The biggest tip for this one is ABS: Always Be Strafing. If you make full use of the ability to strafe in the overhead levels, you can come around corners already firing in the ideal direction, dodge bosses while still firing into them, and so on. Makes a huge difference.
I feel like the box art must've been an attempt to trick players into thinking this was based on some anime or manga although I can't figure out which one had a blue-haired and blonde main duo.
I like Blaster Master, but I will say that there are things which haven't aged that well about it - no password feature, which you mentioned, fairly meh controls at times (skidding and sliding all over the place), the way enemies attack you constantly in some areas (reminds me of Ninja Gaiden)... it's definitely good and worth a playthrough, but IMO it's just a prelude to the 'really' great Sunsoft titles later down the line. Also, funny how the modern Zero trilogy just mashed together elements from the Japanese/Western version of the game, especially the plot.
Suppose I can forgive Sunsoft for concocting a whole new story for this one's US release. I never finished it but I *do* own Blaster Master Zero and should really go back to it.
Great game, although I never got up that tree near the first level. You mess up once, and you are pretty much boned. Why is so hard to refill hover energy? It really should just refill on its own when you stay still or something.
So glad you mentioned the mutant frog thing.
I would have translated "Chou Wakusei Senki" as "Super Planetary War Chronicles" but that's just me.
I was expecting you to cut in a picture of Fester's Quest when you said they made some missteps after this game
The biggest tip for this one is ABS: Always Be Strafing. If you make full use of the ability to strafe in the overhead levels, you can come around corners already firing in the ideal direction, dodge bosses while still firing into them, and so on. Makes a huge difference.
First place is a Cadillac, second place is a set of steak knives, third place is you're fired.
I feel like the box art must've been an attempt to trick players into thinking this was based on some anime or manga although I can't figure out which one had a blue-haired and blonde main duo.
That cover is definitely based on Saint Seiya, made by Masami Kurumada.
@@caturiges "Let's trick everyone into thinking this is the Saint Seiya game that came out the previous month!"
I like Blaster Master, but I will say that there are things which haven't aged that well about it - no password feature, which you mentioned, fairly meh controls at times (skidding and sliding all over the place), the way enemies attack you constantly in some areas (reminds me of Ninja Gaiden)... it's definitely good and worth a playthrough, but IMO it's just a prelude to the 'really' great Sunsoft titles later down the line. Also, funny how the modern Zero trilogy just mashed together elements from the Japanese/Western version of the game, especially the plot.
I finally really started playing the Zero games a few weeks ago. They really are great as a modern reinterpretation of the 8-bit game.
its a prequel to the ps1 game@@RndStranger
Suppose I can forgive Sunsoft for concocting a whole new story for this one's US release. I never finished it but I *do* own Blaster Master Zero and should really go back to it.
This is one of the most memorable games from my childhood, but it's a bit too frustrating to contend with for the modern spoiled gamer that is me.
I really liked the first Blaster Master Zero game. 2 is pretty good but I hit a wall with a boss that I just couldn't beat. Haven't played 3 yet.
Great game, although I never got up that tree near the first level. You mess up once, and you are pretty much boned. Why is so hard to refill hover energy? It really should just refill on its own when you stay still or something.