How to Use MetaHuman Animator in Unreal Engine

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  • เผยแพร่เมื่อ 30 ก.ค. 2024
  • Watch this video and learn how to use MetaHuman Animator to produce facial animation for your digital human in minutes.
    MetaHuman Animator enables you to capture a facial performance using just an iPhone and a PC and turn it into facial animation for your MetaHuman. You can use a stereo head-mounted camera instead of an iPhone to achieve even higher quality results.
    In this video, we’ll show you how you use MetaHuman Animator to turn an actor’s performance into high-fidelity facial animation in Unreal Engine, step-by-step.
    Want to learn more about MetaHuman Animator? Check out our blog post:
    www.unrealengine.com/blog/del...
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ความคิดเห็น • 309

  • @beq23d
    @beq23d ปีที่แล้ว +11

    always unreal what you guys bring to the table!! This is so awesome, cant wait to try !!

  • @patrikbaboumian
    @patrikbaboumian ปีที่แล้ว +115

    This is a huge game changer for indie devs and animators. Thanks, Epic! 🖤

    • @danielyeh1627
      @danielyeh1627 ปีที่แล้ว +6

      why there 's no metahuman plugin?

    • @AlexisRivera3D
      @AlexisRivera3D ปีที่แล้ว +2

      Do you know if this can be exported to Blender?

    • @edentheascended4952
      @edentheascended4952 ปีที่แล้ว +2

      @@AlexisRivera3D most animation data and 3d model data can be exported from unreal engine as FBX. You'll have to find a tutorial but it should be possible, if not... it would be because unreal engine as a company set up something to keep this from taking place. considering the fact that unreal is more recently apart of many pipeline software, the chances of that being the case is slim to none.

    • @naytbreeze
      @naytbreeze ปีที่แล้ว

      Anyone know how to solve issue where the body becomes detached from the animation ? My head is animating and it separates from around the shoulder area .

    • @AlexisRivera3D
      @AlexisRivera3D ปีที่แล้ว +1

      @edentheascended4952 I exported the Metahuman to Blender but has some issues, for example the hair is not compatible with Blender so I had to add a new one as hair cards

  • @grmnt.studio
    @grmnt.studio ปีที่แล้ว +6

    Hey! I've managed to capture a performance but once I add it as a face animation to the Metahuman Blueprint, the head stays detached from the body. How can I merge them together and work on my body animation separate from the facial / head rotation?

  • @NickHeinOfficialPage
    @NickHeinOfficialPage ปีที่แล้ว

    When I bake the Face animation to the Control Rig like in the video, the animation freezes. Anyone have an idea what to do?

  • @oldmatttv
    @oldmatttv ปีที่แล้ว +3

    Really, really interesting. Great video making everything as simple as possible I'm sure, while still having enough detail. Lots of learning and experimenting to do, but will try to use this feature one way or another.

  • @antoni-yt
    @antoni-yt ปีที่แล้ว +1

    Hihi. I was waiting for this plugin since you announced it. And I prepare 2min of videoclips for making a short film. So you published it in the exact right point and I want to thank you for making it possibil that I can do this stuff for free. :)) Thank you really much

  • @hamzaahmad9735
    @hamzaahmad9735 ปีที่แล้ว +3

    Epic is just amazing
    ... Love how they open source every progress they achieve❤❤

  • @coder5382
    @coder5382 ปีที่แล้ว +104

    Seriously guys, each time Epic comes up with new outstanding features on Unreal Engine, I'm turning myself into a rocket scientist mentality. The team at Epic Games rocks!

  • @behrampatel4872
    @behrampatel4872 ปีที่แล้ว +13

    Simple and straightforward process demo, Raff. Thanks & Cheers

  • @nximusic
    @nximusic ปีที่แล้ว +4

    Thanks, this will be a great help for my Unreal Engine music clips and trailers

  • @Raztal
    @Raztal ปีที่แล้ว +11

    The way it creates a 3D-Model of my face, via the video capture..
    Just tested it on iPhone 12..
    Wow.
    You guys nailed it! Gamechanger. Holy moly :D

    • @buraksozugecer
      @buraksozugecer ปีที่แล้ว +2

      Do we need Iphone or any phone works?

    • @EnterMyDreams
      @EnterMyDreams ปีที่แล้ว +4

      does your unreal 5.2 not crash using Metahuman Identities and processing the neutral pose? I get it crashing every time.

    • @buraksozugecer
      @buraksozugecer ปีที่แล้ว

      @@EnterMyDreams hello, can we use other phone? Or we have to use Iphone?

    • @Raztal
      @Raztal ปีที่แล้ว +3

      @@EnterMyDreams No issues here so far. Sorry to hear you got crashes

    • @Raztal
      @Raztal ปีที่แล้ว +3

      @@buraksozugecer Only iPhone 12 or better

  • @MarisFreimanis
    @MarisFreimanis ปีที่แล้ว

    So finally it’s out? Nice! Thank you!

  • @sheraixy
    @sheraixy ปีที่แล้ว +24

    4:59 you must select a body type before „Mesh to Metahuman“ - otherwise you get an error
    do that by selecting „Body“ down at the left outliner

    • @TheWillvoss
      @TheWillvoss 10 หลายเดือนก่อน +1

      as well as a bunch of other steps that this tut missed, heh. I mean, thank god for pop up boxes, but sheesh.

  • @hyperspace-films
    @hyperspace-films ปีที่แล้ว

    Thank you so much!!! This has given indie devs a way to compete with AAA titles!

  • @qaesarx
    @qaesarx ปีที่แล้ว +1

    Now the only thing we need in Metahuman is proper age. Its difficult to make very young and very old people physiques. Great work, thanks guys!

    • @williamtolliver749
      @williamtolliver749 ปีที่แล้ว

      Yeah best thing ive found is manually scaling down bones. Guess they dont want some freaky children stuff inthere, because im sure ppl would go that far for shock value....

  • @PrintThatThing
    @PrintThatThing ปีที่แล้ว

    Very helpful, thanks!!! Can't wait to try it out :)

  • @bingzhou7970
    @bingzhou7970 ปีที่แล้ว

    Finally ! Crazy work is comming! 😍

  • @ISknne3D
    @ISknne3D ปีที่แล้ว

    Cannot wait to start using this. Thanks. :)

  • @istanbulprivate
    @istanbulprivate ปีที่แล้ว +1

    Thank you very much for making this tutorial.

  • @marcusclark1339
    @marcusclark1339 ปีที่แล้ว +1

    I'm reminded of something Siren devs did years ago, thinking of that old technique to create a realistic face to now is so surreal
    yeah it'll really help indies, they could use unreal for faces and probably still import to other places if need be

  • @coalescence
    @coalescence ปีที่แล้ว

    Excellent, can't wait to try it

  • @RavenWT
    @RavenWT ปีที่แล้ว

    Can't wait to try it! Tomorrow will be a busy daayyyyy!

  • @warrenzechnas
    @warrenzechnas ปีที่แล้ว +3

    I am speechless.. This will shake the industry! A HUGE thank you to EPIC for this.

  • @MR3DDev
    @MR3DDev ปีที่แล้ว

    Fantastic I was waiting for this.

  • @IvanHalimau
    @IvanHalimau ปีที่แล้ว +5

    GREAT TUTORIAL! Thanks Epic Games ❤

  • @BadlerStudios
    @BadlerStudios ปีที่แล้ว +3

    Are these results much better than the prior LiveLink setup? I am excited to test out myself, but it does look like a more complex workflow than the offline CSV method that currently exists.
    Excited to test out.

  • @lievenvanhove
    @lievenvanhove 10 หลายเดือนก่อน +2

    Thank you for your very clear tutorial.
    I was wondering if it would be possible to batch-process 50 performances at once with the same Metahuman Identity?
    Is it possible, or do I need to manually set them up each time?

  • @Riptwo
    @Riptwo 6 หลายเดือนก่อน

    This tutorial is fantastic! I'm hoping that there's a follow-up about batch processing performances via the included python scripts. I have a project with around 300 takes, but I haven't been able to figure out the batch processing workflow yet!

  • @AlexiosLair
    @AlexiosLair ปีที่แล้ว +1

    I'm curious about decoding with audio, can I add a separate audio track instead of using the one from recording?

  • @the-secrettutorials
    @the-secrettutorials ปีที่แล้ว

    This opens a new world for people like me 🤩

  • @entropicvibe
    @entropicvibe ปีที่แล้ว +17

    It would be awesome if you add Webcam or Android camera support

    • @davidedemurodominijanni9889
      @davidedemurodominijanni9889 ปีที่แล้ว +5

      Ain't gonna happen, unfortunately. I gave my hopes up on that. A lot of people, specially new solo-devs on a tight budget trying hard to finally start making profit from the struggles of learning and experimenting with all they've got, are looking forwards to seeing that finally happening... and while waiting for that other people remain one or two steps ahead. They say we can use an head-mounted camera but why not simply have the chance of using the smartphones we have? Evidently they do not agree or do not find that business-worthy and rather look at us as dinosaurs... ready for extinction!
      I love Apple, don't get me wrong, but their monopoly when it comes to some stuff is hugely annoying...

    • @CarbonI4
      @CarbonI4 ปีที่แล้ว +7

      Honestly kind of confusing, is there some technical reason for the lack of support outside Iphone? What self respecting developer owns an iphone anyway, a difficult to modify, locked down system. There is a reason for the meme of graphic designers/artists etc using apple products, they aren't generally the technically minded ones, and I say that as an artist.

    • @ed1726
      @ed1726 ปีที่แล้ว +2

      @@CarbonI4 It requires depth data. Hence you have two options, stereo capture or iphone (which uses lidar).

  • @iamthenightshift
    @iamthenightshift ปีที่แล้ว +4

    Hot damn. I use Unity at my job, and Unreal at home. And switching from one to another feels like I'm traveling 10 years into the future. Completely ruined any chance for Unity to catch up in terms of graphical fidelity. And it's just as easy to use, if not more so in some instances. Insane.

  • @Sedokun
    @Sedokun ปีที่แล้ว +7

    When it will be available for other devices, like DSLRs, HD Webcams, Android Phones etc? (Head Mounted Cameras)

  • @GlassboxTech
    @GlassboxTech ปีที่แล้ว

    Very exciting!

  • @vivekanandhan555
    @vivekanandhan555 ปีที่แล้ว

    Thank you! Thank you! Thank you!

  • @jigneshghelani3559
    @jigneshghelani3559 ปีที่แล้ว +8

    what about android people?

    • @enrix00
      @enrix00 ปีที่แล้ว +2

      Maybe because Android manufacturers don't want to add the depth camera components that iPhones have and focus on other features

  • @kurkista
    @kurkista 11 หลายเดือนก่อน +1

    Hi, thank you for this. Is there a written documentation on this/these processes step-by-step? I feel parts of the video tutorial take for granted stuff, a noob like myself has a hard time following along.
    Oh and BTW. Something I do not understand. How come the Live Link app is available only for iPhone, but the Metahuman plugin in is not available for UE on macOS. Why is that?

  • @tds_FrankOfficiel
    @tds_FrankOfficiel ปีที่แล้ว +10

    i'm sure it's possible with a simple camera, why need a iphone ? there are phones with 2 cameras allowing you to have depth and capture volumes, it is also enough to put dots on your face, I hope you will add that in the very near future if not it sucks

  • @iloveeveryone8611
    @iloveeveryone8611 ปีที่แล้ว

    Thank you!

  • @muviing5427
    @muviing5427 ปีที่แล้ว +2

    It's a really really GAME CHANGER... Epic is gaming in the real world. Thanks for Epicgames and Epic developers!!!!

  • @DLVRYDRYVR
    @DLVRYDRYVR ปีที่แล้ว

    Thank you ❤

  • @ed1726
    @ed1726 ปีที่แล้ว +2

    Are there any guides coming for the stereo capture. I made a capture source, selected stereo archive, pointed it at my directory with stereo hmc. Went to the capture manager, selected the source and.... nothing. No videos to select. What formats are supported? I tried mp4 and mov (does the codec matter)? I assume I am missing some really simple step, but can't find it.

  • @TheNovaProspect
    @TheNovaProspect ปีที่แล้ว +2

    You just unlocked so many doors for me, you have no idea.

  • @KillerTacos54
    @KillerTacos54 ปีที่แล้ว

    Outstanding

  • @davidfarr1839
    @davidfarr1839 ปีที่แล้ว

    looks really good. dose anyone know a way to get access to footage that will work with this I don't have access to a iphone but want to try it out

  • @SevenkTV
    @SevenkTV ปีที่แล้ว

    welldone. thanks

  • @DRLarkin
    @DRLarkin ปีที่แล้ว +2

    Unreal folks: Any recommendations for HMC rigs that work with Animator?

  • @RikkTheGaijin
    @RikkTheGaijin ปีที่แล้ว +1

    is there a way to export the head movement? it looks unnatural to have just the facial expression with a still head.

  • @SarvanandHariPrabodham
    @SarvanandHariPrabodham ปีที่แล้ว

    Thank you so much for creating this tutorial. It is very much helpful and latest.
    Is it possible I can create a mimicry avatar without calibrating my face?
    I am trying to make a fun mirror in which you can come against a LED Screen and stand (Camera is there to record you - high processor computer is attached). Do whatever you want in front of the screen and a avatar will mimic whatever you do, without calibrating to that avatar. Avatar will be same for all so no need to change the avatar. but there will be no time for calibrating each person. is this possible? how? can you please help?

  • @synapzproductions
    @synapzproductions ปีที่แล้ว

    HERE WE GO!

  • @IamSH1VA
    @IamSH1VA ปีที่แล้ว

    Awesome 👏🏻 I was waiting for this….
    Does this work on M1 Mac/Apple silicon?

    • @Raztal
      @Raztal ปีที่แล้ว

      No Mac Support yet.
      just Windows right now

  • @kurkista
    @kurkista 9 หลายเดือนก่อน

    Is there a way to queue Processes for MetaHuman Performance under MetaHuman Animator? and while at it for Export Animation too? This would liberate time waiting for each Process to be finished before moving on.

  • @Domm_Dynamite
    @Domm_Dynamite ปีที่แล้ว

    So I'm stuck at the part that is conveniently skipped in the tutorial. I have pulled the take files from my iphone and placed them in a folder and set that folder as the target for my capture source. But I don't see anything in the capture manager. :(

  • @argonproductions
    @argonproductions 8 หลายเดือนก่อน

    Hi, i want to take the metahuman with the animation and put It on blender to add a couple of details and do the render there, and everytime i try the animation no longer works, what would be the proper way to archive that?

  • @natanaelgauna3600
    @natanaelgauna3600 11 หลายเดือนก่อน

    Hi!
    Any advice on troubleshooting these three issues on Metahuman Animator?
    - “Promote Frame” randomly jumping to a different frame than the selected one.
    - Metahuman Identity Solve not accurate result.
    - “Add Teeth Pose” breaking the Identity Solve even more.
    Thanks a lot!!!!!

  • @MaciejStepniewski
    @MaciejStepniewski ปีที่แล้ว

    Hey, I have a problem where I want to have an animation in 60fps and the footage is in 60fps but it gets reduced to 30fps in the "performance" module, even before processing the data, anybody knows anything about it?

  • @karlbovski1656
    @karlbovski1656 ปีที่แล้ว +1

    So I get it, you guys don't like Android, but what about other 3D-Cams solutions like Intel RealSense or similar? Anyway, amazing piece of software, congrats.

  • @Enchantaire
    @Enchantaire ปีที่แล้ว +3

    Amazing! The head detaches from the body when imported into the sequencer though.
    Why is that?

    • @martem000
      @martem000 6 หลายเดือนก่อน

      I am also looking for a solution

  • @_rider_1063
    @_rider_1063 ปีที่แล้ว +56

    When Android?

    • @Rokinso
      @Rokinso ปีที่แล้ว +1

      When Android?

    • @MakotoIchinose
      @MakotoIchinose ปีที่แล้ว +12

      Never 🤑

    • @LauranceWake
      @LauranceWake ปีที่แล้ว +10

      Hardware limitations mean android can't

    • @_rider_1063
      @_rider_1063 ปีที่แล้ว +11

      @@LauranceWake people already made livelink face analogs for android. Also, Epic Games announced live link for android too far ago

    • @sheraixy
      @sheraixy ปีที่แล้ว +7

      when androids builds in a truedepth camera

  • @simuman
    @simuman ปีที่แล้ว +10

    Nice plug-in, would be nice if wasn't just for iPhone though, what about us Android users.

    • @AlexisRivera3D
      @AlexisRivera3D ปีที่แล้ว

      We the Android users are out of the road, they are focusing on iOS because of the features

  • @user-lw3fo2hs4o
    @user-lw3fo2hs4o ปีที่แล้ว

    In the meta-human performance stage, clicking Processing causes a conflict and cannot proceed, is there any way?

  • @blaszmogames
    @blaszmogames ปีที่แล้ว

    what is the cable to connect iphone to pc? i know it can work on wifi but for speed some cable connection is used. what's the cable?

  • @joshjen1129
    @joshjen1129 ปีที่แล้ว

    My footage isn't showing up in the capture source. I'm using the live archive as you recommended but nothing shows up. Can anyone advise?

  • @parralox
    @parralox ปีที่แล้ว

    Great tutorial!
    Also… P is for Plosive 🤓

  • @brothercuber3288
    @brothercuber3288 ปีที่แล้ว +2

    Is this possible with android? None of us have iphones

  • @TheNSproject
    @TheNSproject 7 หลายเดือนก่อน +1

    Nice video! I wish I know where I am wrong. My BPMetahuman does not move with the animation...

  • @caiohaar8452
    @caiohaar8452 ปีที่แล้ว +1

    Release this beast!!!

  • @Zeno617
    @Zeno617 ปีที่แล้ว +2

    I keep crashing on the prepare for performance step, anyone found a fix?

  • @LightningProductions-mt8oj
    @LightningProductions-mt8oj ปีที่แล้ว

    Metahuman is finally on Unreal Engine 5!

  • @Amelia_PC
    @Amelia_PC ปีที่แล้ว +5

    3:29 What's the iPhone app we should download to record videos to import to the engine? could you show us the process with iPhone (a real step-by-step)?

    • @saraiev_
      @saraiev_ ปีที่แล้ว +1

      Live link face

    • @Amelia_PC
      @Amelia_PC ปีที่แล้ว +2

      @@saraiev_ oops! sorry!

  • @EthanCasner
    @EthanCasner 3 หลายเดือนก่อน +1

    Metahuman is an excellent way to spend three weeks just trying to make a floating talking head actually attach to an animated body correctly. Even if they're literally "both metahuman" as of 5.3 there is still not official method.

  • @user-ub8du2rs3r
    @user-ub8du2rs3r 7 หลายเดือนก่อน

    Help!
    I get error when importing iphone video. Either it says audio clip could not be imported or it could not verify ingested file. Both instances I end up without a Capture Data file so I cannot move forward.

  • @MilutinMujovic
    @MilutinMujovic ปีที่แล้ว

    Why can't we use our high quality footage from for example high-end mirrorless cameras like Sony A7IV?

  • @legacylee
    @legacylee ปีที่แล้ว +6

    question, does this require an iphone (aside from the stereo camera of course), or can the footage be from any camera at this point? Just curious, wasn't sure if it was using the iphone lidar data or something like that.

    • @lexastron
      @lexastron ปีที่แล้ว +1

      I double that question.

    • @legacylee
      @legacylee ปีที่แล้ว +2

      @@lexastron I did find out that it does use the data from the iPhone camera and that's why they use it. There's ways to use Android or a webcam, it's just not as accurate or articulate unfortunately, however, you can get close and then hand animate the rest to get it a lot closer to the performance. It'll take a little more work but I guess it's doable just would be a lot easier with an iPhone

    • @lexastron
      @lexastron ปีที่แล้ว +1

      @@legacylee Got it. Thank you 🙏

    • @legacylee
      @legacylee ปีที่แล้ว +1

      @@lexastron np I hope they start adding similar tech to androids, I'm not a big iPhone fan but I gotta admit iPhones do have the tech we need lol

  • @Israel2099
    @Israel2099 ปีที่แล้ว

    What iphone model works brings true depth camera?

  • @eliteartisan6733
    @eliteartisan6733 ปีที่แล้ว

    after exporting the newly made animation and bringing in a metahuman, the face and body will be separated in sequencer no matter what I do. Any Heeeelp?

  • @javilan666
    @javilan666 ปีที่แล้ว

    You need to create a hand and body movement tracker. I mean Vseeface can do it highly accurate. But I bet that you can do it better. Or not?

  • @FPChris
    @FPChris 4 หลายเดือนก่อน

    In 5.3.2 It looks like once I add the teeth pose, set the frame, and click "fit Teeth" the B view looks like there are two head meshes overlayed and you don't see the teeth result. Then Prepare For Performance fails. ??? REALLY frustrating.

  • @krz9000
    @krz9000 ปีที่แล้ว

    nice! but seems like an iphone is mandatory these days with MH-animator and realitycapture

  • @zimingpeng8418
    @zimingpeng8418 10 หลายเดือนก่อน

    any steps by Animator is working fine. But anyone kown why the body and face are disconnected in sequencer when i add the animation on the face? When i set "Additive Anim class" to "Mesh Space", it seems also like very rigid.

  • @playSHRAPNEL
    @playSHRAPNEL ปีที่แล้ว +3

    At Shrapnel, we are thrilled to be leaning into Metahuman and the flexibility it provides through facial blends, diversity, age and the fidelity it gives you at the click of a button. This is a game changer and we are excited to see what it gives us. - Jay, Shrapnel's Art Director 😎

  • @CineTanner
    @CineTanner ปีที่แล้ว

    Anyone have an issue where after making the identity and selecting footage the playback view is just black?

  • @JohnnyRampant
    @JohnnyRampant 11 หลายเดือนก่อน

    Can I export this rig and facial animation to maya? I would need to add shot sculpting pass? Appreciate if anyone can help

  • @pharhillanimated
    @pharhillanimated 5 หลายเดือนก่อน

    Do I have to do a new identity for every project, or can I use the same identity with side views and just add a new performance?

  • @oliverricardobisbalmompo2110
    @oliverricardobisbalmompo2110 9 หลายเดือนก่อน

    Hi! I have a problem when I activate the plugin and open the project. It gives me this error: ''The ‘MetaHuman’ plugin failed to load because the ‘MetaHumanMeshTracker’ module could not be loaded. This may be due to an operating system error or the module might not be properly set up.'' and closes the project. Any Idea of what could it be the problem?
    Thanks!

  • @Kevin-bc7wz
    @Kevin-bc7wz ปีที่แล้ว

    Coming!!! Change the World!

  • @ffabiang
    @ffabiang ปีที่แล้ว +8

    We need Android support 😢

    • @XsynthZ
      @XsynthZ ปีที่แล้ว

      Tell android manufacturers to start including front-facing lidar

  • @dmartinr1xxxx
    @dmartinr1xxxx 3 หลายเดือนก่อน

    hi, whats the workaround for when file can't be imported from queue due to audio file being too big? thanks

  • @habibmensch7368
    @habibmensch7368 11 หลายเดือนก่อน

    Why isn't the Metahuman Plugin available in my plugins? I am using the newest version (5.2.1)

  • @PatrickCharpenet
    @PatrickCharpenet 10 หลายเดือนก่อน +1

    I must be doing something wrong, when applying the exposed face animation to my metahuman, it works but the head is detached from the body…

  • @RicardoLimaVFX
    @RicardoLimaVFX ปีที่แล้ว

    Is it possible to use videos made by an android cell phone or PC?

  • @xewi60
    @xewi60 ปีที่แล้ว

    Can we use this to have better result with live link/will it be available real time someday?

    • @AlexiosLair
      @AlexiosLair ปีที่แล้ว +1

      Considering it requires heavy computation that also involves Metahuman backend I doubt that. Plus there's no reason for it to be real time.

  • @preferredimage
    @preferredimage ปีที่แล้ว

    Is this using depth info from the iOS device otherwise would it not be a trivial job to port the app to android?

    • @Jonny_Dev
      @Jonny_Dev ปีที่แล้ว

      its probably using the Lidar Sensor

  • @victorzollikofer1292
    @victorzollikofer1292 ปีที่แล้ว +4

    A lot of people are new to UE, because of MetaHuman. But for a beginner, this tutorial is wayyy too fast and most click are not explained. Just some feedback for future work 🙂 Keep doing awesome stuff

  • @madedigital
    @madedigital ปีที่แล้ว +1

    You need at least 64gb of ram to process the animation at the end will this change to 32 at least

    • @oimob3D
      @oimob3D 11 หลายเดือนก่อน

      I hit "Prepare for Performance" button and received the 64gb ram warning, it's training on 32gb right now with a GTX1080, and my PC is burning!

  • @sahinerdem5496
    @sahinerdem5496 ปีที่แล้ว +1

    can i use any adroid phone video capture?

  • @adamc3607
    @adamc3607 9 หลายเดือนก่อน

    I appreciate the video but i'm 2 minutes in so far and it's missing important information:
    - I didn't have the Metahuman plugin in my project and there's no link in the video description so wasn't sure where to find it
    - It jumps straight into how to load in footage with no explanation of how to record it or even the app to download on my phone
    The rest of the tutorial was great though and worked really well!

  • @williamminnaar6311
    @williamminnaar6311 10 หลายเดือนก่อน

    Good day to you. How would you add clothing items to a Metahuman please 🙏🏼

  • @wokeupina
    @wokeupina ปีที่แล้ว +1

    when i press prepare for performance it says it needs 64gb of ram... it makes sense i guess.

  • @FPChris
    @FPChris 3 หลายเดือนก่อน

    Tried again with 5.4 and it still fails. There was a new ID start screen about system specs. How about more info on that? The error message just fails with no help as to why.