the best part of this video is that "oh that's the significance of the four gay blokes" isn't just shit Yahtzee's making up to be funny that is actually a thing in the game that becomes thematically significant
@@jordifilali8297 So...just keep happily playing every iteration of Assassin's Creed, or whatever. Opinions are like assholes. I thought Bioshock 1 and 2 were meh at best, but I still occasionally enjoy going in and out of my own butt with Infinite. 🤷♀
Alfred Ashford Lol!! Sometimes, It's kind of nice to be up somebody's butt if its cozy and warm and if they put some interesting conversation pieces up there...Hahaha
@@isaacwilson9901 Yahtzee made a joke in his Bioshock 2 video, mocking the choice of having you play as a Big Daddy, next they'll make as play as one of the vending machines. Something to that effect.
Am I the only one kind of fascinated that Troy Baker basically played the same character, in eerily similar stories, to two games released the same year. Think about it, he plays a man, with a sketchy past and set of morals, who recently lost his daughter, must then track down another girl to save humanity. As the journey progresses this girl comes to replace his lost daughter and at the end of it all we are left wondering if what the main character has done is just and whether they are truly redeemed for what they've done.
One thing Yahtzee forgot to mention is that Elizabeth is an instance of partner characters done right. She is extremely helpful in the heat of battle (throwing you health, salts, and ammo when you need them), needs absolutely no hand-holding (Ashley from RE 4, anyone?), and has an incredible personality, and amazing character growth. I found myself actually caring about what happened to her throughout the game, and wanting to protect her (even though that's completely unnecessary). Great game. Highly recommend to FPS fans, and fans of games with a rich story. Also recommended to gamers who like the latest blockbusters.
Kablamogroup But because of her, the second there’s a challenge, say you have to switch to a different gun and think about how to get out a situation because you run out of ammo for the gun that’s carried you so far she just throws you ammo. Or say there’s a new enemy that completely destroyed your health bar, never fear free health is here. Sure her character may appeal to some but she takes away the challenge.
John Morrit Yes, my comment had a purpose, to entertain.Your comment had LITERALLY NO purpose. Oh yeah, P.S. That was easily the worst comeback I've ever heard.
"Comstock marks out DeWitt as the guy destined to fuck everyone up. So he's forced to fuck everyone up after they turn on him for being the guy who's going to fuck everyone up" Best summary of the plot EVER!!!!
That first moment when Booker sees columbia as he's rising through the clouds. "Hallelujah." Then the music starts playing. That's my favorite part. And there's not even any gameplay in that moment. The design is that damn good.
Well, if I've learned anything from these comment sections, it's that if Yahtzee likes a game and praises it, the TH-cam commenters will do all the slamming instead.
Even after all these years, I can still remember it very clearly. compared to pretty much any other game I've played, which is nothing, when I look at my games on the shelf I can barely remember having played them, but this, this still holds a massive place in my memory, even though it has been 7-8 years
2:19 616 is the main continuity for marvel, and I think the alternate 1985 is a reference to Back To The Future. It makes sense considering that he's talking about alternate realities.
one of the greatest things about yahtzee is his ability to take a ridiculous metaphor, in this case tunneling up ones own butt, and make it not only funny but also make sense, in this case being a metaphor for pretentiousness.
@@mozxz In the good ending of Bioshock, Jack leaves Rapture with few saved little sisters, which Jack basically adopted and was the good father he never had.
Heres an idea 2K could have put into the game: establish that the common people of Colombia does not use Vigors because Commstock condems the use of them. That could not only fill a fairly obvious plot hole but also help build the world and give the player perspective on how much power Comstock truly has. Another thing, the only enemies that actually use vigors are the Firemen and the Zealots, people who are basically considered condemed in the eyes of god by just about everyone in Colombia.
I agree that the vigors don'ts make a lot of sense for the populace, but I always thought it would have made more sense for Comstock and his government cronies to secretly use them to give them special powers dressed up as blessings from God as evidence of their divine purpose, paying Fink under the table for the supply and to keep him quiet. Seems more like something a guy like him would do.
I'm pretty sure the reason why you don't see any Vigor 'Junkies' is because when you arrive in Columbia Fink had only recently started manufacturing them for the public. One of the people at the Raffle fair even mentions he will "wait until Fink has the kinks worked out" before he feels safe using them. The people in Rapture got the way they were after 20 years of ADAM abuse, so there's bound to be a big differences between the populations. Sooo it's not really a plot-hole per-se, just kind of a poor 'excuse' to have little vigor-based enemies while you can have a full arsenal of magic death spells. Zealots aren't condemned, they are well respected and can be considered one of the highest orders of 'The Founders'. Even after Lady Comstock dies, the Zealots are seen as knights of purity keeping down the Vox Populi and preventing infiltration by the 'lesser races'. The people don't necessarily 'like' what they do, which is torture and murder, but they do generally believe in their cause. Because the people of Columbia or ignorant xenophobes, people who wish they could live there often forget about that.
Wait, did that whiteboard say "616 reality" and "alternate 1985"? As in, mainstream marvel continuity and the Watchmen timeline? Goddamn that's bloody brilliant.
I think i just saw Yahtzee bad talk down to a game for all of about 4 minutes for being a somewhat streamlined version of it's predecessor's without the thematic depth (or sense), before suddenly turning on a dime at the end and declaring that the sky rail systems redeems it in that it could have been much worse and might have been alright, then 8 months later declare it game of the year. I'm genuinely concerned, this is easily the most lax and optimistic review he's ever given a game. I mean the only explanation I can think of is that, in playing this game, he suffered some form of brief stroke and experienced happiness for the first time in however many years, a light which, however brief in it's existence, pierced his palid, grey soul and shown him the way to a more free and beautiful existence. If he ever does anything like this again we have to stage and intervention, we can't let him escape the monotony of his cynical existence and become a genuinely appreciative human being. The damage this instance has brought him has been enough (as evidenced by the fact it made it to his GOTY list), god forbid he should experience another moment of spiritual enrapturement and he could become a genuinely pleasant human being. And I know we all don't want that to happen.
I think it's because he played it a second time.The first time the story seems pretty bad the first time as nothing makes a whole load of sense but the second time you just have your jaw dropped the entire time and go "Oh,now I get it".The skyhook is what took the gameplay from OK to amazing.And even in the end he says that the game is possibly great.I believe he played it the second since he mentioned the quartet.
Best review I've seen of this game, he points out the few things that aren't that great or don't really connect (example: Comstock wasn't that great of an antagonist, but not bad, vigors seemed to just randomly be there, and some points of the game could be almost too easy) but then he pointed out how they didn't really seem to take away too much from the game and explained how well some things in the game worked. Perfect review!
a small warning to anyone smart or liable, if a game is hard to follow or mildly confusing, any idiot will just call it bad instead of actually focusing on it and trying to find stuff out
Bioshock 1 was more of a laid back horror game imo. It had a dark vibe, a creepy atmosphere and there were times when I indeed found myself feeling kinda creeped out... There were literally no instances of me feeling scared while playing Bioshock infinite. It was a good game, it just felt too different from the original 's vibe. As a matter of fact it was pretty much the opposite. I didn't feel claustrophobic like I did playing bs1, because infinite was playing out in the open, always during daylight except for the last bit... it was very different to bs1
Well, to me the way you described bs1 is horror :p I always prefer an overall dark feeling rather than momentary jumpscates... Like, people bash the (original) silent hill games for not being scary... they were scary as hell. Only, not jump scary :p Silent Hill was always about the atmosphere, the story, the creepass monsters, the sounds... but nowadays if people don't get jumpscares they say there was nothing scary in the game. Yet, what is a jumpscare? A loud, unexpected noise with some flashing imagery... not much effort to create one :/ anyway I'm glad we agree that infinite was pretty much the opposite of what the original idea was :p because I genuinely don't remember being scared at all while playing... I reckon they did that to appeal to a wider audience
A contrast which was deliberate. Bioshock 1 starts with a core group of faces with which you will become very familiar in order to explore the history of the city. Bioshock Infinite instead uses the sightseeing tour of the city in order to explore the few recurring faces you will be seeing. Basically everything in Infinite was designed around such inversion. The basic enemies are no longer the dregs of society but the jingoist police. Whereas Big Daddies were a bunch of burly grunt workers shunted off to the thankless task of bodyguard (and unable to speak or even think), Handymen were crippled people given a new lease on life as award-winning and super-powerful science experiments to benefit mankind (and mentally they're still normal human beings). There's lots of little things like that
The thing is, for Plasmids you need the seaslugs or Little Sisters to produce Adam. And you dont have either of them in Columbia. So, how do they make the Vigors?
***** That's not important; the aspect that "all universes" have some sort of Plasmid/Vigor connection was the essential point. It's enough to know that Fink made use of ripping off ideas from more advanced alternate societies. If you've ever seen the movie 12 Monkeys, you'll get what I mean.
RyuKaguya Remember, he's that universe's Fontaine. Fontaine demonized and perverted all the possibilities that Rapture (and, in turn, Columbia) had to offer.
OtakuFreak08 yeah and he stole many of raptures discoveries via tears like song bird being their big daddy look how much more powerful it is in comparison whos to say vigors weren't made in a similar fashion?
So I'm playing the Bioshock collection now, my first ever playthroughs of the Bioshock games, and while I know what arguments people set against B2, I actually like it decidedly more than B1. And I mean much much more. So no, Mr. Reviewer, B2 was not only a worthy successor to B1, with better, more enjoyable and fluid combat, better sound mixing and graphics and better insight into the setting of Rapture and darker and more emotional atmosphere, much less grinding and backtracking, a character I can really care about, and an exploration of the relationship between BDs and LSs that ended up defining the series and making it ICONIC. B2 is also a marked improvement on B1. Bioshock 2 rulez.
Depending on which video you are talking about, there were vigors. What changed was elizabeth. She used to be able to spawn or create things which would amplify your vigors.
About that ending...there's a bit of a plot hole if I have this right. There should be two Bookers when you go back to the baptism. The one who took the baptism and became Comstock and the one you play as who didn't take the baptism. But at the end, there's only the Booker you play as (and if he's time travelled he should be seeing himself take the baptism which if I remember right is what happened first time), but there was only one Booker. So, why do the Elizabeths kill the one who never took the baptism in the first place. The one who became Comstock is now free to do as he wants. Also, if Comstock and Booker exist in a million million worlds then killing one (or however many the Luteces had on their board) won't do anything
deathkuramoto I was going to get Burial at Sea when I saw it was on PC, then I saw I'd need to buy Infinite to do it and I wasn't going to buy it twice (have it on 360)
1994gondor There'd still be the Booker that was originally going there as he's still on his way there in that case. The Booker they killed has already been through it. They killed the wrong Booker, no point killing the one that's already had the baptism. So now, after he's dead, Booker prime is going to come and get baptism and it's just going to loop (and the people performing the baptism are going to wonder why there's two Bookers). If that makes sense
I still like this game. Heck, I'm still freaking PLAYING this game. Which is unreasonable, I've beat it six times and I show no signs of stopping now. Playing it has become a bi-yearly or more event now basically, and I can't stop. I would ask someone to save me, but I still rather enjoy being up Infinite's butt now and then.
"Maybe [Vigors] fell out of a reality rift to the convenience dimension" Basically hit the needle on the head there, they were developed through correspondence with Rapture. They would be one of the constants, always a man, lighthouse and some git channeling Zeus.
Bets for Bioshock 4 will be in space. They have done air/sky and underwater. So basically System Shock 2, but w/ newer story and graphics. I mean what else are they gonna do? Underground?
Early in the game when you're walking toward the raffle you can hear a woman remark on how she's amazed that Comstock built a flying city, and she muses something like, "What's next, a city on the moon?". This may or may not be a hint to for the next game.
This was quite a good review of the review. You clearly summarise the important negative points pointed out in the review, but explain how the review explains that the negative points don't take much away from the game. Good review of a review.
After playing this game like 5x I've noticed another thing I love about the gameplay. When you get a flow for the mechanics and know what weapons and plasmids to upgrade, the game becomes a great arena shooter. A lot of ppl compared it to Call of Duty, but except for some specific fights, if you play on hard hiding and waiting is inefficient. But constantly moving, shooting, setting plasmid traps while shooting, swinging on sky hooks, using Elizabeth to keep manipulating the enviornment, possessing machines and enemies, and setting everything on fire is a blast. Parts that used to kill me easily I can now take down so quickly and efficiently by playing the game more like DOOM than Cod, that the game sometimes takes a few seconds to load the next part possibly in awe of my gigantic testicles
Kolbe, thank you for your sarcastic response. It really adds to the conversation. Bioshock 1 was much more of a sandbox than Infinite, which pushes you "on rails" from one set-piece battle to the next. Also note that "game's" has an apostrophe, "its" does not, and "die-hard" has a hyphen. Proper grammar will help you win arguments, or at least not lose them as badly.
The graphics are so mesmerizing, I almost forget to move on with the game play. The setting, the story, the way Elizabeth interacts with you,This game was fun without being frustrating in combat and challenges.PERFECTION-PURE PERFECTION!.
Yup, that's probably why. Yahtzee would tell you it's the same game as the first one, with a less interesting villain and a tacked-on plot. (I haven't played either, which is why I tend to approach them the way I would a movie and its remake. To be fair, I understand the gameplay was improved for 2.)
Bioshock Infinite was one of those rare, and curious cases of games that on internet discussions is comparable to Infamous's Moral Choice system. There were people who praised it as the second coming of jesus, paraded it in the streets and claimed anyone who hadn't played it in the week it'd been out were missing out on a religious experience. While on the flipside there were also people saying it was the worst thing that ever happened to gaming, that it would crash the market like ET for the Atari and that anyone who ever enjoyed the game should consider suicide. And every guy who thought it was alright, or had some upsides and downsides was just lost in the extremist chaos.
My favorite was the first one. The second had a better combat feel, but the drill fell short and most of it is just protecting a little girl and the plot isn't the best. Infinite was a lot of fun but it was more of a shooter which was a hit and miss (GET IT?!) with me. The plot twist in 1 made me pause the game, sit still for 20 minutes, rethink my life, and question the very existence of God. The plot twist in Infinite made me pause the game, look at my brother, we both said "Huh", and then we resumed playing. It made a bit of sense, but it was no where near the sheer mindfuck of bioshock 1, and the atmosphere of Infinite while good isn't on the same fanfuckingtastic level as Rapture.
TBH, I preferred the first game's combat over the second. The only things 2 really had going for it were elements of the story, a better final hours, and the depiction of Rapture on the verge of getting completely swallowed by the sea.
0:49 Yeah, that tends to be my response to anyone who pretty much tries to bring up something, so obnoxiously ubiquitous that I could blow my brains out. Especially if it came out around the earlier half of the 2010s.
ShadowKnight275 Yes, but Portal is so close to perfection it would be a crime to talk bad about it. Infinite on the other hand is another story. It is not even remotely close to being as clever as it thinks it is and it is even worse when it comes to gameplay. The game looks good, and the story has some good ideas, but... sadly the game focusses on other things which end up hurting the game.
DarkHypernova I never said that it was exclusively Infinite that he likes. My issue is that he likes Infinite but didn't like other games that are clearly better games that this.
***** You did say "of all the things it just", that kinda implies you mean it that way but fair enough. What games do you think then were better but he called bad?
So i saw a comment pointing this out, and i just have to copy&paste this everywhere. So is everybody just gonna ignore the fact that bioshock infinite is really similar to bioshock 2? Like, REALLY SIMILAR. A father trying to save his daughter from another parent figure who leads the denizens of the city with religion, the daughter is the most powerful thing in the world even though it makes no sense, the dad's an op killing machine who doesn't really understand what he's getting into and the daughter kills the father at the end.
from what i understand, the high altituted they were at would normally crush every citizen's bones into snortable dust, but due to MAGIC TECHNOLOGY FROM THE FUTURE BUT IN THE PAST, they lowered the atmospheric pressure around the city. so if they tried to leave just by jumping off they'd get crushed by atmospheric pressure.
OWNZONE TV Which begs the question as to why they don't have safety nets beneath their floating buildings in case some child or tipsy bastard falls right over the railing. Considering Columbia's eugenics policy, it would make sense as to why they didn't bother.
OWNZONE TV Do you expect any sort of realism from a game where you can drink a magical potion and shoot lightning out of your hands and travel between dimensions?
no one is thinking about how there are like 100 diaries from the lutece twins describing how the physics of it works. like, the game is ASKING me to analyze it
I'm sure someone's mentioned it before, but the whole deal with Vigors was the same way that alternate versions of our reality's songs were spread around and why Songbird treated Elizabeth like a Big Daddy treats a Little Sister ; they were observed from an alternate reality, in this case the Bioshock 1 reality, and created through Infinite's conventional means by the Fink brothers.
Am I the only one who thought that using the FP-only perspective in this game began to become stale after Bioshock? I mean, at least Fallout 3 gave you the option of a 3rd person perspective. Why not be more creative and daring with making and implementing gameplay for a new story? Oh, FPS sells...that's right...I forgot.
Spoiler alert 2:38 "Maybe they fell out of a rift from the convenience dimension" Actually, it is revealed in the Burial at Sea DLC that Finkleton used a rift to travel to Rapture and steal plasmid technology.
Yeah that does explain how both Suchong and fink created plasmids by seeing each other through the rift stealing each other's ideas so they both ended up creating different variants of plasmids / vigor's respectively
I honestly did not understand the ending whatsoever, I must have missed something, can someone please explain to me in a very long and informative comment that I will surely be a better person after reading.
Play it again and find ALL the voxophones. Use a guide if you must. Listen closely to the anachronistic songs and note the heavy foreshadowing elements. It's the type of thing that's more satisfying if you find out yourself.
Really? But the multiverse theory doesn’t work if there is only on variable and it’s presented as a binary response. In that case there can only be two universes rather than as many as the starS.
Holy shit it is nothing like that at all. The game itself doesn't understand it's own timeline. Drowning Booker does nothing to stop Comstock from existing, there are multiple branching paths before Booker taking the baptism
Interesting to hear what Yahtzee says about villains being the ones who talk sense, after a recent video when he says "villains should be as irrational as possible" - just interesting about how mindsets change over time
So what does he think of the Burial at Sea DLCs that were released recently? If you ask me episode one was rather lacking but episode two was an entirely different game altogether that looked like it took cues from other stealth games (the good qualities, mind). Most noticeably though the story seems to tie up loose ends from both the original Bioshock and Infinite, which COULD pick Yahtzee's interest. Maybe he'd talk about it in an Extra Punctuation article, but I think the chances of that happening are slim :V
It would be interesting to see what he thinks. If only to see what he thinks about this (last?) visit to Rapture. I'd be interested to see what he thought of Minerva's Den, too.
God worked on History for 4 and a half Billion years, Ken Levine would have worked on it for 4 and a half Billion too, but then throw it all out the window and redo it all in 6 months with a lot of holes and errors and misconceptions of reality.
You've both mis-read what I said. I said that the 'strategic' game play elements that tears offer such as ammo, health and cover should just be there all the time. Let the player identify potential cover and use it accordingly. Instead, they basically highlight the things so you can't miss them, and offer them continuously at the mild inconvenience that you have to press a button. I wasn't saying pressing a button to get a tear was inconvenient. I was saying it was trivial.
This game was great but it had the potential to be absolutely incredible. I think they should of delayed it further. I want the Bioshock Infinite Beta they showed at E3 and so on
Kavi Gosai It was incredible. Huge areas, better gameplay and far more in depth interaction with Elizabeth and NPCs. It was just too good to be true and unfortunately it wasn't true. It was the same case as the original Bioshock which was also better in the E3 demo. Here :) /watch?v=kEBwKO4RFOU
They shouldn't have even called it a bisohock game in the first place, it's more like what system shock is to bioshock, seems like it was named bioshock just to sell the game.
DBPCINC I don't mind it being called Bioshock. I found it just as captivating in the beginning as the original. The Bioshock that should have never existed was 2, without Ken Levine that game was hopeless.
DBPCINC Hmmm no, while Bioshock & System Shock share many similarities there's a reason why Bioshock Infinite is called Bioshock, because like the first game its about a spectacular city built on certain beliefs of the man who made it.
I didn't really like Infinite. I had to force myself to play through it when I bought it on release day. Haven't touched it since then. Excited about the Bioshock 1 & 2 remastering though.
Bioshock: Infinite is boring if you play it in 1-2 days. It gets repetitive. It's one of those games you need to play like 2-5h a day and more on the next day.
And of course the hordes of pseudo-intellectuals calling other people "pseudo-intellectuals" for not sharing in their cynical opinions have managed to to infest the comment section.
But at least we have yet a third tier of pseudo-intellectuals looking down upon it all, stroking themselves whilst a single tear rolls down their smug cheek.
I feel like Bioshock:Infinite is the Watchmen (film version) of video games; both are incredibly polarizing and will either be called a "masterpiece", by people who love it, or "the worst thing ever" by people who hate. Eh, I loved it. It's a 5 Star game for me, and definitely one of my most favourite games.
Any comment section of anything reviewing a subject that is anywhere from okay to masterpiece is sure to be teeming with pseudo-intellectuals small enough to think that other people should care about their opinion. Evidently, however, they're proven correct by the other pseudo-intellectuals small enough to take offense from other's opinions.
One thing that bugs me about BioShock and it's fans is that a lot of the fans bash on BioShock Infinite but praise the original, mostly on the gameplay. A lot BioShock fans hate Infinite because of it's "repetitive" gameplay when the original BioShock is more repetitive than anything CoD has pulled out in it's years of whoring out every so often year. With BioShock Infinite it's usually, kill baddies here, go over here, hide from SongBird, shoot more baddies over there and then fight a HandyMan. BioShock is basically the same but with more repetitiveness like kill baddies here, hack from extremely annoying turrets by electrocuting it, find a Little Sister, fight a Big Daddy, die countless times by said Big Daddy (and in some rare or usual cases, anger another Big Daddy and die even more), fight more baddies, rinse and repeat. Another thing is that with BioShock Infinite I always used all my Vigors while in BioShock I just use Electro and sap the baddies and walk alway like nothing happen. Now some of you will say that I didn't get the story of BioShock (which either taking 5 Little Sisters to live with you until you die or ruling Rapture and finding nukes isn't something hard to get) but to me, BioShock Infinite had a more thought provoking story in which I think about a lot in game discussions while BioShock is just a happily ever after story of you defeating bad guy and getting out of the city. BioShock and Infinite are really great games and I would recommend to anyone but when I keep seeing the fans of the original hate on the new version for the same problems it has as the original it just bugs me. Also for those who say that they hate it because of all the stuff that wasn't added in the game we saw from the E3 demos, well consider that maybe Ken didn't want to add those in as it didn't fit how he wanted to story to be (but I can agree on Elizabeth having more to do than in-game). I wish you all a good day.
I think some of them felt like they had more "options" in the first game and it was more akin to the PLAY IT YOUR WAY kind of thing. That's my theory anyway. In the first game, I suppose you did technically have more options but it was really easy to fall into a pattern that makes it easy to grind through the whole thing with the same set of tactics. Infinite sort of is like that too but encourages experimentation a bit more and lets you swap out gear on the go in addition to giving access to all powers so you feel more open to try whatever the hell you want.
***** BioShock Infinite isn't a shitty game, I agree that it has flaws but with the reputation it has with the fans of the original it seems as though they hate the game for the same thing the game they love has. I thought I would just put it out there.
Breeze Ark Episode 1 is about 2-3,5 hours long, depending on if you're a perfectionist that collects every single collectible like me, Episode 2 is about 4-5 hours. Episode 1 is more or less the vanilla experience with a few twists and Episode 2 is a lot more stealth oriented and more like Bioshock 1. I bought the season pass for 5 Euros when it was on Steam sale, but the overall experience is well worth the 15 Euros (or Dollars) as well.
Such a heartbreakingly perfect (from an artistic standpoint) end that I'm rather grateful that it seems any further Bioshock games are legally impossible.
Kaemer() I get that games companies have to keep making money or they close down and that using a recognisable brand helps that process but I'm also a great believer it letting a story end when it should end. Some francises allow you to finish a story and open up a new one in the same universe with no narritive issues, Elder Scrolls, Fallout, that sort of thing but as far as I'm concerned anything else in the Bioshock line would reduce the strength of what we've seen. Particularly if, like me, you've surgicaly removed the existance of Bioshock 2 from your personal universe...
"Maybe they fell out of a reality rift of the convenience dimension."
Yeah, you know what, I'm actually pretty sure that's canonically what happened.
Not exactly.
@@ichijofestival2576 Why? Did I say something offensive?
@Joseph Douekruinously expensive deep sea exploration in the Atlantic to obtain sea slugs
in burial at sea (the expansion pack, which is a prequel but not really) they show that is basically what happened
Yahtzee said, "it's good."
This is a truly rare occurence....
even "perhaps even great" :o
Yeah, but sometimes its nice to be up someone elses ass, and get a smell for all that bioshock shitfinate
Well, Bioshock:Infinite is a truly rare game. There probably won't be another game like this in a long time.
Too bad he's wrong.
Lamicktin shut up, nerd
"Don't you mean second sequel yahtzee?"
".....GET OUT!"
I died
Same.
+Firan25 Agreed. Even if Minerva's Den was an amazing DLC
Bioshock 2 is my favourite one.
+Narcissism Incarnate GET OUT
Madalin Grama I was only commenting on how he said it. I never played Bioshock 2 :p
the best part of this video is that "oh that's the significance of the four gay blokes" isn't just shit Yahtzee's making up to be funny that is actually a thing in the game that becomes thematically significant
wait wut
@@madeliner1682 the barbershop quartet when you enter Columbia. Listen to the lyrics. You’re welcome.
"Infinite isn't bad. It's good. Perhaps even great."
-Ben "Yahtzee" Croshaw, at 4:33 , in the video that you JUST WATCHED.
And I'm rewatching today
@@camwyn256 and I’m rewatching right now!
Its astonishing... because every game that's nice he mows down and this shit show he gives a thumbs up like wtf man
@@jordifilali8297 So...just keep happily playing every iteration of Assassin's Creed, or whatever. Opinions are like assholes. I thought Bioshock 1 and 2 were meh at best, but I still occasionally enjoy going in and out of my own butt with Infinite. 🤷♀
@@sarahartz1721 AC was only nice for the first three games.... but after the huge letdown that was bioshock inf. I discovered PlaneScape: Torment 😍😍
im dissapointed that i didnt get to play as a vending machine
Well, Elizabeth is kinda like a vending machine, does that count?
@@NightOwl1515 Made me giggle, well done
Well now you have Atomic Heart. Where you can do what you wanted. If you replaced "as" with "with" and "play" with ""play"".
"If this ends with us meeting God, and God looks like Ken Levine, then I am going to fucking punch someone."
-Ben "Yahtzee" Croshaw, 2013.
Alfred Ashford Lol!! Sometimes, It's kind of nice to be up somebody's butt if its cozy and warm and if they put some interesting conversation pieces up there...Hahaha
@@GamingforfunIND No way! You guys watched the video too? Wow!
I enjoyed Infinite, but I am always haunted by the massively budgeted 90% of this game that was scrapped because it didn't work.
Destructerator
What exactly did they cut? I remember early on they were touting some open-world features.
@@Taheen93 Jesus Christ look at how old the comment was
@@BLUENOSEDANNY HE CAN STILL ANSWER IT!!
WELL? 2018 wants answers
@@Caesar512 Yep
its funny how Elizabeth IS a vending machine
And you play as her in a DLC!
@@isaacwilson9901 *Its funny how Elizabeth is a vending machine*
@@isaacwilson9901 Yahtzee made a joke in his Bioshock 2 video, mocking the choice of having you play as a Big Daddy, next they'll make as play as one of the vending machines. Something to that effect.
More like a gacha machine. But she always dispenses useful stuff and combat tactical advantages. And for FREE!!!!
Lol
pretty much what she boils down to gameplay wise
Am I the only one kind of fascinated that Troy Baker basically played the same character, in eerily similar stories, to two games released the same year. Think about it, he plays a man, with a sketchy past and set of morals, who recently lost his daughter, must then track down another girl to save humanity. As the journey progresses this girl comes to replace his lost daughter and at the end of it all we are left wondering if what the main character has done is just and whether they are truly redeemed for what they've done.
+MogarPrime17 This ^
Troy Baker is also Sergeant Baker in Brothers in Arms
Ichijo Festival Troy baker and Nolan north are every hero in games and animation ever
One thing Yahtzee forgot to mention is that Elizabeth is an instance of partner characters done right. She is extremely helpful in the heat of battle (throwing you health, salts, and ammo when you need them), needs absolutely no hand-holding (Ashley from RE 4, anyone?), and has an incredible personality, and amazing character growth. I found myself actually caring about what happened to her throughout the game, and wanting to protect her (even though that's completely unnecessary). Great game. Highly recommend to FPS fans, and fans of games with a rich story. Also recommended to gamers who like the latest blockbusters.
*an instance of a partner character done right. Sorry for the poor grammar.
I actually hated her as a character, she was so boring. I know this is two years later but I just don't see how she is 'done right'.
Foreseer 117 does your best actress award go to Kristen Steward?
Jonathan Dee No, the cardboard cutout of a human being is a talentless hack.
Kablamogroup But because of her, the second there’s a challenge, say you have to switch to a different gun and think about how to get out a situation because you run out of ammo for the gun that’s carried you so far she just throws you ammo. Or say there’s a new enemy that completely destroyed your health bar, never fear free health is here. Sure her character may appeal to some but she takes away the challenge.
It's good, maybe even great.
- Yahtzee
No way, you watched the video too?
GigaKyte ...What? I don't get it, were you trying to be funny?
John Morrit Yes, my comment had a purpose, to entertain.Your comment had LITERALLY NO purpose.
Oh yeah, P.S. That was easily the worst comeback I've ever heard.
Ok someone needs to work on the audio balancing. Poor Yahtzee's voice is like a squirrel's whisper compared to the intro and outro.
"Comstock marks out DeWitt as the guy destined to fuck everyone up. So he's forced to fuck everyone up after they turn on him for being the guy who's going to fuck everyone up" Best summary of the plot EVER!!!!
Greetings from the future
That first moment when Booker sees columbia as he's rising through the clouds. "Hallelujah." Then the music starts playing. That's my favorite part. And there's not even any gameplay in that moment. The design is that damn good.
Well, if I've learned anything from these comment sections, it's that if Yahtzee likes a game and praises it, the TH-cam commenters will do all the slamming instead.
It’s probably because the game is hot trash that nobody remembers
@@thekinginyellow1890 Accidentally typed in "Bioshock Infinite review" did you?
@@thekinginyellow1890 I remember it.
"Maybe they fell out of a reality rift from the convenience dimension"
That's actually exactly what happened according to the dlc
he liked it? WHO ARE YOU AND WHAT DID YOU DO WITH YAHTZEE!?
....that being said i fucking loved Infinite....and the ending made my cry a little
What is a cry?
a loud inarticulate shout or scream expressing a powerful feeling or emotion
The DLC was even more brutal on my eyes :'(
i didn't finish it but everyone keeps saying the same thing :[
If you liked the main game, you'll like the DLC. Worth it
"Don't you mean second sequel?" "GET OUT." After that line I favorited the video as soon as i got control of myself.
He got it wrong, though. Infinite is a prequel.
TheColorblindpony I hate that word. Combination of words. Combination of words and prefixes.
Presto Puma god favourites thats a blast from the past
Presto Puma same
Even after all these years, I can still remember it very clearly. compared to pretty much any other game I've played, which is nothing, when I look at my games on the shelf I can barely remember having played them, but this, this still holds a massive place in my memory, even though it has been 7-8 years
2:19
616 is the main continuity for marvel, and I think the alternate 1985 is a reference to Back To The Future.
It makes sense considering that he's talking about alternate realities.
one of the greatest things about yahtzee is his ability to take a ridiculous metaphor, in this case tunneling up ones own butt, and make it not only funny but also make sense, in this case being a metaphor for pretentiousness.
"Don't you mean second sequel?"
"G̗̺̭͚̙͟èt̥̣̞̥ ̜̰́o̞̯͇͈̪̱̩u͈̪͟t̶̖"
And that's why I love this guy
As bad as the ENDING was, I liked the Good Ending of Bioshock 1. It felt like a legitimate GOOD ending. Not just "You didn't die, people lived. Yay"
which one of them ?? there were several , one where you destroy the world, and one where you end in heaven kinda, and one in between I can't remember.
@@mozxz In the good ending of Bioshock, Jack leaves Rapture with few saved little sisters, which Jack basically adopted and was the good father he never had.
@@Karak-_- The "best" ending had Nukes in it, and he also kinda maybe adopted the little sisters
@@mozxz You and I have different idea of what the "best" ending is.
I consider the ending to be the confrontation with Ryan. Everything else just feels like filler.
Heres an idea 2K could have put into the game: establish that the common people of Colombia does not use Vigors because Commstock condems the use of them. That could not only fill a fairly obvious plot hole but also help build the world and give the player perspective on how much power Comstock truly has.
Another thing, the only enemies that actually use vigors are the Firemen and the Zealots, people who are basically considered condemed in the eyes of god by just about everyone in Colombia.
You don't have to capitalize every word in a sentence for future reference.
blockhead134
This guy knows what's up.
Maybe it's a bit hard to take you seriously when you type like someone who has just learned what the shift key does.
I agree that the vigors don'ts make a lot of sense for the populace, but I always thought it would have made more sense for Comstock and his government cronies to secretly use them to give them special powers dressed up as blessings from God as evidence of their divine purpose, paying Fink under the table for the supply and to keep him quiet. Seems more like something a guy like him would do.
I'm pretty sure the reason why you don't see any Vigor 'Junkies' is because when you arrive in Columbia Fink had only recently started manufacturing them for the public. One of the people at the Raffle fair even mentions he will "wait until Fink has the kinks worked out" before he feels safe using them. The people in Rapture got the way they were after 20 years of ADAM abuse, so there's bound to be a big differences between the populations. Sooo it's not really a plot-hole per-se, just kind of a poor 'excuse' to have little vigor-based enemies while you can have a full arsenal of magic death spells.
Zealots aren't condemned, they are well respected and can be considered one of the highest orders of 'The Founders'. Even after Lady Comstock dies, the Zealots are seen as knights of purity keeping down the Vox Populi and preventing infiltration by the 'lesser races'. The people don't necessarily 'like' what they do, which is torture and murder, but they do generally believe in their cause. Because the people of Columbia or ignorant xenophobes, people who wish they could live there often forget about that.
I've scrolled down to the comment section, and I now feel a cold metallic sensation
The murder of crows is the best thing ever. An upgrade let's you eventually surround yourself with continuously outward moving mines
it takes place in 1912........ we treated people "different"
Oh, well then. That makes the racism perfectly okay then!
Christoph Brinkmann thank you
@@ChristophBrinkmann I'd prefer it being there, compared to the alternative; White-washing it and pretending racism wasn't a thing in 1912.
I love the nod towards the "four gay blokes" aka whose anachronistic "God only knows." really is explained about halfway into the game.
Wait, did that whiteboard say "616 reality" and "alternate 1985"? As in, mainstream marvel continuity and the Watchmen timeline? Goddamn that's bloody brilliant.
I think it was a reference to Back to the Future. AKA when they travel to the alternate 1985
"A situation wherein a man with a gun is ordering you to dig a shallow grave in the woods has a better ending than Bioshock 1"
"Alright I just killed Fontai-"
*Now you're on the surface, the end.*
I think i just saw Yahtzee bad talk down to a game for all of about 4 minutes for being a somewhat streamlined version of it's predecessor's without the thematic depth (or sense), before suddenly turning on a dime at the end and declaring that the sky rail systems redeems it in that it could have been much worse and might have been alright, then 8 months later declare it game of the year.
I'm genuinely concerned, this is easily the most lax and optimistic review he's ever given a game.
I mean the only explanation I can think of is that, in playing this game, he suffered some form of brief stroke and experienced happiness for the first time in however many years, a light which, however brief in it's existence, pierced his palid, grey soul and shown him the way to a more free and beautiful existence.
If he ever does anything like this again we have to stage and intervention, we can't let him escape the monotony of his cynical existence and become a genuinely appreciative human being. The damage this instance has brought him has been enough (as evidenced by the fact it made it to his GOTY list), god forbid he should experience another moment of spiritual enrapturement and he could become a genuinely pleasant human being. And I know we all don't want that to happen.
I think it's because he played it a second time.The first time the story seems pretty bad the first time as nothing makes a whole load of sense but the second time you just have your jaw dropped the entire time and go "Oh,now I get it".The skyhook is what took the gameplay from OK to amazing.And even in the end he says that the game is possibly great.I believe he played it the second since he mentioned the quartet.
+Slug of Borg have you even seen his portal 1 review?
he says literally nothing bad about the game.
+ShadowKnight275 Portal 1 also came out back when Yahtzee had faith in...I think honestly anything?
U are very funny.
His humor relies on negativity thus most times he will nitpick for the sake of the humor. At least that's my view on is it.
Best review I've seen of this game, he points out the few things that aren't that great or don't really connect (example: Comstock wasn't that great of an antagonist, but not bad, vigors seemed to just randomly be there, and some points of the game could be almost too easy) but then he pointed out how they didn't really seem to take away too much from the game and explained how well some things in the game worked. Perfect review!
"It's good, maybe even great." - Yahtzee
Put that shit on the fucking box Bioshock.
a small warning to anyone smart or liable, if a game is hard to follow or mildly confusing, any idiot will just call it bad instead of actually focusing on it and trying to find stuff out
"......GET OUT"
"Don't you mean prequel yahtzee?"
Bioshock Infinite is Call of Blops in Steampunk.
Bioshock 1 = Horror Game
Bioshock Infinite = Action Game
I personally saw very little connection between the two apart from the title...
Play burial at sea dlc for infinite and have your mind blown
Did you even play Bioshock mate??
+ this is a satirical post anyways
Get off your high horse and have a laugh lmao
Bioshock 1 was more of a laid back horror game imo. It had a dark vibe, a creepy atmosphere and there were times when I indeed found myself feeling kinda creeped out...
There were literally no instances of me feeling scared while playing Bioshock infinite. It was a good game, it just felt too different from the original 's vibe. As a matter of fact it was pretty much the opposite.
I didn't feel claustrophobic like I did playing bs1, because infinite was playing out in the open, always during daylight except for the last bit... it was very different to bs1
Well, to me the way you described bs1 is horror :p
I always prefer an overall dark feeling rather than momentary jumpscates...
Like, people bash the (original) silent hill games for not being scary... they were scary as hell. Only, not jump scary :p
Silent Hill was always about the atmosphere, the story, the creepass monsters, the sounds... but nowadays if people don't get jumpscares they say there was nothing scary in the game. Yet, what is a jumpscare? A loud, unexpected noise with some flashing imagery... not much effort to create one :/
anyway I'm glad we agree that infinite was pretty much the opposite of what the original idea was :p because I genuinely don't remember being scared at all while playing...
I reckon they did that to appeal to a wider audience
A contrast which was deliberate. Bioshock 1 starts with a core group of faces with which you will become very familiar in order to explore the history of the city. Bioshock Infinite instead uses the sightseeing tour of the city in order to explore the few recurring faces you will be seeing. Basically everything in Infinite was designed around such inversion. The basic enemies are no longer the dregs of society but the jingoist police. Whereas Big Daddies were a bunch of burly grunt workers shunted off to the thankless task of bodyguard (and unable to speak or even think), Handymen were crippled people given a new lease on life as award-winning and super-powerful science experiments to benefit mankind (and mentally they're still normal human beings). There's lots of little things like that
the vigors were sort of explained if you find all the voxophones. I believe that jermiah fink sort of stole them from tennanumbaum one of the tears.
The thing is, for Plasmids you need the seaslugs or Little Sisters to produce Adam. And you dont have either of them in Columbia. So, how do they make the Vigors?
***** That's not important; the aspect that "all universes" have some sort of Plasmid/Vigor connection was the essential point. It's enough to know that Fink made use of ripping off ideas from more advanced alternate societies. If you've ever seen the movie 12 Monkeys, you'll get what I mean.
***** i always though it was the same just fink had more time to work on it therefore perfecting it.
RyuKaguya Remember, he's that universe's Fontaine. Fontaine demonized and perverted all the possibilities that Rapture (and, in turn, Columbia) had to offer.
OtakuFreak08 yeah and he stole many of raptures discoveries via tears like song bird being their big daddy look how much more powerful it is in comparison whos to say vigors weren't made in a similar fashion?
So I'm playing the Bioshock collection now, my first ever playthroughs of the Bioshock games, and while I know what arguments people set against B2, I actually like it decidedly more than B1. And I mean much much more. So no, Mr. Reviewer, B2 was not only a worthy successor to B1, with better, more enjoyable and fluid combat, better sound mixing and graphics and better insight into the setting of Rapture and darker and more emotional atmosphere, much less grinding and backtracking, a character I can really care about, and an exploration of the relationship between BDs and LSs that ended up defining the series and making it ICONIC. B2 is also a marked improvement on B1. Bioshock 2 rulez.
efinski Preach!
1:15 “you’re just in time for the party, because the party is YOU.”
2:35 He predicted Burial at Sea Ep.2 (or Ken just kept in mind what Yahtzee said)
am I the only one who was slightly disappointed we didn't get to play as a vending machine?
"don't you mean second sequel, yahtzee?"
"get OUT!"
[gives me a warm glow all over]
"don't you mean second sequel, yahtzee?"
"GET OUT!"
i enjoyed that.
in fact, i enjoyed it so much i'm gonna do it again...
"Don't you mean second sequel Yahtzee"
"GET OUT"
My point exactly.
Depending on which video you are talking about, there were vigors. What changed was elizabeth. She used to be able to spawn or create things which would amplify your vigors.
About that ending...there's a bit of a plot hole if I have this right. There should be two Bookers when you go back to the baptism. The one who took the baptism and became Comstock and the one you play as who didn't take the baptism. But at the end, there's only the Booker you play as (and if he's time travelled he should be seeing himself take the baptism which if I remember right is what happened first time), but there was only one Booker. So, why do the Elizabeths kill the one who never took the baptism in the first place. The one who became Comstock is now free to do as he wants.
Also, if Comstock and Booker exist in a million million worlds then killing one (or however many the Luteces had on their board) won't do anything
It's mostly symbolic. Also have you played the DLC? It sort of answers anything pertaining to Comstock.
deathkuramoto I was going to get Burial at Sea when I saw it was on PC, then I saw I'd need to buy Infinite to do it and I wasn't going to buy it twice (have it on 360)
siloPIRATE It's really cheap now and the complete edition which contains the main game and all dlc came out recently.
Well I think they went to the moments before he made the choice, then drowned him and all the future Bookers/Comstock's were erased.
1994gondor There'd still be the Booker that was originally going there as he's still on his way there in that case. The Booker they killed has already been through it. They killed the wrong Booker, no point killing the one that's already had the baptism. So now, after he's dead, Booker prime is going to come and get baptism and it's just going to loop (and the people performing the baptism are going to wonder why there's two Bookers). If that makes sense
I still like this game.
Heck, I'm still freaking PLAYING this game. Which is unreasonable, I've beat it six times and I show no signs of stopping now. Playing it has become a bi-yearly or more event now basically, and I can't stop.
I would ask someone to save me, but I still rather enjoy being up Infinite's butt now and then.
"Maybe [Vigors] fell out of a reality rift to the convenience dimension" Basically hit the needle on the head there, they were developed through correspondence with Rapture. They would be one of the constants, always a man, lighthouse and some git channeling Zeus.
Bets for Bioshock 4 will be in space. They have done air/sky and underwater. So basically System Shock 2, but w/ newer story and graphics. I mean what else are they gonna do? Underground?
Yah but if it's in space than it could turn into something "Dead Space"-ey.
no water/sky done ground
Early in the game when you're walking toward the raffle you can hear a woman remark on how she's amazed that Comstock built a flying city, and she muses something like, "What's next, a city on the moon?".
This may or may not be a hint to for the next game.
Jesus, I hope so...That would be awesome.
GDIrifleman Conner
it'd be the same as underwater lol.... except instead of fish and sea weeds out the windows it's just barren land and night :p
2:20 is that both a Marvel Comics and Back to the Future reference?? I thought it was impossible for me to love Yahtzee even more but hot damn
This was quite a good review of the review. You clearly summarise the important negative points pointed out in the review, but explain how the review explains that the negative points don't take much away from the game. Good review of a review.
I'm so glad Mathewmatosis review of this game exists.
After playing this game like 5x I've noticed another thing I love about the gameplay. When you get a flow for the mechanics and know what weapons and plasmids to upgrade, the game becomes a great arena shooter.
A lot of ppl compared it to Call of Duty, but except for some specific fights, if you play on hard hiding and waiting is inefficient. But constantly moving, shooting, setting plasmid traps while shooting, swinging on sky hooks, using Elizabeth to keep manipulating the enviornment, possessing machines and enemies, and setting everything on fire is a blast.
Parts that used to kill me easily I can now take down so quickly and efficiently by playing the game more like DOOM than Cod, that the game sometimes takes a few seconds to load the next part possibly in awe of my gigantic testicles
Kolbe, thank you for your sarcastic response. It really adds to the conversation. Bioshock 1 was much more of a sandbox than Infinite, which pushes you "on rails" from one set-piece battle to the next. Also note that "game's" has an apostrophe, "its" does not, and "die-hard" has a hyphen. Proper grammar will help you win arguments, or at least not lose them as badly.
The graphics are so mesmerizing, I almost forget to move on with the game play. The setting, the story, the way Elizabeth interacts with you,This game was fun without being frustrating in combat and challenges.PERFECTION-PURE PERFECTION!.
How does it feel now that it’s been 9 years later?
Someone needs to make that last line their senior quote.
Errol Flynn... OMFG I love you Yahtzee-Escapist-Person. Anyone else get memories from that name? No one? No..? *hides behind the Robin Hood cutout*
0:46 really? am i actually the only living being that *enjoyed* bioshock 2? (granted i havent played the 1st game so i can really compare it)
Yup, that's probably why. Yahtzee would tell you it's the same game as the first one, with a less interesting villain and a tacked-on plot. (I haven't played either, which is why I tend to approach them the way I would a movie and its remake. To be fair, I understand the gameplay was improved for 2.)
story in one was better, combat in 2 was better. overall I liked 1 more but the minerva dlc for 2 was the best bit of bioshock I've played
Bioshock 2 was the first one I played, and yeah I really enjoyed it.
I liked it as well
its because it was planed like a multiplayer oriented game like halo, at the end they took the multiplayer out and sell the rest of it.
0:47 Best. Joke. Ever. Of All Time. By Zero Punctuation.
Bioshock Infinite was one of those rare, and curious cases of games that on internet discussions is comparable to Infamous's Moral Choice system.
There were people who praised it as the second coming of jesus, paraded it in the streets and claimed anyone who hadn't played it in the week it'd been out were missing out on a religious experience.
While on the flipside there were also people saying it was the worst thing that ever happened to gaming, that it would crash the market like ET for the Atari and that anyone who ever enjoyed the game should consider suicide.
And every guy who thought it was alright, or had some upsides and downsides was just lost in the extremist chaos.
My favorite was the first one. The second had a better combat feel, but the drill fell short and most of it is just protecting a little girl and the plot isn't the best. Infinite was a lot of fun but it was more of a shooter which was a hit and miss (GET IT?!) with me. The plot twist in 1 made me pause the game, sit still for 20 minutes, rethink my life, and question the very existence of God. The plot twist in Infinite made me pause the game, look at my brother, we both said "Huh", and then we resumed playing. It made a bit of sense, but it was no where near the sheer mindfuck of bioshock 1, and the atmosphere of Infinite while good isn't on the same fanfuckingtastic level as Rapture.
Neither endgame twist makes sense. It's the worst failing of the Bioshock series.
TBH, I preferred the first game's combat over the second. The only things 2 really had going for it were elements of the story, a better final hours, and the depiction of Rapture on the verge of getting completely swallowed by the sea.
"Get out" literally made me lol
0:49 Yeah, that tends to be my response to anyone who pretty much tries to bring up something, so obnoxiously ubiquitous that I could blow my brains out. Especially if it came out around the earlier half of the 2010s.
Holy shit has it really been seven years since 2013
Wow. Of all the things it just happens to be Infinite that you like?
+nexusshark watch his portal review. he says NOTHING bad about it.
ShadowKnight275
Yes, but Portal is so close to perfection it would be a crime to talk bad about it. Infinite on the other hand is another story. It is not even remotely close to being as clever as it thinks it is and it is even worse when it comes to gameplay. The game looks good, and the story has some good ideas, but... sadly the game focusses on other things which end up hurting the game.
+nexusshark He also liked BioShock 1. And Prince of Parsia: Sands of Time, Fallout 3, Skyrim, XCOM, Psychonauts, Dark Souls, etc...
DarkHypernova
I never said that it was exclusively Infinite that he likes. My issue is that he likes Infinite but didn't like other games that are clearly better games that this.
***** You did say "of all the things it just", that kinda implies you mean it that way but fair enough. What games do you think then were better but he called bad?
So i saw a comment pointing this out, and i just have to copy&paste this everywhere.
So is everybody just gonna ignore the fact that bioshock infinite is really similar to bioshock 2? Like, REALLY SIMILAR. A father trying to save his daughter from another parent figure who leads the denizens of the city with religion, the daughter is the most powerful thing in the world even though it makes no sense, the dad's an op killing machine who doesn't really understand what he's getting into and the daughter kills the father at the end.
ya know yahtzee saying they shoulda escaped with a parachute made me watch the entire walkthrough to find out why they didnt
from what i understand, the high altituted they were at would normally crush every citizen's bones into snortable dust, but due to MAGIC TECHNOLOGY FROM THE FUTURE BUT IN THE PAST, they lowered the atmospheric pressure around the city. so if they tried to leave just by jumping off they'd get crushed by atmospheric pressure.
OWNZONE TV Which begs the question as to why they don't have safety nets beneath their floating buildings in case some child or tipsy bastard falls right over the railing. Considering Columbia's eugenics policy, it would make sense as to why they didn't bother.
***** But it's _fun_ to over-analyze things!
OWNZONE TV Do you expect any sort of realism from a game where you can drink a magical potion and shoot lightning out of your hands and travel between dimensions?
no one is thinking about how there are like 100 diaries from the lutece twins describing how the physics of it works. like, the game is ASKING me to analyze it
figured YZ would have devoted more then half a sentance to Elizabeth, but that is probably for the best.
I'm sure someone's mentioned it before, but the whole deal with Vigors was the same way that alternate versions of our reality's songs were spread around and why Songbird treated Elizabeth like a Big Daddy treats a Little Sister ; they were observed from an alternate reality, in this case the Bioshock 1 reality, and created through Infinite's conventional means by the Fink brothers.
Am I the only one who thought the combat was absolutely horrendous? It was like walking from one arena to the next.
yea
Tim Meijer tl;dr
Am I the only one who thought that using the FP-only perspective in this game began to become stale after Bioshock?
I mean, at least Fallout 3 gave you the option of a 3rd person perspective. Why not be more creative and daring with making and implementing gameplay for a new story? Oh, FPS sells...that's right...I forgot.
No, no you're not
aargut
Ever heard of immersion
Why is Charles Darwin suddenly a racist santa?
Funniest thing about this review is his comments on vigors coming from another dimension as a joke. Truth is they actually did😂
Spoiler alert
2:38 "Maybe they fell out of a rift from the convenience dimension"
Actually, it is revealed in the Burial at Sea DLC that Finkleton used a rift to travel to Rapture and steal plasmid technology.
Yeah that does explain how both Suchong and fink created plasmids by seeing each other through the rift stealing each other's ideas so they both ended up creating different variants of plasmids / vigor's respectively
harley martynec Since they were drinking the vigors instead of injecting it into themselves I don't think it would affect them in quite the same way.
Man coming back to this review and BioShock infinite itself, neither has aged well.
I honestly did not understand the ending whatsoever, I must have missed something, can someone please explain to me in a very long and informative comment that I will surely be a better person after reading.
Play it again and find ALL the voxophones. Use a guide if you must. Listen closely to the anachronistic songs and note the heavy foreshadowing elements. It's the type of thing that's more satisfying if you find out yourself.
the ending to this game was like the ending to matrix reloaded, that creator of matrix scene specifically
Really? But the multiverse theory doesn’t work if there is only on variable and it’s presented as a binary response. In that case there can only be two universes rather than as many as the starS.
Holy shit it is nothing like that at all. The game itself doesn't understand it's own timeline. Drowning Booker does nothing to stop Comstock from existing, there are multiple branching paths before Booker taking the baptism
@@Mene0 chill man, I agree with you. That's why I compared it to the matrix scene cuz it felt like pretentious nonsense
Interesting to hear what Yahtzee says about villains being the ones who talk sense, after a recent video when he says "villains should be as irrational as possible" - just interesting about how mindsets change over time
Its weird how circlejerked this game was for a while. Now pretty much everyone seems to agree it wasn't great.
Yeah it sucked
2:36 pretty much, buried at sea part 2
I'm confused. How, in the blue hell, is the ending to Bioshock 1 bad?
So what does he think of the Burial at Sea DLCs that were released recently? If you ask me episode one was rather lacking but episode two was an entirely different game altogether that looked like it took cues from other stealth games (the good qualities, mind). Most noticeably though the story seems to tie up loose ends from both the original Bioshock and Infinite, which COULD pick Yahtzee's interest.
Maybe he'd talk about it in an Extra Punctuation article, but I think the chances of that happening are slim :V
It would be interesting to see what he thinks. If only to see what he thinks about this (last?) visit to Rapture.
I'd be interested to see what he thought of Minerva's Den, too.
T. Milrose I doubt he would play BIoshock 2 again.
I wish Ken Levine was God, then history's plotline would be far more interesting.
God worked on History for 4 and a half Billion years, Ken Levine would have worked on it for 4 and a half Billion too, but then throw it all out the window and redo it all in 6 months with a lot of holes and errors and misconceptions of reality.
Its not like "god" leave a lot of holes and misconceptions all over the place..
You've both mis-read what I said.
I said that the 'strategic' game play elements that tears offer such as ammo, health and cover should just be there all the time. Let the player identify potential cover and use it accordingly.
Instead, they basically highlight the things so you can't miss them, and offer them continuously at the mild inconvenience that you have to press a button.
I wasn't saying pressing a button to get a tear was inconvenient. I was saying it was trivial.
This game was great but it had the potential to be absolutely incredible. I think they should of delayed it further. I want the Bioshock Infinite Beta they showed at E3 and so on
what was so good about the beta? (just asking, i really have no idea, i didn't see any gameplay)
Kavi Gosai
It was incredible. Huge areas, better gameplay and far more in depth interaction with Elizabeth and NPCs. It was just too good to be true and unfortunately it wasn't true. It was the same case as the original Bioshock which was also better in the E3 demo. Here :) /watch?v=kEBwKO4RFOU
They shouldn't have even called it a bisohock game in the first place, it's more like what system shock is to bioshock, seems like it was named bioshock just to sell the game.
DBPCINC
I don't mind it being called Bioshock. I found it just as captivating in the beginning as the original. The Bioshock that should have never existed was 2, without Ken Levine that game was hopeless.
DBPCINC Hmmm no, while Bioshock & System Shock share many similarities there's a reason why Bioshock Infinite is called Bioshock, because like the first game its about a spectacular city built on certain beliefs of the man who made it.
And how's the bear shitting in the woods index these days
2:37 "Maybe they fell out of a reality rift to the convenience dimension". Actually he was pretty accurate on how they appeared haha.
I didn't really like Infinite. I had to force myself to play through it when I bought it on release day. Haven't touched it since then. Excited about the Bioshock 1 & 2 remastering though.
I concur.
Bioshock: Infinite is boring if you play it in 1-2 days. It gets repetitive. It's one of those games you need to play like 2-5h a day and more on the next day.
You might say the game SMOTHERS you with its buttocks
I like that if you read the lore, it says that Vigors pretty much do fall out of the convenience dimension
And of course the hordes of pseudo-intellectuals calling other people "pseudo-intellectuals" for not sharing in their cynical opinions have managed to to infest the comment section.
But at least we have yet a third tier of pseudo-intellectuals looking down upon it all, stroking themselves whilst a single tear rolls down their smug cheek.
I feel like Bioshock:Infinite is the Watchmen (film version) of video games; both are incredibly polarizing and will either be called a "masterpiece", by people who love it, or "the worst thing ever" by people who hate. Eh, I loved it. It's a 5 Star game for me, and definitely one of my most favourite games.
Paradox Al Very apt comparison.
Any comment section of anything reviewing a subject that is anywhere from okay to masterpiece is sure to be teeming with pseudo-intellectuals small enough to think that other people should care about their opinion. Evidently, however, they're proven correct by the other pseudo-intellectuals small enough to take offense from other's opinions.
Hi there from the future, Yahtzee just named BioShock Infinite his 8th Best Game of the Decade
4:00 am i the only one who would watch a movie where that happened? "NOW PLANT THIS SAPLING!" XD
One thing that bugs me about BioShock and it's fans is that a lot of the fans bash on BioShock Infinite but praise the original, mostly on the gameplay. A lot BioShock fans hate Infinite because of it's "repetitive" gameplay when the original BioShock is more repetitive than anything CoD has pulled out in it's years of whoring out every so often year. With BioShock Infinite it's usually, kill baddies here, go over here, hide from SongBird, shoot more baddies over there and then fight a HandyMan. BioShock is basically the same but with more repetitiveness like kill baddies here, hack from extremely annoying turrets by electrocuting it, find a Little Sister, fight a Big Daddy, die countless times by said Big Daddy (and in some rare or usual cases, anger another Big Daddy and die even more), fight more baddies, rinse and repeat. Another thing is that with BioShock Infinite I always used all my Vigors while in BioShock I just use Electro and sap the baddies and walk alway like nothing happen.
Now some of you will say that I didn't get the story of BioShock (which either taking 5 Little Sisters to live with you until you die or ruling Rapture and finding nukes isn't something hard to get) but to me, BioShock Infinite had a more thought provoking story in which I think about a lot in game discussions while BioShock is just a happily ever after story of you defeating bad guy and getting out of the city. BioShock and Infinite are really great games and I would recommend to anyone but when I keep seeing the fans of the original hate on the new version for the same problems it has as the original it just bugs me. Also for those who say that they hate it because of all the stuff that wasn't added in the game we saw from the E3 demos, well consider that maybe Ken didn't want to add those in as it didn't fit how he wanted to story to be (but I can agree on Elizabeth having more to do than in-game). I wish you all a good day.
I think some of them felt like they had more "options" in the first game and it was more akin to the PLAY IT YOUR WAY kind of thing. That's my theory anyway. In the first game, I suppose you did technically have more options but it was really easy to fall into a pattern that makes it easy to grind through the whole thing with the same set of tactics. Infinite sort of is like that too but encourages experimentation a bit more and lets you swap out gear on the go in addition to giving access to all powers so you feel more open to try whatever the hell you want.
I read that comment, in the exact voice of 0 punctuation :P
Ben Cav I feel honored a bit.
***** Why?
***** BioShock Infinite isn't a shitty game, I agree that it has flaws but with the reputation it has with the fans of the original it seems as though they hate the game for the same thing the game they love has. I thought I would just put it out there.
Bioshock Infinite was my Game of the Year of 2013. I've already put 80 hours into it, which is a lot for a FPS for me.
Come at me, haters.
How does one put 80 hours into a linear shooter that lasts about twelve hours?
Breeze Ark
Multiple playthroughs and DLC. I beat that game like 4 times.
vinchisters
How long is the dlc? Both of them?
Worth the 15 pound season pass?
Breeze Ark Episode 1 is about 2-3,5 hours long, depending on if you're a perfectionist that collects every single collectible like me, Episode 2 is about 4-5 hours. Episode 1 is more or less the vanilla experience with a few twists and Episode 2 is a lot more stealth oriented and more like Bioshock 1.
I bought the season pass for 5 Euros when it was on Steam sale, but the overall experience is well worth the 15 Euros (or Dollars) as well.
vinchisters
Are you talking about burial at sea? Or the other one?
"A situation wherein a man with a gun is ordering you to dig a shallow grave in the woods would probably end better than Bioshock 1 did."
I must be the only person who thought bioshock 2 was great
Probably not but let's hope there aren't too many more of your kind
Sooooo...
Thoughts on Burial at Sea?
amazing
Such a heartbreakingly perfect (from an artistic standpoint) end that I'm rather grateful that it seems any further Bioshock games are legally impossible.
GriffinPilgrim Right? I would be legitimately angry if 2K tried to make another one...
Kaemer() I get that games companies have to keep making money or they close down and that using a recognisable brand helps that process but I'm also a great believer it letting a story end when it should end. Some francises allow you to finish a story and open up a new one in the same universe with no narritive issues, Elder Scrolls, Fallout, that sort of thing but as far as I'm concerned anything else in the Bioshock line would reduce the strength of what we've seen. Particularly if, like me, you've surgicaly removed the existance of Bioshock 2 from your personal universe...
GriffinPilgrim
Yeah...
Well to be fair, I think Irrational has done the same...
When the lava lamp in the butt part came up, I had the sng "Boogie in Your Butt" going through my head.