When you're nodding along since a trick seems interesting and then it comes to the part mentioning how it relies on teammates doing certain things and you realize it's useless in pubs.
Your team exists and they can be helpful: even if it's by sheer accident, even if it's despite their attempts to grief. Good example is counting on getting left behind in fights as PA and blinking to the coward who really should just be casting their damn spells.
@@bluejay7058 the most useful griefer team is 4 tanky heroes bc at least they can tank randomly use them spells and buy you time while you try to kill people
Good video and analysis. To further add to more depth with the topic, almost everything in dota2 revolves around timing if not everything. Timing like item timing from simple TP cooldown to BKB timing, Abilities timing like Black Hole, Objective timing like Roshan or even towers, Semi objective like ganking and even map movement in general, smaller timing like runespawn timing, night and day timing , and so on. All these timings are then factored into decision making, often times the team with better read of timing will have better decision making and wins the game eventually. Taking example from your video, SF was able to TP back because like you said his teammates has TP available but one crucial information was that radiant were already using substantial resources to kill him during night time and that his teammates has all their spell cooldown ready i.e Spell and item timing were more favorable for dire. Another good example is the ogre "baby sitting" SF farming, while its obvious that he was safeguarding SF one could ask why was he not doing something else like ganking or farming a few creeps here and there. The reason is again timing, because his other two cores were farming their first real core items and there was nothing else to do on the map, he could farm like most people would but that would show his position which would enable radiant to make a more informed and decisive decision to gank on the map. By not showing the radiant has to take a gamble with their ganks, so while he was technically not doing any active actions, his inactive action was contributing more than if he were randomly showing on the map or farming. The ability to correctly read timing and then utilize it into decision making that yields favorable result is the hardest aspect of dota2 where you have to adpath to changes in almost every match because of different drafts, matchups in lanes and team fights, positioning and so many variables that you need to process, you could play the exact draft and matchup but odds are every game will be different, different in networth, first gank and gank position, teamfight and teamfight position, itemization, etc. It's the long road. And also dota2 in professional match are way different than even your typical top high mmr games, its also important to understand what works in your respective skill bracket and to understand what type of skills, knowledge, etc that are transferable to yield maximum yields. Like for example in low or mid tier skill level you might be better off pushing out waves or even farming a bit rather than guarding SF because enemies might not have the awareness to gank SF. The ability to understand the "WHY" and the adaptability and skill required to implement those knowledge will elevate anyone to higher skill brackets, given enough determination and correct implementation. While mechanical skills like CS, farming pattern, spell casting, hero mastery,itemization, positioning, drafting etc are crucial in their own way they are not as critical as the mastery of timing and the subsequent decision making at the high level of dota2 games i.e professional. There are a number of great and unique individual players with incredible individual skills that fails to achieve success or win major trophy. While some like the old OG where 3 were players were average in terms of professional skill level manage to dominate and win international because of their pure teamwork which is the result of their superior understanding of timing in the form of pacing and decision making around map movement, they completely manage to overwhelm enemies often times run over them as 5 man and quickly maneuver all over the map. Most of them were not even the best players individually in their respective role in that tournament. Dota2 is much more than just spell casting or farming or even teamfight, at its core its decision making and to make a correct decision, and one of the best tool if not the best is understanding timing and its a knowledge/skill that is further applicable across different aspect of dota2 like drafting, spell casting, positioning, farming patterns, and so on. A bit long but given how much people still have the passion to not just play this game but to improve and reach higher level, I think I should write something that is fundamental but incredibly crucial to achieving that goal and that is nigh impossible to master. Of course if you can't properly last hit all the knowledge in the world won't let you reach immortal ranks but one I always belief in is that the right way and right knowledge will always outpace anything else in the long run.
Control+alt+left click = backoff ping Holding control + any command(right click/ability use/whatever) gives that command to all units under your control. Good for illusion and minions. Just figured if you didn't know about holding ALT, you wouldn't know about those.
Nice, I had just watched this game last night, and that moment when Insania was alone top was also a highlight for me, so when I saw the thumbnail I immediately recognized it. One thing I want to point out is that in that moment Spirit saw Insania on a ward, (And I think also on a lit-up watcher) and because the rest of Liquid were hidden I think they assumed they were behind Insania, and BM got totally caught off-guard by Nisha going on him ghostwalked. Great vid, saw some things I didn't notice, props.
Embarrassed to say it but I'm 5.5k and I literally never check this... I still check teammates' TPs by individually clicking them. This is a good wakeup call :D
You cannot rely on any tp coordination with a random team. I am not saying i am better than them, it's just that it's NOT happening without all being on voice and knowing each other.
1:57 I can’t believe this is a concept people are unaware of, but you’re right. It’s just SO basic. I’ve had some supports take the creeps on a nice little walk to save them for me. Please start doing this people. It’s literally SO basic.
I like the thought behind it, but i think it only works for a team that plays together, maybe some friends, for solo queue might be harder to execute and communicate. May I suggest a video with the same insights but for each position, maybe?
Off comment, have you done an video about how status resistance works on decreasing debuff duration? It should differ for some debuff applications, like debuffs that are applied once or multiple times then run through their duration, such as Hex, Malefice, Pit of Malice, or Ice Path; as opposed to bigger ability-based event type spells that continuously apply & impose their debuff on the target(s) like Chronosphere or Black Hole.
Seeing your teammate TP is a simple skill that everyone miss! Mind you it works at every MMR. To all pessimistic folks out there here is the tip: If you get ganked, just scream at your mic asking for TP. Your teammate will TP 90% of the time if they can unless they are grieving
@@jayt2633 sadly you're right. the typical pub gamer doesn't care or watch things like their team's TP timers. the only time they watch anything is after they die and they need someone to blame for something
I didn't know the last couple probably because require teammates to think the same, but overall i knew the others, makes sense why i got already 1 account immortal and my second acc is div4
hey adrian i was wondering if you could perhaps explain how kez falcon rush (sai stance q) actually works? the wording on it is weird and i dont really understand "less affected by attack speed" part
the tp wasting thing tilts me so much man, people wasting tp to rush to a t2 after respawn to farm a wave not even hitting tower... like sure, if you're a PA with bfury and no boots this is ok, this is not ok if you're lich, pretty much ever, unless there's also a wisdom rune you might miss coming
hello! I have an idea for your video, if you wanna make it of course - " how to win unwinnable lane" that focuses on pulling creeps as sup (pos 4) for example to your t2 etc, because even at rank immortal people dont do that ever. Thank you for content anyways!
I do that move with some frequency, problem is mostly that the 3 tends to pay no attention at all to the fact I'm doing it, so usually they respond to that move by hugging the enemy tower while far away from the creep wave and me, resulting in their deaths. So people who want to try it should probably be aware that it might require some multitasking to both pull the creep wave and micromanaging your offlaner through chat due to the move being so foreign to them that their survival instincts shut down.
Most of the stuff shown in the video I already know in fact, sone tricks I've picked up by playing vs bots. Its very easy to play against bots but they do have some interesting tricks
this is some very high level teamwork. in my 3k games, if a support sit near carry farming, carry will break items. my support will never hold creep wave outside tower for core to farm. NEVER. there are MANY dota players and not everyone watches these type of videos. now i have understanding of these concepts by watching this video but my other 4 are totally clueless and they will break items or cry. where there was clockwork setting up next play, my team will cry why clock is not playing with us! and many more man. its totally different game in 3k mmr.
Man im happy if I get a support who doesn't steal last hits. If he uses wards that's like hitting a full house in poker. But I bet u could climb higher if you were to just play a support like that
Frankly I wouldn't expect item breaking, but I would assume that if I positioned like that in order to tank a potential smoke gank my carry would respond to my demise by running right into the enemy to join me in the "fun" instead of retreating to safety.
@@Colopty hahaha that is also the point. they f**king jump in fights. dota is like chess to understand when to fight and when to back but in 3k mmr its always 5v5 fights happening from min 15 to end game XD
@@farmer4525 depends on the server, if you below divine or even legend you might still lose hundreds of MMR on weekend in SEA just by virtue of matching with animals (not all). This is also true in reverse, you can see up to 11 streaks of winning with average play(not smurf).
its cuz low ranked cores are bad but they don't think they're bad, so every time they're losing they'll blame the support even when it makes no sense. go play a 1-2k game and your core will die when you pull creeps and then cry about it
things like this are so good if you are in a team but a normal pub game nahhh just pure instinct and skills will always work because communication with random people always very good right haha, anyways it is always depends on their party if they party with a smurf account sure instant win no need for strategy just use broken hero with broken item gg ez win but things like this are really good to know if you are going to fight in a Tournament very helpful
the problem with these high level plays is that in random pubs, there's almost no way you're gonna be as coordinated as pros. most of the time, you and your teammates are either just snowballing as 5 or afk farming in the jungle. setting up plays in advance as insania does is in most cases futile, because almost nobody in pubs is gonna be on the same page.
The most annoying thing in pubs is that non core heroes afraid to die for a better cause (winning team fight or initiating). Failure to commit often times decide a game. Cancelling enemy tp also vital to change a team fight. The art of trading is a vital part in securing lanes.
No pub game is based off of team work. And even if there's any sort of team work it's not even 1% of team work shown in this video! So yes these analysis are excellent but just don't apply to our pub games 😭
Best players are in normal games. We are just put in teams with complete trash cause we play solo Everything on the video was lucky asf or basic iq. No extra skill needed
You say all these and they sound really nice. But to claim that these details had the most impact on wining or losing the game is like astrology. There are far too many parameters and most importantly what is big and small is totally non trivial
i had an anti-mage who we had farm for 45 minutes and he lost with a score of 1/10 bc he refused to buy bkb. then i had another game where another antimage bought mageslayer instead of bkb the muted us for saying he should buy bkb. game is hard
not to be an asshole, i love your videos and your channel overall, but these kind of videos are pretty pointless. all the things you present in your video are cool and interesting, but this will never happen in a random pub. for example, a random team will never group up to take advantage of misused tps like you showed in the video especially today with toxicity being as high as it is and people giving up after losing 2 cs. cool concept of a video, but pretty pointless.
When you're nodding along since a trick seems interesting and then it comes to the part mentioning how it relies on teammates doing certain things and you realize it's useless in pubs.
Your team exists and they can be helpful: even if it's by sheer accident, even if it's despite their attempts to grief. Good example is counting on getting left behind in fights as PA and blinking to the coward who really should just be casting their damn spells.
That's just nonsense, people do that all the time in pubs.
@@bluejay7058 the most useful griefer team is 4 tanky heroes bc at least they can tank randomly use them spells and buy you time while you try to kill people
i agree at sea it make 300% useless
1mmr player detected
Please make this a series! Great concept, love the insights
Good video and analysis. To further add to more depth with the topic, almost everything in dota2 revolves around timing if not everything. Timing like item timing from simple TP cooldown to BKB timing, Abilities timing like Black Hole, Objective timing like Roshan or even towers, Semi objective like ganking and even map movement in general, smaller timing like runespawn timing, night and day timing , and so on. All these timings are then factored into decision making, often times the team with better read of timing will have better decision making and wins the game eventually.
Taking example from your video, SF was able to TP back because like you said his teammates has TP available but one crucial information was that radiant were already using substantial resources to kill him during night time and that his teammates has all their spell cooldown ready i.e Spell and item timing were more favorable for dire.
Another good example is the ogre "baby sitting" SF farming, while its obvious that he was safeguarding SF one could ask why was he not doing something else like ganking or farming a few creeps here and there. The reason is again timing, because his other two cores were farming their first real core items and there was nothing else to do on the map, he could farm like most people would but that would show his position which would enable radiant to make a more informed and decisive decision to gank on the map. By not showing the radiant has to take a gamble with their ganks, so while he was technically not doing any active actions, his inactive action was contributing more than if he were randomly showing on the map or farming.
The ability to correctly read timing and then utilize it into decision making that yields favorable result is the hardest aspect of dota2 where you have to adpath to changes in almost every match because of different drafts, matchups in lanes and team fights, positioning and so many variables that you need to process, you could play the exact draft and matchup but odds are every game will be different, different in networth, first gank and gank position, teamfight and teamfight position, itemization, etc. It's the long road.
And also dota2 in professional match are way different than even your typical top high mmr games, its also important to understand what works in your respective skill bracket and to understand what type of skills, knowledge, etc that are transferable to yield maximum yields. Like for example in low or mid tier skill level you might be better off pushing out waves or even farming a bit rather than guarding SF because enemies might not have the awareness to gank SF.
The ability to understand the "WHY" and the adaptability and skill required to implement those knowledge will elevate anyone to higher skill brackets, given enough determination and correct implementation.
While mechanical skills like CS, farming pattern, spell casting, hero mastery,itemization, positioning, drafting etc are crucial in their own way they are not as critical as the mastery of timing and the subsequent decision making at the high level of dota2 games i.e professional. There are a number of great and unique individual players with incredible individual skills that fails to achieve success or win major trophy. While some like the old OG where 3 were players were average in terms of professional skill level manage to dominate and win international because of their pure teamwork which is the result of their superior understanding of timing in the form of pacing and decision making around map movement, they completely manage to overwhelm enemies often times run over them as 5 man and quickly maneuver all over the map. Most of them were not even the best players individually in their respective role in that tournament.
Dota2 is much more than just spell casting or farming or even teamfight, at its core its decision making and to make a correct decision, and one of the best tool if not the best is understanding timing and its a knowledge/skill that is further applicable across different aspect of dota2 like drafting, spell casting, positioning, farming patterns, and so on.
A bit long but given how much people still have the passion to not just play this game but to improve and reach higher level, I think I should write something that is fundamental but incredibly crucial to achieving that goal and that is nigh impossible to master. Of course if you can't properly last hit all the knowledge in the world won't let you reach immortal ranks but one I always belief in is that the right way and right knowledge will always outpace anything else in the long run.
Almost 8k hours into the game, and I didn't know about the ALT to show TPs, good stuff dude!
i've 17k hours and i didn'tknow about that :(
How?? lol
It's fairly new. Don't sweat about it.
@@rurenzu we're not pro. Who reads long ass updates and patches? I just watch TH-cam like these
Control+alt+left click = backoff ping
Holding control + any command(right click/ability use/whatever) gives that command to all units under your control. Good for illusion and minions.
Just figured if you didn't know about holding ALT, you wouldn't know about those.
These types of videos are so interesting. Where you analyze pro play rather than some hero guide thats been done 1000 times.
Awesome in depth analysis like always! Keep up the good work
Nice, I had just watched this game last night, and that moment when Insania was alone top was also a highlight for me, so when I saw the thumbnail I immediately recognized it. One thing I want to point out is that in that moment Spirit saw Insania on a ward, (And I think also on a lit-up watcher) and because the rest of Liquid were hidden I think they assumed they were behind Insania, and BM got totally caught off-guard by Nisha going on him ghostwalked. Great vid, saw some things I didn't notice, props.
Love a analysis like this, please keep making this kind of content ❤
Thank you!! I'll definitely consider it since this one was fun to make.
omg, I love analytic dota match video like this.. Please keep it up!!
Wow!!
Would never have noticed some of these things even if I watched twice!
Especially that Rosh for Spirit part!
I always forget to check TP cooldowns regularly. Makes total sense to do it, thanks for pointing it out
Embarrassed to say it but I'm 5.5k and I literally never check this... I still check teammates' TPs by individually clicking them. This is a good wakeup call :D
great insights man! ty!
don't usually watch pro analysis but this is so engaging!
objective: click ground as fast as possible for 40 mins
Strong map awareness is what truly separates good players from great players.
You cannot rely on any tp coordination with a random team. I am not saying i am better than them, it's just that it's NOT happening without all being on voice and knowing each other.
Nah, if you scream at your mic asking for TP, your team will TP 90% of the time if they can
1:57 I can’t believe this is a concept people are unaware of, but you’re right. It’s just SO basic.
I’ve had some supports take the creeps on a nice little walk to save them for me.
Please start doing this people. It’s literally SO basic.
Yep I do that all the time especially on the 2nd tower because that shit causes you to miss the last hits alot more than the 1st tower
I like the thought behind it, but i think it only works for a team that plays together, maybe some friends, for solo queue might be harder to execute and communicate. May I suggest a video with the same insights but for each position, maybe?
In that first example when SF TP'd top, the enemy team had already sent some people mid, so there was much less threat top.
Off comment, have you done an video about how status resistance works on decreasing debuff duration? It should differ for some debuff applications, like debuffs that are applied once or multiple times then run through their duration, such as Hex, Malefice, Pit of Malice, or Ice Path; as opposed to bigger ability-based event type spells that continuously apply & impose their debuff on the target(s) like Chronosphere or Black Hole.
Seeing your teammate TP is a simple skill that everyone miss! Mind you it works at every MMR.
To all pessimistic folks out there here is the tip: If you get ganked, just scream at your mic asking for TP. Your teammate will TP 90% of the time if they can unless they are grieving
great video as always :)
If even 10% of pub games would be as complex and fun as this game the playerbase would grow
Disagree, dota's problem with getting new players is probably it's complexity.
@@jayt2633 so the toxicity and getting stomped by better people aren't more important to fix than something that doesn't need fixing?
@@jayt2633 sadly you're right. the typical pub gamer doesn't care or watch things like their team's TP timers. the only time they watch anything is after they die and they need someone to blame for something
@@ShakerGERseems like skill issue
still grows tho xd
MOAR CONTENT LIKE THIS. PERFECTOOOOO
Step 1 : be yatoro
Step 2 : team up with team liquid members
I didn't know the last couple probably because require teammates to think the same, but overall i knew the others, makes sense why i got already 1 account immortal and my second acc is div4
rly good video!
You got a subscribe. Great content
tyty :)
Good quality content !!
hey adrian i was wondering if you could perhaps explain how kez falcon rush (sai stance q) actually works? the wording on it is weird and i dont really understand "less affected by attack speed" part
the tp wasting thing tilts me so much man, people wasting tp to rush to a t2 after respawn to farm a wave not even hitting tower... like sure, if you're a PA with bfury and no boots this is ok, this is not ok if you're lich, pretty much ever, unless there's also a wisdom rune you might miss coming
bruh i need dagon quick
This can only happen in 5-stack pub game. The incoordination of randoms in pubs is sky high lol
hello! I have an idea for your video, if you wanna make it of course - " how to win unwinnable lane" that focuses on pulling creeps as sup (pos 4) for example to your t2 etc, because even at rank immortal people dont do that ever. Thank you for content anyways!
I do that move with some frequency, problem is mostly that the 3 tends to pay no attention at all to the fact I'm doing it, so usually they respond to that move by hugging the enemy tower while far away from the creep wave and me, resulting in their deaths. So people who want to try it should probably be aware that it might require some multitasking to both pull the creep wave and micromanaging your offlaner through chat due to the move being so foreign to them that their survival instincts shut down.
Good video bro thanks you 🙏🏻🤍
great vid thanks
3 min still nocomment, this channel need more recognition
ded game
Most of the stuff shown in the video I already know in fact, sone tricks I've picked up by playing vs bots. Its very easy to play against bots but they do have some interesting tricks
Did all that, my mates still fed 0/15, 0/22, 5/12 and 3/18.
Soooo, how do i change my mates?
just don't play in this trash
this is some very high level teamwork. in my 3k games, if a support sit near carry farming, carry will break items. my support will never hold creep wave outside tower for core to farm. NEVER. there are MANY dota players and not everyone watches these type of videos. now i have understanding of these concepts by watching this video but my other 4 are totally clueless and they will break items or cry. where there was clockwork setting up next play, my team will cry why clock is not playing with us! and many more man. its totally different game in 3k mmr.
Man im happy if I get a support who doesn't steal last hits. If he uses wards that's like hitting a full house in poker. But I bet u could climb higher if you were to just play a support like that
Frankly I wouldn't expect item breaking, but I would assume that if I positioned like that in order to tank a potential smoke gank my carry would respond to my demise by running right into the enemy to join me in the "fun" instead of retreating to safety.
@@Colopty hahaha that is also the point. they f**king jump in fights. dota is like chess to understand when to fight and when to back but in 3k mmr its always 5v5 fights happening from min 15 to end game XD
@@farmer4525 depends on the server, if you below divine or even legend you might still lose hundreds of MMR on weekend in SEA just by virtue of matching with animals (not all). This is also true in reverse, you can see up to 11 streaks of winning with average play(not smurf).
its cuz low ranked cores are bad but they don't think they're bad, so every time they're losing they'll blame the support even when it makes no sense. go play a 1-2k game and your core will die when you pull creeps and then cry about it
things like this are so good if you are in a team but a normal pub game nahhh just pure instinct and skills will always work because communication with random people always very good right haha, anyways it is always depends on their party if they party with a smurf account sure instant win no need for strategy just use broken hero with broken item gg ez win
but things like this are really good to know if you are going to fight in a Tournament very helpful
nice one
The problem here is, sea region never communicate so I would apply a solo gameplay on pubs.
they do talk on SEA but only to flame and blame.
Gj ty❤
Go explain spectres dispersion, that spell is confusing as hell
Anyone knows the match id?
www.dotabuff.com/matches/8054861702
very cool!
the problem with these high level plays is that in random pubs, there's almost no way you're gonna be as coordinated as pros. most of the time, you and your teammates are either just snowballing as 5 or afk farming in the jungle. setting up plays in advance as insania does is in most cases futile, because almost nobody in pubs is gonna be on the same page.
The most annoying thing in pubs is that non core heroes afraid to die for a better cause (winning team fight or initiating). Failure to commit often times decide a game. Cancelling enemy tp also vital to change a team fight. The art of trading is a vital part in securing lanes.
So you lose a tournament because of one unfortunate/miscalculated tp 🤯
No pub game is based off of team work. And even if there's any sort of team work it's not even 1% of team work shown in this video! So yes these analysis are excellent but just don't apply to our pub games 😭
proactive gameplay: follow the carry around a half a map away and never make it to any fights
for the algorithm
TP ? In my games if they would have 100s TPs ready they will not come and help.
Best players are in normal games.
We are just put in teams with complete trash cause we play solo
Everything on the video was lucky asf or basic iq. No extra skill needed
People should stop spamming tp all the time!
You say all these and they sound really nice. But to claim that these details had the most impact on wining or losing the game is like astrology. There are far too many parameters and most importantly what is big and small is totally non trivial
assuming team will TP is 6k+ mmr strat XD
assuming the team even paid attention to map to consider TPing
It's a Greek word and pronounced "ee-jiss"
bro why is dota so hard. i lose half of my games
i had an anti-mage who we had farm for 45 minutes and he lost with a score of 1/10 bc he refused to buy bkb. then i had another game where another antimage bought mageslayer instead of bkb the muted us for saying he should buy bkb. game is hard
not to be an asshole, i love your videos and your channel overall, but these kind of videos are pretty pointless. all the things you present in your video are cool and interesting, but this will never happen in a random pub. for example, a random team will never group up to take advantage of misused tps like you showed in the video especially today with toxicity being as high as it is and people giving up after losing 2 cs.
cool concept of a video, but pretty pointless.
Stick to making "How X actually works" videos, this was a pointless video of you just analyzing a single pro game.
Completely disagree.
Very useful video, keep that dumbass comment to yourself next time
lol 😂