Breath of the Wild's HIDDEN Ranking System EXPLAINED!! [How Enemy and Weapon Scaling WORKS!!]

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

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  • @Croton
    @Croton  ปีที่แล้ว +268

    For those coming from Tears of the Kingdom, the fundamentals of this system are very similar across both games!! However the exact point values for things have been altered, and there's even a new way to gain XP depending on your performance against an enemy in combat (Getting parries, killing them damageless) You can read up on it here: www.reddit.com/r/tearsofthekingdom/comments/1496az3/explaining_level_scaling_in_totk/
    Thanks for watching!!

    • @Croton
      @Croton  ปีที่แล้ว +11

      All of my current Stats of the Wild videos can be found here -->
      th-cam.com/play/PLAjULYyNSE9aa7aQW31IupW685MO-ZBHc.html

    • @BogCold
      @BogCold ปีที่แล้ว +3

      Thank you im actually curious because I killed one silver lynal and like 50 things became silver and I was not ready (I cheesed at the arena in the depths)

    • @ralonnetaph6450
      @ralonnetaph6450 ปีที่แล้ว +2

      oh good, I've been trying to google if anybody has confirmed the exp system existing like every other day since release or if it was changed in any way, eventually I decided to come to the original explanation video and see if there were any comments that could lead me to what I wanted to know

    • @markbradshaw9438
      @markbradshaw9438 ปีที่แล้ว +2

      the leveling system in totk has been extremely annoying for me because it has completely prohibited captain 2s from spawning and i want to scream! because i NEED them to upgrade the zonite armor :(

    • @giacomomallia953
      @giacomomallia953 ปีที่แล้ว +1

      I'm very surprised you didn't talk about doing the boss rush

  • @tattertot8259
    @tattertot8259 4 ปีที่แล้ว +6274

    Canonically it's like Zelda is slowly losing her grip on Gannon over the course of the game.
    Save Marin from being trapped as a seagull forever !

    • @denimchicken104
      @denimchicken104 4 ปีที่แล้ว +474

      So she did fine for 100 years, then link wakes up and suddenly everything goes tits up? Not buying it.

    • @cheesecakebeast5052
      @cheesecakebeast5052 4 ปีที่แล้ว +31

      no

    • @nova5964
      @nova5964 4 ปีที่แล้ว +84

      yes

    • @sci_pain3409
      @sci_pain3409 4 ปีที่แล้ว +50

      maybe

    • @marlonleechan8494
      @marlonleechan8494 4 ปีที่แล้ว +90

      I don’t know, can you repeat the question?

  • @Memelord-zj7rn
    @Memelord-zj7rn 4 ปีที่แล้ว +2592

    I always thought it was divine beasts that scaled enemies up and when I was doing a run where I avoid doing the divine beasts for as long as possible I turn around and suddenly there’s a gold lynel.

    • @Croton
      @Croton  4 ปีที่แล้ว +396

      This explains it then 😅 the divine beasts help a lot with xp, but on mastermode it's a lot faster to level up anyways because of the harder enemies

    • @erikburzinski8248
      @erikburzinski8248 4 ปีที่แล้ว +77

      someone should do a max "exp" speed run.

    • @whydoesmeexiss2883
      @whydoesmeexiss2883 4 ปีที่แล้ว +9

      Nope they are set enemies in different locations (the mini bosses that is)

    • @klaradeyoung1396
      @klaradeyoung1396 4 ปีที่แล้ว +8

      There are Gold Lynel.... hmm, guess I can stop grinding the Silver one at the Arena

    • @Sepia_formal
      @Sepia_formal 4 ปีที่แล้ว +4

      Kyle de Young yeah on the plato and arena in master mode if you cant remember buy there is a few more

  • @FireFox64000000
    @FireFox64000000 4 ปีที่แล้ว +608

    That's actually a pretty ingenious system. Makes it feel like Ganon is legitimately trying to kill you because you keep besting his Goons.

    • @Joshua-pg3vw
      @Joshua-pg3vw ปีที่แล้ว +10

      Oh yeah

    • @Matanumi
      @Matanumi ปีที่แล้ว +6

      ENEMY progression is genius if done correctly

  • @mcnicklicous5801
    @mcnicklicous5801 4 ปีที่แล้ว +665

    i was actually wondering "hmmm why are there so many good weapons now?" while playing the game and it makes sense

    • @rheaprashant7163
      @rheaprashant7163 3 ปีที่แล้ว +10

      Fr I was so confused because I used to avoid monsters a lot so I never got good weapons, next time playing the game I was so confused why every weapon was so much better

    • @AngelStickman
      @AngelStickman 2 ปีที่แล้ว +10

      I started noticing all my weapons starting to have bonuses suddenly.

    • @Skystrike70
      @Skystrike70 2 ปีที่แล้ว +4

      Yea I found the coluseum only lategame, somehow I missed it til that point, and they all had royal gear and I was like UHHH

    • @nine_bone_nick
      @nine_bone_nick 2 ปีที่แล้ว +2

      I got to the point where I realized I was seeing more difficult enemies with better gear more often and came to the conclusion that the game was hiding a progress system from me. It's interesting to see that I was partially right.

  • @kinoko6096
    @kinoko6096 3 ปีที่แล้ว +1530

    I really like that this system is hidden. It makes the game feel more immersive and encourages exploring rather than grinding. Truly a masterpiece of a game.

    • @Buglin_Burger7878
      @Buglin_Burger7878 ปีที่แล้ว +22

      The armor and shrines already encourage that... all this does is discourage combat since you have access to some of the best weapons without combat.

    • @randomcatname7792
      @randomcatname7792 ปีที่แล้ว +14

      The funny thing about this comment is that, hiding the XP system does the opposite of encouraging exploration. If people knew that the only way to make the game harder was to do that, they'd avoid it

    • @jruler93
      @jruler93 ปีที่แล้ว +3

      Well, also the fact that weak enemy variants don't give EXP, and each variant that does only gives EXP for the first ten kills.

    • @dexedge4645
      @dexedge4645 ปีที่แล้ว +8

      botw shill would jusitfy every piece of trash game design as god tier

    • @CynHicks
      @CynHicks ปีที่แล้ว +22

      ​@@dexedge4645Yes, because every gamer plays a game for the same reason as you and game developers are making games JUST FOR YOU. Come on now...
      Games are entertainment and just like sports; some think the game is so great while others think it's pointless and boring. There original Zelda was heavily focused on open world exploration btw.

  • @cheyenneoliver5184
    @cheyenneoliver5184 4 ปีที่แล้ว +1962

    3:21 So you're telling me that random bokoblin that fell from the sky and died upon impact while I was walking through the Gerudo Canyon Pass would've counted toward my invisible exp if had it been ranked higher than blue

    • @Croton
      @Croton  4 ปีที่แล้ว +417

      Correct!! I just watched a horse drown a blue bokobkin when playing yesterday...I wish it was a black/silver one cause that would have counted too 😅

    • @rRevilo64
      @rRevilo64 4 ปีที่แล้ว +266

      I don’t know why but I love seeing Bokoblins randomly falling off high points and landing in front of me only to die. Makes it even funnier if you watch as a Moblin throws it off the cliff

    • @heroofangst
      @heroofangst 4 ปีที่แล้ว +15

      @@rRevilo64 same

    • @Radien
      @Radien 4 ปีที่แล้ว +45

      @@rRevilo64
      🎶 “Sorry, Boko, human nature -
      nothing I can do!
      It's... schadenfreude!
      Making me feel glad that I'm not you!!” 🎶

    • @catcat1088
      @catcat1088 4 ปีที่แล้ว +4

      Radien haha lol

  • @micahrobbins8353
    @micahrobbins8353 4 ปีที่แล้ว +5245

    I literally never noticed that enemies changed like that. I just thought it got harder the further away from the great plateau you were
    Edit: I've been getting replies for 2 years now lol so, before you comment, I know it doesn't rigidly adhere to that pattern (like with central hyrule), but it still seems broadly true as a general design principle. That's probably why me and all these other people felt this way

    • @dirtydirtsgt4751
      @dirtydirtsgt4751 4 ปีที่แล้ว +331

      I just met a silver bokoblin in great plateau after 80 hours lol

    • @They_are_Arthur
      @They_are_Arthur 4 ปีที่แล้ว +101

      I thought that too. Seems like the BESTEST way to scale up the monsters.

    • @traitorlord7832
      @traitorlord7832 4 ปีที่แล้ว +18

      I noticed

    • @micahrobbins8353
      @micahrobbins8353 4 ปีที่แล้ว +11

      King Arthur couldn’t agree more lol

    • @fresco4500
      @fresco4500 4 ปีที่แล้ว +22

      King Arthur that would just make everything on the edges of the map super hard. How is that good?

  • @slog5560
    @slog5560 4 ปีที่แล้ว +2050

    There’s is always one enemy that doesnt improve, so you can complete the compendium.

    • @pepperonicheesecake1656
      @pepperonicheesecake1656 4 ปีที่แล้ว +521

      Yeah, I found a lone red moblin sitting by a freezing pond up north on Master mode. It was fun discovering a red enemy

    • @marshallgarey2913
      @marshallgarey2913 4 ปีที่แล้ว +246

      Yeah, this is what I was going to say if someone else didn't get to it first. I recently found the only red bokoblin in master mode. That was fun.

    • @maksiiiskam2
      @maksiiiskam2 4 ปีที่แล้ว +183

      Or the weapon connoisseur sidequest for that matter. I waited too long to start it and it was hard to find a regular moblin club to complete it but they're always around somewhere.

    • @b.clarenc9517
      @b.clarenc9517 4 ปีที่แล้ว +161

      Unfortunately, there are a lot of compendium slots that become unavailable past a certain point:
      Lynel crusher, mighty Lynel crusher, mighty Lynel bow, mighty Lynel shield, Guardian sentry, Master Kohga, the 4 blights, etc.

    • @lucybytheocean6901
      @lucybytheocean6901 4 ปีที่แล้ว +43

      Is there a blue lynel that doesn''t level up? I completely missed it out it was like it went from Red to Silver

  • @seaurchinayano6140
    @seaurchinayano6140 4 ปีที่แล้ว +119

    When I started the game I had a raging fear of lynels, so I avoided them and when I was finally brave enough to start farming them for weapons all the lynels I found were white or silver. I think the only way to find lower tier lynels at this point are the one at Zora's Domain and the ones in Hyrule Castle!

  • @clampfan101
    @clampfan101 4 ปีที่แล้ว +3215

    Nintendo: Let’s bring back leveling up, but keep it kind of secret.

  • @Cometstarlight
    @Cometstarlight 4 ปีที่แล้ว +540

    That would explain why I thought story progression was tied to enemies getting stronger. Very interesting! I had no clue that BotW had some sort of experience system!

    • @Croton
      @Croton  4 ปีที่แล้ว +44

      It really is a unique system, but it works well for this game!! :D

    • @daisygeymonat6693
      @daisygeymonat6693 4 ปีที่แล้ว +2

      I hope the next botw explain the xp in the menu, xd

    • @deemac3470
      @deemac3470 4 ปีที่แล้ว +2

      I noticed that when ever I killled a lynel, stronger ones would take it's place.

    • @rileygrill2369
      @rileygrill2369 4 ปีที่แล้ว +1

      I knew there was some sort of system. I thought it was percentages of enemies cleared and every blood moon reset it was cumulative. I also thought clearing a divine beast counted towards this not killing the blight itself although it is barely a distinction. Pretty much how much malice you’ve cleared/total malice.

  • @RonaldoDosMonges
    @RonaldoDosMonges 4 ปีที่แล้ว +833

    You are making this game thousands of times better for my first experience, keep up the great work you're doing!

    • @Croton
      @Croton  4 ปีที่แล้ว +63

      I'm so glad you're enjoying it!! Thank you :)

    • @miles4342
      @miles4342 4 ปีที่แล้ว +13

      Good luck on ur journey sir

    • @sagehanson190
      @sagehanson190 4 ปีที่แล้ว +60

      Tbh I think your first run of botw is best while completely blind, not knowing any of the complex systems. I've played through the game like 5 times, and I'm really interested in its deep mechanics, but my first playthough wouldn't have been nearly as enjoyable if I was worried about hidden XP or how shield guard worked.

    • @nathanking877
      @nathanking877 4 ปีที่แล้ว

      You probably haven't found the hylian shield yet, if you get enough xp you can get it with a gold modifier, but it takes the most xp out of anything in the entire game.

    • @felixc543
      @felixc543 4 ปีที่แล้ว +4

      I've been working on my first playthrough for I wanna say a year and a half
      I'm a collector lol, I spend hours just running around picking plants sometimes
      And I wanna 100% this playthrough so RIP

  • @sketchysketches381
    @sketchysketches381 4 ปีที่แล้ว +690

    So when I ditched the main story and fought all those enemies and parry farmed guardians I wasn't just getting lucky with those weapon drops they were earned by boppin fools?

    • @billthefirst2410
      @billthefirst2410 4 ปีที่แล้ว +137

      "the more you hurt others, the easier you can bring yourself to do it" -sans

    • @MetaKnight68
      @MetaKnight68 4 ปีที่แล้ว +11

      @@billthefirst2410 best comment

    • @victoryjamz
      @victoryjamz 4 ปีที่แล้ว +2

      Yeah man

    • @mathunit1
      @mathunit1 4 ปีที่แล้ว +5

      @@billthefirst2410 Link vs Sans confirmed.

    • @YashaMikage
      @YashaMikage 4 ปีที่แล้ว +6

      I suddenly *feel* Megalovania playing...

  • @R0B1NG5
    @R0B1NG5 4 ปีที่แล้ว +495

    I think there were so many subtle design choices that just allowed me to be in the moment of the game and not worry so much about mechanics, but was still managing them in the background for their intended effect. I just assumed it was location based when better weapon tiers showed up, but that wouldn't work in a game where you can choose what direction to go to this degree. It was just really smart game design. Before the game came out I was worried Nintendo was just thinking they had something new but were just behind the curve of open world game design. Ubisoft games had almost run tower climbing into the ground, bethesda had done the "you can go to that mountain in the background" thing to death. And yet still they managed to create such an appealing world to explore with very expertly showing and hiding certain information.

    • @DarkRaven4649
      @DarkRaven4649 3 ปีที่แล้ว +33

      Difference between BotW and Bethesda mountain though is that in BotW, you can just go STRAIGHT UP that mountain in the background, while Bethesda wants you to stick to the path up and get ambushed by a frost troll every time.

    • @ShardtheWolf
      @ShardtheWolf 3 ปีที่แล้ว +2

      The weapon and enemy scaling exists in all the modern bethesda games.

    • @R0B1NG5
      @R0B1NG5 3 ปีที่แล้ว +13

      @@ShardtheWolf
      It has existed in games before that, in terms of exposed level ups that actually increase your own power with the enemies and weapons mathematically moving in step with that. Thats not really the point.
      The actual implementation here is very different. The "level up" is hidden from the player so its not something you pursue to the point of a detriment or grind, like jumping in place or endlessly walking into a wall to level up your athletics in morrowind ect. It also doesn't affect your raw base damage output. Its more like a rough assessment of the players experience in the world rather than pumping up numbers of the character incrementally and then just scaling up the weapons and enemies so the net change is diminished.
      My point was more about the specific details of its implementation, rather than it being a completely new concept. And in addition, what information is chosen to be shown or not and how that can be freeing to the player, while also still having the benefit of having it all being managed behind the scenes.

    • @Buglin_Burger7878
      @Buglin_Burger7878 3 ปีที่แล้ว +2

      ​@@R0B1NG5 "rather than pumping up numbers of the character incrementally and then just scaling up the weapons and enemies so the net change is diminished."
      You mean like how when you get stronger enemies to appear the stronger weapons don't help you? The net change is diminished! Also since you can get top gear at the start... this means you only get weaker.
      "The "level up" is hidden from the player so its not something you pursue to the point of a detriment or grind, like jumping in place or endlessly walking into a wall to level up your athletics in morrowind"
      I don't understand why this is bad if a player wants to not play the game and just walk in place to get a max stat then let them. It is a choice as opposed to an outright punishment like in BotW's system where because it is indeed hidden you now make choices which only makes things worse for you.
      The lack of information being shown made it as equally freeing as it did also suffocating players. It is actually some miserable design choices which ruined the game or made aspects of it massively miserable.
      In the end the game took away freedom even from you.

    • @OneTrueNobody
      @OneTrueNobody 3 ปีที่แล้ว +9

      @@Buglin_Burger7878 You're missing the key component though: when the world scales up in Breath of the Wild, it's only specific enemies that scale. Many of the enemies don't; they remain at their base level for the entire game. So while certain encounters do get more challenging, the overall balance of power between the player and the enemies will gradually tip to favor the player. The player will have fewer overall enemies at their level and more overall enemies below their level; the player will have more and easier access to powerful equipment and fewer enemies that really run through that equipment's durability. This is in contrast to the Bethesda method, which is largely designed to keep any area you might go to evenly difficult no matter what level you are when you go there.
      The fact that all of this is hidden from the player in Breath of the Wild mostly just serves to prevent the player from thinking about "the grind" during the natural progression of play. It keeps them on-task, whether that be completing the plot quests or hunting Shrines or Koroks or going into the deliberately non-scaled difficult areas to get strong equipment early (you pretty much have it made for the entire game if you make a successful early raid on Hyrule Castle).
      There aren't many ways for this system to backfire on the player, as opposed to the Bethesda system, which at times can result in you "leveling up" too many times using non-combat-related skills (like, for instance, healing), which drives the level of your enemies up, resulting in your player character being quite weak but the game "reacting" as if it expects you to be strong. In Oblivion, I once ran backwards pumping arrows into a single goblin across half the countryside before it went down, and it was entirely because of their scaling system being bonkers. That sort of situation should never occur.
      In Breath of the Wild, you don't really change your base stats at all, so all of the "scaled" enemies still account for your base stats, and there will always be weaker enemies for you to hunt down and scavenge equipment from as well (and that equipment will be better than it was earlier in the game). There isn't really any situation you can find yourself in where you won't be able to make a comeback.
      And if, let's say, you find yourself chafing under the amount of scaled-up enemies that have appeared... the solution to the problem is fairly obvious: go after the weaker ones, get better gear, and find more Shrines to boost your Heart Container count. You'll just wind up exploring more. It's not a bad outcome, even then.

  • @heyitsteej339
    @heyitsteej339 4 ปีที่แล้ว +1524

    "one of the easiest ways to level up is by immediately fighting the Blight Ganons."
    Yeah let me just fight one of the mini-bosses with a tree branch after being dead for 100 years.

    • @Lostouille
      @Lostouille 4 ปีที่แล้ว +92

      and with only 3 ♡♡♡

    • @Galonisauce
      @Galonisauce 4 ปีที่แล้ว +39

      or go to the castle and get weapons

    • @pluspiping
      @pluspiping 4 ปีที่แล้ว +65

      That's the BOTW spirit!!

    • @dragonwaz
      @dragonwaz 4 ปีที่แล้ว +51

      Or fight all four and Gannon in a row without using weapons or tools just shields. Like some psycho's do.

    • @queenpurple8433
      @queenpurple8433 4 ปีที่แล้ว +14

      I finished all the blight Ganons first play through without upgrading any hearts, only the hearts it gives you upon beating each one

  • @centurosproductions8827
    @centurosproductions8827 4 ปีที่แล้ว +211

    I never even realized that enemies had progression. I just thought it was based on where you were.

    • @wildele9699
      @wildele9699 3 ปีที่แล้ว +6

      Same lol

    • @riotangel4701
      @riotangel4701 3 ปีที่แล้ว +10

      It's obvious when returning to old places. What's not obvious is the way the system determines how much to scale.

  • @mhf0gamer
    @mhf0gamer 4 ปีที่แล้ว +810

    The white lynel in the great plateau in master mode is locked to stay as a white lynel and to give out yellow modifier savage equipment. I killed that lynel before getting off the great plateau so i can start conquering hyrule with an OP weapon haha

    • @Croton
      @Croton  4 ปีที่แล้ว +172

      There's a few special exceptions like that!! I killed that one on my current Master Mode stream playthrough, and it was an attack up 103 one - I still have that weapon 15 hours later 😂

    • @mhf0gamer
      @mhf0gamer 4 ปีที่แล้ว +70

      @@Croton Never really fought lynels seriously before that. My Hero's path looks so funny at the start with all those lynel deaths 😂 On the bright side, I can confidently fight lynels now with a pot lid. The durability save with mounting is so useful!

    • @Jamplays592
      @Jamplays592 4 ปีที่แล้ว +13

      or you could go to hyrule castle early and get hylian shield, as well as a crap load of other weapons.

    • @mhf0gamer
      @mhf0gamer 4 ปีที่แล้ว +23

      @@Jamplays592 yeah but that's not really a challenge and i wanted to get a hylian shield with durability up+ so i didn't get it until i had over 9400 points in the game

    • @dexteradams6515
      @dexteradams6515 4 ปีที่แล้ว +31

      That lynel made the mistake of giving me a 103 attack weapon. Many lynels died before that weapon was retired to Links home because it was on the verge of breaking.

  • @tradeka4206
    @tradeka4206 3 ปีที่แล้ว +157

    I think it’s really cool that the one bokoblin starts off as the weakest but quickly becomes stronger than all of his buddies

    • @unl3ash3d95
      @unl3ash3d95 ปีที่แล้ว +16

      bro watched some andrew tate. Went from droppin boko guts every so often to droppin em all the time along with some rare gems

    • @leaffinite2001
      @leaffinite2001 ปีที่แล้ว +25

      ​@@unl3ash3d95 i dont think watching andrew tate makes you stronger bruh

    • @wolf_of_little_words1091
      @wolf_of_little_words1091 ปีที่แล้ว +3

      It’s his villain arc

    • @devonharvey8414
      @devonharvey8414 ปีที่แล้ว +1

      @@leaffinite2001I think he said that because Andrew content is supposed to be motivating, so the bokoblin got motivated to get stronger

  • @lukeboeckelmann1684
    @lukeboeckelmann1684 4 ปีที่แล้ว +648

    "How do I mine for xp to get the best weapons?"
    "Play the game as intended lmao"

    • @Aedra_cell
      @Aedra_cell 3 ปีที่แล้ว +8

      Nobody wants that tho

    • @VariableZero
      @VariableZero 3 ปีที่แล้ว +25

      Hyrule Castle can be a gold mine for early overpowered weapons, like great elemental blades, and perhaps a few Royal weapons here and there.

    • @OneTrueNobody
      @OneTrueNobody 3 ปีที่แล้ว +1

      @@VariableZero Not to mention that uber-durable Hylian Shield.

    • @ZeroProko
      @ZeroProko 3 ปีที่แล้ว +12

      Thats kinda the bullshit of this game. "You can do anything in any order! Total freedom! But you should play it in this unsaid specific way otherwise you'll miss things"
      It took coming across a tiktok complaining about missing Hestu to find out that he even existed and you can upgrade your inventory slots. I was 12+ hours in with 30 korok seeds

    • @mpr746
      @mpr746 2 ปีที่แล้ว +9

      @@ZeroProko Dude, in such a huge game, it is expected to miss some stuff.

  • @jacobgarcia9761
    @jacobgarcia9761 4 ปีที่แล้ว +248

    I love how this game is still being talked about, and how videos are always being made. Just shows how incredible this game is.

    • @Croton
      @Croton  4 ปีที่แล้ว +30

      I will never run out of things to say about this game 😅

    • @TroubleMuppet
      @TroubleMuppet 4 ปีที่แล้ว +3

      Like undertale

    • @ruok6506
      @ruok6506 4 ปีที่แล้ว +8

      I think it just shows how good Nintendo is at making indepth games that could be understood by the hardcore and the casuals and how good they are at hiding it so people make videos on it and therefore keeping it relevant almost like they are the best gamer developers.

    • @VisorByte
      @VisorByte 4 ปีที่แล้ว +4

      @@TroubleMuppet Pretty much everything has been discovered for that game already

    • @TroubleMuppet
      @TroubleMuppet 4 ปีที่แล้ว +2

      @@VisorByte yeah but it still lasted ages even after being made because people were discovering secrets.

  • @NintendoBlackCrisis
    @NintendoBlackCrisis 4 ปีที่แล้ว +2853

    _When Breath of the Wild has more of an EXP system then Origami King._

  • @simonverlaar641
    @simonverlaar641 4 ปีที่แล้ว +90

    6:02 ok that was HELLA clean to hit all of them at once

  • @CafeNoir7777
    @CafeNoir7777 3 ปีที่แล้ว +643

    The loading screen tips are the only things that don't rank up

    • @BeautyMarkRush
      @BeautyMarkRush 3 ปีที่แล้ว +90

      Actually... I think they do. I only started getting Sand Seal tips after reaching the desert, and tips about Critical Hit only showed up really late for me, so I don't know if it was just my luck or anything related to the player's progress.
      (also, I only got amiibo and Wolf Link's tips after using it for the first time but amiibo ones are understandable).

    • @raskin5543
      @raskin5543 3 ปีที่แล้ว +17

      They actually do from my experience

    • @michelleballesteros4854
      @michelleballesteros4854 3 ปีที่แล้ว +3

      That one der was a violation

    • @AnotherLife0001
      @AnotherLife0001 3 ปีที่แล้ว +15

      @@BeautyMarkRush yeah I too only got the sand seal ones after reaching the desert and the cold resistance ones when I reached rito village

    • @Dead_channel35
      @Dead_channel35 3 ปีที่แล้ว +2

      @@AnotherLife0001 me too

  • @nouche
    @nouche 4 ปีที่แล้ว +823

    That's so disappointing, though! I honestly think Critical Hit weapons are _far_ more preferable than Long Throw ones, for instance.

    • @nouche
      @nouche 3 ปีที่แล้ว +48

      @William Sheridan : Absolutely! I managed to save a Critical Hit Battle Axe++ in my original playthrough.

    • @siva9422
      @siva9422 3 ปีที่แล้ว +12

      @@nouche let’s hope you have an amiibo that can give a Durability Up+ Biggeron Sword and you know what Durability Transfering is!
      You are very confused, aren’t you?

    • @nouche
      @nouche 3 ปีที่แล้ว +61

      @@siva9422 : What? I already have a Durability↑ Biggoron Sword (that I got somewhat illegally) and I transferred its durability over to almost every weapon I have. What makes you think I’m confused?

    • @ZGlove.
      @ZGlove. 3 ปีที่แล้ว +3

      @@nouche What's its attack power?

    • @nouche
      @nouche 3 ปีที่แล้ว +4

      @@ZGlove. : Which weapon?

  • @SirGsusFreak
    @SirGsusFreak 4 ปีที่แล้ว +321

    Out of all the hidden systems in this game, I think the developers made a smart decision to keep this hidden from the player. A visible XP system would encourage XP grinding over tactical experimentation. Which would actually just make things harder for the player since it only scales the enemies up. This would ultimately cause more people to quit playing during their first playthrough, as it would be near impossible to naturally relay the way the XP system works to the player without completely halting the game to tell the play, which, and let's be honest, would be skipped over and forgotten by most players on their first playthrough 😂

    • @Buglin_Burger7878
      @Buglin_Burger7878 4 ปีที่แล้ว +4

      You're completely wrong... to kill enemies to get levels you have to progress through the levels getting better weapons. You don't have sticks when you hunt down things at max level for obvious reasons. I can reference another open world game, Skyrim.
      You don't find Ebony or Dragon Bone enemies till you level up A LOT, this is the highest tier of armor, as you get higher and higher you find better and better weapon tiers and armor tiers. Basically you'll never have a problem unless you ignore everything or in Skyrim's case just master alchemy and enchanting without leaving town. I believe this works in other Elder Scrolls games and even in other Open World games with scaling.
      This only applies when your character levels up but does NOT get their gear from the enemies. Final Fantasy 8 is a great example as enemy stats scale with your level meaning if you grind you'll be having a more difficult time due to your attacks not keeping up in power.
      Like wise it is easy to use an EXP system by having diminishing returns with enemies eventually dropping off to 1 point once you killed 10, once again being a simplistic and easy to explain EXP bar... which would've also sold the game to people who felt this game lacked a reward for using consumable weapons.

    • @JuicyLeek
      @JuicyLeek 4 ปีที่แล้ว +37

      I completely agree that it was a good idea to hide the XP system from players in BotW. Makes the world feel more organic and alive when it responds to the player in unknown ways. For RPGs with proper character progression I'd want an XP bar, but not for Zelda games.

    • @Xominus
      @Xominus 3 ปีที่แล้ว +2

      @@Buglin_Burger7878 Nope.

    • @kokoika_koi
      @kokoika_koi 3 ปีที่แล้ว +3

      I think it's great that they hid the XP system, players on their first run to learn more and better techniques as they progress the game. It's not only important for them to hide this exp system to develop the environment of the game, but to not just cheese the fights everytime with the same tactics. It encourages the player to just experiment with finding different methods of fighting and slowly improving timing, since you wouldn't really think much of them.

    • @Buglin_Burger7878
      @Buglin_Burger7878 3 ปีที่แล้ว

      @@Xominus If you don't have a reason to defend your point with then you're only proving me right.

  • @carltheneat
    @carltheneat 4 ปีที่แล้ว +97

    Ok, so I wasn’t trippin when that one bokoblin in the dueling peaks turned white

    • @liveghost6864
      @liveghost6864 3 ปีที่แล้ว +10

      Twitter girls realizing that Black Bokoblins are weaker than White Bokoblins:

    • @superheriber27
      @superheriber27 3 ปีที่แล้ว +1

      @@liveghost6864 LMAO

  • @riotangel4701
    @riotangel4701 3 ปีที่แล้ว +162

    A few days of playing this game and I already felt its "leveling system" is arguably the best simply by not assigning the character (Link) arbitrary level numbers. The hearts/stamina progression feels more natural (gamplay wise).

    • @VoidedPez
      @VoidedPez ปีที่แล้ว +1

      I know this comment is a year old but why would shrines effect enemies? I feel like it makes more sense that the more enemies you kill the stronger they get

    • @vyor8837
      @vyor8837 ปีที่แล้ว +1

      ​@@VoidedPez ... What army gets stronger as you kill its members?

  • @linguini5715
    @linguini5715 4 ปีที่แล้ว +84

    This is actually really interesting. I always assumed the blood moon was responsible for the progression, as sometimes the enemies in earlier locations will revive with stronger variants and such.

  • @chiefdog8231
    @chiefdog8231 2 ปีที่แล้ว +66

    I remember trying to complete the weapon connoisseur quest in late game, and because of the progression it was nearly impossible to find the basic tier moblin club needed for it. P.S. for anyone trying to complete it, there is an orange moblin near the great plateau that doesn't progress, meaning it always has the basic club.

    • @mmmmine5439
      @mmmmine5439 ปีที่แล้ว +3

      Thank you!!!!!

    • @gudegudemeh5195
      @gudegudemeh5195 ปีที่แล้ว +1

      I’m also struggling with moblin club omg thanks so much!

    • @aaabe_T
      @aaabe_T ปีที่แล้ว

      orange 💀

  • @catattack9575
    @catattack9575 4 ปีที่แล้ว +290

    These "hidden stat" videos are great, and just go to show how much there really is to BotW. I swear, we'll still be finding new stuff in this game in 10 or 20 years from now.

    • @annamariedixon4889
      @annamariedixon4889 4 ปีที่แล้ว +16

      Exactly it’s crazy the amount of things people find in this game

    • @WhatIsMyPorpoise
      @WhatIsMyPorpoise 4 ปีที่แล้ว +22

      BotW is such a brilliant game. So many tweaks to standard rpg mechanics to create a much more natural experience.

    • @chaeriplease
      @chaeriplease 3 ปีที่แล้ว +2

      i swear, i'll still be finding this exact comment on every botw video 10 years from now

  • @bryanlane7208
    @bryanlane7208 2 ปีที่แล้ว +23

    This is actually really cool. It makes the game all the more immersive because you're never focused on what level you are. This game was revolutionary in so many ways.

  • @NotaQuality
    @NotaQuality 3 ปีที่แล้ว +202

    I love how this shows even more effort Nintendo put into this game. The scaling system either being true or false shows that Nintendo planned every single enemy encounter on the huge map. (Except for wolves)

    • @klayish5137
      @klayish5137 3 ปีที่แล้ว +11

      yet they cant patch the simplest of glitches, sell everything at a ridiculously overinflated price and cant bring themselves to make a controller without drift.

    • @Dexrazor
      @Dexrazor 3 ปีที่แล้ว +35

      Klayish To be fair, everything you listed happens in vastly different departments.

    • @riccosu3599
      @riccosu3599 3 ปีที่แล้ว +12

      @@Dexrazor so true thank you for understanding that nintendo is not a whole nintendo and there is good factors of them and bad fucking whooping ass factors of them

    • @tylermartin7245
      @tylermartin7245 3 ปีที่แล้ว +11

      @@klayish5137 just because you're a scrub with no skill who can't pull off cool combat and movement tech doesn't mean no one else should be able to either.

    • @Chronas264
      @Chronas264 2 ปีที่แล้ว +4

      @@klayish5137 they stop patching glitches once they are done updating the game. Duh

  • @CertifiedWaffler64
    @CertifiedWaffler64 2 ปีที่แล้ว +21

    Also, if you wondered, the Hylian Shield can indeed be given modifiers but you’ll need 9000 XP to give it at least a base modifier

  • @princesscadance197
    @princesscadance197 3 ปีที่แล้ว +53

    I guess that explains why basically everything in my world is silver, I just go around farming Taluses to get even richer.

    • @superheriber27
      @superheriber27 3 ปีที่แล้ว

      Same, Taluses are perfect for rupees

    • @unl3ash3d95
      @unl3ash3d95 ปีที่แล้ว

      Same but I farm silver enemies so I can get alot of gems and star fragments

  • @nowonmetube
    @nowonmetube 4 ปีที่แล้ว +165

    6:31 “as it's the only Lynel in the world with its scaling parameter set to false”
    Ahem, the Lynel's outside of Ganon's castle would like to speak a word with you.

    • @BologneyT
      @BologneyT 4 ปีที่แล้ว +6

      I was looking through the comments to see someone say that, so thank you. XD

    • @ashadeofblue6815
      @ashadeofblue6815 4 ปีที่แล้ว +3

      The red and blue ones?

    • @windhelmguard5295
      @windhelmguard5295 4 ปีที่แล้ว +7

      i have never seen a red lynel turn blue or a blue one turning white.
      i'm pretty sure you can find white lynels in the northern regions right from the start and only those i have seen rank up to silver.

    • @anthonyru.32
      @anthonyru.32 4 ปีที่แล้ว +8

      AHEM the lynel in master mode in the great platoon would like to speak with you

    • @BologneyT
      @BologneyT 4 ปีที่แล้ว +6

      @@windhelmguard5295 All the Lynels change color except the one mentioned in the video, and the blue and black mane ones in Hyrule Castle, like people are saying. All the ones I've encountered early or seen my brother encounter all ranked up over time.

  • @Hazzer77
    @Hazzer77 4 ปีที่แล้ว +63

    Your videos never fail to impress me. The lengths you go through to keep people entertained is phenomenal! The editing and voice over are both amazing. Keep up the good work!

    • @Croton
      @Croton  4 ปีที่แล้ว +11

      I'm so glad you find them entertaining then!! Thank you so much 😄

    • @Hazzer77
      @Hazzer77 4 ปีที่แล้ว +4

      They inspire me to put more effort into getting my TH-cam videos as professional looking as they can be.

  • @Revdo-f8w
    @Revdo-f8w 4 ปีที่แล้ว +25

    I like how it’s just recently that people are finding out things like this

  • @Blu_Maryze
    @Blu_Maryze 4 ปีที่แล้ว +21

    That explains why I never saw silver enemies, I avoided fighting enemies most of the game only really fighting a few guardians and of course the divine beasts
    So I did see progression of enemies but never a drastic one

  • @alfadorfox
    @alfadorfox 4 ปีที่แล้ว +50

    10:47 Scaling the enemies up isn't all that changes in Master Mode... the enemies also regenerate if you leave them undamaged for too long, and the Guardians' lasers add a randomized delay to their firing, messing up your muscle memory for perfect parries.

    • @lankymaccrazyhair264
      @lankymaccrazyhair264 2 ปีที่แล้ว +14

      He was only talking about how the level scaling changes. Leveling up enemies by one teir was the only relavent master move change to this video.
      That said, never realized guardians had been randomizing their attack delay. I thought i was just horribly inconsistent with that throughout my entire master mode run. And since i have a pretty bad reaction time, it wasn't an unreasonable assumption

  • @zevlifson6193
    @zevlifson6193 4 ปีที่แล้ว +7

    I found a 4-hour video explaining this.This video is so much simpler. Good job!

  • @jask8905
    @jask8905 4 ปีที่แล้ว +57

    This is an awesome video about hidden XP, but can we talk about that spear thrust hitting three enemies at 6:03?

    • @bluelandyaandgreenlandya1788
      @bluelandyaandgreenlandya1788 3 ปีที่แล้ว +4

      Reminds me of that time in dead pool where all the guys lined up so he could shoot them all at the same time

    • @ZGlove.
      @ZGlove. 3 ปีที่แล้ว +2

      The Drillshaft has piecing capabilities.

  • @lYcronix
    @lYcronix 4 ปีที่แล้ว +210

    I never got these tier 2 lynel weapons (don‘t know how they are called in english) because of the level system, so i guess i never get 100% thats pretty lame

    • @Croton
      @Croton  4 ปีที่แล้ว +93

      Luckily if you're going for the conpeduim, you can always just buy out the pics from Simon!!

    • @CelloGamerMatt
      @CelloGamerMatt 4 ปีที่แล้ว +17

      Croton I’m fairly sure the non-scaling lynels in Hyrule Castle can drop their equipment if you save and reload in their rooms (again not 100% sure but I was able to get Mighty gear through this). Also noted that they don’t have the mighty spear or crusher.

    • @AnnaGlin
      @AnnaGlin 4 ปีที่แล้ว +24

      there is always a tier 2 lynel in hyrule castle just like the red one in zoras domain, for getting the photos. they won't drop weapons normally but if you engage the fight, then save and reload and kill them, they will drop their weapons :)

    • @felixc543
      @felixc543 4 ปีที่แล้ว +2

      Aw man idk if I'll be able to get those since I generally avoid lynels and have spent so long just running around causing a ruckus

    • @juanjosedelpinorivas7099
      @juanjosedelpinorivas7099 4 ปีที่แล้ว +7

      @@AnnaGlin However, those two lynels don't drop the spear or the crusher, so you have to look for those weapons elsewhere. In my first playthrough three years ago I had this problem, so unless I bought the photos, it was impossible, but I wanted to use those weapons or at least display them in the house. And for me the best way was to head to Tabantha Bridge, there's a Lynel with a Mighty Savage Lynel near that stable and you can get the three crushers from him.

  • @warriorlink8612
    @warriorlink8612 3 ปีที่แล้ว +16

    This makes me appreciate the enemy and weapon upgrade system even more now; very well thought out and balanced. The only thing I would change that black versions and silver versions have slightly different move sets than their red and blue counterparts. This forces you to re-learn the enemy instead of just taking more hits to finish them off. I feel like once you figure out a blue enemy, you have the rest figured out, it just takes longer to wrap it up.
    Instead I am going to try to learn new move sets for Link, as I know that there are many glitches and exploits you can do with him to make combat more interesting.

    • @unl3ash3d95
      @unl3ash3d95 ปีที่แล้ว +2

      thats what I did. Just today I started implementing the combo spin attack where u attack regularly at first whilst moving the analog in a circular motion so u don't have to wait as long to charge a spin attack

  • @Katherine._.97._.
    @Katherine._.97._. 3 ปีที่แล้ว +3

    All the background music is from Skyward Sword, except after 8:50. Starts with Eldin Volcano, then Knight’s Academy, Earth Temple, and lastly, Faron Woods.

  • @WalterCP22
    @WalterCP22 4 ปีที่แล้ว +124

    Now imagine a mod where every single enemy has the scaling process set to true

    • @laytonjr6601
      @laytonjr6601 4 ปีที่แล้ว +20

      In my family, everyone died on that blue bokoblin that one shot you on the great plateau, that would make the early game easier but you would have silver bokoblins on archery tower in the late game instead of blue ones, and you wouldn't one shot them with headshots. I wonder how eventide island would go

    • @TatsuZZmage
      @TatsuZZmage 4 ปีที่แล้ว +3

      YES PLEASE

    • @ZGlove.
      @ZGlove. 3 ปีที่แล้ว +1

      @@laytonjr6601 Actually, I think archery tower enemies get one-shot in the head, regardless of damage.

    • @laytonjr6601
      @laytonjr6601 3 ปีที่แล้ว +1

      @@ZGlove. I heard that on archer tower they take 8 times the damage on headshots instead of the usual 2 times. Now I have to test it with a bow with less than 9 attack

  • @vishuprathikanti9352
    @vishuprathikanti9352 4 ปีที่แล้ว +15

    This was really intersting, thanks for clearing it up! I always wondered why in master mode I wasn't seeing any gold enemies for a while, but it makes sense now. It's because I was mainly scavenging for weapons in hyrule castle anytime I needed to resupply rather than actually beating monsters for their weapons. So my Exp earned was a lot less compared to my normal mode runs.

    • @devonbennett6559
      @devonbennett6559 2 ปีที่แล้ว

      Master mode more like [[Cringe blocked]]

  • @DuplexLink
    @DuplexLink 4 ปีที่แล้ว +69

    damn that drillshaft action 😳

    • @Croton
      @Croton  4 ปีที่แล้ว +24

      Every videos gotta have the drillshaft 😎

    • @allanaemilia
      @allanaemilia 4 ปีที่แล้ว +2

      @@Croton I could sense Viv's appreciation here

    • @ItsJJOLO
      @ItsJJOLO 4 ปีที่แล้ว +2

      5:56

  • @MaxWelton
    @MaxWelton 4 ปีที่แล้ว +27

    4:44 Actually, according to the map in the official guide, certain Lynels start out at blue and white tiers from the start.

    • @hessexm8065
      @hessexm8065 ปีที่แล้ว

      yeah i noticed that, the area near the north lomei? lomey? whatever, labyrinth are two lynels with a sword and spear, and i thibk there's one with a crusher as well, the sword one is south to the shrine near the labyrinth, the spear one is on the path, and it's been a while but i think there may be one with a crusher opposite to the path to labyrinth

  • @littlehibiscus8118
    @littlehibiscus8118 3 ปีที่แล้ว +10

    Unexpectedly hearing Skyward Sword music made me really happy

    • @Croton
      @Croton  3 ปีที่แล้ว +3

      It's soundtrack is incredible 😄

  • @ShaunRF
    @ShaunRF 4 ปีที่แล้ว +46

    Thanks for making this. There are still so many misconceptions about this topic, even 3 years after release. I'm constantly linking people to reddit posts when they say it is tied to something like divine beasts.

    • @Croton
      @Croton  4 ปีที่แล้ว +8

      Well I'm glad this could help clarify it then!! No problem ☺️👍

    • @Ulekius
      @Ulekius 4 ปีที่แล้ว

      @@ericolens3 Right, when is the hero waking up then. 'cause he sure is taking his time. Now I know how impa felt

  • @jet8424
    @jet8424 4 ปีที่แล้ว +86

    "Most players thought that it was actually tied to main story progression."
    Me who didn't notice the system and just thought white variants are added after beating Ganon:😑

  • @sonicx711
    @sonicx711 4 ปีที่แล้ว +29

    You know, the more informative videos you make, the more I learn and appreciate this game, only making each playthrough even more unique

    • @Croton
      @Croton  4 ปีที่แล้ว +5

      Well I'm glad my videos can teach you a few things then!! Thank you so much 😄

  • @tiare397
    @tiare397 3 ปีที่แล้ว +14

    My god you’re so good! Watching you casually take on a lynel with only 3 hearts... taking on two guardians at the same time...DAMN

  • @miguelestacio2983
    @miguelestacio2983 4 ปีที่แล้ว +71

    Pokemon: “My EXP system allows the player to gain new moves and possibly evolve their character further.”
    Fallout: “My EXP system rewards the player with unique perks and abilities they can’t find anywhere else.”
    BOTW: “My EXP system, although hidden, rewards the player by increasing the stats of weapons found all over the in-game world the more the player engages in battles!”
    Origami King: “You guys are getting EXP systems?”

    • @Mynipplesmychoice
      @Mynipplesmychoice 3 ปีที่แล้ว +2

      Me: I’m getting sick of people writing these dialogue boxes
      You: I can’t help it cuz I’m retarded.

    • @AzureGreatheart
      @AzureGreatheart 3 ปีที่แล้ว +1

      @@Mynipplesmychoice Me: Hey, it’s better than the ones that have a blank dialogue that says “nobody”.

    • @meeperdudeify
      @meeperdudeify 3 ปีที่แล้ว

      It’s worth noting that fallout (at least fallout 4, I’m not familiar with the other games) does the same thing to an extent. Though each area has a level minimum and maximum for spawning enemies. The level you are still determines, to a degree, what level enemies you face and what equipment they carry

    • @AzureGreatheart
      @AzureGreatheart 3 ปีที่แล้ว

      @@meeperdudeify Yeah, Bethesda likes doing that. Their first attempt caused enemies whose health scaling outpaced the player’s damage output, but other than that, they’ve done a decent enough job. I think Nintendo have admitted taking some inspiration from The Elder Scrolls when developing Breath of the Wild, and this system is probably one of the most obvious similarities between the two.

    • @Buglin_Burger7878
      @Buglin_Burger7878 3 ปีที่แล้ว +2

      Actually BotW's rewards are more punishments. By fighting enemies you get stronger enemies to appear... worsening the value of EVERY SINGLE WEAPON in the world.
      This is more akin to Final Fantasy 8, where players just card enemies to never get Exp. The game is easier and it makes more sense given how carding gets you spells/items.

  • @CGaboL
    @CGaboL 4 ปีที่แล้ว +11

    I had thought that ranking up was determined through a combination of how many Divine Beasts you had freed and how many shrines you had beaten. Now I know the first I was right on a technicallity and shrines only Tests of Strength and the other ones with Guadian Scouts.
    Really interesting video on the XP of BotW.

    • @Croton
      @Croton  4 ปีที่แล้ว +3

      Glad I could help clarify the system for you then!! The guardian scouts grant some decent XP, which can definitely help a bit with ranking up!!

  • @applejuice5980
    @applejuice5980 4 ปีที่แล้ว +160

    Can we talk about how he railed these 3 moblins at 10:40 and still got the flurry rush?

    • @tysoncook5152
      @tysoncook5152 4 ปีที่แล้ว +6

      he got the skills

    • @BologneyT
      @BologneyT 4 ปีที่แล้ว +5

      MLG BotW

    • @EvanKunkel
      @EvanKunkel 4 ปีที่แล้ว +6

      He railed then real hard

    • @Cringeboy69420
      @Cringeboy69420 4 ปีที่แล้ว +11

      Or when he collateraled them at 6:01

    • @cameronspence4977
      @cameronspence4977 3 ปีที่แล้ว +3

      @@Cringeboy69420 that was actually really badass

  • @GGjeri
    @GGjeri 4 ปีที่แล้ว +9

    Very informative video! I never would have guessed that there was a hidden XP system. But let me just say that you are one wild player. Your parrying is insane!

  • @dietsoba
    @dietsoba ปีที่แล้ว +4

    I usually go around to the towers, filling in the map, and opening shrines without completing them, and this would definitely explain how I wound up with silver lynels without doing much. The kill each enemy 10x is super legit but also terrifying when you have 3 hearts and 1 extra stamina the entire time

  • @DuckDQuack
    @DuckDQuack 4 ปีที่แล้ว +32

    I always wondered how the ranking system worked, the hidden stats videos are really interesting. I am always amazed how many more hidden stats there are. And funny number rupees at 8:25

    • @Croton
      @Croton  4 ปีที่แล้ว +4

      Of course you would point that out 😂 I'm glad you enjoy these videos though, as I still have more planned!! Thank you 😊

  • @mljh11
    @mljh11 4 ปีที่แล้ว +48

    Hi Croton, I've always wondered about a particular game mechanic in BotW, and given your expertise I think you're the best person to ask about it.
    The mechanic is *bow draw speed,* ie how fast it takes to nock and fire an arrow. I can guess from experience that some bows are naturally faster than others (eg Great Eagle vs Ancient), but what I found out recently was that the yellow quick draw bonus that you can get in the late game isn't actually a standard figure; the bonus can actually range from 1.1 to 1.3.
    Do you know which are the fastest bows (with and without the bonus), and is it worth it to get a quick draw bonus over attack up if I wanted a higher DPS? Which bows would be the best ones to get for dealing with quick enemies and some of the trickier korok shooting puzzles?

    • @wesnohathas1993
      @wesnohathas1993 4 ปีที่แล้ว +3

      I think I recall the Royal Guard Bow having a surprisingly fast draw speed (without quick shot bonus), and being the only one I thought was noticeably faster than most.

    • @eonxs
      @eonxs 4 ปีที่แล้ว +1

      WesNohathas the great eagle bow also feels faster than some of the others

    • @seymoronion8371
      @seymoronion8371 4 ปีที่แล้ว +1

      You can use Stasis on the brown jars, then take your time aiming with a Golden (or any other long-range) Bow.
      Bomb Arrows (with multi-shot bows) can work wonders on some of the fast-moving white balloon groups.

  • @hundragant
    @hundragant 4 ปีที่แล้ว +6

    I definitely was noticing enemies were scaling in the game as I noticed I was often running into Silver enemies more frequently. I assumed it must have been based on how many upgrades you got through spirit orbs.
    This was interesting info to know!

    • @felixfeliciano7011
      @felixfeliciano7011 4 ปีที่แล้ว

      I always thought it was tied to spirit orbs as well.
      Interesting to learn otherwise.

  • @adriananimates7448
    @adriananimates7448 3 ปีที่แล้ว +61

    Traveler: “Somebody, please!”
    **see’s it’s a Silver Bokoblin**
    In I, Robot’s voice: ... *no.*

    • @ZGlove.
      @ZGlove. 3 ปีที่แล้ว +7

      "Somebody, please leave? I'm on it!"

  • @ivyper_7334
    @ivyper_7334 4 ปีที่แล้ว +7

    I was just wondering this because I started a master mode game a few days ago and went into the coliseum and it was only a silver lynel, finished it today but before going to ganon I went back to the coliseum to grab some weapons and the lynel was gold then

  • @friedegg2402
    @friedegg2402 4 ปีที่แล้ว +17

    Dude, that system just blow my mind, i always though the enemies rank up because of each divine beast you complete, thanks for the effort, very good video

    • @Croton
      @Croton  4 ปีที่แล้ว +2

      It's a common misconception, but I'm glad I was able to clear it up for you!! Thank you 😄

    • @Dylan_Goodboy
      @Dylan_Goodboy 4 ปีที่แล้ว +3

      I always thought it was linked to shrines

  • @drplank553
    @drplank553 4 ปีที่แล้ว +37

    This is probably the only video game in which the exp system exists to level the monsters up.

    • @swiggityswo9558
      @swiggityswo9558 3 ปีที่แล้ว

      Shadow of mordor??

    • @elsam_
      @elsam_ 3 ปีที่แล้ว +1

      Skyrim literally doing this 10 years ago lol

  • @DuffyDood15
    @DuffyDood15 4 ปีที่แล้ว +12

    10:50 This is mostly true, however I remember finding a red moblin on my MM file (I believe in the Gerudo Highlands near the sword) so I assume there’s one of each enemy at the base red level

    • @Jamplays592
      @Jamplays592 4 ปีที่แล้ว +13

      there is technically 1 base bokoblin, 1 base octorok, 1 base moblin, and one base lizalfos. This is to keep the hyrule compendium completable.

    • @DuffyDood15
      @DuffyDood15 4 ปีที่แล้ว

      Real Walkthroughs I thought it would be for the compendium too, but then there should also be at least one of every weapon, however the regular and mighty lynel crushers and spears are, to my knowledge, unobtainable past a certain xp level

    • @Jamplays592
      @Jamplays592 4 ปีที่แล้ว

      Yes. You have to do those early into the game. Otherwise you must restart.

    • @They_are_Arthur
      @They_are_Arthur 4 ปีที่แล้ว +4

      @@Jamplays592 In case if you didn't know, going to the Hateno Ancient Tech Lab allows you to buy any random compendium picture you haven't obtained yet.

  • @OtakuUnitedStudio
    @OtakuUnitedStudio 2 ปีที่แล้ว +4

    There are two other Lynels that don't rank up besides the one on Mount Ploymus - the Blue and White Maned Lynels in the Gatehouses of Hyrule Castle never change either. In Master Mode, they're White and Silver instead, but still don't scale. There is also one more in the Trial of the Sword which is always Silver in Normal Mode and Golden in Master Mode.

  • @thlis6582
    @thlis6582 4 ปีที่แล้ว +4

    I've saw this guide a while ago and I can say it work wonders. I even start to farm savage Lynel Bow x5 before the first divine beast (I always go Vah Ruta First) with this progression method.
    To ease the farming task it's better to max your stash first. I usually open the eastern part of the map and start to farm for korok seeds.
    If you open the western regions (Great Plateau, Dueling Peaks, Hateno, Faron, Lake Hylia, Lanayru, Akkala and Hyrule Forest) You will have seeds enough to maximize your stash.

  • @MrSlime-et8cv
    @MrSlime-et8cv 4 ปีที่แล้ว +92

    I haven’t been this early since the world wasn’t on total lockdown

  • @mauricio3350
    @mauricio3350 4 ปีที่แล้ว +6

    Man we played the game for 3.5 years and still learn, awsome

  • @williamshakespeare1573
    @williamshakespeare1573 4 ปีที่แล้ว +7

    I love how I keep learning things about this game three years after its release (mostly thanks to your channel, it really is a goldmine)

    • @Croton
      @Croton  4 ปีที่แล้ว

      Happy to help as always!! :D

  • @SirMudkipGD
    @SirMudkipGD 3 ปีที่แล้ว +3

    Okay, But Why Is No One Talking About How Helpful This Video Is?

    • @SirMudkipGD
      @SirMudkipGD 3 ปีที่แล้ว +2

      Btw, I'm Glad This Video Came Up On My Recommended.

    • @Croton
      @Croton  3 ปีที่แล้ว +1

      Aw I appreciate it!! Thank you 😄

    • @SirMudkipGD
      @SirMudkipGD 3 ปีที่แล้ว

      You're Welcome. =D

  • @spindash64
    @spindash64 2 ปีที่แล้ว +5

    I figured it would have been tied to Shrines, but I like this system. This way, players who want to avoid fights are still rewarded for doing so, because the enemies stay easy to evade, while players who want to go out of their way to fight also get rewarded with better gear to handle these tougher enemies

  • @SkyLupine
    @SkyLupine 4 ปีที่แล้ว +6

    Thank you so much for this video! I was curious about the hidden XP system since I heard you mention it a couple streams back. Keep up the great work!

    • @Croton
      @Croton  4 ปีที่แล้ว +1

      This video was long overdue with how much I talk about the ranking system on streams 😅 but I'm glad I was finally able to share it, and I'm happy you enjoyed it!! ☺️

  • @RealKipper1324
    @RealKipper1324 4 ปีที่แล้ว +24

    My brother's going to be so confused when I tell him that you can level up in his favorite zelda game.

    • @burningadri6775
      @burningadri6775 4 ปีที่แล้ว

      Just like in everyone's favorite Zelda game, Zelda II! :D

  • @BramSekreve
    @BramSekreve 4 ปีที่แล้ว +88

    Ok seeing that dark beast ganon gives 800, is it safe to assume it remembers you've beaten the game with that star at your save file? Do all the blights that you kill at that fight also count towards it or is it only blights in the divine beast?

    • @colton.421
      @colton.421 4 ปีที่แล้ว +19

      It does remember that you’ve beaten the game since it also tells you your completion percentage on the Sheikah Slate. I would assume that the Blights in Hyrule Castle also count, but I’m not sure. That’s a pretty interesting question actually.

    • @michaelschnebeli3856
      @michaelschnebeli3856 4 ปีที่แล้ว +3

      So we can figure this out if you do a speed run of the game. the 4 blights and the beast ganon should place you right at the 2000 exp threshold after you clear the game. Even if you defeated a handful of moblins for some weapons in the castle, we would know since the next tier is at 2834. So weak modified late game weapons would indicate so

    • @marthlikinte5607
      @marthlikinte5607 4 ปีที่แล้ว +4

      @@michaelschnebeli3856 Also wouldn't that make it possible to get 20000 exp just by killing ganon and the blights 10 times? (assuming you haven't done any of the divine beasts)

    • @whitepanther8472
      @whitepanther8472 3 ปีที่แล้ว

      @@marthlikinte5607 I think u can only kill the bosses once and get the xp also u can’t do the divine beast bosses more than once

    • @marthlikinte5607
      @marthlikinte5607 3 ปีที่แล้ว +1

      @@whitepanther8472 you can as long as you face them in hyrule castle not in the divine beasts

  • @disturbedrebirth
    @disturbedrebirth 3 ปีที่แล้ว +5

    I thought only blights affected this. In my first playthrough i opened the whole map without killing any blights and didn't notice any "leveling up", but on my second one I killed them on the way and "leveled up" much quicker.

  • @lemeres2478
    @lemeres2478 4 ปีที่แล้ว +6

    6:25 And I am going to guess that the lyonel doesn't have scaling, since it is a story tied enemy. I am pretty sure you can get through the story quests without facing any other lyonels, and you might do the water temple last (if you are a heathen that doesn't appreciate perfect waifus and husbandos). In that case, you could have hit 3 boss level enemies (that seem to give 300 pts each) before getting there. That already puts you 1/3 of the way to making your first lyonel you have to deal with into an upgraded one.

  • @jadenjones6748
    @jadenjones6748 3 ปีที่แล้ว +11

    me who fought Moldugas and Dark Beast Gannon and wondered why all my enemies are turning silver

  • @chaosphoenix2838
    @chaosphoenix2838 4 ปีที่แล้ว +9

    Oh okay i thougt this was time based and that silver enemys only appear after you defeated thunderblight ganon. But this means if i just take time i would theoretically be able to defeat silver bokos before any blight ganon

  • @cjac2844
    @cjac2844 4 ปีที่แล้ว +4

    This is a great video. I've always wondered how the enemies know to level up. Keep up the good work :)

    • @Croton
      @Croton  4 ปีที่แล้ว +1

      I'm glad you found it helpful, thank you so much!! 😊

  • @tasteslikestupid4003
    @tasteslikestupid4003 3 ปีที่แล้ว +1

    Super great video, loved it to pieces! Interesting content presented so well! Broke my heart when you talked about how certain lynel drops go "extinct." I'll never finish my compendium!!

  • @InsomniacMatt
    @InsomniacMatt 3 ปีที่แล้ว +4

    With this information, I now know how far I am with my master mode EXP progression. I'm somewhere between 6666.67 and 70000 because I have gold modifiers on the royal guard's shield, but not on the royal guard's spear. And I've only defeated 3 of the 4 blights

  • @cl0verrtf2
    @cl0verrtf2 4 ปีที่แล้ว +4

    This is a genuinely very informative and enjoyable video, subscribed and liked! Thanks for the great content, this is what I watch youtube for :)

    • @Croton
      @Croton  4 ปีที่แล้ว +2

      Well I'm glad you found good use out of it!! Thank you so much!! 😄

  • @shalpilotvods9823
    @shalpilotvods9823 4 ปีที่แล้ว +96

    didn't realize how early i was :,v gave it an early like because I know it'll be good!

    • @Croton
      @Croton  4 ปีที่แล้ว +15

      Thank you!! Hope you enjoy it!! 😄

  • @spillthatmilk5177
    @spillthatmilk5177 4 ปีที่แล้ว +11

    So are you telling me the longer I stall out storming the castle the harder the castle will get? It won't stop me but-

  • @ShadowProject01
    @ShadowProject01 ปีที่แล้ว

    This is so informative! I recently started playing BotW(about a week now with 2 Divine Beasts down) I noticed the enemies and weapon’s changing and figured it had to do with beating the Blight Gannons. Thanks for the info

  • @fortunised
    @fortunised 3 ปีที่แล้ว +1

    I've always though that critical hit was so rare because it's the best bonus. But THIS explains why I only found one of them on my main account. In all time.

  • @MLennholm
    @MLennholm 4 ปีที่แล้ว +10

    And just like with all the other stats systems you've unveiled, I can only imagine how much time the developers must've spent play-testing and tweaking to come up with all these specific numbers

  • @lYcronix
    @lYcronix 4 ปีที่แล้ว +20

    The Lynel in hyrule castle is not leveling too

    • @master_asher2685
      @master_asher2685 4 ปีที่แล้ว +7

      That’s so that people can complete the compendium

    • @AlexTheDoggoMaster
      @AlexTheDoggoMaster 4 ปีที่แล้ว +5

      @@master_asher2685 You can also buy pics in the hateno lab

    • @colton.421
      @colton.421 4 ปีที่แล้ว +5

      Alex I’ve always considered doing that kinda lame. But yeah, you are correct.

  • @chimaoduoza3793
    @chimaoduoza3793 3 ปีที่แล้ว +3

    Very nice detailed video! Keep up the great work!

    • @Croton
      @Croton  3 ปีที่แล้ว

      Thank you! 😄

  • @ash_tray
    @ash_tray 3 ปีที่แล้ว +1

    4yrs later and I’m just now learning this… this game amazes me

  • @UltimateMustacheX
    @UltimateMustacheX 3 ปีที่แล้ว +1

    The biggest thing I took from this video: You can deflect guardian beams back at them for big damage.
    I've been avoiding them when I can, until I get better at fighting or gain better weapons. I've made it to the Korok forest (going counter-clockwise around the map from Hateno), so I'm maybe 1/4 to 1/3 of the way through. I've never been good with shielding in general, but now I have a big motivation to get good at it.

  • @stickos9398
    @stickos9398 4 ปีที่แล้ว +4

    That skyward sword music really takes me back

    • @Linkenberger
      @Linkenberger 4 ปีที่แล้ว +1

      Holy crap thank you, I haven't played SS in like almost a decade and that music was driving me bonkers with how familiar it was but I couldn't place it until I found your comment.

  • @izukumidoriya3188
    @izukumidoriya3188 4 ปีที่แล้ว +10

    I was literally thinking about this the other day when one of the silver lyne who I beat to steal his bows became gold. I wasn’t sure why. Thanks

  • @1thumbs-upmountain138
    @1thumbs-upmountain138 3 ปีที่แล้ว +7

    Question: how do you get a modified lizal tri boomerang?

  • @anonymouse9510
    @anonymouse9510 4 ปีที่แล้ว +1

    The one lynel stays red because there is a zora side quest that needs a picture of a red lynel to complete

  • @Exander286
    @Exander286 3 ปีที่แล้ว +1

    I play on Master Mode and I have just seen one red bokoblin on a horse near the Great Plateu and one red moblin chillin' on one of Hebra's hot springs, and I have never seen a low tier lynel crusher.

    • @Joe_334
      @Joe_334 3 ปีที่แล้ว

      I like how a lot of them just show up in the way, as if you are just shifting to the battle screen in a dragon warrior(quest) game. I notice this a lot when closing in on a star fragment. Too bad they don't wait for you to make a decision on a command.

  • @cinnerthecinnamonroll5578
    @cinnerthecinnamonroll5578 4 ปีที่แล้ว +25

    So, the color of the monsters and all the other changes basically shows , how much of a killer the player was during the run?
    Neat.
    Undertale would approve.