Yeah and i hate it so much. Durability patch is probably the best patch riot made in 7-8 years and i have never had so much fun on a patch than the durability patch. Actually felt like the good old days of league for once. But naaah, they just got cold feet and reverted it back after a patch basically by giving more damage to assasins and then just kept on going. I was so excited for this patch now, but hearing that they already reverted some of the changes im just done believing in riot any more.
I personally stopped playing league, after for playing for years. And ranked being almost an insufferable environment 95 percent of the time and me hitting D1 I just didn't feel like it was worth playing. And now I see the fun aspect for me which was the power fantasy after getting fed. Seems like they pushing the game in a more team sorta way again, so yeah not fun for me.
presence of mind change basically nerfs brand passive perma-proc'ing presence of mind for infinite mana. also brand builds liandries and rylai's best and those items' AP got gutted. kinda seems like a nerf to me, or is this a 'tank meta' joke that is going over my head lol
@@flytrap_ Yeah the Presence nerf is rough for DoT champs but only half of mid Brand players run the rune. I'm pretty sure every single Magic Resist item is nerfed while Health clearly is the stat that was the least nerfed on items.
Because a ton of people are new to jungle, and, more or less, forced into the role. They've been trying to alleviate jungling in a myriad of ways the last 3 years.
As a player of late game champs, I'm glad they are aiming at lengthening games. Nothing grinds my gears more than people ff'ing at 15 when I know we could win if we get to 30min
@VenatrixOoriana they should group people who try to ff alot together. It's always the worst people on your team. But this game wants to punish people for playing, so they don't do that and instead find ways to further frustrate players.
They need to be rewarded for their efforts earlier in the game, and being able to dive you is one of them. It's also not fair if all you have to do is hug tower to live.
@@JF098 you are right but there are instances where you aren’t even behind, you’re even, and despite that you can get dove if the jg is there before lvl 6. Like, there’ll be a diver that takes all the turret aggro and receive four hits and still survive. I think the dmg should increase across successive hits to punish brainless tactics like that. Ik tanks should “tank” more dmg but we all know that tanks also deal unfair damage so combine the two together and you have an issue, and one way to assess it is by increasing the successive dmg on hit
@@NicoChamaquito That's how a jungler us rewarded for clearing quickly, or for making the cs sacrifice by ganking before their clear is finished. Yall should be keeping track of the enemy jungler and having an inkling of where they are, then either sending someone to countergank for you or cross-mapping somewhere else, like taking an objective or diving another lane while you're keeping them busy. It sucks in solo queue because your team may simply be ass, and your own jungler might not take anything in return, but that's not a fault of how the game itself is set up. It was meant to be team oriented, and dives were supposed to be made possible.
@@JF098 brother, so it’s fair that shielding is op now that you can be facing a milio and a tahm kench bot lane and have them dive you while taking next to no dmg? There’s many more factors at play that makes this an issue needing fixing. Your logic is right, but add the other factors and what you have are areas that need adjustments. Stop trying to simply refute for the sake of being a contrarian. I agree for the most part but you’re clearly trying to stamp your opinion as superior. Plenty of people will agree with me that there is some recourse to be had to improve the game
@@NicoChamaquito I'm not trying to be a contrarian as you're accusing me of, I'm trying to explain some sense into you. You just said I'm right for the most part, you're just mad salty that your games are ending the way they are. League is basically team chess with mechanics, and your teammates are not moving their pieces to wisely use the time and resources that the enemy spent to dive you.
Took Riot a decade to realize that making Legendary items more cost-effective leads to snowballing. Teams that are behind should now be able to briefly "catch up" by buying components over completing items. This was always the case in MOBAs, Riot just completely ignored it until now.
Dude, League of Legends has way too many catchup mechanics. If you're stomping early game, your odds of winning should go up, before the death timer rework they actually went down in some cases. It got to the point where if you got the kill top lane, you were actually behind cuz the enemy could just TP back in time for its wave to crash and get the slow push wave and crash that after free farming 3 waves into your tower, winning them the lane. Early game comps have such a hard time to win, because of all the catchup mechanics, bounty system, rewards for anything when your team is behind in gold, getting more farm when your inhibitors are down, experience catch up mechanics etc. In my opinion if you're 0-8 behind, getting a kill should not grant you the equivalent of 10 kills worth your death. It's overdone. Just nerf overall damage, nerf catchup mechanics, and increase death timers early game. Oh and increase itemization impact, core builds should not exist, especially in anti tank items. If I face a healing mage in lane like vladimir, I should be heavily rewarded for building magic resist and anti heal, not get punished for not rushing my core build.
@@taserrr Snowballing and cost efficiency are separate things. If you buy more items by having more gold, you will obviously be stronger. But it gets ridiculous when Legendary items are more cost-effective than basic items. It removes any strategizing from planning your build path, because you're just hunting for the next power spike. I agree that some catch-up mechanics are ridiculous, but many of them were designed because the basic of MOBA design - item balance - was so tilted towards snowballing.
300 hp + ms + 20%tenacity for 500 gold is the stupidest idea they ever had, they said it was a test that wouldn't come to live servers, what happened with that?
@@mister8560 it doesnt give ms to you, only to teammates that are following you but its still extremely good. 800 gold worth of life and the tenacity for 500 gold.. ill run that rune every game until it gets removed immediately on the next patch
They call it an “adjustment” because large rod was made cheaper, also - down to 1200g instead of 1250. I would still call it a nerf but it is an adjustment in dev terms.
yeah prolly taking a break from the game until they remove it. they might as well make a champ that plays for you at this point . jg is so dumbed down and easy
why exactly ? the change is for new players, system doesnt ping when there is no vision or fight, it only triggers when there is vision and you taking damage ... same as when you ping by yourself o.O
@@benjaminstrehle4248 Does this count if say you invade a camp that has a ward on it and the monster damages you? Or does it pertain to only if an enemy champion deals damage to you while you are visible?
Yes basically permanent 3000g worth of stats and passives for 1500 late. Can say all champs to heavy benifit from this I can think of is. Jax Xin zaeho Kayn (mostly blue) Nasus Kaisa Varus Kogmaw Warwick Katarina Basically any champ that builds semi on hit or buffs their own attack speed deals a lot of physical damage and has hp scaling. Because remember even tho they are ad the blue elixer gives true damage on hit with it's ap
@@sebastiankormnendy2651nah sometimes games are just not winnable, like the game IS over because the score is literally 15-3 with a fed jg and mid. Turing a 15 min game into 45 min game is one of the main reasons I don’t play as much anymore
to summary this patch: 1) your rank resets again cuz 2 splits weren't enough 2) tanks can now 1v2 or even 1v3 with no effort at all 3) adc buys second item at 30. min 4) soon we will have toggle dodge skillshots setting for "new" players too
Every support item taking a dive. This is why I gave up on playing healers in LoL. The second that support items start to breed creativity on the characters again, Riot nerfs the heck out of every item they have, to just turn them into heal-bots again. Then they wonder why no onebis playing those characters, they make a bunch of changes... and repeat.
Volibear too. More time for W's to go off. Higher HP and lower damage means he'll be able to sustain a lot easier. As a Volibear main, I'm looking forward to the changes.
You forgot something about Item Queuing, which will help every player in every elo. When you complete the Item Queue and then back to fountain, you will automatically purchase the item too.
What am i surprised of is i feel riot want more durable fights so the games might be a bit longer, wich they tried so hard to be shorter than before. Overall good idea
@@yoyoyo-r3mRiot is aiming at 30 Minutes games(the average is 25-20 rn). Part of the reason is because in Proplay, the online views fall off significantly after 30 minutes.
Well, they nerfed a lot of other items stats. Enchanters would be too strong if everyone was nerfed and they didn't. Just a reminder that shields and heals are hard to cut down in League nowadays lol
So, in summary: >Everything has less damage >Tanks were barely touched >Flat stats are worth more now >Riot wants games to go longer Gentleman, we are learning how to play Sion and Susan this season
Trust me, they will follow up with nerfs soon targetting the worst offenders. First, systems go in place, then individual champions. I wouldnt be surprised if they gutted tank damage
Susan was nerfed because it was in pro for a week or two as a main counter to Kennen. Rito logic. But let's buff K'Sante and Darius again because, why not, they need it right?
Im so happy my greed build basically didnt get hit i actually have more options! Greed voli is gonna be bonkers. Heartsteel (minimal nerfs), winters approach ( 0 nerfs!!!), overlords bloodmail (minimal nerfs), deadmans plate (positive changes) and jak'sho (balanced changes). Im gonna be outscaling everyone!
enchanter supports desperately need moonstone and helia to be usefull (these get nerfed), while engage supports barely need anything because they have ccs which can turn fights (and no big nerf to their items) is so fun to watch as an enchanter main 😍😍😍
It's fine. Lulu is gonna be broken as fuck this patch. Especially when people are going bruiser jungle and tank top. It's a good time to be a lulu / janna main. Stop playing soraka and karma because they won't be very useful this patch.
They will eat good. Buff to HSP on Ardent and Flowing, light touch to moonstone doesnt matter. You will need a smaller shield anyway since people will do less damage.
Chainsword was never good though LOL People are just gonna sit on Executioner's now, or they're gonna build Thornmail instead as Bramble Vest will be much better than rushing items and Thornmail is becoming a whopping 80 armor for dirt cheap, which is better for literally everyone else while still being fine for tanks.
In reality, how many times you completed chainsword? And if yes, its almost always last. Now it at least holds more value in slightly better stats if you finish it last.
Imperial Mandate is not a Adjustment its a Nerf, cost 50 Gold for 25% move speed for 2 seconds. that hurts pretty hard because a big factor of the item is that mobility.
Compare it to the other items... This looks like a slight nerf, compared to others it is an adjustment. Some items are unchanged, those get buffed in comparison
They could've at least summarized what each class is losing/gaining before reading off the patch notes haha. Like marksmen are losing gold/AD + movespeed, assassins are losing haste + a little gold/AD, tanks are gaining resists but are losing HP, etc.
@gugazzor good? Everyone should just stop playing for abit. There are so many changes that seem like they are aimed at making the game more annoying rather than try to improve it
The automated jungle ping and the item queueing aswell as the item ping are literally all just changes to annoy. Sometimes i leave the fountain without buying an item on purpose. Now i will see a warning pop up every time i do that. Also the jungle ping is what you as a player are supposed to do if you want to inform your mates. Its part of being a good player to spot a fight and move in for a kill but the automated ping is gonna make it so much easier for lower elo players to group up or just int
Tristana's adjusts look more like a buff because you give more attackspeed, more damage on E from the chance of a critical strike (up to 100% damn it!) and stun on R. I've been playing Trist for a long time and I really like these changes!
Auto ping a good idea. League is balanced mostly for pro play. Which have 5 people talking to each other. As riot are morons and there's no voice in league. Auto ping when a fight happens is a work around to what would normally be spoken.
@@landinhoule5096tanks are champs with lots of CC. Sett and Mundo are of a subclass of fighters called Juggernauts, who have incredible damage innate in their kits but lack mobility and ways to get to their opponents. They typically build bruiser items in combination with tank items for longer fights. Tanks are not fighters, regardless of what they build.
@@citizencj3389. Tank literally just means they can take a lot of damage, it has nothing to do with cc. There is a subclass of tanks with a lot of cc called vanguards but saying that cc is why differentiates tanks and non tanks is wrong. Mundo and nasus are juggernaut(subclass of fighter)/ tank hybrids.
@@landinhoule5096 You are under a misconception. There are two subclasses of tanks, vanguards and wardens. Two subclasses of fighters are juggernaut and divers. Tanks with a mid to long range threat of engage WITH CC are known as vanguard. Tanks that are meant to DETER engage WITH CC are wardens. Juggernauts are high damage and high durable fighters that are designed to hurt anyone they come in contact with BUT don't have optimal ways of engaging fights from a mid to long distance. Mundo, udyr, darius, Garen, and Mordekaiser are examples of juggernauts. A champion's class and subclass category is defined by how the champion OPERATES. NOT BY WHAT THEY BUILD.
I like the gold increases to certain cheap items that come with a lot. Eclipse and iceborn gauntlet especially, nothing worse than having the tides turn in your laners favor simply because their item is cheaper even though you might be equal or ahead in farm.
Also how many tanks you see in your games? Nobody even plays them. The goal with the tank item is so that battle mages or fighters can build one or two tank items without it feeling bad (for juggernauts many more)
@@danielfildan736 and that is true, the early champs snowball less - but since early components got buffed and legendaries nerfed... the overall scaling of all champs got nerfed too - might be a net zero or net gain for early game champs... I mean riot probably has a balancing idea and testing for such a huge change that i am most likely wrong however I just wouldn't totally count the reverse happening out
22:16 I hope the new timewarp tonic doesn't mean that it'll make the exlixirs permanent. Cause if that the case, we will have a new mata that everyone will go timewarp tonic and go elixirs immediately on lv 9. Imagine a mage got 50 Ap, 25% mana regen and bonus true dmg, a bruiser/adc get 30 AD and 12 life steal on champion or a tank get 300 Hp, 25% tenancy and a speed trail on lv 9 just with the cost of 500g. Or worse, a kai'sa who can use all of their stat.
Prescence of mind will feel so good on short on cooldown Pokers like Sona, while worse on DOt spells or Liandries/torch uers cuz they were able to extend the old(live rn) PoM duration and dont want it with a cd. The mana restore on takedowns being removed is a nerf for everyone tho
@@onesiyann what you mean so? riot is fking lazy, stuff like ingame tooltip could be much better, for example, skill tooltip should ve skill cast range number on it, i still dont know how far riven ult fire range
That time warp change is absolutely crazy. The early power elixirs can give+them scaling through out the game is going to change a lot of champs builds.
Always a big fan of when you guys don't check the actual changes when you present them, that Time Warp Tonic change is not happening and was something being tested for next year that made it to the PBE accidentally.
Who in riot approved this? Who thought "Oh yeah the players want to deal less damage, take longer to buy items and play longer games against tanks that are even more difficult to kill now, yeah they will love this changes!" I sincerely want to know the thought process behind this changes.
You must be low elo to say some dumbass shit like this. Tanks are dogshit right now. ADCs have been dealing absurd damage all season. Fuck outta here 😂
Phreak talks about this in one of his videos, if you're interested to listen on his thoughts about the changes. Basically there's been a lot of power creep over the years to the point where items present such a massive advantage, that it's too easy to snowball. To the point where there are many non-assassin champs that act as assassin's but have more other stats, too. Which makes assassin's feel pointless. So this should allow for more assassin's to get presence. That's part of the idea, at least. What will actually happen? We'll see.
@@micahk.1912 I understand the reasoning but why buff tank items while nerfing most ad items as well as anti-tank items? If they want assassins to play a bigger role how is pushing for a tank meta aiding that goal? And all this changes gloss over the fact that tanks overtuned damage didn't get touched at all, so they powerspike faster, are tankier and have high base dmg anyways, why bother play anything else?
@@DrakWatr32 How many champs in the game do 2k a hit? The only ones that come even close to that (without being abysmaly ahead) are 4/5 item jhin 4th shot, set w, mundo e or garen r, that's 4 champs and maybe 2 or 3 more that escape my mind, the logical solution is to change these champions, not nerf everybody while buffing tanks. It is objectively bad to make the game longer while making 80% of the players feel (and be) weaker at all stages
Viewing popular builds from various Champions , the most favorable to least favorable item class changes were: 1.Tank 2.Assassin 3.Enchanter 4.Mage 5.Marksman 6.Fighter It's gonna be a tank meta, because armor didnt even get nerfed even if Assassin nerfs werent that cruel ,tanks counter them hard.Enchanters are ok, they gonna feel the same. Mage and Marksmen you re gonna notice the dmg drop especially vs tanks. And fighters got literally crucified,their winrate will start dropping fast unless Riot gives cleavers +5 dmg and some other items that have 40dmg get +5 dmg at least. Riot please nerf tank damage if you re gonna go with this.
Items got some armor removed, and damage. Only hp growth overall. You will cry top lane as you will see vayne even more frequently. And with that massive buff to lich bane, you will see a lot of abusers of it. Fizz, ekko, etc.
I wish they'd chill with the constant mass overhaul of items this season. Like massive overhauls should happen at the start of the season and then only change items on a case by case need if said item winds up being super broken or super weak. I do not like all the reduction in power and movement speed in place of health and armor. Stop trying to force tank play on us or forcibly extend games. 🙄
It was long overdue, the game felt like whoever snowballs the hardest during the first 4 or 5 mins stomps the game, which doesn't really fit a moba playstyle. Even Deadlock games are long as hell and it's not even a pure moba game. This is just what the durability patch should have been 2 years ago. People complain about tank meta being back but fail to realize the best league season (season 6) was tank meta when tanks were tanks and eventually did little to no damage. The issue now is that tanks/juggernauts straight up deal damage, or even build full ad / ap and still be tanky ( Garen Sett Nasus mid ) like why bother pick a mage with mana issues and long cooldowns when Garen is tanky, has better sustain in lane and can insta waveclear and is better in 2 vs 2 skirmishes? They'll still have to nerf champions who rely more on their base damage rather than scaling so the game feels fair for everyone. And even then, this game will still be doodoo cuz they balence it based on winrates and spreadsheets.
right!? like wtf... up the health and armour on a bunch of items, then reduce the AD on most our items.. tank meta af.. i was just starting to enjoy the higher ad and arm pen.. there it goes
The sad thing to me is that mage items overall didn't get hit as hard, and mage items have been getting buffed for the past few patches anyway while AD items have been getting nerfed repeatedly. Plus, armor items are getting buffs and magic resist items are getting nerfs. People are complaining about how it's going to be a tank meta, but no, it's going to be a mage meta. As usual. Because no matter what, Riot ALWAYS makes sure to keep mages the best class in the game. They will still 1shot and will be relatively unchanged, and the other classes are really going to feel that.
I think this is good, because recently there have been way too many champs that can one shot people. Team fights dont last longer than 20 seconds anymore, since atleast 3 people will get one shot in the first 5 seconds
The system ping for jungle is just going to be annoying to hear and still nothing happens. It won’t help the players that don’t rotate anymore just give you more reason to tilt lol
Actually there wasn't anything left of games to be dumbed down before this haha. Games in past seasons have often come down to early coin flip scenarios, which often led to early forfeits. Now teams actually have a bit of comeback factor, even though marksmen are essentially losing IE in their cores meaning they can't carry until late. Mages and melees will have less burst but solid DPS, everyone is losing movespeed and tanks will be tanky but (mostly) deal less damage, all of which is good for the game. Picks will still be possible and will actually matter more, but more importantly playing well as a team will be a much bigger deal than it is now. It will be harder to fall out of a game and easier to get back into one as finished burst items will no longer dictate gameplay. All this will lead to actual games instead of common "you can't play the game now" type of scenarios.
I see this as generally positive. Less dependence on Itemization, and more emphasis on champion mastery, strategy, and Macro. People will most likely be in lane longer, leading to the more skilled laner winning the lane. However, the jungler pings are unnecessary. Beginner players are going to rush into the jungle and get eaten by anyone who knows their Micro. This will probably lead to inting, getting aced, and surrendering. But, on the same token, it will take more strategy to win in lane. I see this as a good thing, as it will add nuance, pacing, and good kiting to win lane, rather than rushing a magic fairy wand, or Kraken. I am looking forward to seeing what courses come out of Skill Capped for this patch, legit.
Rito literally said “the game is in a bad spot, what can we do to make things worse?” Not only are the games going to be longer and stretched out than necessary but the amount of FFs will rise due to players now having to play 45+ min games for some measly 17 LP
Acutally if you pay attention, they nerfed everything from his build A LOT. It's more expensive, lowered the overall dmg (atk and atk speed), the mov speed reduction also will make a massive impact on him
@@superdi1874 I don't think I will we will just ff if it's not winnable. Alot of people stay in games way to long like they are getting paid to play lol 😆
@Skillcapped you make a tiny mistake at 18:39 about Rectrix. You mention ability haste is going down from 20 to 15, but it is actually attack damage tha tis going down.
My first thought of it is: good that dmg gets reduced a lot, sadly this means with less nerfs on tank items that it could be a tank meta, which is kinda boring. -Most AP champs will suffer a lot. (Not sure If Katarina is even playable at this point, maybe with broken lethal tempo and AD again) -Adcs will have a good time -Yone and yasuo could actually be instant picks with lethal tempo back and shieldbow suiting their kit, even tho IE got more expensive. -enchanter supports will most likely be shield bots again, without roaming in laning phase, since they reduced movement speed on everything, shurelyas seems still fine tho. Lulu players and maybe milio players will have a great time with their massive shields and heals. -probably seeing more tanks in mid, since a lot of mages are just getting heavily nerfed with less AH overall. Syndra = rip?
I don't mind pulling back on item strength but they also need to talk tanks level of damage, % max hp scalers and enchanters. Tanks have been compensated with a lot of damage over the past seasons. I don't care if fights take longer but I don't want tanks doing more damage than actual assassins or carries
Okay, as per the patch it seems that TK will be strong as hell and Ezreal seems to be going back to Gauntlet instead of Trinity, since Trinity is giving less damage and the spell blade damage on Gauntlet got buffed
Damn they really want to slow down fights and the game in general huh. I feel this really helps resouceless champs in general, as they won't have to worry about their mana running dry before killing anything.
i just started learning jungle, and i din't even know jungles ping when invaded. i don't play ranked, and i have never or rarely seen jungler ping when invaded. (don't remember if it ever happened) letal tempo varus back baby.
Rank Up Fast At ➡www.skill-capped.com/lol#changes1419
So, tank jungler ftw?
A lot of Item nerfs with costs going up...looks like inflation has finally hit League of Legends lol
Yea it looks like EVERY major item is getting nerfed 🤦🏾♂️. Can't escape Bidenomics 😞😒Even in league
@@Tyg3rpaw when everything gets nerfed nothing gets nerfed
Not true. If items lose value, then things such as level will naturally gain relative value. @@ogmogli4258
Power goes back to the people/champions ;)
the day arizona iced tea goes over a dollar is the day society's collapse
It honestly seems like a durability patch that they will just slowly revert one patch at a time
exactly its just a cycle.
they alrdy reverted some items :s
Yeah and i hate it so much. Durability patch is probably the best patch riot made in 7-8 years and i have never had so much fun on a patch than the durability patch. Actually felt like the good old days of league for once. But naaah, they just got cold feet and reverted it back after a patch basically by giving more damage to assasins and then just kept on going. I was so excited for this patch now, but hearing that they already reverted some of the changes im just done believing in riot any more.
I personally stopped playing league, after for playing for years. And ranked being almost an insufferable environment 95 percent of the time and me hitting D1 I just didn't feel like it was worth playing. And now I see the fun aspect for me which was the power fantasy after getting fed. Seems like they pushing the game in a more team sorta way again, so yeah not fun for me.
I still remember 12.10 :)
All I can say is someone in the balance team is definitely a Brand main.
doubt it, nerfed liandrys by 20 AP with no other changes
presence of mind change basically nerfs brand passive perma-proc'ing presence of mind for infinite mana. also brand builds liandries and rylai's best and those items' AP got gutted. kinda seems like a nerf to me, or is this a 'tank meta' joke that is going over my head lol
@@andrewgarfield4598 Im pretty sure Liandry's AP is an afterthought on Brand.
@@flytrap_ Yeah the Presence nerf is rough for DoT champs but only half of mid Brand players run the rune.
I'm pretty sure every single Magic Resist item is nerfed while Health clearly is the stat that was the least nerfed on items.
@@DeadlySins-op1gl ? No someone on the dev team is quitting and wants to bring the company down
the jungle ping is terrible why are people with no map awareness being carried by system generated pings?
Let’s be real people still wont leave lane lol
as a guy with no map awareness (iron 2) i completely agree with that like let us play how we should
I feel the same. I think they want to cut down on invades.
Because a ton of people are new to jungle, and, more or less, forced into the role. They've been trying to alleviate jungling in a myriad of ways the last 3 years.
@@SengokuNoMaouthat’s why jg is jg, u HAVE TO SUFFER to learn
Sounds to me like the Tank Meta is coming back 😅
Literally my first thought
@@DreadnThis same bro, samee
i love it
Tank meta was always in the game Wdym bro😂
@@padelislogginidis1926 worse*
Now the game itself can spam ping me for not going to help my jungler as they invade for the 7th time in 4 minutes
😂 underrated comment
Nefting all items mean champions with high base stats will be naturally stronger and the ones with high AP/AD scaling will suffer
Garen and Renekton
i xan no longer go full ap shaco 😔
@@StealthKey thankfully
It also means that the high early stat champions will snowball less effectively, lengthening games and thereby buffing champs with high scaling
As a player of late game champs, I'm glad they are aiming at lengthening games. Nothing grinds my gears more than people ff'ing at 15 when I know we could win if we get to 30min
Stupid late game champs ruining my Unkillable Demon challenge.
I wouldn't get your hopes up. The "FF at 15" mentality has always been there and will never go away.
Good luck with snowballs gained from pwning yall in the early game
@@JF098 this is targeting early game though lol so people shouldn't be snowballing as much
@VenatrixOoriana they should group people who try to ff alot together. It's always the worst people on your team.
But this game wants to punish people for playing, so they don't do that and instead find ways to further frustrate players.
Every patch is MASSIVE on this page
true😂
This one is finally massive
That's how you gain views
Was literally coming to write exactly the same 😂
Well it's a New Split soo it's massive
What I want most is for turrets to do more dmg to champs. Once they can dive you the snowballing is uncontrollable
They need to be rewarded for their efforts earlier in the game, and being able to dive you is one of them. It's also not fair if all you have to do is hug tower to live.
@@JF098 you are right but there are instances where you aren’t even behind, you’re even, and despite that you can get dove if the jg is there before lvl 6. Like, there’ll be a diver that takes all the turret aggro and receive four hits and still survive. I think the dmg should increase across successive hits to punish brainless tactics like that. Ik tanks should “tank” more dmg but we all know that tanks also deal unfair damage so combine the two together and you have an issue, and one way to assess it is by increasing the successive dmg on hit
@@NicoChamaquito That's how a jungler us rewarded for clearing quickly, or for making the cs sacrifice by ganking before their clear is finished. Yall should be keeping track of the enemy jungler and having an inkling of where they are, then either sending someone to countergank for you or cross-mapping somewhere else, like taking an objective or diving another lane while you're keeping them busy.
It sucks in solo queue because your team may simply be ass, and your own jungler might not take anything in return, but that's not a fault of how the game itself is set up. It was meant to be team oriented, and dives were supposed to be made possible.
@@JF098 brother, so it’s fair that shielding is op now that you can be facing a milio and a tahm kench bot lane and have them dive you while taking next to no dmg? There’s many more factors at play that makes this an issue needing fixing. Your logic is right, but add the other factors and what you have are areas that need adjustments. Stop trying to simply refute for the sake of being a contrarian. I agree for the most part but you’re clearly trying to stamp your opinion as superior. Plenty of people will agree with me that there is some recourse to be had to improve the game
@@NicoChamaquito I'm not trying to be a contrarian as you're accusing me of, I'm trying to explain some sense into you. You just said I'm right for the most part, you're just mad salty that your games are ending the way they are. League is basically team chess with mechanics, and your teammates are not moving their pieces to wisely use the time and resources that the enemy spent to dive you.
Took Riot a decade to realize that making Legendary items more cost-effective leads to snowballing.
Teams that are behind should now be able to briefly "catch up" by buying components over completing items. This was always the case in MOBAs, Riot just completely ignored it until now.
Dude, League of Legends has way too many catchup mechanics.
If you're stomping early game, your odds of winning should go up, before the death timer rework they actually went down in some cases. It got to the point where if you got the kill top lane, you were actually behind cuz the enemy could just TP back in time for its wave to crash and get the slow push wave and crash that after free farming 3 waves into your tower, winning them the lane.
Early game comps have such a hard time to win, because of all the catchup mechanics, bounty system, rewards for anything when your team is behind in gold, getting more farm when your inhibitors are down, experience catch up mechanics etc.
In my opinion if you're 0-8 behind, getting a kill should not grant you the equivalent of 10 kills worth your death. It's overdone.
Just nerf overall damage, nerf catchup mechanics, and increase death timers early game. Oh and increase itemization impact, core builds should not exist, especially in anti tank items.
If I face a healing mage in lane like vladimir, I should be heavily rewarded for building magic resist and anti heal, not get punished for not rushing my core build.
@@taserrr they need to totally remove the bounty system.
@@dxbrasky I don't know about that, they just need to nerf it though that's for sure.
@@dxbrasky”remove bounty system completely” L take
@@taserrr Snowballing and cost efficiency are separate things. If you buy more items by having more gold, you will obviously be stronger. But it gets ridiculous when Legendary items are more cost-effective than basic items. It removes any strategizing from planning your build path, because you're just hunting for the next power spike.
I agree that some catch-up mechanics are ridiculous, but many of them were designed because the basic of MOBA design - item balance - was so tilted towards snowballing.
they gotta be delusional if they think we arent gonna all run time warp tonic and spend 1500 the second we hit level 9 with that change
300 hp + ms + 20%tenacity for 500 gold is the stupidest idea they ever had, they said it was a test that wouldn't come to live servers, what happened with that?
@@mister8560 it doesnt give ms to you, only to teammates that are following you but its still extremely good. 800 gold worth of life and the tenacity for 500 gold.. ill run that rune every game until it gets removed immediately on the next patch
Agree, we ill probably see 10 people run that run and buy at least 2 pot.
Maybe if they make it like main keystone but even then it might be more op then first strike and stuff... crazy
@@darealrulezbreaker9493 Yeah i didn't say "self ms", but nice that it wasn't added to the game
You have the dcap changes listed as adjustments, but the base AP and the passive AP is reduced, so thats just a straight up nerf isnt it?
upfront power (power you get from buying the item) was nerfed, but scaling is better.
but with all the item nerfs, it will still inevitably be a nerf
@@SoundofDissonance No, both were nerfed.
They call it an “adjustment” because large rod was made cheaper, also - down to 1200g instead of 1250. I would still call it a nerf but it is an adjustment in dev terms.
Not a fan of the jungle auto ping
yeah prolly taking a break from the game until they remove it. they might as well make a champ that plays for you at this point . jg is so dumbed down and easy
why exactly ? the change is for new players, system doesnt ping when there is no vision or fight, it only triggers when there is vision and you taking damage ... same as when you ping by yourself o.O
@@benjaminstrehle4248 Does this count if say you invade a camp that has a ward on it and the monster damages you? Or does it pertain to only if an enemy champion deals damage to you while you are visible?
@@tonytimpe7621 only champion interactions
@@LurchstavoBriar
The time warp tonic change seems crazy
Yes basically permanent 3000g worth of stats and passives for 1500 late. Can say all champs to heavy benifit from this I can think of is.
Jax
Xin zaeho
Kayn (mostly blue)
Nasus
Kaisa
Varus
Kogmaw
Warwick
Katarina
Basically any champ that builds semi on hit or buffs their own attack speed deals a lot of physical damage and has hp scaling. Because remember even tho they are ad the blue elixer gives true damage on hit with it's ap
i get what riot is trying to do, but i really dont want longer games
everyone juat ff anyways even if there is a path to winning
@@dotark ye they should make games with no ff as diferent mode i hate quickplay and draft becus 80% of games end at 15 becus 3 morons ff
@@sebastiankormnendy2651nah sometimes games are just not winnable, like the game IS over because the score is literally 15-3 with a fed jg and mid. Turing a 15 min game into 45 min game is one of the main reasons I don’t play as much anymore
@@sebastiankormnendy2651 it should be no FF for 20 minutes in ranked unless there's an AFK
Still nothing that addresses the obviously rigged 50% winrate matchmaking buIIsht. Stupid Riot Games.
to summary this patch:
1) your rank resets again cuz 2 splits weren't enough
2) tanks can now 1v2 or even 1v3 with no effort at all
3) adc buys second item at 30. min
4) soon we will have toggle dodge skillshots setting for "new" players too
Sounds like a slow downfall of League to me. Now for real.
since s6 game has been getting worse.
Every support item taking a dive. This is why I gave up on playing healers in LoL. The second that support items start to breed creativity on the characters again, Riot nerfs the heck out of every item they have, to just turn them into heal-bots again. Then they wonder why no onebis playing those characters, they make a bunch of changes... and repeat.
Supports are meant to do little damage, wdym? Enchanters save and scale and tanks set their team up for kills.
someone said it. For everyone else its a slight nerf. For healer supports its a dive...
This feels like a major daruis buff with all the damage overall nerfs in the game.
Volibear too. More time for W's to go off. Higher HP and lower damage means he'll be able to sustain a lot easier. As a Volibear main, I'm looking forward to the changes.
@@Darion350 Lmao voli is turning summoners rift into aram XD
You forgot something about Item Queuing, which will help every player in every elo. When you complete the Item Queue and then back to fountain, you will automatically purchase the item too.
I tested it on PBE and it didnt buy the item.
@@JMQA1 Automatic buying would be bad for some champs if the player changes their mind on what to buy because you cant undo
What am i surprised of is i feel riot want more durable fights so the games might be a bit longer, wich they tried so hard to be shorter than before. Overall good idea
nobody likes 60 minute games.
@@yoyoyo-r3m I am nobody.
@@abonynge i am nobody number 2. Playing adc have been a 50/50 in master or above for too long in soloq
@@yoyoyo-r3mRiot is aiming at 30 Minutes games(the average is 25-20 rn). Part of the reason is because in Proplay, the online views fall off significantly after 30 minutes.
I love long, even games or even when I am slightly behind. It shows so much skill and macro
Nerfing Echoes of Helia and Moonstone so hard is lame, engage supports are already meta and their items didnt get any big nerfs
agree
I was just thinking that they are essentially getting enchanters nerfed since they are somewhat meta😭
Well, they nerfed a lot of other items stats. Enchanters would be too strong if everyone was nerfed and they didn't. Just a reminder that shields and heals are hard to cut down in League nowadays lol
Enchanters are hella strong through the Board though.
"Engage supports are meta" Wtf are you smoking
The only issue i can see occur i feel like champion base stats will be so important idk champs like garen or morde will just be so brainless
K'sante's base attack speed buff (which is really a nerf to his auto reset) is reverted back to 0.625
Just make Garen more op with his insane base stats and move more dmg to hp for him to ignore with his ult
So, in summary:
>Everything has less damage
>Tanks were barely touched
>Flat stats are worth more now
>Riot wants games to go longer
Gentleman, we are learning how to play Sion and Susan this season
Trust me, they will follow up with nerfs soon targetting the worst offenders.
First, systems go in place, then individual champions.
I wouldnt be surprised if they gutted tank damage
Susan was nerfed because it was in pro for a week or two as a main counter to Kennen. Rito logic. But let's buff K'Sante and Darius again because, why not, they need it right?
Im so happy my greed build basically didnt get hit i actually have more options! Greed voli is gonna be bonkers. Heartsteel (minimal nerfs), winters approach ( 0 nerfs!!!), overlords bloodmail (minimal nerfs), deadmans plate (positive changes) and jak'sho (balanced changes). Im gonna be outscaling everyone!
enchanter supports desperately need moonstone and helia to be usefull (these get nerfed), while engage supports barely need anything because they have ccs which can turn fights (and no big nerf to their items) is so fun to watch as an enchanter main 😍😍😍
It's fine. Lulu is gonna be broken as fuck this patch. Especially when people are going bruiser jungle and tank top. It's a good time to be a lulu / janna main. Stop playing soraka and karma because they won't be very useful this patch.
They will eat good. Buff to HSP on Ardent and Flowing, light touch to moonstone doesnt matter. You will need a smaller shield anyway since people will do less damage.
Oh and dawncore
I wish you write how much gold efficienty changed with that changes.
"Everything sucks"
There.
If it helps at all the devs have stated on twitter/reddit that overall each item has 5-15% reduced efficiency
@@kaiserinyoleba5711 Not everything actuall most of the bruiser items not changed
So they finally hitting explode on sight meta. Like it, but lets hope tank-assasins wont be next new best thing.
Yeah, as a Volibear/Sion main, I'm looking forward to the changes.
The federal reserve cut interest rates by .50 basis points and league went into a recession 😂
lmao
They nerfed every grievous wounds item as if theyre good or something. Especially chainsword
Chainsword was never good though LOL
People are just gonna sit on Executioner's now, or they're gonna build Thornmail instead as Bramble Vest will be much better than rushing items and Thornmail is becoming a whopping 80 armor for dirt cheap, which is better for literally everyone else while still being fine for tanks.
@dingding12321 i basically said chainsword isnt good. That why i said as if it was
In reality, how many times you completed chainsword? And if yes, its almost always last. Now it at least holds more value in slightly better stats if you finish it last.
@@dingding12321bramble is less useful then exe. What if the enemy doesnt autoattack you but heals a ton?
Imperial Mandate is not a Adjustment its a Nerf, cost 50 Gold for 25% move speed for 2 seconds. that hurts pretty hard because a big factor of the item is that mobility.
Compare it to the other items... This looks like a slight nerf, compared to others it is an adjustment. Some items are unchanged, those get buffed in comparison
After watching the video my head started to spin to the amount of changes in the patch.🤕
They could've at least summarized what each class is losing/gaining before reading off the patch notes haha. Like marksmen are losing gold/AD + movespeed, assassins are losing haste + a little gold/AD, tanks are gaining resists but are losing HP, etc.
@@RicochetLKGaming pretty much all negative too.
Just wait until pro players complain about these item nerfs, Riot Will revert everything back to normal again
@gugazzor good? Everyone should just stop playing for abit. There are so many changes that seem like they are aimed at making the game more annoying rather than try to improve it
They won’t complain lol that’s why they’re pro. They adapt to changes
@@onesiyann I wouldn't be to sure about that, certainly you don't use Reddit to much :D
The automated jungle ping and the item queueing aswell as the item ping are literally all just changes to annoy. Sometimes i leave the fountain without buying an item on purpose. Now i will see a warning pop up every time i do that.
Also the jungle ping is what you as a player are supposed to do if you want to inform your mates. Its part of being a good player to spot a fight and move in for a kill but the automated ping is gonna make it so much easier for lower elo players to group up or just int
Hmm thornmail 1st item on tank supports, they are gonna be killable for sure
Tristana's adjusts look more like a buff because you give more attackspeed, more damage on E from the chance of a critical strike (up to 100% damn it!) and stun on R.
I've been playing Trist for a long time and I really like these changes!
do u think she will still be good mid or just adc?
Why they messing with support items so much?!?
As a relative newbie: I'm fine with less snowballing. Makes the game so much easier to learn if I didn't already lose at the 5min mark.
The champions loving this the most has to be tank junglers. Rammus with a buffed bramble vest, bamis cinder, sunfire aegis etc.
Auto ping a good idea. League is balanced mostly for pro play. Which have 5 people talking to each other. As riot are morons and there's no voice in league. Auto ping when a fight happens is a work around to what would normally be spoken.
New players won't know what it is anyways and other will ignore it regardless. Just give us normal voice comms like in any other game and job done.
I like how with the jungle ping you said it dumbs down the skill, can't dumb it down if your teammates don't have the skill
刚更新的14.19补丁让我热血沸腾!这次的物品与符文大更新为游戏带来了全新战术与策略。无论是装备的选择还是符文的搭配,都需要重新审视与适应。每一次尝试都是一次新的探索,期待在对局中找到属于自己的独特打法。
No sett mundo nasus or garen nerfs? You nerf the damage we can do but don’t nerf the champs who’s base damage even as tanks is INSANE
None of the chmpions you have listed are actualy tanks, and only sett has actual cc and its range is abbysmal
@@theLemonizeNasus and Mundo are most definitely tanks. They have too much built in health and resistances to be considered as bruisers.
@@landinhoule5096tanks are champs with lots of CC. Sett and Mundo are of a subclass of fighters called Juggernauts, who have incredible damage innate in their kits but lack mobility and ways to get to their opponents. They typically build bruiser items in combination with tank items for longer fights. Tanks are not fighters, regardless of what they build.
@@citizencj3389. Tank literally just means they can take a lot of damage, it has nothing to do with cc. There is a subclass of tanks with a lot of cc called vanguards but saying that cc is why differentiates tanks and non tanks is wrong. Mundo and nasus are juggernaut(subclass of fighter)/ tank hybrids.
@@landinhoule5096 You are under a misconception. There are two subclasses of tanks, vanguards and wardens. Two subclasses of fighters are juggernaut and divers. Tanks with a mid to long range threat of engage WITH CC are known as vanguard. Tanks that are meant to DETER engage WITH CC are wardens. Juggernauts are high damage and high durable fighters that are designed to hurt anyone they come in contact with BUT don't have optimal ways of engaging fights from a mid to long distance. Mundo, udyr, darius, Garen, and Mordekaiser are examples of juggernauts. A champion's class and subclass category is defined by how the champion OPERATES. NOT BY WHAT THEY BUILD.
I like the gold increases to certain cheap items that come with a lot. Eclipse and iceborn gauntlet especially, nothing worse than having the tides turn in your laners favor simply because their item is cheaper even though you might be equal or ahead in farm.
Hot take - this will just make early game champs better .. and tanks... .. yeah - tanks again - yeah!
Tanks in other roles barely exist. No one is picking ornn top or any tanks in the top lane other than the occasional counterpick puppy and sion.
Early champs will have to close oit games faster, since they will snowball less. Tanks will do less damage eventually, give it a patch or two
Also how many tanks you see in your games? Nobody even plays them. The goal with the tank item is so that battle mages or fighters can build one or two tank items without it feeling bad (for juggernauts many more)
I dont mean every battle mage, obviously, but the likes of swain or lillia
@@danielfildan736 and that is true, the early champs snowball less - but since early components got buffed and legendaries nerfed... the overall scaling of all champs got nerfed too - might be a net zero or net gain for early game champs... I mean riot probably has a balancing idea and testing for such a huge change that i am most likely wrong however I just wouldn't totally count the reverse happening out
The jungle auto ping is so shit like just remove skill in the game so yeah sucks cause riot helping new player too much with runes item and now this
22:16 I hope the new timewarp tonic doesn't mean that it'll make the exlixirs permanent. Cause if that the case, we will have a new mata that everyone will go timewarp tonic and go elixirs immediately on lv 9. Imagine a mage got 50 Ap, 25% mana regen and bonus true dmg, a bruiser/adc get 30 AD and 12 life steal on champion or a tank get 300 Hp, 25% tenancy and a speed trail on lv 9 just with the cost of 500g. Or worse, a kai'sa who can use all of their stat.
Prescence of mind will feel so good on short on cooldown Pokers like Sona, while worse on DOt spells or Liandries/torch uers cuz they were able to extend the old(live rn) PoM duration and dont want it with a cd. The mana restore on takedowns being removed is a nerf for everyone tho
pfft dota 2 had this item que shit for like 10 years
So?
@@onesiyann what you mean so? riot is fking lazy, stuff like ingame tooltip could be much better, for example, skill tooltip should ve skill cast range number on it, i still dont know how far riven ult fire range
That time warp change is absolutely crazy. The early power elixirs can give+them scaling through out the game is going to change a lot of champs builds.
This change is not going to happen until next year. Its removed from PBE
Always a big fan of when you guys don't check the actual changes when you present them, that Time Warp Tonic change is not happening and was something being tested for next year that made it to the PBE accidentally.
I'm a complete noob, but that sounded INSANE. Surely it would be crazy op
they never double check, this for sure
I wish they kept the removal of eclipse's % health damage.
They’ll add an AI ping instead of just giving us voice comms
/mute all
Could you imagine voice chat in this incredibly toxic game
@@dylanfuchs4157 half of the reason it’s “toxic” is because it’s impossible to communicate effectively in a highly team oriented game via only pings
@@loe3236voice chat would be terrible for junglers. Too many people begging for help
@@dylanfuchs4157a lot of people wouldn't be as quick to be toxic in voice trust, keyboard warriors are scared of actually talking
I didn't know this was a massive patch via the title, since every smaller patch is always a MASSIVE UPDATE on this channel...
Who in riot approved this? Who thought "Oh yeah the players want to deal less damage, take longer to buy items and play longer games against tanks that are even more difficult to kill now, yeah they will love this changes!" I sincerely want to know the thought process behind this changes.
You must be low elo to say some dumbass shit like this. Tanks are dogshit right now. ADCs have been dealing absurd damage all season. Fuck outta here 😂
It's better than do 2k dmg in one hit
Phreak talks about this in one of his videos, if you're interested to listen on his thoughts about the changes.
Basically there's been a lot of power creep over the years to the point where items present such a massive advantage, that it's too easy to snowball. To the point where there are many non-assassin champs that act as assassin's but have more other stats, too. Which makes assassin's feel pointless. So this should allow for more assassin's to get presence.
That's part of the idea, at least. What will actually happen? We'll see.
@@micahk.1912 I understand the reasoning but why buff tank items while nerfing most ad items as well as anti-tank items? If they want assassins to play a bigger role how is pushing for a tank meta aiding that goal? And all this changes gloss over the fact that tanks overtuned damage didn't get touched at all, so they powerspike faster, are tankier and have high base dmg anyways, why bother play anything else?
@@DrakWatr32 How many champs in the game do 2k a hit? The only ones that come even close to that (without being abysmaly ahead) are 4/5 item jhin 4th shot, set w, mundo e or garen r, that's 4 champs and maybe 2 or 3 more that escape my mind, the logical solution is to change these champions, not nerf everybody while buffing tanks. It is objectively bad to make the game longer while making 80% of the players feel (and be) weaker at all stages
Viewing popular builds from various Champions , the most favorable to least favorable item class changes were:
1.Tank
2.Assassin
3.Enchanter
4.Mage
5.Marksman
6.Fighter
It's gonna be a tank meta, because armor didnt even get nerfed even if Assassin nerfs werent that cruel ,tanks counter them hard.Enchanters are ok, they gonna feel the same. Mage and Marksmen you re gonna notice the dmg drop especially vs tanks. And fighters got literally crucified,their winrate will start dropping fast unless Riot gives cleavers +5 dmg and some other items that have 40dmg get +5 dmg at least.
Riot please nerf tank damage if you re gonna go with this.
Items got some armor removed, and damage. Only hp growth overall.
You will cry top lane as you will see vayne even more frequently.
And with that massive buff to lich bane, you will see a lot of abusers of it. Fizz, ekko, etc.
where is Ezreal?
Ezreal is the voices inside your head.
The nerfs hit him too hard lol
Vlad W max is over 😂
Yeaaaaa im not touching ranked for the first week of the patch while the meta is figured out
If everyone thought like you no one would figure the meta out
24:13 What a buff to Neeko
This has probably just become the best ratio attack speed form with 550+ range
lower stats or raise gold cost not both, riot so shit
At this point just remove the health from stacks from roa. 10 per stack what a joke
no way that riot take all famous items and nerf them and also cost more
Aren't they famous because they are too strong?
I wish they'd chill with the constant mass overhaul of items this season. Like massive overhauls should happen at the start of the season and then only change items on a case by case need if said item winds up being super broken or super weak.
I do not like all the reduction in power and movement speed in place of health and armor. Stop trying to force tank play on us or forcibly extend games. 🙄
It was long overdue, the game felt like whoever snowballs the hardest during the first 4 or 5 mins stomps the game, which doesn't really fit a moba playstyle. Even Deadlock games are long as hell and it's not even a pure moba game.
This is just what the durability patch should have been 2 years ago. People complain about tank meta being back but fail to realize the best league season (season 6) was tank meta when tanks were tanks and eventually did little to no damage.
The issue now is that tanks/juggernauts straight up deal damage, or even build full ad / ap and still be tanky ( Garen Sett Nasus mid ) like why bother pick a mage with mana issues and long cooldowns when Garen is tanky, has better sustain in lane and can insta waveclear and is better in 2 vs 2 skirmishes?
They'll still have to nerf champions who rely more on their base damage rather than scaling so the game feels fair for everyone.
And even then, this game will still be doodoo cuz they balence it based on winrates and spreadsheets.
Can’t even remember tha last time they ruined so many items with just a single patch. Holy..
If they ruin all of them, none of them are ruined.
Nothing is ruined.. get a grip and adapt
Hullbreaker and Titanic are pretty useless now in all aspects haha. Poor Urgot
Longer games suck man, low elo already has 40 minute games.
How when 20% of games are ffed before 20min?
MY HEARTSTEEL 😢 Mr. Kench is not gonna be happy 😞
Okay what the actual fuck
作为《英雄联盟》玩家,我对新补丁14.19的改动深有感触。这次更新对装备和符文进行了重大调整,既带来了挑战也蕴含了机遇。它不仅影响着游戏的战术布局,更考验着玩家的策略与适应能力。每一次更新都是对游戏深度的一次探索,让人兴奋不已。期待在新的战场上,能与各位并肩作战,共同成长!
LoL Players : Grievious Items sucks
Riot : Lemme Nerf all the items
"What should be nerf/adjust this patch"
Riot: Yes
12:03 Love how when overlord is mentioned, a sett clip shows up.
the jg ping is fucking cancer .. ruining the game
Why exactly ? Or just dont understand it ?
@@benjaminstrehle4248 bc the game shouldn’t ping for you
@@Lurchstavo Why not?
@@every1elsebutme he likes to invade low elos in his smurf
If youre a jungler you would love it if not youd hate it
Love the idea of making elixer a relevent before full build
Totally fuking over ADCs again riot, come on man
right!? like wtf... up the health and armour on a bunch of items, then reduce the AD on most our items.. tank meta af.. i was just starting to enjoy the higher ad and arm pen.. there it goes
The sad thing to me is that mage items overall didn't get hit as hard, and mage items have been getting buffed for the past few patches anyway while AD items have been getting nerfed repeatedly. Plus, armor items are getting buffs and magic resist items are getting nerfs.
People are complaining about how it's going to be a tank meta, but no, it's going to be a mage meta. As usual. Because no matter what, Riot ALWAYS makes sure to keep mages the best class in the game. They will still 1shot and will be relatively unchanged, and the other classes are really going to feel that.
good
Haha 😂 was waiting for comment Like These. Adcs getting Played top, mid and bot and they still! Complain when They are nerfed. The audacity😩
ADC will eb the worst role in the game by far after this patch. Absolutely unplayable.
I think this is good, because recently there have been way too many champs that can one shot people. Team fights dont last longer than 20 seconds anymore, since atleast 3 people will get one shot in the first 5 seconds
New patch on the way. We made the game less fun! 🥳🥳🥳🥳
Because AD carries killing you in 2 seconds while their unkillable support perma cc's you is fun!
The system ping for jungle is just going to be annoying to hear and still nothing happens. It won’t help the players that don’t rotate anymore just give you more reason to tilt lol
More babysitting by Riot!! I dont want to be babysat! Stop dumbing down the game.
Actually there wasn't anything left of games to be dumbed down before this haha. Games in past seasons have often come down to early coin flip scenarios, which often led to early forfeits. Now teams actually have a bit of comeback factor, even though marksmen are essentially losing IE in their cores meaning they can't carry until late.
Mages and melees will have less burst but solid DPS, everyone is losing movespeed and tanks will be tanky but (mostly) deal less damage, all of which is good for the game. Picks will still be possible and will actually matter more, but more importantly playing well as a team will be a much bigger deal than it is now. It will be harder to fall out of a game and easier to get back into one as finished burst items will no longer dictate gameplay. All this will lead to actual games instead of common "you can't play the game now" type of scenarios.
I see this as generally positive. Less dependence on Itemization, and more emphasis on champion mastery, strategy, and Macro. People will most likely be in lane longer, leading to the more skilled laner winning the lane. However, the jungler pings are unnecessary. Beginner players are going to rush into the jungle and get eaten by anyone who knows their Micro. This will probably lead to inting, getting aced, and surrendering.
But, on the same token, it will take more strategy to win in lane. I see this as a good thing, as it will add nuance, pacing, and good kiting to win lane, rather than rushing a magic fairy wand, or Kraken.
I am looking forward to seeing what courses come out of Skill Capped for this patch, legit.
Rito literally said “the game is in a bad spot, what can we do to make things worse?” Not only are the games going to be longer and stretched out than necessary but the amount of FFs will rise due to players now having to play 45+ min games for some measly 17 LP
Still no garen nerfs, whaaaaat?
Just ban him every game ez
What About sett? and voli
his items got nerfed no?
Acutally if you pay attention, they nerfed everything from his build A LOT. It's more expensive, lowered the overall dmg (atk and atk speed), the mov speed reduction also will make a massive impact on him
@@Tiagothx 100% they will likely gauge where garen lands after these changes and then adjust him down the line.
Afaik presence of mind still gives mana on takedowns. The change only affects the proc from damaging enemies.
Who has been asking for longer games. WTF!? I want the games to be like half as long. 20 minutes is like perfect.
20 mins is the laning phase , u you want 20 min games try wild rift
@@ERelevantOPINIONSyea shorten that shit up lol
@@craiggee4356play something else then???
@@superdi1874 I don't think I will we will just ff if it's not winnable. Alot of people stay in games way to long like they are getting paid to play lol 😆
Time warp tonic HAS to be a mistake.
@Skillcapped you make a tiny mistake at 18:39 about Rectrix.
You mention ability haste is going down from 20 to 15, but it is actually attack damage tha tis going down.
Terrible changes
Staff of flowing water seems op, 2250 gold, gives 85ap if you shield/heal someone and 10% heal shield power. Karma / Seraphine is gonna be nasty imo
My first thought of it is: good that dmg gets reduced a lot, sadly this means with less nerfs on tank items that it could be a tank meta, which is kinda boring.
-Most AP champs will suffer a lot. (Not sure If Katarina is even playable at this point, maybe with broken lethal tempo and AD again)
-Adcs will have a good time
-Yone and yasuo could actually be instant picks with lethal tempo back and shieldbow suiting their kit, even tho IE got more expensive.
-enchanter supports will most likely be shield bots again, without roaming in laning phase, since they reduced movement speed on everything, shurelyas seems still fine tho.
Lulu players and maybe milio players will have a great time with their massive shields and heals.
-probably seeing more tanks in mid, since a lot of mages are just getting heavily nerfed with less AH overall. Syndra = rip?
Less mr items along with Morello giving HP makes me think Riftmaker, Morello, Liandry's and Rylai's Brand might be a good choice to play next patch.
Being someone who plays mainly scaling and late game characters, I love these changes!
I don't mind pulling back on item strength but they also need to talk tanks level of damage, % max hp scalers and enchanters. Tanks have been compensated with a lot of damage over the past seasons. I don't care if fights take longer but I don't want tanks doing more damage than actual assassins or carries
Okay, as per the patch it seems that TK will be strong as hell and Ezreal seems to be going back to Gauntlet instead of Trinity, since Trinity is giving less damage and the spell blade damage on Gauntlet got buffed
Damn they really want to slow down fights and the game in general huh. I feel this really helps resouceless champs in general, as they won't have to worry about their mana running dry before killing anything.
Past 20 min, you dont even run out of mana, since map-wide blue buff exists and champions have too much mana anyway
You said at 22:49 that Presence of Mind's "on take down mana restore is being removed". It's not true, I just tested it on the PBE. It still does.
观看完最新补丁14.19的更改介绍后,我深感游戏世界的变化之大。从物品到符文的全面更新,每一件改动都可能重塑战场格局。每一次调整都是为了提供更丰富多变的游戏体验,让人既兴奋又期待。这种持续优化的精神,让游戏保持活力,吸引着无数玩家不断探索与挑战。
I'm worried for the K'Sante changes, we'll see how it goes
i just started learning jungle, and i din't even know jungles ping when invaded.
i don't play ranked, and i have never or rarely seen jungler ping when invaded. (don't remember if it ever happened)
letal tempo varus back baby.