Helldivers 2: Stealth Gameplay (Destroy Bunkers Solo Helldive /// All Clear /// No Deaths)
ฝัง
- เผยแพร่เมื่อ 14 พ.ค. 2024
- Loadout:
Primary: Scorcher
Secondary: Redeemer
Grenade: High-Explosive
Armor: Infiltrator
Helmet: Ground Breaker
Cape: Fallen Hero's Vengeance
Stratagems:
Eagle Airstrike: Mainly for fabricators, good for quick clearing of objectives/POIs.
380mm HE Barrage: Plan B for bunkers if sneaky hellbomb is not an option. Works well vs detector towers/heavy outposts and has unlimited uses per mission.
Jetpack: Grants increased mobility and throwing range. Great tool for repositioning and making aggressive plays.
00:00 Briefing & Stratagem Selection
00:34 Deploying
01:05 Gearing Up & Scanning The Map
02:05 Bunker #1
03:10 Baiting Out Dropships
03:30 Gunship Facility
05:10 Hellbomb Moment
05:20 Point Of Interest
06:10 Bunker #2
07:40 SEAF Artilery
09:00 Strategem Jammer
10:45 Resupply
11:20 Point Of Interest
12:15 Light Outpost
13:05 Light Outpost
13:40 Point Of Interest
15:00 Point Of Interest
15:45 Heavy Outpost
17:35 Point Of Interest
18:00 Gunship Facility
20:10 Resupply
20:40 Bunker #3
22:00 Random Patrol
22:15 Heavy Outpost
23:15 Another Patrol
23:35 Point Of Interest
24:20 Point Of Interest
24:50 Super Samples
25:05 Point Of Interest
25:20 Bunker #4
26:30 Point Of Interest
27:15 Medium Outpost
27:45 Extraction & Light Outpost
32:00 Mission Summary
Imagine the terror the bots feel, knowing there is an active helldiver near their bases who has not been neutralized because they are just that good
Speaking as if these bots have emotion. Im reporting you to the Democracy Officer
@@davidachstin3588 yeah but if they do they have fear. I like to imagine their fear
Edit: I responded twice because I thought it was deleting my comment, it just hadn't loaded
See, this is EXACTLY why I'm on my knees BEGGING for a stealth weapon. There was a silenced gun in the first game. Please. We NEED this.
bruh that hulk point blank at the end was ballsy 😂
I'm still surprised that worked 🤣
10:36 You absolutely ATE that rocket lol
Edit: And that laser at 24:20
Watching you is making me a more competent Helldiver. Nicely done
Everything about this seems Death Corps of Kreig themed and I'm all for it.
bayonets when
the random support weapons you can find lying around the map are really cool, means you can take more stratagems if you wanna gamble on what support weapon you get
My thoughts exactly
yeah definitely learned something new seeing that. especially as the AMR appears so much and is a super useful strat as demonstrated at the end
That AMR that you found came in clutch when the Hulk clomped up to you at the end. That's why it's important to explore everything.
Small tip:
Hellbomb's terminal is always on the opposite side from where you threw it :D
Thanks for sharing this!
That no scope two shot on the hulk at the end was absolutely insane
You sir are the pinnacle of badassery. Amazing work 👏🏽
Watching so many solo runs has taught me
1. Dont stop moving, stay in one place too long and you're gonna get swarmed.
2. Pick your battles, if you can get past a group of enemies unnoticed then do it.
3. Get the scorcher, strategems vary person to person but they all have this weapon
Unfortunately solo play has been nerfed into the ground after this patch this morning.
@@darkshamrock5763 what did the latest patch consist of?
@@majestyirving1372 here’s the solo patrol changes.
Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties
@@darkshamrock5763 looks like missions are gonna be even crazier man, thanks!
@@majestyirving1372 Oh for sure and no problem. The full patch notes is pretty big. I only run solo for the laughs and a chill at my own pace run. Only 6’s and below, but it’s gonna suck for people with team members getting Dc’d.
Awesome gameplay as always. Quick question: How did you get 5 High-Yield uses out of the SEAF Artillery? I definitely saw you load some Smoke missiles in there.
It's a bug that only affects the name of the shell seen at top left. You can see what i mean at 14:30
It's so impressive how you manage to not get bogged down in any fights.
Yes, this is impressing. I wonder if he's had tactical warfare training in real life :p I wish I could do that
Love your vid, gives me insights on doing objectives while my squad got bogged down elsewhere, can't wait to see your next vid with solo patrol spawn boost update lol
Blitz video coming soon 😎
Pro commando gameplay
flawless gameplay. extremely entertaining and informative
Now that was totally awesome and yet you survive on solo mission. Well done!
had to thumbs up this
Lmao, hulk at the end almost ruined you but clutch 2-shot on the eye.
Letssgooo Sarge the Automaton Slayer 🔥
Awesome run damn
30:17 I desperately hope they fix this bug, I got shredded by a heavy devastator that managed to shoot through a rock, almost in this exact situation. I believe it occurs because the enemies clip their gun barrels through the obstacle, and the "interior" wall of the object doesn't actually have collision so it just flies out the other side. I hope they start prioritizing bug fixes like this over their obsession with every minute little balance change.
Yup, pretty annoying. I once had a heavy devastator clipped inside a gunship fabricator. He decided to make himself known just as i started arming a hellbomb 😅
24:21 bro almost had to scrap the whole vod XD
he almost had to scrap it again at 31:07, lmfao that AMR came in clutch
Looking forward to seeing how you navigate the challenge of the spawn changes post patch
Blitz video coming soon :)
Imagine if the dev puts your name at Hall of Fame for being the solo Commando Helldiver.
I'm watching this (currently only to the second bunker) and I keep questioning why ur tagging locations when dropping the hellbomb. Then I realized ur telling us locations to drop the bomb from outside the bunker to still destroy it
Yessirrr
27:04 Well lookie here
Guy just shoots down gun ships with a scorcher. Unbelievable, absolutely unbelievable. Meanwhile my scared ass can't hit it with my Dominator.
Wait are you telling me that dominator is capable of taking down gunships? 🤯
@@Sarge94 You should end up seeing a white cross haired hit marker showing that it is taking damage but I would highly advise against doing this. Recoil, bullet drop, the gunship bobbin and weavin like a damn professional boxer, the works lol.
Thoughts on how the new solo nerf will affect gameplay
They have increased patrol spawn rate for solo players with the last patch, it's gona be harder from now on.
When did the mentioned patch happen?
@@Sarge94 Today I think, I'm updating it now
I did not know the scorcher could take down gunships...
Took me a while to realize that, not gonna lie. And it only takes around 1,5 mag.
Cool gameplay . Have you ever completed a kill automaton mission helldive solo before ?
Thank you. I've completed it once or twice right after the rework, not sure if it was deathless tho.
Ive watched this video twice now. Do you always manage the maps solo like this and or did it take alot of practice? I can see that you are scouting the map in the start, can you see from minimap the pois and what's most likely there? Because it seems like you got a semiplanned route when you start?
Oh yeah, it surely took some time to learn the mechanics. I always plan my route right after deploying, however it became much harder after the last patch when they removed the option to mark objectives on the minimap.
Have you played any after the newest patch? How's the Senator compare to the Redeemer with the speedloader, how's the Diligence CS stack up against the Scorcher now? It onetaps devastators to the head, but scout striders become much more of an issue. Will you consider changing up your loadout at all?
I managed to pull off a succesful blitz run with my regular loadout. The video should be up soon. Speaking of the Diligence and Senator, those buffs look promising. The reason i eventually gave up on Senator was mostly because of the slow reload. Will i be willing to give up scorcher for diligence tho? Probably not. Scorcher can deal with pretty much any enemy type including gunships, meaning i don't have to give up one offensive stratagem for a support weapon. It makes a huge difference, especially after recent changes.
How do you get color on your minimap? Mines always greyscale
At the start you took down a gunship with the scorcher. Can any primary take it down or just the scorcher and eruptor?
I just Quasar or EAT them
nope, just those primaries, although the AMR, laser cannon, and autocannon can also take them down with shots to the propeller bits
@bryanzzz748 have you tried the dominator? Haven't tested it myself yet, but maybe the explosion can damage the propellers?
@@Sarge94 Will try tonight and respond to you. Divers...be careful. Some randos are using the friging new rocket with no knowledge at all on how to use it. Lost a few extracts thanks to that. 🤦♂️
Do you have the ship upgrade that reduces the spread of the barrage?
I do
Something i noticed, why does the SEAF Arty show which Shell is loaded? Did you do anything special for it to do that? Cause it doesn't for me
That's something i'm still trying to figure out. Sometimes i will see the names, sometimes i won't. Funny enough, even when you see them it can be bugged and display the wrong name like at 14:30
Nice play. Those missiles bending over the cliffs at the end were making me flinch. Way to keep your cool.
I wouldve tried to stealth extract without shooting. I probably would have eaten one of those rockets to the face and gotten launched. Do you find it’s better to thin the heard over avoiding battle at the end?
Stealth is easy enout to get exp and requisitions. My struggle solo is getting samples
Do you ever fight bugs?
Rarely
Hellbomb at the bottom of the cliff for objective clear is something that should be patched. Basically an exploit.
Not a huge fan of jet pack but cool run.
I still enjoy it more than yeeting a 380/laser and running away. At least there's some sneaking involved.
Why shouldn't he be able to use hellbomb outside the parameter? If he place it wrong he will have an army on him before it lands
@@Gloryeast84 because common sense implies HB should be placed by the structure, not by the bottom of the tall cliff that structure sits on. Because this way it removes any interaction with the perimeter of the objective and makes the mission completion trivial.. ie. not working as intended.