For those coming from Tears of the Kingdom, the fundamentals of this system are very similar across both games!! However the exact point values for things have been altered, and there's even a new way to gain XP depending on your performance against an enemy in combat (Getting parries, killing them damageless) You can read up on it here: www.reddit.com/r/tearsofthekingdom/comments/1496az3/explaining_level_scaling_in_totk/ Thanks for watching!!
Thank you im actually curious because I killed one silver lynal and like 50 things became silver and I was not ready (I cheesed at the arena in the depths)
oh good, I've been trying to google if anybody has confirmed the exp system existing like every other day since release or if it was changed in any way, eventually I decided to come to the original explanation video and see if there were any comments that could lead me to what I wanted to know
the leveling system in totk has been extremely annoying for me because it has completely prohibited captain 2s from spawning and i want to scream! because i NEED them to upgrade the zonite armor :(
I always thought it was divine beasts that scaled enemies up and when I was doing a run where I avoid doing the divine beasts for as long as possible I turn around and suddenly there’s a gold lynel.
Fr I was so confused because I used to avoid monsters a lot so I never got good weapons, next time playing the game I was so confused why every weapon was so much better
I got to the point where I realized I was seeing more difficult enemies with better gear more often and came to the conclusion that the game was hiding a progress system from me. It's interesting to see that I was partially right.
I really like that this system is hidden. It makes the game feel more immersive and encourages exploring rather than grinding. Truly a masterpiece of a game.
The funny thing about this comment is that, hiding the XP system does the opposite of encouraging exploration. If people knew that the only way to make the game harder was to do that, they'd avoid it
@@dexedge4645Yes, because every gamer plays a game for the same reason as you and game developers are making games JUST FOR YOU. Come on now... Games are entertainment and just like sports; some think the game is so great while others think it's pointless and boring. There original Zelda was heavily focused on open world exploration btw.
3:21 So you're telling me that random bokoblin that fell from the sky and died upon impact while I was walking through the Gerudo Canyon Pass would've counted toward my invisible exp if had it been ranked higher than blue
I don’t know why but I love seeing Bokoblins randomly falling off high points and landing in front of me only to die. Makes it even funnier if you watch as a Moblin throws it off the cliff
I literally never noticed that enemies changed like that. I just thought it got harder the further away from the great plateau you were Edit: I've been getting replies for 2 years now lol so, before you comment, I know it doesn't rigidly adhere to that pattern (like with central hyrule), but it still seems broadly true as a general design principle. That's probably why me and all these other people felt this way
Or the weapon connoisseur sidequest for that matter. I waited too long to start it and it was hard to find a regular moblin club to complete it but they're always around somewhere.
Unfortunately, there are a lot of compendium slots that become unavailable past a certain point: Lynel crusher, mighty Lynel crusher, mighty Lynel bow, mighty Lynel shield, Guardian sentry, Master Kohga, the 4 blights, etc.
When I started the game I had a raging fear of lynels, so I avoided them and when I was finally brave enough to start farming them for weapons all the lynels I found were white or silver. I think the only way to find lower tier lynels at this point are the one at Zora's Domain and the ones in Hyrule Castle!
That would explain why I thought story progression was tied to enemies getting stronger. Very interesting! I had no clue that BotW had some sort of experience system!
I knew there was some sort of system. I thought it was percentages of enemies cleared and every blood moon reset it was cumulative. I also thought clearing a divine beast counted towards this not killing the blight itself although it is barely a distinction. Pretty much how much malice you’ve cleared/total malice.
Tbh I think your first run of botw is best while completely blind, not knowing any of the complex systems. I've played through the game like 5 times, and I'm really interested in its deep mechanics, but my first playthough wouldn't have been nearly as enjoyable if I was worried about hidden XP or how shield guard worked.
You probably haven't found the hylian shield yet, if you get enough xp you can get it with a gold modifier, but it takes the most xp out of anything in the entire game.
I've been working on my first playthrough for I wanna say a year and a half I'm a collector lol, I spend hours just running around picking plants sometimes And I wanna 100% this playthrough so RIP
So when I ditched the main story and fought all those enemies and parry farmed guardians I wasn't just getting lucky with those weapon drops they were earned by boppin fools?
I think there were so many subtle design choices that just allowed me to be in the moment of the game and not worry so much about mechanics, but was still managing them in the background for their intended effect. I just assumed it was location based when better weapon tiers showed up, but that wouldn't work in a game where you can choose what direction to go to this degree. It was just really smart game design. Before the game came out I was worried Nintendo was just thinking they had something new but were just behind the curve of open world game design. Ubisoft games had almost run tower climbing into the ground, bethesda had done the "you can go to that mountain in the background" thing to death. And yet still they managed to create such an appealing world to explore with very expertly showing and hiding certain information.
Difference between BotW and Bethesda mountain though is that in BotW, you can just go STRAIGHT UP that mountain in the background, while Bethesda wants you to stick to the path up and get ambushed by a frost troll every time.
@@ShardtheWolf It has existed in games before that, in terms of exposed level ups that actually increase your own power with the enemies and weapons mathematically moving in step with that. Thats not really the point. The actual implementation here is very different. The "level up" is hidden from the player so its not something you pursue to the point of a detriment or grind, like jumping in place or endlessly walking into a wall to level up your athletics in morrowind ect. It also doesn't affect your raw base damage output. Its more like a rough assessment of the players experience in the world rather than pumping up numbers of the character incrementally and then just scaling up the weapons and enemies so the net change is diminished. My point was more about the specific details of its implementation, rather than it being a completely new concept. And in addition, what information is chosen to be shown or not and how that can be freeing to the player, while also still having the benefit of having it all being managed behind the scenes.
@@R0B1NG5 "rather than pumping up numbers of the character incrementally and then just scaling up the weapons and enemies so the net change is diminished." You mean like how when you get stronger enemies to appear the stronger weapons don't help you? The net change is diminished! Also since you can get top gear at the start... this means you only get weaker. "The "level up" is hidden from the player so its not something you pursue to the point of a detriment or grind, like jumping in place or endlessly walking into a wall to level up your athletics in morrowind" I don't understand why this is bad if a player wants to not play the game and just walk in place to get a max stat then let them. It is a choice as opposed to an outright punishment like in BotW's system where because it is indeed hidden you now make choices which only makes things worse for you. The lack of information being shown made it as equally freeing as it did also suffocating players. It is actually some miserable design choices which ruined the game or made aspects of it massively miserable. In the end the game took away freedom even from you.
@@Buglin_Burger7878 You're missing the key component though: when the world scales up in Breath of the Wild, it's only specific enemies that scale. Many of the enemies don't; they remain at their base level for the entire game. So while certain encounters do get more challenging, the overall balance of power between the player and the enemies will gradually tip to favor the player. The player will have fewer overall enemies at their level and more overall enemies below their level; the player will have more and easier access to powerful equipment and fewer enemies that really run through that equipment's durability. This is in contrast to the Bethesda method, which is largely designed to keep any area you might go to evenly difficult no matter what level you are when you go there. The fact that all of this is hidden from the player in Breath of the Wild mostly just serves to prevent the player from thinking about "the grind" during the natural progression of play. It keeps them on-task, whether that be completing the plot quests or hunting Shrines or Koroks or going into the deliberately non-scaled difficult areas to get strong equipment early (you pretty much have it made for the entire game if you make a successful early raid on Hyrule Castle). There aren't many ways for this system to backfire on the player, as opposed to the Bethesda system, which at times can result in you "leveling up" too many times using non-combat-related skills (like, for instance, healing), which drives the level of your enemies up, resulting in your player character being quite weak but the game "reacting" as if it expects you to be strong. In Oblivion, I once ran backwards pumping arrows into a single goblin across half the countryside before it went down, and it was entirely because of their scaling system being bonkers. That sort of situation should never occur. In Breath of the Wild, you don't really change your base stats at all, so all of the "scaled" enemies still account for your base stats, and there will always be weaker enemies for you to hunt down and scavenge equipment from as well (and that equipment will be better than it was earlier in the game). There isn't really any situation you can find yourself in where you won't be able to make a comeback. And if, let's say, you find yourself chafing under the amount of scaled-up enemies that have appeared... the solution to the problem is fairly obvious: go after the weaker ones, get better gear, and find more Shrines to boost your Heart Container count. You'll just wind up exploring more. It's not a bad outcome, even then.
"one of the easiest ways to level up is by immediately fighting the Blight Ganons." Yeah let me just fight one of the mini-bosses with a tree branch after being dead for 100 years.
The white lynel in the great plateau in master mode is locked to stay as a white lynel and to give out yellow modifier savage equipment. I killed that lynel before getting off the great plateau so i can start conquering hyrule with an OP weapon haha
There's a few special exceptions like that!! I killed that one on my current Master Mode stream playthrough, and it was an attack up 103 one - I still have that weapon 15 hours later 😂
@@Croton Never really fought lynels seriously before that. My Hero's path looks so funny at the start with all those lynel deaths 😂 On the bright side, I can confidently fight lynels now with a pot lid. The durability save with mounting is so useful!
@@Jamplays592 yeah but that's not really a challenge and i wanted to get a hylian shield with durability up+ so i didn't get it until i had over 9400 points in the game
That lynel made the mistake of giving me a 103 attack weapon. Many lynels died before that weapon was retired to Links home because it was on the verge of breaking.
Thats kinda the bullshit of this game. "You can do anything in any order! Total freedom! But you should play it in this unsaid specific way otherwise you'll miss things" It took coming across a tiktok complaining about missing Hestu to find out that he even existed and you can upgrade your inventory slots. I was 12+ hours in with 30 korok seeds
I think it just shows how good Nintendo is at making indepth games that could be understood by the hardcore and the casuals and how good they are at hiding it so people make videos on it and therefore keeping it relevant almost like they are the best gamer developers.
Actually... I think they do. I only started getting Sand Seal tips after reaching the desert, and tips about Critical Hit only showed up really late for me, so I don't know if it was just my luck or anything related to the player's progress. (also, I only got amiibo and Wolf Link's tips after using it for the first time but amiibo ones are understandable).
@@nouche let’s hope you have an amiibo that can give a Durability Up+ Biggeron Sword and you know what Durability Transfering is! You are very confused, aren’t you?
@@siva9422 : What? I already have a Durability↑ Biggoron Sword (that I got somewhat illegally) and I transferred its durability over to almost every weapon I have. What makes you think I’m confused?
Out of all the hidden systems in this game, I think the developers made a smart decision to keep this hidden from the player. A visible XP system would encourage XP grinding over tactical experimentation. Which would actually just make things harder for the player since it only scales the enemies up. This would ultimately cause more people to quit playing during their first playthrough, as it would be near impossible to naturally relay the way the XP system works to the player without completely halting the game to tell the play, which, and let's be honest, would be skipped over and forgotten by most players on their first playthrough 😂
You're completely wrong... to kill enemies to get levels you have to progress through the levels getting better weapons. You don't have sticks when you hunt down things at max level for obvious reasons. I can reference another open world game, Skyrim. You don't find Ebony or Dragon Bone enemies till you level up A LOT, this is the highest tier of armor, as you get higher and higher you find better and better weapon tiers and armor tiers. Basically you'll never have a problem unless you ignore everything or in Skyrim's case just master alchemy and enchanting without leaving town. I believe this works in other Elder Scrolls games and even in other Open World games with scaling. This only applies when your character levels up but does NOT get their gear from the enemies. Final Fantasy 8 is a great example as enemy stats scale with your level meaning if you grind you'll be having a more difficult time due to your attacks not keeping up in power. Like wise it is easy to use an EXP system by having diminishing returns with enemies eventually dropping off to 1 point once you killed 10, once again being a simplistic and easy to explain EXP bar... which would've also sold the game to people who felt this game lacked a reward for using consumable weapons.
I completely agree that it was a good idea to hide the XP system from players in BotW. Makes the world feel more organic and alive when it responds to the player in unknown ways. For RPGs with proper character progression I'd want an XP bar, but not for Zelda games.
I think it's great that they hid the XP system, players on their first run to learn more and better techniques as they progress the game. It's not only important for them to hide this exp system to develop the environment of the game, but to not just cheese the fights everytime with the same tactics. It encourages the player to just experiment with finding different methods of fighting and slowly improving timing, since you wouldn't really think much of them.
A few days of playing this game and I already felt its "leveling system" is arguably the best simply by not assigning the character (Link) arbitrary level numbers. The hearts/stamina progression feels more natural (gamplay wise).
I know this comment is a year old but why would shrines effect enemies? I feel like it makes more sense that the more enemies you kill the stronger they get
This is actually really interesting. I always assumed the blood moon was responsible for the progression, as sometimes the enemies in earlier locations will revive with stronger variants and such.
I remember trying to complete the weapon connoisseur quest in late game, and because of the progression it was nearly impossible to find the basic tier moblin club needed for it. P.S. for anyone trying to complete it, there is an orange moblin near the great plateau that doesn't progress, meaning it always has the basic club.
These "hidden stat" videos are great, and just go to show how much there really is to BotW. I swear, we'll still be finding new stuff in this game in 10 or 20 years from now.
This is actually really cool. It makes the game all the more immersive because you're never focused on what level you are. This game was revolutionary in so many ways.
I love how this shows even more effort Nintendo put into this game. The scaling system either being true or false shows that Nintendo planned every single enemy encounter on the huge map. (Except for wolves)
yet they cant patch the simplest of glitches, sell everything at a ridiculously overinflated price and cant bring themselves to make a controller without drift.
@@Dexrazor so true thank you for understanding that nintendo is not a whole nintendo and there is good factors of them and bad fucking whooping ass factors of them
@@klayish5137 just because you're a scrub with no skill who can't pull off cool combat and movement tech doesn't mean no one else should be able to either.
6:31 “as it's the only Lynel in the world with its scaling parameter set to false” Ahem, the Lynel's outside of Ganon's castle would like to speak a word with you.
i have never seen a red lynel turn blue or a blue one turning white. i'm pretty sure you can find white lynels in the northern regions right from the start and only those i have seen rank up to silver.
@@windhelmguard5295 All the Lynels change color except the one mentioned in the video, and the blue and black mane ones in Hyrule Castle, like people are saying. All the ones I've encountered early or seen my brother encounter all ranked up over time.
Your videos never fail to impress me. The lengths you go through to keep people entertained is phenomenal! The editing and voice over are both amazing. Keep up the good work!
That explains why I never saw silver enemies, I avoided fighting enemies most of the game only really fighting a few guardians and of course the divine beasts So I did see progression of enemies but never a drastic one
10:47 Scaling the enemies up isn't all that changes in Master Mode... the enemies also regenerate if you leave them undamaged for too long, and the Guardians' lasers add a randomized delay to their firing, messing up your muscle memory for perfect parries.
He was only talking about how the level scaling changes. Leveling up enemies by one teir was the only relavent master move change to this video. That said, never realized guardians had been randomizing their attack delay. I thought i was just horribly inconsistent with that throughout my entire master mode run. And since i have a pretty bad reaction time, it wasn't an unreasonable assumption
I never got these tier 2 lynel weapons (don‘t know how they are called in english) because of the level system, so i guess i never get 100% thats pretty lame
Croton I’m fairly sure the non-scaling lynels in Hyrule Castle can drop their equipment if you save and reload in their rooms (again not 100% sure but I was able to get Mighty gear through this). Also noted that they don’t have the mighty spear or crusher.
there is always a tier 2 lynel in hyrule castle just like the red one in zoras domain, for getting the photos. they won't drop weapons normally but if you engage the fight, then save and reload and kill them, they will drop their weapons :)
@@AnnaGlin However, those two lynels don't drop the spear or the crusher, so you have to look for those weapons elsewhere. In my first playthrough three years ago I had this problem, so unless I bought the photos, it was impossible, but I wanted to use those weapons or at least display them in the house. And for me the best way was to head to Tabantha Bridge, there's a Lynel with a Mighty Savage Lynel near that stable and you can get the three crushers from him.
This makes me appreciate the enemy and weapon upgrade system even more now; very well thought out and balanced. The only thing I would change that black versions and silver versions have slightly different move sets than their red and blue counterparts. This forces you to re-learn the enemy instead of just taking more hits to finish them off. I feel like once you figure out a blue enemy, you have the rest figured out, it just takes longer to wrap it up. Instead I am going to try to learn new move sets for Link, as I know that there are many glitches and exploits you can do with him to make combat more interesting.
thats what I did. Just today I started implementing the combo spin attack where u attack regularly at first whilst moving the analog in a circular motion so u don't have to wait as long to charge a spin attack
All the background music is from Skyward Sword, except after 8:50. Starts with Eldin Volcano, then Knight’s Academy, Earth Temple, and lastly, Faron Woods.
In my family, everyone died on that blue bokoblin that one shot you on the great plateau, that would make the early game easier but you would have silver bokoblins on archery tower in the late game instead of blue ones, and you wouldn't one shot them with headshots. I wonder how eventide island would go
@@ZGlove. I heard that on archer tower they take 8 times the damage on headshots instead of the usual 2 times. Now I have to test it with a bow with less than 9 attack
This was really intersting, thanks for clearing it up! I always wondered why in master mode I wasn't seeing any gold enemies for a while, but it makes sense now. It's because I was mainly scavenging for weapons in hyrule castle anytime I needed to resupply rather than actually beating monsters for their weapons. So my Exp earned was a lot less compared to my normal mode runs.
yeah i noticed that, the area near the north lomei? lomey? whatever, labyrinth are two lynels with a sword and spear, and i thibk there's one with a crusher as well, the sword one is south to the shrine near the labyrinth, the spear one is on the path, and it's been a while but i think there may be one with a crusher opposite to the path to labyrinth
Thanks for making this. There are still so many misconceptions about this topic, even 3 years after release. I'm constantly linking people to reddit posts when they say it is tied to something like divine beasts.
"Most players thought that it was actually tied to main story progression." Me who didn't notice the system and just thought white variants are added after beating Ganon:😑
Pokemon: “My EXP system allows the player to gain new moves and possibly evolve their character further.” Fallout: “My EXP system rewards the player with unique perks and abilities they can’t find anywhere else.” BOTW: “My EXP system, although hidden, rewards the player by increasing the stats of weapons found all over the in-game world the more the player engages in battles!” Origami King: “You guys are getting EXP systems?”
It’s worth noting that fallout (at least fallout 4, I’m not familiar with the other games) does the same thing to an extent. Though each area has a level minimum and maximum for spawning enemies. The level you are still determines, to a degree, what level enemies you face and what equipment they carry
@@meeperdudeify Yeah, Bethesda likes doing that. Their first attempt caused enemies whose health scaling outpaced the player’s damage output, but other than that, they’ve done a decent enough job. I think Nintendo have admitted taking some inspiration from The Elder Scrolls when developing Breath of the Wild, and this system is probably one of the most obvious similarities between the two.
Actually BotW's rewards are more punishments. By fighting enemies you get stronger enemies to appear... worsening the value of EVERY SINGLE WEAPON in the world. This is more akin to Final Fantasy 8, where players just card enemies to never get Exp. The game is easier and it makes more sense given how carding gets you spells/items.
I had thought that ranking up was determined through a combination of how many Divine Beasts you had freed and how many shrines you had beaten. Now I know the first I was right on a technicallity and shrines only Tests of Strength and the other ones with Guadian Scouts. Really interesting video on the XP of BotW.
Very informative video! I never would have guessed that there was a hidden XP system. But let me just say that you are one wild player. Your parrying is insane!
I usually go around to the towers, filling in the map, and opening shrines without completing them, and this would definitely explain how I wound up with silver lynels without doing much. The kill each enemy 10x is super legit but also terrifying when you have 3 hearts and 1 extra stamina the entire time
I always wondered how the ranking system worked, the hidden stats videos are really interesting. I am always amazed how many more hidden stats there are. And funny number rupees at 8:25
Hi Croton, I've always wondered about a particular game mechanic in BotW, and given your expertise I think you're the best person to ask about it. The mechanic is *bow draw speed,* ie how fast it takes to nock and fire an arrow. I can guess from experience that some bows are naturally faster than others (eg Great Eagle vs Ancient), but what I found out recently was that the yellow quick draw bonus that you can get in the late game isn't actually a standard figure; the bonus can actually range from 1.1 to 1.3. Do you know which are the fastest bows (with and without the bonus), and is it worth it to get a quick draw bonus over attack up if I wanted a higher DPS? Which bows would be the best ones to get for dealing with quick enemies and some of the trickier korok shooting puzzles?
I think I recall the Royal Guard Bow having a surprisingly fast draw speed (without quick shot bonus), and being the only one I thought was noticeably faster than most.
You can use Stasis on the brown jars, then take your time aiming with a Golden (or any other long-range) Bow. Bomb Arrows (with multi-shot bows) can work wonders on some of the fast-moving white balloon groups.
I definitely was noticing enemies were scaling in the game as I noticed I was often running into Silver enemies more frequently. I assumed it must have been based on how many upgrades you got through spirit orbs. This was interesting info to know!
I was just wondering this because I started a master mode game a few days ago and went into the coliseum and it was only a silver lynel, finished it today but before going to ganon I went back to the coliseum to grab some weapons and the lynel was gold then
Dude, that system just blow my mind, i always though the enemies rank up because of each divine beast you complete, thanks for the effort, very good video
10:50 This is mostly true, however I remember finding a red moblin on my MM file (I believe in the Gerudo Highlands near the sword) so I assume there’s one of each enemy at the base red level
Real Walkthroughs I thought it would be for the compendium too, but then there should also be at least one of every weapon, however the regular and mighty lynel crushers and spears are, to my knowledge, unobtainable past a certain xp level
@@Jamplays592 In case if you didn't know, going to the Hateno Ancient Tech Lab allows you to buy any random compendium picture you haven't obtained yet.
There are two other Lynels that don't rank up besides the one on Mount Ploymus - the Blue and White Maned Lynels in the Gatehouses of Hyrule Castle never change either. In Master Mode, they're White and Silver instead, but still don't scale. There is also one more in the Trial of the Sword which is always Silver in Normal Mode and Golden in Master Mode.
I've saw this guide a while ago and I can say it work wonders. I even start to farm savage Lynel Bow x5 before the first divine beast (I always go Vah Ruta First) with this progression method. To ease the farming task it's better to max your stash first. I usually open the eastern part of the map and start to farm for korok seeds. If you open the western regions (Great Plateau, Dueling Peaks, Hateno, Faron, Lake Hylia, Lanayru, Akkala and Hyrule Forest) You will have seeds enough to maximize your stash.
I figured it would have been tied to Shrines, but I like this system. This way, players who want to avoid fights are still rewarded for doing so, because the enemies stay easy to evade, while players who want to go out of their way to fight also get rewarded with better gear to handle these tougher enemies
This video was long overdue with how much I talk about the ranking system on streams 😅 but I'm glad I was finally able to share it, and I'm happy you enjoyed it!! ☺️
Ok seeing that dark beast ganon gives 800, is it safe to assume it remembers you've beaten the game with that star at your save file? Do all the blights that you kill at that fight also count towards it or is it only blights in the divine beast?
It does remember that you’ve beaten the game since it also tells you your completion percentage on the Sheikah Slate. I would assume that the Blights in Hyrule Castle also count, but I’m not sure. That’s a pretty interesting question actually.
So we can figure this out if you do a speed run of the game. the 4 blights and the beast ganon should place you right at the 2000 exp threshold after you clear the game. Even if you defeated a handful of moblins for some weapons in the castle, we would know since the next tier is at 2834. So weak modified late game weapons would indicate so
@@michaelschnebeli3856 Also wouldn't that make it possible to get 20000 exp just by killing ganon and the blights 10 times? (assuming you haven't done any of the divine beasts)
I thought only blights affected this. In my first playthrough i opened the whole map without killing any blights and didn't notice any "leveling up", but on my second one I killed them on the way and "leveled up" much quicker.
6:25 And I am going to guess that the lyonel doesn't have scaling, since it is a story tied enemy. I am pretty sure you can get through the story quests without facing any other lyonels, and you might do the water temple last (if you are a heathen that doesn't appreciate perfect waifus and husbandos). In that case, you could have hit 3 boss level enemies (that seem to give 300 pts each) before getting there. That already puts you 1/3 of the way to making your first lyonel you have to deal with into an upgraded one.
Oh okay i thougt this was time based and that silver enemys only appear after you defeated thunderblight ganon. But this means if i just take time i would theoretically be able to defeat silver bokos before any blight ganon
Super great video, loved it to pieces! Interesting content presented so well! Broke my heart when you talked about how certain lynel drops go "extinct." I'll never finish my compendium!!
With this information, I now know how far I am with my master mode EXP progression. I'm somewhere between 6666.67 and 70000 because I have gold modifiers on the royal guard's shield, but not on the royal guard's spear. And I've only defeated 3 of the 4 blights
This is so informative! I recently started playing BotW(about a week now with 2 Divine Beasts down) I noticed the enemies and weapon’s changing and figured it had to do with beating the Blight Gannons. Thanks for the info
I've always though that critical hit was so rare because it's the best bonus. But THIS explains why I only found one of them on my main account. In all time.
And just like with all the other stats systems you've unveiled, I can only imagine how much time the developers must've spent play-testing and tweaking to come up with all these specific numbers
The biggest thing I took from this video: You can deflect guardian beams back at them for big damage. I've been avoiding them when I can, until I get better at fighting or gain better weapons. I've made it to the Korok forest (going counter-clockwise around the map from Hateno), so I'm maybe 1/4 to 1/3 of the way through. I've never been good with shielding in general, but now I have a big motivation to get good at it.
Holy crap thank you, I haven't played SS in like almost a decade and that music was driving me bonkers with how familiar it was but I couldn't place it until I found your comment.
I play on Master Mode and I have just seen one red bokoblin on a horse near the Great Plateu and one red moblin chillin' on one of Hebra's hot springs, and I have never seen a low tier lynel crusher.
I like how a lot of them just show up in the way, as if you are just shifting to the battle screen in a dragon warrior(quest) game. I notice this a lot when closing in on a star fragment. Too bad they don't wait for you to make a decision on a command.
So, the color of the monsters and all the other changes basically shows , how much of a killer the player was during the run? Neat. Undertale would approve.
For those coming from Tears of the Kingdom, the fundamentals of this system are very similar across both games!! However the exact point values for things have been altered, and there's even a new way to gain XP depending on your performance against an enemy in combat (Getting parries, killing them damageless) You can read up on it here: www.reddit.com/r/tearsofthekingdom/comments/1496az3/explaining_level_scaling_in_totk/
Thanks for watching!!
All of my current Stats of the Wild videos can be found here -->
th-cam.com/play/PLAjULYyNSE9aa7aQW31IupW685MO-ZBHc.html
Thank you im actually curious because I killed one silver lynal and like 50 things became silver and I was not ready (I cheesed at the arena in the depths)
oh good, I've been trying to google if anybody has confirmed the exp system existing like every other day since release or if it was changed in any way, eventually I decided to come to the original explanation video and see if there were any comments that could lead me to what I wanted to know
the leveling system in totk has been extremely annoying for me because it has completely prohibited captain 2s from spawning and i want to scream! because i NEED them to upgrade the zonite armor :(
I'm very surprised you didn't talk about doing the boss rush
Canonically it's like Zelda is slowly losing her grip on Gannon over the course of the game.
Save Marin from being trapped as a seagull forever !
So she did fine for 100 years, then link wakes up and suddenly everything goes tits up? Not buying it.
no
yes
maybe
I don’t know, can you repeat the question?
I always thought it was divine beasts that scaled enemies up and when I was doing a run where I avoid doing the divine beasts for as long as possible I turn around and suddenly there’s a gold lynel.
This explains it then 😅 the divine beasts help a lot with xp, but on mastermode it's a lot faster to level up anyways because of the harder enemies
someone should do a max "exp" speed run.
Nope they are set enemies in different locations (the mini bosses that is)
There are Gold Lynel.... hmm, guess I can stop grinding the Silver one at the Arena
Kyle de Young yeah on the plato and arena in master mode if you cant remember buy there is a few more
That's actually a pretty ingenious system. Makes it feel like Ganon is legitimately trying to kill you because you keep besting his Goons.
Oh yeah
ENEMY progression is genius if done correctly
i was actually wondering "hmmm why are there so many good weapons now?" while playing the game and it makes sense
Fr I was so confused because I used to avoid monsters a lot so I never got good weapons, next time playing the game I was so confused why every weapon was so much better
I started noticing all my weapons starting to have bonuses suddenly.
Yea I found the coluseum only lategame, somehow I missed it til that point, and they all had royal gear and I was like UHHH
I got to the point where I realized I was seeing more difficult enemies with better gear more often and came to the conclusion that the game was hiding a progress system from me. It's interesting to see that I was partially right.
I really like that this system is hidden. It makes the game feel more immersive and encourages exploring rather than grinding. Truly a masterpiece of a game.
The armor and shrines already encourage that... all this does is discourage combat since you have access to some of the best weapons without combat.
The funny thing about this comment is that, hiding the XP system does the opposite of encouraging exploration. If people knew that the only way to make the game harder was to do that, they'd avoid it
Well, also the fact that weak enemy variants don't give EXP, and each variant that does only gives EXP for the first ten kills.
botw shill would jusitfy every piece of trash game design as god tier
@@dexedge4645Yes, because every gamer plays a game for the same reason as you and game developers are making games JUST FOR YOU. Come on now...
Games are entertainment and just like sports; some think the game is so great while others think it's pointless and boring. There original Zelda was heavily focused on open world exploration btw.
3:21 So you're telling me that random bokoblin that fell from the sky and died upon impact while I was walking through the Gerudo Canyon Pass would've counted toward my invisible exp if had it been ranked higher than blue
Correct!! I just watched a horse drown a blue bokobkin when playing yesterday...I wish it was a black/silver one cause that would have counted too 😅
I don’t know why but I love seeing Bokoblins randomly falling off high points and landing in front of me only to die. Makes it even funnier if you watch as a Moblin throws it off the cliff
@@rRevilo64 same
@@rRevilo64
🎶 “Sorry, Boko, human nature -
nothing I can do!
It's... schadenfreude!
Making me feel glad that I'm not you!!” 🎶
Radien haha lol
I literally never noticed that enemies changed like that. I just thought it got harder the further away from the great plateau you were
Edit: I've been getting replies for 2 years now lol so, before you comment, I know it doesn't rigidly adhere to that pattern (like with central hyrule), but it still seems broadly true as a general design principle. That's probably why me and all these other people felt this way
I just met a silver bokoblin in great plateau after 80 hours lol
I thought that too. Seems like the BESTEST way to scale up the monsters.
I noticed
King Arthur couldn’t agree more lol
King Arthur that would just make everything on the edges of the map super hard. How is that good?
There’s is always one enemy that doesnt improve, so you can complete the compendium.
Yeah, I found a lone red moblin sitting by a freezing pond up north on Master mode. It was fun discovering a red enemy
Yeah, this is what I was going to say if someone else didn't get to it first. I recently found the only red bokoblin in master mode. That was fun.
Or the weapon connoisseur sidequest for that matter. I waited too long to start it and it was hard to find a regular moblin club to complete it but they're always around somewhere.
Unfortunately, there are a lot of compendium slots that become unavailable past a certain point:
Lynel crusher, mighty Lynel crusher, mighty Lynel bow, mighty Lynel shield, Guardian sentry, Master Kohga, the 4 blights, etc.
Is there a blue lynel that doesn''t level up? I completely missed it out it was like it went from Red to Silver
When I started the game I had a raging fear of lynels, so I avoided them and when I was finally brave enough to start farming them for weapons all the lynels I found were white or silver. I think the only way to find lower tier lynels at this point are the one at Zora's Domain and the ones in Hyrule Castle!
MolASSes
or you can buy pictures at hateno tech lab
Nintendo: Let’s bring back leveling up, but keep it kind of secret.
Basically doing a great work
"It's a secret to everybody."
😂😂😂 i almost hear them saying it
I am the 400th like lol
Uhh yeah
That would explain why I thought story progression was tied to enemies getting stronger. Very interesting! I had no clue that BotW had some sort of experience system!
It really is a unique system, but it works well for this game!! :D
I hope the next botw explain the xp in the menu, xd
I noticed that when ever I killled a lynel, stronger ones would take it's place.
I knew there was some sort of system. I thought it was percentages of enemies cleared and every blood moon reset it was cumulative. I also thought clearing a divine beast counted towards this not killing the blight itself although it is barely a distinction. Pretty much how much malice you’ve cleared/total malice.
You are making this game thousands of times better for my first experience, keep up the great work you're doing!
I'm so glad you're enjoying it!! Thank you :)
Good luck on ur journey sir
Tbh I think your first run of botw is best while completely blind, not knowing any of the complex systems. I've played through the game like 5 times, and I'm really interested in its deep mechanics, but my first playthough wouldn't have been nearly as enjoyable if I was worried about hidden XP or how shield guard worked.
You probably haven't found the hylian shield yet, if you get enough xp you can get it with a gold modifier, but it takes the most xp out of anything in the entire game.
I've been working on my first playthrough for I wanna say a year and a half
I'm a collector lol, I spend hours just running around picking plants sometimes
And I wanna 100% this playthrough so RIP
So when I ditched the main story and fought all those enemies and parry farmed guardians I wasn't just getting lucky with those weapon drops they were earned by boppin fools?
"the more you hurt others, the easier you can bring yourself to do it" -sans
@@billthefirst2410 best comment
Yeah man
@@billthefirst2410 Link vs Sans confirmed.
I suddenly *feel* Megalovania playing...
I think there were so many subtle design choices that just allowed me to be in the moment of the game and not worry so much about mechanics, but was still managing them in the background for their intended effect. I just assumed it was location based when better weapon tiers showed up, but that wouldn't work in a game where you can choose what direction to go to this degree. It was just really smart game design. Before the game came out I was worried Nintendo was just thinking they had something new but were just behind the curve of open world game design. Ubisoft games had almost run tower climbing into the ground, bethesda had done the "you can go to that mountain in the background" thing to death. And yet still they managed to create such an appealing world to explore with very expertly showing and hiding certain information.
Difference between BotW and Bethesda mountain though is that in BotW, you can just go STRAIGHT UP that mountain in the background, while Bethesda wants you to stick to the path up and get ambushed by a frost troll every time.
The weapon and enemy scaling exists in all the modern bethesda games.
@@ShardtheWolf
It has existed in games before that, in terms of exposed level ups that actually increase your own power with the enemies and weapons mathematically moving in step with that. Thats not really the point.
The actual implementation here is very different. The "level up" is hidden from the player so its not something you pursue to the point of a detriment or grind, like jumping in place or endlessly walking into a wall to level up your athletics in morrowind ect. It also doesn't affect your raw base damage output. Its more like a rough assessment of the players experience in the world rather than pumping up numbers of the character incrementally and then just scaling up the weapons and enemies so the net change is diminished.
My point was more about the specific details of its implementation, rather than it being a completely new concept. And in addition, what information is chosen to be shown or not and how that can be freeing to the player, while also still having the benefit of having it all being managed behind the scenes.
@@R0B1NG5 "rather than pumping up numbers of the character incrementally and then just scaling up the weapons and enemies so the net change is diminished."
You mean like how when you get stronger enemies to appear the stronger weapons don't help you? The net change is diminished! Also since you can get top gear at the start... this means you only get weaker.
"The "level up" is hidden from the player so its not something you pursue to the point of a detriment or grind, like jumping in place or endlessly walking into a wall to level up your athletics in morrowind"
I don't understand why this is bad if a player wants to not play the game and just walk in place to get a max stat then let them. It is a choice as opposed to an outright punishment like in BotW's system where because it is indeed hidden you now make choices which only makes things worse for you.
The lack of information being shown made it as equally freeing as it did also suffocating players. It is actually some miserable design choices which ruined the game or made aspects of it massively miserable.
In the end the game took away freedom even from you.
@@Buglin_Burger7878 You're missing the key component though: when the world scales up in Breath of the Wild, it's only specific enemies that scale. Many of the enemies don't; they remain at their base level for the entire game. So while certain encounters do get more challenging, the overall balance of power between the player and the enemies will gradually tip to favor the player. The player will have fewer overall enemies at their level and more overall enemies below their level; the player will have more and easier access to powerful equipment and fewer enemies that really run through that equipment's durability. This is in contrast to the Bethesda method, which is largely designed to keep any area you might go to evenly difficult no matter what level you are when you go there.
The fact that all of this is hidden from the player in Breath of the Wild mostly just serves to prevent the player from thinking about "the grind" during the natural progression of play. It keeps them on-task, whether that be completing the plot quests or hunting Shrines or Koroks or going into the deliberately non-scaled difficult areas to get strong equipment early (you pretty much have it made for the entire game if you make a successful early raid on Hyrule Castle).
There aren't many ways for this system to backfire on the player, as opposed to the Bethesda system, which at times can result in you "leveling up" too many times using non-combat-related skills (like, for instance, healing), which drives the level of your enemies up, resulting in your player character being quite weak but the game "reacting" as if it expects you to be strong. In Oblivion, I once ran backwards pumping arrows into a single goblin across half the countryside before it went down, and it was entirely because of their scaling system being bonkers. That sort of situation should never occur.
In Breath of the Wild, you don't really change your base stats at all, so all of the "scaled" enemies still account for your base stats, and there will always be weaker enemies for you to hunt down and scavenge equipment from as well (and that equipment will be better than it was earlier in the game). There isn't really any situation you can find yourself in where you won't be able to make a comeback.
And if, let's say, you find yourself chafing under the amount of scaled-up enemies that have appeared... the solution to the problem is fairly obvious: go after the weaker ones, get better gear, and find more Shrines to boost your Heart Container count. You'll just wind up exploring more. It's not a bad outcome, even then.
"one of the easiest ways to level up is by immediately fighting the Blight Ganons."
Yeah let me just fight one of the mini-bosses with a tree branch after being dead for 100 years.
and with only 3 ♡♡♡
or go to the castle and get weapons
That's the BOTW spirit!!
Or fight all four and Gannon in a row without using weapons or tools just shields. Like some psycho's do.
I finished all the blight Ganons first play through without upgrading any hearts, only the hearts it gives you upon beating each one
I never even realized that enemies had progression. I just thought it was based on where you were.
Same lol
It's obvious when returning to old places. What's not obvious is the way the system determines how much to scale.
The white lynel in the great plateau in master mode is locked to stay as a white lynel and to give out yellow modifier savage equipment. I killed that lynel before getting off the great plateau so i can start conquering hyrule with an OP weapon haha
There's a few special exceptions like that!! I killed that one on my current Master Mode stream playthrough, and it was an attack up 103 one - I still have that weapon 15 hours later 😂
@@Croton Never really fought lynels seriously before that. My Hero's path looks so funny at the start with all those lynel deaths 😂 On the bright side, I can confidently fight lynels now with a pot lid. The durability save with mounting is so useful!
or you could go to hyrule castle early and get hylian shield, as well as a crap load of other weapons.
@@Jamplays592 yeah but that's not really a challenge and i wanted to get a hylian shield with durability up+ so i didn't get it until i had over 9400 points in the game
That lynel made the mistake of giving me a 103 attack weapon. Many lynels died before that weapon was retired to Links home because it was on the verge of breaking.
I think it’s really cool that the one bokoblin starts off as the weakest but quickly becomes stronger than all of his buddies
bro watched some andrew tate. Went from droppin boko guts every so often to droppin em all the time along with some rare gems
@@unl3ash3d95 i dont think watching andrew tate makes you stronger bruh
It’s his villain arc
@@leaffinite2001I think he said that because Andrew content is supposed to be motivating, so the bokoblin got motivated to get stronger
"How do I mine for xp to get the best weapons?"
"Play the game as intended lmao"
Nobody wants that tho
Hyrule Castle can be a gold mine for early overpowered weapons, like great elemental blades, and perhaps a few Royal weapons here and there.
@@VariableZero Not to mention that uber-durable Hylian Shield.
Thats kinda the bullshit of this game. "You can do anything in any order! Total freedom! But you should play it in this unsaid specific way otherwise you'll miss things"
It took coming across a tiktok complaining about missing Hestu to find out that he even existed and you can upgrade your inventory slots. I was 12+ hours in with 30 korok seeds
@@ZeroProko Dude, in such a huge game, it is expected to miss some stuff.
I love how this game is still being talked about, and how videos are always being made. Just shows how incredible this game is.
I will never run out of things to say about this game 😅
Like undertale
I think it just shows how good Nintendo is at making indepth games that could be understood by the hardcore and the casuals and how good they are at hiding it so people make videos on it and therefore keeping it relevant almost like they are the best gamer developers.
@@TroubleMuppet Pretty much everything has been discovered for that game already
@@VisorByte yeah but it still lasted ages even after being made because people were discovering secrets.
_When Breath of the Wild has more of an EXP system then Origami King._
This is a certified *ouch* moment
Em k
Yeah true 😂
Ahh I was finding you
When u continue a link to the past?
6:02 ok that was HELLA clean to hit all of them at once
The loading screen tips are the only things that don't rank up
Actually... I think they do. I only started getting Sand Seal tips after reaching the desert, and tips about Critical Hit only showed up really late for me, so I don't know if it was just my luck or anything related to the player's progress.
(also, I only got amiibo and Wolf Link's tips after using it for the first time but amiibo ones are understandable).
They actually do from my experience
That one der was a violation
@@BeautyMarkRush yeah I too only got the sand seal ones after reaching the desert and the cold resistance ones when I reached rito village
@@AnotherLife0001 me too
That's so disappointing, though! I honestly think Critical Hit weapons are _far_ more preferable than Long Throw ones, for instance.
@William Sheridan : Absolutely! I managed to save a Critical Hit Battle Axe++ in my original playthrough.
@@nouche let’s hope you have an amiibo that can give a Durability Up+ Biggeron Sword and you know what Durability Transfering is!
You are very confused, aren’t you?
@@siva9422 : What? I already have a Durability↑ Biggoron Sword (that I got somewhat illegally) and I transferred its durability over to almost every weapon I have. What makes you think I’m confused?
@@nouche What's its attack power?
@@ZGlove. : Which weapon?
Out of all the hidden systems in this game, I think the developers made a smart decision to keep this hidden from the player. A visible XP system would encourage XP grinding over tactical experimentation. Which would actually just make things harder for the player since it only scales the enemies up. This would ultimately cause more people to quit playing during their first playthrough, as it would be near impossible to naturally relay the way the XP system works to the player without completely halting the game to tell the play, which, and let's be honest, would be skipped over and forgotten by most players on their first playthrough 😂
You're completely wrong... to kill enemies to get levels you have to progress through the levels getting better weapons. You don't have sticks when you hunt down things at max level for obvious reasons. I can reference another open world game, Skyrim.
You don't find Ebony or Dragon Bone enemies till you level up A LOT, this is the highest tier of armor, as you get higher and higher you find better and better weapon tiers and armor tiers. Basically you'll never have a problem unless you ignore everything or in Skyrim's case just master alchemy and enchanting without leaving town. I believe this works in other Elder Scrolls games and even in other Open World games with scaling.
This only applies when your character levels up but does NOT get their gear from the enemies. Final Fantasy 8 is a great example as enemy stats scale with your level meaning if you grind you'll be having a more difficult time due to your attacks not keeping up in power.
Like wise it is easy to use an EXP system by having diminishing returns with enemies eventually dropping off to 1 point once you killed 10, once again being a simplistic and easy to explain EXP bar... which would've also sold the game to people who felt this game lacked a reward for using consumable weapons.
I completely agree that it was a good idea to hide the XP system from players in BotW. Makes the world feel more organic and alive when it responds to the player in unknown ways. For RPGs with proper character progression I'd want an XP bar, but not for Zelda games.
@@Buglin_Burger7878 Nope.
I think it's great that they hid the XP system, players on their first run to learn more and better techniques as they progress the game. It's not only important for them to hide this exp system to develop the environment of the game, but to not just cheese the fights everytime with the same tactics. It encourages the player to just experiment with finding different methods of fighting and slowly improving timing, since you wouldn't really think much of them.
@@Xominus If you don't have a reason to defend your point with then you're only proving me right.
Ok, so I wasn’t trippin when that one bokoblin in the dueling peaks turned white
Twitter girls realizing that Black Bokoblins are weaker than White Bokoblins:
@@liveghost6864 LMAO
A few days of playing this game and I already felt its "leveling system" is arguably the best simply by not assigning the character (Link) arbitrary level numbers. The hearts/stamina progression feels more natural (gamplay wise).
I know this comment is a year old but why would shrines effect enemies? I feel like it makes more sense that the more enemies you kill the stronger they get
@@VoidedPez ... What army gets stronger as you kill its members?
This is actually really interesting. I always assumed the blood moon was responsible for the progression, as sometimes the enemies in earlier locations will revive with stronger variants and such.
I remember trying to complete the weapon connoisseur quest in late game, and because of the progression it was nearly impossible to find the basic tier moblin club needed for it. P.S. for anyone trying to complete it, there is an orange moblin near the great plateau that doesn't progress, meaning it always has the basic club.
Thank you!!!!!
I’m also struggling with moblin club omg thanks so much!
orange 💀
These "hidden stat" videos are great, and just go to show how much there really is to BotW. I swear, we'll still be finding new stuff in this game in 10 or 20 years from now.
Exactly it’s crazy the amount of things people find in this game
BotW is such a brilliant game. So many tweaks to standard rpg mechanics to create a much more natural experience.
i swear, i'll still be finding this exact comment on every botw video 10 years from now
This is actually really cool. It makes the game all the more immersive because you're never focused on what level you are. This game was revolutionary in so many ways.
I love how this shows even more effort Nintendo put into this game. The scaling system either being true or false shows that Nintendo planned every single enemy encounter on the huge map. (Except for wolves)
yet they cant patch the simplest of glitches, sell everything at a ridiculously overinflated price and cant bring themselves to make a controller without drift.
Klayish To be fair, everything you listed happens in vastly different departments.
@@Dexrazor so true thank you for understanding that nintendo is not a whole nintendo and there is good factors of them and bad fucking whooping ass factors of them
@@klayish5137 just because you're a scrub with no skill who can't pull off cool combat and movement tech doesn't mean no one else should be able to either.
@@klayish5137 they stop patching glitches once they are done updating the game. Duh
Also, if you wondered, the Hylian Shield can indeed be given modifiers but you’ll need 9000 XP to give it at least a base modifier
I guess that explains why basically everything in my world is silver, I just go around farming Taluses to get even richer.
Same, Taluses are perfect for rupees
Same but I farm silver enemies so I can get alot of gems and star fragments
6:31 “as it's the only Lynel in the world with its scaling parameter set to false”
Ahem, the Lynel's outside of Ganon's castle would like to speak a word with you.
I was looking through the comments to see someone say that, so thank you. XD
The red and blue ones?
i have never seen a red lynel turn blue or a blue one turning white.
i'm pretty sure you can find white lynels in the northern regions right from the start and only those i have seen rank up to silver.
AHEM the lynel in master mode in the great platoon would like to speak with you
@@windhelmguard5295 All the Lynels change color except the one mentioned in the video, and the blue and black mane ones in Hyrule Castle, like people are saying. All the ones I've encountered early or seen my brother encounter all ranked up over time.
Your videos never fail to impress me. The lengths you go through to keep people entertained is phenomenal! The editing and voice over are both amazing. Keep up the good work!
I'm so glad you find them entertaining then!! Thank you so much 😄
They inspire me to put more effort into getting my TH-cam videos as professional looking as they can be.
I like how it’s just recently that people are finding out things like this
That explains why I never saw silver enemies, I avoided fighting enemies most of the game only really fighting a few guardians and of course the divine beasts
So I did see progression of enemies but never a drastic one
10:47 Scaling the enemies up isn't all that changes in Master Mode... the enemies also regenerate if you leave them undamaged for too long, and the Guardians' lasers add a randomized delay to their firing, messing up your muscle memory for perfect parries.
He was only talking about how the level scaling changes. Leveling up enemies by one teir was the only relavent master move change to this video.
That said, never realized guardians had been randomizing their attack delay. I thought i was just horribly inconsistent with that throughout my entire master mode run. And since i have a pretty bad reaction time, it wasn't an unreasonable assumption
I found a 4-hour video explaining this.This video is so much simpler. Good job!
This is an awesome video about hidden XP, but can we talk about that spear thrust hitting three enemies at 6:03?
Reminds me of that time in dead pool where all the guys lined up so he could shoot them all at the same time
The Drillshaft has piecing capabilities.
I never got these tier 2 lynel weapons (don‘t know how they are called in english) because of the level system, so i guess i never get 100% thats pretty lame
Luckily if you're going for the conpeduim, you can always just buy out the pics from Simon!!
Croton I’m fairly sure the non-scaling lynels in Hyrule Castle can drop their equipment if you save and reload in their rooms (again not 100% sure but I was able to get Mighty gear through this). Also noted that they don’t have the mighty spear or crusher.
there is always a tier 2 lynel in hyrule castle just like the red one in zoras domain, for getting the photos. they won't drop weapons normally but if you engage the fight, then save and reload and kill them, they will drop their weapons :)
Aw man idk if I'll be able to get those since I generally avoid lynels and have spent so long just running around causing a ruckus
@@AnnaGlin However, those two lynels don't drop the spear or the crusher, so you have to look for those weapons elsewhere. In my first playthrough three years ago I had this problem, so unless I bought the photos, it was impossible, but I wanted to use those weapons or at least display them in the house. And for me the best way was to head to Tabantha Bridge, there's a Lynel with a Mighty Savage Lynel near that stable and you can get the three crushers from him.
This makes me appreciate the enemy and weapon upgrade system even more now; very well thought out and balanced. The only thing I would change that black versions and silver versions have slightly different move sets than their red and blue counterparts. This forces you to re-learn the enemy instead of just taking more hits to finish them off. I feel like once you figure out a blue enemy, you have the rest figured out, it just takes longer to wrap it up.
Instead I am going to try to learn new move sets for Link, as I know that there are many glitches and exploits you can do with him to make combat more interesting.
thats what I did. Just today I started implementing the combo spin attack where u attack regularly at first whilst moving the analog in a circular motion so u don't have to wait as long to charge a spin attack
All the background music is from Skyward Sword, except after 8:50. Starts with Eldin Volcano, then Knight’s Academy, Earth Temple, and lastly, Faron Woods.
Now imagine a mod where every single enemy has the scaling process set to true
In my family, everyone died on that blue bokoblin that one shot you on the great plateau, that would make the early game easier but you would have silver bokoblins on archery tower in the late game instead of blue ones, and you wouldn't one shot them with headshots. I wonder how eventide island would go
YES PLEASE
@@laytonjr6601 Actually, I think archery tower enemies get one-shot in the head, regardless of damage.
@@ZGlove. I heard that on archer tower they take 8 times the damage on headshots instead of the usual 2 times. Now I have to test it with a bow with less than 9 attack
This was really intersting, thanks for clearing it up! I always wondered why in master mode I wasn't seeing any gold enemies for a while, but it makes sense now. It's because I was mainly scavenging for weapons in hyrule castle anytime I needed to resupply rather than actually beating monsters for their weapons. So my Exp earned was a lot less compared to my normal mode runs.
Master mode more like [[Cringe blocked]]
damn that drillshaft action 😳
Every videos gotta have the drillshaft 😎
@@Croton I could sense Viv's appreciation here
5:56
4:44 Actually, according to the map in the official guide, certain Lynels start out at blue and white tiers from the start.
yeah i noticed that, the area near the north lomei? lomey? whatever, labyrinth are two lynels with a sword and spear, and i thibk there's one with a crusher as well, the sword one is south to the shrine near the labyrinth, the spear one is on the path, and it's been a while but i think there may be one with a crusher opposite to the path to labyrinth
Unexpectedly hearing Skyward Sword music made me really happy
It's soundtrack is incredible 😄
Thanks for making this. There are still so many misconceptions about this topic, even 3 years after release. I'm constantly linking people to reddit posts when they say it is tied to something like divine beasts.
Well I'm glad this could help clarify it then!! No problem ☺️👍
@@ericolens3 Right, when is the hero waking up then. 'cause he sure is taking his time. Now I know how impa felt
"Most players thought that it was actually tied to main story progression."
Me who didn't notice the system and just thought white variants are added after beating Ganon:😑
lol
Same for me
You know, the more informative videos you make, the more I learn and appreciate this game, only making each playthrough even more unique
Well I'm glad my videos can teach you a few things then!! Thank you so much 😄
My god you’re so good! Watching you casually take on a lynel with only 3 hearts... taking on two guardians at the same time...DAMN
Pokemon: “My EXP system allows the player to gain new moves and possibly evolve their character further.”
Fallout: “My EXP system rewards the player with unique perks and abilities they can’t find anywhere else.”
BOTW: “My EXP system, although hidden, rewards the player by increasing the stats of weapons found all over the in-game world the more the player engages in battles!”
Origami King: “You guys are getting EXP systems?”
Me: I’m getting sick of people writing these dialogue boxes
You: I can’t help it cuz I’m retarded.
@@Mynipplesmychoice Me: Hey, it’s better than the ones that have a blank dialogue that says “nobody”.
It’s worth noting that fallout (at least fallout 4, I’m not familiar with the other games) does the same thing to an extent. Though each area has a level minimum and maximum for spawning enemies. The level you are still determines, to a degree, what level enemies you face and what equipment they carry
@@meeperdudeify Yeah, Bethesda likes doing that. Their first attempt caused enemies whose health scaling outpaced the player’s damage output, but other than that, they’ve done a decent enough job. I think Nintendo have admitted taking some inspiration from The Elder Scrolls when developing Breath of the Wild, and this system is probably one of the most obvious similarities between the two.
Actually BotW's rewards are more punishments. By fighting enemies you get stronger enemies to appear... worsening the value of EVERY SINGLE WEAPON in the world.
This is more akin to Final Fantasy 8, where players just card enemies to never get Exp. The game is easier and it makes more sense given how carding gets you spells/items.
I had thought that ranking up was determined through a combination of how many Divine Beasts you had freed and how many shrines you had beaten. Now I know the first I was right on a technicallity and shrines only Tests of Strength and the other ones with Guadian Scouts.
Really interesting video on the XP of BotW.
Glad I could help clarify the system for you then!! The guardian scouts grant some decent XP, which can definitely help a bit with ranking up!!
Can we talk about how he railed these 3 moblins at 10:40 and still got the flurry rush?
he got the skills
MLG BotW
He railed then real hard
Or when he collateraled them at 6:01
@@Cringeboy69420 that was actually really badass
Very informative video! I never would have guessed that there was a hidden XP system. But let me just say that you are one wild player. Your parrying is insane!
I usually go around to the towers, filling in the map, and opening shrines without completing them, and this would definitely explain how I wound up with silver lynels without doing much. The kill each enemy 10x is super legit but also terrifying when you have 3 hearts and 1 extra stamina the entire time
I always wondered how the ranking system worked, the hidden stats videos are really interesting. I am always amazed how many more hidden stats there are. And funny number rupees at 8:25
Of course you would point that out 😂 I'm glad you enjoy these videos though, as I still have more planned!! Thank you 😊
Hi Croton, I've always wondered about a particular game mechanic in BotW, and given your expertise I think you're the best person to ask about it.
The mechanic is *bow draw speed,* ie how fast it takes to nock and fire an arrow. I can guess from experience that some bows are naturally faster than others (eg Great Eagle vs Ancient), but what I found out recently was that the yellow quick draw bonus that you can get in the late game isn't actually a standard figure; the bonus can actually range from 1.1 to 1.3.
Do you know which are the fastest bows (with and without the bonus), and is it worth it to get a quick draw bonus over attack up if I wanted a higher DPS? Which bows would be the best ones to get for dealing with quick enemies and some of the trickier korok shooting puzzles?
I think I recall the Royal Guard Bow having a surprisingly fast draw speed (without quick shot bonus), and being the only one I thought was noticeably faster than most.
WesNohathas the great eagle bow also feels faster than some of the others
You can use Stasis on the brown jars, then take your time aiming with a Golden (or any other long-range) Bow.
Bomb Arrows (with multi-shot bows) can work wonders on some of the fast-moving white balloon groups.
I definitely was noticing enemies were scaling in the game as I noticed I was often running into Silver enemies more frequently. I assumed it must have been based on how many upgrades you got through spirit orbs.
This was interesting info to know!
I always thought it was tied to spirit orbs as well.
Interesting to learn otherwise.
Traveler: “Somebody, please!”
**see’s it’s a Silver Bokoblin**
In I, Robot’s voice: ... *no.*
"Somebody, please leave? I'm on it!"
I was just wondering this because I started a master mode game a few days ago and went into the coliseum and it was only a silver lynel, finished it today but before going to ganon I went back to the coliseum to grab some weapons and the lynel was gold then
Dude, that system just blow my mind, i always though the enemies rank up because of each divine beast you complete, thanks for the effort, very good video
It's a common misconception, but I'm glad I was able to clear it up for you!! Thank you 😄
I always thought it was linked to shrines
This is probably the only video game in which the exp system exists to level the monsters up.
Shadow of mordor??
Skyrim literally doing this 10 years ago lol
10:50 This is mostly true, however I remember finding a red moblin on my MM file (I believe in the Gerudo Highlands near the sword) so I assume there’s one of each enemy at the base red level
there is technically 1 base bokoblin, 1 base octorok, 1 base moblin, and one base lizalfos. This is to keep the hyrule compendium completable.
Real Walkthroughs I thought it would be for the compendium too, but then there should also be at least one of every weapon, however the regular and mighty lynel crushers and spears are, to my knowledge, unobtainable past a certain xp level
Yes. You have to do those early into the game. Otherwise you must restart.
@@Jamplays592 In case if you didn't know, going to the Hateno Ancient Tech Lab allows you to buy any random compendium picture you haven't obtained yet.
There are two other Lynels that don't rank up besides the one on Mount Ploymus - the Blue and White Maned Lynels in the Gatehouses of Hyrule Castle never change either. In Master Mode, they're White and Silver instead, but still don't scale. There is also one more in the Trial of the Sword which is always Silver in Normal Mode and Golden in Master Mode.
I've saw this guide a while ago and I can say it work wonders. I even start to farm savage Lynel Bow x5 before the first divine beast (I always go Vah Ruta First) with this progression method.
To ease the farming task it's better to max your stash first. I usually open the eastern part of the map and start to farm for korok seeds.
If you open the western regions (Great Plateau, Dueling Peaks, Hateno, Faron, Lake Hylia, Lanayru, Akkala and Hyrule Forest) You will have seeds enough to maximize your stash.
I haven’t been this early since the world wasn’t on total lockdown
Ayyy 😎
when?
The Novel Ice Cream Studios 6 months ago
Man we played the game for 3.5 years and still learn, awsome
I love how I keep learning things about this game three years after its release (mostly thanks to your channel, it really is a goldmine)
Happy to help as always!! :D
Okay, But Why Is No One Talking About How Helpful This Video Is?
Btw, I'm Glad This Video Came Up On My Recommended.
Aw I appreciate it!! Thank you 😄
You're Welcome. =D
I figured it would have been tied to Shrines, but I like this system. This way, players who want to avoid fights are still rewarded for doing so, because the enemies stay easy to evade, while players who want to go out of their way to fight also get rewarded with better gear to handle these tougher enemies
Thank you so much for this video! I was curious about the hidden XP system since I heard you mention it a couple streams back. Keep up the great work!
This video was long overdue with how much I talk about the ranking system on streams 😅 but I'm glad I was finally able to share it, and I'm happy you enjoyed it!! ☺️
My brother's going to be so confused when I tell him that you can level up in his favorite zelda game.
Just like in everyone's favorite Zelda game, Zelda II! :D
Ok seeing that dark beast ganon gives 800, is it safe to assume it remembers you've beaten the game with that star at your save file? Do all the blights that you kill at that fight also count towards it or is it only blights in the divine beast?
It does remember that you’ve beaten the game since it also tells you your completion percentage on the Sheikah Slate. I would assume that the Blights in Hyrule Castle also count, but I’m not sure. That’s a pretty interesting question actually.
So we can figure this out if you do a speed run of the game. the 4 blights and the beast ganon should place you right at the 2000 exp threshold after you clear the game. Even if you defeated a handful of moblins for some weapons in the castle, we would know since the next tier is at 2834. So weak modified late game weapons would indicate so
@@michaelschnebeli3856 Also wouldn't that make it possible to get 20000 exp just by killing ganon and the blights 10 times? (assuming you haven't done any of the divine beasts)
@@marthlikinte5607 I think u can only kill the bosses once and get the xp also u can’t do the divine beast bosses more than once
@@whitepanther8472 you can as long as you face them in hyrule castle not in the divine beasts
I thought only blights affected this. In my first playthrough i opened the whole map without killing any blights and didn't notice any "leveling up", but on my second one I killed them on the way and "leveled up" much quicker.
6:25 And I am going to guess that the lyonel doesn't have scaling, since it is a story tied enemy. I am pretty sure you can get through the story quests without facing any other lyonels, and you might do the water temple last (if you are a heathen that doesn't appreciate perfect waifus and husbandos). In that case, you could have hit 3 boss level enemies (that seem to give 300 pts each) before getting there. That already puts you 1/3 of the way to making your first lyonel you have to deal with into an upgraded one.
me who fought Moldugas and Dark Beast Gannon and wondered why all my enemies are turning silver
Oh okay i thougt this was time based and that silver enemys only appear after you defeated thunderblight ganon. But this means if i just take time i would theoretically be able to defeat silver bokos before any blight ganon
This is a great video. I've always wondered how the enemies know to level up. Keep up the good work :)
I'm glad you found it helpful, thank you so much!! 😊
Super great video, loved it to pieces! Interesting content presented so well! Broke my heart when you talked about how certain lynel drops go "extinct." I'll never finish my compendium!!
With this information, I now know how far I am with my master mode EXP progression. I'm somewhere between 6666.67 and 70000 because I have gold modifiers on the royal guard's shield, but not on the royal guard's spear. And I've only defeated 3 of the 4 blights
This is a genuinely very informative and enjoyable video, subscribed and liked! Thanks for the great content, this is what I watch youtube for :)
Well I'm glad you found good use out of it!! Thank you so much!! 😄
didn't realize how early i was :,v gave it an early like because I know it'll be good!
Thank you!! Hope you enjoy it!! 😄
So are you telling me the longer I stall out storming the castle the harder the castle will get? It won't stop me but-
This is so informative! I recently started playing BotW(about a week now with 2 Divine Beasts down) I noticed the enemies and weapon’s changing and figured it had to do with beating the Blight Gannons. Thanks for the info
I've always though that critical hit was so rare because it's the best bonus. But THIS explains why I only found one of them on my main account. In all time.
And just like with all the other stats systems you've unveiled, I can only imagine how much time the developers must've spent play-testing and tweaking to come up with all these specific numbers
The Lynel in hyrule castle is not leveling too
That’s so that people can complete the compendium
@@master_asher2685 You can also buy pics in the hateno lab
Alex I’ve always considered doing that kinda lame. But yeah, you are correct.
Very nice detailed video! Keep up the great work!
Thank you! 😄
4yrs later and I’m just now learning this… this game amazes me
The biggest thing I took from this video: You can deflect guardian beams back at them for big damage.
I've been avoiding them when I can, until I get better at fighting or gain better weapons. I've made it to the Korok forest (going counter-clockwise around the map from Hateno), so I'm maybe 1/4 to 1/3 of the way through. I've never been good with shielding in general, but now I have a big motivation to get good at it.
That skyward sword music really takes me back
Holy crap thank you, I haven't played SS in like almost a decade and that music was driving me bonkers with how familiar it was but I couldn't place it until I found your comment.
I was literally thinking about this the other day when one of the silver lyne who I beat to steal his bows became gold. I wasn’t sure why. Thanks
Question: how do you get a modified lizal tri boomerang?
The one lynel stays red because there is a zora side quest that needs a picture of a red lynel to complete
I play on Master Mode and I have just seen one red bokoblin on a horse near the Great Plateu and one red moblin chillin' on one of Hebra's hot springs, and I have never seen a low tier lynel crusher.
I like how a lot of them just show up in the way, as if you are just shifting to the battle screen in a dragon warrior(quest) game. I notice this a lot when closing in on a star fragment. Too bad they don't wait for you to make a decision on a command.
So, the color of the monsters and all the other changes basically shows , how much of a killer the player was during the run?
Neat.
Undertale would approve.