Calculate Holy while wielding excalibur, and the rest of your team wearing chameleon robes. Hits you? Big heals. Hits them... they're dead or wish they were.
@@gcasag I did this too when i noticed chameleon robes/holy calculator combo was so op. But i never finished the game doing that because the fights were so easy I felt like I was cheating and got bored. Next playthrough I just gotta avoid using the calculator altogether, it is too strong, ruins the challenge lol...
One note on Squire: they also get Accumulate, which makes learning Job Skills in a reasonable time possible. All my units get this along with the JP Up you mentioned. =3
@@vicentesantiago2681 well it sure is useful but not a must. since you can unlock black mages very easily and they can pretty much kill anything (at the start no mob or enemy have big change to dodge magic) But yea as far as i remember i always learned move +1 too , so as i said, VERY useful but not a must.
@@si-level well.. think what you want, its not like we need to argue about this. Move +1 get replaced as soon as you can unlock the thief class which is like lvl 3 archer, pretty early in the game, if you didn't do it, there is not much i can say..
David, you are the perfect combination of casual and hardcore jrpg player. Way more understanding of these games than career youtubers that feel like they know jrpgs because they played chrono trigger or final fantasy 7 once...but not as hardcore as those that spend hundreds of hours grinding to levelcap on disc one. Some of the best videos on TH-cam for real fans of jrpgs.
Thank you! I'm not one for min maxing stats or grinding for an eternity either, I just like to get in, play the game, and get out. So when I create these ranking videos I keep in mind the way that I like to play the game, which is pretty casually. A game shouldn't feel like a job, it should be fun.
@@davidvinc well that translates into the experience of watching your videos too. I'm not and never have been a huge fan, but you're the right mix of informative and entertaining that I feel like I'm really learning from you. Thanks for making the channel.
Yet we put grindy calculators at god tier, don't like White mages, don't like the all around best equip and fluid magic or physical base class Geomancer, think ignore height is worth mentioning over Teleport of Fly, don't even delve into the percentage hits that are Time Magic or Yin Yang, and basically fail at making this a tier list that will appeal to either newbies or vets by being mediocre at all angles that aren't calcs=gods.
@@stuflames4769 Calcs are grindy, but once you're done learning all the math skills, you can practically fly through the rest of the game. The Geomancer's terrain abilities suck, but the base stats are pretty solid. It is one class Malak can make himself into without embarrassing himself.
@@stevenmorton2059 The Geomancer skillset is okay. Geomancy is one of the longest range AoE attacks in the game. It comes out instantly, hits with 100% accuracy, and carries a chance of nasty status effects. What it lacks in versatility and raw power, it makes up for in consistency. And, since Geomancer is easily one of the top physical classes for carrying an MA skillset, you almost surely have that power and/or versatility built into your secondary class - leaving a nice gap for the consistency of Geomancy to slot into.
White mage/priest is always underestimated in FFT. This class has the same speed as thieves, making it a surprisingly good late game caster. Slap time magic or yin-yang magic on for extra utility, or black magic/summons for more mp efficient damage. With endgame equipment, it’s not uncommon for the priest to be able to cast golem before some enemy units can even move.
With their high speed stat and better-than-average PAtk, they can also make great use of the Lancer’s Jump. Give them a polearm (with Equip Polearm) and watch them rain death from above, then heal the next turn, while rarely being targeted because they’re in the air so often.
What's funny about your #1 and #20 is that once you're using calculators, the mime really shines. They let the calculators spawn chain reactions and hammer much harder than they would be able to otherwise.
Honestly, I feel like the Monk was the best melee in the game because he got such a huge boost to damage from raising his brave stat. It was always a bit crazy to double hit for 999 damage when you equip the Ninja's Two Sword ability.
you should do the other way around, give ninja martial arts no weapon, and they will wipe the whole map alone. Because "speed" monk is slow and has short range movement. Ninja is fast move lot more
MATH is broke, not Calculators. They're hot garbage when they're actually Calculators. Way too slow and terrible MA. I think a lot of you simply don't understand that. I mean this guy thinks Samurais have the speed on Ninjas, when they have some of the slowest speed growth in the game.
I meant to ask: would you ever be willing to continue this series with the future Tactics games (if you've played them)? I've loved your job rankings thus far and am super curious about your opinions on the rest of this series.
one time, i ask my friend whats is more powerfull in this game, and he say orlandu (no surprise there), them in my house i enter in the deep dungeon, only with orlando and my black mage with calc..... orlando with the best itens in the game.... well..... long story short..... my black mage have item to absorve holy..... than i cast holy, and i hit ALL chars in the map, killing everone orlando included with 999 damage to all.... and healing my mage....... my friend got really angry, and o was lol
I would love to see you rank Job Classes from other games that have them such as Final Fantasy XII: The Zodiac Age, and Dragon Quest III, VI, VII, and IX
@@MortimerZabi he did mention build around mime thing. With mime and dancer, enemies losing speed madly, but there are not many case that we need to use this strategy. The game is too easy once you get to know the game.
The Monk's Chakra ability also allows for infinite JP grinding since it heals both HP and MP for no cost. Grinding with two monks (or 1 and a healing caster) makes it really easy to increase job levels very quickly, and it isn't even an expensive ability.
I have so many save files of Final Fantasy Tactics, and in my later playthroughs, I would go for mastery in every job class with my favorite characters (mostly Ramza, Mustadio and Agrias). I remember absolutely loving the Mediator, probably because I loved the idea of recruiting monsters, or having a unit that came from a story battle being a permanent member of the team. I also found it hilarious to give Beowulf Oracle as a secondary skill set. Also, every time I play now, I put Ramza in Chemist early on so I can get Auto Potion. That carried me through the Weigraf battle xD
I think the Mediator deserves a bit more love. I think it's good to bring one if you're grinding. bravery down is great, I loved turning enemies into chickens! Haven't played for a while so I don't remember the exact move name. If you mix that move with a speed down, and Razma's speed up, you can master several jobs in one battle with every char... you could skip the brave down, but then you get attacked every so often, and depending on the enemy, that can get annoying. All that said, I'm a collector type, so I really like having all jobs unlocked and mastered with every char, even if I don't use a particular job/ability.
I have to say that if you want to grind early (like, on Mandalia Plains early), the Mediator/Orator is VERY helpful. The main benefit is Chickening your opponents by dropping their Bravery through the floor. If you are grinding, then the level of the opponents matches your level, not where you are, and monsters do damage based on their Bravery. This means that an Orator can really help keep the enemies off of you.
Mediator can permanently raise your characters faith/brave too (it takes a while). I also prefer them for stealing items too. Thief is better for specific fights (can't invite characters from story battles) but usually random encounters will have humans that have gear from a later part of the act.
I'm going to advertise a bit and plug my mod, Final Fantasy Tactics: Emergence for the War of the Lions version. I kept all of the vanilla classes, but re-arranged skills to make each class feel more unique. I also re-arranged the job tree to make more sense (example - you get Lancers from training up Knights, not Thieves). One of the changes that ended up working beautifully was moving the Charge skillset to the Knights. It made so much more sense to give it to someone who could take a hit. If you're a fan of Tactics, check it out.
@@WastedTalent83 lancer is the same way and you can use charge 20 if you incapacitate the enemies and sleep and a few other status add a physical damage bonus but I like to put charge on knight to use with chaos blade for 40 extra damage per point of charge. It makes already extremely damaging weapon even more damaging
This game was the first I ever tried a challenge run. Solo Ramza. It was hard at moments but once he became a calculator he wrecked the rest of the game and it easy at that point. Great game, great story, diverse jobs.... so good.
OMG, your story of getting the game at 15 and playing countless times mirrors my experience! I love this game and still enjoy it to this day. My boyfriend (who is a non-gamer) likes to sit down and watch as I play. Thank you for posting this!
While they are very basic I think Squire should be a few slots higher. Gained JP Up and basic skills are good for exploiting the game by cheering throw rock/dash and accumulate for easy exp/JP gains.
basic skills synergizes _extremely_ well with monk. Nothing like a team of monks just spamming accumulate for a few turns and decimating anyone stupid enough to walk up to them with the first attack counter.
Hey, the Orator might suck as a class, but it does have some pretty effective utility. Monsters might be inflexible, but some are stupidly powerful (like the Red Chocobo and the freaking Tiamat). However, there's another use for taking them on your team; keep them on your roster, then breed them to produce a neverending supply of POACHING fodder! You can get a whole bunch of rare and expensive items not available anywhere else through this method. The Wild Boar in particular can ONLY be obtained this way, and its subspecies are themselves so incredibly rare that you're better off inviting them into your party rather than poaching them when you find them and hoping for the best. Also, Orators can be used to recruit enemy humans. This can be useful for a number of reasons. One, you can get new human units that are actually at your your level, rather than get stuck training a level 1 squire from the ground up. Two, you can potentially get a class you haven't unlocked yet, or don't have in high numbers, saving you from more grinding. And three, you can take their stuff after the battle and then just get rid of them. Or kill them and have one of your existing units take an ability from them, heh, heh, heh.
I remember playing mods of FFT (that added Blue Mage, Red Mage, Viking etc), the game has so much replayability it's crazy! But yeah unlocking the Dark Knight job in FFT-WotL (without using guides) can be a knightmare...
@@louisdellalucca8969 Having done one of the most popular PSP Hacks out there (Final Fantasy Tactics: Emergence), Blue Mage actually DOESN'T work as a class. The stats for monsters grow much differently than the stats for human characters, so giving monster abilities to humans makes them way too weak. You can affect the job's base stats to adjust for that, but that makes all of your subclass abilities totally broken. I was able to give Reis some shades of Blue Mage, because as a character she is built for that, but I had to be very picky about the abilities I let her learn.
My top 10 1. Calculator 2. Samurai 3. Monk 4. Knight 5. Ninja 6. Time Mage 7. Black Mage 8. Chemist 9. Thief 10. Summoner Summoners can easily get killed before they cast their summons. Knights are OP with their ability to equip Knight Swords combined with Dual Wield (Excalibur + Chaos Blade) and some end game High HP gears. Thieves are awesome and Secret Hunt and Catch are useful skills for finding rare items. Samurai's usefulness is when Draw Out skill +/Blade Grasp is equipped by mages.
You don't need to build your entire party around the mime, you just need to build a functional one and properly position the mime on the field. The rest is story. It just takes a little bit of thinking. Orators too are pretty much mandatory to improve your party's otherwise unchangable Faith values (and if Ramza can't do it yet, Bravery too). Different from Oracles, the change Orators make is permanent.
Mediator/Orator one the best class. When put him TELEPORT , his is just IMBA. His use gun (to best gun stone) and have so match high % to use his skills, sleep or invite. Play this game around 1000 h , make all master job normal character 5 tims. in playstaion 1 x2, ps vita x2 and androind x1. Mediator always is me main team.
@@ernestwest6861 yeah and it's nerfed in wotl like a lot of abilities other than draw out. Mel and the twins were improved though. Meteor in wotl is 20 points weaker and takes even longer to cast. There's always swift charge to help
I shamefully didn't know the power of calculators until university. My friend showed me what they could do, and I never looked back after using them, And I'm glad monks were so high on your list. Sometimes I'd give my monk (usually my right hand man Rad/Ladd) the two swords ability for that fun double punch action.
Ranking for custom / npc class 1. Orlandu - no explanation needed 2. Beowulf - huge range and utility, can break to instakill shock for huge damage or do other things like shock or chicken 3. Worker - huge damage at range and close solid overall character 4. Agrias - basically a poor man's orlandu much more limited attacks and worse overall stats 5. Mustadio - overall poor damage until you get elemental guns but inflicting don't move / don't act at long range is extremely strong no matter what 6. Reis - Amazing hp growth but gimmicky abilities overall. Love her but it's better to just have her learn other skills 7. Meliadoul - worse than other divine knight type chars with most limited skills but still pretty good overall 8. Cloud - long charge times for generally underwhelming abilities 9. Rafa / malak- just bad rng attacks. Rafa is good user of use find item due to super low brave though
Nice list! My take on it, adding in the two NPCs from PsP... 0. Orlandu - So OP I haven't used him in ages. 1-4 (my (latest) Final Five). * Balthier (PsP) - Sky Pirate / Jump Skill. He is Mustadio, but with more ranged abilities and an upgraded version of Steal. For thematics I gave him the OP Javelin as with Barrage he will kill just about anything. * Beowulf - Templar / Calc Skill. My Omni-Mage, can cast just about anything and has the best in utility skills. With Low Brave I give him Parry and Move-Find Item. * Cloud - Soldier / Summons. With Quickcast to benefit both. * Reis - Dragoner / Martial Arts. The party's token female to use special gear. And she hits like a truck, as she has two-weapon fighting naturally (iirc). ** Ramza - Dark Knight / Mettle (or Martial Arts? I forget) - can solo most fights if he wants. 5. Mustadio - Pre-PsP, he always made my Final Five. His ability to shut down foes at range is godly. On PsP, he pairs nicely with Balthier if you want to double-down on that schtick. 6. Agrias - As much as I love her early on, she quickly rotates out of my group. She has been in my final five for several play-throughs though. 7. Luso (PsP) - I don't have a need for a second Ramza. Iirc, he has Poach for free. 8. Meliadoul - Trash. The worst of the "Magic Knights". 9. Malak/Rafa: as you said, the RNG is horrible and as Beowulf can benefit from low brave, Rafa is still just useless. 10. Worker - More of a Monster, I don't really use those much.
Agrias: gives reliable and powerful AOE damage in late act 2, act 3 and first half of act 4. Can be boosted with Knight level ups + Tynar Rouge (as early as act 4) and made a Geomancer to stack PA The others except Mustadio: don't exist before the latter half of act 4. The actual ranking is 1) Agrias cuz avaiability 2) Cid cause is Agrias but stronger and with worse avaiability 3) Mustadio And the other guys that do not exist
samurai is shit, but their skill are very good. Meaning.. the class samurai its horrible because of stats survivability, but if you put their skill on a mage, you wipe the game.
@@WastedTalent83 Yeah but if we're talking about the classes themselves then Calc has no business being anywhere near the top 10. After all, without skills from other classes they're absolute trash.
@@barrygeistwhite3474 exactly lol but in theory you cant be calc without having done.the other classes so it's impossible to make a calculator which doesn't have skill already. also yea his skill set is strong like samurai but the class itself is garbage
This is still my favorite game of all time, I just wish when Square made the game they would have added more variety to the classes of enemies you’d fight instead of just wizards, knights, and archers the entire game. They use a few others here and there but unfortunately you don’t get to fight many of them
aww i love Geomancers and the Dancer's "nameless dance" has reeeeeally pulled me through some hellish battles (like when i once faced THIRTEEN MONKS on Goug Hill...ugh)
I would put Samurai at number one for one. IMO, big reason and that's Blade Grasp. Once you have that skill you are practically invincible to all melee and range physical attacks.
I was about to comment the same. Blade Grasp / Shirahadori is by far the most broken reaction ability in the game. I always b-line unlocking the Samurai job on characters for this ability alone.
I think the Geomancer class is underrated. It's one of the few classes that Agrias can use and still have her Holy Sword ability, and it's also useful to get extra Xp each battle by having a few ranged options to help with leveling up :)
geo is kinda weird as its magic benefits from both physical and magic+ as well as the job traits that raise physical and magical dmg. geo magic also dosent factor faith (dont think drawout factors faith as well tho) makeing there magic effective aginst low faith targets. Geos real weakness is there bad/odd stat growth@@Greatermaxim
Fuck I love this game. The music throughout this video gave me goosebumps. Your breakdown of the classes, as usual, is thorough and inspired. Love your videos. Would love more ranking videos like this, can't get enough of videos like this one and the FFV job ranking.
David.. we need to talk, if you keep getting buffed we will need a wider screen, please stop... As for FF I loved the dark knight, first play trough on ps1 I was sad mastering all classes and seeing that we weret able to access that class (at least we had Orlandu :p) PSP FF tactics made a good calla dding both Holy and Dark knight classes :).
Besides the JP Up ability, I feel like the Squires shout ability is pretty underrated. Makes it super easy when kiting out the Weigraf 1v1, as well as being free xp and JP when you're not in range of anything. it's like throwing rocks at your teammates for free JP without a chance of missing or doing damage
I knew the Calculator would be #1 lol My Monk just missed the Bronze, but that's okay, I'm just happy he's that high on the list. Besides, I agree with the top 3 myself
I was planning on starting a new playthrough of War of The Lions at some point, and thanks to your video I now have some great ideas for party make ups! Thumbs up! It was a big help!
Bard, dancer, calculator, mime, mime. That's fun, speed up your team, slow down the enemy, turn everyone into frogs, kill everyone, you know whatever you wanna do. I like how didn't mention calculators can hit you as well.
@@renegadezero0 If one or two in your own party get hit then it's totally fine. Especially if the entirety of the enemy part gets hit. If you really don't want to sacrifice a party member then just choose a different calculation or have party equipped with items that negate the effect.
I legitimately think the Bard and Dancer are top 5 classes. As someone who has held FFT as his favorite game since the year it was released, I have never played a playthrough where I didn't have a Bard or Dancer on my team or at least have Sing or Dance as a secondary ability.
this is one of my fav games growing up! I was so hyped about it I had to get the japanese version before the english one came out. I'm so glad to find your channel!
Ah, I remember this game when i was a kid. I still remember solo'ing the end game solo as Ramza using Holy on the monsters in the pitch black while wielding excalibur. Ramza for some reason got way more hp as a squire then as a knight so thats what I kept him as when I hit max level. calculator is broken. He was the first character I mastered all the job classes with.
Monk is my favorite archetype. I generally gravitate to that if not a warrior/samurai/pally type if they're terrible. They're also my mains in generally any MMO; including FF14 and WoW.
Love this video David! Happy you did this video on one of my favorite games of all time!! Love this game since a child, played the heck out of it back then and still do now. The Dark Knight is my fav class from the PSP version. :)
Me: Ooo, David finally made this video. I want to hear his thoughts on all of the classes! David: #20, the Mime. Me: Yeah.... so we're gonna disagree on this one. :D
I don't care for the mime all that much either. They can be good situationally teamed up with calculators, or dancers etc., but for how much trouble they are to unlock I'd rather spend that amount of time/grinding powering up different classes like summoner, time mage, black mage, ninja, or samurai.
@@shadowtheimpure A team of dancers and mime can be effective as well since dancer skills hit all enemies, then it will be copied by the mime thereby spamming attacks that hit all enemies.
Monk damage abilities use pa twice, so boosting it helps more than boosting it with other classes and monk comes with martial arts to boost 1 of them 50% which you can learn for other jobs as well as counter and hamedo, while one of the magic jobs teaches magic counter and another teaches critical quick. Monk also teaches critical hp restore and archer teaches speed save and a bunch of other stuff i forgot to mention
@@Confusednael i do have that and have tactics downloaded, but it's like getting a bootleg dvd. So you can definitely enjoy it, I just prefer to own the Blu-ray/DVD/digital copy.
#1 is expected lol. I would rearrange some of the classes but its personal preference. My personal 2 favorite classes are ninja with either samurai sub skill, thief or monk and i like to use equip swords (one shots almost everything) and a black mage with summoner and short charge. I used to have a blast on this game. Great video !
My perfect combination was Ramza as a monk with the two hit ability of the ninjas. The guy alone destroyed the first form of the final boss in one attack, and the final form in two attacks i think, with just his bare hands!!!. So much fun to play!
Great video! But I love the Mime! It is somewhat of a pain to base your whole battle strategy off this character but a fun and challenging way to play this is having two mimes on your team, a male and a female!
Some of you guys with all due respect know very little about this game. There is a big, BIG difference between a job with great skills/equipment/whatever and a job that actually makes USE of those abilities. Monk is nowhere close to being a top 3 job let alone #1. No hats, bleh movement, skills are ok but not utilized to their true potential by the Monk. Much better as a secondary skill. Geomancer @ #12 is way, way too low. They can use swords so the random axe damage doesnt matter. There's no reason at any point in the game to use an axe over the rune blade when you get it. They have instant, free long range attacks on any terrain. The rare class that can use Swords/shields and wear light armor+hats. Exceptional natural movement tops it off. It should be in the top 5 easily. Attack up takes like 2 battles to get and will literally be your support skill of choice 90% of the time for your attackers. Ninja at #7 is also kind of a joke. I love ya David but as someone who has over 5000 hours playing this over 20+ years and has beaten every Solo straight character challenge besides the impossible ones, it feels like you let your personal favorites get in the way of an accurate ranking. Samurai @#3? Speed of a ninja? Based on what. Ninja and thief are the ONLY generic classes who gain speed any faster than the default. Samurai also has an average to below average speed multiplier. Bad info. The Calculator is easily the worst class in the game. Its skillset is a seperate discussion. You will get NOWHERE with a mastered calculator in battle. Try it out and let me know how that goes. Slapping math skill on a wizard and claiming calculator is the best class because Wizard makes it OP is nonsense
Oh wow, you recording voice (starting with the Mime) is so different from your intro voice. Didn't even realize you were YOU at the start. Also, you've gotten told this a lot, but buff as hell, man. I'm with you in that I'll grind a little for an item or a build that makes finishing the game more straightforward, but outside of a pretty select few games, I'm not going to grind everything and master everything. I have other stories to experience! Sure, that worked 10+ years ago when I had a limited library of games and there was a lot of backstory and lore to tease out of them, but nowadays, it's just not necessary (or feasible), and even then I had to like the game a loot to go that deep. Love your content and gj on the brains and brawn categories. :D EDIT: But one gripe...WHM is NOT useless. You say in Squire that the prior classes aren't useful. Maybe it's the way we play the games, but WHM I used a LOT, and many of my other casters had WHM as a sub-class for extra healing. Maybe I just sucked when I played this game at...14 or so years old, but I got a LOT of use out of WHM and CHM. I do agree with a lot of your list, but not that one.
Nope, I'm never using Calculator again. It was fun for about 2 battles; then I quickly realized I had to spend 10 minutes every time he got a turn checking the HP, CT, brave, faith, etc. of every single character on the field in order to determine what the optimum spell combo was. It's very effective, but it also drags out the total play time past the point where it's worth it.
@@WastedTalent83 I rarely bother using him actually. By the time I get him, my original 5 are rocking mastered Tier 4 and combination classes LOL I decide after the second battle which will be my male squire, female squire, male chemist, and female chemist and build the fuck out of them. By the time I murder Algus and open that last space for my full team, I have 2 ninjas with ignore height, a mastered monk with elemental, a healer with chakra, and Deleta is usually knight or monk. Always fun seeing how the party ends up by chapter 3. Funny thing, I bought this game before I even owned a Playstation... or a memory card. Was pretty intense seeing Goug Machine City opened up for the first time. Finding a scrap of paper and something to write with to record what is needed to open ninja and samurai the first time a character has that opened up. Over the past decades since then, I've built a master save with far too many hours, and still find myself starting over again from time to time... just to relive that feeling of opening the map and unlocking the classes and unfolding each character toward it's end shape of this secondary (mastered), this reaction, this support, and this movement... FF Tactics is one of the handful of games that I will always come back to, and always will. Original 20 class, slow as molasses in January text at the beginning of Chapter One... The Meager. . .and just typing it out I can hear the background music as the messenger comes in, the 'thuk' of the door, Fall in, we have a mission. Ah, good times. :{)
@@kainshannarra2451 yea, science should make a technology that is able to erase only "certain" memories , so that you can experience your "first time" again. those first time , never come back, and its such a sad thing XD FFT FF7 Castlevania. King of fighters 96 and many others for me. About orlandu.. i only used him my first play through, after that, all the times i started a new game, never used him again, he is too op and break the game basically. And i enjoy a some difficulty while i play
I would put dancer in my top 3, mainly due to the status effect dance (forget the name). You put a dancer in the back with that dance going and you can mess up all the enemies with a decent consistency.
I dunno why hearing about job classes is so relaxing for me Would love to see a video on the jobs of Tactics Advance or A2, be fun to see how the jobs rank up especially since you have to equip items to learn skills, see if that affects their ranking
i agree of lots of what you said but in general fft key of success is to create hybrid characters through picking the goodstuff of each class and mix it to create awesome builds, you will be surprised by how fun and crazy powerful things will be i remember i had a knight that is basically can't be hit by magic nor melee &range physical attacks !!
This is a tough game to rank on with the secondary skills. For my play style, a magic user (summoner, priest, or black mage) with the Calculator skill is the most dominant character in any RPG i have ever played. I have obliterated armies in one move before. Tough grind for them, but if you just send them on missions at the bar, piece of cake. Total game breaker
I would say the Seer in FFTA2 is even more powerful than Calculator. Like the Calculator, it also needs to master other jobs to make the best use of its Magick Frenzy ability. It basically allows you to cast any damaging spell you have equipped, and follow it up with a regular attack on every enemy that was hit. Illusion magick hits all enemies on the map, so you can see how Magick Frenzy makes it even better. It's great for basically any stat build since the damage evens out regardless of if you go full magick, full attack or a hybrid. The downside is that you can only use rods which have a very low attack stat. One alternative use for Frenzy is to use the Seer's innate -Ara spells with stronger weapons on a damage based class, allowing you to do much greater damage to just a few enemies. Ninjutsu magic is kind of useless on its own since it deals next to no damage (I think about half of a base Fire spell) but it costs very little MP and, of course, can also be Frenzied to make the Ninjas amazing at sniping single targets with Dual Wield attacks..
If you ever play disgaea 5, there is a class called "Sage" which is female only. Disgaea 5 Sage girl is the calculator of FF tactics. She has the unique skill "Land decimate" which you can perform 6 times in one turn, and it hits all enemies, (don't forget to equip "softening aura" on allies to make them immune to ally attacks!!). Also, more enemies you target with Land decimate, more damage you get! Believe me, I've been able to solo many maps in disgaea 5 with sage girl. The only downside to land decimate is the 50% accuracy, but even then 6 attacks in the same turn will almost always finish the map. I just built a team around sage girl and got other characters to tank hits for her, just so I can use land decimate even more! XD
Great video. I’ve played the mess out of this game never using the Mathematician and it makes me want to play again. Hoping they do a port soon to the switch or pc
I love FFT, but the thing I never liked is that near the end of the game it just starts throwing super soldiers at you, so all the classes you've carefully built up and trained from level 1 don't even fit on the field anymore, because you'd be insane to not be using your "generals". By the time you find out about Zalbag, you're just god-mode'ing through battles.
By the end of the game, the only generic unit I'd use is a Summoner, since it takes so long to get all their attacks, wasn't worth spending time on the main people to train them in it.
I never liked playing around with Calculators. They just take so much work to bring online and until they are, they're nearly useless. Classes like Samurai or Summoners are useful right out of the gate.
i agree, once at full power they tottally deserve the #1 spot on the l ist but not only do u have to spend forever learning every calc skill to make it versatile enough to be usefull but you have to go thru every magic class and get every best spell your going to spam with it like holy and flare. there is no way your going to have a calc online and ready to wreck thruout the vast majority of the game unless your grinding.
tag it with the Squire JP up Support skill and throw all your equipments that increases speed on it. Otherwise, you'll be turned off by its super slow speed. Grind JP the hell out of it and switch out to a different Mage class once you've mastered all the calculation skills. The Calculator class itself isn't one you want to have your units stay in due to its low stat growth
@xheralt that's actually a much better plan then speed items. In fact, if the enemy team has range, throw the ninja reaction that turns them invisible. Dance doesn't breaks invisibility. So long as you just have them wait, you're garenteed to have the calculator mastered in no time!
You have to grind like crazy to even access it, and then there's filling out its spell set. If you don't know about it already, you'll probably never see it, except maybe as an enemy in VOYAGE. No shame in not having used one. 🙂
I did NOT understand how to use the calculator on my first playthrough so I basically stayed away but I remembered reading they were blisteringly powerful if you understood how to use them, which I did not. I can also say that I don't believe I ever got or messed with the Bard, Mime or Dancer since I felt at the points at the game I was at that building them or using them was unnecessary since my other classes were so juiced. This is just a fantastic, amazing game and it certainly deserves a true sequel, I love it so much despite still to this day not formally doing all the things in it there is to do. GREAT list and ranking! Also, and I can tell you this: I learned a lot about when to save at an appropriate time from this game. Saving right before the final battle at Riovanes Castle and not being able to get out of the castle to level my guys up was a game restarter. It is one of my memories of one of the hardest fights in JRPGs for me. That battle with Weigraf and his gargoyles was awful. Also, the other place I had BIG trouble came early at Dorter Trade City. That battle showed me how much better I needed to play the game in the future to succeed. Your FFT guide? You're not using it right unless the pages are falling out haha! That is definitely devotion to the game.
Mimes are really just good if they're copying Summoners. Archers are only good if they're on high ground. But yeah the game is more heavily on offense which makes healers bad
As far as I'm concerned, one of the most beautiful things about this game is how you can take some of the less stellar classes, tweak them _just_ a bit, and end up with something completely unfair. Just two examples are: Raise your Archer as a Ninja for better speed growth, then give them the Knight's unique Break abilities and safely shatter your enemy's equipment and stats from afar. Increase your Chemist's Faith to the the highest allotted level (without them leaving your party), give them the Swiftness skill, then give them the Mystic's skillset. Now you've got a guy with a gun running around throwing healing items and inflicting enemies with every status ailment under the sun. The Tactics Advanced games are fun and all, great games on their own, but the sheer amount of options that this one just threw at you is crazy. You can basically do whatever you want. The game even gives you a character that's almost invincible, our ol' buddy Cid, but by the time you get him the rest of your dudes are probably unstoppable powerhouses too. Such a great game. Even once you've become too crazy powerful for any enemy to threaten you it's still just fun to customize and see what you can do with some weird Class mash-ups.
I like how you used the alternate names in your voice over while displaying the official names on-screen. If I ever (for some insane reason) make a video talking about FF1, I'll probably do that with FIGHTER/Warrior and B.BELT/Monk.
Before I watch this, let me guess: calculator #1 eh? Should be, that job is broken as hell. Some notes as I watch: -Mime is great for min-maxing, since it has the best stat grow of any generic. If you want to min-max (not that you need to) this is the class to do it with. -Archer: this one is funny. The team behind Tactics Ogre is the same team (more or less) behind FFT. My guess is they were so afraid to make archers OP again, that then nerfed them to the ground. Funny how they didn't do that to the Ninja tho... -Squire: in the vanilla game they have Yell, which increased speed by +1. If you ever played FFT you know how broken speed is. Just yell a few times, then do laps around everyone on the map, before they even get one turn of their own. Ramza's squire is also a special one. Don't sleep on it. -Knight: they can break stats.. STATS! And they can do that 2x with Two Swords. See how much that boss will do to you, with no PA, no MA and no speed lol Broken class. -Black Mage: magick attack up is the best thing here. Spells are too slow late game, but nice early game. -Time Mage: Should be #2. OP as hell. Best support class, and Demi2 always does 1/2 target HP, meaning there are only a few bosses in the game, that can take two casts of this and not die (due to the damage limit being 999) -Calculator: yup, yup... If broken was broken, it would still not be as broken as this guy.
@@fernandoametller6535 No they are not compared to monks and calc. Besides why use archers when you can use the medics with guns that will almost always hit and can heal to boot. Don't even get me started on Balthier who makes the class obsolete.
Okay...so Mediator can permanently lower your faith to 0, given enough work. Also known as...the single most powerful thing in the entire game. If none of your units have faith, they are completely unaffected by magic...but sword skills and monk skills and the like are not treated as "magic". This completely destroys the game balance entirely...way worse than the calculator could ever hope to. Also...Knights can wield knightswords, which are broken on their own, but you can dual-wield them with some ninja training (Excalibur to give eternal haste and Save the Queen for eternal Protect, immortality's price really isn't very high). The most powerful party you can ever hope to have, that doesn't use special units (and discounting Dark Knight and Onion Knight from WotL) is essentially a party consisting of two chemists and three knights...all of which have had their faiths lowered to permanent zero by a mediator, all of the knights with dual-wield (with two different knightswords each), Hamedo, Monk Arts secondary, and Move +3, and the two chemists with Teleport or Fly, Stoneshooter weapons (the magic guns rely on faith for their damage, but petrify still occasionally happens for some reason), and also with Monk Arts secondary. There is another method to absolute power, and that is a party of just dancers and mimes doing nothing but Wiznalbus...which is possibly even stronger, but is REALLY BORING (hitting Wiznalbus over and over and over and over and over...and just killing every enemy from across the map). This isn't even factoring in the ridiculousness that is leveling down as a dancer or bard, then leveling up as a mime (and repeating) which can get you characters with perfectly maxed stats. I'm trying to figure out what these rankings mean...because it sure isn't power.
Well, this kind of videos are always subjective no matter what. But for the last sentence you wrote. Personally I think he is ranking the jobs individually: their kit, and what is what they offer by themselves, and not what can they be paired up with, combined with a casual friendly perspective for an overall view of the classes (again, individually), and not only for those who want to break the game. For example; I mean, he even said that in order to get the Mime's true potential you need to round up your party focusing on them, and you said so yourself. Why would I want to have 4 Dancers + a Mime in my party except for giving the Mime a reason to exist or for breaking the game? Or talking about leveling down and maximizing status when I am very sure that most people don't go through those lengths in their playthroughs normally. Or yes, Knights can Dual Wield the Knight Swords (but then you are adding Ninja to the formula, and not talking about Knight by itself anymore) but... when? Almost until the end of the game? He also mentioned the use of the Mediator to lower faith, and to go for it if you have the patience, which also I am pretty sure most people normally don't.
I used a bard alot. perpetual speed buff is nice for cheesing battle especially if you get a couple rounds to prepare. You can look at this list a couple different ways. Best standalone classes or jobs with great skills you can use for your final "built" job class.
I'm with you on this. In my experience katanas were weak as a phys weapon compared to regular swords and I found and the katana arts was lackluster too. Just a tanky lack luster mage. I would rather have a tanky hard hitting knight.
I severely doubt you have been playing this since you were 15 there's quite a few issues with this list. Like talking about ignore height but not the easier to get and superior movement wise teleport I don't even know where to begin with these rankings Samurai ultimate melee class? Magic maybe but melee? And they most certainly arnt as fast as a ninja. I'm pretty sure your the guy who made the other click bait videos like top 10 non square enix rpgs....that was half enix games or the top most difficult dungeons in FF1 that didn't actually list the hardest dungeon and definitely not from the perspective of someone who played the original or had first hand knowledge.
Calculate Holy while wielding excalibur, and the rest of your team wearing chameleon robes. Hits you? Big heals. Hits them... they're dead or wish they were.
Hahaha I used this strat to solo the game with only Ramza
@@gcasag I did this too when i noticed chameleon robes/holy calculator combo was so op. But i never finished the game doing that because the fights were so easy I felt like I was cheating and got bored. Next playthrough I just gotta avoid using the calculator altogether, it is too strong, ruins the challenge lol...
Opened this video and thought I accidentally clicked on a video about fitness advice.
😂
One note on Squire: they also get Accumulate, which makes learning Job Skills in a reasonable time possible. All my units get this along with the JP Up you mentioned. =3
squire are made only for that, 500 jp and learn focus and gained jp up then change class.
@@WastedTalent83 Move +1 is a must have in the early game
@@vicentesantiago2681 well it sure is useful but not a must. since you can unlock black mages very easily and they can pretty much kill anything (at the start no mob or enemy have big change to dodge magic)
But yea as far as i remember i always learned move +1 too , so as i said, VERY useful but not a must.
@@WastedTalent83 no it must have lmao. i beat the game without farming anything and move + 1 is basically godsend
@@si-level well.. think what you want, its not like we need to argue about this. Move +1 get replaced as soon as you can unlock the thief class which is like lvl 3 archer, pretty early in the game, if you didn't do it, there is not much i can say..
David, you are the perfect combination of casual and hardcore jrpg player. Way more understanding of these games than career youtubers that feel like they know jrpgs because they played chrono trigger or final fantasy 7 once...but not as hardcore as those that spend hundreds of hours grinding to levelcap on disc one. Some of the best videos on TH-cam for real fans of jrpgs.
Thank you! I'm not one for min maxing stats or grinding for an eternity either, I just like to get in, play the game, and get out. So when I create these ranking videos I keep in mind the way that I like to play the game, which is pretty casually. A game shouldn't feel like a job, it should be fun.
@@davidvinc well that translates into the experience of watching your videos too. I'm not and never have been a huge fan, but you're the right mix of informative and entertaining that I feel like I'm really learning from you. Thanks for making the channel.
Yet we put grindy calculators at god tier, don't like White mages, don't like the all around best equip and fluid magic or physical base class Geomancer, think ignore height is worth mentioning over Teleport of Fly, don't even delve into the percentage hits that are Time Magic or Yin Yang, and basically fail at making this a tier list that will appeal to either newbies or vets by being mediocre at all angles that aren't calcs=gods.
@@stuflames4769 Calcs are grindy, but once you're done learning all the math skills, you can practically fly through the rest of the game. The Geomancer's terrain abilities suck, but the base stats are pretty solid. It is one class Malak can make himself into without embarrassing himself.
@@stevenmorton2059 The Geomancer skillset is okay.
Geomancy is one of the longest range AoE attacks in the game. It comes out instantly, hits with 100% accuracy, and carries a chance of nasty status effects.
What it lacks in versatility and raw power, it makes up for in consistency. And, since Geomancer is easily one of the top physical classes for carrying an MA skillset, you almost surely have that power and/or versatility built into your secondary class - leaving a nice gap for the consistency of Geomancy to slot into.
White mage/priest is always underestimated in FFT. This class has the same speed as thieves, making it a surprisingly good late game caster. Slap time magic or yin-yang magic on for extra utility, or black magic/summons for more mp efficient damage. With endgame equipment, it’s not uncommon for the priest to be able to cast golem before some enemy units can even move.
everyone overlooks the power of HOLY
Priests get MVP award.
I alway use female priest from the start of the game cause she's so cute ☺️
Also Chemist's can only heal 150hp and 1 person at a time
With their high speed stat and better-than-average PAtk, they can also make great use of the Lancer’s Jump. Give them a polearm (with Equip Polearm) and watch them rain death from above, then heal the next turn, while rarely being targeted because they’re in the air so often.
Giving the gays and women everything with those arms in the intro
Juat curious. Been watching his videoa for a couple years, does he fit the image you had in your head for him?
@@tpolutts3309 That never happens my friend.
@@taciolothar3794 yeah, i was expecting a teddy bear but instead he is monokuma
Loving his shirt, hunky af. Lol
I expected a skinny guy with classes 😂
You wore that top on purpose.
And I'm ok with that.
What's funny about your #1 and #20 is that once you're using calculators, the mime really shines. They let the calculators spawn chain reactions and hammer much harder than they would be able to otherwise.
Honestly, I feel like the Monk was the best melee in the game because he got such a huge boost to damage from raising his brave stat. It was always a bit crazy to double hit for 999 damage when you equip the Ninja's Two Sword ability.
you should do the other way around, give ninja martial arts no weapon, and they will wipe the whole map alone. Because "speed" monk is slow and has short range movement.
Ninja is fast move lot more
Knight dual wielding easily hits for that much as well.
@@precisecalibre6986 even if he can, it's still not as good since less mobility and way slower. ^^
@@WastedTalent83 Then you waste a skillset with shitty throw. Add Move +2
The ironic part is while samurai has good physical stats draw out is based on ma so samurai is only sort of a physical class
The calculator is super broken, but it's so much fun to use. If only the spell animations didn't take so long (especially in the PSP remake)
I've seen the calculator be accused of many things, but fun to use has rarely been one of them.
Just turn off animations lol
MATH is broke, not Calculators. They're hot garbage when they're actually Calculators. Way too slow and terrible MA. I think a lot of you simply don't understand that. I mean this guy thinks Samurais have the speed on Ninjas, when they have some of the slowest speed growth in the game.
meow
Secré Swallowtail I’m taken. Stop flirting with me
you forgot one ability that makes monks so op, that they can revive falling allies
They all must train for three full years at the Sabin Figaro school of suplex mastery.
@034 Adeline nice double entendre
The range of it can definitely be a problem for that skill but I still like it
@@rafetizer Exactly. Monks were never as powerful or as awesome as they were in FF6 and FFT. Just a good time to Cast Fist.
Oh, um, hello there David in a tight fitting shirt *blushes*
Bro im crying
Samurai are good when you unlock all the abilities
Basically
Hehehe at first i thought its a fitness add and not the video
"feak"?
I meant to ask: would you ever be willing to continue this series with the future Tactics games (if you've played them)? I've loved your job rankings thus far and am super curious about your opinions on the rest of this series.
number 1 is what i expected.
" flashbacks to one of my friends just spamming holy with calculator."
Especially when you equip the Excalibur, so that you can instantly self-heal by purposefully hitting yourself.
Chameleon Robe, bro.
Though as David said it's better as a sub class then a main
Once my nephew entered a battle in a swamp where all enemies were undead. Used cure 3. The battle ended in the first turn.
Now imagine a black mage with calculation as secundary ability. Way faster, way more Magic Power Strenght, the same abilities.
Something about FFT just caught so many gamers. I love how community has grown up around it through out the years.
Glad to see Chemist getting some love. It was always my favorite healer in Tactics. I am hoping to see it implemented into FFXIV some day.
A black mage with the Calc ability wrecked this game.
one time, i ask my friend whats is more powerfull in this game, and he say orlandu (no surprise there), them in my house i enter in the deep dungeon, only with orlando and my black mage with calc..... orlando with the best itens in the game.... well..... long story short..... my black mage have item to absorve holy..... than i cast holy, and i hit ALL chars in the map, killing everone orlando included with 999 damage to all.... and healing my mage....... my friend got really angry, and o was lol
@@junioze Orlandu is to OP, I prefer Meliadoul or Agrias. For obvious reason. No More Sausage Feast, I love pudding 🍮🍮
Reis with ANY magic ability wreck the game also xD
@john doe No I mean Ms. Pudding, look just think Agrias as Tifa of FFVII
meow
I would love to see you rank Job Classes from other games that have them such as Final Fantasy XII: The Zodiac Age, and Dragon Quest III, VI, VII, and IX
Dayum. Wasn't expecting to be fed, but you started the video with an all-I-wanna-eat buffet.
Okay but for real tho...
cringy and creepy af
@@leonard9624 that's a gayta male
So we are going to ignore him wearing super tight fitted shirt.
Mime is actually strong it double all attack with proper setup and position.
@@MortimerZabi who does nowadays, lol...go ahead, bother with him. He's a nice guy!
@@MortimerZabi a shame you feel that way. No biggie.
@@MortimerZabi he did mention build around mime thing. With mime and dancer, enemies losing speed madly, but there are not many case that we need to use this strategy. The game is too easy once you get to know the game.
He's right tho. You have to build your party around them for mimes to shine. Also a pain in the ass to get.
Before I discovered this game had such brilliant story, game mechanics, and music:
It was the death cry of the human male that made me keep playing.
The Monk's Chakra ability also allows for infinite JP grinding since it heals both HP and MP for no cost. Grinding with two monks (or 1 and a healing caster) makes it really easy to increase job levels very quickly, and it isn't even an expensive ability.
I have so many save files of Final Fantasy Tactics, and in my later playthroughs, I would go for mastery in every job class with my favorite characters (mostly Ramza, Mustadio and Agrias). I remember absolutely loving the Mediator, probably because I loved the idea of recruiting monsters, or having a unit that came from a story battle being a permanent member of the team.
I also found it hilarious to give Beowulf Oracle as a secondary skill set.
Also, every time I play now, I put Ramza in Chemist early on so I can get Auto Potion. That carried me through the Weigraf battle xD
I think the Mediator deserves a bit more love. I think it's good to bring one if you're grinding. bravery down is great, I loved turning enemies into chickens! Haven't played for a while so I don't remember the exact move name. If you mix that move with a speed down, and Razma's speed up, you can master several jobs in one battle with every char... you could skip the brave down, but then you get attacked every so often, and depending on the enemy, that can get annoying. All that said, I'm a collector type, so I really like having all jobs unlocked and mastered with every char, even if I don't use a particular job/ability.
I have to say that if you want to grind early (like, on Mandalia Plains early), the Mediator/Orator is VERY helpful. The main benefit is Chickening your opponents by dropping their Bravery through the floor. If you are grinding, then the level of the opponents matches your level, not where you are, and monsters do damage based on their Bravery. This means that an Orator can really help keep the enemies off of you.
Mediator can permanently raise your characters faith/brave too (it takes a while). I also prefer them for stealing items too. Thief is better for specific fights (can't invite characters from story battles) but usually random encounters will have humans that have gear from a later part of the act.
I'm surprised you didn't mention bladegrasp for the samurai. That ability pretty much lets you evade every physical attack.
I always have that, damage split, or speed save.
I'm going to advertise a bit and plug my mod, Final Fantasy Tactics: Emergence for the War of the Lions version. I kept all of the vanilla classes, but re-arranged skills to make each class feel more unique. I also re-arranged the job tree to make more sense (example - you get Lancers from training up Knights, not Thieves). One of the changes that ended up working beautifully was moving the Charge skillset to the Knights. It made so much more sense to give it to someone who could take a hit. If you're a fan of Tactics, check it out.
I love FF gameplay mods. Looking forward to checking it out!
Sounds good.
I love archers. With the right build, it can one shot a lot of enemies without the worry of getting killed.
i like archers too, but he is right about the skill tree , its really bad designed, is just the same skill with a + and you can NEVER use charge+20
andrea piro Yeah, the charge skills are just bad. Archer does get that Concentration skill that is pretty good though.
I pair Archer's with Time magic and Teleport
@@WastedTalent83 lancer is the same way and you can use charge 20 if you incapacitate the enemies and sleep and a few other status add a physical damage bonus but I like to put charge on knight to use with chaos blade for 40 extra damage per point of charge. It makes already extremely damaging weapon even more damaging
@@StefanSochinsky that works, or yin yang for sleep,
This game was the first I ever tried a challenge run. Solo Ramza. It was hard at moments but once he became a calculator he wrecked the rest of the game and it easy at that point.
Great game, great story, diverse jobs.... so good.
OMG, your story of getting the game at 15 and playing countless times mirrors my experience! I love this game and still enjoy it to this day. My boyfriend (who is a non-gamer) likes to sit down and watch as I play. Thank you for posting this!
While they are very basic I think Squire should be a few slots higher. Gained JP Up and basic skills are good for exploiting the game by cheering throw rock/dash and accumulate for easy exp/JP gains.
Oh yeah. Each time I play FF Tactics, I make sure each of my units has Gained JP Up during the early stages.
basic skills synergizes _extremely_ well with monk. Nothing like a team of monks just spamming accumulate for a few turns and decimating anyone stupid enough to walk up to them with the first attack counter.
Cobalt King I do the same thing. With Archers too.
That's only a means to an end though. You wont leave someone as a Squire.... except maybe Ramza.
@@Hotobu yeah thats perfectly fair but I still think it's more useful than a handful of the other jobs above it on David's list.
Hey, the Orator might suck as a class, but it does have some pretty effective utility. Monsters might be inflexible, but some are stupidly powerful (like the Red Chocobo and the freaking Tiamat). However, there's another use for taking them on your team; keep them on your roster, then breed them to produce a neverending supply of POACHING fodder! You can get a whole bunch of rare and expensive items not available anywhere else through this method. The Wild Boar in particular can ONLY be obtained this way, and its subspecies are themselves so incredibly rare that you're better off inviting them into your party rather than poaching them when you find them and hoping for the best.
Also, Orators can be used to recruit enemy humans. This can be useful for a number of reasons. One, you can get new human units that are actually at your your level, rather than get stuck training a level 1 squire from the ground up. Two, you can potentially get a class you haven't unlocked yet, or don't have in high numbers, saving you from more grinding. And three, you can take their stuff after the battle and then just get rid of them. Or kill them and have one of your existing units take an ability from them, heh, heh, heh.
that's exactly how you use monsters hahahaha, poaching material XD
I remember playing mods of FFT (that added Blue Mage, Red Mage, Viking etc), the game has so much replayability it's crazy!
But yeah unlocking the Dark Knight job in FFT-WotL (without using guides) can be a knightmare...
I wish they had Blue and Red Mages in the Base Game. No reason to NOT include them tbh.
@@louisdellalucca8969 Having done one of the most popular PSP Hacks out there (Final Fantasy Tactics: Emergence), Blue Mage actually DOESN'T work as a class. The stats for monsters grow much differently than the stats for human characters, so giving monster abilities to humans makes them way too weak. You can affect the job's base stats to adjust for that, but that makes all of your subclass abilities totally broken. I was able to give Reis some shades of Blue Mage, because as a character she is built for that, but I had to be very picky about the abilities I let her learn.
Speaking of Mods. Did anybody know if there an update for the Chapter 2 of FFT - Journey of the Five?
It's probably easier to get than level 8 onion knight and sooooooooooo op
After playing Tactics so many times, I game sharked the heck out it having Elmdor and Assassins on my team. 😂
My top 10
1. Calculator
2. Samurai
3. Monk
4. Knight
5. Ninja
6. Time Mage
7. Black Mage
8. Chemist
9. Thief
10. Summoner
Summoners can easily get killed before they cast their summons.
Knights are OP with their ability to equip Knight Swords combined with Dual Wield (Excalibur + Chaos Blade) and some end game High HP gears.
Thieves are awesome and Secret Hunt and Catch are useful skills for finding rare items.
Samurai's usefulness is when Draw Out skill +/Blade Grasp is equipped by mages.
You don't need to build your entire party around the mime, you just need to build a functional one and properly position the mime on the field. The rest is story. It just takes a little bit of thinking.
Orators too are pretty much mandatory to improve your party's otherwise unchangable Faith values (and if Ramza can't do it yet, Bravery too). Different from Oracles, the change Orators make is permanent.
Surprised mages are that high, but we need more intros like this too... Breaks the stereotype most have for RPG gamers...
Mediator/Orator one the best class. When put him TELEPORT , his is just IMBA. His use gun (to best gun stone) and have so match high % to use his skills, sleep or invite. Play this game around 1000 h , make all master job normal character 5 tims. in playstaion 1 x2, ps vita x2 and androind x1. Mediator always is me main team.
8:36 "(meteor)Might as well be instant death to everything it touches"
Clip he shows for it- everything hit by it survives.
I thought that too... but the key word I guess is might?
@@kurtworgan5632 well for regular enemies it pretty much is
The real issue is that it has a channeling speed of like 8 and can’t be calculated. It’s bad other than maybe early game?
@@ernestwest6861 yeah and it's nerfed in wotl like a lot of abilities other than draw out. Mel and the twins were improved though. Meteor in wotl is 20 points weaker and takes even longer to cast. There's always swift charge to help
I shamefully didn't know the power of calculators until university. My friend showed me what they could do, and I never looked back after using them, And I'm glad monks were so high on your list. Sometimes I'd give my monk (usually my right hand man Rad/Ladd) the two swords ability for that fun double punch action.
Ranking for custom / npc class
1. Orlandu - no explanation needed
2. Beowulf - huge range and utility, can break to instakill shock for huge damage or do other things like shock or chicken
3. Worker - huge damage at range and close solid overall character
4. Agrias - basically a poor man's orlandu much more limited attacks and worse overall stats
5. Mustadio - overall poor damage until you get elemental guns but inflicting don't move / don't act at long range is extremely strong no matter what
6. Reis - Amazing hp growth but gimmicky abilities overall. Love her but it's better to just have her learn other skills
7. Meliadoul - worse than other divine knight type chars with most limited skills but still pretty good overall
8. Cloud - long charge times for generally underwhelming abilities
9. Rafa / malak- just bad rng attacks. Rafa is good user of use find item due to super low brave though
Nice list!
My take on it, adding in the two NPCs from PsP...
0. Orlandu - So OP I haven't used him in ages.
1-4 (my (latest) Final Five).
* Balthier (PsP) - Sky Pirate / Jump Skill. He is Mustadio, but with more ranged abilities and an upgraded version of Steal. For thematics I gave him the OP Javelin as with Barrage he will kill just about anything.
* Beowulf - Templar / Calc Skill. My Omni-Mage, can cast just about anything and has the best in utility skills. With Low Brave I give him Parry and Move-Find Item.
* Cloud - Soldier / Summons. With Quickcast to benefit both.
* Reis - Dragoner / Martial Arts. The party's token female to use special gear. And she hits like a truck, as she has two-weapon fighting naturally (iirc).
** Ramza - Dark Knight / Mettle (or Martial Arts? I forget) - can solo most fights if he wants.
5. Mustadio - Pre-PsP, he always made my Final Five. His ability to shut down foes at range is godly. On PsP, he pairs nicely with Balthier if you want to double-down on that schtick.
6. Agrias - As much as I love her early on, she quickly rotates out of my group. She has been in my final five for several play-throughs though.
7. Luso (PsP) - I don't have a need for a second Ramza. Iirc, he has Poach for free.
8. Meliadoul - Trash. The worst of the "Magic Knights".
9. Malak/Rafa: as you said, the RNG is horrible and as Beowulf can benefit from low brave, Rafa is still just useless.
10. Worker - More of a Monster, I don't really use those much.
Agrias: gives reliable and powerful AOE damage in late act 2, act 3 and first half of act 4. Can be boosted with Knight level ups + Tynar Rouge (as early as act 4) and made a Geomancer to stack PA
The others except Mustadio: don't exist before the latter half of act 4. The actual ranking is
1) Agrias cuz avaiability
2) Cid cause is Agrias but stronger and with worse avaiability
3) Mustadio
And the other guys that do not exist
Really? The samurai is better than the monk? Come onnn....
samurai is shit, but their skill are very good.
Meaning.. the class samurai its horrible because of stats survivability, but if you put their skill on a mage, you wipe the game.
@@WastedTalent83 Yeah but if we're talking about the classes themselves then Calc has no business being anywhere near the top 10. After all, without skills from other classes they're absolute trash.
@@barrygeistwhite3474 exactly lol but in theory you cant be calc without having done.the other classes so it's impossible to make a calculator which doesn't have skill already. also yea his skill set is strong like samurai but the class itself is garbage
I have solo beat the game with samurai skills
@@xsvmalice8541 you can solo the game.qith many single classes really. and samurai skills are strong ,so that's quite easy
This is still my favorite game of all time, I just wish when Square made the game they would have added more variety to the classes of enemies you’d fight instead of just wizards, knights, and archers the entire game. They use a few others here and there but unfortunately you don’t get to fight many of them
That is what the Deep Dungeon is about.
aww i love Geomancers and the Dancer's "nameless dance" has reeeeeally pulled me through some hellish battles (like when i once faced THIRTEEN MONKS on Goug Hill...ugh)
I would put Samurai at number one for one. IMO, big reason and that's Blade Grasp. Once you have that skill you are practically invincible to all melee and range physical attacks.
I was about to comment the same. Blade Grasp / Shirahadori is by far the most broken reaction ability in the game. I always b-line unlocking the Samurai job on characters for this ability alone.
I think the Geomancer class is underrated. It's one of the few classes that Agrias can use and still have her Holy Sword ability, and it's also useful to get extra Xp each battle by having a few ranged options to help with leveling up :)
How is Geomancy better than Draw Out or Summon?
geo is kinda weird as its magic benefits from both physical and magic+ as well as the job traits that raise physical and magical dmg. geo magic also dosent factor faith (dont think drawout factors faith as well tho) makeing there magic effective aginst low faith targets. Geos real weakness is there bad/odd stat growth@@Greatermaxim
Fuck I love this game. The music throughout this video gave me goosebumps. Your breakdown of the classes, as usual, is thorough and inspired. Love your videos. Would love more ranking videos like this, can't get enough of videos like this one and the FFV job ranking.
David.. we need to talk, if you keep getting buffed we will need a wider screen, please stop...
As for FF I loved the dark knight, first play trough on ps1 I was sad mastering all classes and seeing that we weret able to access that class (at least we had Orlandu :p) PSP FF tactics made a good calla dding both Holy and Dark knight classes :).
Besides the JP Up ability, I feel like the Squires shout ability is pretty underrated. Makes it super easy when kiting out the Weigraf 1v1, as well as being free xp and JP when you're not in range of anything. it's like throwing rocks at your teammates for free JP without a chance of missing or doing damage
Thanks for the tip
I knew the Calculator would be #1 lol
My Monk just missed the Bronze, but that's okay, I'm just happy he's that high on the list. Besides, I agree with the top 3 myself
I was planning on starting a new playthrough of War of The Lions at some point, and thanks to your video I now have some great ideas for party make ups! Thumbs up! It was a big help!
the mime has best growth stats in the game, you could use the lvl degenerator strategy to give characters busted hp, magic and attack stats
Mime, White mage, and Monk are top 3 in stat growth. Mime only really sucks in MP growth.
Where is the challenge? Try beating the game with a single class and without buffing them.
Great vid! Loved the in front of camera bit in the beginning. Adds your own signature stamp and i love it. Id say bring the mic closer.
I have four words to say about your video: dancer + bard + mime + mime.
There. Game broken.
yeah sounds like this guy never play FFT in a creative way.
about to comment the same. but yes. that is a game breaker.
Bard, dancer, calculator, mime, mime. That's fun, speed up your team, slow down the enemy, turn everyone into frogs, kill everyone, you know whatever you wanna do.
I like how didn't mention calculators can hit you as well.
@@renegadezero0 If one or two in your own party get hit then it's totally fine. Especially if the entirety of the enemy part gets hit. If you really don't want to sacrifice a party member then just choose a different calculation or have party equipped with items that negate the effect.
@@tbobbobs7606 Yeah, not that hard. Also change some variables like Elevation.
I legitimately think the Bard and Dancer are top 5 classes. As someone who has held FFT as his favorite game since the year it was released, I have never played a playthrough where I didn't have a Bard or Dancer on my team or at least have Sing or Dance as a secondary ability.
0:00 Goodness. Someone has been hitting the gym.
Im straight but i can appreciate effort
Pillar man theme plays:)
I've watched David's videos for ages and now we have a face (and a body) to the name.
@@jego207 he's posted videos with his face/body before
@@Q-gf8vb It's my first time seeing him on frame. I may have watched much older vids of his.
meow
this is one of my fav games growing up! I was so hyped about it I had to get the japanese version before the english one came out. I'm so glad to find your channel!
You forgot the Onion Knight and Dark Knight.
He's operating from the original version of the game, which didn't have those classes.
Still need input.
Ah, I remember this game when i was a kid. I still remember solo'ing the end game solo as Ramza using Holy on the monsters in the pitch black while wielding excalibur. Ramza for some reason got way more hp as a squire then as a knight so thats what I kept him as when I hit max level. calculator is broken. He was the first character I mastered all the job classes with.
Monk is my favorite archetype. I generally gravitate to that if not a warrior/samurai/pally type if they're terrible. They're also my mains in generally any MMO; including FF14 and WoW.
I also love monks both conceptually and in practice here.
Love this video David! Happy you did this video on one of my favorite games of all time!! Love this game since a child, played the heck out of it back then and still do now. The Dark Knight is my fav class from the PSP version. :)
Me: Ooo, David finally made this video. I want to hear his thoughts on all of the classes!
David: #20, the Mime.
Me: Yeah.... so we're gonna disagree on this one. :D
I don't care for the mime all that much either. They can be good situationally teamed up with calculators, or dancers etc., but for how much trouble they are to unlock I'd rather spend that amount of time/grinding powering up different classes like summoner, time mage, black mage, ninja, or samurai.
@@acidwizard6528 Teaming up with Calculators is the ONLY reason I'd ever run a Mime. Otherwise, they are just too finicky.
@@shadowtheimpure A team of dancers and mime can be effective as well since dancer skills hit all enemies, then it will be copied by the mime thereby spamming attacks that hit all enemies.
Mimes are also good for having the best growth stats except in mp
@@acidwizard6528 Or you can have other dancers. I always had two doing nameless dance from the beginning and I felt sorry for the poor enemies.
Monk damage abilities use pa twice, so boosting it helps more than boosting it with other classes and monk comes with martial arts to boost 1 of them 50% which you can learn for other jobs as well as counter and hamedo, while one of the magic jobs teaches magic counter and another teaches critical quick. Monk also teaches critical hp restore and archer teaches speed save and a bunch of other stuff i forgot to mention
I never owned this game but always wanted it. Everyone goes on and on about it. I hope they release it on switch. Even 3ds would be awesome.
You can always get a psp emulator dude!! Its very easy to setup and play
@@Confusednael i do have that and have tactics downloaded, but it's like getting a bootleg dvd. So you can definitely enjoy it, I just prefer to own the Blu-ray/DVD/digital copy.
The Paper i see. I could totally understand that. I’ve been hoping and saving up for switch since god knows how long. Hopefully they port it!
Don t get shit version of tactic ogre
i'm pretty sure you can get it for your phone also. I have one on my iphone.
#1 is expected lol. I would rearrange some of the classes but its personal preference. My personal 2 favorite classes are ninja with either samurai sub skill, thief or monk and i like to use equip swords (one shots almost everything) and a black mage with summoner and short charge. I used to have a blast on this game. Great video !
Sad that the two staples in my party, are also the lowest here hahaha
My perfect combination was Ramza as a monk with the two hit ability of the ninjas. The guy alone destroyed the first form of the final boss in one attack, and the final form in two attacks i think, with just his bare hands!!!. So much fun to play!
Great video! But I love the Mime! It is somewhat of a pain to base your whole battle strategy off this character but a fun and challenging way to play this is having two mimes on your team, a male and a female!
Some of you guys with all due respect know very little about this game. There is a big, BIG difference between a job with great skills/equipment/whatever and a job that actually makes USE of those abilities. Monk is nowhere close to being a top 3 job let alone #1. No hats, bleh movement, skills are ok but not utilized to their true potential by the Monk. Much better as a secondary skill.
Geomancer @ #12 is way, way too low. They can use swords so the random axe damage doesnt matter. There's no reason at any point in the game to use an axe over the rune blade when you get it. They have instant, free long range attacks on any terrain. The rare class that can use Swords/shields and wear light armor+hats. Exceptional natural movement tops it off. It should be in the top 5 easily. Attack up takes like 2 battles to get and will literally be your support skill of choice 90% of the time for your attackers. Ninja at #7 is also kind of a joke. I love ya David but as someone who has over 5000 hours playing this over 20+ years and has beaten every Solo straight character challenge besides the impossible ones, it feels like you let your personal favorites get in the way of an accurate ranking. Samurai @#3? Speed of a ninja? Based on what. Ninja and thief are the ONLY generic classes who gain speed any faster than the default. Samurai also has an average to below average speed multiplier. Bad info.
The Calculator is easily the worst class in the game. Its skillset is a seperate discussion. You will get NOWHERE with a mastered calculator in battle. Try it out and let me know how that goes.
Slapping math skill on a wizard and claiming calculator is the best class because Wizard makes it OP is nonsense
Still my favorite tactic game of all time!! Been waiting for another since and no other tactics games compare...
I LOVE Front Mission 3&4. The links in FM4, are a lot of fun to play around with.
Completely agree sadly..
Oh wow, you recording voice (starting with the Mime) is so different from your intro voice. Didn't even realize you were YOU at the start. Also, you've gotten told this a lot, but buff as hell, man. I'm with you in that I'll grind a little for an item or a build that makes finishing the game more straightforward, but outside of a pretty select few games, I'm not going to grind everything and master everything. I have other stories to experience! Sure, that worked 10+ years ago when I had a limited library of games and there was a lot of backstory and lore to tease out of them, but nowadays, it's just not necessary (or feasible), and even then I had to like the game a loot to go that deep.
Love your content and gj on the brains and brawn categories. :D
EDIT: But one gripe...WHM is NOT useless. You say in Squire that the prior classes aren't useful. Maybe it's the way we play the games, but WHM I used a LOT, and many of my other casters had WHM as a sub-class for extra healing. Maybe I just sucked when I played this game at...14 or so years old, but I got a LOT of use out of WHM and CHM. I do agree with a lot of your list, but not that one.
Another great list! I am currently playing an All Calculator party and it is hilarious! Math geeks for the win!
A shit list.
Nope, I'm never using Calculator again. It was fun for about 2 battles; then I quickly realized I had to spend 10 minutes every time he got a turn checking the HP, CT, brave, faith, etc. of every single character on the field in order to determine what the optimum spell combo was. It's very effective, but it also drags out the total play time past the point where it's worth it.
Now do a video ranking the unique jobs, like engineer, holy knight, mystic knight, etc.
Though we know heavenly knight will be at the top.
That or sword saint. Though I prefer templer mystic with a sword
we all know orlandu is going first lol he isstronger than calculators with that fricking excalibur xD
@@WastedTalent83 I rarely bother using him actually. By the time I get him, my original 5 are rocking mastered Tier 4 and combination classes LOL I decide after the second battle which will be my male squire, female squire, male chemist, and female chemist and build the fuck out of them. By the time I murder Algus and open that last space for my full team, I have 2 ninjas with ignore height, a mastered monk with elemental, a healer with chakra, and Deleta is usually knight or monk.
Always fun seeing how the party ends up by chapter 3.
Funny thing, I bought this game before I even owned a Playstation... or a memory card. Was pretty intense seeing Goug Machine City opened up for the first time. Finding a scrap of paper and something to write with to record what is needed to open ninja and samurai the first time a character has that opened up.
Over the past decades since then, I've built a master save with far too many hours, and still find myself starting over again from time to time... just to relive that feeling of opening the map and unlocking the classes and unfolding each character toward it's end shape of this secondary (mastered), this reaction, this support, and this movement...
FF Tactics is one of the handful of games that I will always come back to, and always will. Original 20 class, slow as molasses in January text at the beginning of Chapter One... The Meager. . .and just typing it out I can hear the background music as the messenger comes in, the 'thuk' of the door, Fall in, we have a mission.
Ah, good times. :{)
@@kainshannarra2451 yea, science should make a technology that is able to erase only "certain" memories , so that you can experience your "first time" again.
those first time , never come back, and its such a sad thing XD
FFT
FF7
Castlevania.
King of fighters 96 and many others for me.
About orlandu.. i only used him my first play through, after that, all the times i started a new game, never used him again, he is too op and break the game basically. And i enjoy a some difficulty while i play
I would put dancer in my top 3, mainly due to the status effect dance (forget the name). You put a dancer in the back with that dance going and you can mess up all the enemies with a decent consistency.
Well, you have the guns. Good to see you in front of the camera.
I just commented about the guns too. I’m late though 🤣🤣
I dunno why hearing about job classes is so relaxing for me
Would love to see a video on the jobs of Tactics Advance or A2, be fun to see how the jobs rank up especially since you have to equip items to learn skills, see if that affects their ranking
Dual wield with knight swords is pretty much one shot any enemies
I like Monk as a dual wielder. :)
Shucks, that's what my old childhood pal did with a Paladin in FFTA
Doublehand much better, trust me
@@prayogasiswanto5940 I always felt like double hand ran into the damage cap, but 2 500+ damage hits from dual wield got around that.
All the finesse of a hammer
But then again a hammer doesn't need it
i agree of lots of what you said but in general fft key of success is to create hybrid characters through picking the goodstuff of each class and mix it to create awesome builds, you will be surprised by how fun and crazy powerful things will be i remember i had a knight that is basically can't be hit by magic nor melee &range physical attacks !!
This is a tough game to rank on with the secondary skills. For my play style, a magic user (summoner, priest, or black mage) with the Calculator skill is the most dominant character in any RPG i have ever played. I have obliterated armies in one move before. Tough grind for them, but if you just send them on missions at the bar, piece of cake. Total game breaker
I would say the Seer in FFTA2 is even more powerful than Calculator. Like the Calculator, it also needs to master other jobs to make the best use of its Magick Frenzy ability. It basically allows you to cast any damaging spell you have equipped, and follow it up with a regular attack on every enemy that was hit. Illusion magick hits all enemies on the map, so you can see how Magick Frenzy makes it even better. It's great for basically any stat build since the damage evens out regardless of if you go full magick, full attack or a hybrid. The downside is that you can only use rods which have a very low attack stat. One alternative use for Frenzy is to use the Seer's innate -Ara spells with stronger weapons on a damage based class, allowing you to do much greater damage to just a few enemies. Ninjutsu magic is kind of useless on its own since it deals next to no damage (I think about half of a base Fire spell) but it costs very little MP and, of course, can also be Frenzied to make the Ninjas amazing at sniping single targets with Dual Wield attacks..
If you ever play disgaea 5, there is a class called "Sage" which is female only. Disgaea 5 Sage girl is the calculator of FF tactics. She has the unique skill "Land decimate" which you can perform 6 times in one turn, and it hits all enemies, (don't forget to equip "softening aura" on allies to make them immune to ally attacks!!). Also, more enemies you target with Land decimate, more damage you get! Believe me, I've been able to solo many maps in disgaea 5 with sage girl. The only downside to land decimate is the 50% accuracy, but even then 6 attacks in the same turn will almost always finish the map.
I just built a team around sage girl and got other characters to tank hits for her, just so I can use land decimate even more! XD
But is seems he is not taking secondary skills into consideration, he is evaluating then individually.
David Kings clearly. I actually like the geomancer secondary skill for my lancer. It allows for ranged attacks with decent attack
Great video. I’ve played the mess out of this game never using the Mathematician and it makes me want to play again. Hoping they do a port soon to the switch or pc
Thank God the mime is worst.
I LOVE The Bard! And I've grown to like white mages too.
I found Bards good, but not excellent.
White mages are super strong.
@@stuflames4769 and super cool. Love the attack animation
I love FFT, but the thing I never liked is that near the end of the game it just starts throwing super soldiers at you, so all the classes you've carefully built up and trained from level 1 don't even fit on the field anymore, because you'd be insane to not be using your "generals". By the time you find out about Zalbag, you're just god-mode'ing through battles.
By the end of the game, the only generic unit I'd use is a Summoner, since it takes so long to get all their attacks, wasn't worth spending time on the main people to train them in it.
I never liked playing around with Calculators. They just take so much work to bring online and until they are, they're nearly useless. Classes like Samurai or Summoners are useful right out of the gate.
i agree, once at full power they tottally deserve the #1 spot on the l ist but not only do u have to spend forever learning every calc skill to make it versatile enough to be usefull but you have to go thru every magic class and get every best spell your going to spam with it like holy and flare. there is no way your going to have a calc online and ready to wreck thruout the vast majority of the game unless your grinding.
Even better (worse) for calc, these grinding limitations are even further emphasized in the psp and mobile remakes.
I guess you never discovered reis potential
@@procow2274 her potential to bracelet breath?
@@stuflames4769 nope
Loved this list, thank you for making! FFT is my all-time fav game, along with super Metroid
Well, I am a fool. I never tried the Calculator class.
tag it with the Squire JP up Support skill and throw all your equipments that increases speed on it. Otherwise, you'll be turned off by its super slow speed. Grind JP the hell out of it and switch out to a different Mage class once you've mastered all the calculation skills.
The Calculator class itself isn't one you want to have your units stay in due to its low stat growth
@xheralt that's actually a much better plan then speed items. In fact, if the enemy team has range, throw the ninja reaction that turns them invisible. Dance doesn't breaks invisibility. So long as you just have them wait, you're garenteed to have the calculator mastered in no time!
Me neither, but I am not interested either.
Math is the most broken thing ever in tactical RPG.
You have to grind like crazy to even access it, and then there's filling out its spell set. If you don't know about it already, you'll probably never see it, except maybe as an enemy in VOYAGE. No shame in not having used one. 🙂
I did NOT understand how to use the calculator on my first playthrough so I basically stayed away but I remembered reading they were blisteringly powerful if you understood how to use them, which I did not. I can also say that I don't believe I ever got or messed with the Bard, Mime or Dancer since I felt at the points at the game I was at that building them or using them was unnecessary since my other classes were so juiced. This is just a fantastic, amazing game and it certainly deserves a true sequel, I love it so much despite still to this day not formally doing all the things in it there is to do. GREAT list and ranking!
Also, and I can tell you this: I learned a lot about when to save at an appropriate time from this game. Saving right before the final battle at Riovanes Castle and not being able to get out of the castle to level my guys up was a game restarter. It is one of my memories of one of the hardest fights in JRPGs for me. That battle with Weigraf and his gargoyles was awful. Also, the other place I had BIG trouble came early at Dorter Trade City. That battle showed me how much better I needed to play the game in the future to succeed. Your FFT guide? You're not using it right unless the pages are falling out haha! That is definitely devotion to the game.
Mimes are really just good if they're copying Summoners. Archers are only good if they're on high ground. But yeah the game is more heavily on offense which makes healers bad
As far as I'm concerned, one of the most beautiful things about this game is how you can take some of the less stellar classes, tweak them _just_ a bit, and end up with something completely unfair.
Just two examples are:
Raise your Archer as a Ninja for better speed growth, then give them the Knight's unique Break abilities and safely shatter your enemy's equipment and stats from afar.
Increase your Chemist's Faith to the the highest allotted level (without them leaving your party), give them the Swiftness skill, then give them the Mystic's skillset. Now you've got a guy with a gun running around throwing healing items and inflicting enemies with every status ailment under the sun.
The Tactics Advanced games are fun and all, great games on their own, but the sheer amount of options that this one just threw at you is crazy. You can basically do whatever you want. The game even gives you a character that's almost invincible, our ol' buddy Cid, but by the time you get him the rest of your dudes are probably unstoppable powerhouses too.
Such a great game. Even once you've become too crazy powerful for any enemy to threaten you it's still just fun to customize and see what you can do with some weird Class mash-ups.
3:16 Hahah, Ramza bored himself to sleep
I like how you used the alternate names in your voice over while displaying the official names on-screen. If I ever (for some insane reason) make a video talking about FF1, I'll probably do that with FIGHTER/Warrior and B.BELT/Monk.
10:58 "A BADASS" 😂😂😂
Thank you!
Great video. You should consider a break down of skills to get from the various jobs.
Before I watch this, let me guess: calculator #1 eh? Should be, that job is broken as hell.
Some notes as I watch:
-Mime is great for min-maxing, since it has the best stat grow of any generic. If you want to min-max (not that you need to) this is the class to do it with.
-Archer: this one is funny. The team behind Tactics Ogre is the same team (more or less) behind FFT. My guess is they were so afraid to make archers OP again, that then nerfed them to the ground. Funny how they didn't do that to the Ninja tho...
-Squire: in the vanilla game they have Yell, which increased speed by +1. If you ever played FFT you know how broken speed is. Just yell a few times, then do laps around everyone on the map, before they even get one turn of their own. Ramza's squire is also a special one. Don't sleep on it.
-Knight: they can break stats.. STATS! And they can do that 2x with Two Swords. See how much that boss will do to you, with no PA, no MA and no speed lol Broken class.
-Black Mage: magick attack up is the best thing here. Spells are too slow late game, but nice early game.
-Time Mage: Should be #2. OP as hell. Best support class, and Demi2 always does 1/2 target HP, meaning there are only a few bosses in the game, that can take two casts of this and not die (due to the damage limit being 999)
-Calculator: yup, yup... If broken was broken, it would still not be as broken as this guy.
Isn't Yell exclusive only to Ramza and Luso? (And only to Ramza in the original game)
@@SeventhheavenDK Could be.
archers are OP to u just dont know how to play them -.-
@@fernandoametller6535 No they are not compared to monks and calc. Besides why use archers when you can use the medics with guns that will almost always hit and can heal to boot. Don't even get me started on Balthier who makes the class obsolete.
@@borponoida9161 do u got guns at early game
?
Just came across your videos and I love them. This is my favorite Final Fantasy game of all time!
Okay...so Mediator can permanently lower your faith to 0, given enough work. Also known as...the single most powerful thing in the entire game. If none of your units have faith, they are completely unaffected by magic...but sword skills and monk skills and the like are not treated as "magic". This completely destroys the game balance entirely...way worse than the calculator could ever hope to. Also...Knights can wield knightswords, which are broken on their own, but you can dual-wield them with some ninja training (Excalibur to give eternal haste and Save the Queen for eternal Protect, immortality's price really isn't very high). The most powerful party you can ever hope to have, that doesn't use special units (and discounting Dark Knight and Onion Knight from WotL) is essentially a party consisting of two chemists and three knights...all of which have had their faiths lowered to permanent zero by a mediator, all of the knights with dual-wield (with two different knightswords each), Hamedo, Monk Arts secondary, and Move +3, and the two chemists with Teleport or Fly, Stoneshooter weapons (the magic guns rely on faith for their damage, but petrify still occasionally happens for some reason), and also with Monk Arts secondary. There is another method to absolute power, and that is a party of just dancers and mimes doing nothing but Wiznalbus...which is possibly even stronger, but is REALLY BORING (hitting Wiznalbus over and over and over and over and over...and just killing every enemy from across the map). This isn't even factoring in the ridiculousness that is leveling down as a dancer or bard, then leveling up as a mime (and repeating) which can get you characters with perfectly maxed stats. I'm trying to figure out what these rankings mean...because it sure isn't power.
Well, this kind of videos are always subjective no matter what.
But for the last sentence you wrote. Personally I think he is ranking the jobs individually: their kit, and what is what they offer by themselves, and not what can they be paired up with, combined with a casual friendly perspective for an overall view of the classes (again, individually), and not only for those who want to break the game.
For example;
I mean, he even said that in order to get the Mime's true potential you need to round up your party focusing on them, and you said so yourself. Why would I want to have 4 Dancers + a Mime in my party except for giving the Mime a reason to exist or for breaking the game? Or talking about leveling down and maximizing status when I am very sure that most people don't go through those lengths in their playthroughs normally.
Or yes, Knights can Dual Wield the Knight Swords (but then you are adding Ninja to the formula, and not talking about Knight by itself anymore) but... when? Almost until the end of the game?
He also mentioned the use of the Mediator to lower faith, and to go for it if you have the patience, which also I am pretty sure most people normally don't.
I used a bard alot. perpetual speed buff is nice for cheesing battle especially if you get a couple rounds to prepare. You can look at this list a couple different ways. Best standalone classes or jobs with great skills you can use for your final "built" job class.
Hard disagree on the Samurai. You need to seek out the higher level katana and they break all the time. Plus, they are slow as hell.
I'm with you on this. In my experience katanas were weak as a phys weapon compared to regular swords and I found and the katana arts was lackluster too. Just a tanky lack luster mage.
I would rather have a tanky hard hitting knight.
Gill Marrow I will say that the their skills are great, but probably in the hands of a more powerful magic class.
You know it is good game when you keep coming back to playing. I did the same never regret it.
I severely doubt you have been playing this since you were 15 there's quite a few issues with this list.
Like talking about ignore height but not the easier to get and superior movement wise teleport
I don't even know where to begin with these rankings
Samurai ultimate melee class? Magic maybe but melee? And they most certainly arnt as fast as a ninja.
I'm pretty sure your the guy who made the other click bait videos like top 10 non square enix rpgs....that was half enix games or the top most difficult dungeons in FF1 that didn't actually list the hardest dungeon and definitely not from the perspective of someone who played the original or had first hand knowledge.
THANK YOU, this has to be the dumbest video on fft I've ever watched...
Samurai’s blade grasp is by far the most broken skill in the PS1 version of the game.
Knight with two swords is a powerhouse. That's how my brother and I finally defeated Wiegraf and Velius