6:47 rotshield did a shield bash attack through the door, those attacks do a similar, but much smaller knockback launch to monstrosities (you can see the attack animation through the gate, and your health lowering)
I’m still confused who the people who run this channel are, I found the channel through the nonsense series and half of the videos on this channel have the other dude speaking and it just confuses me
You know what's a funny thing about Winds of Magic? It straight up deletes Olysea. A new player who buys the whole package with all DLCs included screws himself over and misses out on some post mission debriefing from her, you know one of the few sources of lore and plot in the game. Like in one of her voice lines post mission she mentions that clan Fester's broodmother suffers from some sort of plague which made it easier for clan Pestilence to absorb them into their own clan.
You actually can play offline with addons if you move the VPKs from the workshop folder and rawdog them onto the addons folder L4D2 seemingly refuses to run the workshop VPKs without first verifying them which then becomes impossible without an internet connection
@@GreenEyedDazzlerbecause everyone has a preference and telling by your comment its less opinion based and more emotion based. then again i cant really defend vermintide when the new player experience is terrible and makes you missout on an othrrwise amazing combat experience. they need to straight up remove the first 2 difficulties as forcing people to grind easy mode will kill it. but it is what it is.
4:08 - Small correction: Having mods in the official game has zero downsides *for the players*. For developers, it probably leads to less revenue from DLCs or other paid content. After all, why buy a cosmetic when you can just mod it in completely for free, at the click of a button? As much as I'd always support accessible modding, we can't forget that Valve can afford to lose out on potential revenue, whereas other studios or dev teams might have their entire existence and livelihood depend on the success of the next DLC. As annoying as it is, I can understand why so many games don't support modding - Either they can't because they have to make that extra money to keep going, or they can't because their shareholders demand they make that extra money to maximize profits.
there is voicelines and lohner chronicles about the citadel too the first 3 pilgrimages are trying to find the citadel citadel found, the 5 keep going there (they all talk to their "gods") turns out the whole thing was orchestrated by the voice from Drachenfels, which turns out to be fucking Belakor (the first daemon prince, important character in warhammer fantasy) now they keep doing the pilgrimages to destroy the temples Belakor made due to the 5 killing everything everyone is pissed at saltzpyre for being tricked into helping basically satan jr and the chaos wastes is basically greenland if it was the gate to hell, there are many citadels, the citadel of eternity was made for VT2 because VT2 is canon in warhammer fantasy, and the 5 are nobodies so they cant actually go to somewhere that might retconn a book (which is why its surprising Belakor got involved) also the new maps do mention it, especially the return to Karak Azkaraz maps where the 5 talk about saltzpyre being tricked also also, sienna doesnt care because sofia was killed multiple times and just comes back, like most necromancers also also also, bardin isnt actually looking for the keep, he got people killed because he was ambushed by a gutter runner and exiled himself, its a lie he tells himself
Hey long time vt2 players here, want to mentioned couple things about mods/modded scene in vt2: 1) As video mentioned, it's bit scary when authors stop updating mods, but currently for modded realm we do have mod to skip both level and gear grind, and consider Fatshark update cycle, they will last for a long while(hopefully). 2) The mod framework was heavily supported by FS and collaborated between modders and them, plus most of the early mods/almost all sanctioned mods. But they basically completely stopped doing that over the years. 3) A big problem that stop FS from merging Official and Modded realm and approve mods is Game Workshop(dudes who owns Warhammer IP). Not saying FS is providing excellent support, but GW does prevent a lot stuff from happening and gives a lot friction. One example being one of the sanctioned mod can remove hanged corpse, but was forced to leave the corpse hitbox behind only remove the texture to be put in official realm, even though there is literal in-game settings that can remove in game object(scatter density). 4) It is a bit shame that quickplay is almost impossible to do in modded realm. But beside the low popularity, a lot of mods in VT2 can conflict each other severally and causing crash, even established mods can cause crash here and there(like the BTMP you showed in the video), plus you need to endure all the shenanigans you saw in official realm. Ultimately you can just blame FS not providing enough support/didn't build the game with heavy modding scene in mind, but I doubt they had the capability to do so as a studio when VT2 was developed.
You're not seriously telling him the mod framework was ever 'heavily supported' by Fatshark. Come on that's just a blatant lie, they left it out to die, left it for dead if you will
Aren't you the one that wrote all those comprehensive guides for Cata, optimal weapon combos, etc.? Thanks a lot for your work compiling the community's insights!
The player base section made me realized how lucky am I that in my 500 hours gameplay, chances that I'll encounter toxic players is as likely as chances that I'll get 2 Red Item from a single Emperor Value, or maybe it's because I played in different region (minority of player base = less toxic player compare to majority of player base, and higher chances to encounter regulars), regulars I met every week tend to act kind and nice as well because they love to see new face become new regular, myself included. Recently I brough in 3 friends to play VT2 with, they're liking it so far and is experiencing Champion difficulty spike, mostly positive feedback, one of them also commented on how simple and easy crafting system is (oh boy, can't wait until they reach the point where they want to reroll properties and can only salvage 9 items / 10 dust at a time with a chance to crash each time lmao). Good vid, pointing out every core problem of the game. Some I may disagree or have different opinions but overall you hit the nail with this one! Challenge Accepted for free pin: At 6:44 basically you tried to hit enemies through the wall (gate) with halberd, but then Rotshield learned about the exploiting and used the same trick against you, knocking you back through the gate with its shield bash. [ Minor complaining about complaint as a Bonus so you don't miss out on those type of comments :D ] The part where you complaining about getting yeet of the map by boss unexpectedly, I understand that, some (or many) objective area or forced arena doesn't always come with safe spot to secure your safety from boss' knockback kill, but the next footage you put right after is BH intentionally walk into death zone like asking Bile Troll to yeet him off (could've went to the right I guess, there's only few Bestigor blocking path behind), just doesn't feel right/fair for comparison/presentation. That's all.
Damn the player base section is sad. I have about 500 hrs in the game and I barely have toxic teammates. The most I've had is the insta die then leave teammates. I typically get very friendly teammates. Had guy teach me how to play the game when I first joined and now we are friends. I guess I was just lucky
Watching this video still makes me question Pc gamers top 100 games. Somehow with the delusional thoughts of game reviewers they said that this was 54 whilst left4dead2 was around 92nd. With this video in mind it makes me question if people don't actually play the games for the fun anymore and just play it because it's the "new hot thing".
Casual demographics (in general) have always eagerly chased after trends and "the new hot thing". Decades ago, those people were often called "posers", "wannabes" or similar, in an attempt to exclude their influences or gatekeep spaces - since they didn't actually care for the hobby, only for the benefits that being part of that hobby entailed, which means they also weren't interested in putting in the effort to actually properly engage with the hobby - but nowadays they make up a distinct majority of almost every popular franchise or community, and as such they dictate the market. That does unfortunately diminish games into a trivial commodity that exists solely for consumption - Why stick to something familiar and established, getting deeply involved with it, when you could just jump to a new game over and over, constantly getting new waves of the dopamine that comes with experiencing new things? This behavior isn't exclusive to games either, it affects other aspects of life as well, such as careers, skills, and even relationships - For example, look at the influx of casual approaches to dating and relationships that have been normalized over the past decade. People often jump ship and seek a replacement, because not only is it easier than sticking through a challenging moment and putting in the effort to maintain what is familiar, but it also feels better in the short term to get a new, seemingly more interesting alternative. Game development is just one of the many reflections of that widespread "casual mindset" ("Casual" meaning "not attached" or "Not caring about something beyond the benefit/dopamine it provides", rather than the typical gamer definition. I can't think of a better term.) More than anything, it illustrates an underlying issue with people as a whole.
For Black Ops 3 almost one decade later the game still gets respectable numbers on steam because of modded zombies. To the dismay of Activision, probably one of the main reasons why they haven’t made mod tools available for the past decade and charges full price for both the base game and its dlc separately.
btw im pretty sure you can use addons offline in left 4 dead if you install them in a different place - its been forever since ive last played though so i forgor exactly where
"...for a largely useless upgrade" one of those featured comments had said So being able to survive through 3 different damage thresholds off of _one_ maxed item is useless?
When it comes to the quickplay system (gotta get that bonus!) there's a mod to guarantee hosting it yourself, and there's multiple things you can do to either privatize the game (after loading in, unfortunately) or just completely lock out the other 3 players slots as bots. And saying the bots tend to be better than people, I think that comes from being able to equip them yourself-a random with a niche build just randomly expecting someone to recognize that and start covering their crippled half? Yeah, nah, that's on you, bud. Overall balancing is definitely out the damn window, agreed without hesitation on that.
I'm a bounty hunter main and I am still salty that my ult was nerfed into the ground. I agree with the criticisms in this video even though I'm still going to continue playing. I feel like it's more likely for them to release vermintide 3 than having them fix any of these issues with the game unfortunately.
It was genuinely a fix and I'm sure 80% reduction was never intended. That being said, GOD DANG does playing BH feel lacking now in comparison. I was always so giddy whenever a monster spawns and I had any potion ready. Now, decanter is the only way to get the same stunlocking ability. I just hope for purple pots. Meanwhile Outcast Engineer became disgustingly powerful with the infinite bombs etc.
@@TheR6R6R the problem with this "fix" is that you are not guaranteed to get a purple pot and the fact that teammates will sometimes just take it for themselves. There was even a mod that made it so host got the full 80% back when it was supposedly "bugged" though it could only be used in modded realm.
@@TheR6R6R Except they nerfed OE's infinite bombs *twice*, except they somehow fucked THAT up too and the bomb CD is actually still the same as what it was before (which was 80 seconds). Honestly, I still don't know if they've actually fixed that or not lmao.
Same goes for Darktide. May look similar but it isn't. And Darktide is even more unforgiving on the difficulty and the amount of mistakes a team can do. Even on normal, it's easy to die because people don't know what to do
Players never seem to get that staying close basically makes an ok team unkillable. Even in auric damnation you get players that are 1 mile apart and slowly chip then die.
@@TequalHC That's the problem in almost any game especially coop ones Overwatch, LOL, Darktide, EDF. Though, it is especially true on the first 3 l mentioned. Since team cohesion is paramount The amount of people that don't know when to fall back, to care about their allies and when to combine their gadgets with other players, is abysmal. You see people going in at times when the group is away or not ready and you see them die one by one. If someone dies the team should die as well not one by one. You live as a team, you die as a team It's all simple really, it is in the genre of the game. Cooperation
Game is still pretty fun. Don't mind the Okri challenges and red item loot grind, just an extra thing you can do. I even got some of the Belakor Okri challenges solo. The one that requires you to finish the temple without upgrades is easy on recruit. Eventually you just play the highest difficulty for fun.
Vermintide 2 isn’t really a bad game it’s a really good game despite its flaws, I don’t think Vermintide 2 is a rip off of left 4 dead 2 it just took inspiration from left 4 dead 2 while doing its own thing.
Your experience with the vermintide 2 players is close to what I tend to get in risk of rain 2 matches. I think there's just a lot of teenagers playing the recent online games, as the timing matches up. At least the time that they do ruin the matches is relatively low, in equal to their 5 minute play sessions.
11:59 I made an alt account during a free weekend and had my brother play on it to help me get Good Guy Nick lol. I never preserved any info about the account either, so it's now lost to history.
Am I the only one btw who noticed that Nascoz likes using the same background noises/music that Skibidi toilet uses in the last few months? Just found it interesting.
As someone who spent 2k hours into Vermintide 2 and basically done any type content there is (modded including) I have to agree that it's not a successor. Not to say it's worse, it's just a different game afterall. And I share a lot of your frustrations with the game. Also meta in PVE is very related to the player base argument. Not to say it was better balanced, but for example Shade pre second ult talent rework had a very unique assassin playstyle that required a lot of skill, precise movement and enemy movement reading for good backstabbing. In theory, this character was so strong it could solo any type of content in the game, but on practice majority of players struggled to utilize her even on baby difficulties like Cataclysm. How many of the players in the community could solo real difficult modded content with her? Literally less that 5 players. So what did devs do? They killed that playstyle and made her a very generic frontliner that has an option to go invisible from time to time. She has no unique playstyle compared to what she used to be, plus she's just boring and less skillful. What this has to do with the community? Basically a group of players that are responsible for most popular difficulty content mods very also responsible for rebalance mod and with time devs asked them to help with vanilla balancing. Which lead to just a sterile balance of the game where careers don't really have any identity and there were still OP careers, even more broken than Shade. Their whole design philosophy was basically "well Vermintide 2 is not like Vermintide 1, we dislike that, also there's shit like ults being panic buttons and poor balancing, we want to fix that". And what do we get in the end? Balance in the game as shit, if not even shitter than it ever was. A lot of highly skilled players didn't agree with them, but they were the majority in terms of that they had a community, their own series of tournaments where people could compete in PVE modded runs. Them and their friends were also the only winners every time before they retired, so it's basically tourney organizers and difficulty mod creators winning in their own tournament all over again, as crazy as this sounds from a videogame competitive standpoint: very little players in their community saw this as something questionable. Big speculation was that they literally made their run easier based on stat numbers. We compared our runs on the same exact difficulty, exact career setups and exact same time, every time they had was less specials and monsters overall. Like imagine if you complete a run of Into the Nest (so only Skaven can spawn) 1 minute faster than them, but you had to deal whopping 43k more damage than them and kill way more elite and specials. Funnily enough nobody cared, not even the organizers that didn't compete themselves. All they said "well that's how the game works". Nah, it doesn't. Nobody in our community had such different numbers in our runs. Not to mention when PVP beta released a lot of these tournament winners that literally had frames given to them by the developers used EXPLOITS to get huge advantage in PVP mode, so it's not like they only cheated on modded and in their own echochamber of a tournament. The community being shit in Vermintide 2 is such a rabbithole when you know small little details. People getting all commanding and toxic in quick matches is just the surface level. There's actually so much drama and BS in the community you would be surprised. I still stand by the point that Vermintide 2 is a very unique and enjoyable game on it's own, but after retiring I don't look back. Devs are not treating it properly, community is full of ignorant people and devs seem to like that. I feel like Vermintide 2 had even more potential to be fun than L4D2 for me, but community and devs just killed it.
You should try out Darktide it was real shitty at launch, had alot of issues with weapons like re-rolls kinda like how you were explaining them here in Vermintide but a new update came out ironing out some issues and now you can pick what modifiers are on everything its quite nice and cuts out like 99% grinding, I have been having a little bit of fun with it over the last few weeks not the best game I do admit shit kinda sucks but its worth a try if you like hoard shooters
A lot of core truths here, but I'd be lying if a few of your opinions didn't make me double take lol. In broad strokes, you're totally right about many of the main systems of the game being inconsequential at best and directly harmful to the experience at worst, such as the crafting being horrible. As true as it is, bringing up that mid-roll orange's are perfectly fine for higher levels of play still dances around the fact that the system is a terrible way to pace progression in the first place. It's crazy how good the actual gameplay is to make so many bald-faced issues still worth the time for many of its remaining players, but acting like those problems are non-existent does no favors, especially for new or interested players. That being said, it does feel like a couple of your smaller complaints may come from a place of already deciding how the game "should" be instead of learning it as it actually is. You're obviously good at the game, I don't mean this as a "skill issue," but I think a few of those complaints could be improved with reframing how you approach them. It reminds me of playing fighting games, when I'd get stuck in a loop of frustration while playing matches where I'd try to make a move do what I *think* it should do instead of just accepting how it's actually implemented. Getting mad because my imagined outcome wasn't what actually happened, that cloud of annoyance obfuscating my perception of other solutions to the problem that I could work on instead. Either way, good video! I've had to dance around explaining to some friends how VT2 is spiritually similar to L4D and funnily enough, vice versa for a couple who never played L4D. It's always been hard to not undersell VT2's problems while also saying what I love about the game, it's just such a mixed bag to get through especially in the early game. It'd be so much nicer if VT2 was more like L4D in all the ways of its accessibility and practices!
If you wanna play cata with books and tomes without curse resistance or reds then go ahead be my guest. It's not that it "should" be played like that, it is enforced by you losing because you didn't play the "should" be meta.
@@nascoz3884 It'd only be a bandage, but yea that's why I think it'd be nice if there was at least lobby-comments in the browser so that the host could at least set what they're going for. Also lame that when hot-joining a match, the player can't see which specific careers are already taken to better fill a role. Many annoying little things like that.
Thanks for the forecast! Just a quick off-topic question: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?
bro can you please make a new video about improving bots. your last video was soo much helpful. now its been so long and there is left 4 bots 2 .I would love it if you make a video on that topic
I haven't touched this game since it launched, I played through all campaigns and maxed out all characters then stopped playing. It looks like the game is still as buggy as it was on launch and they only made that rng loot upgrade system even more complicated! I'm glad I stopped playing it, it would have been very frustrating. It looks like the devs don't even play their own game or don't listen to community feedback. So even if they have released hundreds of updates since I last played I don't think they improved anything.
that sister of the thorn 25% health increased is talking about potions and medkits not temp health. besides that dont say that these classes are pay to win cause that simply isnt true. considering 2 of them have no access to ranged weapons, that alone is a difficulty curve for a majority of people. hell playing grail knight when I came back years ago and maxing him out first made me realize how slow people are at killing specials.
any successor to l4d absolutely must be SIMPLE and ACCESSIBLE. why is everyone trying to make it more complex and add layers and layers of systems? why are we always having to make builds and roll for stats instead of refining the moment to moment action?
yea, I don't think the BH nerf was entirely unreasonable in a white-room, but it sucks that they're so heavily power-crept by everything else in its current state. I still think the game's overall balance is meritable, in which its lowest ranked careers are still entirely playable since player skill and expression are still the main determining factor, but there's just no denying how some have stagnated with time. It's a tradeoff inherent with having asymmetrically-built characters- Somebody's gotta be the worst, but there's still some space to improve the fun factor here imo.
The fact that you can carry doesn't mean they're good. Any solid player with 1k+ hours in and experience in modded can get into the Cata, get any career and carry hard compared to quickplay randos. Doesn't mean every career he plays is good.
Darktide has gone through alot of retooling it is at the point now that it is almost unrecognizable frome launch. Which even the community thinks after almost 2 years it is finally out of early access. It in my opinion darktide is now better then vermintide 2 because it fixed so much of what v2 did wrong.
Untill fat shark able to make the game bug free it still just gonna be the same as bestha game , bug every where i have seen few time a local rat spawn in the intro and kill a player before they even able to control truly fat shark Also no mention about the bots being bad yet
I Mean even if it had the stuff that would've made this game much better it still wouldn't be a "Successor" it is just taking the formula of Left 4 Dead and putting a different spin on it Also I like this guy that speaks way more then the other dude he is much more entertaining no offense to the other guy this dude is just more fun to listen to
Think modding can be problematic in the sense that is messed with the standard gameplay. Like you got flight mods to fly through the entire level, or mods to stop the horde from spawning. Not sure how you would reconcile that sort of thing with the official servers.
*WOW* 2 videos in the row less then 24 hours! I did not expect another video from you today, We were blessed! 🙏(=w= ) And also I've not played Vermintide 2 yet before, Watching this sure give me a good knowledge all I need to know about this game. 📝(OwO )
2 videos in one day???!!!! Now that's nonsense!!!! Well, actually, it's pretty cool because I love your content, but it's the name of the series, so it's nonsense!!!
"I still consider Vermintide 2 to be closer to L4D2 than Darktide" immediately followed by "I never played Darktide" is amazing. Btw Darktide is very good. I consider the core gameplay to be better than Vermintide. The complaints by people were like 99% things outside of that, like cosmetic shop or the lack of crafting.. which has been added and since it's inception was better than Vermintide's grinding for reds.
5:48 skill issue. that's it 9:12 wrong again, for the most of the weapons is crit chance and atk speed + SS 11:14 it's on your side. Either way use old ui, no problems with that 13:12 not cuz of versus. versus have/will have it's own balance. They just don't want you to have fun in the game 13:58 slayer is just a worse version of zealot lol 14:12 wdym why? are you serious? you saying i should play wpos or else instead of Shade bc they are easier to play on? bruh. im regretting watching this video already (+ on your wod your IB playing with cog hammer, hhah, no wonder yall dead in that clip 28:16 necromancer HARD TO PLAY? that's why i hate ppl who making "something alike guides or how to play or comparison" when these people DO NOT KNOW EVERYTHING about the game, as they should, if they doing something like this.
1) Impossible to play might be an exaggeration for sure, but they're not great either. Shade and BH are also very interesting examples, because like 2-3 years ago they were highly impactful characters in the hands of very skillful players, so the skill issue argument was very prevalent. Now that they've lost their identity and they're easier to play, but still feel weaker says a lot 2) He's not wrong. Vanilla meta is basically 5/5 SS or 30/5 SS, later being mostly recommended to the newbies, as BCR is not needed on vanilla difficulties if you're good. It's basically been recommended this way to newbies since the first years of the game. Nothing changed. 3) Someone defending Vermintide even though it's known for crashing and lagging is beyond me. Crafting system in this game is the most dogshit experience I've had with crafting in any video game. And to think that now this system works better than EVER (yes, I shit you not, back in the day you could literally wait up to 10 seconds for a reroll/craft) should be telling a lot. The funniest thing of all is that old UI with mods was better than new UI, but when it got released a lot of mods for old UI were discontinued/outdated or straight up banned for Fatshark, so we got new shitty UI and old one become worse, way to go.
Vermintide can never replace l4d and the biggest reason is because it tries so hard (and fails miserably) to be l4d. The truth is a lot of the mechanics that make l4d compelling, makes vermintide a chore to play, if they just did their own thing and work towards their strengths, you'd have a much more enjoyable time putting 20-30 minutes per level into it. But since they cant diverge too far from a concept that isnt an original creation, we are stuck with a p2w grindfest where you'll lose everything anyway if your internet goes out. And by the way, I cannot believe this game has so many years and they STILL haven't fixed the most gamebreaking of bugs, I'm talking about the game crashing and 50 minute game ending bugs. I would honestly be happier with less content and more bug fixes.
6:47 rotshield did a shield bash attack through the door, those attacks do a similar, but much smaller knockback launch to monstrosities
(you can see the attack animation through the gate, and your health lowering)
you're telling me that you just explained that i got hit through a door? that's nonsense.
@@nascoz3884Dont tell me you're played this long and you didn't know you can hit through walls 😭
I’m still confused who the people who run this channel are, I found the channel through the nonsense series and half of the videos on this channel have the other dude speaking and it just confuses me
Just his two personalities taking turns
Good mic and bad mic
Schozo posting
This channel is run by 2 person so
@@lewanjosephnimick9359Bagyel and the demon under his bed just takin turns
You know what's a funny thing about Winds of Magic? It straight up deletes Olysea. A new player who buys the whole package with all DLCs included screws himself over and misses out on some post mission debriefing from her, you know one of the few sources of lore and plot in the game. Like in one of her voice lines post mission she mentions that clan Fester's broodmother suffers from some sort of plague which made it easier for clan Pestilence to absorb them into their own clan.
You actually can play offline with addons if you move the VPKs from the workshop folder and rawdog them onto the addons folder
L4D2 seemingly refuses to run the workshop VPKs without first verifying them which then becomes impossible without an internet connection
OK but left for dead is fun and the rat game sucks ass. How do you fix that?
@@GreenEyedDazzlerbecause everyone has a preference and telling by your comment its less opinion based and more emotion based.
then again i cant really defend vermintide when the new player experience is terrible and makes you missout on an othrrwise amazing combat experience. they need to straight up remove the first 2 difficulties as forcing people to grind easy mode will kill it. but it is what it is.
4:08 - Small correction: Having mods in the official game has zero downsides *for the players*.
For developers, it probably leads to less revenue from DLCs or other paid content. After all, why buy a cosmetic when you can just mod it in completely for free, at the click of a button?
As much as I'd always support accessible modding, we can't forget that Valve can afford to lose out on potential revenue, whereas other studios or dev teams might have their entire existence and livelihood depend on the success of the next DLC. As annoying as it is, I can understand why so many games don't support modding - Either they can't because they have to make that extra money to keep going, or they can't because their shareholders demand they make that extra money to maximize profits.
Exactly! I always buy the next DLC no matter the content just cuz I'd love them to continue developing the game.
2 videos in ONE DAY?!??!?!??!?
there is voicelines and lohner chronicles about the citadel too
the first 3 pilgrimages are trying to find the citadel
citadel found, the 5 keep going there (they all talk to their "gods")
turns out the whole thing was orchestrated by the voice from Drachenfels, which turns out to be fucking Belakor (the first daemon prince, important character in warhammer fantasy)
now they keep doing the pilgrimages to destroy the temples Belakor made due to the 5 killing everything
everyone is pissed at saltzpyre for being tricked into helping basically satan jr
and the chaos wastes is basically greenland if it was the gate to hell, there are many citadels, the citadel of eternity was made for VT2 because VT2 is canon in warhammer fantasy, and the 5 are nobodies so they cant actually go to somewhere that might retconn a book (which is why its surprising Belakor got involved)
also the new maps do mention it, especially the return to Karak Azkaraz maps where the 5 talk about saltzpyre being tricked
also also, sienna doesnt care because sofia was killed multiple times and just comes back, like most necromancers
also also also, bardin isnt actually looking for the keep, he got people killed because he was ambushed by a gutter runner and exiled himself, its a lie he tells himself
Hey long time vt2 players here, want to mentioned couple things about mods/modded scene in vt2:
1) As video mentioned, it's bit scary when authors stop updating mods, but currently for modded realm we do have mod to skip both level and gear grind, and consider Fatshark update cycle, they will last for a long while(hopefully).
2) The mod framework was heavily supported by FS and collaborated between modders and them, plus most of the early mods/almost all sanctioned mods. But they basically completely stopped doing that over the years.
3) A big problem that stop FS from merging Official and Modded realm and approve mods is Game Workshop(dudes who owns Warhammer IP). Not saying FS is providing excellent support, but GW does prevent a lot stuff from happening and gives a lot friction. One example being one of the sanctioned mod can remove hanged corpse, but was forced to leave the corpse hitbox behind only remove the texture to be put in official realm, even though there is literal in-game settings that can remove in game object(scatter density).
4) It is a bit shame that quickplay is almost impossible to do in modded realm. But beside the low popularity, a lot of mods in VT2 can conflict each other severally and causing crash, even established mods can cause crash here and there(like the BTMP you showed in the video), plus you need to endure all the shenanigans you saw in official realm. Ultimately you can just blame FS not providing enough support/didn't build the game with heavy modding scene in mind, but I doubt they had the capability to do so as a studio when VT2 was developed.
You're not seriously telling him the mod framework was ever 'heavily supported' by Fatshark. Come on that's just a blatant lie, they left it out to die, left it for dead if you will
@@ExValeFor how is "But they basically completely stopped doing that over the years" not saying that
Aren't you the one that wrote all those comprehensive guides for Cata, optimal weapon combos, etc.? Thanks a lot for your work compiling the community's insights!
The player base section made me realized how lucky am I that in my 500 hours gameplay, chances that I'll encounter toxic players is as likely as chances that I'll get 2 Red Item from a single Emperor Value, or maybe it's because I played in different region (minority of player base = less toxic player compare to majority of player base, and higher chances to encounter regulars), regulars I met every week tend to act kind and nice as well because they love to see new face become new regular, myself included.
Recently I brough in 3 friends to play VT2 with, they're liking it so far and is experiencing Champion difficulty spike, mostly positive feedback, one of them also commented on how simple and easy crafting system is (oh boy, can't wait until they reach the point where they want to reroll properties and can only salvage 9 items / 10 dust at a time with a chance to crash each time lmao).
Good vid, pointing out every core problem of the game. Some I may disagree or have different opinions but overall you hit the nail with this one!
Challenge Accepted for free pin: At 6:44 basically you tried to hit enemies through the wall (gate) with halberd, but then Rotshield learned about the exploiting and used the same trick against you, knocking you back through the gate with its shield bash.
[ Minor complaining about complaint as a Bonus so you don't miss out on those type of comments :D ]
The part where you complaining about getting yeet of the map by boss unexpectedly, I understand that, some (or many) objective area or forced arena doesn't always come with safe spot to secure your safety from boss' knockback kill, but the next footage you put right after is BH intentionally walk into death zone like asking Bile Troll to yeet him off (could've went to the right I guess, there's only few Bestigor blocking path behind), just doesn't feel right/fair for comparison/presentation. That's all.
Damn the player base section is sad. I have about 500 hrs in the game and I barely have toxic teammates. The most I've had is the insta die then leave teammates. I typically get very friendly teammates. Had guy teach me how to play the game when I first joined and now we are friends. I guess I was just lucky
Watching this video still makes me question Pc gamers top 100 games. Somehow with the delusional thoughts of game reviewers they said that this was 54 whilst left4dead2 was around 92nd. With this video in mind it makes me question if people don't actually play the games for the fun anymore and just play it because it's the "new hot thing".
you hit the nail on the head.
people stopped playing games for fun years ago.
Casual demographics (in general) have always eagerly chased after trends and "the new hot thing".
Decades ago, those people were often called "posers", "wannabes" or similar, in an attempt to exclude their influences or gatekeep spaces - since they didn't actually care for the hobby, only for the benefits that being part of that hobby entailed, which means they also weren't interested in putting in the effort to actually properly engage with the hobby - but nowadays they make up a distinct majority of almost every popular franchise or community, and as such they dictate the market.
That does unfortunately diminish games into a trivial commodity that exists solely for consumption - Why stick to something familiar and established, getting deeply involved with it, when you could just jump to a new game over and over, constantly getting new waves of the dopamine that comes with experiencing new things?
This behavior isn't exclusive to games either, it affects other aspects of life as well, such as careers, skills, and even relationships - For example, look at the influx of casual approaches to dating and relationships that have been normalized over the past decade.
People often jump ship and seek a replacement, because not only is it easier than sticking through a challenging moment and putting in the effort to maintain what is familiar, but it also feels better in the short term to get a new, seemingly more interesting alternative.
Game development is just one of the many reflections of that widespread "casual mindset" ("Casual" meaning "not attached" or "Not caring about something beyond the benefit/dopamine it provides", rather than the typical gamer definition. I can't think of a better term.)
More than anything, it illustrates an underlying issue with people as a whole.
Not everyone wants to eat l4d
For Black Ops 3 almost one decade later the game still gets respectable numbers on steam because of modded zombies. To the dismay of Activision, probably one of the main reasons why they haven’t made mod tools available for the past decade and charges full price for both the base game and its dlc separately.
btw im pretty sure you can use addons offline in left 4 dead if you install them in a different place - its been forever since ive last played though so i forgor exactly where
God forgive me for I have sinned..... I watched this video and now i dont have anything to watch tomorrow on my lunch break....
2 videos. In one day. Thats awsome.
"...for a largely useless upgrade" one of those featured comments had said
So being able to survive through 3 different damage thresholds off of _one_ maxed item is useless?
When it comes to the quickplay system (gotta get that bonus!) there's a mod to guarantee hosting it yourself, and there's multiple things you can do to either privatize the game (after loading in, unfortunately) or just completely lock out the other 3 players slots as bots.
And saying the bots tend to be better than people, I think that comes from being able to equip them yourself-a random with a niche build just randomly expecting someone to recognize that and start covering their crippled half? Yeah, nah, that's on you, bud.
Overall balancing is definitely out the damn window, agreed without hesitation on that.
From my experience, the game is actually easier with the right bots. But, it's not as fun as playing with randoms.
The beastmen spawn a lot in chaos wastes probably because they are an offshoot species of chaos.
I'm a bounty hunter main and I am still salty that my ult was nerfed into the ground. I agree with the criticisms in this video even though I'm still going to continue playing. I feel like it's more likely for them to release vermintide 3 than having them fix any of these issues with the game unfortunately.
It was genuinely a fix and I'm sure 80% reduction was never intended. That being said, GOD DANG does playing BH feel lacking now in comparison. I was always so giddy whenever a monster spawns and I had any potion ready. Now, decanter is the only way to get the same stunlocking ability. I just hope for purple pots. Meanwhile Outcast Engineer became disgustingly powerful with the infinite bombs etc.
@@TheR6R6R the problem with this "fix" is that you are not guaranteed to get a purple pot and the fact that teammates will sometimes just take it for themselves. There was even a mod that made it so host got the full 80% back when it was supposedly "bugged" though it could only be used in modded realm.
@@TheR6R6R Except they nerfed OE's infinite bombs *twice*, except they somehow fucked THAT up too and the bomb CD is actually still the same as what it was before (which was 80 seconds). Honestly, I still don't know if they've actually fixed that or not lmao.
L4D2 addons can work offline if i remember correctly. it sometimes doesn't work and sometimes does.
L4d fans hate everything outside l4d you could be playing a horde shooter and a l4d gremlin comes along and says why are are playing shit
Same goes for Darktide. May look similar but it isn't. And Darktide is even more unforgiving on the difficulty and the amount of mistakes a team can do. Even on normal, it's easy to die because people don't know what to do
Players never seem to get that staying close basically makes an ok team unkillable. Even in auric damnation you get players that are 1 mile apart and slowly chip then die.
@@TequalHC That's the problem in almost any game especially coop ones Overwatch, LOL, Darktide, EDF. Though, it is especially true on the first 3 l mentioned. Since team cohesion is paramount
The amount of people that don't know when to fall back, to care about their allies and when to combine their gadgets with other players, is abysmal.
You see people going in at times when the group is away or not ready and you see them die one by one.
If someone dies the team should die as well not one by one. You live as a team, you die as a team
It's all simple really, it is in the genre of the game. Cooperation
Game is still pretty fun. Don't mind the Okri challenges and red item loot grind, just an extra thing you can do. I even got some of the Belakor Okri challenges solo. The one that requires you to finish the temple without upgrades is easy on recruit. Eventually you just play the highest difficulty for fun.
Vermintide 2 isn’t really a bad game it’s a really good game despite its flaws, I don’t think Vermintide 2 is a rip off of left 4 dead 2 it just took inspiration from left 4 dead 2 while doing its own thing.
Your experience with the vermintide 2 players is close to what I tend to get in risk of rain 2 matches. I think there's just a lot of teenagers playing the recent online games, as the timing matches up. At least the time that they do ruin the matches is relatively low, in equal to their 5 minute play sessions.
Wow, 2 videos in less than 2 hours, we were bless again
I love them both i still call vermintide 2 left 4 rat 2
11:59 I made an alt account during a free weekend and had my brother play on it to help me get Good Guy Nick lol. I never preserved any info about the account either, so it's now lost to history.
Am I the only one btw who noticed that Nascoz likes using the same background noises/music that Skibidi toilet uses in the last few months? Just found it interesting.
As someone who spent 2k hours into Vermintide 2 and basically done any type content there is (modded including) I have to agree that it's not a successor. Not to say it's worse, it's just a different game afterall.
And I share a lot of your frustrations with the game.
Also meta in PVE is very related to the player base argument. Not to say it was better balanced, but for example Shade pre second ult talent rework had a very unique assassin playstyle that required a lot of skill, precise movement and enemy movement reading for good backstabbing. In theory, this character was so strong it could solo any type of content in the game, but on practice majority of players struggled to utilize her even on baby difficulties like Cataclysm. How many of the players in the community could solo real difficult modded content with her? Literally less that 5 players. So what did devs do? They killed that playstyle and made her a very generic frontliner that has an option to go invisible from time to time. She has no unique playstyle compared to what she used to be, plus she's just boring and less skillful.
What this has to do with the community?
Basically a group of players that are responsible for most popular difficulty content mods very also responsible for rebalance mod and with time devs asked them to help with vanilla balancing. Which lead to just a sterile balance of the game where careers don't really have any identity and there were still OP careers, even more broken than Shade. Their whole design philosophy was basically "well Vermintide 2 is not like Vermintide 1, we dislike that, also there's shit like ults being panic buttons and poor balancing, we want to fix that". And what do we get in the end? Balance in the game as shit, if not even shitter than it ever was. A lot of highly skilled players didn't agree with them, but they were the majority in terms of that they had a community, their own series of tournaments where people could compete in PVE modded runs.
Them and their friends were also the only winners every time before they retired, so it's basically tourney organizers and difficulty mod creators winning in their own tournament all over again, as crazy as this sounds from a videogame competitive standpoint: very little players in their community saw this as something questionable.
Big speculation was that they literally made their run easier based on stat numbers. We compared our runs on the same exact difficulty, exact career setups and exact same time, every time they had was less specials and monsters overall. Like imagine if you complete a run of Into the Nest (so only Skaven can spawn) 1 minute faster than them, but you had to deal whopping 43k more damage than them and kill way more elite and specials. Funnily enough nobody cared, not even the organizers that didn't compete themselves. All they said "well that's how the game works". Nah, it doesn't. Nobody in our community had such different numbers in our runs.
Not to mention when PVP beta released a lot of these tournament winners that literally had frames given to them by the developers used EXPLOITS to get huge advantage in PVP mode, so it's not like they only cheated on modded and in their own echochamber of a tournament.
The community being shit in Vermintide 2 is such a rabbithole when you know small little details. People getting all commanding and toxic in quick matches is just the surface level. There's actually so much drama and BS in the community you would be surprised. I still stand by the point that Vermintide 2 is a very unique and enjoyable game on it's own, but after retiring I don't look back. Devs are not treating it properly, community is full of ignorant people and devs seem to like that.
I feel like Vermintide 2 had even more potential to be fun than L4D2 for me, but community and devs just killed it.
Mods on L4D2 work offline if you go to your Game's files and move workshop mods to the addons folder
You should try out Darktide it was real shitty at launch, had alot of issues with weapons like re-rolls kinda like how you were explaining them here in Vermintide but a new update came out ironing out some issues and now you can pick what modifiers are on everything its quite nice and cuts out like 99% grinding, I have been having a little bit of fun with it over the last few weeks not the best game I do admit shit kinda sucks but its worth a try if you like hoard shooters
It doesnt suck?
A lot of core truths here, but I'd be lying if a few of your opinions didn't make me double take lol. In broad strokes, you're totally right about many of the main systems of the game being inconsequential at best and directly harmful to the experience at worst, such as the crafting being horrible. As true as it is, bringing up that mid-roll orange's are perfectly fine for higher levels of play still dances around the fact that the system is a terrible way to pace progression in the first place. It's crazy how good the actual gameplay is to make so many bald-faced issues still worth the time for many of its remaining players, but acting like those problems are non-existent does no favors, especially for new or interested players.
That being said, it does feel like a couple of your smaller complaints may come from a place of already deciding how the game "should" be instead of learning it as it actually is. You're obviously good at the game, I don't mean this as a "skill issue," but I think a few of those complaints could be improved with reframing how you approach them. It reminds me of playing fighting games, when I'd get stuck in a loop of frustration while playing matches where I'd try to make a move do what I *think* it should do instead of just accepting how it's actually implemented. Getting mad because my imagined outcome wasn't what actually happened, that cloud of annoyance obfuscating my perception of other solutions to the problem that I could work on instead.
Either way, good video! I've had to dance around explaining to some friends how VT2 is spiritually similar to L4D and funnily enough, vice versa for a couple who never played L4D. It's always been hard to not undersell VT2's problems while also saying what I love about the game, it's just such a mixed bag to get through especially in the early game. It'd be so much nicer if VT2 was more like L4D in all the ways of its accessibility and practices!
If you wanna play cata with books and tomes without curse resistance or reds then go ahead be my guest. It's not that it "should" be played like that, it is enforced by you losing because you didn't play the "should" be meta.
@@nascoz3884 It'd only be a bandage, but yea that's why I think it'd be nice if there was at least lobby-comments in the browser so that the host could at least set what they're going for. Also lame that when hot-joining a match, the player can't see which specific careers are already taken to better fill a role. Many annoying little things like that.
2 videos?!
i cannot tell if this channel has 2 people, or just one person with different mics
Without counting the bugged spawns and all of the other NONSENSE, would you say that this game’s ai in general is better or worse than l4d2’s ai?
17:30 i have GOT to try that out
2 videos? Alright alright alright!
When is that Ceda Fever vid coming soon?
Fuck the final Chapter. Having either a Tank or a Witch to spawn after the elevator opens is bull.
Thanks for the forecast! Just a quick off-topic question: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). How should I go about transferring them to Binance?
GULP Why did nobody told me Daddy Victor almost 1vs4 the whole gang, I always knew he was the strongest
bro can you please make a new video about improving bots. your last video was soo much helpful. now its been so long and there is left 4 bots 2 .I would love it if you make a video on that topic
2 VIDEOS IN 1 DAY :OOOO
ive never had a bad experience with the vt2 community, because i can never find players online (champion diff)
I haven't touched this game since it launched, I played through all campaigns and maxed out all characters then stopped playing.
It looks like the game is still as buggy as it was on launch and they only made that rng loot upgrade system even more complicated!
I'm glad I stopped playing it, it would have been very frustrating.
It looks like the devs don't even play their own game or don't listen to community feedback. So even if they have released hundreds of updates since I last played I don't think they improved anything.
that sister of the thorn 25% health increased is talking about potions and medkits not temp health. besides that dont say that these classes are pay to win cause that simply isnt true. considering 2 of them have no access to ranged weapons, that alone is a difficulty curve for a majority of people. hell playing grail knight when I came back years ago and maxing him out first made me realize how slow people are at killing specials.
25% of all healing says it on the wiki and if you played the game you'd know.
Bro was cooking all the time now we eating good 🔥🙏
Lythero jumpscare
any successor to l4d absolutely must be SIMPLE and ACCESSIBLE. why is everyone trying to make it more complex and add layers and layers of systems? why are we always having to make builds and roll for stats instead of refining the moment to moment action?
I can carry with unchained and bounty hunter so it sounds like a skill issue. and 14:28 Some of these harder to play characters have higher ceilings.
so did i on cata, but that doesn't change the fact that grail knight is better with the grims and totems.
yea, I don't think the BH nerf was entirely unreasonable in a white-room, but it sucks that they're so heavily power-crept by everything else in its current state. I still think the game's overall balance is meritable, in which its lowest ranked careers are still entirely playable since player skill and expression are still the main determining factor, but there's just no denying how some have stagnated with time. It's a tradeoff inherent with having asymmetrically-built characters- Somebody's gotta be the worst, but there's still some space to improve the fun factor here imo.
The fact that you can carry doesn't mean they're good.
Any solid player with 1k+ hours in and experience in modded can get into the Cata, get any career and carry hard compared to quickplay randos. Doesn't mean every career he plays is good.
Darktide has gone through alot of retooling it is at the point now that it is almost unrecognizable frome launch. Which even the community thinks after almost 2 years it is finally out of early access. It in my opinion darktide is now better then vermintide 2 because it fixed so much of what v2 did wrong.
at least crafting isn't as long as in warframe xd
nice vid btw
This is why I don’t want L4D3 to have a progression system is the slightest. Half this video is you complaining about having to play too much.
two videos in less then 24 hours??? its like christmas morning
I did not expect another video, looks like my work may need to be paused
2 videos in 1 day?, new upload schedule?
What the fuck even is Vermintide?
I don't know, that is just the name of the game
Untill fat shark able to make the game bug free it still just gonna be the same as bestha game , bug every where i have seen few time a local rat spawn in the intro and kill a player before they even able to control truly fat shark
Also no mention about the bots being bad yet
Really good vid
So I'm guessing it's gonna be a trend where When there's a "Left for dead clone" it's gonna get bashed on because it's not a successor
I really like Vermintide 2. I also said that it's the closest successor to L4D2. Plus, I bash on L4D2 a lot.
when you are holding my gyat, i hope you rizz me up, i feel so lonely not getting fanum taxed
I Mean even if it had the stuff that would've made this game much better it still wouldn't be a "Successor" it is just taking the formula of Left 4 Dead and putting a different spin on it
Also I like this guy that speaks way more then the other dude he is much more entertaining no offense to the other guy this dude is just more fun to listen to
naked local man telling the thruth
I love vermintide too
warhammers fans having bad takes and being insufferable, pretty much
What is vermitide?, is that how you spell it?
Is vermitide like a medieval l4d2?
I guess you could say that. It's a warhammer game that is heavily inspired by L4D2.
I normally don't do 2 comments that aren't replies on the same video, but don't think I didn't notice the Bai Mountain shade still continuing 😂😂😂
Think modding can be problematic in the sense that is messed with the standard gameplay. Like you got flight mods to fly through the entire level, or mods to stop the horde from spawning. Not sure how you would reconcile that sort of thing with the official servers.
Why ur voice always changing
nice waw music
2 vids in 1 day.. what did we do to deserve this?
Next nonsense video:
Left 4 dead 2 Trailer videos are Nonsense.
I bet.
*WOW* 2 videos in the row less then 24 hours! I did not expect another video from you today, We were blessed!
🙏(=w= )
And also I've not played Vermintide 2 yet before, Watching this sure give me a good knowledge all I need to know about this game. 📝(OwO )
Oh dude play darktide
no
@ L
@@jovan7365 L for l4d2
il make left 4 dead, and it'll be called dead 4 field, and if you say fast enough,it'll say, dead fulfilled
Now we need more workshop nonsense, two uploads today is even crazier (please more uplod)
Bro dropped 2 videos for us in one day 🔥🔥 💯
have you heard of Deep Rock Galactic?
fun game, it rocks!
2 videos in one day???!!!! Now that's nonsense!!!!
Well, actually, it's pretty cool because I love your content, but it's the name of the series, so it's nonsense!!!
"I still consider Vermintide 2 to be closer to L4D2 than Darktide" immediately followed by "I never played Darktide" is amazing.
Btw Darktide is very good. I consider the core gameplay to be better than Vermintide. The complaints by people were like 99% things outside of that, like cosmetic shop or the lack of crafting.. which has been added and since it's inception was better than Vermintide's grinding for reds.
A 2nd video in 1 hour!!!??!?
nerver liked this game. dropped off after 5 hours
the vermintide community hates me so much that they leave when i join their game
Yeah i don't like vermintide. You kinda hit on the head
Just play space marine 2
i'm overdosing on nascoz videos
Vermintide 2, me and my friends got it for free and were sick of it after two sessions lmfao 😂 I still play lfd2 to this day 2024
Wow what a shit comment go cry in your own little corner yours 😂😂😂😂
That was quick😅
Yup
5:48 skill issue. that's it
9:12 wrong again, for the most
of the weapons is crit chance and atk speed + SS
11:14 it's on your side. Either way use old ui, no problems with that
13:12 not cuz of versus. versus have/will have it's own balance. They just don't want you to have fun in the game
13:58 slayer is just a worse version of zealot lol
14:12 wdym why? are you serious? you saying i should play wpos or else instead of Shade bc they are easier to play on? bruh. im regretting watching this video already (+ on your wod your IB playing with cog hammer, hhah, no wonder yall dead in that clip
28:16 necromancer HARD TO PLAY? that's why i hate ppl who making "something alike guides or how to play or comparison" when these people DO NOT KNOW EVERYTHING about the game, as they should, if they doing something like this.
1) Impossible to play might be an exaggeration for sure, but they're not great either. Shade and BH are also very interesting examples, because like 2-3 years ago they were highly impactful characters in the hands of very skillful players, so the skill issue argument was very prevalent. Now that they've lost their identity and they're easier to play, but still feel weaker says a lot
2) He's not wrong. Vanilla meta is basically 5/5 SS or 30/5 SS, later being mostly recommended to the newbies, as BCR is not needed on vanilla difficulties if you're good. It's basically been recommended this way to newbies since the first years of the game. Nothing changed.
3) Someone defending Vermintide even though it's known for crashing and lagging is beyond me. Crafting system in this game is the most dogshit experience I've had with crafting in any video game. And to think that now this system works better than EVER (yes, I shit you not, back in the day you could literally wait up to 10 seconds for a reroll/craft) should be telling a lot. The funniest thing of all is that old UI with mods was better than new UI, but when it got released a lot of mods for old UI were discontinued/outdated or straight up banned for Fatshark, so we got new shitty UI and old one become worse, way to go.
Vermintide can never replace l4d and the biggest reason is because it tries so hard (and fails miserably) to be l4d. The truth is a lot of the mechanics that make l4d compelling, makes vermintide a chore to play, if they just did their own thing and work towards their strengths, you'd have a much more enjoyable time putting 20-30 minutes per level into it. But since they cant diverge too far from a concept that isnt an original creation, we are stuck with a p2w grindfest where you'll lose everything anyway if your internet goes out.
And by the way, I cannot believe this game has so many years and they STILL haven't fixed the most gamebreaking of bugs, I'm talking about the game crashing and 50 minute game ending bugs. I would honestly be happier with less content and more bug fixes.
Left 4 dead 2 is better