As someone looking to get into AoS in general your videos are really good for getting an idea of how to play and offers good advice for how to build lists. Most other channels either don’t have the voice for it or have lazy feeling videos so this is very nice :,)
I'm happy to hear you like the videos. That's exactly the reason I started making these videos, I've mostly been dissatisfied with the available content out for age of sigmar currently, and I wanted try and change that and put out some helpful up-to date guides for some of the armies I really enjoy.
As a heads up for any of you new players watching this a bit after it was created, Kharadron Overlords did get nerfed as expected, but don't let that deter you the army is still strong and fun to play. I 100% could still recommend the army if it interests you And for my specific thoughts on units, Thunderers aren't overpowered anymore and Arkanauts are at a price that makes much more sense and they fill their role much better, other than that pretty much everything else is about the same for units. KO armies with some melee elements to them arguably got better since Thinderers got worse. So mixed arms lists are absolutely what you want to lean into. And for the same reason subfactions like Barak-Nar and Barak-Zon are personally what I’d recommend the most.
@@linuserikson236 So currently, Games Workshop does quarterly balance changes to the game through what are called "battlescrolls" The most recent one can be found on this page. www.warhammer-community.com/warhammer-age-of-sigmar-downloads/ The nerf to Kharadron Overlords was through points changes, making it so you can bring less of them in an army.
My friend got me into AoS by gifting me the kharadon vanguard box since he knew I love dwarves and guns. I’ve started painting them since we are about to play a small skirmish in about two weeks and I should probably learn how to play them thank you for this video since I’m still waiting for my battletome to arrive.
This has been a nice video. Just got into Age of Sigmar myself, and had a test battle with a friend, myself as Slaves to Darkness, my friend as Kharadron Overlords. x3 We both made some pretty crippling errors, so seeing easy, concise strategy guides for our armies is awesome.
Great video. Some more tipps for playing against KO. AOE spells hurt them quite a bit since everything inside the boat gets hit. The current Realm spell is also super for this and gets forgotten most of the timd. Since they normally hold stuff with a boat because there units are fragile woundsise outside of it. Mortal wounds spells that target admiral or thunderes ignore the great cover that they get in a boat and with movement 4 the best way to take advantage of that is casting the jaw endless spell. This can do massive damage since it does the difference of 3d6 move vs there 4 inch move as mortal wounds.. We all know that they are overperforming at the Moment and we have to pray for thunderes to be 180 Points 🙂
Great callout! I completely forgot to mention that one. Whenever I play KO one of the questions I'll always ask my opponents is if they have any Area of Effect mortal wounds they have access to since they can get some crazy value out of them.
I actually don't have much of a plan for what comes after I finish the skaven series. I've been bouncing between a few ideas and seraphon is one of them so it's a possibility!
By the way, for anyone wondering, grundstok thunderers now cost a pretty penny more points, a squad of 10 will get you 320 points, and a squad of 15 will get you 480, and 5 are 160 a pop
Strange that there no insectoid race even in AoS... that supposedly be high on magic and ideas, water-elfs and Ghouls with Liches and Ghosts present but no Insectoid races... very strange -Summons Kerrigan- Love yours videos, they are funny
Agreed, we know there is an insectoid race in the mortal realms that originate from Beastgrave in Ghur called the "Silent Ones". It would be really cool if we got to see them either as an army or as a warband in one of the side games
Probably something like this and you can just pick whatever enhancements you like the most. You could also swap out the endrinriggers for more skywardens or a gunhauler with collapsible compartments and have a solid list Army Faction: Kharadron Overlords - Army Subfaction: Barak-Zon - Grand Strategy: Rule the Skies - Triumphs: Bloodthirsty - Stick To The Code (Amendments): Prosecute Wars With All Haste - Stick To The Code (Artycles): Honour is Everything - Stick To The Code (Footnotes): There’s No Reward Without Risk LEADER 1 x Arkanaut Admiral (140)* BATTLELINE 6 x Skywardens (260)* 3 x Skywardens (130)* BEHEMOTH 1 x Arkanaut Frigate (300)* OTHER 3 x Endrinriggers (120) CORE BATTALIONS: *Battle Regiment TOTAL POINTS: (950/1000) Created with Warhammer Age of Sigmar: The App
@@rocomet oh cool. I was messing around with this list. No ideas on what to pick for artycles and footnotes and whatnot so this helps a ton. Army Faction: Kharadron Overlords - Army Subfaction: Barak-Zon LEADER 1 x Endrinmaster with Endrinharness (90) - General BATTLELINE 6 x Skywardens (260) - Custodian 6 x Skywardens (260) - Custodian 10 x Arkanaut Company (90) BEHEMOTH 1 x Arkanaut Frigate (300) TOTAL POINTS: (1000/1000) Created with Warhammer Age of Sigmar: The App
I like this question, it's simple but the answer touches a much broader topic, that I want to make a video on after my final skaven video but before the nurgle one. So the unit roles are terms that were organically made up entirely by the community to describe what a unit generally does. None of these terms are official, so there is no standard set of unit roles or even standard set of names for these roles. It's an unstructured and amorphous system, yet it's widely used. All this in mind, it does make it a bit difficult to always effectively convey this in some cases because there is no set standard. And how I label units is opinion based and there may be people that rightfully disagree on how I do so. Even my own opinion on how to label units has changed many times. But for how I like to go about it currently. I'd say that most good units fall into one of 4 categories, Hammer, Screen, Anvil and Support. And most other roles are subcategories of those four main roles. There are always exceptions, but I feel like that's the system that makes the most sense. You might notice that I never mentioned "Anvil" units in Kharadron Overlords and that's because they don't have any. Not all armies have a unit for every role and they often have to work around this.
They are still going to be good even with their lack of magic and the big points increases that thunderers got, just not as overpowered as they were beforehand. The admiral is still going to be an auto-include, and the navigator will still be solid. But the change to the Khemist onto of the nerf to thunderers really hurt it, I have to imagine it's going to be taken less. Arkanaut company will absolutely be used now that they have a more defined role with the gap in points between them and thunderers becoming larger. Voidstone Orb is going to really start feeling like an auto-include with all of these crazy spells going around, I already really liked it before and now I'm even more incentivized to bring it. Soulscream bridge getting nerfed really hurt and it's usage will absolutely go down. But I don't think it's quite fair to say spell in a bottle is dead yet since basically every other endless spell is good right now, and a few of them could be really nice for KO. It's always a bit sad to see your own army get nerfed but I'm not too worried, KO just needs to really lean into it's mixed arms lists with a variety of shooting and melee.
reading the Lore of Barak-Thryng, they really are my style in aesthetic, being the last great city who still worships the gods while maintaining their current capitalist enterprises. reading their 2nd edition rules also made them melee specialists who still carry out grudges and got back on their feet so how the fuck did they get butchered into this mess? why not have the generals become priests and cast the spell, why they gotta outsource it? and it's a pretty damn good spell on Grundstock too with how much dakka they can output, let alone if your general has the trait to make them battleline for maximum reinforcement.
Yeah it's strange, I also really liked Tryng's 2.0 rules quite a bit, that one and Mhornar were my usual go-to. Even though usually Zilfin was usually the meta option at the time.
As someone looking to get into AoS in general your videos are really good for getting an idea of how to play and offers good advice for how to build lists. Most other channels either don’t have the voice for it or have lazy feeling videos so this is very nice :,)
I'm happy to hear you like the videos.
That's exactly the reason I started making these videos, I've mostly been dissatisfied with the available content out for age of sigmar currently, and I wanted try and change that and put out some helpful up-to date guides for some of the armies I really enjoy.
As a heads up for any of you new players watching this a bit after it was created, Kharadron Overlords did get nerfed as expected, but don't let that deter you the army is still strong and fun to play. I 100% could still recommend the army if it interests you
And for my specific thoughts on units, Thunderers aren't overpowered anymore and Arkanauts are at a price that makes much more sense and they fill their role much better, other than that pretty much everything else is about the same for units.
KO armies with some melee elements to them arguably got better since Thinderers got worse. So mixed arms lists are absolutely what you want to lean into. And for the same reason subfactions like Barak-Nar and Barak-Zon are personally what I’d recommend the most.
WHere do you find this information? Thanks
@@linuserikson236 What information in particular are you asking about?
@@rocomet where did you find the nerf?
@@linuserikson236 So currently, Games Workshop does quarterly balance changes to the game through what are called "battlescrolls"
The most recent one can be found on this page.
www.warhammer-community.com/warhammer-age-of-sigmar-downloads/
The nerf to Kharadron Overlords was through points changes, making it so you can bring less of them in an army.
Love the aesthetics of the video and it’s great to see Kharadron get love love.
My friend got me into AoS by gifting me the kharadon vanguard box since he knew I love dwarves and guns. I’ve started painting them since we are about to play a small skirmish in about two weeks and I should probably learn how to play them thank you for this video since I’m still waiting for my battletome to arrive.
many thanks!! just getting into KO and this was extremely useful!
I saw the post on reddit. Not kidding, i was searching up how to properly play ko just like 3 hours ago
This video gave me everything I needed to finalize my decision for what faction to start with. Subbed! 🎉
This has been a nice video. Just got into Age of Sigmar myself, and had a test battle with a friend, myself as Slaves to Darkness, my friend as Kharadron Overlords. x3 We both made some pretty crippling errors, so seeing easy, concise strategy guides for our armies is awesome.
Great video. Some more tipps for playing against KO. AOE spells hurt them quite a bit since everything inside the boat gets hit. The current Realm spell is also super for this and gets forgotten most of the timd. Since they normally hold stuff with a boat because there units are fragile woundsise outside of it. Mortal wounds spells that target admiral or thunderes ignore the great cover that they get in a boat and with movement 4 the best way to take advantage of that is casting the jaw endless spell. This can do massive damage since it does the difference of 3d6 move vs there 4 inch move as mortal wounds..
We all know that they are overperforming at the Moment and we have to pray for thunderes to be 180 Points 🙂
Great callout! I completely forgot to mention that one. Whenever I play KO one of the questions I'll always ask my opponents is if they have any Area of Effect mortal wounds they have access to since they can get some crazy value out of them.
Dude, we need more army breakdowns. It was a great video.
These videos are bangers. Your gits vid made me start a gits army and I am loving all of it. So thx a lot ❤
Would love to see Seraphon covered next. Great content.
I actually don't have much of a plan for what comes after I finish the skaven series. I've been bouncing between a few ideas and seraphon is one of them so it's a possibility!
Nice work on the video. Your explanations are a great overview both of how the army wants to work and how to beat it. Great resource!
Your videos are great. Deepkin one would be amazing 👍🏻👍🏻
Very nice Roco! That's pretty much KO. Lets hope Grungni builds some cool model for us in the next edition now that he is back.
Awesome video mate, really good run through
the lil artworks are amazing as allways! keep it up!
By the way, for anyone wondering, grundstok thunderers now cost a pretty penny more points, a squad of 10 will get you 320 points, and a squad of 15 will get you 480, and 5 are 160 a pop
An update on this pleas :)
Strange that there no insectoid race even in AoS... that supposedly be high on magic and ideas, water-elfs and Ghouls with Liches and Ghosts present but no Insectoid races... very strange -Summons Kerrigan-
Love yours videos, they are funny
Agreed, we know there is an insectoid race in the mortal realms that originate from Beastgrave in Ghur called the "Silent Ones". It would be really cool if we got to see them either as an army or as a warband in one of the side games
Great video. How would you recommend a starting 1000 army for a skywarden heavy Barak-Zon?
Probably something like this and you can just pick whatever enhancements you like the most. You could also swap out the endrinriggers for more skywardens or a gunhauler with collapsible compartments and have a solid list
Army Faction: Kharadron Overlords
- Army Subfaction: Barak-Zon
- Grand Strategy: Rule the Skies
- Triumphs: Bloodthirsty
- Stick To The Code (Amendments): Prosecute Wars With All Haste
- Stick To The Code (Artycles): Honour is Everything
- Stick To The Code (Footnotes): There’s No Reward Without Risk
LEADER
1 x Arkanaut Admiral (140)*
BATTLELINE
6 x Skywardens (260)*
3 x Skywardens (130)*
BEHEMOTH
1 x Arkanaut Frigate (300)*
OTHER
3 x Endrinriggers (120)
CORE BATTALIONS:
*Battle Regiment
TOTAL POINTS: (950/1000)
Created with Warhammer Age of Sigmar: The App
@@rocomet oh cool. I was messing around with this list. No ideas on what to pick for artycles and footnotes and whatnot so this helps a ton.
Army Faction: Kharadron Overlords
- Army Subfaction: Barak-Zon
LEADER
1 x Endrinmaster with Endrinharness (90)
- General
BATTLELINE
6 x Skywardens (260)
- Custodian
6 x Skywardens (260)
- Custodian
10 x Arkanaut Company (90)
BEHEMOTH
1 x Arkanaut Frigate (300)
TOTAL POINTS: (1000/1000)
Created with Warhammer Age of Sigmar: The App
Are Hammer, Support, Screen and Debuffer the only Roles?
I like this question, it's simple but the answer touches a much broader topic, that I want to make a video on after my final skaven video but before the nurgle one.
So the unit roles are terms that were organically made up entirely by the community to describe what a unit generally does. None of these terms are official, so there is no standard set of unit roles or even standard set of names for these roles. It's an unstructured and amorphous system, yet it's widely used.
All this in mind, it does make it a bit difficult to always effectively convey this in some cases because there is no set standard. And how I label units is opinion based and there may be people that rightfully disagree on how I do so. Even my own opinion on how to label units has changed many times.
But for how I like to go about it currently. I'd say that most good units fall into one of 4 categories, Hammer, Screen, Anvil and Support. And most other roles are subcategories of those four main roles. There are always exceptions, but I feel like that's the system that makes the most sense.
You might notice that I never mentioned "Anvil" units in Kharadron Overlords and that's because they don't have any. Not all armies have a unit for every role and they often have to work around this.
What are your thoughts on KO with the new GHB?
They are still going to be good even with their lack of magic and the big points increases that thunderers got, just not as overpowered as they were beforehand. The admiral is still going to be an auto-include, and the navigator will still be solid. But the change to the Khemist onto of the nerf to thunderers really hurt it, I have to imagine it's going to be taken less. Arkanaut company will absolutely be used now that they have a more defined role with the gap in points between them and thunderers becoming larger.
Voidstone Orb is going to really start feeling like an auto-include with all of these crazy spells going around, I already really liked it before and now I'm even more incentivized to bring it.
Soulscream bridge getting nerfed really hurt and it's usage will absolutely go down. But I don't think it's quite fair to say spell in a bottle is dead yet since basically every other endless spell is good right now, and a few of them could be really nice for KO.
It's always a bit sad to see your own army get nerfed but I'm not too worried, KO just needs to really lean into it's mixed arms lists with a variety of shooting and melee.
@@rocometwhat was the change to the Khemist besides it’s points going up?
reading the Lore of Barak-Thryng, they really are my style in aesthetic, being the last great city who still worships the gods while maintaining their current capitalist enterprises.
reading their 2nd edition rules also made them melee specialists who still carry out grudges and got back on their feet
so how the fuck did they get butchered into this mess? why not have the generals become priests and cast the spell, why they gotta outsource it? and it's a pretty damn good spell on Grundstock too with how much dakka they can output, let alone if your general has the trait to make them battleline for maximum reinforcement.
Yeah it's strange, I also really liked Tryng's 2.0 rules quite a bit, that one and Mhornar were my usual go-to. Even though usually Zilfin was usually the meta option at the time.