I know we tease Artosis for saying he gets chills all the time, but the fact that he's so passionate about the game is like 90% of the reason why I watch this channel.
He is by far the best caster. By far. He knows a lot about the game, he approaches the game in such a intellectual way that is mesmerizing. I've been following his channel for 4-5 years and it just gets better and better. He is almost single handling the whole SC English community
Honestly Terrans having the self-awareness to know that theyre known for the super OCD, super serious try-hard personalities and then just naming their builds all of the dumbest names would be hilarious.
To br honest i was surprised the zerg didnt make a squad of lings. A combined muta and ling attack on that terran bunker build can shut it down. Then you research burrow and bury 12 lings where the terran parks his tanks or further south and you ambush him with a combined muta ling ambush. I dunno maybe it doesnt work at high MMR but i always thought mutas go best with lings.
funnily enough, he actually called a build crazy terran when crazy zerg was meta a few years ago it was an SK type build with very early attack/armor upgrades
There are a few small optimizations he could make. The tanks had to move up out of bunker range to hit the hatchery, and when the mutalisks tried to patrol/stop attack the tanks under the building, terran has an opening to pop all his marines out of the bunker and add extra anti-air DPS. They aren't really doing much at that point anyway even if they eat some splash. And the zerg cannot manually control whether he's hitting tanks or marines if they're clumped, so they will effectively add a little HP. I assume he was using the SCVs via control groups to repair already but can't really see it. He didn't take the marines out until after everything else was dead, he should have done it at 6:45 and probably just kept them out unless the zerg tries to swipe them specifically
it was 3 marines and they would have died instantly to glaive bounce. You need them alive in the bunker if he decides to make zerglings. Thats the point of the bunker. If it dies and the marines die then he doesnt even need to use mutas to clear it anymore, he can just make zerglings and kill the tank and goliaths. You cannot lose the marines no matter what.
@@BigronnieTriceps Goliaths are even more effective against zerglings than (non-stim) marines are. When you're already streaming out goliaths that's not a real concern is it? If the tanks die the push ends and new ones can't cross the map. And if the tanks+goliaths are alive and bunker/marines dead, zerglings can't even scratch mech even without vultures, they eat a few splash shots running in and are up against goliaths which trade off about 25% dps to be 100% tankier compared to the 2x marines
@@JCMiniPainting I assume once the tanks are lost the zerg can hold the position by just reinforcing with more sunkens, so any more uh, 'sunken' cost into the attack is going to inevitably be wasted when the zerg finally reaches critical mass and clears it out. You need the tanks to breach the sunks, and once they're gone the rest should snowball in and wipe them. You could land the barracks at that point, or better try to float it uphill if you move to siege the main
I did that tank rush hidden under an ebay a few years ago, with marinee medic instead of goliath tho, and I crushed many zergs with it and I remember they all called it bullshit cause they had no idea how to kill the tank lol. Of course it was on D rank, but im proud I got that idea
There is no reason to believe this specific player “invented“ that build. They are just the first to make it pop into the attention sphere for sure. Come on the basic concept of floating building hiding tanks has popped up in thousands of bw players minds as well.
Ha, I used to use the floating building strat on Zero Clutter maps to cover my SCVs. I even would make mass command centers to float over my primary CC and also cover my allies primary to defend against mass muta snipes.
no doubt, mutas are super busted and probably would have been nerfed long ago if this was a normal game that still got updates lol. Part of the beauty though, people have to find creative ways to beat stuff rather than just waiting for nerfs
@@EB-bl6cc Mutalisks are completely useless units on their own and are, in a straight figtht, owned by anything anti-air that's not a Dragoon or Goliath.
Blizzard back during the original release did realize they were a little busted. That's why Goliath range, Valkyrie. and Corsair were added to try to limit them. Should have made them Medium units imo, but too late now.
I love that when your titles are click-baiting they actually keep what they promise. Admittedly I'm not experienced enough at the game to realize on my own that this is a completely new build, but that's what you're for. I only recognized that I don't remember the last time I saw a pro cover his tanks with a floating building.
You also need to take into account skill difference, action top 20 if not top 10 player in the world vs an unknown player. If you put light or rush in terran position they certainly could have ended easier
It's like an artillery base! That's so cool. Building out little forward operating bases for super specific purposes seems like unexplored territory in BW. It's incredible that we're still seeing innovation.
Yes, especially with Terran. It just makes sense. In Original, you'd make infantry and put it into bunkers, as it did not have Medics. Why not make them offensive bunkers?
I really do look forward to my daily Artosiscasts w/ my coffee in the morning. Thanks for the hard work putting these together RT! Highlight of my mornings.
Another thing terran isn't doing enough is landing buildings against zealots, zerglings and ultras in front of not only tanks but all their units whenever possible. It does make such a difference. And if they don't have a floating building around they could just start building one and cancel it when they move forward. It makes their positions so much stronger against ground units, even ranged ones, like goons and hydras, because most units will waste shots onto the buildings. And dragoons shoot slow. Might even cancel the one or other reaver shot.
Yes, the game that I remember saving allowance money to go in halfers on a copy with a buddy is more than a quarter of a century old. Thanks for the title that reminds me of my age ;)
I think at the point where he lost the tanks it would make sense to land the barracks and just pump out some marines. Also as a counter, I think burrow lings could really mess things up for the terran reinforcements.
@@kakarrru To add onto this, if Action switched over to lings then Foden would immediately take his natural and Terran would be up on bases against Zerg. That is almost an insta-lose. Artosis criticizes Action for constantly crossmapping his mutas to Foden's base and letting Foden set up at the front, but Action has to constantly do that to make sure Foden never takes his natural. If Foden expanded that's game over.
@@VioletteZeroMy theory is he thought it was more important to keep vision over the cliff than it was to build more marines. Also Artosis mentioned his econ was bad, so maybe he couldn't afford it?
I've been thinking of this build in theory for SO MANY YEARS!!!! Mass Goliaths can work!!! Sure you can probably poke a million holes in this build but it's COOL and that's what matters!!!
Thank you Artosisnfor reading the comments and delivering what your viewers ask for. Its been 3 great games that you cast and in this one u mentioned that this replay was recommanded by a trusted source. This is good stuff🙌❤️
I had an idea for what the terran could have done at the end. When the mutas go to counter attack, land the barracks in the zerg main and start producing marines to add extra pressure. If the barracks gets attacked you can lift but it will either distract from the goliaths or actually start killing drones. It's probably better than leaving the barracks floating near the sunken, right?
I agree. Goliaths have incredible range, but are lacking in damage. The problem is that the Goliath's damage gets split in half after attacking (2 rockets), which then causes the enemy armor to be twice as effective.
Goliaths are an unit that got the most buffs since release. They got a +2 point base damage buff, and upgrade to the air weapons buff (from +1 to +2 per missile, for a total of +4), and a +1 ground range buff. Oh, and they also got a special Charon Boosters upgrade in Brood War, that increases the air weapon range by 3. So, yeah. It was a bad unit originally.
I think this is a really neat early aggression but it shouldn't be an all in. After killing the hatch what he should have done was scale back the pressure a bit and expand. Getting ahead of Zerg on expansions is a surefire way for Terrand to beat Zerg. We saw how fragile this can be when Action Attack-moved the mutas in and killed everything. ADDENDUM: Looking at this a bit more in detail, Action was sending his mutas to Foden's base a lot to deny Foden from expanding. If the mutas stayed behind to kill the push he would have absolutely pulled his units back and expanded. The fact that the mutas left to attack the base means that building more units at home was the correct move. Artosis says that "The errors are went you went across the map" but Action HAD to go across the map because if Foden finished an expansion at his natural, it's game over.
I feel like this build is an honesty check against the zerg if they are rushing too hard to mutas without contesting the map and making it harder for Terran to just cross the map with a small army.
Lmao I used to do this build all the time on Lost Temple back in 2005. Didn't have the skill/multitasking required to make it work vs good Zergs, but I loved to play aggressive and opening with siege tanks felt like a logical build at the time. Seems like the key is floating a barrack over your tanks to prevent muta snipes. Wish I'd thought of that back in the day!
Finally a genius who goes armor upgrade first in mech vs mutas. Attack upgrade would increase damage to mutas by 20% (24/20) Armor Upgrade would reduce the damage from mutas from 8/2/0.5 to 7/1/0.5. 10.5->8.5 which is about 20% reduction (requires 10.5/8.5 = 23.5% more hits from mutas) So armor upgrade isn't even worse to begin with, and allows your missile turrets to do more dps while the army survives 23% longer
I dunno for certain but it appears that action had only 2 zerglings on the map when the move out happenned and he was commiting 100% to mutas by that point. I think there is a way to stop this with more zerglings and mutas and not lose the natural... but scouting is going to dictate that. He actually used the two zerglings to scout and the last died at 5:03... IDK, it is awesome to see something new like this... wish we had more samples to theorycraft.
This is wild. I JUST thought of this build last week and wondered if it is viable. I was thinking just bunkers and tanks and then the missile turrets would come later to protect the main with a switch into valks to grab the natural or something.
In the early 2000's Lost Temple era, this was just my build like 95% of games regardless of matchup haha. It's insanely strong up until players start getting really fucking good. With my terrible build, I used a floating E-bay instead of a barracks.
You can cover 2 siege tanks with a barracks it's just a rather precise thing to do. In a game trying to shuffle the building and tanks during incoming threats though isn't as viable. Positioning the 2 tan then moving barracks ontop makes the process smoother obviously.
Interesting, a few weeks ago Rogue was using a similar strat in SC2 of parking a ton of Overseers above his Lurkers to prevent Terran opponents from targeting the Lurkers with snipes. I wonder if one of these players influenced the other in these convergent developments.
He would have won the game within 6m if his 1st attack troops would have followed the barracks (4:37), which he knew no zerg unit went by. Zerg seeing the troops coming in, gave him time to put up 3 more sunkens.
If I have learned something over the years, it is that Mutalisks aren't countered by Goliaths. Science Vessels, Valkyries and corssairs are the counters.
lot of casters could take a page out of Artosis book... you dont have to always talk, you dont have to constantly feign surprise and amazement you dont have to talk as fast as you can
This build was awesome! Did anyone catch what the final upgrades were on the mutas and on the goliaths? It seemed like the mutas might've had an edge there because they were tanky as hell!
i think this is one of those builds that will only work against a player (lets assume just this map) that has never seen it. a better zerg would have added a hatch closer to the ramp so that creep would be available to make sunkens on the high ground that cover almost that entire entrance area, after seeing this build 1 time
Its hard to know if this build is coming though. You get to do a full wallin so zerg doesnt know if its going to be a vulture run by, a wraith opening or 2 factory goliath. All of those unknowns is what makes it strong. You would have to get a lucky scout early enough to know its this exact build. He still almost lost to mutas as well.
If wG_Action00 had trained zerglings instead of building all those sunken. Do you think the goliath and marine fire would have been redirected so the muta had some more leverage at the crucial moments?
its not the barracks trick that is new its the fucking timing of the entire build. Everything is mapped out to hit at an exact time. Even the barracks gets to the zerg natural exactly as he rolls up. Everyone knows you can fly a building over a terran unit or bunker and it makes it hard to kill. The point is he executed the build perfectly while making it almost impossible for zerg to know whats coming.
I know we tease Artosis for saying he gets chills all the time, but the fact that he's so passionate about the game is like 90% of the reason why I watch this channel.
same, i really love his energy for his game casting
He is by far the best caster. By far. He knows a lot about the game, he approaches the game in such a intellectual way that is mesmerizing. I've been following his channel for 4-5 years and it just gets better and better. He is almost single handling the whole SC English community
If he puts on a sweater we unsubscribe
@@MattsPSThe sweater is just so he doesn't get hypothermia from all the chills
We tease him because we care.
And because we keep getting chills.
It's matches like these that are the reason I routinely keep up with Brood War even decades after its release
It's so much more interesting to watch than SC2.
CRAZY TERRAN
@@nightmareTomek Brood War is the best RTS game ever made. SC2 is still fun but there is something special about the original
Crazy Terran at it again
Honestly Terrans having the self-awareness to know that theyre known for the super OCD, super serious try-hard personalities and then just naming their builds all of the dumbest names would be hilarious.
Cocaine Terran*
@@2639theboss seems pretty fitting for the race they play though
😂
Floating Barracks = Terran Dark Swarm
omg yes 😂
Raynor: Can we have dark swarm for terran?
Mengsk: We have dark swarm at home
Barracks:...
it's cheaper and stronker than dark swarm and terran gets it at tier one.
@@gfdgdfgdfgdfggfdgdfgdfgdfg9709UNLIMITED DURATION HOLY SHIT
To br honest i was surprised the zerg didnt make a squad of lings. A combined muta and ling attack on that terran bunker build can shut it down.
Then you research burrow and bury 12 lings where the terran parks his tanks or further south and you ambush him with a combined muta ling ambush.
I dunno maybe it doesnt work at high MMR but i always thought mutas go best with lings.
2:24 lmao the way the drone and SCV shake hands passing each other up was like:
“Morning Gary”
“Mornin’ Bill”
4:06 confused chills confirmed
@@Larsgman When an scv passes is a probe, it's like:
"Morning, Joe"
"Time to die, Bill."
@ the probes have a bloodthirst 🤣🤣🤣💀💀💀💀💀
lol
Wifetosis: What are you doing today?
Artosis: Not much, just chilling.
I completely agree with what you said in the video arty, 'Crazy Terran' is a great name for this new build
Skipping all tech just to rush siege mode and goliaths? THAT'S CRAZY
So not only did Artosis invent Crazy Zerg, he also invented Crazy Terran today. When is Crazy Protoss coming?
@@Loppy2345All Protoss are crazy to Artosis
funnily enough, he actually called a build crazy terran when crazy zerg was meta a few years ago
it was an SK type build with very early attack/armor upgrades
@@riuoku that's CHILLS
Early bird gets the chills
*build
You know what they say, "a chill a day keeps the cheese away"
best comment
Sticking that thumb up your comment gives me chills
2nd mouse gets the cheese
That build was something i would have expected from Boxer in the old days. This was absolutely insane.
I miss boxer:/
His bunker rush vs yell0w was the first professional esports match I ever watched
@@magne6049same brother
Exactly the same I thought
this game had such 2001 lost temple vibes
Ugh that map 😢
That's what I was thinking the whole time. This was just every second or third game on Lost Temple. Shit's fun if you like intense micro battles.
There are a few small optimizations he could make. The tanks had to move up out of bunker range to hit the hatchery, and when the mutalisks tried to patrol/stop attack the tanks under the building, terran has an opening to pop all his marines out of the bunker and add extra anti-air DPS. They aren't really doing much at that point anyway even if they eat some splash. And the zerg cannot manually control whether he's hitting tanks or marines if they're clumped, so they will effectively add a little HP. I assume he was using the SCVs via control groups to repair already but can't really see it. He didn't take the marines out until after everything else was dead, he should have done it at 6:45 and probably just kept them out unless the zerg tries to swipe them specifically
it was 3 marines and they would have died instantly to glaive bounce. You need them alive in the bunker if he decides to make zerglings. Thats the point of the bunker. If it dies and the marines die then he doesnt even need to use mutas to clear it anymore, he can just make zerglings and kill the tank and goliaths. You cannot lose the marines no matter what.
@@BigronnieTriceps Goliaths are even more effective against zerglings than (non-stim) marines are. When you're already streaming out goliaths that's not a real concern is it? If the tanks die the push ends and new ones can't cross the map. And if the tanks+goliaths are alive and bunker/marines dead, zerglings can't even scratch mech even without vultures, they eat a few splash shots running in and are up against goliaths which trade off about 25% dps to be 100% tankier compared to the 2x marines
Do you think there is any merit to landing the barracks for production once the tanks have been lost?
@@JCMiniPainting I assume once the tanks are lost the zerg can hold the position by just reinforcing with more sunkens, so any more uh, 'sunken' cost into the attack is going to inevitably be wasted when the zerg finally reaches critical mass and clears it out. You need the tanks to breach the sunks, and once they're gone the rest should snowball in and wipe them. You could land the barracks at that point, or better try to float it uphill if you move to siege the main
Most importantly, after blowing up the expo, couldn't he have just made an expo of his own?
After 24 hours, we have a 100% NEW video from Artosis.
100% NEW chills
fun to watch a brand new build. looks pretty hard to stop if executed well
Love that goliaths are finally utilised to their full potential as supporting unit.
It's definitely not a new build. Been used very similar
Played StarCraft the day it was released. This is why I love it. Thanks for casting RT.
I did that tank rush hidden under an ebay a few years ago, with marinee medic instead of goliath tho, and I crushed many zergs with it and I remember they all called it bullshit cause they had no idea how to kill the tank lol. Of course it was on D rank, but im proud I got that idea
There is no reason to believe this specific player “invented“ that build. They are just the first to make it pop into the attention sphere for sure.
Come on the basic concept of floating building hiding tanks has popped up in thousands of bw players minds as well.
@janpaulbusch1437 yea, thats what I thought. But its bizarre artosis hype this idea right now
congrats my dude thats brilliant I bet they were salty af lol
"And as of year 26, we have a completely new game"
- Artosis-gadmator
Ha, I used to use the floating building strat on Zero Clutter maps to cover my SCVs. I even would make mass command centers to float over my primary CC and also cover my allies primary to defend against mass muta snipes.
That's genius
crazy I just saw rogue doing a similar thing in SC2 with oversears covering his lurkers so they couldnt be targeted.
what an amazing game. mutas performing that well against big groups of DEDICATED ANTI AIR UNITS shows how good they are.
Keep in mind that goliaths deal explosive damage. This makes them anti large air units specifically.
no doubt, mutas are super busted and probably would have been nerfed long ago if this was a normal game that still got updates lol. Part of the beauty though, people have to find creative ways to beat stuff rather than just waiting for nerfs
@@EB-bl6cc Mutalisks are completely useless units on their own and are, in a straight figtht, owned by anything anti-air that's not a Dragoon or Goliath.
@@AltereggoLol1 yea, well mutas and gol makes an even fight. Its less micro intense to go Goliaths instead of bio tho
Blizzard back during the original release did realize they were a little busted. That's why Goliath range, Valkyrie. and Corsair were added to try to limit them. Should have made them Medium units imo, but too late now.
I am literally sending chills to Artosis right now
That little tank/bunker/turret/floating barracks fort he makes in front of the enemy base looks so cozy
I love that when your titles are click-baiting they actually keep what they promise.
Admittedly I'm not experienced enough at the game to realize on my own that this is a completely new build, but that's what you're for.
I only recognized that I don't remember the last time I saw a pro cover his tanks with a floating building.
I appreciate that the titles are accurate but don't give away the outcome of the game.
Well Artosis does NOT place clicktraps.
It's legitbait.
I feel like that sort or all-in should have won much more easily, but mutas are so freaking strong that, even with misplays, Action almost took it.
You also need to take into account skill difference, action top 20 if not top 10 player in the world vs an unknown player. If you put light or rush in terran position they certainly could have ended easier
That was sick
That clumped unit position inching forward hex by hex really had Warcraft 1 single player vibes
And then you open wc1 and realise that amount of units dont even fit into screen xD
Uhm… it’s called terran push.
Old as SC itself.
6:07 listening to arty get chills is so satisfying
It's like an artillery base! That's so cool. Building out little forward operating bases for super specific purposes seems like unexplored territory in BW. It's incredible that we're still seeing innovation.
Yes, especially with Terran. It just makes sense. In Original, you'd make infantry and put it into bunkers, as it did not have Medics. Why not make them offensive bunkers?
It's kinda been impossible for the last ~14 years since they started making maps mostly unbuildable to stop FanTaSy's reign of terror.
I really do look forward to my daily Artosiscasts w/ my coffee in the morning. Thanks for the hard work putting these together RT! Highlight of my mornings.
3:55 *the moment Artosis realized chills were going to be had in this game*
damn this game was a wild ride, was convinced both sides were gonna win like 6 times this game and it changed
Another thing terran isn't doing enough is landing buildings against zealots, zerglings and ultras in front of not only tanks but all their units whenever possible. It does make such a difference. And if they don't have a floating building around they could just start building one and cancel it when they move forward. It makes their positions so much stronger against ground units, even ranged ones, like goons and hydras, because most units will waste shots onto the buildings. And dragoons shoot slow. Might even cancel the one or other reaver shot.
Yes, the game that I remember saving allowance money to go in halfers on a copy with a buddy is more than a quarter of a century old. Thanks for the title that reminds me of my age ;)
I am getting early morning chills from Zerg getting their front door kicked in! 🥶🤣
I think at the point where he lost the tanks it would make sense to land the barracks and just pump out some marines. Also as a counter, I think burrow lings could really mess things up for the terran reinforcements.
I was wondering about this as well, it might have been a good idea to land the barracks and just get like maybe 2 or 3 marines and lift it back up.
On 1 hatch makeing lings would be waste of larvas
@@kakarrru To add onto this, if Action switched over to lings then Foden would immediately take his natural and Terran would be up on bases against Zerg. That is almost an insta-lose.
Artosis criticizes Action for constantly crossmapping his mutas to Foden's base and letting Foden set up at the front, but Action has to constantly do that to make sure Foden never takes his natural. If Foden expanded that's game over.
@@VioletteZeroMy theory is he thought it was more important to keep vision over the cliff than it was to build more marines. Also Artosis mentioned his econ was bad, so maybe he couldn't afford it?
26 years and still new chills every day!
this reminds me of slayer's boxer
a completely new type of chills! impressive
I've been thinking of this build in theory for SO MANY YEARS!!!! Mass Goliaths can work!!! Sure you can probably poke a million holes in this build but it's COOL and that's what matters!!!
Thank you Artosisnfor reading the comments and delivering what your viewers ask for. Its been 3 great games that you cast and in this one u mentioned that this replay was recommanded by a trusted source. This is good stuff🙌❤️
The reason artosis moved to Canada is because he can feel more chills and lives without a heater in Canadian -20C weather.
Artosis refers to this new build as “Crazy Terran”
Isn't this like the 10th build called Crazy Terran?
The timing of goliaths coming out of the factory as soon as the mutas get to his base is impeccable
I had an idea for what the terran could have done at the end. When the mutas go to counter attack, land the barracks in the zerg main and start producing marines to add extra pressure. If the barracks gets attacked you can lift but it will either distract from the goliaths or actually start killing drones. It's probably better than leaving the barracks floating near the sunken, right?
These Terrans, what an overpowered race.
I actually got chills too. Compounded by Arty the godfather of casting still being enthusiastic.
Ah, he’s playing Artosis Terran.
Is it me or do Goliaths need a buff. Good gosh that's a lot of hits to kill one muta 16:12
Just you
I agree. Goliaths have incredible range, but are lacking in damage.
The problem is that the Goliath's damage gets split in half after attacking (2 rockets), which then causes the enemy armor to be twice as effective.
Goliaths are an unit that got the most buffs since release. They got a +2 point base damage buff, and upgrade to the air weapons buff (from +1 to +2 per missile, for a total of +4), and a +1 ground range buff. Oh, and they also got a special Charon Boosters upgrade in Brood War, that increases the air weapon range by 3.
So, yeah. It was a bad unit originally.
a missile turret is as strong as a 3/3 goliath
@@d38u20ttg 3/3 Goliath does base (10*2) + (3*(2*2) ) explosive damage. A Turret does just base 20 explosive damage.
That's how TvZ should have looked like according to my first childish ideas about StarCraft 20 years ago 😀
Can relate 🙂
Making earliest possible siege tanks to break sunkens really reminds of silver league strategies from SC2!
Damn I don't remember mutas being that tanky.
Amazing.. when he floated the Barrack over the Tanks I was super impressed..
I love Artosis Casts. His heart is 1000% in it every video.
I think this is a really neat early aggression but it shouldn't be an all in. After killing the hatch what he should have done was scale back the pressure a bit and expand. Getting ahead of Zerg on expansions is a surefire way for Terrand to beat Zerg.
We saw how fragile this can be when Action Attack-moved the mutas in and killed everything.
ADDENDUM: Looking at this a bit more in detail, Action was sending his mutas to Foden's base a lot to deny Foden from expanding. If the mutas stayed behind to kill the push he would have absolutely pulled his units back and expanded. The fact that the mutas left to attack the base means that building more units at home was the correct move.
Artosis says that "The errors are went you went across the map" but Action HAD to go across the map because if Foden finished an expansion at his natural, it's game over.
I feel like this build is an honesty check against the zerg if they are rushing too hard to mutas without contesting the map and making it harder for Terran to just cross the map with a small army.
Lmao I used to do this build all the time on Lost Temple back in 2005. Didn't have the skill/multitasking required to make it work vs good Zergs, but I loved to play aggressive and opening with siege tanks felt like a logical build at the time.
Seems like the key is floating a barrack over your tanks to prevent muta snipes. Wish I'd thought of that back in the day!
this is the 10th mission strat from the Terran Campaign, but with the floating barracks, brilliant
Perhaps this was inspired by the guy that went mass overseer to obscure his lurkers in a similar fashion recently
Haven't heard Artosis curse before during a cast lol, this one really got him going.
That was so back and forth. what a beautiful game and match.
Finally a genius who goes armor upgrade first in mech vs mutas. Attack upgrade would increase damage to mutas by 20% (24/20) Armor Upgrade would reduce the damage from mutas from 8/2/0.5 to 7/1/0.5. 10.5->8.5 which is about 20% reduction (requires 10.5/8.5 = 23.5% more hits from mutas) So armor upgrade isn't even worse to begin with, and allows your missile turrets to do more dps while the army survives 23% longer
Though if the mutas have 1 armor, a weapon upgrade to match is a 22% damage increase (22/18).
17 minute video about a 100% New Build? I assume this is a 5-minute game and then 12 minutes of talking about it and I'm so here for it, if so.
NOPE
I dunno for certain but it appears that action had only 2 zerglings on the map when the move out happenned and he was commiting 100% to mutas by that point.
I think there is a way to stop this with more zerglings and mutas and not lose the natural... but scouting is going to dictate that.
He actually used the two zerglings to scout and the last died at 5:03...
IDK, it is awesome to see something new like this... wish we had more samples to theorycraft.
This is wild. I JUST thought of this build last week and wondered if it is viable. I was thinking just bunkers and tanks and then the missile turrets would come later to protect the main with a switch into valks to grab the natural or something.
I’m right there with ya. This is sooo cool to see innovation like this.
unironic chills watching this
In the early 2000's Lost Temple era, this was just my build like 95% of games regardless of matchup haha. It's insanely strong up until players start getting really fucking good. With my terrible build, I used a floating E-bay instead of a barracks.
I wonder if after a certain point it'd be worth landing the barraks and producing marines to push with the goliath reinforcements.
Amazing game. It looks like my friendly matches with my friends back in 2008. Great stuff.
"This is why Brood War is so beautiful, man ..."
chills BATCHEST
I got excited like a child!! Being a cold 39 years old that plays the game pretty much from the beginning. It was a really strange feeling for me😅
i like how the second tank gets there just when the muta show up.
I don't even know why I'm getting chills. But here they are.
I wonder if there is a path where it gets so low econ that Terran floats to his natural to keep mining. Great game!
love the honesty of the reaction, and this man has seen A LOT of games
Zerg is so HYPE!
6:13 holy shit the goliath came in the right moment to stop the muta sneak attack.
You can cover 2 siege tanks with a barracks it's just a rather precise thing to do. In a game trying to shuffle the building and tanks during incoming threats though isn't as viable. Positioning the 2 tan then moving barracks ontop makes the process smoother obviously.
Impressive. 😮 Amazing stuff
Beautiful replay ! Thx for presenting this gem. 😅
artosis not getting a chill during a video challenge level: impossible
Interesting, a few weeks ago Rogue was using a similar strat in SC2 of parking a ton of Overseers above his Lurkers to prevent Terran opponents from targeting the Lurkers with snipes. I wonder if one of these players influenced the other in these convergent developments.
No. xD
He would have won the game within 6m if his 1st attack troops would have followed the barracks (4:37), which he knew no zerg unit went by. Zerg seeing the troops coming in, gave him time to put up 3 more sunkens.
After 26 chills, we have a 100% NEW chills.
A little bit of chills @ 4:08.
If I have learned something over the years, it is that Mutalisks aren't countered by Goliaths.
Science Vessels, Valkyries and corssairs are the counters.
You haven't watched Flash massacre mutas with Goliaths then.
Plott twist: DudeNerd is actually DayNine
I knew my bronze strategy would become popular one day.
I kind of wish the game kept going back and forth more just to see Artosis be like oh wait yeah no wait a minute. XD
I reckon Terran could go even further by pulling some SCVs or smth with the barracks just so that the glaives don't bounce to the tanks.
Feels like a build Royal would come up with.
What an insane match. I love the new strat.
lot of casters could take a page out of Artosis book...
you dont have to always talk, you dont have to constantly feign surprise and amazement
you dont have to talk as fast as you can
Hey that's the crazy Seb build! I invented this and it is mine and belongs to me. All rights reserved. 😂
Frozen-fucking-solid levels of chills
This build was awesome! Did anyone catch what the final upgrades were on the mutas and on the goliaths? It seemed like the mutas might've had an edge there because they were tanky as hell!
The barracks dark swarm goes hard.
i think this is one of those builds that will only work against a player (lets assume just this map) that has never seen it. a better zerg would have added a hatch closer to the ramp so that creep would be available to make sunkens on the high ground that cover almost that entire entrance area, after seeing this build 1 time
Its hard to know if this build is coming though. You get to do a full wallin so zerg doesnt know if its going to be a vulture run by, a wraith opening or 2 factory goliath. All of those unknowns is what makes it strong. You would have to get a lucky scout early enough to know its this exact build.
He still almost lost to mutas as well.
When I played starcraft 20 years ago, I already did that trick at 5:40.
Not saying I was particular good at the game. But I knew the tricks.
If wG_Action00 had trained zerglings instead of building all those sunken. Do you think the goliath and marine fire would have been redirected so the muta had some more leverage at the crucial moments?
@@X3MgamePlays he wouldnt have any mutas or drones then.
its not the barracks trick that is new its the fucking timing of the entire build. Everything is mapped out to hit at an exact time. Even the barracks gets to the zerg natural exactly as he rolls up. Everyone knows you can fly a building over a terran unit or bunker and it makes it hard to kill. The point is he executed the build perfectly while making it almost impossible for zerg to know whats coming.
6:12 the timming of the goliaths
Would like to take a closer look at the scv production this game. With this strategy the terran has to make more turrets.