All of this is pretty on point in terms of ranking, but one thing I want to note is the job level of the thief job determines what you steal and I think it also determines its success rate.
Hey nice video, i was wondering if it matters if a character has been leveling up as a magic user for most of the game and u switch them to a knight or whatever job that has high physical attack
Exactly and since the LAST boss practically USES Particle beam EVERY TURN UNTIL it dies my Lv 80+ job lv 4x 99 Dragoons equipped 2 of those IN the FRONT row using jump for all the final dungeon bosses of the game. As much as I love Ninja 4x of them is just TOO costly in fact I could NOT buy the FULL 99 Suriken's to throw for 4x 9999 per turn and if you can't afford even 50 of them then Ninja isn't really worth using and Attack magic + 2x Curaja (Cure 4 users) ie 4x Sages isn't really worth it either.
Not JUST the Dragoon but Dragoon is safer due to jump the Knight Class has Bloody Swords and the Thief class ALSO has HP drain upon doing damage weapons but its just that Dragoon is the better jump since jump with Blood Spears would actually OUTHEAL Particle beam when the final boss uses it for like 1500 to 2000 damage to a 7000+ HP party ever turn.
The main thing about vikings is that they are *not* meant to attack at all, just put them in the back row with dual shields and taunt most of your enemies. Useful for most of the harder encounters.
I always thought the Thief was really underappreciated in this game! Also, it does seem like they made the Viking the ultimate tank and made him actually useful in this version.
Why am i not surprised that Ninja and Sage jobs are at the top of the list. Jobs like Scholar, Dark Knight and Dragoon would be more useful if they weren't situational. Also the fact that the Evoker is a glorified dice roll is just a shitty way to introduce summon magic.
It would be actually be pretty broken if the evoker could choose what to cast, actually, what am I saying? protective light on all allies is already stupid broken as well as aura.
It just sucks overall that the best classes are basically rewards for beating the game, rather than being USED to be beat the game. It's like not being allowed to evolve your starter Pokemon until after you defeat the Elite 4 and become the champion...
A little gimmick I love using with sage is summoning Odin. The white magic effect of the summon puts reflect on all 4 party members. As long as the enemies don't cast any other spell on them. You can be the one casting it on the entire party, therefore reflecting it 4 times to the enemies.
Did you ever play the mobile only Final Fantasy Dimensions? It's a classic FF style game, no microtransactions, and plenty of replay value due to a GREAT job system. I'm talking, I'd put their job system above FFV.
Love Dimensions but I haven’t played it in a few years now, since I’ve really soured on phone/tablet gaming. It’ll never happen but I would love a pixel remaster of Dimensions.
My first experience with this game was playing the DS version when I was 12, and it did not make the best first impression lol. There's a part of me that wants to revisit that version now that I'm actually good at video games, but seeing how much they've rebalanced everything in the pixel remaster, I'll definitely play the PR version first to experience the game at it's best.
I do have a real love for the DS game since I love the opening cutscene and art style BUT…locking content behind an online system was dumb to a huge degree. And the final bosses is SUCH A PAIN. Seriously, one save point before or in the world of darkness would make the last bit a lot more fun. I did beat it…and mostly abused the black belt class (since while the damage will show 9999 you can actually do more than that to the point one black belt can one shot the first of the last bosses and a team can rip through everyone…but it requires a lot of grinding). If you really want to go back to it I would reccomend the Steam or mobile release of it.
I may be talking nonsense, but I think the Scholar deserves a higher ranking, simply because Alchemy is a little bit stronger than we all thought. You can heal up to max HP with Lilith's Kiss (around 2000), and deal massive damage with Chocobo Wrath. You probably won't get a lot of them without a large amount of grinding, but it's 100% possible to beat the final boss with an entire party of Scholars spamming those very same items.
@@speechlesshermit8588 that's why you can change jobs without penalties. Interesting note, and yeah I saw people beat the game without ninjas/sages, and the pixel remaster is easier than the ds version.
I'd put the red mage a bit higher for one reason: elemental weapons. They can use both the swords and staves that cast fire, blizzard and thunder straight from your inventory and boost some decent attack power.
The problem with the red mage is that it's weapons top out at the same ones the White mage can use, but it doesn't get high damage black spells and few mp of curaga, making him pretty medicore. Elemental staves are also not as good as people think - there are not that many instances where enemies are weak to elemental magic, and wind is probably the most common weakness throughout the game and there's no staff for that. At the half-way point, there's only like 2 bosses with any kind of weakness at all - bahamut and Amon, and the red mage helps against neither. Even early in the game, bosses are weak to ice magic, and you'll want that black mage to ensure you can cast blizzaga - the one 3rd tier spell you have access to by the time you fight him and you'll want the maximum amount of mp. Against the water crystal jobs, you'll want a black mage to cast thundara as many times as possible as well. You should use a red mage in the beginning because of the Wightslayer, and drop it once you get to Canaan and drop Cid off. There isn't much point to using one after that. I'd actually rank it near the bottom, much lower than david ranked them.
But it's a prime example of "jack of all trades, master of none". Their stats are meh at best, while having half the magic casts of an equivalent black or white mage. It's only good in the beginning when you get that early OP red mage-only sword, Wightslayer iirc. Once that's obsolete, just dump the red mage, go with a second black mage, and split the elemental types across them for type coverage.
4 RDM RDM + 1 RDM BLM + WHM + RDM + RDM All op parties at the early game. Sadly though they all fall off at a certain point where its just better to go three warriors and a healer, or 2 warriors, blm, whm If u want one nuker (but scholar is better you just have to farm the items). Summoner comes way too late in the game
I feel like Geomancer is way under appreciated... If you give that job some love, and get it leveled up high, it hits like a truck. I went through that shadow dungeon that your supposed to use Dark Knights for, without ever touching Dark Knight. My Geomancer wiped the floor with that dungeon! Geomancer all the way to end game!
Geomancers are too random, and their magic isn't even powerful except for shadow flare in Eureka (but you dont even need that because warrior one shots everything). Geomancers sometimes healed opponents
I remember when you did this for Final Fantasy Tactics as well. Its nice that Squaresoft gave you so many choices to play around with back when the OG came out. My only distaste with these remasters so far is the continuous nerfed difficulty. I'm not saying these games should be overly difficult but they dont seem to match their originals for challenge. This list is definitely going to help some people get through this one, thanks David!
Nerfed difficulty? final fantasy tactics black mage is broken chapter 1, equip Delita with elemental rod with level 2 (like thunder with thundara) and 2 shot algus. Just have to hope their black mage doesn't kill you first, but you can save scum as opposed to damn save trap Wiegraf. Then of course Orlandu end game, and chapter 2 with agrias/gafgarion. It's also a broken mess, let alone people high level monk levels scale to get cheaper brawler with ninja to attack twice with speed and insta kill. It's only a hard game if you don't know the tricks of the trade, and embarrassing when you do. Remake even has balthier who's a thief that can steal (except Elmdor, dammit) accurately, with ninja speed and a gun, who phases out Mustadio easily. Monk early game is only good for recovering mages with Chakra (too slow/weak at a low level for physical attacks).
While I agree with the random nature of the Evoker being a problem, I’m not against the support side of that coin. I see it as a coin toss between Summoner and Bravely Default’s Conjurer, and frankly, I’ll take the Evoker’s support over the Conjurer’s.
When I played final fantasy 3 for the first time I didn't understand how to use the different character classes. Thank you David for covering the character classes for this game and have a great weekend 😀.
Oh, now that's a surprise as it's the same 6 classes pretty much every final fantasy title starts with since the nes original. I am so used to using these classes that idk how someone would not know how to use them.
@@msarilyn7677 I didn't play this version or the original version from Japan. Amazon Kindle had final fantasy 3 on it's platform and I tried it out. I wasn't successful in handling the job classes or trading jobs with the cp system that allows for seamless job transitions.
The Evokers were actually stronger in the Original Famicom version , their effect causing attacks had better chance working , and Reflect actually worked against MegaFlair.
I managed a No Ninja or Sage run fairly easily. With a Knight and Dark Knight to equip the end-game weapons, a Black Belt to deal massive unarmed damage, and a Devout to cover healing, it was very doable.
I love using a party of four monks followed by four black belts. Ultra powerful even if I only have items to heal. The idea is to win before my HP runs out lol.
I think you need to give Scholar another shot. They are very, very good midgame. I recently played through and kept a scholar right up to the Earth Crystal, and at good job levels, that Alchemy multiplier increases. A bomb arm was doing 4-5k+ damage, which is ridiculous for pre-Eureka, pre-Magus characters. You can steal the items you need if you have a thief with a job level in the 30's, which is also really really good midgame. They also do decent damage with books, but they need the front row, and they also take lots of damage because they have no defense. So that's kind of a trade-off. :) They of course get obsoleted by late game jobs, but so do most jobs. :) Throughout most of the game, scholar was my boss-deleter. Even regular bomb fragments/antarctic winds do amazing damage. -- Also, you can solo any boss with a Dragoon with Blood Lance. Including the Cloud of Darkness, that's the speedrun strat :D
Yeah but you could just use two warriors instead of wasting a slot with thief and farming items. I agree though that scholars are the best for magic damage, its just that melee > magic after a certain point. If you don't want gungnir there's not much point in using a thief really imo (bloodlances are probably better anyway)
What I'm doing is: every time I get a new crystal, I switch everyone to jobs of that crystal only. What would be the best combination of just water crystal jobs? I figured Bard and Black Belt for healing and heavy damage, but the other 2 are hard to choose.
I think Dragoons are way too high up on this list. Jump one shots many random encounters and although the Dragoon is selfish he basically gives solid damage while being invincible for half the battle.
I think people don’t realise what great combo thief and scholar are if you grind them up a bit, it’s super fun to use those double damage items and feel like a deadly academic while the thief makes sure you have all the deadly items you need
More or less what I would rank them, though for the DS version, some of the jobs would be lower on the list, namely the Viking would be at the bottom, the Sage would be 1 or so ranks lower, and the Black Belt would be at least one rank higher. I found the last boss to be a cakewalk with a Ninja, Magus, Devout and Black Belt in the version I mentioned. Just get the Black Belt job high enough (which means significant grinding) so that fighting unarmed trumps damage with claws equipped, and you're golden.
I've only played the DS version and not the pixel remaster, but I'm surprised Summoner wasn't higher. Yeah, you get them later (didn't stop Sage, Devout, or Magus placements, so not a good argument). I found them to be a really good damage dealer, and great for random encounters, especially since you'll get a lot of charges for the low level summons.
Devout and Sage are the only useful earth crystal jobs tbh. Both can be used instantly at JL1 and still be S tier. Everything else needs grinding which is pointless because you can end the game at level 50 with the JL99 wind crystal jobs Summoner needs work to out dps anything you already have at JL99. Quite a few enemies reflect magic anyway in the endgame (I think this applies to summons too but I'm not sure)
Wow I don't know a lot about this game yet, I just pick my job after the crystal (thief, warrior, monk, and white mage) but I learned a lot from watching this and I'm excited to upgrade my team as I progress further in the game
I just started playing Final Fantasy III for the first time today. I needed some sort of old school RPG to tide me over while waiting for Dragon Quest III and this hit the spot. I started with a warrior, monk, black mage and white mage. I am curious, if I wanted to do a run where I never have more than one of any class in my party what 4 classes would you recommend for the final battle?
Ninja isn't required at all. If you get to the earth crystal with warrior at JL99 the ninja is useless because advance does way more damage than a JL1 ninja Devout and Sage are very good yes but you can still beat the final boss with a whm
3DS/PSP version of Red Mages might able to stick around till the end since they can uses more variety of weapons than the NES/Pixel Remaster one honestly. Aside from still limited to Lv.5 Magics, Slap it with Ultima Weapon from legendary smith sidequest, you got one strong Red Mage there. although, wishing they carrying that ability on the Pixel Remaster, but nope, the only strongest weapon they can wield's Rune Staff.
Thanks for this! This helped me out a lot in my recent playthrough. I don't think I would have given the Thief class a chance otherwise. And damn, what a fun game this was. Can't believe it took me so long to play it.
A word about the Thief; you can't really equip them properly until after the Water Crystal, so hold off on them until then. Also, I've always preferred the Devout to the Sage in the PR. Slight spoiler; with the final bosses main attack, you won't have time to mix White Magic with Summons/Black Magic. Unless you level grind, you'll NEED the extra spell slots and Mind to increase health restored.
Sage and ninja are overpowered but I wanted to try a run without them. So I made a party with black belt and viking (best buddies, one melts enemies, the other keeps the party safe) then a summoner (ik magus is better but summoner is still viable) and devout. Worked pretty well. Also Bard instead of summoner works well, especially before evolving white mage to devout.
Great video, I don't know much about FF3. How do the jobs work? do you get to carry over abilities from one class to another? or after you "master" them? Or are you just that class with all its abilities from the get go
This is a year late, but in case anyone in the future has this question I will still answer it. FF3 jobs are selected from the "Jobs" section in the menu. From here, you can freely switch to whichever jobs are available to you. Each job has an independent level that's separated from your character level. Raising job levels are how you get stat increases. Health is the only stat (iirc) that raises based on your character level, the rest will be up to which job(s) you assign your character. You don't get to carry over combat abilities like "Jump" or "Retaliate" but each character has their own spell list. They will keep the spells you teach them (spells are single use items, you can purchase/find multiple of each) regardless of what job they are. However, if you have cure and thunder in your spell list as a white mage, you won't be able to use thunder, just cure. If you are a non spell casting job, you won't be able to cast any of the spells in your characters spell list. You can swap party members spell lists, which can be useful if you decide to swap a caster and a physical fighter. There is no "master" system, you just get the job to level 99. Job abilities in FF3 tend to be a menu command or a passive. For example, you will have "Steal" the second you switch to Thief, but "Steal" will become more effective the higher your job level is. You do not get to keep "Steal" when swapping to any other job.
Sadly unlike FF5 no nothing transfers over between job classes BESIDES the learnt Spells/summoned monsters if you stay in the various mage/summoner type classes.
Thank you so much for this video! I remember asking you to do the job ranking of the NDS/PSP version of FF3, but this is way more relevant Can't wait until my schedule allows me to PLUNGE into those remasters
Bard is really good in an under leveled play through because elegy stacks with protect and minuet stacks with haste. Peon also takes a lot of pressure off your healer. My final party was knight, ninja, devout, bard. But I see the argument for a second ninja instead of the knight
This was very informative! With the help of this video (and some other online research) I've decided on my final party. It will be Knight, Ninja, Magus, and Devout!
WITHOUT the equipment from the dragon enemies RARE battles on floors 5 to 7 of the Crystal Tower (2nd to last DUNGEON) of the game and they ALMOST never drop them then even at job class 99 + party member lv 99 their pure CRAP.
I'm playing the 3d remake on steam and i wanna say you don't need the sage and ninja but if you wanna have a easier time in the crystal tower then yes. my main party comp right now is dark knight , knight yes ,devout and sage if your wandering the sage can cast both black and white magic and i had a red mage in the group before hand and red mage can only cast up to level 5 magic but il'l say this just use what is most fun for you tbh this is one the best final fantasy games for replay and testing out the jobs but the sad thing is that if the onion knight is max out and the best gear the others jobs may as well say good bye .
Bard is by far the best class in the game. Having 2 bards healing the party and two physical attackers attacking every round and you can just auto-battle. Two bards can negate all damage as soon as it's dealt. No tanks are needed. It doesn't even matter what offensive class you use. You won't run out of healing spells, so you can keep the battle going, even if the class you are using is only dealing weak physical damage.
I'm glad that you consider the PR version better than the DS version because eventually I'll get the PR Collection and give this game a proper go for the first time ever
will you do a similar ranking for the Remasters of 1 and 5? I played the original NES ones and thinking of trying a remake, either the PSP or PR version. it seems the jobs function differently in these remakes. would love to learn which are good and bad now
Alchemy also doubles potency of healing items, that's not something you can do on a black mage. What's more if you have a thief you can keep stealing those battle items and save them for bosses and just unload on their weakness. Actually, the only reason why I do not use scholar is because of the terrible vitality growth.
I recently played through it using both Geomancer and Bard on two of my guys from the moment they became available. I actually thought they worked really well and would place them a bit higher. With enough job levels the bards healing is really good and geo does respectable damage. Also great if you're like me and dont care for managing mp and monster weaknesses.
I hate how they butchered the Scholar so hard in both the DS and PR versions of the game. It used to be a stronger monk, who used elemental weapons, with study and libra abilities. Now it’s absolute trash who is only useful for the Hein battle.
You really don't need a Ninja or Sage, the final area and boss of the Pixel Remaster isn't as bad as it used to be. The final boss has really bad AI and as long as you can heal (magic or items) you can play around it with any job combination. Ninja is worth the time to get and is a cool job, but the Final Area and Final Boss is a lot more player friendly in the PR than it was in other versions. You used to not be able to save or heal up for free, this change in the PR is just so dang nice.
A question on FFIII since I have yet to get it, does it still have the BS no saves for the last 2 dungeons akin to the older versions or did they actually put a save spot there?
How do the jobs in the remastered version exactly differ from the jobs in the DS version? Scholar might be no 21 but I like that it looks like the character gives the enemy the middle finger when using study. 00:57
I only played the remastered version of it, but for me Geomancer is the best job untill we unlock the last cristal with the last most powerful jobs, He can spam terrain that deal an insane amount of damage to single or multiple enemies all the time without having to consume any mana point. The only drawback is when in water area there is a chance he does the whirlpool spell that have a chance of OHKO all enemies wich often misses.
I will stick to my guns when it comes to the Geomancer job. Most people hate it but it nuked several bosses in one shot for me while playing the DS remake. That alone is worth it for me to have at least one of them.
I really need to get these Pixel Remasters, I have already played 1 - 10 and own everything from 3 - 15 on Steam but they look so good and I think I prefer the 2D over 3D for 3 and 4.
i dont understand, what does a warrior do? like its supposed to be tanky but my monk health is more than my warrior, and the same like my white mage... like what?
Dude. . . I got 4 onion knights with dual onion swords. . . They are blood thirsty butterballs that deal straight 9s across the damage board and will absolutely shred your ninja/sage party. . . Plus you get elixirs collecting the onion gear and have zero need for a healer because by the time u 99 ur knights they are so incredibly powerful nothing can kill them and you're dealing 40 grand damage per round. . . Cloud of darkness lasted about 30 seconds
This game has a lot of potential for challenges and the like, but unlike the NES version you can't glitch in later jobs and there are some pieces of gear missing from NES or gear that you suddenly can't equip that you should be able to. If you don't mind Pixel graphics, play the original IMO. Though this version does have a few benefits.
I played the original JP version on emulator back in the late 90's, and since I didn't understand the dialogue, most of my memories are of the battle system. I remember most jobs being really bad, or atleast I didn't know how to use them well. But one time I ran out of resources/spells on the way back from a dungeon and I was able to survive by converting my mages to black belts. But I think I mainly used the knight classes and the common mages. Lategame it was just a question of what Ninja vs Sage distribution you'd have. I remember disliking how OP they were.
All they needed to do to make Evoker better was to split its Summon into 2 skills - B Summon and W Summon. Boom, you've got a jack-of-all-trades magic user to fill the gap between Red Mage and Sage.
Honestly i don't feel that you need to upgrade the Monk to the Black Belt. By the time that you get the Black Belt you COULD have a Level 99 Monk before the black belt is unlocked.
Yeah, I've never played the game, but from what I understand, in the original game you could somehow get Onion Knights to be the strongest physical characters.
@@istrasci it was a slog. You had to fight 99 random encounters in Slyx Tower before finally landing a dragon. And it won’t guarantee you’ll land a piece of Onion equipment. Most times you’ll get an Elixir. I played the NES rom last month and was lucky to get the Onion Sword which is nice and does great damage. The Onion equipment is the strongest in the game. I beat the final boss with an Onion Kid lol
Evoker - Whole not necessary at any point in the game, it's about as good as a Black Mage. If you do direct comparisons, you'll notice that the Evoker does more damage and the healing abilities are not bad either - even if it's random. You'll notice that by the time you unlock the Evoker, exploiting elemental weaknesses is very rare - there's only a couple bosses with elemental weaknesses anyway so there's not a huge reason to keep using a Black Mage. It's not a high ranked job, but it's not at the bottom... I mean, it's better than a Warrior lol. Dragoon - is not that bad haha. It's better than a Warrior or a Red Mage. It also gets a continuous supply of good lances. The Wind Lances can wreck Bahamut, and the Blood/Holy Lance combo is also pretty good. Not as good as a Knight... but most melee classes aren't. Dragoons can also kill splitting enemies with Jump, making them the second best at dealing with those enemies. Because it can wear the best armor in the game, it's better than a Monk, Black Belt, etc. just because it doesn't get one-shot by bosses like those classes do (I've tested it). Geomancer - Not as bad you think. Again, it's better than a Warrior or a Red Mage even in the worst environments. The job is unlocked around the time elemental weaknesses become rare, so its real advantage is the free MP. I'd only use it in the Cave of the Circle, but it's ranked too low. Ranger - Barrage does 2.4x the damage of a normal attack at job level 70, making it scale pretty well if you keep using it throughout the game. Summoner - Is much better than a Black Mage/Magus at clearing randoms. All the Magus has is quake and bio, but the summoner has like 80 copies of Quake at level 50. It's major downside is that it sucks against bosses - the Magus is way better - but it has to be better than a Black Mage... Knight - because you can use him to raise job levels throughout most of the game, it can actually perform better than a Ninja. Also, can use the best armor and 3 out of 4 of the best weapons. Since this class is always good, I rank it as the second best melee job in the game. Remember, job levels continually raise the number of attacks AND your base damage, so a Knight will be very powerful by the time you unlock the Ninja. Dark Knight - Beyond splitting enemies, it can still equip the best armor and 3 out of the 4 best weapons. It's not a job you can use when you get it, but it's still the 3rd best melee job. Easily better than a Black Belt by time you can use it. Magus - Is the best offensive spell caster in the game. It has highest Int stat and highest MP for spells... so not even the Sage compares with him for that purpose. Thief - Like the Black belt, it's useful in the mid-game, but gets worse when the splitting enemies show up and it never becomes the best option after that. While the Thief can equip 1 out of the 4 best weapons, it's armor is still bad and an Air Knife just won't cut it compared to the Knight, Dark Knight, Ninja, etc. using 2 high-attack weapons, so I'd rank pretty low despite how good it is in the mid-game. Sage - Not as good as the Devout or Magus, either due to weaker stats or less MP for spells. It is flexible and an upgrade over the Summoner, but that's about it. After 5 playthroughs (4 playthroughs being 100% @ level 46 with zero grinding), I'd rank as follows: S Ninja S Devout S Magus A+ Knight A+ Dark Knight A+ Sage A Dragoon A Ranger A Summoner B+ Black Belt B+ Viking B+ Bard B Thief B White Mage B Black Mage B Evoker C Warrior C Geomancer D Monk D Red Mage D Scholar F Onion Knight
There is. But it's hot garbage until your levels are in the mid 90s. By level 99 with all onion gear it's the strongest melee job. But what does it matter? There's no super boss and you could of just beat the game around level 50.
I haven't tried the pixel remaster version of 3 yet, but in the PSP version the Geomancer got me out of some difficult situations with bosses and tougher random battles using terrain.
@@krimsonkatt I assure you it did. I'm playing it on PPSSPP. Not sure if an English version was officially released here in the U.S. but the version I'm replaying is in English.
Looking forward to getting ahold of the Pixel Remaster... and inevitably doing some absolutely boneheaded challenge runs with the worst jobs on this list xD Maybe we could see FFIII Four-job Fiesta in the future?
In all my playthrough which is about 3 times in the famicom version , the first time 20 years ago and the last one this year , once in the PSP 10 years ago and the Pixel Remaster recently , i play with a Magic heavy tactics. the main drawback of changing jobs is the lose of all the spell charges, so basically i have 1 fighter class and 3 mage classed while i usually conservative with the White mage and Black mage for the bosses , the evoker i use in during the regular battles since i can replace it to a fighting job near the boss. BTW, the thief job is actually fairly decent in the original famicom version , it is just that the steal is mostly useless. --- it is very easy to grind in the pixel remake , just too bad there is nothing too, The Sage job had been nerfed to the point i didn't bother using it. especially with the major boost the the curative spells got when healing all characters. originally you need to Sages casting Cureaja every round just to have a chance to survive the last battle, now one is enough.
I think its hard underselling the knight to not mention that its available way sooner than the other physical attacking classes, and it has high def and atk, aand it gets really good gear from the moment you get it all the way to endgame. Opposed to Dark Knight that cant even be used til you get to Falgabard, or Viking that requires Water crystal. I think availability and how trivial the game becomes from said available class should play into ranking, and with that I would say Knight belongs in top 8 at least. Black and White mage should honestly be above Magus and Devout as well, since if youre gunning for Sage, you only have them for the Eureka dungeon. So whats better, the class that trivializes literally the whole game or the class thats slightly better in the semifinal dungeon? Black and White mages are absolutely peak until Eureka, bottom line
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All of this is pretty on point in terms of ranking, but one thing I want to note is the job level of the thief job determines what you steal and I think it also determines its success rate.
Hey nice video, i was wondering if it matters if a character has been leveling up as a magic user for most of the game and u switch them to a knight or whatever job that has high physical attack
I feel like you're underselling the Dragoon. With 2 blood lances and jumping they can last essentially forever on anything that isn't undead.
Facts
Exactly and since the LAST boss practically USES Particle beam EVERY TURN UNTIL it dies my Lv 80+ job lv 4x 99 Dragoons equipped 2 of those IN the FRONT row using jump for all the final dungeon bosses of the game.
As much as I love Ninja 4x of them is just TOO costly in fact I could NOT buy the FULL 99 Suriken's to throw for 4x 9999 per turn and if you can't afford even 50 of them then Ninja isn't really worth using and Attack magic + 2x Curaja (Cure 4 users) ie 4x Sages isn't really worth it either.
Came here to say the same
Not JUST the Dragoon but Dragoon is safer due to jump the Knight Class has Bloody Swords and the Thief class ALSO has HP drain upon doing damage weapons but its just that Dragoon is the better jump since jump with Blood Spears would actually OUTHEAL Particle beam when the final boss uses it for like 1500 to 2000 damage to a 7000+ HP party ever turn.
The main thing about vikings is that they are *not* meant to attack at all, just put them in the back row with dual shields and taunt most of your enemies. Useful for most of the harder encounters.
Switch everyone to Vikings just before leveling up and you can exploit their insane VIT stat for increased HP growth
I just started a low level playthrough, so I’ll need a tank.
Based on this video I think I’m tracking toward Viking, Ninja, Sage , Devout
I always thought the Thief was really underappreciated in this game! Also, it does seem like they made the Viking the ultimate tank and made him actually useful in this version.
The main usage I found for the Thief In the DS version was to steal rare items, namely Gugnir from Odin.
@@civilwildman Or Protect Rings from the King Behemoths
I used a Thief to 99 then Ninja via Refia in my current 3D playthrough. She is a beast.
their damage is insane, they hit so many times per attack when Dual Wielding its insane.
@@ace-trainer-ajplaying this now, thanks for the tip
critical thing to remember about Dragoons: you are mostly invincible during jump.
Just got back into final fantasy for the first time in about 10 years, your videos have been both great in entertainment and knowledge
Why am i not surprised that Ninja and Sage jobs are at the top of the list.
Jobs like Scholar, Dark Knight and Dragoon would be more useful if they weren't situational.
Also the fact that the Evoker is a glorified dice roll is just a shitty way to introduce summon magic.
The summoner classes are the biggest disappointment tbh
It can be quite satisfying seeing the Ninja literally *SHRED* the enemies in no time at all.
It would be actually be pretty broken if the evoker could choose what to cast, actually, what am I saying? protective light on all allies is already stupid broken as well as aura.
It just sucks overall that the best classes are basically rewards for beating the game, rather than being USED to be beat the game. It's like not being allowed to evolve your starter Pokemon until after you defeat the Elite 4 and become the champion...
A little gimmick I love using with sage is summoning Odin. The white magic effect of the summon puts reflect on all 4 party members. As long as the enemies don't cast any other spell on them. You can be the one casting it on the entire party, therefore reflecting it 4 times to the enemies.
Yeah, and heatra is a curaga, too. Evoker, for this reason (even with the 50/50 chance), is still good
Did you ever play the mobile only Final Fantasy Dimensions? It's a classic FF style game, no microtransactions, and plenty of replay value due to a GREAT job system. I'm talking, I'd put their job system above FFV.
FF D was fun. Different guest characters in your party every chapter like ff2
I did, but it felt like grinding was a requirement
@@davidvinc It was a bit of a grind, but I make the most of grinding in older/retro style games. Grind time is the perfect podcast time.
Love Dimensions but I haven’t played it in a few years now, since I’ve really soured on phone/tablet gaming. It’ll never happen but I would love a pixel remaster of Dimensions.
Of course Ninja and Sage are at the top
They are the Onion Knight's moveset in Dissidia
My first experience with this game was playing the DS version when I was 12, and it did not make the best first impression lol. There's a part of me that wants to revisit that version now that I'm actually good at video games, but seeing how much they've rebalanced everything in the pixel remaster, I'll definitely play the PR version first to experience the game at it's best.
I do have a real love for the DS game since I love the opening cutscene and art style BUT…locking content behind an online system was dumb to a huge degree. And the final bosses is SUCH A PAIN. Seriously, one save point before or in the world of darkness would make the last bit a lot more fun. I did beat it…and mostly abused the black belt class (since while the damage will show 9999 you can actually do more than that to the point one black belt can one shot the first of the last bosses and a team can rip through everyone…but it requires a lot of grinding). If you really want to go back to it I would reccomend the Steam or mobile release of it.
Get the android version! It's pretty awesome
I may be talking nonsense, but I think the Scholar deserves a higher ranking, simply because Alchemy is a little bit stronger than we all thought.
You can heal up to max HP with Lilith's Kiss (around 2000), and deal massive damage with Chocobo Wrath. You probably won't get a lot of them without a large amount of grinding, but it's 100% possible to beat the final boss with an entire party of Scholars spamming those very same items.
Yeah, but being able to beat 1 boss doesn't make them generally useful throughout the game.
@@LTwerewolf Yeah, I suppose you can't really use them in regular combat. Once they're out of items, they're basically done for
@@speechlesshermit8588 that's why you can change jobs without penalties. Interesting note, and yeah I saw people beat the game without ninjas/sages, and the pixel remaster is easier than the ds version.
@@MrVariant Oh, I didn't know that! Thanks for bringing it up
@@speechlesshermit8588 power of quicksave lol ff5 is the same way, but combining jobs efficiently so it's better than ff3 and broken tactics.
I'd put the red mage a bit higher for one reason: elemental weapons. They can use both the swords and staves that cast fire, blizzard and thunder straight from your inventory and boost some decent attack power.
The problem with the red mage is that it's weapons top out at the same ones the White mage can use, but it doesn't get high damage black spells and few mp of curaga, making him pretty medicore.
Elemental staves are also not as good as people think - there are not that many instances where enemies are weak to elemental magic, and wind is probably the most common weakness throughout the game and there's no staff for that. At the half-way point, there's only like 2 bosses with any kind of weakness at all - bahamut and Amon, and the red mage helps against neither.
Even early in the game, bosses are weak to ice magic, and you'll want that black mage to ensure you can cast blizzaga - the one 3rd tier spell you have access to by the time you fight him and you'll want the maximum amount of mp. Against the water crystal jobs, you'll want a black mage to cast thundara as many times as possible as well.
You should use a red mage in the beginning because of the Wightslayer, and drop it once you get to Canaan and drop Cid off. There isn't much point to using one after that. I'd actually rank it near the bottom, much lower than david ranked them.
But it's a prime example of "jack of all trades, master of none". Their stats are meh at best, while having half the magic casts of an equivalent black or white mage. It's only good in the beginning when you get that early OP red mage-only sword, Wightslayer iirc. Once that's obsolete, just dump the red mage, go with a second black mage, and split the elemental types across them for type coverage.
4 RDM
RDM + 1 RDM
BLM + WHM + RDM + RDM
All op parties at the early game. Sadly though they all fall off at a certain point where its just better to go three warriors and a healer, or 2 warriors, blm, whm If u want one nuker (but scholar is better you just have to farm the items). Summoner comes way too late in the game
I feel like Geomancer is way under appreciated... If you give that job some love, and get it leveled up high, it hits like a truck. I went through that shadow dungeon that your supposed to use Dark Knights for, without ever touching Dark Knight. My Geomancer wiped the floor with that dungeon! Geomancer all the way to end game!
Yeah the hate for them here is unwarranted. Once you job level them a bit their dmg goes up quite high.
Geomancers are too random, and their magic isn't even powerful except for shadow flare in Eureka (but you dont even need that because warrior one shots everything). Geomancers sometimes healed opponents
I remember when you did this for Final Fantasy Tactics as well. Its nice that Squaresoft gave you so many choices to play around with back when the OG came out. My only distaste with these remasters so far is the continuous nerfed difficulty. I'm not saying these games should be overly difficult but they dont seem to match their originals for challenge. This list is definitely going to help some people get through this one, thanks David!
Hello, is this too easy??
Nerfed difficulty? final fantasy tactics black mage is broken chapter 1, equip Delita with elemental rod with level 2 (like thunder with thundara) and 2 shot algus. Just have to hope their black mage doesn't kill you first, but you can save scum as opposed to damn save trap Wiegraf. Then of course Orlandu end game, and chapter 2 with agrias/gafgarion. It's also a broken mess, let alone people high level monk levels scale to get cheaper brawler with ninja to attack twice with speed and insta kill. It's only a hard game if you don't know the tricks of the trade, and embarrassing when you do. Remake even has balthier who's a thief that can steal (except Elmdor, dammit) accurately, with ninja speed and a gun, who phases out Mustadio easily.
Monk early game is only good for recovering mages with Chakra (too slow/weak at a low level for physical attacks).
I honestly welcome it when a game is easy, I´m playing to relax and enjoy myself, not get frustrated and waste hours repeating the same boss
While I agree with the random nature of the Evoker being a problem, I’m not against the support side of that coin. I see it as a coin toss between Summoner and Bravely Default’s Conjurer, and frankly, I’ll take the Evoker’s support over the Conjurer’s.
Odin and Heatra support spells are amazing
When I played final fantasy 3 for the first time I didn't understand how to use the different character classes. Thank you David for covering the character classes for this game and have a great weekend 😀.
Oh, now that's a surprise as it's the same 6 classes pretty much every final fantasy title starts with since the nes original. I am so used to using these classes that idk how someone would not know how to use them.
@@msarilyn7677 I didn't play this version or the original version from Japan. Amazon Kindle had final fantasy 3 on it's platform and I tried it out. I wasn't successful in handling the job classes or trading jobs with the cp system that allows for seamless job transitions.
Thank you for the video! Watching your stream, I kind of had an idea where you would go. Loved you discussion of the Viking
The Evokers were actually stronger in the Original Famicom version , their effect causing attacks had better chance working , and Reflect actually worked against MegaFlair.
I managed a No Ninja or Sage run fairly easily. With a Knight and Dark Knight to equip the end-game weapons, a Black Belt to deal massive unarmed damage, and a Devout to cover healing, it was very doable.
Yeah, you really don't need those classes. I did just fine with a devout, summoner, dragoon, and black belt.
I love using a party of four monks followed by four black belts. Ultra powerful even if I only have items to heal. The idea is to win before my HP runs out lol.
Thanks this was a huge help! Just got off the floating island and I love this game!
We need more media on this game- I love this content
I cheesed the whole game with 3 dragoons and a bard. Just set jump for your 3 dragoons and set the healing song on the bard. Almost invisible.
I think you need to give Scholar another shot. They are very, very good midgame.
I recently played through and kept a scholar right up to the Earth Crystal, and at good job levels, that Alchemy multiplier increases.
A bomb arm was doing 4-5k+ damage, which is ridiculous for pre-Eureka, pre-Magus characters. You can steal the items you need if you have a thief with a job level in the 30's, which is also really really good midgame.
They also do decent damage with books, but they need the front row, and they also take lots of damage because they have no defense. So that's kind of a trade-off. :)
They of course get obsoleted by late game jobs, but so do most jobs. :) Throughout most of the game, scholar was my boss-deleter. Even regular bomb fragments/antarctic winds do amazing damage.
--
Also, you can solo any boss with a Dragoon with Blood Lance. Including the Cloud of Darkness, that's the speedrun strat :D
Yeah but you could just use two warriors instead of wasting a slot with thief and farming items. I agree though that scholars are the best for magic damage, its just that melee > magic after a certain point. If you don't want gungnir there's not much point in using a thief really imo (bloodlances are probably better anyway)
What I'm doing is: every time I get a new crystal, I switch everyone to jobs of that crystal only. What would be the best combination of just water crystal jobs? I figured Bard and Black Belt for healing and heavy damage, but the other 2 are hard to choose.
The Ninja and Sage sorta break the game LOL no sense in training any other jobs since your end game party will ALWAYS just be ninjas and sages
Great video but what about the onion knight were would it be on the ranking?
I think Dragoons are way too high up on this list. Jump one shots many random encounters and although the Dragoon is selfish he basically gives solid damage while being invincible for half the battle.
I think people don’t realise what great combo thief and scholar are if you grind them up a bit, it’s super fun to use those double damage items and feel like a deadly academic while the thief makes sure you have all the deadly items you need
Yess I love this type of videos, great job David
Thank you so much! They're real fun to make too!
Awesome video. Glad to see the balance issues have been addressed. Thanks, David!
Glad it was helpful!
Thanks for this video. Had no idea Thief was this useful. Always ditched him at the third crystal. Just switched back.
Lv99 Onion Knight seeing this list: pathetic
More or less what I would rank them, though for the DS version, some of the jobs would be lower on the list, namely the Viking would be at the bottom, the Sage would be 1 or so ranks lower, and the Black Belt would be at least one rank higher. I found the last boss to be a cakewalk with a Ninja, Magus, Devout and Black Belt in the version I mentioned. Just get the Black Belt job high enough (which means significant grinding) so that fighting unarmed trumps damage with claws equipped, and you're golden.
David! Thanks for you wealth of tips and tricks (not to mention reviews and let's plays) for ALL these jrpgs you do... So many thanks.
I've only played the DS version and not the pixel remaster, but I'm surprised Summoner wasn't higher. Yeah, you get them later (didn't stop Sage, Devout, or Magus placements, so not a good argument). I found them to be a really good damage dealer, and great for random encounters, especially since you'll get a lot of charges for the low level summons.
Devout and Sage are the only useful earth crystal jobs tbh. Both can be used instantly at JL1 and still be S tier. Everything else needs grinding which is pointless because you can end the game at level 50 with the JL99 wind crystal jobs
Summoner needs work to out dps anything you already have at JL99. Quite a few enemies reflect magic anyway in the endgame (I think this applies to summons too but I'm not sure)
Wow I don't know a lot about this game yet, I just pick my job after the crystal (thief, warrior, monk, and white mage) but I learned a lot from watching this and I'm excited to upgrade my team as I progress further in the game
I love when you make those kinds of ranks. Can't wait for the next one ❤
I just started playing Final Fantasy III for the first time today. I needed some sort of old school RPG to tide me over while waiting for Dragon Quest III and this hit the spot. I started with a warrior, monk, black mage and white mage. I am curious, if I wanted to do a run where I never have more than one of any class in my party what 4 classes would you recommend for the final battle?
So what I'm hearing is that Ninja, Sage, and Devout are basically required for endgame. And what ever else is filler.
Ninja isn't required at all. If you get to the earth crystal with warrior at JL99 the ninja is useless because advance does way more damage than a JL1 ninja
Devout and Sage are very good yes but you can still beat the final boss with a whm
3DS/PSP version of Red Mages might able to stick around till the end since they can uses more variety of weapons than the NES/Pixel Remaster one honestly.
Aside from still limited to Lv.5 Magics, Slap it with Ultima Weapon from legendary smith sidequest, you got one strong Red Mage there.
although, wishing they carrying that ability on the Pixel Remaster, but nope, the only strongest weapon they can wield's Rune Staff.
Nah. Golum staff stronger
Thanks for this! This helped me out a lot in my recent playthrough. I don't think I would have given the Thief class a chance otherwise. And damn, what a fun game this was. Can't believe it took me so long to play it.
A word about the Thief; you can't really equip them properly until after the Water Crystal, so hold off on them until then.
Also, I've always preferred the Devout to the Sage in the PR. Slight spoiler; with the final bosses main attack, you won't have time to mix White Magic with Summons/Black Magic. Unless you level grind, you'll NEED the extra spell slots and Mind to increase health restored.
Sage and ninja are overpowered but I wanted to try a run without them. So I made a party with black belt and viking (best buddies, one melts enemies, the other keeps the party safe) then a summoner (ik magus is better but summoner is still viable) and devout. Worked pretty well. Also Bard instead of summoner works well, especially before evolving white mage to devout.
I do disagree with Dragoon. Duel Blood Spears and Jump and it can essentially solo any boss.
thank you for this, this game is my first taste of jobs in a jrpg and I was feeling hesitant with so many choices
Great video, I don't know much about FF3. How do the jobs work? do you get to carry over abilities from one class to another? or after you "master" them? Or are you just that class with all its abilities from the get go
This is a year late, but in case anyone in the future has this question I will still answer it. FF3 jobs are selected from the "Jobs" section in the menu. From here, you can freely switch to whichever jobs are available to you. Each job has an independent level that's separated from your character level. Raising job levels are how you get stat increases. Health is the only stat (iirc) that raises based on your character level, the rest will be up to which job(s) you assign your character. You don't get to carry over combat abilities like "Jump" or "Retaliate" but each character has their own spell list. They will keep the spells you teach them (spells are single use items, you can purchase/find multiple of each) regardless of what job they are. However, if you have cure and thunder in your spell list as a white mage, you won't be able to use thunder, just cure. If you are a non spell casting job, you won't be able to cast any of the spells in your characters spell list. You can swap party members spell lists, which can be useful if you decide to swap a caster and a physical fighter. There is no "master" system, you just get the job to level 99. Job abilities in FF3 tend to be a menu command or a passive. For example, you will have "Steal" the second you switch to Thief, but "Steal" will become more effective the higher your job level is. You do not get to keep "Steal" when swapping to any other job.
Sadly unlike FF5 no nothing transfers over between job classes BESIDES the learnt Spells/summoned monsters if you stay in the various mage/summoner type classes.
Thank you so much for this video! I remember asking you to do the job ranking of the NDS/PSP version of FF3, but this is way more relevant
Can't wait until my schedule allows me to PLUNGE into those remasters
poor onion knight. did they nerf him into the ground for this version?
Bard is really good in an under leveled play through because elegy stacks with protect and minuet stacks with haste. Peon also takes a lot of pressure off your healer.
My final party was knight, ninja, devout, bard. But I see the argument for a second ninja instead of the knight
So did this pixel remastered version of Final Fantasy 3 get rid of the Onion Knight?
Nop. Onion knight remains by far the most op job in this version if you get lv99 and the onion set.
This was very informative! With the help of this video (and some other online research) I've decided on my final party. It will be Knight, Ninja, Magus, and Devout!
I did noticed that you left the Onion Knight class off from the list. What does the Onion Knight rank to in the list?
WITHOUT the equipment from the dragon enemies RARE battles on floors 5 to 7 of the Crystal Tower (2nd to last DUNGEON) of the game and they ALMOST never drop them then even at job class 99 + party member lv 99 their pure CRAP.
I recently discovered your channel. I love all your videos. Greetings from Mexico.
Thank you and welcome!
I'm playing the 3d remake on steam and i wanna say you don't need the sage and ninja but if you wanna have a easier time in the crystal tower then yes. my main party comp right now is dark knight , knight yes ,devout and sage if your wandering the sage can cast both black and white magic and i had a red mage in the group before hand and red mage can only cast up to level 5 magic but il'l say this just use what is most fun for you tbh this is one the best final fantasy games for replay and testing out the jobs but the sad thing is that if the onion knight is max out and the best gear the others jobs may as well say good bye .
Great video as always! I never knew about dual shield Viking tank. Gotta try that
That is if draw attacks works.
Great video!
I'm annoyed that each character doesn't have their own costume version of the class like FFV.
Do you have a Top 10 Turn Based? I tried searching but couldn't find the list but recall you mentioning it in a video
Bard is by far the best class in the game. Having 2 bards healing the party and two physical attackers attacking every round and you can just auto-battle. Two bards can negate all damage as soon as it's dealt. No tanks are needed. It doesn't even matter what offensive class you use. You won't run out of healing spells, so you can keep the battle going, even if the class you are using is only dealing weak physical damage.
I'm glad that you consider the PR version better than the DS version because eventually I'll get the PR Collection and give this game a proper go for the first time ever
will you do a similar ranking for the Remasters of 1 and 5? I played the original NES ones and thinking of trying a remake, either the PSP or PR version. it seems the jobs function differently in these remakes. would love to learn which are good and bad now
How does every job in the Pixel Remaster version compare to the 3DS version that has secret dungeon with Iron Giant ?
3ds version is the best version, so idk how you would plan to dethrone that, as it is an amazing version from start to finish.
Alchemy also doubles potency of healing items, that's not something you can do on a black mage. What's more if you have a thief you can keep stealing those battle items and save them for bosses and just unload on their weakness. Actually, the only reason why I do not use scholar is because of the terrible vitality growth.
I recently played through it using both Geomancer and Bard on two of my guys from the moment they became available. I actually thought they worked really well and would place them a bit higher.
With enough job levels the bards healing is really good and geo does respectable damage.
Also great if you're like me and dont care for managing mp and monster weaknesses.
I hate how they butchered the Scholar so hard in both the DS and PR versions of the game. It used to be a stronger monk, who used elemental weapons, with study and libra abilities. Now it’s absolute trash who is only useful for the Hein battle.
You really don't need a Ninja or Sage, the final area and boss of the Pixel Remaster isn't as bad as it used to be.
The final boss has really bad AI and as long as you can heal (magic or items) you can play around it with any job combination. Ninja is worth the time to get and is a cool job, but the Final Area and Final Boss is a lot more player friendly in the PR than it was in other versions.
You used to not be able to save or heal up for free, this change in the PR is just so dang nice.
A question on FFIII since I have yet to get it, does it still have the BS no saves for the last 2 dungeons akin to the older versions or did they actually put a save spot there?
they have a quicksave you can use anywhere.
Quicksaves, healing from the dark crystals, and autosaves every floor in dungeons.
How do the jobs in the remastered version exactly differ from the jobs in the DS version?
Scholar might be no 21 but I like that it looks like the character gives the enemy the middle finger when using study. 00:57
I only played the remastered version of it, but for me Geomancer is the best job untill we unlock the last cristal with the last most powerful jobs, He can spam terrain that deal an insane amount of damage to single or multiple enemies all the time without having to consume any mana point. The only drawback is when in water area there is a chance he does the whirlpool spell that have a chance of OHKO all enemies wich often misses.
I like using Scholar because it's funny watching a character smash a monster over the head with a set of books 32 times.
I will stick to my guns when it comes to the Geomancer job. Most people hate it but it nuked several bosses in one shot for me while playing the DS remake. That alone is worth it for me to have at least one of them.
I was just about to go to sleep when u popped up in my box sweet dreams davidvinc I know ill be having some now
I really need to get these Pixel Remasters, I have already played 1 - 10 and own everything from 3 - 15 on Steam but they look so good and I think I prefer the 2D over 3D for 3 and 4.
i dont understand, what does a warrior do? like its supposed to be tanky but my monk health is more than my warrior, and the same like my white mage... like what?
PR is best version of ff3 I've played. Still says proto ff5 in the long run. But ff1 is proto ff3 imo
I hated the job system of FF3 because I played FF5 where your Freelancer was a god in the end. Still this was a good story and gave us the Moogles.
Dude. . . I got 4 onion knights with dual onion swords. . . They are blood thirsty butterballs that deal straight 9s across the damage board and will absolutely shred your ninja/sage party. . . Plus you get elixirs collecting the onion gear and have zero need for a healer because by the time u 99 ur knights they are so incredibly powerful nothing can kill them and you're dealing 40 grand damage per round. . . Cloud of darkness lasted about 30 seconds
Warrior is so good, I was doing 9999 damage every attack, the others barely arrived to 7000 with their best spells.
This game has a lot of potential for challenges and the like, but unlike the NES version you can't glitch in later jobs and there are some pieces of gear missing from NES or gear that you suddenly can't equip that you should be able to. If you don't mind Pixel graphics, play the original IMO. Though this version does have a few benefits.
I love that you know your games and i love that you have your channle thank you
I played the original JP version on emulator back in the late 90's, and since I didn't understand the dialogue, most of my memories are of the battle system. I remember most jobs being really bad, or atleast I didn't know how to use them well. But one time I ran out of resources/spells on the way back from a dungeon and I was able to survive by converting my mages to black belts. But I think I mainly used the knight classes and the common mages. Lategame it was just a question of what Ninja vs Sage distribution you'd have. I remember disliking how OP they were.
All they needed to do to make Evoker better was to split its Summon into 2 skills - B Summon and W Summon. Boom, you've got a jack-of-all-trades magic user to fill the gap between Red Mage and Sage.
So would all you’ve said in the video also be accurate for the ds remake?
Honestly i don't feel that you need to upgrade the Monk to the Black Belt. By the time that you get the Black Belt you COULD have a Level 99 Monk before the black belt is unlocked.
I remember making myself a tier list for jobs in various games and my ff3 tier list was nearly identical
No Onion Knight?
Yeah, I've never played the game, but from what I understand, in the original game you could somehow get Onion Knights to be the strongest physical characters.
@@istrasci it was a slog. You had to fight 99 random encounters in Slyx Tower before finally landing a dragon. And it won’t guarantee you’ll land a piece of Onion equipment. Most times you’ll get an Elixir. I played the NES rom last month and was lucky to get the Onion Sword which is nice and does great damage. The Onion equipment is the strongest in the game. I beat the final boss with an Onion Kid lol
Evoker - Whole not necessary at any point in the game, it's about as good as a Black Mage. If you do direct comparisons, you'll notice that the Evoker does more damage and the healing abilities are not bad either - even if it's random. You'll notice that by the time you unlock the Evoker, exploiting elemental weaknesses is very rare - there's only a couple bosses with elemental weaknesses anyway so there's not a huge reason to keep using a Black Mage. It's not a high ranked job, but it's not at the bottom... I mean, it's better than a Warrior lol.
Dragoon - is not that bad haha. It's better than a Warrior or a Red Mage. It also gets a continuous supply of good lances. The Wind Lances can wreck Bahamut, and the Blood/Holy Lance combo is also pretty good. Not as good as a Knight... but most melee classes aren't. Dragoons can also kill splitting enemies with Jump, making them the second best at dealing with those enemies. Because it can wear the best armor in the game, it's better than a Monk, Black Belt, etc. just because it doesn't get one-shot by bosses like those classes do (I've tested it).
Geomancer - Not as bad you think. Again, it's better than a Warrior or a Red Mage even in the worst environments. The job is unlocked around the time elemental weaknesses become rare, so its real advantage is the free MP. I'd only use it in the Cave of the Circle, but it's ranked too low.
Ranger - Barrage does 2.4x the damage of a normal attack at job level 70, making it scale pretty well if you keep using it throughout the game.
Summoner - Is much better than a Black Mage/Magus at clearing randoms. All the Magus has is quake and bio, but the summoner has like 80 copies of Quake at level 50. It's major downside is that it sucks against bosses - the Magus is way better - but it has to be better than a Black Mage...
Knight - because you can use him to raise job levels throughout most of the game, it can actually perform better than a Ninja. Also, can use the best armor and 3 out of 4 of the best weapons. Since this class is always good, I rank it as the second best melee job in the game. Remember, job levels continually raise the number of attacks AND your base damage, so a Knight will be very powerful by the time you unlock the Ninja.
Dark Knight - Beyond splitting enemies, it can still equip the best armor and 3 out of the 4 best weapons. It's not a job you can use when you get it, but it's still the 3rd best melee job. Easily better than a Black Belt by time you can use it.
Magus - Is the best offensive spell caster in the game. It has highest Int stat and highest MP for spells... so not even the Sage compares with him for that purpose.
Thief - Like the Black belt, it's useful in the mid-game, but gets worse when the splitting enemies show up and it never becomes the best option after that. While the Thief can equip 1 out of the 4 best weapons, it's armor is still bad and an Air Knife just won't cut it compared to the Knight, Dark Knight, Ninja, etc. using 2 high-attack weapons, so I'd rank pretty low despite how good it is in the mid-game.
Sage - Not as good as the Devout or Magus, either due to weaker stats or less MP for spells. It is flexible and an upgrade over the Summoner, but that's about it.
After 5 playthroughs (4 playthroughs being 100% @ level 46 with zero grinding), I'd rank as follows:
S Ninja
S Devout
S Magus
A+ Knight
A+ Dark Knight
A+ Sage
A Dragoon
A Ranger
A Summoner
B+ Black Belt
B+ Viking
B+ Bard
B Thief
B White Mage
B Black Mage
B Evoker
C Warrior
C Geomancer
D Monk
D Red Mage
D Scholar
F Onion Knight
Exhausting. Where is your channel?
@@DJgroupmath I don't have a channel, but I wrote a faq about jobs on gamefaqs for the pixel remaster.
@@Katie-hb8iq I am sure I will read it when I play the Pixel Remaster.
Lv99 onion knight with onion set: SSS+
There's no onion knight in this version?
There is. But it's hot garbage until your levels are in the mid 90s. By level 99 with all onion gear it's the strongest melee job. But what does it matter? There's no super boss and you could of just beat the game around level 50.
The Ranger was OP for me with the barrage ability doing far more damage than it should with the rather weak bows i had equipped.
Thansk for this ... I played the 3d version and it felt weird so now imma go back and get this
Hey just gonna say i maxed out a geomancer and you get black hole pretty often throughout the game.
I haven't tried the pixel remaster version of 3 yet, but in the PSP version the Geomancer got me out of some difficult situations with bosses and tougher random battles using terrain.
I don't think FF3 released on PSP though?
@@krimsonkatt I assure you it did. I'm playing it on PPSSPP. Not sure if an English version was officially released here in the U.S. but the version I'm replaying is in English.
@@markkatain7891 I looked it up. Apparently the 3D/DS version did get ported to PSP. Interesting. I never knew that.
I still feel like Final Fantasy V is an improvement on the job system in every single way.
After the pixel remaster I don't know
Does pixel remaster not have onion knight?
How would this list compare to the DS version
Looking forward to getting ahold of the Pixel Remaster... and inevitably doing some absolutely boneheaded challenge runs with the worst jobs on this list xD
Maybe we could see FFIII Four-job Fiesta in the future?
I found a translated version of the original Fanicom version on a Powkiddy. It was absolutely fire
In all my playthrough
which is about 3 times in the famicom version , the first time 20 years ago and the last one this year , once in the PSP 10 years ago and the Pixel Remaster recently , i play with a Magic heavy tactics.
the main drawback of changing jobs is the lose of all the spell charges,
so basically i have 1 fighter class and 3 mage classed while i usually conservative with the White mage and Black mage for the bosses , the evoker i use in during the regular battles since i can replace it to a fighting job near the boss.
BTW, the thief job is actually fairly decent in the original famicom version , it is just that the steal is mostly useless.
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it is very easy to grind in the pixel remake , just too bad there is nothing too,
The Sage job had been nerfed to the point i didn't bother using it.
especially with the major boost the the curative spells got when healing all characters.
originally you need to Sages casting Cureaja every round just to have a chance to survive the last battle, now one is enough.
I think its hard underselling the knight to not mention that its available way sooner than the other physical attacking classes, and it has high def and atk, aand it gets really good gear from the moment you get it all the way to endgame. Opposed to Dark Knight that cant even be used til you get to Falgabard, or Viking that requires Water crystal. I think availability and how trivial the game becomes from said available class should play into ranking, and with that I would say Knight belongs in top 8 at least. Black and White mage should honestly be above Magus and Devout as well, since if youre gunning for Sage, you only have them for the Eureka dungeon. So whats better, the class that trivializes literally the whole game or the class thats slightly better in the semifinal dungeon? Black and White mages are absolutely peak until Eureka, bottom line