How to use Node Tools in Blender 4.0

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  • เผยแพร่เมื่อ 25 ก.ย. 2024

ความคิดเห็น • 123

  • @JoshuaMerrill042
    @JoshuaMerrill042 11 หลายเดือนก่อน +57

    Please do more demos like this! It's so helpful to watch a developer walkthrough.

  • @CharlesDanielCharly
    @CharlesDanielCharly 11 หลายเดือนก่อน +4

    WWWOOWW what a tease at the end!!! geonodes in greasepencil 🤩

  • @GaryParris
    @GaryParris 11 หลายเดือนก่อน +2

    good to finally see Hans on screen

  • @luciox2919
    @luciox2919 11 หลายเดือนก่อน +2

    so this is Hans Goudey the great!

  • @disruptive_innovator
    @disruptive_innovator 11 หลายเดือนก่อน +15

    Amazing feature! Blender is awesome! The Blender devs and foundation are heroes! Thank you!

  • @LeSingeDeMars
    @LeSingeDeMars 11 หลายเดือนก่อน +5

    Many thanks and congratulations to all peoples involved in developement of those tools.

  • @3dMistri
    @3dMistri 11 หลายเดือนก่อน +2

    This is very good way of showing the feature, it feels like podcast and discussion where two peoples are talking and asking each other. do all upcoming updates with other team members as well.

  • @hadriscus
    @hadriscus 11 หลายเดือนก่อน +1

    Aren't we lucky to have Hans (and everybody else !)

  • @Heavenira
    @Heavenira 11 หลายเดือนก่อน +14

    8 minutes in. This is spectacular, I'm confident that artists will churn out these procedural meshes rapidly with this tool.
    7:08 oh yeah, this is dang cool. it feels like a beginner making their own feature with ease 😊

  • @3rix
    @3rix 11 หลายเดือนก่อน +7

    If you can share tools as asset, asset sharing is going to explode! We'll have so many good tools! This is a great way to utilize the Blender community to improve it

    • @fakecubed
      @fakecubed 11 หลายเดือนก่อน +2

      Yeah, tools are assets just like regular geometry node trees are.

  • @feresoththedamned2688
    @feresoththedamned2688 11 หลายเดือนก่อน +17

    This is such a big update. but i have to say. the name Tools confused me, now that i understand how they work, i feel like the name Operations would fit better!

    • @sebbosebbo9794
      @sebbosebbo9794 11 หลายเดือนก่อน +3

      Operator tools...😋

  • @Intercepto
    @Intercepto 11 หลายเดือนก่อน +16

    This has so much potential. Amazing stuff! Wondering why you can't use something like capture Cursor3D position in Geometry nodes, it could be useful to have that.

    • @btn237
      @btn237 11 หลายเดือนก่อน

      What’s the case where that’s needed?

    • @Intercepto
      @Intercepto 11 หลายเดือนก่อน +2

      @@btn237 in 3DS Max for example for some modifiers, Symmetry, Bend, Twist etc. you can define internal local pivot point for these modifiers. In Blender, that is not possible, you are either limited to pivot point of the object or some external location like locator. Locators are ok sometimes, but with many deformers in the scene it just becomes a big scene management issue, you can accidentally delete some, move them etc. So, having ability to store/capture a pivot/location for the modifiers (or geo nodes) would be extremely useful. That way location is localized to the modifier and invisible in the scene, and adjustable when needed.

    • @scaredyfish
      @scaredyfish 11 หลายเดือนก่อน +2

      It doesn't really make sense in modifier nodes, because modifier nodes are stateless - imagine the same nodes applied to two different objects, are they using the same 3d cursor position? What you want is to capture the 3d cursor's state at a particular point in time and set that as an input to the geometry nodes. Something like 'copy/paste 3d cursor location/rotation' might be a better approach to achieve what you want. It could probably be done in an addon.

    • @Intercepto
      @Intercepto 11 หลายเดือนก่อน

      ​@@scaredyfish That is basically what I meant, being able to capture and store cursor location at some point in time. Not to evaluate it whenever it moves around the scene. But once that position is stored internally in the modifier, user should be able to adjust/modify and should be able to reposition it in the scene to another location. As mentioned, Max does great job in this area since all the modifiers have internal modifier specific pivot/origin point stored that is independent of the objects pivot point or some other objects pivot point. So for example symmetry modifier in Max has its own specific pivot point that is not an independent locator (different object) or objects pivot point. Because there are many times where you do want to change objects pivot point, temporarily or permanently, but you don't want that change to affect the modifiers.

    • @Takain_
      @Takain_ 11 หลายเดือนก่อน +1

      @@Intercepto Pretty sure thats one of usages of the GN gizmos proposal

  • @honzanovotny2000
    @honzanovotny2000 10 หลายเดือนก่อน

    Thanks a lot guys! Love you!

  • @edh615
    @edh615 11 หลายเดือนก่อน +37

    Feels a bit obscure unlike houdini where everything can be seen in SOPs. We need an object/scene level node graph.

    • @poopiecon1489
      @poopiecon1489 11 หลายเดือนก่อน +8

      Yes please,,, ❤

    • @chicao.do.blender
      @chicao.do.blender 11 หลายเดือนก่อน +4

      Its obscure because its an advanced tool, not beginner friendly, i think its very justified to be called "obscure", there will be new workflows created by this and we'll adapt accordingly for future blender learners

    • @ruslandad365
      @ruslandad365 11 หลายเดือนก่อน +2

      Yes Yes Yes yes!!!!

    • @hectorescobar9450
      @hectorescobar9450 11 หลายเดือนก่อน +6

      The one thing Blender has over Houdini, is the UI and user Experience. Houdini is and will for a long time be the undisputed king of nodes and simulations, but the learning curve is so steep, partly cos you have to do everything from 0

    • @керел-щ4м
      @керел-щ4м 11 หลายเดือนก่อน

      "the blender way"

  • @khalatelomara
    @khalatelomara 11 หลายเดือนก่อน +2

    oho yeah 😀 that will be very feature for modeling , I wonder if there is possibility for an edit stage node , like ... editing a resulted geometry through a node like houdini , that will be awesome

  • @hello-qq7fh
    @hello-qq7fh 6 หลายเดือนก่อน

    really useful, I didnt notice this in the 4.0

  • @Levi3D
    @Levi3D 11 หลายเดือนก่อน +2

    A-MAZE-ING! Both the ability to create and share, but the fact that it's a persistent tool you don't have to 'apply'!

  • @hamednasri1081
    @hamednasri1081 11 หลายเดือนก่อน +2

    developers are super cool.Thank you

  • @noved4340
    @noved4340 11 หลายเดือนก่อน +1

    This was a nice little surprise, can't wait to see what's brewing in the community after this

  • @cyrkielnetwork
    @cyrkielnetwork 11 หลายเดือนก่อน +3

    I hope this will be developed so it would be able to automate more complex things outside of edit mode. For example create geometry and put in collection with given name.

  • @Ironpants57
    @Ironpants57 11 หลายเดือนก่อน +2

    🤯WHOA.. This is amazing!!!!

  • @Paruthi.618
    @Paruthi.618 11 หลายเดือนก่อน +1

    Please do more like this!

  • @jeremybot
    @jeremybot 11 หลายเดือนก่อน +4

    Love it! Walkthroughs like this remind me of 3DBuzz's original tutorial formats (RIP). Find the unedited conversational format to be more... engaging? Look forward to more like this. ;)

    • @jeremybot
      @jeremybot 11 หลายเดือนก่อน +1

      OH... and I should also say, the tools... Oh my. A great demo that helped me understand the potentials... which are leaving me speechless.

  •  11 หลายเดือนก่อน

    Loving this! Do this more often please!

  • @jacquese.pretorius8825
    @jacquese.pretorius8825 11 หลายเดือนก่อน +1

    Great tool can't wait for community inputs as presets

  • @pn4960
    @pn4960 10 หลายเดือนก่อน +1

    Blender community is the best community

  • @spectre.garden
    @spectre.garden 11 หลายเดือนก่อน

    Looks great. Love this method of sharing updates.

  • @JimmyGunawanX
    @JimmyGunawanX 11 หลายเดือนก่อน

    Thanks 🙏🏽 for clearing some things up!

  • @مراد-ش8ط
    @مراد-ش8ط 11 หลายเดือนก่อน

    WOW what a great tool guys well done!!

  • @iFukuyama
    @iFukuyama 11 หลายเดือนก่อน +3

    Sharing node setups is quite cumbersome and I see a lot of people resorting to screenshots. Would you consider allowing sharing node setups as text?

    • @sebbosebbo9794
      @sebbosebbo9794 11 หลายเดือนก่อน +2

      asset Manager...?¿?!

  • @Lutojar1
    @Lutojar1 11 หลายเดือนก่อน

    it is an ingenious idea! even houdini doesn't have anything like that. Truly next level!

  • @tiagotiagot
    @tiagotiagot 11 หลายเดือนก่อน +2

    Is the undo history ever gonna be turned into nodes, to allow for non-linear editing?

  • @JacobMerrill
    @JacobMerrill 11 หลายเดือนก่อน

    this is exactly what I had in mind , great work, next is a bitmask based state machine
    (like old bge logic brick states)

  • @dantab2407
    @dantab2407 11 หลายเดือนก่อน +1

    What a promising tool! Yeyyy! Very cool. I have an idea till a long time. What if I could
    on the opposite way, create automatically a set of nodes when using the original
    existing old tools that are in blender already once, like recording my actions into my custom set of node tools to be refuse later. Pushing this to a complete re-construction of a mesh or curve...could be neat wont you think ?

  • @sanjaux
    @sanjaux 11 หลายเดือนก่อน +2

    I really hope at some point you can make a non-destructive subdivide that works with sculpt mode painting, so that you can paint with quality on a high res mesh and have a low res for the viewport performance when animating it allowing for minimal back and forth and the need for a finalized design.
    Also the Tool not updating automatically in the viewport can be confusing, I would expect it to show the results as you work on it, maybe there can be a "live" mode.
    9:30 Assigning it to a menu in that fashion also seems very unlikely to be found outside the scope of this video, I can't imagine I would have ever guessed you could add stuff to the default menus without prior knowledge.
    11:48 A "Remove all incompatible nodes" operator would be very handy for larger node trees.

    • @sebbosebbo9794
      @sebbosebbo9794 11 หลายเดือนก่อน

      💪💥🗯💭💨🕊

  • @3dMistri
    @3dMistri 11 หลายเดือนก่อน +1

    you are talking about Next thing- if you will ask me then i will say just two special node: "Store selection" and "store Node tools History" so all the editing stores in the form of node which we can open later to change as we are going back in history or simply like precomp in after effects.
    Also i dont know how IDs are generated in blender, for example- lets say we have plane that has obviously has 1 face and id=1, now we extruded it and the face count goes to 6 which means 6 ID, my question is now what blender will do, will reset all IDs and form a new series or keep the old ID as it is. also, how these ID will change when we select one face and extrude it. i mean if the old face will have same ID or it will be recalculated, if it is recalculated then we lost the origins of original faces just like removing surname from name.
    I am asking this question because i used 3ds max and it has "Edit poly modifier" which lets you allow to work on any Level of subdivision just using very robust internal arrangement of IDs. Blender also has Multires Modifier but it works only on Sculpting, i dont know why blender dont allow to use it in edit mode (The workflow can be like- user prepare base mesh in level 1 then he go further to add secondary detail by adding another level, lets say he has done five levels to add all required detail and apply subdivion modifier.
    After he has finished all his editing as much he want, he has five levels to play with to change geometry. These levels will work fine if the user just doing move, rotate and scaling the selection but whenever the user will add/substract any vertex/edge/face by any modelling tool, all the upper layers will be damaged just like when to remove one brick from stack and all the upper layers are collapsed for that to prevent blender can put the warning that please remove upper layers first or it will automatically remove them after getting confirmation from user.

  • @JimmyGunawan
    @JimmyGunawan 11 หลายเดือนก่อน

    That Voronoi FaceSet for Sculpt and then save and load seems handy! Do you have the BLEND with the tools shown on video to download?

  • @notimportant7682
    @notimportant7682 11 หลายเดือนก่อน

    Oh, wow, this is something I did not know I needed

  • @yash1152
    @yash1152 11 หลายเดือนก่อน

    5:13 nice
    so, basically its procedural/parametric tools with nodes instead of python code.
    the intro from the blender blog helped (:

  • @Kavukamari
    @Kavukamari 11 หลายเดือนก่อน +2

    Pablo I would love to see a node for Geo nodes that gives you the position rotation and scale of the 3d cursor

    • @sebbosebbo9794
      @sebbosebbo9794 11 หลายเดือนก่อน +1

      on right click select they down vote the idea..but you can maybe do the same now with a node tool and a empty ..

    • @fakecubed
      @fakecubed 11 หลายเดือนก่อน +2

      It already exists. It's called the 3D Cursor node.

  • @orosalsero
    @orosalsero 11 หลายเดือนก่อน

    I see Blender heading more towards the way of HOUDINI Sidefx in the future, with almost everything being node based. Blender is still a destructive way of modeling just like Cinema 4D and other modeling software. With that being said I still love Blender.

  • @PrinceWesterburg
    @PrinceWesterburg 11 หลายเดือนก่อน +4

    Interesting but you're going to have to make some simple examples of whgere these are in Blender and how you access them. This does look like the first big step of making Blender into Blendini!

  • @eddiexx
    @eddiexx 11 หลายเดือนก่อน

    Dear Blender Team, WHEN are you guys going to pay attention to us who use Blender for 3d printing? Should we collect and send you resin printers to your offices 😄. Maybe that would put some fire in the belly for updating Blender for the modeling of real world stuff and not only focus on visual fx . Please make a big poll on your website to know how many of the user base need better 3d printing workflow. I can assure you they will not be few. This is not going to go away, the need for reliable tools in Blender for these tasks is only going to increase. Regards

  • @Mindsigh13
    @Mindsigh13 11 หลายเดือนก่อน

    Once the Object Info Node is ready we should be able to have an Insert Mesh brush?

  • @kandydavins
    @kandydavins 11 หลายเดือนก่อน

    Sweet! Guys , please please please give us the pencil tool from sketchup! I prefer to model that way drawing out the model versus mixing shapes together.

  • @NEVERTRUMP-p3z
    @NEVERTRUMP-p3z 11 หลายเดือนก่อน

    Wouldn't it be cool to modell as usual and Blender converts everything to nodes in the Background ? Would that be possible? Just thinking ...

  • @ruslandad365
    @ruslandad365 11 หลายเดือนก่อน

    Hey blender team!!!
    We need Preview Mode in Node Tools

  • @art.generalist
    @art.generalist 11 หลายเดือนก่อน

    What about animatable object visibility/opacity parameter ?

  • @renatobrakarz3499
    @renatobrakarz3499 11 หลายเดือนก่อน +1

    First in 16 seg. From Brazil.
    Primeiro, em 16 segundos. Do Brasil.

  • @tiagotiagot
    @tiagotiagot 11 หลายเดือนก่อน

    Can node tools work as sculpt brushes, including accounting for things like pen pressure, brush size, fall-off etc?

  • @jmssun
    @jmssun 11 หลายเดือนก่อน

    We need per node preview as default feature

  • @2goofyskaters
    @2goofyskaters 11 หลายเดือนก่อน +1

    Is blender changing the font?

    • @sebbosebbo9794
      @sebbosebbo9794 11 หลายเดือนก่อน

      yes it happened...last Paplo report...show it...

  • @sebbosebbo9794
    @sebbosebbo9794 11 หลายเดือนก่อน

    Hans hope you talk on the Bcon... thx
    p.d. first thing he build is a antagonist of the cube...😂😅😂😅

  • @antoniopezzella2174
    @antoniopezzella2174 11 หลายเดือนก่อน +3

    hi guys, the Serpens addons does exactly this and has a lot of finished nodes and documentation, did you try to reach out to the Dev and implement their work instead?

    • @doekewartena5729
      @doekewartena5729 11 หลายเดือนก่อน +8

      It's made in python, geometry nodes is being made in C++ for speed reasons.

    • @ABentPaperclip
      @ABentPaperclip 11 หลายเดือนก่อน +1

      Not to mention all of this is using geometry nodes code under the hood- it would be a huge waste of time to ingest some existing paradigm that was made by a third party (with all of the baggage that comes with that) and then maintain two separate codebases that both have the same fundamental goals executed in two completely different ways.

    • @antoniopezzella2174
      @antoniopezzella2174 11 หลายเดือนก่อน

      Serpens uses Geo nodes too.@@ABentPaperclip

  • @danherzl
    @danherzl 11 หลายเดือนก่อน

    Brazil ama o Blender hahahaha

  • @Vertrucio
    @Vertrucio 11 หลายเดือนก่อน

    Oh hey, maybe we'll get primitives that can stay editable now.

  • @waelsahly30
    @waelsahly30 11 หลายเดือนก่อน

    nice

  • @hereb4theend
    @hereb4theend 11 หลายเดือนก่อน

    Hi Hans! Is your surname Ome? 😅 great tutorial. 😊

  • @khumanthempoireiton5036
    @khumanthempoireiton5036 11 หลายเดือนก่อน

    It will be very nice if blender make separate videos editing software to compete with premiere pro and davinci
    There will be more user and supporter than blender itself

  • @Avinash1414
    @Avinash1414 11 หลายเดือนก่อน +1

    Great job❤
    Creator from Bharat🇮🇳

  • @TheBostonhollywood
    @TheBostonhollywood 11 หลายเดือนก่อน

    will eevee ever get a shadow catcher , maybe in this century ?

    • @igorthelight
      @igorthelight 11 หลายเดือนก่อน

      Just google "Do Eevee Next have shadow catcher?"

    • @TheBostonhollywood
      @TheBostonhollywood 11 หลายเดือนก่อน

      @@igorthelight iam not smarter now, after i googled it , i missed something ?

  • @corvette724
    @corvette724 11 หลายเดือนก่อน +1

    Hi, u talking about 3 D Printer. This is my major issue, currently. I'm designing RC Models in Blender. And i stand with Blender cuz i'm experienced i Blender most and it's so easy to modify and make changes. May u recognize my vids about my first design process of polish WW 2 fighter plane PZL 11 at my channel. Still so much to learn.

  • @juliocargnin
    @juliocargnin 11 หลายเดือนก่อน

    ‼🤯🤯🤯‼

  • @LeiffNathanAMendoza
    @LeiffNathanAMendoza 11 หลายเดือนก่อน

    TRULY FUN INDEED
    KUDOSES ALL...

  • @mrchewey
    @mrchewey 11 หลายเดือนก่อน

    Wow 4.0 already?

    • @igorthelight
      @igorthelight 11 หลายเดือนก่อน

      Novermber, 7
      Blender 4.1 in March of the next year!

  • @Silver_Fox_Weirdo
    @Silver_Fox_Weirdo 11 หลายเดือนก่อน

    How about brush orientation in texture mode like in sculpt mode? How about Nurbs modeling with splines?

  • @jenovaizquierdo
    @jenovaizquierdo 11 หลายเดือนก่อน

    This is going to open a lot of Possibility 😊, the guy is in coding mode everytime he text and finish it with / 😅

  • @Yuhi_155
    @Yuhi_155 11 หลายเดือนก่อน +1

    A i can never ever understand nodes and gem nodes idk why guess im dumb 😢😢

    • @igorthelight
      @igorthelight 11 หลายเดือนก่อน

      Maybe you are just not tech minded. That's ok ;-)

  • @Aquarica
    @Aquarica 11 หลายเดือนก่อน

    neat-o

  • @ethoslogospathos
    @ethoslogospathos 11 หลายเดือนก่อน

    Seems a good time to walk away from updates to Blender. As the "creator of nodes updates" this makes sense in your own head. Click icon, sub-menu, update. Ayvay.

  • @thecakeThief
    @thecakeThief 11 หลายเดือนก่อน

    i thought Conan O'Brien was in the thumbnail for a brief moment

  • @mrdixioner
    @mrdixioner 10 หลายเดือนก่อน

    If they made this tool non-destructive, i.e. when you select a cube, its settings would be displayed, then there would be no price for it!!! And why do these tools only work in edit mode?

    • @PabloVazquez
      @PabloVazquez 10 หลายเดือนก่อน

      For tools to be non destructive simply mark them as modifier. The reason they are limited to edit mode is because it's the first implementation. Ideally they will work in more modes in the future.

  • @primeone-sv5oj
    @primeone-sv5oj 11 หลายเดือนก่อน

    Hola cómo puedo instalar blender gratis por favor

    • @PabloVazquez
      @PabloVazquez 11 หลายเดือนก่อน

      Ve a blender.org/download y descarga. Luego es instalarlo como cualquier otro software.

  • @bitsurface5654
    @bitsurface5654 11 หลายเดือนก่อน

    Who ever knew that he knows Blender knows now that he knows nothing!!! Repeat and watch again!!! 🤕🤕🤕

  • @ironmesh_studio
    @ironmesh_studio 11 หลายเดือนก่อน

    Что-то вы долго рассказываете, я уже опробовал и написал коротенькую статью на 5 минут о том, как всем этим пользоваться, ссылку можно найти в моем канале, в записи в разделе сообщества.

  • @A.Shek_
    @A.Shek_ 11 หลายเดือนก่อน

    Serpens is dissed...just humour😂

  • @gregarmstrong4653
    @gregarmstrong4653 11 หลายเดือนก่อน

    not confusing enough, try adding even more layers of complexity

    • @igorthelight
      @igorthelight 11 หลายเดือนก่อน +1

      It's still in preview (talking about UI).
      About feature itself - just don't use it if you don't need it ;-)

  • @rodolflum3444
    @rodolflum3444 11 หลายเดือนก่อน

    now artist well become dumb geniuses as doing it before you should know your math and a majority of artist are.

  • @apoc519
    @apoc519 10 หลายเดือนก่อน

    Geometry nodes is such a big disappointment. Not artist friendly and not even particularly useful. Even after several years. I keep trying to use Blender in productions, but I usually give up

  • @antoonsorg
    @antoonsorg 11 หลายเดือนก่อน

    Looks like blender is acting more like houdini which is not necessary. Why not focusing on better animating tools.

    • @Arjjacks
      @Arjjacks 11 หลายเดือนก่อน +2

      They are. There's more than two people working on Blender. Animation 2025 is a whole module unto itself with around a dozen developers involved. Already there's the new bone collections and colours replacing the old layer system, a Butterworth smoothing algorithm for animation curves, and a massive performance boost for the graph editor drawing overall, to name a few. Animation layers is currently at the head of the queue for the new animation data system.

    • @antoonsorg
      @antoonsorg 11 หลายเดือนก่อน

      @@Arjjacks i can t wait to test the new blender 4.

    • @antoonsorg
      @antoonsorg 11 หลายเดือนก่อน

      Hopefully they improved or come with something better than the complex nla editor but i am afraid not.

    • @Arjjacks
      @Arjjacks 11 หลายเดือนก่อน +1

      @@antoonsorg NLA, dopesheet, and timeline are getting reworked into a streamlined, comprehensive editor, from my understanding. Animation layers/strips should ultimately end up more similar to the VSE than the current NLA.

    • @antoonsorg
      @antoonsorg 11 หลายเดือนก่อน

      I have to see it first before i believe it.