by cutscenes
How does Bowser get from one stage to the next so quickly? Obviously fake, you can see the pixels.
When he flies up and explodes into a key, he's actually traveling to the next Bowser arena.
You're right, I can see the pixels. There must be hundreds of them.
@@OriginalPiMan (I know its about jokes but I'm so curious to learn about the technical details about sm64 game design. I watched this dude who had showed how the 121st star is just a texture with no actual substance or something inside the icy slide (ik it's butcheted)
@@intricate2921 if anyone confused what he means by butchered, that video was completely false and swanky had to be corrected by us about it. (imo he's still one of the better youtubers for fixing his mistake at all, but that bar is low considering... *youtubers* in general, ugh)
Bowser too does a series of precise wall kicks to build up speed and get to next arena
I just cannot even fathom how insane this run was. That was absolutely bonkers, and those new movement strats would be incredible for a normal run. GGs all round!
6:39 "wall kick off of nothing"
Super Mario 64: Defying physics since 96'
The TAS must have been very nervous at bowser fight the end. With such a good time, i can imagine the fear of making a mistake is real!
HYPER 👏 SPEED 👏 WALL 👏 KICKS 👏
Ayyyy
DyllonStej, the CEO of Wallkicks
Was it just this run for TASBlock this year? That's TASBlock Done Quick, damn.
At the end of the video Dwango said that this was all the time they had - such a shame as I always love watching the TASBot sections of GDQ :'(
@@itskdog Terrible decision from a business standpoint. The TAS block is one of the most popular blocks.
Impressive!! Not just in the gameplay obviously, but also in the narration. Perfectly synced so that even the noobiest of us, could follow along....
Great video. Awesome commentary and info provided. And of course TASBot walk kicking off of nothing is just insane.
TASbot is my favorite runner in the GDQ community
This is so awesome. I love that this game to this day still gets content.
Played it casually when I was young. Thank you guys for still keeping the SM64 community alive
I love this category! Really interesting to see the other kinds of tech Mario 64 has.
holy shit I love this style of commentary. With videos like the 0-star tas in 4:20:77 or the infamous WFRR 0.5x video, they always pause and give a lengthy explanation for what they're doing. But this guy already assumes we have some basic technical knowledge of SM64, so he can commentate as the TAS is happening live. The shitty mic also adds to the effect, almost like a Sports Stadium.
Love the commentary, first time watching a speed run like this. :)
Welp now we know what the 3D all stars sm64 runs will look like
"that's our main protagonist mario" BRUH
Well the other protagonist is TASbot
I still can't believe Mario from Super Smash Bros is in this game
@@Jojo-on7pk same! Its nice to see the characters from Sakurai's small game referenced in so many others
I honestly thought that commentary was pre-recorded, holy moly 10/10 commentary
It was, at least the walkthrough was.
@@Seanana_ the walkthrough? (nothing was pre-recorded)
The intro was scripted (up until 'you'll just have to wait and see') but everything afterwards was not. I did a lot of practice commentary runs to try and get a good flow down so I'm glad it paid off!
@@1ted59 you ABSOLUTELY KILLED IT! Like so good, you should be proud!
People are a lot more familiar with the Shindou edition since this stream, even though the stream was super recent.
Bowser calling Mario: "Bwahaha, Mario, as you can see I have patched your horrendous BLJ, now you'll never reach-"
Mario: "See-a you in seven minutes."
Bowser: "Wait, agai-"
**click**
I watched this not too long before the announcement of 3D all stars (and reveal that it is the BLJless version) and the commentary is so good that I am back again just to understand what a peak run on the switch could look like
Keep in mind this is a Tool-Assisted Speedrun so don't expect humans to be able to do this but yes, the Switch version will be like this gameplay in one sense. :)
dwangoAC, keeper of TASBot Haha! Very true, but on a principle level we know we can have cool speedruns on the shindou edition! Hopefully the newfound attention on this version of the game could find new strats for the TAS as well!
amazing commentary holy
You guys should hire an auctioneer and give him a script to describe every single action Mario performs in the TAS, and see if he can keep up, and/or even surpass the speed of which Mario is being played at
9:50 wait a sec
i dont remember playing a part in any of this
This is probably the most optimized TAS run ever, massive props to the TASbot team
First 20 seconds of the run and I am already loving the commentator
"The fastest way to perform the Lakitu skip is to actually enter a parallel universe by doing half an a press and jumping off of nothing. Yes that's right.
The next step is to BLJ into Bomb-Omb Battlefield then C- slide off of this white structure and grab a fence. Exiting to the lobby conserves Mario's momentum. This breaks the game's code, surpassing the 32 bit integer limit. You now have to exit to main menu and begin a new game in File B. Instead of Mario exiting a pipe outside the castle at the beginning, a wrong warp is performed; Mario comes out of a pipe and into the final Bowser fight where Bowser has a 10 percent chance of doing a dance and running straight into the bomb and dying." - Commentator
Heh, that's a surprisingly amusing take on the commentary - you're saying what we are all thinking, this game is broken and this run barely makes sense
7:44 is such a mood that I’m reducing myself to saying the phrase “such a mood”.
The commentary is just as impressive as the speedrun
I want a Terminal Montage animation of this.
Already exists lol
@@TriStain well yes, but actually no
Is fun how unity still have this bug , if a object with a collider moves in insane speed , the collider stops working in some frames.
So for that you need to tweak the colliders and update of the game so this not happen
it's normal, it's the limits of floating point maths
@@nadadada3938 nothing to do with floating-point, it's just that in one frame you're on one side and in the next you're on the other side with no in-between
mario 64 checked for collision at every quarter of the line between the old and new positions which is better than nothing but still clearly imperfect
the ideal solution would be to check for collisions between the level and the line itself but i guess that's computationally expensive or something (unity does support it as "continuous collision detection" so there's that)
@@hecko-yes CCD will still have the same problem, while reducted, you will be able to just pass tru, I mean, there is a limit in how well we can do stuff, CCD can however with enough cycles prevent that, still, you are right lol, my error
@@nadadada3938 thats why you draw a line between the last and current position and use that to test for collision too.
I really love tas block so much, but I hope that next year will be more innovative. I always love how they figure it out how to do execute arbitrary code in super Mario Bros and all sorts of funny glitches and stuff. I know you can't expect amazements every year but I hope next year will be more entertaining and innovative.
Here's the thing, if you look at the feedback from our most recent work where we did ACE shenanigans a lot of people were upset with it and didn't want to see it anymore. We deliberately took a pause, but I personally really want to make something fun again.
@@dwangoAC I actually never looked at the feedback, and that's sad people would be upset at that (can't please everyone I guess). Anything you guys do, I'm always happy to see. Please keep up the awesome work sir!
@@dwangoAC maybe just need to space the super breakage every 3 or 4 events? and not hype it too much. And have each run with varying degrees of brokenness. idk, it's difficult cuz tas block is so unique
8:18 shoutout to the commentator for completely ignoring that self-promotion
This wasn't self promotion and we pre-planned it. We don't make huge sums of profit in the cottage industry of replay devices (there are probably less than a few dozen people in the whole world with the right equipment). I also currently don't get any money from tshirts although that may change in the future. I've personally spent more than $20k than I've received from streaming income, but on the other hand we've helped raise over $900k for various charities. The focus isn't on promotion for self interest, it's just giving people an opportunity to get more involved in the community.
dwangoAC, keeper of TASBot I was being a cynical dickhead when I typed that comment and I apologize for it. Thank you for taking the time to respond to it, and for doing what you do for the community
This guy is inhumanly good at sm64
It kind of is not a guy.
Its a Tool Assisted Speedrun.
TAS
The guy perfected his gameplay with savestates and much more stuff i don't know about
The commentator is amazing. He's fast and clear at the same time. Best comment I've ever heard =D
That beard is Majestic!
Also, I blinked and nearly missed the whole thing, well done on that run!
Thanks! I did trim the COVID beard finally, it was getting out of control. :)
Commentary was great
Yeah.. this is probably my fav TAS speedrun rn
"Our main protagonist- Mario." Who? ;)
The history of runs and TAS on this game is legendary by this point so I think we should know who the Italian in the red hat is by now.
i skipped forward 5 seconds and i missed the first 2 bowser fights
This is the most awesome N64 Mario TAS ever.
The insanity and brilliance of this run is unprecedented. Magnificent work!
Lol I don't like Mario saying goodbye when he throws Bowser I miss the " So long gay donkey" 😂
I’ve never had an airplane pilot explain a speedrun over the speaker to me before, so thanks for something new
Play this video at 1.25x speed and he sounds like an auction master
reminds me of the person in TV commercial disclaimers
3:39 Was the craziest door skip I have ever seen! 😮
Tasbot Mario will be the true final boss of TerminalMontage's series.
I'm not saying the information is bad, but this is VERY CLEARLY the best case of "show, don't tell" you could ever have. Dude was literally out of breath the entire time, could have just quickly explained the bugs.
No
I almost died of laughter when he said there's no forward speed cap in the air
tasbot longjumps his way into our hearts
Amazing commentary
As always, TASBOT just blew my mind.
man, Shindou edition removes the 2 biggest SM64 memes: BLJ and "So long, gay Bowser!"
Nintendo hated their memes (almost) as much as Pannenkoek2012 did.
@@jongyon7192p Let's meme them for it. You start on Reddit, I'll go on Tumblr, and we can meme them for hating memes. Perfect irony.
@@kirbomatic1573 k
So, to avoid travel to parallel universes, you must instead turn Peach's castle into a particle accelerator.
Yeah, sounds about right.
The BitDW pillar strat is great
this commentary was very VERY good.
Holy shit that strat in bob omb was insane
Your beard is beautiful
Also, the chat script injection video isn't available In Denmark anymore because some copyright holders are too greedy
It is so damn well commentated
I can't believe you gave them an estimate twice the length of how long you know it was going to take.
In case something goes wrong, because if you watch other tasblocks from gdq you'll see it's pretty common to have a few minutes of technical difficulty.
That estimate has to account for all of the before and after the run explanation and needs a buffer in case we need to restart. Having said that, this was so tight and nicely packed that we came in well under schedule. They needed it at the time as the event was running late when we came on so they were quite happy.
Solid video
Yep Terminal Montage was really accurate 😂
i swear this tasbot guy owns all the records wtf
TerminalMontage wants his Speedrunner Mario back
WOOOOOOW 🤯🤯🤯 Nice job everyone! This was wild!
great commentary
Great commentary.
How do people even think to look for tricks like these, let alone find ways to implement them, lol? This is utterly insane!
This is perfect for speed running super Mario 64 in super Mario 3D all stars
8:22 Mario is MOVING WOW
TerminalMontage needs to update his route...
The TAS route was different from his video even when he made it. He uses non-TAS speedruns as the basis.
5:44
"It only builds up a couple of speed each second"
Didn't know "speed" was a unit 😂
It is in this game, it is the amout of units (one centimeter) you move per frame
omg dwango is unrecognizable with his lockdown beard.
the whole chat: Pog
This is mind blowing 😭
Oh cool, had no idea you guys sold TASBot units!
We sell replay devices, heh - there's only one TASBot
@@dwangoAC Oh very fair, there can be only one king
Had to keep picking my jaw up off the ground.
Nintendo trying to "fix" mario64 by removing the blj makes me so sad, the blj, even if not intended, is part of mario64's DNA. Anyway, this TAS is lit
that and "so long gay bowser"
I'd love to see TASBot play Genesis games.
Emulation accuracy is still a bit suspect but I do have a good Genesis setup and I've successfully synced one run in the past.
The pillar skip at 03:57 might have just created a couple new WR's in the next few months
This narrator reminds me of a guide on the jungle cruise
Huge fan of dyllonstej