The issues with the new games, one of the big one for me : the game doesn't feel like an adventure anymore. It's feel like you're a tourist. You're not discovering anything anymore. You're on a bus tour where anyone in the game will say: "look at this, you discovered that, wow" when you didn't
@Hannah Jones He means that the achievements in the game are given to you instead of actually being earned. Npcs just give you the mechanics you need to progress instead of you discovering what you need ( like the squirt bottle for sudowoodo in the flower shop in gen 2 )
@@jjc4924 so, instead the fans blame themself for that, they blame someone else instead who is the makers of the game. Yeah, tipical human behavior. Blame someone else but not themself.
Eszter. Well there are quite of good number of people that likes it now. But back than, it was madness. They didn't like the way it was going and than they saw an garbage & ice cream Pokemon and they're like " Oh! This is the worst Pokemon game ever! ". Yet they never gave it an try. I'm not saying there wrong. But they were crazy back than & they just skip it over to Gen. 6.
@@jjc4924 there is the word for this that *It's to late* the fans attacked the makers when gen 5 came out. Now, they have to suffer the responsibility for that. Because everything what we are doing have responsibility and consequences which effect our future.
It’s quite insulting how Game Freak views Gen Alpha and Younger Gen Z as slow learners. There is an article talks about the company making the Pokémon games more easy because kids are getting lower attention spans from mobile games; it even has their quote. What makes the older Pokémon games so addicting is the challenge, strategy, and competitiveness. Now I was 9 when I had my first iPod touch as I didn’t play a Pokémon game (Red Version) until the age of 15. Yet I wasn’t even bored right from the start.
@@JayZ69000 I was a bit older, like 10ish when Pokemon Red released and anything I was too dumb to figure out was already figured out and exploited by my peers (probably their older brothers, let's be fair). I mean kids used to figure out Mortal Kombat finishers in the arcade for fun.
@@Icemario87 I still don't know how four year old me beat Red Version. Charizard with cut and three fire moves. A Pikachu with thundershock, thunderbolt, quick attack, and dig. A Clefable whom had all the TMs. And a Seaking with 4 water moves.
@@Crystal323100 You did better than me, I was pretty proud of my Slash, Fire Spin, Flamethrower, Fireblast Charizard. And at least your Pikachu had dig. Mine had the same moves but Thunder instead of Thundershock and Double Team instead of Dig. I thought I beat the Elite Four when I barely scraped by against Lance with a level 57 Haunter who ran out of Nightshade and pulled through with Struggle and potions. Then Blue showed up. Ugh.
Actually Nintendo is correct this generation has a lower IQ average and very short attention spans is an actual problem. The issue is that half of the people playing Pokemon are in their 20s 30s and 40s and grew up in a totally different generation.
I feel like when they released XY it was rushed and they were expecting it to be a financial failure, and when it did good they said "haha wait, we're Pokémon, it'll sell regardless" and they never tried again.
I've said it for ages...game freak devs are tired, you can see it in the interviews, they're burnt out...and this reflects in the game quality, gen 5 was imo the best the series was, and whilst they've tried to keep it going you can see they're just burnt out about the whole franchise, the life in their eyes is gone...also Nintendo keeps on shortening their development time bit by bit generation by generation so that probably doesn't help anything
tbh idk how to put this but i feel like its something in the company then. there are so many ways they can reinvent pokémon and have fun with it like it was before gen 6.
Makes me wonder why Nintendo gave Animal Crossing and Luigi's Mansion 3 time to develop - I want to give Nintendo the benifit of the doubt here and more issue towards Game Freak and/or TCP, although Nintendo should've had some say towards TCP at the very least.
@@jjc4924 apart from new pokemon? Nah not really, the new mechanics are mostly busted as hell, the storyline are kinda samey...only reason I buy a new gen pokemon game is to add to my ever increasing list of "trained pokemon" I've trained over 100 battle ready pokemon at this point...roughly 1/8 of the dex give or take a few...some have been great, some not so much, and more than a few have become some of my absolute favourite pokemon of their generation, but the story lines certainly leave something to be desired as of late
It feels so strange watching this video AFTER the release of Scarlet/Violet, because everything discussed in this video is even more pronounced in Gen 9.
Lets just ignore that the wild Pokémon are way more interacting with the enviorment in Gen 9 and that the entire "Less exploration, linear map" part of the video does not make sense when talking about SV because those are the first Pokémon games that finally get rid of the linear and limiting corridor-region design and give us a free open world. People seem to ignore the changes in SV that everyone wanted (open world, less linearity, more freedom) and pretend that its like Sword and Shield, pretend that the Open world does not exist.
SV is a step in the right direction, needs polish and better analysis of what kind of pokemon games they want to be (battle driven, adventure, story, etc). PLA did a great job of setting the mood and its identity. I used to never complet a pokedex. Did not give a flying fuck, but PLA made me feel like I was à researcher and wanted to do it.
You forgot to add that in Gen 5, we actually got weather that affect your exploration (snow, spring there’s more rain, summer is bright, Autumn is a subtle orange w leaves on the ground) / day-night interactions (small but say you leave your house for the first time, you either get pidoves or woobats depending on what time of day it is which brought me life :,) Oh and edit: y’all see the short intro animations for characters in BW2?! 😍 you see how bad yet cute Flannery is 🤤 she’s more upbeat and confident in herself compared to ORAS where she’s more...conflicted abt being a gym leader (and sure PWT is a place to have fun and all but to showcase and draw out true strength between you and your team) and that really highlights BW tbh in how the small animations make such a difference, incl the final gym Pokémon
Yet starting with Gen. 6, they all disappeared. I get that it the other region was based in the areas in the real world, which you wouldn't see Hawaii get snow during Winter season. But come on, it's an Pokemon game. They still bring back the Day & Night Cycle, but not the Whether Cycle?
i actually loved the weather system in black and white added a bit of life to the game...just noticed the flannery part thx to another post...the flannery from the original i believe was actually lacking in confidence since she had recently inherited the gym and might have been meant to be like that. the flannery from the remake felt more confident and lively like the anime's version.
Played Gen 5 for the first time on Emulator in September... I absolutely hated the weather system and how it impacted my exploration. It locked off some of the things I could access in my playthrough and locked off some pokemon until further in the game. All because I decided to play it in a month's span in September? No thanks. When Gen 5 itself had such little postgame story content its not like there was much reason to keep playing it, so I don't know why I was supposed to stick around to see the other seasons. I'm pretty sure the difference in Flannery is because ORAS is a remake of a game that took place before BW2, so it makes sense that it goes back to when Flannery wasn't as confident.
@@Draconicdisciple Either you're trolling or you're just dense. But Gen 5 had one of the most post-game content in all of pokemon, including being able to play hard mode, and that's without having to pay $30 for "DLC"
Neither was I. IMO; it was the last great Pokemon game. Afterwards; it went downhill starting with X & Y. I'll give Sun & Moon and ORAS an pass since I think they're decent enough. Not quite as good as Gen. 2-5. But certainly better than X & Y and Sword & Shield.
@@Jdudec367 ORAS did not live up to its hype as a remake. SM/USUM is the only good game they’ve released after B2W2. SWSH was a terrible follow up after SM/USUM. And HGSS was okay considering how it followed the RCS series with the addition of Kanto. However P, BW and B2W2 are still top tier along with SM/USUM.
@@Jdudec367 nah Emerald was far better than ORAS. And gen 6 was simply terrible; gameplay was nice but story, lore and progression were bad. The only good thing about it was the introduction of megas and fairies. It had so much potential but it felt uninspired and incomplete; lack of character development, uninteresting lore and don’t even get me started on Zygarde. If they ever release a Pokémon Z it better be so much better as all remakes (apart from ORAS) so far, have exceeded their predecessors.
Weirdly enough, they addressed the "empty city" issue better in unova with all the random npcs in castelia filling the street than they did in the 3d games idk why they never did that again. The 3d cities feel so fake bc theyre so unnaturally empty
@@kwayke9 I disagree. For games that came out a long time ago, faithful remakes can be great since they'll update the graphics and such while keeping the core of what made those games so great (think Fire emblem: SoV)
a big problem for me is it isn’t an adventure anymore, the other characters tell you where to go, point you in the direction, and sometimes even just take you there
@Denizen of The Depths agreed. I played gold version and I had to explore, the rival was a challenge and a rival, the newer games are so easy in so many ways and the rival is supposed to be a friend…
Exactly, I didn't really hate SM and XY as much but they definitely had a problem of treating you like an idiot. Legends Arceus was a nice change though, not too cutscene heavy and you at least got the chance to explore despite the slow beginning.
I don't think there is a big increase of handholding in XY, and to be honest so are most of the points brought up in this video, he even admits kalos is a perfectly fine region. But the way the adventure is structured in sun and moon and sword and shield just makes me want to kill myself!
I also just think the 2d sprites have a certain charm to them that is lost since moving to 3D. I think some older pokemon also just don't look nearly as cool as they once did in older sprites.
All Pokémon players remember many Pokémon sprites for whatever reason (because they look iconic, funny, powerful, cool, or even because they suck in the case of Gen I sprites), but on the other hand the 3D models aren't memorable AT ALL. They don't look cool, they look lifeless, and the reason is that the sprites had personality while the 3D models don't. And it's a shame because the 3D models of Pokémon Stadium, Colosseum, XD, Battle Revolution are actually way better than the Game Freak 3D models, they show how you can do 3D models that are memorable and have personality, the proof are all the mods of BDSP where the 3D models are replaced by the Battle Revolution-Colosseum-XD models and the people that play them say that the mods are better than the original BDSP. They don't make better models due to laziness or short development time.
@yorch1196 the 3d models are more realistic than the sprites. If the models kept the "life" of the sprites, we would have got abomination like a 3d scizor with the unlogical pose from DP. Not sure if fans would have liked it. Also the fans asked for pokemon to go 3d but since they are hipocrite af now they say SpRiTeS BeTtEr.
@@yorch11963d models are good too just look a ponemon colosseum espeon and umbreun 3d models oh and kirlia, the problem is the charm is gone in the modern games
To elaborate on the uncanny valley section, the simplicity of the graphics in the 2d games forced you to stretch your suspension of disbelief because so little detail was there. In the 3D games the graphics are much cleaner so you don’t have to imagine what the developers intended the cities and characters to look like. The problem is that it’s obvious how little effort they put into cities in Sword and Shield, some having just two homes and multiple stores and that hurts the immersion more than if it was done in the old 2d pixel style. A great example is with miners in the Pokémon games. You don’t see them doing anything in Oreburgh City for instance because they are limited in the animations and they can’t mine or use machinery, but since they are so simplistic your brain can fill in the gaps. When a character in a higher resolution 3D world is doing nothing it’s weird because there aren’t any limitations as to how you can move the models.
@@GireumRed I think someone called this Fascination with 2D-Battle-Screens in 3D 'Nostalgia-Boner'. GF thinks they are still looking through a Gameboy-Monitor, which is stupif as fluff.
@@GireumRed I want like old Pokémon games but I like resumable TMS so that's gen 1- 4 out and my favourite Pokémon is Sylveon and Greninja. And my favourite type is Fairy and Dark. So riddle me this, what choice do I have?
Also, minor complaint from me: I wish the Pokémon in the games felt more alive. I want to see them doing stuff in the wild, not just wander aimlessly! Of course, it might be difficult to program, but baby steps to have Pokémon preforming various things in the wild would be neat.
I agree and I feel like theres too many pokemon in the wild. Like i would rather see 3 wild ponytas eating grass in the route than see 10 pontyas wondering in the grass. They need to make it more realistic.
@@jordangreene8125 Yeah, maybe even have Pokémon in small packs/herds depended upon their lifestyle? Take for instance: Manectric. They live in small packs.
I remember the first hours of Pokemon Shield. I was excited to play it and explore the world and capture pokemon. You know, the reasons people like this game. But instead of that, I was interrupted every two seconds by a cinematic, I barely had any freedom to explore and everything was too... idk, slow? It felt like I was constantly being restricted to what I was intended to do.
Gireum: Here is a whole video about how these new pokemon games suck, but if you have the system I would still recommend you buying them. Gamefreak: Exactly.
I have a feeling all youtubers/poketubers always emphasize how they otherwise like the games after all but ... with that they diminish the message they want to send, thaough at the same time they quench the hate comments that would arise if they didn't straight up double down and say they like it fine ... it's funny in a way, when you look at it this way. Not pointing fingers though, I understand that when you criticize something, chances are you're doing it BECAUSE you like it, or at least care about it. Peace🙂
@@creeperizak8971 here's a better option, download an emulator and play before the game even comes out with a few bugs here and there, or wait just 3 more months and the game is fully playable. Cost is a good computer which will also be used for tons and tons of other things
@@stilscarlott why bother with that when you have the console anyways? If the game isn't that good many copies will end up being sold on places like ebay below retail price, besides, how do you expect me to run the game on an emulator when I don't even have the game?
Yeah, could they have at least added some voice acting for the cutscenes, and some quotes in battle too? Like, Pokémon Masters has a lot of voice acting, AND THAT WAS A MOBILE SIDE GAME!!!! I get that the player has a changeable name and that would be a problem for having voice acting, but they could go the Genshin Impact route where they call the player by a word like "trainer" whenever their name is mentioned, or skip out the name completely.
@@KazuhaEien but just pull a breath of the wild and give the player character a name and (cough cough) PERSONALITY!I get that the point of RPGs is making you feel like you are in the game, but I dont think people would care, like, people didnt give too much of a stink about giving sonic a voice once they sorted the animation out
@@RickSatan You should at least give them a try. Having actual games to play at any time you is a *big* privilege, believe me. Especially when the one you play constantly is just some competitive FPS.
Another problem is that ever since going 3d, the “adventure” feels more like a tourist trip. Even the characters talk more like tour guides to a tourist than friends in an adventure.
Yeah I only got sun in 3D but it didn’t feel like I, myself, as a character in game was being talked to. It was I, myself, as a person playing a game…. Push this button to win!
Sun and Moon are some of the hardest pokemon games lol, I genuinely had trouble fighting against the totems pokemon, unlike the gym leaders that I could sweep with one button. XY is the easiest tho
Besides, Sun and Moon has so much more dialogues, I feel like the characters truly are talking to me and are a part of the story, this add much more immersion. In the old pokemon games, every NPC, including your rival, had barely 4 lines to say... like, how would you get attached to characters like this?
I wish the Pokemon maps in the 3D games were as big as the ones in the anime. I also wish there would a lot of plots just like how the anime did. Pokemon contests should've happened in Sun and Moon and Sword and Shield.
@@spleelover06 yeah I LOVE those minigames were you competed or played with your pokémon without battling or having to use your items(exception is Pokéstar studios, I love making those movies)
For me the biggest issue of Sword and Shield isn’t lack of post game (because DLC sort of gives me that) It’s how utterly bland most of the main game was, bland routes, nothing happening, bland story, just nothing. The Wild area is cool but gets old quick, id just like more substance to the routes, and an interesting plot (aka actual content)
@@leonardofarias8843 I'd agree that the gym leaders and rivals were definitely more bland in x and y, however, the routes were more fun to explore. Its unfortanetly a give and take.
@@leonardofarias8843 Yeah... They gave some Gym Leaders good Pokemon While on the other hand handing XP-Candys out like... You know... Candys... And giving you a XP Share Item you can't turn off.... So that kinda makes the strong Pokemon weak My 8 year old stepbrother literally destroyed Delion without even losing a pokemon because all of his mons were like LV 100. It was way harder in x and y in my oppinion, even through x and y are very easy games with the weakest Champion of all time
Dude I hated it how they say on ORAS that they are gonna bring The frontier battle for Emerald ....still waiting for that remake....and for the Pokemon "Z"
I love that this video mentions the uncanny effect that the jump to 3D had on the setting. I've been saying this for a while now, but additionally: I think the 2D games benefited from the top-down perspective. by zooming in so that you can't see very much of your surroundings at once, you can make the player feel like they're traveling a longer distance in a shorter amount of time. it aids in the player's suspension of disbelief for the representational aspect of the game. in general, having to work with pixels is a great limitation, because the prompt is "how much extra stuff can we possibly cram into this tiny little area, with our limited graphical fidelity?" while 3D worlds have the opposite challenge. instead, you have this vast, massive blank canvas, and you have to struggle to figure out how to fill it up. it doesn't help that the camera is pointed out at the horizon, so you have to account for scenery as far as the eye can see. how can you make your region feel suitably big if three different towns are visible from the starting town? and the more you pad out the setting, the more you're going to struggle to fill it. that's how you end up with that immersion breaking effect, where you're bonking into an impassable waist-high fence that you could jump over easily in real life, and you become aware that the scenery ahead of you is a pretty desktop wallpaper, not an explorable world. instead of feeling enabled, you feel limited. at least the objects in the 2D overworld are simple, and you can learn the rules of them easily. like, the trees at the edge of town don't do anything. they just represent the edge of the map, so it's easy for you to learn that they don't warrant your attention. and in turn, this also keeps the player from wasting their time trying stuff that doesn't work. in a more detailed 3D world, the complexity of the stuff that fills the environment actually works against this clarity of purpose. you can either make things look real enough that everything blends in, and nothing is clear, or you can go out of your way to make the interactable elements visually obvious, and break the realism of the established aesthetic. which brings me back to my favorite thing that got mentioned in this video. you can get away with quite a lot of abstraction when you have overworld sprites that are so representational, and then you get more detailed character portraits sometimes, which reinforces that you're supposed to be imagining the world more complexly than it is actually depicted. the more realism you use for the visuals, the more realism the player will expect from the behavior of what they're seeing. it's okay for the little chibi overworld sprites to behave like little cartoon people. the villagers who stand around and say inane NPC dialogue seem cute in that context... where in the 3D games, they just seem insane. it's like the type of cringe you get when a real human teenager tries to imitate cartoon character behavior in real life... it just does not work outside of its context. I could go on and on about this... it's why characters from Loony Toons act differently than characters from Avatar: The Last Airbender, who act differently than characters from Ghost in the Shell, and all three of these pieces of media are still good art. because the people who made each of these pieces of art know how to hit the appropriate level of detail for what they're doing, and they've made it consistent between the characters' looks, personality, the setting, and the overall tone and content of the writing. pokemon needs to figure this out. also also... I think there's a large amount of consistency between 2D pokemon games and the early pokemon anime, just in terms of vibes. I can very easily imagine a lot of the towns in the early pokemon games, rendered as places that Ash, Brock, and Misty could visit for an episode in the anime. I think this really helped a lot of kids to know how the locations in the games are supposed to look and feel. and it helped that the anime had such a quaint, homey vibe... the trio walked everywhere, the locales were mostly rural, and integrated with nature... I feel like the way pokemon has modernized its world has also gotten too sleek, and leaned into the technology too heavily. the pokemon world is utopian because their technology is developed by and for the study of pokemon, so nature isn't being destroyed for the sake of technological development. if anything, the two should be hand in hand. but in the 3D era, it feels like the focus is all on the complexity of the human-made areas, while the most detail we get in the natural environment is different textures and color grading on the same wide open space with some rocks and trees. the fact that the environment isn't interactable and full of little challenges really shoots it in the foot.
It was an actual interesting premise, instead of "random guy will destroy the world with a legendary". I don't expect we'll ever see something like that in a Pokemon game again
I didn't like it... Getting mew from under the truck was the reason my brother deleted my save because someone told him you have to try at exactly 100 hours played, no minute earlier nor later and I had more playtime than that... I am still salty he did that without asking and used mine instead of his own game
The biggest problem is that GF is releasing new generations every 3 years instead of 4. Gen 6 got cut short and we never got the third definitive version of the generation like we did previously. Gen 7 was originally going to have gyms, but that scraped that idea on favor of island challenges later in development. Gen 8 would have been a lot better if they continued working on it for another year. Also, we're basically getting a new Pokemon game every year these days. From Gen 7 through 8, we got SM, then USUM, then Let's Go, then SwSh
I feel like gen 6 would be a top 3 generation if Pokémon Z was released, and would be included in the "prime of Pokémon" era along with the previous two (sometimes three) generations before it
13:40 The funny part is that team skull actually poked fun at this. One of the NPCs you encounter in their base says something about how they all look exactly the same.
@@eeveegaming4798 Hi. I ask around to see if someone would be interested in a lil Project of mine. Some people try to be the 180 Degree Opposite of Cancel-Culture and try to help TH-cam become less... well, lets say 'Messy' to use nice words only... ... Interested to hear a bit more?
I liked X and Y, because even though it was based on France, it wasn't BAM in your face French. But in Alola and Galar everyone's wearing Hawaiian print and all "'ELLO MATE, POKE BA-UL ME GOOD CHAP" respectively
in xy most of the french designs were more subtle, the most french thing in the game were french-like cities and aesthetic (applies to unova too) and the cursive font, in alola, everything has a floral pattern, EVERYTHING, the buttons, the menu, the houses, the text screens, etc., galar i disagree though since they did tone it down to an extent, not everything was made victorian style, in fact, some of the additions were pretty subtle and not the typical, "men with big top hats and twirly moustaches with snobby behaviour" (even galarian weezing who used this trope got creative with it,) my problem would be that even though it was advertized as a region based on "great britain" only two locations are based on scotland and wales respectively, everything else was england
If they wind up half assing the Diamond and Pearl remakes I’m going to be devastated. I think those games will be a good indication of what to expect from future Pokémon games
@@TheRedRobin96 they are legit holding them in their back pocket for when they truly fuck up. Like something that will make most people drop the series kind of fuck up just so they can dangle it and say see? We still have good things
I never finished black and white I didn’t like the design of the Pokémon and shi I got a action replay and just sold the games and stopped playing gen 1-4 only ones I fw
Pokémon Black and White was the last game I was able to just sit down and finish in a reasonable amount of time really. X and Y as well as Sun and Moon I had to take extended breaks before finishing just because of the decline. I still haven't beat the Ultra games or Sword and Shield yet
Apollo Justice. Eh. No thank you. I'm tired of the series at this point. I'll just stick to the newer Dragon Quest, Tales, Final Fantasy or other better modern JRPG'S .
"Graphics" have never mattered. But art absolutely matters. It's what catches your eye on the shelf, and it's what starts online arguments about which 'mon is cutest. It's what spawned the very memes you used at the beginning of your video about "thiccness". It's what people remember long after they forget what route has which trainer encounter on it. Art. Matters.
@@redguard1326 i mean it depends which kind of game it is, in a shooting game they may matter, you need high fps and good depth perception but in an rpg like pokemon not really. They can work and be very charming in an 8bit style
The problems I mainly notice in the games: They often funnel you in one direction to complete the main story, turning what should be an interesting adventure in a new place into a tour through a hallway since there's no alternate ways of doing something. A lot of the modern games feature a lot of cutscenes, most of which can take up most of the playtime. It's also very annoying trying to do something like, say, get an Adamant Litten instead of a Modest one, but having to sit through several minutes of cutscenes both before and after you make your choice, then you could check the nature. I even timed it in Legends Arceus, the fastest time I got to pick my starter after starting a new game was just under 13 minutes, and there's a 50 second cutscene right after you pick before you can even check the starter's nature. A button to skip text-filled cutscenes would help a lot, or even do what Phoenix Wright does and just hold a button to speed through dialogue. Choices don't matter. Every time an option comes up giving you an option to pick something, it literally does not matter which one you go with because the same thing will happen regardless, the only difference is like one text box. In Legends Arceus, there are very many of these, but only 2 in the game matter at all. One is in Cobalt Coastlands, where the text just loops if you don't pick the second option, and the other is when you have to choose between Adaman and Irida, which does affect which variants of Palkia and Dialga you face. That's all folks. About a hundred choices to make, and only 2 do something.
The only bad thing about gen 5 was the anime, probably the worst of the saga. And the funny thing is that in gen 6 it was the opposite... the anime was so much better than the game (which was sooooo uncomplete, with only 3 battles against other megaevolutions users... in the region of megaevolutions)
I hated the gen 5 anime so much that I actually ended up quitting the Pokémon anime altogether. If the gen 6 anime is as good as the first few seasons I might get into it.
Problems with gen 5 just from the top of my head: - Linear, somewhat boring map - Easily the worst pokemon designs in total - Forgettable rivals, elite four and gym leaders - It's probably the ugliest gen. It doesn't have the nice retro aesthetic, and it doesn't look pleasant - Easy. This gen kind of marked when pokemon began pandering to newer generations - Competitive. The competitive was highly reliant on weather/seasons, making it very uniform and bland -
@Pablo Castolo Damn. Sorry to hear that dude. Gen V were the last great Pokemon games. Then the series went downhill hard. GameFreak needs to give their IP to another company that's more passionate. You can clearly see that they're burned out as they're releasing games every single year. Where's Iwata when you need him? Oh that's right he's... dead. I regret buying Gen VII games, but they didn't bait me with Gen VIII games. Fire Emblem Three Houses and Dragon Quest XI blows Pokemon Sword and Shield out of the water.
do you know that christianity is correct? the world around us reveals that god does exist, and the historical evidence reveals that jesus christ really did come to this earth and there is overwhelming evidence that he physcally rose from the dead. jesus is coming again and the signs of the end times that were foretold in the bible are comming to pass, and that islam is the antichrist system!
the thing is, pokemon is the kind of game you cant miss out on a version, all the back up data from pokemon home and bank make you want to get the game just for competitive viable pokemon witch you can transfer in future games, its very unlikley for someone to restart playing pokemon after giving up a gen
20:25 I'd like to mention the developers actually stated the island trials were a last minute change because that wasn't planned. If I remember correctly, the games were planned with gyms in mind but then the devs were told the games weren't supposed to have any gyms so they had to come up with a different kind of challenge.
Gen 5 was the Gen that gave the most Pokémon out of every region, giving us great Pokémon in each type (including Bug Type which always got weak Pokémon). Gen 5 actually cared about the characters and story, giving us the best evil team, the best Gym Leaders (who are actually play a part in the story), and some of our best rivals that are not one dimensional friends or jerks. They also pushed the DS to its limits with their graphics and sound. You could tell that GameFreak our in a lot of effort on BW and BW2. However, the fans complained about how trash this gen was because of the ice cream and garbage Pokémon. They complain that they are forced to use Unova Pokémon in BW1, even though in the previous 4 Gens, Magikarp, Zubat, Abra, and others have all made appearances in every single game. They say that the characters are annoying and hypocritical, when DP’s characters are way more annoying and unnecessary. So, BW sales underperformed. And after XY and SM outsold BW, GameFreak knew they don’t need to try anymore. They gave a lot of effort on BW and it underperformed. They didn’t try as much on XY or SM and it outsold BW. By the time SS was coming out, they knew it will sell and they didn’t even try with anything from the Dexit, the badly rushed Story, the bad animation and textures, to selling an uncompleted game for $60 with DLC to get some older Pokémon back. And guess what? It worked! It sold. GameFreak knows they don’t have to try anymore because anything they put out, the fans will buy it. They don’t have to take anymore risks or try anything new like BW did after it underperformed. They could keep repeating the same game and it will keep selling. They don’t have to make a good Pokémon Game because they know it will sell. That’s why there was no Pokémon Z because 3rd Versions don’t sell as well as a new generation. This will keep going on with the massive success of Sword and Shield.
@@hemalathapajaniraja1990 Not nostalgia. The first games I played were RSE, and I played the first 4 Gens and even XY before BW and BW2. Gen 5 still ended up being the best for me, and I still don't understand why it was hated so much for no reason.
@@RhapsodyHC and also, dont just tell 'gAmEfReAk pUt nO eFfOrt' because during the interviews when they were working, they were just stressed out from working so hard because of the impatient fans. they didnt even look like they had more life inside them. so next time, dont tell they were lazy when they worked their asses off.
@@hemalathapajaniraja1990 Um, yes they were hated. When BW first came out, memes were already made about how bad and unoriginal the Pokemon was with the ice cream and garbage Pokemon, how overly designed the legendaries were, and how some of the Pokemon were "retrends" of the older Pokemon. The underperforming sales prove that these games were hated. Oh and don't give me that bs of GameFreak "working hard" on Sword and Shield, when they sold us a half-assed and rushed game with ugly PS1 textures, bad animations, short routes, little to no exploration besides the boring and grindy Wild Area, badly rushed story, wasted characters, and dexiting Pokemon for $60 because they know it will sell due to the hype of Pokemon on the Switch. Then they sold us back some of the dexited Pokemon with DLCs that cost $30 extra bucks for the completed game (Keep in mind that Handheld games were only $40) so that they would make even more money off the fans. And honestly, if they were so tired and needed more time, then they could've just delayed it and released the completed game with all the Pokemon, better animations and textures, better story and characters, and more exploration that's not the Wild Area,, but because of the Gen 8 on the Switch hype they knew that it would sell, so they half-assed it. And guess what? It worked! They don't care about making high-quality games like Nintendo's Mario Odessey or Zelda BOTW. They only care about making money now.
@@Jdudec367 i saw it more as a chance to visit the place where it started and where your journey and the Pokemon Games come to an end. That's why These are the only games where you face the Protagonist of the previous game
@@Jdudec367 Pretty short and pretty grind-heavy since the Elite 4 has mons way too high (46-50 from Lance vs 35-40 from your team since the trainers lacks the necesary experience). Nowadays you're the overleveled, and I recognize that using a Choice Scarf on my Feraligator to Outspeed Lance's mons was a funny experience.
I dropped Moon for this very reason. I couldn't stand the hand holding by NPCs and "rival" Hau. You were basically forced to go towards paths that progressed the story, not being able to explore what you wanted to
Also in Gen1 in case of exploring, to wake up Snorlax, you need to get a Pokémon Flute at the top of Pokémon Tower in Lavender town. But for that you need a Silph Scope from Silph Co. in Celadon, that is surrounded by Team Rocket.
Remember Sinnoh? That region legit felt like a whole adventure, full of interesting routes and cities and full of unexplored territory. Edit: Gen 4 remakes are coming!
I loved Sinnoh. I remember finding Giratina all on my own not knowing anything prior. I found it and I was legit like "what in the fuck is that." Giratina aesthetically was so different from anything else and the music was intense. Was a wild experience and I'll never forget the feeling of coming across something so foreign and malevolent looking.
Yeah... (Rumours of pokemon diamond and pearl appear) Oh no... (Also i know for fact that if these remakes happen, is just the battle tower AND thats it)
ORAS definitely should've been a remake of Emerald, but their is literally every legendary to catch in post-game while flying around on mega latias/latios, along with islands and dimensions with pokemon in them which was epic.
oras brought me back to playing pokemon (last gen i played before had been adv). i really liked it tbh and played dpp xy and sm afterwards. really need to play bw at some point tho.
I may sound like a genwunner right now... but adding EVERY legendary to one game... to me, it kind of removed the meaning of the word "legendary"... I mean it was nice to see them all, but when there's bloody 32... it becomes a "when everyone's special, nobody is" kind of situation...
Damn I remember when I actually had to learn Braille to so solve secret codes hidden in rocks that barely scream out they were hiding in game special content. Back then it was a challenge to get the legendaries and it was actually fulfilling in the end because of all the puzzles. Today’s games really do just seem so linear and it’s saddening to see the change in quality since I really did enjoy the older games so much.
Yes. Legendary Pokemon suffered from getting more and more obvious. It started with R/S where Groudon and Kyogre were part of the story. It continues until there aren't even OPTIONAL Legis you can find outside the story which is just sad. Don't want to be a Genwunner but for example Mewtwo was SO satisfying to find, same with Ho-Oh and Lugia in G/S/C which felt like real adventures to find the Legendary, transformed into lifeless "here is legend now catch or i just give it to you".
I agree like people are getting their hopes up that legends arceus will actually be the game changer we've needed but after seeing the gameplay they showed it has became abundantly clear that game freak will just not let go of your hand and let you di your own shit
Finally something that doesn't bash on XY. Despite them being a bit lacking compared to previous entries, they are still very lively games that, in my opinion, have much personality and were done well.
I think GameFreak have gotten stuck on the false idea that kids are braindead and can't work out where to go next to continue the game's storylines. Heck, I was happily playing emerald at 7yo and I'm pretty sure I completed the main story at least
That's it, I read somewhere of what's even the point when most kids play games in their cellphones. And you can't deny it,they make more money with a simplistic boring game like Pokemon go that with the real actual game.
I mean they might be right because I got stuck on Yellow as a kid and couldn’t progress BUT. 1) Thinking isnt a bad thing. 2) Kids these days have access to all the game guides and tutorials they could ever want on the internet. Half of them are even on TH-cam kids. Shouldn’t be an issue. BOTW made a challenging game for all ages. Pokemon can too.
@@falkyraizu3063 trust me, fans are complaining much more now than they did in gen 5. nobody even complained about the story. people just complained mainly because of the pokémon designs.
The 3D scapes do feel barren beyond belief. In gens 1-5, it felt completely normal to have 4 NPC’s in a town, rotating in 4 directions. But the towns in sword and shield feel vacant to an almost creepy level… the biggest, most exciting towns feel like the hallways of an empty high school
@@michaelbrown7455 I disagree, Orre just felt like a boring region to get through. It didn't feel like I was going on an Adventure through the region, it felt more like I was going on a tourist trip. The lack of routes don't help either, It honestly gave me the same feeling I have when playing Gen 6, 7, 8, and 9.
@@marinagaleotti gen one came out nearly 30 years ago, with all the system limitations, lack of experienced game developers, and lack of development in rpg standards in the industry that that comes with. i've got no problem dealing with a whole bunch of stuff in the early games that would be utterly inexcusable in a game released today. but gamefreak is still tackling problems like 3D models, 3D cutscenes, how to do a fucking town, that everyone else figured out around 2003.
@MrCookie 3d was not wrong but the lack of animation in gen 8 is shameful when switch is so powerful and gen 7 should have done it a little not a lot He literally said it
I am 37 now and i played Sword and Shield after my daughter finished it honestly what i miss the most is having a real rival. Now its Frenemies or we are "Rivals" but we are nice and cheery to each other. Early on (i started in OG Red and Blue) the Rival was a jerk, he always talked down to me and made me want to beat him even more. Now it feels boring and idc bout the rival really.
This is why I can't keep interest in the newest animal crossing game, I played the og on GameCube and even though the villagers were super mean back then, they had CHARACTER. Now they're just soulless one-liner spouters that are just in your town for vanity
I on the other hand feel they have added depth and likeability to the Rival figure. It's more wholesome to make them less of a jerk. Heck, Blue was just a kid and Oak was truly a horrible dad.
I get that, but the meaning of rival isn’t meant to be harsh or hostile to each other so older “rivals” weren’t really that. I think rival isn’t the word we should use
@@ArenSpace yeah, i grew up with new leaf and even that had a couple mean villagers. i loved it. i hated animal crossing new horizons so much, only thing stopping me from selling it is the museum because that's the only fun thing about it
People arguing about games: -Your game sucks -NOOOO YOU CANT SAY THAT😭😭😭 Pokemon fans: -Your game sucks -We know Edit: Damn this is the first time I get more than 50 likes lmao, thanks
The thing is that Gamefreak know that whether the game sucks or not, they will be able to sell millions of it. So there is little incentive to do better. Also most of their revenue come from merchandising and not the game proper. The games are just pretext to sell more merchandising.
@@ils4844 It's not really a problem for people who are buying the games and enjoy them, it's only a problem for the people who are complaining. But that's the same for every game, if I buy a Zelda game and didn't like it then that's my problem it's not a problem for the whole community
@@ils4844 no if they enjoy the games let them. You can’t tell them to boycott the game because others think it’s lazy. Sure a lot of people just buy them because it’s Pokémon. But there are people that really enjoy the series and I’m happy for them. If they felt their purchase was worth it then more power to them. Of course I don’t buy them, but having fun doesn’t make you a part of the problem. On the other hand, if you buy them every year and complain then you are. It’s similar to sports games. You buy them to stay up to date and because it’s so popular but then they whine but it doesn’t matter because the company still makes matter. In the end, the people who have fun with the games aren’t a part of the problem.
24:03 Because in the past, there was Iwata. Masuda wanted to cut 1st gen on 2nd gen due to capacity issues, it was Iwata who added the whole 1st gen into the game. Iwata worked with Pokemon until gen 5. Rest in Peace, Thanks for Everything.
In my opinion, gen 6 was the transition phase. I still like X/Y and can forgive the shortcomings for stuff, because lumiose felt big and cool, and megas were very interesting. Gen 6 was lacking in the points you mentioned: Other than their plan, Team Flare is boring, post-game and exp share/easy elite 4 was a noticeable shift in easier difficulty, but these I could chalk up to growing pains. ORAS was really good, it made me get into gen 3 when I wasn't that into it before, the whole eon flute and legendaries kept me entertained for a really long time, just zooming around the map. The battle frontiers were a bit disappointing in these games though, admittedly. For me, Sun and Moon onwards is when it goes downhill. Gen 6 was a bit rough but I still think it was good. Good mainline game and excellent remake. Gen 7 introduces so many bad things, like linear maps, unfinished content, bad graphics (Kukui's fucking hands), and the godforsaken Rotom Phone. I think counting gen 6 in your thumbnail is a little disingenuous since you only mention its fault once or twice. It is a modern Pokémon game, but if you asked me if it were closer to Gen 5 or gen 7 in terms of quality I would say gen 5.
Generation 6 being the transition to terrible games doesn't excuse it - quiet the opposite. If we reacted more negatively to the transition, we wouldn't have an unoriginal, seasonal powerup system. Megas were fine, but when they're the reason for Z-Moves, Dynamax/Gigantamax and Terastal/Paradox pokemon to exist - then Megas were an horrible idea that should've never been conceived. If we reacted more strongly to the lack of content and they weren't excused with better graphics, then we might've had actual content in pokémon games. If we reacted more strongly to Aloha replacing gyms with... whatever that was... then we might have main stories that aren't fan fiction-level terrible. See my point?
@@nivyanin hindsight everything you said is correct but X&Y had alot of the things that made the first 5 gens still intact and although it started most of the trends that ruined the modern pokemon games it also did alot of those things far better, just compare mega rayquaza or mega charizard x too terasilisation or any of the non unique gigantamax pokemon where its just the pokemon but big, buyers power only works when the game is new, Nintendo doesn't even make the 3ds anymore and gen 6 is around 10 years old now, if you don't want to support the modern pokemon games because their bad that's fair though because they suck ass now lol, I haven't brought any of them since sun & moon because I thought that game was complete trash even compared to gen 6
Gen 5 was definitely when pokemon felt the most alive. The world was explorable and changed with the seasons, the pokemon sprites moved, and even a few overworld sprites were animated! Even in the other old gens you could always revisit old areas and find something new. In swsh there was no exploration or immersion, I kind of just beat and game and that was it you know?
I'm still trying to figure out how HGSS has like 2.5 more content then the newer games while on a smaller less powerful console. Another region, Battle frontier, safari zone, and pal park. Let's not forget the Poké walker, which could connect with friends and you could Battle their teams in the facility under Viridian City. Then the marvelous Poké athlon which had a ton of mini games and challenges to become the champion at something other than just battling. They even added smaller things they didn't need that other remakes failed to do: GB sounds, following Pokemon, endless rematches with every gym leader, and rematches with regular trainers. I think this was the peak of Pokémon content. BW2 are the only games the entire decade to even come close to HGSS. The PWT was awesome and even allowed you to fight teams of the actual world champion top 8. Then there was that movie star acting thing which put a drastic spin on objectives in battle. Like when do you actually have to purposely lose a Pokémon in a Battle? Then fighting props like a spaceship with unique typing. Not to mention that feature when you could actual visit your friends world as an NPC and do missions. What the heck ever happened to that idea and why was it never expanded upon? Then why did triple battles and rotation battles literally stop existing? Those are more features they could have expanded upon and improved. At the end of the day though, I just want a soul in the game and a Battle frontier. We haven't had the latter in more than a decade. Also I want to see a main series game that focused more on doubles then singles for once.
@@Mqstodon Nostalgia has nothing to do with there literally being more content and game play time then newer games. How can you logically say an entire region "literally had nothing". With your argument literally every game is nothing because it's the same thing. Go around fight 8 gym leaders then beat the champion. At least HGSS had 2 regions to do that in, plus a Battle frontier that literally has 4 more facilities then the new games, then the Pokéathlon. There is literally no way you can say HGSS doesn't have more content unless you can't count. Going by how vague your argument is and how ludicrous of a statement you just made was, I'm going to assume you are either trolling, tired, tripping on something, never actually played the game, or just a Kanto/johto hater while you were typing that statement.
Yasss Gen 4 games have so much to do in them. If we'd combine all the things those games had. Oh my god what a dream. We don't have to have those 'all regions in 1' kinds of games. Yeah it'd be cool, but maybe not as doable as, say Gym Challenge + Contests + Pokeathlon + Cinema stuff + Battle Frontier + the cave system from Gen 4 games + some postgame quest + who knows what else. Maybe you could have some sort of breeding evaluation contest too, or expand contests to have different stuff if 'breeding the perfect specimen' or such would be too similar of a concept in a way, and if they'd not want to have it be so that you could breed to have those 'Beauty, Smart, Cool, etc.' stats on your pokemon from the start instead of only being able to raise them up by feeding your pokemon blocks (1 for making your pokemon look pretty (blocks, decorate your pokemon, teach it moves or something that'll make their entrance eye catching. You've planned this out proper and it's more than just 'hello, here's my mon') , 2 to have that strategic what moves to use to make the audience and judges give you more points - or another version where you solo combo different moves together and try to get lots of points in a limited time (it could be for 'double battle' types of contests where you bring more than 1 pokemon), 3 to actually battle & strategize which moves would be good to use in the limited turns you have (you'd get points for HP and Stat Ups if you still have those at the end of the few turns), 4 for challenge there could be mono-type stuff aka you and everyone else would only be able to use 1 type.) Anyway! With the 6-7 things I listed there already being in 1 game, there'd be so much to do that I bet you you'd be playing those games for a good while because there'd be so much to do! The newer games are sadly just, over and done with in a few hours unless you stop to shiny hunt or catch them all or whatever, they just don't have that much content
It's 3D. 3D models take more time to develop than 2D sprites, so making a 3D game of HGSS' caliber takes even longer than it used to. The problem is that Game Freak has refused to scale up their budgets, development time, and workforce to accommodate this and would rather just cut corners to make up the difference.
@@emmareiman64 I would actually like a rework of the contest battles or a separate game that focused on them, but made them closer to the anime. Sometimes the contest battles in Sinnoh are better than regular battles. I still can't get over the scary face/sandstorm "sandman" Eevee. As for the breeder thing, I remember having fun in battle revolution because it had a coliseum for baby battles. Lv 5 Pokémon and they had to be the lowest evolution and have at least 1 higher evolution. Your breeder skills were put to the test. Sadly though game freak will never put that much effort in a game and another company would have to make a spin off to get it done.
I did like XY despite how easy it is, because it’s felt like the older gens just 3D, and it was their first try so it gets a pass, but Sun and Moon had way to many cutscenes and handholding so I couldn’t finish that shit, and sword and shield speaks for itself
I hated X and Y's aesthetics and music but after Sun and Moon that's kinda right. X and Y at least had classic Pokemon overworld design. Sun and Moon had great aesthetics, characters, and music...but so much hand holding and linearity, ugh.
@@spade4acer I'm curious, can you tell me why you didn't like the music? Because that and the trainer customization, along with most of the character designs are the only things I preferred from X/Y than Sun/Moon lol (Not that I hate X/Y, it was my first Pokémon game and I didn't care about how easy it was, the story and mechanics mattered to me more tbh)
X an Y were game freaks first 3D so it wasn’t going to be perfect but when Sun and Moon came out they had a second chance to try better and they just didn’t.
@@Gavman2105 I thought it was an okay region. The villages and gyms looked really good and the Pokémon designs were nice to look at. Of course, it has it's charm, it was the fanciest region IMO
"I wont talk about problems with plot or stories of the games, because stories don't matter much in Pokemon" Strongly disagree. The stories and world building are what make the old Pokemon games feel so alive. They feel lived in and there's a sense of meaningful progression. Sure they may sometimes be simple, but the stories are the bread and butter- they build the region up for you to explore. Gen 3, 4 and 5 do this excellently. Regions like Kalos had such great potential and Alola had some cool ideas but unfortunately missed the mark both missed. Galar just felt so lifeless.
exactly, I loved ScarVio even though the graphics weren’t the greatest because of the story and the characters. The final (spoilery) fight also had sick presentation.
Penetrasean. But they were quote on quote " team villians ". Yet they didn't do nothing m what villian-ish. They keep fooling around & doesn't ficus on there main goal that much. They're basically the Team Rocket of Gen. 1 & 2; only worst. Plus they look retarded. Skull weren't villians either. They were bullies. But unlike Team Yell, they were pretty funny & memorable.
Pene. They're not racist. They just being punks that think they can own th place, yet they keep failing & making this rappy like line. But that's what makes them funny though. They're trying & some of there lines & stuff they do are pretty funny.
What I want to see in Pokemon Game: 1. Ghetsis' Evilness and difficulty 2. B/W Elite 4's difficulty 3. Cynthia's difficulty 4. My Frontier Brains from Emarald 5. Rare candy should be ACTUALLY rare
@@PhantomAgentV Same. It feels too much child-central now. I mean, I am not saying to bring adult innuendos (which it used to tbh) but make it more difficult
Don't forget an actual rival. The rival can be friendly, but I don't want it to be as lame as the newest rivals, like wtf man Hop never used a complete six pokémon team until the postgame, he picks the starter that gives you an advantage(as does Hau), and even asks for your consent before a battle. Like sure, he's your friend but so was Barry, and he went hard on you
@@jjc4924 do u think they gonna keep gmax in the remake? like they did gen 3 remake with megas or after all the hate on gmax they just gonna leave it behind
I know for a fact they're going to be a train wreck. Can't wait for the underground to just not even exist and for another "hehe no battle frontier yet. Here's the 15 billionth battle tower"
Gen 9's Scarlet and Violet Post Game: No new locations, No battle tower clone, a side quest that can be beaten in an hour. I know it's the first fully open world game but it's still disappointing that there's barely anything left to do after beating the game.
Another thing interesting about the simplification of the maps is how there is nothing to do in each city now. In the old games they regulated things such as minigames and the utility nps (move relearner, name raters, etc) to certain cities so they had a purpose after you beat the game. Sure, the npcs could be annoying and rightfully changed, but even if you fix that most cities in say, Sinnoh for example, they still have something to do in them. The swamp safari, large department store/casino, lore library, pokemon contests, underground exploration npcs, seals, etc.
X and Y: bland (only gets a pass because it was basically a test for Pokémon in 3D) Sun and Moon: Pretty Good Ultra Sun and Moon: Should’ve came out instead of sun and moon Let’s Go Pikachu and Eevee: Should’ve been killed for sword and shield development time Sword and Shield: Should’ve been given an extra year Edit: (Kinda sad how people expected a big difference when they gave them the same amount of time to make the games. (a freaking year to make a hd console game kinda screwed over game freak) The new dlc is further proof that game freak needed an extra year, they made 2 better wild areas, and a few bomb legendaries. I do think they should’ve been an update instead of a ‘Third version content but without the third version’ thing. They better spend more time on the DP remakes to make them better then the actual DP games. If there anything like swsh I’ll riot. Tbh if they fixed the textures, and let us challenge the gyms in any order, and put trainers, and cave in the wild area. And OH GOD the pop-in I’d be fine with swsh. People like Disantkingdom who say that Game Freak are lazy are just wrong because they weren’t lazy they were *rushed* You can tell that the overworked developers have tried to make swsh a good game. Example the camp, all the curry animations that the player character has. They legit could’ve just ported over amie and called it a day. But in other aspects it’s a horrible game. Edit 2: oop looks like I started something in the replies
@@elcuervoescoses3949 Of course there's more content in USUM. It's just that there isn't so much new content to justify it being another full game, and on top of that, the story was neutered. USUM with SM's story and some way to still access Ultra Necrozma would've been best.
It's good karma, isn't it? I used to get in so many arguments back in 2014, trying to convince people that gen 5 is really good and that Game Freak have lost the plot. I always had this little idea in my mind that if BW and BW2 weren't so mediocre sellers and had been given more love by the fans, GF would probably have gone through a whole new route rather than the more capitalistic approach that opts to service the fans on a yearly basis. Oh well, Gen 5 will probably forever be my favourite games at the right things are going.
I hated the Pokemon in Gen 5 all the way up to Gen 8 which has the worst Pokemon designs so far...Oh and the fact that your Pokemon in battle looked like it was distorted...very pixelated.
4 ปีที่แล้ว +67
I fucking wish we had more games like Gen 5 gave us...I've played every mainline entry to date and Gen 5 speak volumes on how much good shit you can pack into a game. Though HGSS were also exceptional remasters and I wouldn't mind more like them either.
I remember a time where the biggest problem in pokemon games were literally the designs of pokemon themselves or how you pronounce their name. Now, that's the least of our worries.
I understand that's an exaggeration, because given I've recently played pokemon sword and you only get stopped in areas that would make sense. It's like you fuckers will complain about any little thing....sure there are some valid reasons. But most of the time it's just the small stuff that y'all complain about and it's so annoying....
@@soulfox32 I think other videos have pointed it out, but the classic games just let you go around the area and explore, with the "tutorial NPCs" usually being optional. P.S. I'm not sure how these things in the video are minor complaints, especially more if seen in other videos.
@@zjzr08 Optional? Oh yeah because it's not like EVERY. SINGLE. GAME. no matter how experienced you are will still show you how to catch pokemon in tall grass, this game has a story it wanted to tell. It does a decent job at it. Only times you get stopped, you can predict when it's coming.
There's an article floating around on the Internet with Masuda where he claims that they didn't bother with the Battle Frontier in ORAS because they expected kids not to care about it now that their games have to compete with mobile gaming for their time. People speculate that he was bullshitting and that they were just under time constraints, but if it was true then it'd be a terrible choice on his part.
I wouldn't be surprised if that's true, truthfully the frontier wasn't well implemented into the game and I wouldn't be surprised if the majority of ppl dropped it after a while. As much as ppl liked it there's a sad truth that older pokemon games were actually hilariously bad at teaching the players how the game mechanics works gen 3 probably is the one worst offender since it introduced new factors into the game without smoothing the previous ones so places like the frontier or battle tower felt somewhat cheap in effectively telling you that the mons you trained during the story all that time were not good at all
@@neobahumuth6 See, that's why I never played with the gen 3 Battle Frontier much. The thing is, once they streamlined the mechanics in gen 6, I was hopeful that we'd have access to Hoenn's Frontier. I was finally willing to put some effort into the BF post-game, but starting with gen 6, they would never add anything like it again. It's rather frustrating.
@@neobahumuth6 Yeh, they poured their heart and soul in gen 5 only to get shit on. Then they make x and y, safe as shit and pandering to all hell en it solld amazing. I hate to say it but the fanbase talked there, even if most fans nowadays came during and after gen 6
@@FLForrest I never played the Emerald Battle Frontier because I felt like I was never in control of whether I won or lost for many of the facilities. They sounded cool, but when I tried them... I felt more like I was basically taking forever to get through a slot machine pull. Where sometimes the game would go "oops, no, you don't get to finish this time, try again!" ... I don't like games wasting my time. I don't get enough free time as an adult, if I'm going to play a game then it had better not pad playtime or pull stupid crap like that.
We hated on gen 5 so much that they decided to try something different. X and Y aren't bad games but they were too easy. OR and AS we're faithful remakes minus the battle frontier. Every game after that has so much handholding, the BDSP remakes especially are probably the worst we've got
The worst excuse I've seen this that Gamefreak "iterates" and "evolves" the formula in every game instead of making drastic changes. That's not even true. They just try cool features and never bring them back. Horde battles, Dexnav, SoS battles, Mega Evolutions, Z-moves. All one and done, never seen again, not iterated and built upon
I really wish that they had done that, evolved the series over time so that if you play them back to back in oder everything feels natural, but going from gen 1 to the newest game or even just going over one (like going from gen 6 to 8 or 5 to 7) feels way different but still feels like the same core concept.
@@mouthshovel The games would not be nearly as popular if they did that. That’s what games like Dragon warrior have tried to do throughout time, and while that is a successful game, it is absolutely nothing compared to Pokémon.
@@Saixjacket Dragon quest is way better than pokemon and the dragon quest monster games are the best monster games in existence imo what the actual FUCK are you smoking
well they did iterate and improve before, reworking EV's and IV's (which are 2 machanics that i hate bcz they're jus grindy, opaque and basically squetchy as fuck) adding 2 new types, breeding, held itens, night and day cicle, shinies and more from 1 to 2, adding abilities and double battles 2 to 3, physical special split from 3 to 4 but yeah they also foregone a lot of mechanics though one i am ok they ditched megas.
@@tntblast500 I agree, gen 5 was my favorite. I played x and y and was let down. and I still held out for hope and purchased omega ruby, which also was bad. Then entirely gave up and didnt bother finishing sun and moon or buying sword and sheild
I never played any of the Pokemon games after Gen. 5. I had played Gen. 6 before going to Gen. 5 and left off disappointed. I sold my X & Y copies at Gamestop and buy both of the Black & White duos and I didn't regret it.
The hand holding is what kills me. I use to hated the puzzle caves and gyms when i was younger because i was terrible at them but omg being drug around like im brain dead pissed me off even more.
You forgot how in the old games you were actually rewarded for completing the pokedex, remember the shiny level 60 Axorus in pokemon Black and white 2? I spended almost 6 months to complete that pokedex and i felt REWARDED.
@@deadlytoaster1422 Yeah i was like 10 at the time so i played like 2 hours every day, and at first i didn't really care about the pokedex, but then a friend showed me that shiny haxorus so i started visiting every place on the map to find every pokemon. Also to get shiny haxorus you only need to see every pokemon, not catch it.
I really loved that one house in Platinum's post-game where random gym leaders and important/named characters appeared every day and they'd all have post-game strength. There was one day a week when your rival would be outside the house and you could battle him too. I remember opening up the game every day to do those fights. It was so much fun. Some of those non-gym leader characters were ones like Cheryl you couldn't battle in the main story. It was so cool.
@@apersonwhomayormaynotexist9868 Ya kind of at least it is better then BDSP. Now I play only fangames because I think those developer have more patience than entire Pokemon company
@@nishagupta.ng16gupta21 It's kinda like the sonic franchise- The community knows what they want with a clear goal in mind, the devs normally stick one foot in the pool with an idea to see if it works. Sadly not building a game with that in mind tends to make a bad game, like Sc/Vi probably would've been better with level scaling to make it open world... but they made it a linear process with an order they want you to complete it in. Crystal Clear did this ages ago.
I loved gen 5 so much. It's still my favorite gen! I always thought they were good games. My friends and I would spent all day on weekends playing them and after school.
I'm so glad I naturally stopped playing with Black and white. My 3DS broke, and I never replaced it with another Nintendo handheld. I felt bad I didn't continue, but then I started hearing the new games were trash, so I am happy my pokemon gaming memories ended with Black and white
I know for myself, I HATE the lack of puzzles. My brother and I don't really get along, but with the pokemon games, we'd each get a different version. When either of us would hit a puzzle we couldn't get past, we'd team up to solve the puzzles. Growing up, my mother LOVED it cuz there'd be no fighting between us. X/Y and so on literally had us in agreement that the old games were better. So yeah, we replay all our old games when we want sibling bonding time. XD
I wholeheartedly enjoyed Sun and Moon so much. Honestly the difficulty was balanced, i was rarely ever too overpowered for any battle. The only issue i have is the beginning is so borrringgg it takes too long to start
I thought I was the only one. I have never replayed a pokemon game so many times like Gen 7. And I personally enjoyed the easiness because to make it more interesting I would have a massive team of pokemon instead of just 6. I do wish however the random trainers throughout the world could have been more interesting. I think most of them always just had 1 or 2 pokemon instead of any more which I thought was lame. But yeah. I love thos games do much.
@@penetrasean It’s not for everyone I guess but I really loved the Alola regions map. My main problem with Pokémon games are the weird climates. Why is there a tropical paradise next to snowpoint city? Why is there a massive dessert in the middle of Hoenn, Unova, Kalos, Alola, and worst of all Galar (which literally has all these climates next to each other). It ruins immersion since the climates are mysteriously confined to certain areas. At least Kalos, the Seafoam islands, and Shoal Cave gave explanations but it’s unbelievable for the most part...
You focused mostly on how much worse exploration has gotten on a macro scale, but let's not forget how much worse it got on the micro scale, i.e. routes, too. The amount of routes, caves etc. that literally just a tube with tall gras and trainers on the sideline in newer games is insane. It strips the already somewhat outdated gameplay loop down to its bare essentials until there's nothing left but boredom.
@@marinagaleotti better than running through elon's hyperloop with your fully healed team after every battle literally not accomplishing shit outside of hitting your next story checkpoint for a gold star because you're such a special boy
@@alventuradelacruz522 do max repel for trainers exist? Also max repel last for 5 mins and are quite expensive in games like lets go where you already need to waste a lot of money for stupid pokeball.
I grew up playing Pokemon Red and Gold and today, trying to play Ultra Moon I realized how the franchise has changed. The game now take you by the hand so heavily that you don’t feel you’re doing anything on your own… you’re just walking on rails all the way and the silly side characters and literally everyone around you treats you like you’re the most important person alive… you reach a new city and then suddenly everyone from that city is clapping at you because you’re the best and you’re so incredible and amazing… but you did nothing to earn that… it feels awfully disconnected from reality…. And if tou want to leave the rails then suddenly a Taurus is blocking your way and your so dumb that you don’t know how to turn around the fucking Pokémon…
I think a lot of this can’t be blamed too much on the developers but Nintendo themselves. There’s been a pattern with the past few games to have it out in time for the holiday season, leaving the games to be rushed because they have to make that deadline. I remember when Pokémon Ultra Sun and Ultra Moon were announced people were so mad that it wasn’t a Switch game that they made Let’s Go Pikachu and Eevee which tbh was cute but it was nothing groundbreaking. If the Pokémon company was given more time to work on their games I think a lot of problems such as feeling linear and incomplete could be fixed.
Basically everything wrong with Pokémon can be traced back to Nintendo not buying GF in the 90s and allowing TPCi to exist imo. Rn they have no word on it since the franchise would be a once per console thing otherwise (see Splatoon/Smash and others)
Nintendo does take their time to polish their games, The Pokémon Company doesn’t. When Pokémon GO was released, TPC wanted to ditch Nintendo systems in favor of mobile games and didn’t believe the Switch would sell. They were dead wrong, and Game Freak didn’t even have a source code ready by the time the Switch launched. They just rushed to make Let’s Go and SwSh. That’s why BotW and Super Mario Odyssey looked and played so much better than the Switch Pokémon games.
Ah okay, there’s so many different companies with the rights to the franchise I guess I messed it up 😅 the point is, the games would be better if they weren’t rushed for the holiday deadline
I know you deigned to omit the dexit issue in the video but that's actually the largest reason people were taking shots at the graphics and animations of gen 8. The catalyst to all of that noise was when gf decided to tell a bold faced lie, saying the reason why pokemon had to be cut is because they were prioritizing graphical updates and new animations. Then in a reactionary outcry people started calling gf out by showing off how graphics and animations have remained nearly identical to the gen 6-7 games.
i thought the reason they gave was balance, and then said we would get cooler animations, which both was a lie, since animations did not change, and the DLC gave us more pokemons basically confirming it was not for balance reasons but money reasons.
@@ElementVoidX you're not wrong either. They also used "balancing" as an excuse for cutting pokemon too. Which already was ridiculous since they had dynamaxing
@@blues4509 the only thing i like that they added, is the region variants, i don't care much for Z-moves, Dynamaxing, or Mega-evolutions, i would have loved Mega-evolutions, if they had made it so after you pokemon reach lvl 100, then if you train it further, with high friendship, then it would mega evolve and it would be permanent, since i feel how it was implemented, just remind me too much of Digimon, but that is just my opinion.
@@ElementVoidX I actually agree with everything there. Regional variants is my favorite new feature of the 3d games and I don't care much for the others. Also felt I would like megas more of it was more like a mastery form or something(also the digimon similarities just please no pokemon fusion). It's like you're reading my mind lol
@@blues4509 yeah, but I think they really wanted to give a new mechanic to Galar (It would be more empty without it), however, Megas + Z-moves was already a bit messy in Gen 7, imagine with another one. So I agree with the remove of mega evolutions, but I really don't understand the rest of the cut
One of my biggest issues with the series, its not exclusive to the newer ones but its only gotten worse since Generation IV and V, is the removal of game mechanics. Ever since Generation II we've had many new game mechanics introduced like breeding, the real-time clock, day/night, swarms, secret bases, contests, the underground, multiple regions, that can be really cool but more often than not, they're introduced into a game then just dropped in the next. I remember being absolutely puzzled the first time I played Ruby when there was no day/night mechanic and thought something was wrong with my copy of the game. Sure some of these mechanics did make a return but far too many of them are just removed for no real reason, usually their excuse being its "exclusive to that region", which is just pure laziness as far as I'm concerned. Sure many different RPG series do experiment with new mechanics and such but I cannot think of another one that actively REMOVES mechanics as frequently as Pokémon does.
The hand holding and the obstructive cutscenes suck in modern games. I swear Alola was take 5 steps, someone stops you to talk about some bullshit, take 8 more steps after that and someone stops you again. I started hating the supporting cast because I just wanted them to leave me alone so I could play the goddamn game. I think the amount of cutscenes were handled better on the Switch, or at least it is somewhat less annoying, but it's still there. I just want to get my starter and explore the area, making my own adventure. Leave me alone so I can play.
@@spade4acer Skull was pretty cool, Plasma was awesome, Flare was weird but still pretty cool in my opinion, Team Yell idk since I don't have a Switch. :(
Team Flare was a little weird but they had intentions that made for an interesting story. Team yell sucked and team skull were pretty interesting and they had back story to them that made the story more interesting.
@@zombieslayer7759 Team Yell is very underwhelming, if anything. They're *there,* but don't affect much. The most they do that leaves an impression is that a grunt...cartwheels into battle. Once.
Old games also helps you with heart attack endurance. Just remember the Champions (Blue, Red, Iris and specially Cynthia) and the red life bar music in gen 5.
The issues with the new games, one of the big one for me : the game doesn't feel like an adventure anymore. It's feel like you're a tourist. You're not discovering anything anymore. You're on a bus tour where anyone in the game will say: "look at this, you discovered that, wow" when you didn't
@Hannah Jones He means that the achievements in the game are given to you instead of actually being earned. Npcs just give you the mechanics you need to progress instead of you discovering what you need ( like the squirt bottle for sudowoodo in the flower shop in gen 2 )
@@SirSoloSoul That’s a great example.
@@zekdom Thanks :)
Yeah the new games just hold your hands the whole way through. The games are made for 2 years old to play now.
@@Jdudec367 I think that was hyperbole
They gave so much on Gen 5. But fans bitched. It really was the turning point.
so this whole falling started by fans hate gen 5? Well, now they eat what they made.
Yeah. Unfortunately. Especially since it was the time that Game Freak put so much effort into it. But fans just doesn't appreciated it.
@@jjc4924 so, instead the fans blame themself for that, they blame someone else instead who is the makers of the game.
Yeah, tipical human behavior. Blame someone else but not themself.
Eszter. Well there are quite of good number of people that likes it now. But back than, it was madness. They didn't like the way it was going and than they saw an garbage & ice cream Pokemon and they're like " Oh! This is the worst Pokemon game ever! ". Yet they never gave it an try.
I'm not saying there wrong. But they were crazy back than & they just skip it over to Gen. 6.
@@jjc4924 there is the word for this that
*It's to late*
the fans attacked the makers when gen 5 came out. Now, they have to suffer the responsibility for that.
Because everything what we are doing have responsibility and consequences which effect our future.
I spent probably 40 minutes trying to find the non-existent entrance to the golf course in Sun and Moon lol
Thanks, now that I know I won't waste my time looking for it.
I do wish there were more secret areas, I think it'd be fun.
The golf course doesn't exist?
;-;
Can you imagine if they're were an mini game for golf in Pokemon? That would be neat.
Only 40?
Spent more than 40😔
It’s quite insulting how Game Freak views Gen Alpha and Younger Gen Z as slow learners. There is an article talks about the company making the Pokémon games more easy because kids are getting lower attention spans from mobile games; it even has their quote. What makes the older Pokémon games so addicting is the challenge, strategy, and competitiveness. Now I was 9 when I had my first iPod touch as I didn’t play a Pokémon game (Red Version) until the age of 15. Yet I wasn’t even bored right from the start.
@@JayZ69000 You were slow man. I played Platinum around your age and beat it without a problem.
@@JayZ69000 I was a bit older, like 10ish when Pokemon Red released and anything I was too dumb to figure out was already figured out and exploited by my peers (probably their older brothers, let's be fair). I mean kids used to figure out Mortal Kombat finishers in the arcade for fun.
@@Icemario87 I still don't know how four year old me beat Red Version.
Charizard with cut and three fire moves.
A Pikachu with thundershock, thunderbolt, quick attack, and dig.
A Clefable whom had all the TMs.
And a Seaking with 4 water moves.
@@Crystal323100 You did better than me, I was pretty proud of my Slash, Fire Spin, Flamethrower, Fireblast Charizard. And at least your Pikachu had dig. Mine had the same moves but Thunder instead of Thundershock and Double Team instead of Dig.
I thought I beat the Elite Four when I barely scraped by against Lance with a level 57 Haunter who ran out of Nightshade and pulled through with Struggle and potions. Then Blue showed up. Ugh.
Actually Nintendo is correct this generation has a lower IQ average and very short attention spans is an actual problem. The issue is that half of the people playing Pokemon are in their 20s 30s and 40s and grew up in a totally different generation.
I feel like when they released XY it was rushed and they were expecting it to be a financial failure, and when it did good they said "haha wait, we're Pokémon, it'll sell regardless" and they never tried again.
I think you pretty much nailed it with your statement
Sun and moon was better graphically and story wise than X and Y . Sword and Shield was just dumb and redundant
@@ahirbhattacharjee2352 kalos was never finished, a region with so much potential wasted.....
@@ahirbhattacharjee2352 still whack
I Love x and y storyline but the rest of the game is kinda memes
I've said it for ages...game freak devs are tired, you can see it in the interviews, they're burnt out...and this reflects in the game quality, gen 5 was imo the best the series was, and whilst they've tried to keep it going you can see they're just burnt out about the whole franchise, the life in their eyes is gone...also Nintendo keeps on shortening their development time bit by bit generation by generation so that probably doesn't help anything
I pray someone acquires the company and attempts to put it on the right track. The pokemon we know and love is long gone.
tbh idk how to put this but i feel like its something in the company then. there are so many ways they can reinvent pokémon and have fun with it like it was before gen 6.
Makes me wonder why Nintendo gave Animal Crossing and Luigi's Mansion 3 time to develop - I want to give Nintendo the benifit of the doubt here and more issue towards Game Freak and/or TCP, although Nintendo should've had some say towards TCP at the very least.
I haven't played any Pokemon games after Gen. 5. Am I missing that much?
@@jjc4924 apart from new pokemon? Nah not really, the new mechanics are mostly busted as hell, the storyline are kinda samey...only reason I buy a new gen pokemon game is to add to my ever increasing list of "trained pokemon" I've trained over 100 battle ready pokemon at this point...roughly 1/8 of the dex give or take a few...some have been great, some not so much, and more than a few have become some of my absolute favourite pokemon of their generation, but the story lines certainly leave something to be desired as of late
I knew something was wrong when your rivals picked the pokemon you have a type advantage against
I think pokemon is running out of ideas
i beat the entire game in 3 fucking days including post-game
That low key kinda triggered me
I only played gen 1-3 but that is unforgivable. Kinda hilarious because i got salty when my rival did that(gen 1)
@Shubham ah i know what you need go beat pokemon gold silver or crystal or the remakes you'll fucking hate your rival
It feels so strange watching this video AFTER the release of Scarlet/Violet, because everything discussed in this video is even more pronounced in Gen 9.
after watching lots of these videos this is only half true the new games arnt that different to the old one
“Hopefully things get better in the next installment”
Oh buddy, am I sorry to report in 2 years in the future 😅
Lets just ignore that the wild Pokémon are way more interacting with the enviorment in Gen 9 and that the entire "Less exploration, linear map" part of the video does not make sense when talking about SV because those are the first Pokémon games that finally get rid of the linear and limiting corridor-region design and give us a free open world. People seem to ignore the changes in SV that everyone wanted (open world, less linearity, more freedom) and pretend that its like Sword and Shield, pretend that the Open world does not exist.
wait hold up arent we just at the 5th generation next year?
SV is a step in the right direction, needs polish and better analysis of what kind of pokemon games they want to be (battle driven, adventure, story, etc). PLA did a great job of setting the mood and its identity. I used to never complet a pokedex. Did not give a flying fuck, but PLA made me feel like I was à researcher and wanted to do it.
You forgot to add that in Gen 5, we actually got weather that affect your exploration (snow, spring there’s more rain, summer is bright, Autumn is a subtle orange w leaves on the ground) / day-night interactions (small but say you leave your house for the first time, you either get pidoves or woobats depending on what time of day it is which brought me life :,)
Oh and edit: y’all see the short intro animations for characters in BW2?! 😍 you see how bad yet cute Flannery is 🤤 she’s more upbeat and confident in herself compared to ORAS where she’s more...conflicted abt being a gym leader (and sure PWT is a place to have fun and all but to showcase and draw out true strength between you and your team) and that really highlights BW tbh in how the small animations make such a difference, incl the final gym Pokémon
Yet starting with Gen. 6, they all disappeared. I get that it the other region was based in the areas in the real world, which you wouldn't see Hawaii get snow during Winter season. But come on, it's an Pokemon game. They still bring back the Day & Night Cycle, but not the Whether Cycle?
i actually loved the weather system in black and white added a bit of life to the game...just noticed the flannery part thx to another post...the flannery from the original i believe was actually lacking in confidence since she had recently inherited the gym and might have been meant to be like that. the flannery from the remake felt more confident and lively like the anime's version.
Played Gen 5 for the first time on Emulator in September... I absolutely hated the weather system and how it impacted my exploration. It locked off some of the things I could access in my playthrough and locked off some pokemon until further in the game. All because I decided to play it in a month's span in September? No thanks. When Gen 5 itself had such little postgame story content its not like there was much reason to keep playing it, so I don't know why I was supposed to stick around to see the other seasons.
I'm pretty sure the difference in Flannery is because ORAS is a remake of a game that took place before BW2, so it makes sense that it goes back to when Flannery wasn't as confident.
@@Draconicdisciple if you played in emulator couldn't you have changed the clock and date on the emulator to change the season...
@@Draconicdisciple Either you're trolling or you're just dense. But Gen 5 had one of the most post-game content in all of pokemon, including being able to play hard mode, and that's without having to pay $30 for "DLC"
I've been playing Pokemon black 2 for almost ten years now, and I'm still not bored of it.
Neither was I. IMO; it was the last great Pokemon game. Afterwards; it went downhill starting with X & Y. I'll give Sun & Moon and ORAS an pass since I think they're decent enough. Not quite as good as Gen. 2-5. But certainly better than X & Y and Sword & Shield.
I got the same with White 2. The modern games don't bring anything exciting or a good feel they're too easy.
I can say the same about Fire Red/Leaf Green and Emerald.
Such a good game, love it dearly
DUDE, i have pokemon black 2 on my DS to!
I have it for a really long time now
the DS games were the peak of the series.
Platinum’s gameplay and lore, HGSS’s journey with 2 regions and BWB2BW2’s story lines are unmatched
I couldn't agree more!😊
yes sir
@@Jdudec367 ORAS did not live up to its hype as a remake. SM/USUM is the only good game they’ve released after B2W2. SWSH was a terrible follow up after SM/USUM. And HGSS was okay considering how it followed the RCS series with the addition of Kanto. However P, BW and B2W2 are still top tier along with SM/USUM.
@@Jdudec367 nah Emerald was far better than ORAS. And gen 6 was simply terrible; gameplay was nice but story, lore and progression were bad. The only good thing about it was the introduction of megas and fairies. It had so much potential but it felt uninspired and incomplete; lack of character development, uninteresting lore and don’t even get me started on Zygarde. If they ever release a Pokémon Z it better be so much better as all remakes (apart from ORAS) so far, have exceeded their predecessors.
@@taeslilclown9801 I agree with you there
Weirdly enough, they addressed the "empty city" issue better in unova with all the random npcs in castelia filling the street than they did in the 3d games idk why they never did that again. The 3d cities feel so fake bc theyre so unnaturally empty
And the kanto cities? 2 people per city? All the cities that look the same? Naah completely realistic.
@@marinagaleotticomparing Paldea to a game released in 1996 for the gameboy? Nahh completely realistic
@@lugiamaster55555 this never changed. Neither in FRLG or Lets go.
@@marinagaleotti
FRLG are from 2004 for the GBA, the only one unacceptable is Let's Go
@@BazookaTiger37 they could have added some npcs tho.
Opinion: Remakes don't have to be exactly the same as the original games. Rather make an improved version of the originals.
Moreso, they should AVOID being too close to the old games
Thats a remasrer
@@kwayke9 I disagree. For games that came out a long time ago, faithful remakes can be great since they'll update the graphics and such while keeping the core of what made those games so great (think Fire emblem: SoV)
Yep and they did that with FRLG and HGSS...
@@DapperFella no
a big problem for me is it isn’t an adventure anymore, the other characters tell you where to go, point you in the direction, and sometimes even just take you there
@Denizen of The Depths agreed. I played gold version and I had to explore, the rival was a challenge and a rival, the newer games are so easy in so many ways and the rival is supposed to be a friend…
Exactly, I didn't really hate SM and XY as much but they definitely had a problem of treating you like an idiot. Legends Arceus was a nice change though, not too cutscene heavy and you at least got the chance to explore despite the slow beginning.
I don't think there is a big increase of handholding in XY, and to be honest so are most of the points brought up in this video, he even admits kalos is a perfectly fine region. But the way the adventure is structured in sun and moon and sword and shield just makes me want to kill myself!
My mind was blown that pal Park was completely optional
I could've left it alone but I went down it just to explore
In SnS they heal you before every goddamn fight, you can't even lose!
Remember when fan's biggest complaints were how Black and White was too dark? Good times.
oh my god ur right 😂😂
@opalander
Yet those morons don't realize that that what makes the game interesting if you have a dark story.
@@TomboyGamerGal that's why sonic adventure and 2 is so cool. Behind the edgy black hedgehog and the pingas are relatively layered stories
@@ygobe2 I don't speak to aliens. Come back once you stay on topic.
@@TomboyGamerGal CHILL 💀
I also just think the 2d sprites have a certain charm to them that is lost since moving to 3D. I think some older pokemon also just don't look nearly as cool as they once did in older sprites.
the perfect example for this is Ferroseed, just look at how they massacre my steel boi
This is not the 3d that ruined a lot of mon bro that not how it works
All Pokémon players remember many Pokémon sprites for whatever reason (because they look iconic, funny, powerful, cool, or even because they suck in the case of Gen I sprites), but on the other hand the 3D models aren't memorable AT ALL. They don't look cool, they look lifeless, and the reason is that the sprites had personality while the 3D models don't. And it's a shame because the 3D models of Pokémon Stadium, Colosseum, XD, Battle Revolution are actually way better than the Game Freak 3D models, they show how you can do 3D models that are memorable and have personality, the proof are all the mods of BDSP where the 3D models are replaced by the Battle Revolution-Colosseum-XD models and the people that play them say that the mods are better than the original BDSP. They don't make better models due to laziness or short development time.
@yorch1196 the 3d models are more realistic than the sprites. If the models kept the "life" of the sprites, we would have got abomination like a 3d scizor with the unlogical pose from DP. Not sure if fans would have liked it. Also the fans asked for pokemon to go 3d but since they are hipocrite af now they say SpRiTeS BeTtEr.
@@yorch11963d models are good too just look a ponemon colosseum espeon and umbreun 3d models oh and kirlia, the problem is the charm is gone in the modern games
To elaborate on the uncanny valley section, the simplicity of the graphics in the 2d games forced you to stretch your suspension of disbelief because so little detail was there. In the 3D games the graphics are much cleaner so you don’t have to imagine what the developers intended the cities and characters to look like. The problem is that it’s obvious how little effort they put into cities in Sword and Shield, some having just two homes and multiple stores and that hurts the immersion more than if it was done in the old 2d pixel style.
A great example is with miners in the Pokémon games. You don’t see them doing anything in Oreburgh City for instance because they are limited in the animations and they can’t mine or use machinery, but since they are so simplistic your brain can fill in the gaps.
When a character in a higher resolution 3D world is doing nothing it’s weird because there aren’t any limitations as to how you can move the models.
Exactly 👏👏👏
@@GireumRed I think someone called
this Fascination with 2D-Battle-Screens in 3D 'Nostalgia-Boner'.
GF thinks they are still looking through a Gameboy-Monitor,
which is stupif as fluff.
@@GireumRed 'MR OBVIOUS', a TH-camr,
make comparisons (including evidence) that
GF is on Yandere-Dev-Level of Skill in Programming.
@@GireumRed 'MR OBVIOUS', a TH-camr,
make comparisons (including evidence) that
GF is on Yandere-Dev-Level of Skill in Programming.
@@GireumRed I want like old Pokémon games but I like resumable TMS so that's gen 1- 4 out and my favourite Pokémon is Sylveon and Greninja. And my favourite type is Fairy and Dark.
So riddle me this, what choice do I have?
Also, minor complaint from me: I wish the Pokémon in the games felt more alive. I want to see them doing stuff in the wild, not just wander aimlessly! Of course, it might be difficult to program, but baby steps to have Pokémon preforming various things in the wild would be neat.
I agree and I feel like theres too many pokemon in the wild. Like i would rather see 3 wild ponytas eating grass in the route than see 10 pontyas wondering in the grass. They need to make it more realistic.
@@jordangreene8125
Yeah, maybe even have Pokémon in small packs/herds depended upon their lifestyle? Take for instance: Manectric. They live in small packs.
If Monster Hunter could do that. I think Pokemon could also do that if they make more effort.
It’s really not that hard. Especially with the amount of money they have
@@Ihavealeftbrain
Ooh, good point! Yeah, I completely forgot about Monster Hunter's example...
I'm so glad you mentioned the 2D-to-3D disconnect. If a 3D world still leaves a lot to the imagination, it's not a good 3D world.
Exactly. 3D pokemon feels empty (biggest example are SH&SW) every 3D zelda or Mario is unique bc the art style and what they want to express
@@Jdudec367 They're all related and a part of the biggest family in Unova. Kind of like the nurses Joy in the anime
@@Jdudec367 I was joking ^^
I remember the first hours of Pokemon Shield. I was excited to play it and explore the world and capture pokemon. You know, the reasons people like this game. But instead of that, I was interrupted every two seconds by a cinematic, I barely had any freedom to explore and everything was too... idk, slow? It felt like I was constantly being restricted to what I was intended to do.
Yep, the pacing is lame as hell. Same with Sun and Moon
@@Dionysos_____Alterslots of reading in that game but I did like the story and how they made the map. The challenges was a cool twist as well
Gireum:
Here is a whole video about how these new pokemon games suck, but if you have the system I would still recommend you buying them.
Gamefreak: Exactly.
I have a feeling all youtubers/poketubers always emphasize how they otherwise like the games after all but ... with that they diminish the message they want to send, thaough at the same time they quench the hate comments that would arise if they didn't straight up double down and say they like it fine ... it's funny in a way, when you look at it this way.
Not pointing fingers though, I understand that when you criticize something, chances are you're doing it BECAUSE you like it, or at least care about it. Peace🙂
You could buy it used.
@Parasitic Phantom How about people stop buying gameless consoles instead?
@@creeperizak8971 here's a better option, download an emulator and play before the game even comes out with a few bugs here and there, or wait just 3 more months and the game is fully playable. Cost is a good computer which will also be used for tons and tons of other things
@@stilscarlott why bother with that when you have the console anyways? If the game isn't that good many copies will end up being sold on places like ebay below retail price, besides, how do you expect me to run the game on an emulator when I don't even have the game?
So nobody’s going to talk about voice acting because the 7th gym leader from Galar was singing no voice nothing it was just awkward
That was so cringe I had to sit down for a moment and... Think
Yeah, could they have at least added some voice acting for the cutscenes, and some quotes in battle too? Like, Pokémon Masters has a lot of voice acting, AND THAT WAS A MOBILE SIDE GAME!!!! I get that the player has a changeable name and that would be a problem for having voice acting, but they could go the Genshin Impact route where they call the player by a word like "trainer" whenever their name is mentioned, or skip out the name completely.
@@KazuhaEien but just pull a breath of the wild and give the player character a name and (cough cough) PERSONALITY!I get that the point of RPGs is making you feel like you are in the game, but I dont think people would care, like, people didnt give too much of a stink about giving sonic a voice once they sorted the animation out
@@KazuhaEien Feel like it wouldn't be that hard to just word everything so that they never have to mention your name
Yet both Roxie and Elesa (BW2) has voice acting. Shows how bullshit GameFreak has become.
I don't think 3D is the problem, it's a level design problem.
Imagine how big they could make a map though if the overworld was 2D and battles were 3D. Thatd be sick
i only play fortnite my mom buys me other games but i dont play them
@@RickSatan You should at least give them a try. Having actual games to play at any time you is a *big* privilege, believe me. Especially when the one you play constantly is just some competitive FPS.
He’s a troll bruh
@@machoboys8884 ;-;
For me it doesnt feel like im adventuring, i use to get excited at new towns and seeing the different pokemon, now im just rushing from gym to gym
Another problem is that ever since going 3d, the “adventure” feels more like a tourist trip. Even the characters talk more like tour guides to a tourist than friends in an adventure.
Yeah I only got sun in 3D but it didn’t feel like I, myself, as a character in game was being talked to. It was I, myself, as a person playing a game…. Push this button to win!
Sun and Moon are some of the hardest pokemon games lol, I genuinely had trouble fighting against the totems pokemon, unlike the gym leaders that I could sweep with one button. XY is the easiest tho
Besides, Sun and Moon has so much more dialogues, I feel like the characters truly are talking to me and are a part of the story, this add much more immersion. In the old pokemon games, every NPC, including your rival, had barely 4 lines to say... like, how would you get attached to characters like this?
I wish the Pokemon maps in the 3D games were as big as the ones in the anime. I also wish there would a lot of plots just like how the anime did. Pokemon contests should've happened in Sun and Moon and Sword and Shield.
@@spleelover06 yeah I LOVE those minigames were you competed or played with your pokémon without battling or having to use your items(exception is Pokéstar studios, I love making those movies)
For me the biggest issue of Sword and Shield isn’t lack of post game (because DLC sort of gives me that)
It’s how utterly bland most of the main game was, bland routes, nothing happening, bland story, just nothing.
The Wild area is cool but gets old quick, id just like more substance to the routes, and an interesting plot (aka actual content)
X and Y were more bland than Sword and Shield we know alot about the gym leaders and all the rivals
And Gamefreak wasn't afraid of giving the gym leaders strong pokemon this time
@@leonardofarias8843 I'd agree that the gym leaders and rivals were definitely more bland in x and y, however, the routes were more fun to explore. Its unfortanetly a give and take.
@@leonardofarias8843 Yeah... They gave some Gym Leaders good Pokemon
While on the other hand handing XP-Candys out like... You know... Candys... And giving you a XP Share Item you can't turn off.... So that kinda makes the strong Pokemon weak
My 8 year old stepbrother literally destroyed Delion without even losing a pokemon because all of his mons were like LV 100. It was way harder in x and y in my oppinion, even through x and y are very easy games with the weakest Champion of all time
@@leonardofarias8843 I liked x and y better honestly. Loved have more than one Rival, liked the routes and the story wasn't too bad Imo.
Dude I hated it how they say on ORAS that they are gonna bring The frontier battle for Emerald ....still waiting for that remake....and for the Pokemon "Z"
in the game files for the swsh dlc (i think) you can see the code names for the pokemon games and after oras you can see the names “kalos 2 reserves”
@@blazingtrs6348 it wasn't DLC it was a gen 7 leak.
I'll Never buy another pokemon game until they release Pokemon Z 😂
@@RantRadio there not going to because black and white 2 got so little sales meaning there is little motivation to make it.
@@w925gaming6 yeah, I know... Just breaks my heart man.
X&Y deserved at least that, but they never slow down in developing a new game
I love that this video mentions the uncanny effect that the jump to 3D had on the setting. I've been saying this for a while now, but additionally: I think the 2D games benefited from the top-down perspective. by zooming in so that you can't see very much of your surroundings at once, you can make the player feel like they're traveling a longer distance in a shorter amount of time. it aids in the player's suspension of disbelief for the representational aspect of the game.
in general, having to work with pixels is a great limitation, because the prompt is "how much extra stuff can we possibly cram into this tiny little area, with our limited graphical fidelity?" while 3D worlds have the opposite challenge. instead, you have this vast, massive blank canvas, and you have to struggle to figure out how to fill it up. it doesn't help that the camera is pointed out at the horizon, so you have to account for scenery as far as the eye can see. how can you make your region feel suitably big if three different towns are visible from the starting town? and the more you pad out the setting, the more you're going to struggle to fill it.
that's how you end up with that immersion breaking effect, where you're bonking into an impassable waist-high fence that you could jump over easily in real life, and you become aware that the scenery ahead of you is a pretty desktop wallpaper, not an explorable world. instead of feeling enabled, you feel limited.
at least the objects in the 2D overworld are simple, and you can learn the rules of them easily. like, the trees at the edge of town don't do anything. they just represent the edge of the map, so it's easy for you to learn that they don't warrant your attention. and in turn, this also keeps the player from wasting their time trying stuff that doesn't work. in a more detailed 3D world, the complexity of the stuff that fills the environment actually works against this clarity of purpose. you can either make things look real enough that everything blends in, and nothing is clear, or you can go out of your way to make the interactable elements visually obvious, and break the realism of the established aesthetic.
which brings me back to my favorite thing that got mentioned in this video. you can get away with quite a lot of abstraction when you have overworld sprites that are so representational, and then you get more detailed character portraits sometimes, which reinforces that you're supposed to be imagining the world more complexly than it is actually depicted. the more realism you use for the visuals, the more realism the player will expect from the behavior of what they're seeing. it's okay for the little chibi overworld sprites to behave like little cartoon people. the villagers who stand around and say inane NPC dialogue seem cute in that context... where in the 3D games, they just seem insane. it's like the type of cringe you get when a real human teenager tries to imitate cartoon character behavior in real life... it just does not work outside of its context.
I could go on and on about this... it's why characters from Loony Toons act differently than characters from Avatar: The Last Airbender, who act differently than characters from Ghost in the Shell, and all three of these pieces of media are still good art. because the people who made each of these pieces of art know how to hit the appropriate level of detail for what they're doing, and they've made it consistent between the characters' looks, personality, the setting, and the overall tone and content of the writing. pokemon needs to figure this out.
also also... I think there's a large amount of consistency between 2D pokemon games and the early pokemon anime, just in terms of vibes. I can very easily imagine a lot of the towns in the early pokemon games, rendered as places that Ash, Brock, and Misty could visit for an episode in the anime. I think this really helped a lot of kids to know how the locations in the games are supposed to look and feel. and it helped that the anime had such a quaint, homey vibe... the trio walked everywhere, the locales were mostly rural, and integrated with nature... I feel like the way pokemon has modernized its world has also gotten too sleek, and leaned into the technology too heavily. the pokemon world is utopian because their technology is developed by and for the study of pokemon, so nature isn't being destroyed for the sake of technological development. if anything, the two should be hand in hand. but in the 3D era, it feels like the focus is all on the complexity of the human-made areas, while the most detail we get in the natural environment is different textures and color grading on the same wide open space with some rocks and trees. the fact that the environment isn't interactable and full of little challenges really shoots it in the foot.
nailed it props
@@zidokthepriest thank you 👍
Pokemon Black and White was by far the deepest plot of a Pokemon game we've had yet. The sequels just added more greatness to the mix.
B&W was the first time a pkmn game made me feel truly emotionally attached to the characters. It wouldn't happen again until Gen. 7, with Guzma.
@@raccoonchild ya boi Guzma. He was just hilarious for me
It was an actual interesting premise, instead of "random guy will destroy the world with a legendary". I don't expect we'll ever see something like that in a Pokemon game again
@@afarensis9720 not with that attitude
N is the best character in pokemon IMO
Back in my day we tried getting Mew from under a truck and we liked it
i can already see someone saying ok boomer
I salute you, old Pokefan.
I didn't like it... Getting mew from under the truck was the reason my brother deleted my save because someone told him you have to try at exactly 100 hours played, no minute earlier nor later and I had more playtime than that... I am still salty he did that without asking and used mine instead of his own game
@@IISheireenII damn bro that’s stupid have you tried replaying the game again or nah?
@@HB.14 I did, but it just wasn't the same. And for a 6 year old (me) that bonded with the Pokemon almost like they were real it was very upsetting.
The biggest problem is that GF is releasing new generations every 3 years instead of 4. Gen 6 got cut short and we never got the third definitive version of the generation like we did previously. Gen 7 was originally going to have gyms, but that scraped that idea on favor of island challenges later in development. Gen 8 would have been a lot better if they continued working on it for another year.
Also, we're basically getting a new Pokemon game every year these days. From Gen 7 through 8, we got SM, then USUM, then Let's Go, then SwSh
I preferred island trials for gen 7, it made the games a lot more unique.
You can only blame the fans.
I feel like gen 6 would be a top 3 generation if Pokémon Z was released, and would be included in the "prime of Pokémon" era along with the previous two (sometimes three) generations before it
@@Jdudec367 Yeah Trials were a good idea, but a couple of them seemed sort of unfinished. And Mina didn't even have a trial until USUM.
Yeah releasing a game every year really isn’t good I think maybe every 1.5-20 years
13:40 The funny part is that team skull actually poked fun at this. One of the NPCs you encounter in their base says something about how they all look exactly the same.
I think Kalos deserves a second chances cause aesthetically it’s one of my favourites but it’s so easy.
I want them to remake it at gen 5 style
@Dylan Daley 'MR OBVIOUS', a TH-camr,
make comparisons (including evidence) that
GF is on Yandere-Dev-Level of Skill in Programming.
Yea X and Y didn't suffer from laziness but more of just not good pokemon and being the transition to 3d.
@@eeveegaming4798 Hi.
I ask around to see if someone would
be interested in a lil Project of mine.
Some people try to be the 180 Degree Opposite
of Cancel-Culture and try to help TH-cam
become less... well, lets say 'Messy' to use nice words only...
...
Interested to hear a bit more?
@@loturzelrestaurant sure
I liked X and Y, because even though it was based on France, it wasn't BAM in your face French. But in Alola and Galar everyone's wearing Hawaiian print and all "'ELLO MATE, POKE BA-UL ME GOOD CHAP" respectively
in xy most of the french designs were more subtle, the most french thing in the game were french-like cities and aesthetic (applies to unova too) and the cursive font, in alola, everything has a floral pattern, EVERYTHING, the buttons, the menu, the houses, the text screens, etc., galar i disagree though since they did tone it down to an extent, not everything was made victorian style, in fact, some of the additions were pretty subtle and not the typical, "men with big top hats and twirly moustaches with snobby behaviour" (even galarian weezing who used this trope got creative with it,) my problem would be that even though it was advertized as a region based on "great britain" only two locations are based on scotland and wales respectively, everything else was england
@@reubensalter8125 'ight, sorry
@@reubensalter8125 oh....
In sun and moon at most they just said alola i dont get what ur complaining about that is there culture
@@asap6763 like i said, literally everything uses ukeleles, floral patterns, stereotypical shapes, etc. it got kinda uncomfortable to me
If they wind up half assing the Diamond and Pearl remakes I’m going to be devastated. I think those games will be a good indication of what to expect from future Pokémon games
If they even make them.
@@TheRedRobin96 they are legit holding them in their back pocket for when they truly fuck up. Like something that will make most people drop the series kind of fuck up just so they can dangle it and say see? We still have good things
Amen
@@TheRedRobin96 I feel like the D/P remakes have to be the big announcement for Pokémon day next year especially with it being the 25th anniversary
If they even make em. And if they do and they are half assed Ima cri
Only when the game feels like an adventure your pokemon will feel like companions
That went hard.
The Pokemon Black and White Games were the last one's I played completly. And as soon as I saw the linear caves from Sword and Shield- I almost cried.
I never finished black and white I didn’t like the design of the Pokémon and shi I got a action replay and just sold the games and stopped playing gen 1-4 only ones I fw
Cebbxy. Same. I haven't played any of the new Pokemon games after Gen. 5. And something tells me that I'm not missing much.
Pokémon Black and White was the last game I was able to just sit down and finish in a reasonable amount of time really. X and Y as well as Sun and Moon I had to take extended breaks before finishing just because of the decline. I still haven't beat the Ultra games or Sword and Shield yet
Apollo Justice. Eh. No thank you. I'm tired of the series at this point. I'll just stick to the newer Dragon Quest, Tales, Final Fantasy or other better modern JRPG'S .
@@jjc4924 HOLY SHIT. I'm sorry! I thought you were shitting on Gen 5
ZERO exploration in these games. That hallway they called a town in spikemuth was a complete embarrassment and an insult to the player’s intelligence
For real
Straight line after straight line after straight line = pokemon sword and sheilds main game story
Spikemuth was meant to be a straight line to be a reference to beat them up games
@@leonardofarias8843 that’s a stretch
All pokemon games are awesome in my opinion . I dont have any problems with them.
"Graphics" have never mattered. But art absolutely matters. It's what catches your eye on the shelf, and it's what starts online arguments about which 'mon is cutest. It's what spawned the very memes you used at the beginning of your video about "thiccness". It's what people remember long after they forget what route has which trainer encounter on it. Art. Matters.
You matter broh
Original vulpix design is forever burned into my memory.
"Graphics never mattered", bold statement
@@redguard1326 I was rebutting something said in the video which was, Indeed, bold.
@@redguard1326 i mean it depends which kind of game it is, in a shooting game they may matter, you need high fps and good depth perception but in an rpg like pokemon not really. They can work and be very charming in an 8bit style
The problems I mainly notice in the games:
They often funnel you in one direction to complete the main story, turning what should be an interesting adventure in a new place into a tour through a hallway since there's no alternate ways of doing something.
A lot of the modern games feature a lot of cutscenes, most of which can take up most of the playtime. It's also very annoying trying to do something like, say, get an Adamant Litten instead of a Modest one, but having to sit through several minutes of cutscenes both before and after you make your choice, then you could check the nature. I even timed it in Legends Arceus, the fastest time I got to pick my starter after starting a new game was just under 13 minutes, and there's a 50 second cutscene right after you pick before you can even check the starter's nature. A button to skip text-filled cutscenes would help a lot, or even do what Phoenix Wright does and just hold a button to speed through dialogue.
Choices don't matter. Every time an option comes up giving you an option to pick something, it literally does not matter which one you go with because the same thing will happen regardless, the only difference is like one text box. In Legends Arceus, there are very many of these, but only 2 in the game matter at all. One is in Cobalt Coastlands, where the text just loops if you don't pick the second option, and the other is when you have to choose between Adaman and Irida, which does affect which variants of Palkia and Dialga you face. That's all folks. About a hundred choices to make, and only 2 do something.
The only bad thing about gen 5 was the anime, probably the worst of the saga. And the funny thing is that in gen 6 it was the opposite... the anime was so much better than the game (which was sooooo uncomplete, with only 3 battles against other megaevolutions users... in the region of megaevolutions)
i only play fortnite my mom buys me other games but i dont play them
@@RickSatan I have finally found you, the funny guy
I hated the gen 5 anime so much that I actually ended up quitting the Pokémon anime altogether. If the gen 6 anime is as good as the first few seasons I might get into it.
@@JavaBott trust, it deserves a lot. It is probably one of the best if not the best
Problems with gen 5 just from the top of my head:
- Linear, somewhat boring map
- Easily the worst pokemon designs in total
- Forgettable rivals, elite four and gym leaders
- It's probably the ugliest gen. It doesn't have the nice retro aesthetic, and it doesn't look pleasant
- Easy. This gen kind of marked when pokemon began pandering to newer generations
- Competitive. The competitive was highly reliant on weather/seasons, making it very uniform and bland
-
When I was 14 I traded my Pokémon white 2 copy for Pokémon sun.....Worst. Decision. Ever.
@Pablo Castolo Damn. Sorry to hear that dude. Gen V were the last great Pokemon games. Then the series went downhill hard. GameFreak needs to give their IP to another company that's more passionate. You can clearly see that they're burned out as they're releasing games every single year. Where's Iwata when you need him? Oh that's right he's... dead.
I regret buying Gen VII games, but they didn't bait me with Gen VIII games. Fire Emblem Three Houses and Dragon Quest XI blows Pokemon Sword and Shield out of the water.
@@TomboyGamerGal yeah no gen 7 was great
@@TomboyGamerGal gen 5 was good too though and b/w is ok but b2/w2 is godlike
@@Blapedred That's your opinion. It was boring to me and most people that played the game.
@@TomboyGamerGal I’ll admit it was handholdy and slow at the beginning but it got better as it went on
Pokemon fans: We don't like it.
Also Pokemon fans: I'll take your entire stock!
do you know that christianity is correct? the world around us reveals that god does exist, and the historical evidence reveals that jesus christ really did come to this earth and there is overwhelming evidence that he physcally rose from the dead. jesus is coming again and the signs of the end times that were foretold in the bible are comming to pass, and that islam is the antichrist system!
@@RickSatan ok
the thing is, pokemon is the kind of game you cant miss out on a version, all the back up data from pokemon home and bank make you want to get the game just for competitive viable pokemon witch you can transfer in future games, its very unlikley for someone to restart playing pokemon after giving up a gen
@@RickSatan Nobody cares
@@pikifromthebalkans8406 i was considering on starting again since gen 5. Looking at the current status I'm considering not to
20:25 I'd like to mention the developers actually stated the island trials were a last minute change because that wasn't planned. If I remember correctly, the games were planned with gyms in mind but then the devs were told the games weren't supposed to have any gyms so they had to come up with a different kind of challenge.
Where did this info come from because this is just bad communication within an already small development team.
Gen 5 was the Gen that gave the most Pokémon out of every region, giving us great Pokémon in each type (including Bug Type which always got weak Pokémon). Gen 5 actually cared about the characters and story, giving us the best evil team, the best Gym Leaders (who are actually play a part in the story), and some of our best rivals that are not one dimensional friends or jerks. They also pushed the DS to its limits with their graphics and sound. You could tell that GameFreak our in a lot of effort on BW and BW2.
However, the fans complained about how trash this gen was because of the ice cream and garbage Pokémon. They complain that they are forced to use Unova Pokémon in BW1, even though in the previous 4 Gens, Magikarp, Zubat, Abra, and others have all made appearances in every single game. They say that the characters are annoying and hypocritical, when DP’s characters are way more annoying and unnecessary. So, BW sales underperformed.
And after XY and SM outsold BW, GameFreak knew they don’t need to try anymore. They gave a lot of effort on BW and it underperformed. They didn’t try as much on XY or SM and it outsold BW. By the time SS was coming out, they knew it will sell and they didn’t even try with anything from the Dexit, the badly rushed Story, the bad animation and textures, to selling an uncompleted game for $60 with DLC to get some older Pokémon back. And guess what? It worked! It sold. GameFreak knows they don’t have to try anymore because anything they put out, the fans will buy it. They don’t have to take anymore risks or try anything new like BW did after it underperformed. They could keep repeating the same game and it will keep selling. They don’t have to make a good Pokémon Game because they know it will sell. That’s why there was no Pokémon Z because 3rd Versions don’t sell as well as a new generation. This will keep going on with the massive success of Sword and Shield.
If this is all because of nostalgia, then gtfo
@@hemalathapajaniraja1990 Not nostalgia. The first games I played were RSE, and I played the first 4 Gens and even XY before BW and BW2. Gen 5 still ended up being the best for me, and I still don't understand why it was hated so much for no reason.
@@RhapsodyHC it wasnt hated, but ok
@@RhapsodyHC and also, dont just tell 'gAmEfReAk pUt nO eFfOrt' because during the interviews when they were working, they were just stressed out from working so hard because of the impatient fans. they didnt even look like they had more life inside them. so next time, dont tell they were lazy when they worked their asses off.
@@hemalathapajaniraja1990 Um, yes they were hated. When BW first came out, memes were already made about how bad and unoriginal the Pokemon was with the ice cream and garbage Pokemon, how overly designed the legendaries were, and how some of the Pokemon were "retrends" of the older Pokemon. The underperforming sales prove that these games were hated.
Oh and don't give me that bs of GameFreak "working hard" on Sword and Shield, when they sold us a half-assed and rushed game with ugly PS1 textures, bad animations, short routes, little to no exploration besides the boring and grindy Wild Area, badly rushed story, wasted characters, and dexiting Pokemon for $60 because they know it will sell due to the hype of Pokemon on the Switch. Then they sold us back some of the dexited Pokemon with DLCs that cost $30 extra bucks for the completed game (Keep in mind that Handheld games were only $40) so that they would make even more money off the fans.
And honestly, if they were so tired and needed more time, then they could've just delayed it and released the completed game with all the Pokemon, better animations and textures, better story and characters, and more exploration that's not the Wild Area,, but because of the Gen 8 on the Switch hype they knew that it would sell, so they half-assed it. And guess what? It worked! They don't care about making high-quality games like Nintendo's Mario Odessey or Zelda BOTW. They only care about making money now.
Platinum post game:"You can't beat me!"
Black ans white post game:"Yes, but he can."
Black and white 2 post game:
GS,HG,SS post game:"How cute."
@@Jdudec367 it was kind of built up to go Kanto since they were supposed to be the last game
@@Jdudec367 i saw it more as a chance to visit the place where it started and where your journey and the Pokemon Games come to an end. That's why These are the only games where you face the Protagonist of the previous game
@@Jdudec367 Pretty short and pretty grind-heavy since the Elite 4 has mons way too high (46-50 from Lance vs 35-40 from your team since the trainers lacks the necesary experience). Nowadays you're the overleveled, and I recognize that using a Choice Scarf on my Feraligator to Outspeed Lance's mons was a funny experience.
The frontier is better than the pwt
The amount of dialogue telling me exactly what to do was so annoying in my playthrough
I dropped Moon for this very reason. I couldn't stand the hand holding by NPCs and "rival" Hau. You were basically forced to go towards paths that progressed the story, not being able to explore what you wanted to
I never actually noticed that because I didnt read the boring dialogues in the first place
*Hey! Here's how you catch Pokemon.*
*Also, I am undefeated!*
@@shpaghettishpaghetti6219 hello it is i Leon The Undefeated champion, ever heard that i am undefeated, no one ever beat me!
welcome to rpgs lol
Also in Gen1 in case of exploring, to wake up Snorlax, you need to get a Pokémon Flute at the top of Pokémon Tower in Lavender town. But for that you need a Silph Scope from Silph Co. in Celadon, that is surrounded by Team Rocket.
Remember Sinnoh? That region legit felt like a whole adventure, full of interesting routes and cities and full of unexplored territory.
Edit: Gen 4 remakes are coming!
And that was the last time I enjoyed replaying the hell out of a title post-Gen 3.
I loved Sinnoh. I remember finding Giratina all on my own not knowing anything prior.
I found it and I was legit like "what in the fuck is that." Giratina aesthetically was so different from anything else and the music was intense. Was a wild experience and I'll never forget the feeling of coming across something so foreign and malevolent looking.
it's the way I literally beat that game on my first run two weeks ago with only 3 Pokémon for me
There were loads of events that were awesome too, like the lake getting blown up with the magikarp everywhere
Yeah...
(Rumours of pokemon diamond and pearl appear)
Oh no...
(Also i know for fact that if these remakes happen, is just the battle tower AND thats it)
Yea, at this rate I’m kinda scared of how horribly they would mess up a D/P/P remake.
I mean, ORAS was pretty good, so I have high hopes.
@@DrussTheSnoop whats ORAS btw
omega ruby and alpha sapphire, the gen 3 remakes
@@QWERTY708100 thz
If they ruin platinum I’m done how do you ruin perfection
ORAS definitely should've been a remake of Emerald, but their is literally every legendary to catch in post-game while flying around on mega latias/latios, along with islands and dimensions with pokemon in them which was epic.
Latios/ Latias riding was the coolest IMO
oras brought me back to playing pokemon (last gen i played before had been adv). i really liked it tbh and played dpp xy and sm afterwards. really need to play bw at some point tho.
@@tilmania361 play both BW and BW2. Really underrated gems
I may sound like a genwunner right now... but adding EVERY legendary to one game... to me, it kind of removed the meaning of the word "legendary"... I mean it was nice to see them all, but when there's bloody 32... it becomes a "when everyone's special, nobody is" kind of situation...
@@saltnoriyuzuriha4778 Im sorry? BW and BW2 are UNDERRATED? I don't mean to sound rude but what world are you living in?
“That’s not a trial more like a dementia test” got me 💀 your commentary just makes this review even better
When you realize Black and White was in a semi-3d in 2d:
.o.
And somehow, Black & White manage to do 3D transitions better than the quote on quote " 3D Pokemon games " has.
Gen 4 did that as well
Mr. Preston. Not really. It was still 2D transition.
@@jjc4924 in gen 4 some stuff were 3D like the pillars in the hall of origin
Mr. Preston. But it wasn't transition into 3D. Gen. 4 doesn't have an powerful engine to run in 3D transition that Gen. 5 did.
Damn I remember when I actually had to learn Braille to so solve secret codes hidden in rocks that barely scream out they were hiding in game special content. Back then it was a challenge to get the legendaries and it was actually fulfilling in the end because of all the puzzles. Today’s games really do just seem so linear and it’s saddening to see the change in quality since I really did enjoy the older games so much.
Yes. Legendary Pokemon suffered from getting more and more obvious. It started with R/S where Groudon and Kyogre were part of the story. It continues until there aren't even OPTIONAL Legis you can find outside the story which is just sad.
Don't want to be a Genwunner but for example Mewtwo was SO satisfying to find, same with Ho-Oh and Lugia in G/S/C which felt like real adventures to find the Legendary, transformed into lifeless "here is legend now catch or i just give it to you".
I agree like people are getting their hopes up that legends arceus will actually be the game changer we've needed but after seeing the gameplay they showed it has became abundantly clear that game freak will just not let go of your hand and let you di your own shit
Ok but like, 5 people learned braille, everyone else heard about it from someone who heard about it and just passed the trick on.
catching legends was never a challenge lmao it was always just "go to cave. Find legend". the only hard legend to get were the regi's
Same here. lol That was for pokemon sapphire and ruby i remember for those rock looking pokemon.
“Why do all the houses look the same?” cause it’s england
@@mattyn94 no I kinda agree I'm getting tired of seeking boring council flats
@@mattyn94 no, no. I'm from Wales and this applies to England
a lot of houses in the same areas look the exact same
@@mattyn94 This is a cliche in pop-culture. It was used as joke in Asterix & Obelix as well
I’m from Australia and you could have a house that looks like it’s hundreds of years old and one that looks like it’s from the future lmao
i only play fortnite my mom buys me other games but i dont play them
Finally something that doesn't bash on XY. Despite them being a bit lacking compared to previous entries, they are still very lively games that, in my opinion, have much personality and were done well.
I think GameFreak have gotten stuck on the false idea that kids are braindead and can't work out where to go next to continue the game's storylines. Heck, I was happily playing emerald at 7yo and I'm pretty sure I completed the main story at least
No it’s that when they worked hella hard on gen 5 fans complained
@@falkyraizu3063 well they took the criticism for gen 5 and still messed up the problems with that gen and messed up even further.
That's it, I read somewhere of what's even the point when most kids play games in their cellphones. And you can't deny it,they make more money with a simplistic boring game like Pokemon go that with the real actual game.
I mean they might be right because I got stuck on Yellow as a kid and couldn’t progress BUT. 1) Thinking isnt a bad thing. 2) Kids these days have access to all the game guides and tutorials they could ever want on the internet. Half of them are even on TH-cam kids.
Shouldn’t be an issue. BOTW made a challenging game for all ages. Pokemon can too.
@@falkyraizu3063 trust me, fans are complaining much more now than they did in gen 5. nobody even complained about the story. people just complained mainly because of the pokémon designs.
The 3D scapes do feel barren beyond belief. In gens 1-5, it felt completely normal to have 4 NPC’s in a town, rotating in 4 directions. But the towns in sword and shield feel vacant to an almost creepy level… the biggest, most exciting towns feel like the hallways of an empty high school
I disagree with this argument. Pokemon Colosseum was vacant and 3D and it was awesome
@@michaelbrown7455 I disagree, Orre just felt like a boring region to get through. It didn't feel like I was going on an Adventure through the region, it felt more like I was going on a tourist trip. The lack of routes don't help either, It honestly gave me the same feeling I have when playing Gen 6, 7, 8, and 9.
@nj8833 Aaaaaaah, so gen 1 having 3 Npcs in the biggest town make sense, but galar having 15 in the second town doesnt.
@@marinagaleotti gen one came out nearly 30 years ago, with all the system limitations, lack of experienced game developers, and lack of development in rpg standards in the industry that that comes with. i've got no problem dealing with a whole bunch of stuff in the early games that would be utterly inexcusable in a game released today. but gamefreak is still tackling problems like 3D models, 3D cutscenes, how to do a fucking town, that everyone else figured out around 2003.
@@heathersmith4042 actually hammerlocke has more than 100 npcs, i just looked it up.
I don't think going 3D was wrong, they just didn't create the world, characters, and animations with love...
Can u buy me the game and nintendo switch
It’s just 3D makover for 2D shit. There’s no actual positives from this sad excuse of 3D. Even the turning animations are clunky.
@@Malverde888 well in gen 6 ya but gen 7 and 8 are actually 3d you know
@MrCookie 3d was not wrong but the lack of animation in gen 8 is shameful when switch is so powerful and gen 7 should have done it a little not a lot
He literally said it
*Chuckles in literally everything in gen 7*
I am 37 now and i played Sword and Shield after my daughter finished it honestly what i miss the most is having a real rival. Now its Frenemies or we are "Rivals" but we are nice and cheery to each other. Early on (i started in OG Red and Blue) the Rival was a jerk, he always talked down to me and made me want to beat him even more. Now it feels boring and idc bout the rival really.
This is why I can't keep interest in the newest animal crossing game, I played the og on GameCube and even though the villagers were super mean back then, they had CHARACTER. Now they're just soulless one-liner spouters that are just in your town for vanity
I on the other hand feel they have added depth and likeability to the Rival figure. It's more wholesome to make them less of a jerk. Heck, Blue was just a kid and Oak was truly a horrible dad.
I get that, but the meaning of rival isn’t meant to be harsh or hostile to each other so older “rivals” weren’t really that. I think rival isn’t the word we should use
that would’ve gotten just as old as the nice rivals we have today wouldn’t it
@@ArenSpace yeah, i grew up with new leaf and even that had a couple mean villagers. i loved it. i hated animal crossing new horizons so much, only thing stopping me from selling it is the museum because that's the only fun thing about it
People arguing about games:
-Your game sucks
-NOOOO YOU CANT SAY THAT😭😭😭
Pokemon fans:
-Your game sucks
-We know
Edit: Damn this is the first time I get more than 50 likes lmao, thanks
Except for all the pokemon fans saying "Nuh uh you just didn't play it!"
@@Vexin980 That’s the people who taste shit for the first time and saying “ mm , that’s something new “
@@陳嘉宇-y4q You mean Gen 8 fans?
@@Vexin980 Maybe ( if I say something mean , I’m sorry ) , and other than that , I’m the one who taste shit for the first time
@@Vexin980 even tho gen 8 is good
The thing is that Gamefreak know that whether the game sucks or not, they will be able to sell millions of it. So there is little incentive to do better. Also most of their revenue come from merchandising and not the game proper. The games are just pretext to sell more merchandising.
Ever think that maybe they're able to sell millions because there are many people out there who actually enjoy the modern games
@@SoulWingz It's pokemon, it doesn't matter it will sell anyway thanks to nostalgia and the IP
@@SoulWingz Yeah that's part of the problem fuckin lol.
@@ils4844
It's not really a problem for people who are buying the games and enjoy them, it's only a problem for the people who are complaining. But that's the same for every game, if I buy a Zelda game and didn't like it then that's my problem it's not a problem for the whole community
@@ils4844 no if they enjoy the games let them. You can’t tell them to boycott the game because others think it’s lazy. Sure a lot of people just buy them because it’s Pokémon. But there are people that really enjoy the series and I’m happy for them. If they felt their purchase was worth it then more power to them. Of course I don’t buy them, but having fun doesn’t make you a part of the problem. On the other hand, if you buy them every year and complain then you are. It’s similar to sports games. You buy them to stay up to date and because it’s so popular but then they whine but it doesn’t matter because the company still makes matter. In the end, the people who have fun with the games aren’t a part of the problem.
24:03 Because in the past, there was Iwata.
Masuda wanted to cut 1st gen on 2nd gen due to capacity issues, it was Iwata who added the whole 1st gen into the game.
Iwata worked with Pokemon until gen 5.
Rest in Peace, Thanks for Everything.
We need another Iwata
@@dudono1744 Sadly, we might never get one
@@dudono1744 We need him back :(
@@lalalanis31b95 revives don't exist irl
@@dudono1744 just imagine how much better the Switch would be if he was still here
In my opinion, gen 6 was the transition phase. I still like X/Y and can forgive the shortcomings for stuff, because lumiose felt big and cool, and megas were very interesting. Gen 6 was lacking in the points you mentioned: Other than their plan, Team Flare is boring, post-game and exp share/easy elite 4 was a noticeable shift in easier difficulty, but these I could chalk up to growing pains.
ORAS was really good, it made me get into gen 3 when I wasn't that into it before, the whole eon flute and legendaries kept me entertained for a really long time, just zooming around the map. The battle frontiers were a bit disappointing in these games though, admittedly.
For me, Sun and Moon onwards is when it goes downhill. Gen 6 was a bit rough but I still think it was good. Good mainline game and excellent remake. Gen 7 introduces so many bad things, like linear maps, unfinished content, bad graphics (Kukui's fucking hands), and the godforsaken Rotom Phone. I think counting gen 6 in your thumbnail is a little disingenuous since you only mention its fault once or twice. It is a modern Pokémon game, but if you asked me if it were closer to Gen 5 or gen 7 in terms of quality I would say gen 5.
Generation 6 being the transition to terrible games doesn't excuse it - quiet the opposite. If we reacted more negatively to the transition, we wouldn't have an unoriginal, seasonal powerup system. Megas were fine, but when they're the reason for Z-Moves, Dynamax/Gigantamax and Terastal/Paradox pokemon to exist - then Megas were an horrible idea that should've never been conceived.
If we reacted more strongly to the lack of content and they weren't excused with better graphics, then we might've had actual content in pokémon games.
If we reacted more strongly to Aloha replacing gyms with... whatever that was... then we might have main stories that aren't fan fiction-level terrible.
See my point?
ORAS had no battle frontier. We wanted Emerald's Battle Frontier remade but Game Freak refused
@@nivyanin hindsight everything you said is correct but X&Y had alot of the things that made the first 5 gens still intact and although it started most of the trends that ruined the modern pokemon games it also did alot of those things far better, just compare mega rayquaza or mega charizard x too terasilisation or any of the non unique gigantamax pokemon where its just the pokemon but big, buyers power only works when the game is new, Nintendo doesn't even make the 3ds anymore and gen 6 is around 10 years old now, if you don't want to support the modern pokemon games because their bad that's fair though because they suck ass now lol, I haven't brought any of them since sun & moon because I thought that game was complete trash even compared to gen 6
Gen 5 was definitely when pokemon felt the most alive. The world was explorable and changed with the seasons, the pokemon sprites moved, and even a few overworld sprites were animated! Even in the other old gens you could always revisit old areas and find something new. In swsh there was no exploration or immersion, I kind of just beat and game and that was it you know?
I'm still trying to figure out how HGSS has like 2.5 more content then the newer games while on a smaller less powerful console. Another region, Battle frontier, safari zone, and pal park.
Let's not forget the Poké walker, which could connect with friends and you could Battle their teams in the facility under Viridian City.
Then the marvelous Poké athlon which had a ton of mini games and challenges to become the champion at something other than just battling.
They even added smaller things they didn't need that other remakes failed to do: GB sounds, following Pokemon, endless rematches with every gym leader, and rematches with regular trainers. I think this was the peak of Pokémon content.
BW2 are the only games the entire decade to even come close to HGSS. The PWT was awesome and even allowed you to fight teams of the actual world champion top 8. Then there was that movie star acting thing which put a drastic spin on objectives in battle. Like when do you actually have to purposely lose a Pokémon in a Battle? Then fighting props like a spaceship with unique typing. Not to mention that feature when you could actual visit your friends world as an NPC and do missions. What the heck ever happened to that idea and why was it never expanded upon? Then why did triple battles and rotation battles literally stop existing? Those are more features they could have expanded upon and improved.
At the end of the day though, I just want a soul in the game and a Battle frontier. We haven't had the latter in more than a decade. Also I want to see a main series game that focused more on doubles then singles for once.
It...doesn't though, that's nostalgia. Kanto was empty, it literally had nothing.
@@Mqstodon Nostalgia has nothing to do with there literally being more content and game play time then newer games. How can you logically say an entire region "literally had nothing". With your argument literally every game is nothing because it's the same thing. Go around fight 8 gym leaders then beat the champion. At least HGSS had 2 regions to do that in, plus a Battle frontier that literally has 4 more facilities then the new games, then the Pokéathlon. There is literally no way you can say HGSS doesn't have more content unless you can't count.
Going by how vague your argument is and how ludicrous of a statement you just made was, I'm going to assume you are either trolling, tired, tripping on something, never actually played the game, or just a Kanto/johto hater while you were typing that statement.
Yasss Gen 4 games have so much to do in them. If we'd combine all the things those games had. Oh my god what a dream. We don't have to have those 'all regions in 1' kinds of games. Yeah it'd be cool, but maybe not as doable as, say
Gym Challenge + Contests + Pokeathlon + Cinema stuff + Battle Frontier + the cave system from Gen 4 games + some postgame quest + who knows what else.
Maybe you could have some sort of breeding evaluation contest too, or expand contests to have different stuff if 'breeding the perfect specimen' or such would be too similar of a concept in a way, and if they'd not want to have it be so that you could breed to have those 'Beauty, Smart, Cool, etc.' stats on your pokemon from the start instead of only being able to raise them up by feeding your pokemon blocks
(1 for making your pokemon look pretty (blocks, decorate your pokemon, teach it moves or something that'll make their entrance eye catching. You've planned this out proper and it's more than just 'hello, here's my mon') , 2 to have that strategic what moves to use to make the audience and judges give you more points - or another version where you solo combo different moves together and try to get lots of points in a limited time (it could be for 'double battle' types of contests where you bring more than 1 pokemon), 3 to actually battle & strategize which moves would be good to use in the limited turns you have (you'd get points for HP and Stat Ups if you still have those at the end of the few turns), 4 for challenge there could be mono-type stuff aka you and everyone else would only be able to use 1 type.)
Anyway! With the 6-7 things I listed there already being in 1 game, there'd be so much to do that I bet you you'd be playing those games for a good while because there'd be so much to do! The newer games are sadly just, over and done with in a few hours unless you stop to shiny hunt or catch them all or whatever, they just don't have that much content
It's 3D. 3D models take more time to develop than 2D sprites, so making a 3D game of HGSS' caliber takes even longer than it used to. The problem is that Game Freak has refused to scale up their budgets, development time, and workforce to accommodate this and would rather just cut corners to make up the difference.
@@emmareiman64 I would actually like a rework of the contest battles or a separate game that focused on them, but made them closer to the anime. Sometimes the contest battles in Sinnoh are better than regular battles. I still can't get over the scary face/sandstorm "sandman" Eevee.
As for the breeder thing, I remember having fun in battle revolution because it had a coliseum for baby battles. Lv 5 Pokémon and they had to be the lowest evolution and have at least 1 higher evolution. Your breeder skills were put to the test.
Sadly though game freak will never put that much effort in a game and another company would have to make a spin off to get it done.
I did like XY despite how easy it is, because it’s felt like the older gens just 3D, and it was their first try so it gets a pass, but Sun and Moon had way to many cutscenes and handholding so I couldn’t finish that shit, and sword and shield speaks for itself
I hated X and Y's aesthetics and music but after Sun and Moon that's kinda right. X and Y at least had classic Pokemon overworld design. Sun and Moon had great aesthetics, characters, and music...but so much hand holding and linearity, ugh.
@@spade4acer I'm curious, can you tell me why you didn't like the music? Because that and the trainer customization, along with most of the character designs are the only things I preferred from X/Y than Sun/Moon lol
(Not that I hate X/Y, it was my first Pokémon game and I didn't care about how easy it was, the story and mechanics mattered to me more tbh)
X an Y were game freaks first 3D so it wasn’t going to be perfect but when Sun and Moon came out they had a second chance to try better and they just didn’t.
Kalos is my favorite region, despite how hated it is by so many people.
@@Gavman2105 I thought it was an okay region. The villages and gyms looked really good and the Pokémon designs were nice to look at. Of course, it has it's charm, it was the fanciest region IMO
"I wont talk about problems with plot or stories of the games, because stories don't matter much in Pokemon"
Strongly disagree. The stories and world building are what make the old Pokemon games feel so alive. They feel lived in and there's a sense of meaningful progression. Sure they may sometimes be simple, but the stories are the bread and butter- they build the region up for you to explore. Gen 3, 4 and 5 do this excellently. Regions like Kalos had such great potential and Alola had some cool ideas but unfortunately missed the mark both missed. Galar just felt so lifeless.
exactly, I loved ScarVio even though the graphics weren’t the greatest because of the story and the characters. The final (spoilery) fight also had sick presentation.
Can we talk about team yell? No caps, worst evil team so far
No. Worst villians team has to be Team Flare. I don't considered Yell as villians. More like bullies.
Penetrasean. But they were quote on quote " team villians ". Yet they didn't do nothing m what villian-ish. They keep fooling around & doesn't ficus on there main goal that much. They're basically the Team Rocket of Gen. 1 & 2; only worst. Plus they look retarded.
Skull weren't villians either. They were bullies. But unlike Team Yell, they were pretty funny & memorable.
Pene. They're not racist. They just being punks that think they can own th place, yet they keep failing & making this rappy like line. But that's what makes them funny though. They're trying & some of there lines & stuff they do are pretty funny.
@@penetrasean I liked team Skull cause you know you weren’t supposed to take them too seriously, even the higher ups.
All these later team villains make team rocket look like they are the real deal.
What I want to see in Pokemon Game:
1. Ghetsis' Evilness and difficulty
2. B/W Elite 4's difficulty
3. Cynthia's difficulty
4. My Frontier Brains from Emarald
5. Rare candy should be ACTUALLY rare
oh childhood, how I missed it when gamefreak actually cared. so glad I grew up in the golden age of pokemon.
@@PhantomAgentV Same. It feels too much child-central now. I mean, I am not saying to bring adult innuendos (which it used to tbh) but make it more difficult
tbf we did get ghetsis being ghetsis in the RR episode witch was great
Don't forget an actual rival. The rival can be friendly, but I don't want it to be as lame as the newest rivals, like wtf man Hop never used a complete six pokémon team until the postgame, he picks the starter that gives you an advantage(as does Hau), and even asks for your consent before a battle. Like sure, he's your friend but so was Barry, and he went hard on you
@@BenDover-fo7lg I like Klara, Avery, Bede, and Marnie as Rival. WAY better than Hop personality wise imo
Watching this makes feel like Game Freak is going to butcher the Gen 4 remakes.
Yeah. I agree. I really wanted to have an Gen. 4 remake. But at the same time though, Game Freak might butchered it.
It will probably feel unfinished until there's a DLC or something like that...like every new Gen
@@jjc4924 do u think they gonna keep gmax in the remake? like they did gen 3 remake with megas or after all the hate on gmax they just gonna leave it behind
Sweew. Don't know.
I know for a fact they're going to be a train wreck. Can't wait for the underground to just not even exist and for another "hehe no battle frontier yet. Here's the 15 billionth battle tower"
Gen 9's Scarlet and Violet Post Game: No new locations, No battle tower clone, a side quest that can be beaten in an hour. I know it's the first fully open world game but it's still disappointing that there's barely anything left to do after beating the game.
BTW Area Zero does not count. You gain access to it before the end credits.
Another thing interesting about the simplification of the maps is how there is nothing to do in each city now. In the old games they regulated things such as minigames and the utility nps (move relearner, name raters, etc) to certain cities so they had a purpose after you beat the game. Sure, the npcs could be annoying and rightfully changed, but even if you fix that most cities in say, Sinnoh for example, they still have something to do in them. The swamp safari, large department store/casino, lore library, pokemon contests, underground exploration npcs, seals, etc.
I can't name one town in Pokemon Sword and Shield, which is sad.
X and Y: bland (only gets a pass because it was basically a test for Pokémon in 3D)
Sun and Moon: Pretty Good
Ultra Sun and Moon: Should’ve came out instead of sun and moon
Let’s Go Pikachu and Eevee: Should’ve been killed for sword and shield development time
Sword and Shield: Should’ve been given an extra year
Edit: (Kinda sad how people expected a big difference when they gave them the same amount of time to make the games. (a freaking year to make a hd console game kinda screwed over game freak)
The new dlc is further proof that game freak needed an extra year, they made 2 better wild areas, and a few bomb legendaries. I do think they should’ve been an update instead of a ‘Third version content but without the third version’ thing. They better spend more time on the DP remakes to make them better then the actual DP games. If there anything like swsh I’ll riot. Tbh if they fixed the textures, and let us challenge the gyms in any order, and put trainers, and cave in the wild area. And OH GOD the pop-in I’d be fine with swsh. People like Disantkingdom who say that Game Freak are lazy are just wrong because they weren’t lazy they were *rushed* You can tell that the overworked developers have tried to make swsh a good game. Example the camp, all the curry animations that the player character has. They legit could’ve just ported over amie and called it a day. But in other aspects it’s a horrible game.
Edit 2: oop looks like I started something in the replies
There should've been a mix between S&M and USUM. S&M's story was just better.
@@FLForrest I personally prefer the Ultra games, but I agree with you at least in the story
Nah imo x and y is better than the alolah games
@@elcuervoescoses3949 Of course there's more content in USUM. It's just that there isn't so much new content to justify it being another full game, and on top of that, the story was neutered. USUM with SM's story and some way to still access Ultra Necrozma would've been best.
@@morsayxd You're high
Honestly gotta blame the haters of hen 5, gen 5 had so much content but everyone hated it for whatever reason.
It's good karma, isn't it? I used to get in so many arguments back in 2014, trying to convince people that gen 5 is really good and that Game Freak have lost the plot.
I always had this little idea in my mind that if BW and BW2 weren't so mediocre sellers and had been given more love by the fans, GF would probably have gone through a whole new route rather than the more capitalistic approach that opts to service the fans on a yearly basis. Oh well, Gen 5 will probably forever be my favourite games at the right things are going.
@@KaleEb449 honestly I feel you
I hated the Pokemon in Gen 5 all the way up to Gen 8 which has the worst Pokemon designs so far...Oh and the fact that your Pokemon in battle looked like it was distorted...very pixelated.
I fucking wish we had more games like Gen 5 gave us...I've played every mainline entry to date and Gen 5 speak volumes on how much good shit you can pack into a game. Though HGSS were also exceptional remasters and I wouldn't mind more like them either.
@@TheArcaneMageLord Youve gotta be joking lol
I'm watching this for the first time in late 2023. And i can say it aged perfectly.
I remember a time where the biggest problem in pokemon games were literally the designs of pokemon themselves or how you pronounce their name.
Now, that's the least of our worries.
I couldn't care less about the Pokemons designs. I only cared about how well they do in battle.
@@jjc4924 paul is that you ?
Slerchin. You're pathetic!😂
My biggest issue is how I can’t walk 5 feet without getting cut off by a cutscene.
Step 1 take a step
A wild Pokémon appeared
Internal dialogue 🤦🏻♀️ kill me now
IKR
I understand that's an exaggeration, because given I've recently played pokemon sword and you only get stopped in areas that would make sense. It's like you fuckers will complain about any little thing....sure there are some valid reasons. But most of the time it's just the small stuff that y'all complain about and it's so annoying....
@@soulfox32 I think other videos have pointed it out, but the classic games just let you go around the area and explore, with the "tutorial NPCs" usually being optional.
P.S. I'm not sure how these things in the video are minor complaints, especially more if seen in other videos.
@@zjzr08 Optional? Oh yeah because it's not like EVERY. SINGLE. GAME. no matter how experienced you are will still show you how to catch pokemon in tall grass, this game has a story it wanted to tell. It does a decent job at it. Only times you get stopped, you can predict when it's coming.
There's an article floating around on the Internet with Masuda where he claims that they didn't bother with the Battle Frontier in ORAS because they expected kids not to care about it now that their games have to compete with mobile gaming for their time.
People speculate that he was bullshitting and that they were just under time constraints, but if it was true then it'd be a terrible choice on his part.
I wouldn't be surprised if that's true, truthfully the frontier wasn't well implemented into the game and I wouldn't be surprised if the majority of ppl dropped it after a while. As much as ppl liked it there's a sad truth that older pokemon games were actually hilariously bad at teaching the players how the game mechanics works gen 3 probably is the one worst offender since it introduced new factors into the game without smoothing the previous ones so places like the frontier or battle tower felt somewhat cheap in effectively telling you that the mons you trained during the story all that time were not good at all
@@neobahumuth6 See, that's why I never played with the gen 3 Battle Frontier much. The thing is, once they streamlined the mechanics in gen 6, I was hopeful that we'd have access to Hoenn's Frontier. I was finally willing to put some effort into the BF post-game, but starting with gen 6, they would never add anything like it again. It's rather frustrating.
@@FLForrest tbh something must have happened in between gen 5 and 6 because they stopped doing things like it.
@@neobahumuth6 Yeh, they poured their heart and soul in gen 5 only to get shit on.
Then they make x and y, safe as shit and pandering to all hell en it solld amazing.
I hate to say it but the fanbase talked there, even if most fans nowadays came during and after gen 6
@@FLForrest I never played the Emerald Battle Frontier because I felt like I was never in control of whether I won or lost for many of the facilities. They sounded cool, but when I tried them... I felt more like I was basically taking forever to get through a slot machine pull. Where sometimes the game would go "oops, no, you don't get to finish this time, try again!"
... I don't like games wasting my time. I don't get enough free time as an adult, if I'm going to play a game then it had better not pad playtime or pull stupid crap like that.
We hated on gen 5 so much that they decided to try something different. X and Y aren't bad games but they were too easy. OR and AS we're faithful remakes minus the battle frontier. Every game after that has so much handholding, the BDSP remakes especially are probably the worst we've got
You summarized everything mate. So much better than anyone ever has. Its on the absolute spot.
The worst excuse I've seen this that Gamefreak "iterates" and "evolves" the formula in every game instead of making drastic changes. That's not even true. They just try cool features and never bring them back. Horde battles, Dexnav, SoS battles, Mega Evolutions, Z-moves. All one and done, never seen again, not iterated and built upon
I really wish that they had done that, evolved the series over time so that if you play them back to back in oder everything feels natural, but going from gen 1 to the newest game or even just going over one (like going from gen 6 to 8 or 5 to 7) feels way different but still feels like the same core concept.
@@mouthshovel The games would not be nearly as popular if they did that. That’s what games like Dragon warrior have tried to do throughout time, and while that is a successful game, it is absolutely nothing compared to Pokémon.
@@Saixjacket Dragon quest is way better than pokemon and the dragon quest monster games are the best monster games in existence imo what the actual FUCK are you smoking
well they did iterate and improve before, reworking EV's and IV's (which are 2 machanics that i hate bcz they're jus grindy, opaque and basically squetchy as fuck) adding 2 new types, breeding, held itens, night and day cicle, shinies and more from 1 to 2, adding abilities and double battles 2 to 3, physical special split from 3 to 4 but yeah they also foregone a lot of mechanics though one i am ok they ditched megas.
Horde battles were sick. I'd love some higher level ones because they would make great xp grinds
3:35 : "Because stories don't matter in Pokemon." I miss gen 5...
I actually haven't played gen 7 xD
@@tntblast500 I agree, gen 5 was my favorite. I played x and y and was let down. and I still held out for hope and purchased omega ruby, which also was bad. Then entirely gave up and didnt bother finishing sun and moon or buying sword and sheild
@@daylinhesford3116 I don't blame you for not purchasing sword and shield if you like story. Because sword and shield has none xD
I never played any of the Pokemon games after Gen. 5. I had played Gen. 6 before going to Gen. 5 and left off disappointed. I sold my X & Y copies at Gamestop and buy both of the Black & White duos and I didn't regret it.
Me too...the best story
The hand holding is what kills me. I use to hated the puzzle caves and gyms when i was younger because i was terrible at them but omg being drug around like im brain dead pissed me off even more.
as much as i love sun and moon i get ptsd from the first island…
@@Gojira-ri6rj same...
You forgot how in the old games you were actually rewarded for completing the pokedex, remember the shiny level 60 Axorus in pokemon Black and white 2?
I spended almost 6 months to complete that pokedex and i felt REWARDED.
you mean shiny haxorus?
Did you catch everything? Because I find it hard to believe it took you 6 months to simply see all pokemon.
@@PhantomAgentV
Yes
@@deadlytoaster1422
Yeah i was like 10 at the time so i played like 2 hours every day, and at first i didn't really care about the pokedex, but then a friend showed me that shiny haxorus so i started visiting every place on the map to find every pokemon.
Also to get shiny haxorus you only need to see every pokemon, not catch it.
@@spamton5266 Yeah cause I was about to say you only needed to see everything, but good on your 10 year old self for perserving that much.
I really loved that one house in Platinum's post-game where random gym leaders and important/named characters appeared every day and they'd all have post-game strength. There was one day a week when your rival would be outside the house and you could battle him too. I remember opening up the game every day to do those fights. It was so much fun. Some of those non-gym leader characters were ones like Cheryl you couldn't battle in the main story. It was so cool.
Also the whole heatran thing was really cool too!!
Pokemon platinum was a masterpiece!!
Distorition world, Heatran, that house you are talking about
Same thing happened with ORAS, ORAS is easily the definitive pokemon game
@@apersonwhomayormaynotexist9868 Ya kind of at least it is better then BDSP. Now I play only fangames because I think those developer have more patience than entire Pokemon company
@@nishagupta.ng16gupta21 It's kinda like the sonic franchise- The community knows what they want with a clear goal in mind, the devs normally stick one foot in the pool with an idea to see if it works. Sadly not building a game with that in mind tends to make a bad game, like Sc/Vi probably would've been better with level scaling to make it open world... but they made it a linear process with an order they want you to complete it in.
Crystal Clear did this ages ago.
I loved gen 5 so much. It's still my favorite gen! I always thought they were good games. My friends and I would spent all day on weekends playing them and after school.
I'm so glad I naturally stopped playing with Black and white. My 3DS broke, and I never replaced it with another Nintendo handheld. I felt bad I didn't continue, but then I started hearing the new games were trash, so I am happy my pokemon gaming memories ended with Black and white
I know for myself, I HATE the lack of puzzles. My brother and I don't really get along, but with the pokemon games, we'd each get a different version. When either of us would hit a puzzle we couldn't get past, we'd team up to solve the puzzles. Growing up, my mother LOVED it cuz there'd be no fighting between us.
X/Y and so on literally had us in agreement that the old games were better. So yeah, we replay all our old games when we want sibling bonding time. XD
thats so cool i wish my sister agreed to playing FRLG with me😭😭
@@isaberuu I'm not really sure what to advise to get your sibling to play with you.
@@sidepai yea i'm okay with it, just that it would be very cool to play with someone close
True, puzzles have disapeared and there à big part of the fun in exploration
So y'all want all the annoying things back, got it
I wholeheartedly enjoyed Sun and Moon so much. Honestly the difficulty was balanced, i was rarely ever too overpowered for any battle. The only issue i have is the beginning is so borrringgg it takes too long to start
I thought I was the only one. I have never replayed a pokemon game so many times like Gen 7. And I personally enjoyed the easiness because to make it more interesting I would have a massive team of pokemon instead of just 6. I do wish however the random trainers throughout the world could have been more interesting. I think most of them always just had 1 or 2 pokemon instead of any more which I thought was lame. But yeah. I love thos games do much.
Here's a pokemon center!
Yes I know.......shut up and go away
@@penetrasean It’s not for everyone I guess but I really loved the Alola regions map.
My main problem with Pokémon games are the weird climates. Why is there a tropical paradise next to snowpoint city? Why is there a massive dessert in the middle of Hoenn, Unova, Kalos, Alola, and worst of all Galar (which literally has all these climates next to each other). It ruins immersion since the climates are mysteriously confined to certain areas. At least Kalos, the Seafoam islands, and Shoal Cave gave explanations but it’s unbelievable for the most part...
@Marixchatt sometimes the weather in Galar makes me think "is this Britain or is this Kansas?"
You focused mostly on how much worse exploration has gotten on a macro scale, but let's not forget how much worse it got on the micro scale, i.e. routes, too. The amount of routes, caves etc. that literally just a tube with tall gras and trainers on the sideline in newer games is insane. It strips the already somewhat outdated gameplay loop down to its bare essentials until there's nothing left but boredom.
Cause loosing an hour battling trainers and random ass pidgey is ok, uh?
Its so boring trying to get out of a route after sweeping trough unecesary trainer and random pokemon that you dont want.
@@marinagaleottimax repel exist for a reason
@@marinagaleotti better than running through elon's hyperloop with your fully healed team after every battle literally not accomplishing shit outside of hitting your next story checkpoint for a gold star because you're such a special boy
@@alventuradelacruz522 do max repel for trainers exist? Also max repel last for 5 mins and are quite expensive in games like lets go where you already need to waste a lot of money for stupid pokeball.
I grew up playing Pokemon Red and Gold and today, trying to play Ultra Moon I realized how the franchise has changed. The game now take you by the hand so heavily that you don’t feel you’re doing anything on your own… you’re just walking on rails all the way and the silly side characters and literally everyone around you treats you like you’re the most important person alive… you reach a new city and then suddenly everyone from that city is clapping at you because you’re the best and you’re so incredible and amazing… but you did nothing to earn that… it feels awfully disconnected from reality…. And if tou want to leave the rails then suddenly a Taurus is blocking your way and your so dumb that you don’t know how to turn around the fucking Pokémon…
Gen 7 is the next Gen 5
i mean you could say the same for the invisible kechleons in hoenn or just walking around the snorlax in kanto
I think a lot of this can’t be blamed too much on the developers but Nintendo themselves. There’s been a pattern with the past few games to have it out in time for the holiday season, leaving the games to be rushed because they have to make that deadline. I remember when Pokémon Ultra Sun and Ultra Moon were announced people were so mad that it wasn’t a Switch game that they made Let’s Go Pikachu and Eevee which tbh was cute but it was nothing groundbreaking. If the Pokémon company was given more time to work on their games I think a lot of problems such as feeling linear and incomplete could be fixed.
Basically everything wrong with Pokémon can be traced back to Nintendo not buying GF in the 90s and allowing TPCi to exist imo. Rn they have no word on it since the franchise would be a once per console thing otherwise (see Splatoon/Smash and others)
Nintendo does take their time to polish their games, The Pokémon Company doesn’t.
When Pokémon GO was released, TPC wanted to ditch Nintendo systems in favor of mobile games and didn’t believe the Switch would sell. They were dead wrong, and Game Freak didn’t even have a source code ready by the time the Switch launched. They just rushed to make Let’s Go and SwSh.
That’s why BotW and Super Mario Odyssey looked and played so much better than the Switch Pokémon games.
You mean if the Pokémon Company gave Gamefreak more time because Nintendo doesn't have that big of a hand in things anymore.
@@yagirlmayalazarus6713 Nintendo only handles publishing and funding, Game Freak and TPC operate on their own.
Ah okay, there’s so many different companies with the rights to the franchise I guess I messed it up 😅 the point is, the games would be better if they weren’t rushed for the holiday deadline
I know you deigned to omit the dexit issue in the video but that's actually the largest reason people were taking shots at the graphics and animations of gen 8. The catalyst to all of that noise was when gf decided to tell a bold faced lie, saying the reason why pokemon had to be cut is because they were prioritizing graphical updates and new animations. Then in a reactionary outcry people started calling gf out by showing off how graphics and animations have remained nearly identical to the gen 6-7 games.
i thought the reason they gave was balance, and then said we would get cooler animations, which both was a lie, since animations did not change, and the DLC gave us more pokemons basically confirming it was not for balance reasons but money reasons.
@@ElementVoidX you're not wrong either. They also used "balancing" as an excuse for cutting pokemon too. Which already was ridiculous since they had dynamaxing
@@blues4509 the only thing i like that they added, is the region variants, i don't care much for Z-moves, Dynamaxing, or Mega-evolutions, i would have loved Mega-evolutions, if they had made it so after you pokemon reach lvl 100, then if you train it further, with high friendship, then it would mega evolve and it would be permanent, since i feel how it was implemented, just remind me too much of Digimon, but that is just my opinion.
@@ElementVoidX I actually agree with everything there. Regional variants is my favorite new feature of the 3d games and I don't care much for the others. Also felt I would like megas more of it was more like a mastery form or something(also the digimon similarities just please no pokemon fusion). It's like you're reading my mind lol
@@blues4509 yeah, but I think they really wanted to give a new mechanic to Galar (It would be more empty without it), however, Megas + Z-moves was already a bit messy in Gen 7, imagine with another one. So I agree with the remove of mega evolutions, but I really don't understand the rest of the cut
One of my biggest issues with the series, its not exclusive to the newer ones but its only gotten worse since Generation IV and V, is the removal of game mechanics. Ever since Generation II we've had many new game mechanics introduced like breeding, the real-time clock, day/night, swarms, secret bases, contests, the underground, multiple regions, that can be really cool but more often than not, they're introduced into a game then just dropped in the next. I remember being absolutely puzzled the first time I played Ruby when there was no day/night mechanic and thought something was wrong with my copy of the game. Sure some of these mechanics did make a return but far too many of them are just removed for no real reason, usually their excuse being its "exclusive to that region", which is just pure laziness as far as I'm concerned. Sure many different RPG series do experiment with new mechanics and such but I cannot think of another one that actively REMOVES mechanics as frequently as Pokémon does.
The hand holding and the obstructive cutscenes suck in modern games. I swear Alola was take 5 steps, someone stops you to talk about some bullshit, take 8 more steps after that and someone stops you again. I started hating the supporting cast because I just wanted them to leave me alone so I could play the goddamn game. I think the amount of cutscenes were handled better on the Switch, or at least it is somewhat less annoying, but it's still there. I just want to get my starter and explore the area, making my own adventure. Leave me alone so I can play.
Team Skull grunts were actually hilarious in 3D lol.
I feel like Team Skull has been the best team since Plasma. Flare and Yell are cringe
@@spade4acer Skull was pretty cool, Plasma was awesome, Flare was weird but still pretty cool in my opinion, Team Yell idk since I don't have a Switch. :(
Flare was kinda stupid but the grunts were meaner compared to other teams which was cool
Team Flare was a little weird but they had intentions that made for an interesting story. Team yell sucked and team skull were pretty interesting and they had back story to them that made the story more interesting.
@@zombieslayer7759 Team Yell is very underwhelming, if anything. They're *there,* but don't affect much. The most they do that leaves an impression is that a grunt...cartwheels into battle. Once.
20:08 that character half-broke the 4th wall admitting the lack of content.
makes me wonder if this is a dev message to players.
Old games also helps you with heart attack endurance. Just remember the Champions (Blue, Red, Iris and specially Cynthia) and the red life bar music in gen 5.
Gen 3, Gen 4 and Gen 5 really were the peak golden age.