When I was a kid, I designed my own Pokemon too. My favorite was an electric type hawk. Literally just named "Shawk". Because it's a hawk that shocks... I thought it was pretty clever...
I designed a golden vulpix called Goldpix, a group of Vulpix that fell into vats of smelted gold that basically converted them into living gold. Imagine my shock when I discovered the color of a shiny vulpix.
That is clever! I was trying to design an electric monkey pokemon cause I was (and still am) a diehard fan of DBZ. It represented Goku and had two evolutions that were supposed to be ssj1 and 3.
I made one called Cytanis (cybernetic + Titanis, a large flightless predatory bird, or "terror bird" in layman's terms). It's a fossilmon, but the recreation process went wrong and it melded with the storage PC coding to become a prehistoric cybernetic creature hybrid. Ultimately it was a combination of my two favorite mons, Dodrio and Porygon-Z while being its own thing
As for the reused models, the reason people were annoyed by that is cuz they said they were making whole new models for the new games, and they cited that as the reason why the pokedex was being cut down. It wouldn't have been a big deal if they hadn't made that claim.
I was thinking the same thing, it's odd he felt it was unfair to compare animations of the newer games to stadium though battle revolution when the quantity of quality animations between 7 years is way higher than the stuff taking over 10+ . Mainline Pokemon games must be going through an insanely rough development cycle. They should seriously slow down, but I imagine it'd be like trying to stop an avalanche with how they try to keep every part of the media in line
Yeah that’s what I can’t agreed with him about reusing the same 3D sprite because I understand where he’s getting about the sprite at the old game reuse until a new Gen come, but their two problems the 3D animation haven’t adapt until at Scarlet and Violet (Which is 2013 to 2022) and the lie that they lie about recreating the 3D model during the Sword and Shield incident.
Another thing nobody seems to care about is if the 3DS couldn't not only have all pokémons + amie but walking and running animations too for all mons even knowing only a 0.1% would use it what is the real excuse for Switch not having this capacity? I think is truly lack of time to finish these games, GF should now make the main line more spread apart like 5 years for each, which would give them more time to polish and let the devs rest because let's be sincere these games probably are made with a lot of crunch, yes I know this will never will happen.
Not only that, but they said they needed that time - when it was literally datamined that all Pokemon were already in the game. They just made an excuse to put a poorly made paywall over everything (and the fanbase fell for it)
Talking about attack animations, I think the way wild Pokémons attack you in Legends Arceus was peak. Seeing a red eyed, 10 foot tall moon bear charge towards you is how we wanted Pokémons to act.
Arceus is parallel to gen 9, they didn't make it worse, they just didn't make it the same way, Arceus did have a bunch of better decisions, unfortunately most will likely never see mainline because their design effects competitive, if they'd been a bit smarter with Gen 9 and not gone with Terastals to support raid style multiplayer I think these games would probably be everything people wanted though much less engaging but that is always their style... Go for the hat trick nobody asked for.
My favorite bug: My friend got waaaaaay ahead before I started, so when we went online, I was doing intro cutscenes. He was able to appear in all of them, each one uniquely. In one cutscene, he appeared only while riding Koraidon. In another, it was the same case, but Koraidon was invisible. Another, he only appeared when merging with Nemona. The best one? He was invisible, but in place of where his sprite's hand would be was a great ball. Just a great ball. The whole cutscene, we kept getting screenshots of the mysterious floating great ball in wierd places, set it up when Nemona had reactions, spun in around her, and made a "found footage" clip out of it. The best part glitch wise is that this was entirely on my screen. He couldn't see any of this, nor me. I would hold my switch up to him so he could place himself on the empty spot of map where my cutscene was happening. While shitty business practices are shitty, not all glitches ruin the game.
Yup. They literally made Let's Go Pikachu and Eevee just to see what's the bare minimum they could get away with on modern consoles charging twice the price for these games as the handhelds. When those trash empty games sold well, it gave them the greenlight to strip out everything from Sword and Shield, making them as empty and worthless of games as they are today and proving to Nintendo and Game Freak that Pokemon fans will buy ANY garbage games they make.
@@MarvinPowell1 and ironically or unironically let's go Pikachu and eevee are probably the most polished first party Pokémon games from game freak that exist on the switch Because after that 😅 everything else is a buggy mess
Man, I'm still a bit salty that Geeta's ace wasn't Kingambit. Its ability literally increases its power based on how many of its allies have fainted, and that would've been really cool as a final challenge. Glimmora also would've worked way better as a lead.
It would have been so cool if Geeta's 2nd to last mon was a suicide Trick Room setter, and then her ace is a full Supreme Overlord boosted menace in Trick Room that makes nuzlockers regret their decisions.
@@robertlupa8273people are thinking for these npcs as if they're supposed to be gamers and not real people. No one comes out swinging with their best moves/assets/whatever in real life, so why would pokemon trainers that aren't beating a game, but actually "living a life" put their trump card at the forefront?
Honestly I think the move from 2D to 3D hit Pokemon designs harder than you think. They generally look like they were created from scratch within a 3D modelling program first, rather than starting life in a sketchbook as concept art. Feels like we've gone from "how do we represent this illustration with a 2D sprite?" to "someone come illustrate this 3D model I made". Not like there aren't incentives. Easier to model, easier to render, easier to manufacture for merch.
As far as mainline is concerned, all these incentives you listed don't play in favor of the designs, it only makes it easier for them to cut corners with their inhuman release schedule. In my opinion, the only Pokémon games that pulled off 3d well were Stadium and Arceus. In all others, it just feels like it's there because that's what games are supposed to do these days. Even though Pokémon BW pulled off an amazing mix of 2d and 3d aesthetics for example.
@@plebmcpleb5761 they don't necessarily play in the design's favor on paper, but it hasn't lead to a drastically worse series of designs imo. In 5 years, we're going to collectively look back on Paldea's mons more fondly than we do now.
@Damien Thonk I'm starting to wonder if that will be true, since I don't see people feeling the same way about Gen 6 as they do Gen 5. Maybe the people who are kids rn playing them will, but then that's their nostalgia. And then how much worse would the games be to where we'd look back fondly at this?
I have to disagree with some of your take. It’s not just nostalgia that plays a part in people favoring the past games, it’s also the removal of things that were in past games gradually. I’m not just talking national dex, but in the recent game, the removal of being able to walk in house, puzzles and hm requirements, existence of optional legendaries etc. Most of the appeal of Pokémon is DISCOVERY. They removed all of the discovery and threw all of the Pokémon in a soulless world running around together. THATS why new gen sucks. Imo ofcourse.
"Durrr nostalgia googles." is an extremely annoying and extremely common cop out argument nowadays. If you try to point out any degradation in the quality of subsequent entries of any franchise, even if it's something extremely obvious and objective like the blatant removal of a good feature you get accused of living in the past.
Honestly my biggest issue with the newer games is that stuff you said near the start about the world feeling empty because you can't talk to most of the NPCs or go into most of the buildings. There's something about it that just makes the world feel shallow to me, and it wasn't just a Scarlet and Violet thing, I feel like that's been a trend for a while to have just a little bit fewer NPCs and houses and stuff each generation, so while the towns might still look cool, there isn't much to actually interact with. Even if admittedly those interactions in the older games didn't usually go farther than some text boxes.
@@Cornin33 Interaction is the key word here IMO. Like, it cant take that much development time to add some NPCs that -trade with you -give you some niche items -have a little quest like the Big Buizel guy in Arceus At some point I couldnt be arsed to talk to any more NPCs because I already KNEW there was nothing to get from it
@@IplayTeemoasaWard That’s what I’m saying. It’s taking the time to add in those NPC’s you can do stuff with would help the game instead of pushing for an early release
I get why they do that - it's extra dev time for stuff most people won't bother with. But at the same time, it's also what makes the games feel "lived in". I remember in Gen 1 there were still houses you couldn't go in, but they made it a bit more obvious and they also didn't make up the majority of them. But having a text bubble just pop up as you pass by someone and "overhear" them isn't nearly the same as actually stopping to interact.
@@Cornin33 Unfortunately it's all due to the interconnected multimedia empire, with the anime and toys being released alongside the games. They should do what they did back in the late 90's and make some anime original content to fill the gap before the next games (like Orange Islands) and introduce new Pokemon through updates over longer periods of time rather than relying entirely on a new generation of games each time.
I think a lot of Pokémon’s issues have always existed, but now that the games have entered 3D and increased dramatically in scale to become home console games, now all the issues are just all the more obvious and less forgivable.
Most of the issues we are facing now have not existed until Sun and Moon, and even the issues we did have were on a tiny scale compared to what they are now.
Pretty much. Every game has been something of a technical kludge to the point that the special flavor of development hell for some of them is a fairly open secret. Red and Green requiring a Blue and then Yellow version to make the game playable and a bit more polished respectively, Gold and Silver requiring some sort of programming wizardry to cram Kanto back into the cartridge and still getting Crystal to round out the plot because they might've had a lackluster first showing because of the battle system tweaks to split the Special stat. Ruby Sapphire goes and throws out nearly the whole thing because they wanted a more dynamic system to keep track of a pokemon's traits and attributes, so suddenly there's no more (visible) day/night cycle - at all in the case of FR/LG. And they still used the R/G remakes to test out some things they iterated on for Emerald, such as instruments for the new area's content. But the benefit of this more complex pokemon structure comes with the compromise of stuff like an item database whose basic framework is preserved all the way through to the current games despite forward held item transfer stopping only one console generation later. Then Generation 4 comes along with a 3D map that is secretly glitched beyond belief and a host of other potentially exploitable mechanics issues that make it past QA, not all of which are patched out of the engine for HG/SS and Platinum. And even with Black/White they learned they could push it a little further for B2/W2 and apply the animation techniques they'd used for the pokemon to the enemy trainer sprites. To say nothing of the new set pieces. And that train keeps on rolling with stuff like the current system of the pokemon side of the database not initially being able to account for regional forms or how the 3DS era didn't make the most of its patch capability to allow pokemon featured in later releases to be usable in older games from the same generation (OR/AS megas in X/Y, US/UM specific pokemon in Sun/Moon).
Okay, but Geeta is actually confusing. At least Lance has a reason for having multiple Dragonites. Meanwhile Geeta accidentally sends out that mon that plants Spikes upon receiving physical hits, last.
@@genarftheunfuni5227 true, i think that sadly they were very adamant about making kingdra remembered as Claire iconic pokemon and that effected the variety of lance team. Or at least that how i see it
The complaints with bipedal mons is recent because people were seeing a trend they didn't like with starter mons. No one is angry at bipedal human like mons. People were getting annoyed at quad starters crossing the bishounen line and walking on 2 legs because all of them were doing it. People wanted their animal....to stay an animal. Just a bigger and cooler looking one
Absolutely. We've gone from maybe 1 starter per generation, sometimes 2, starting out as a bipedal animal, to at least 2 of the starters starting out as a quadruped animal and ending up as a person in spandex and a mask.
Pokemon HAS ALWAYS created bipedal human like mons for starter. Gen 1: Blastoise Gen 2: Feraligatr. Typhlosion also walks on two legs but it looks less as a furry so I will skip this. Gen 3: Sceptile, and Blaziken Gen 4: Infernape and Empoleon Gen 5: Pignite Gen 6: Greninja and Delphox. People get bored of Fire + Fighting alllll the times so here is a Psychic type. Gen 7: Decidueye and Inceneroar. It's funny that Primarina is designed to be a furry bait but nobody care about it. Gen 8 (start of the furry debate): you know the rest. The furry debate is just hilarious to me because Pokemon has always been a furry bait for a long time. People just got angry because Gen 7 and 8 tried so hard with the 'Animal + Human Job' design (Decidueye is an archer owl, and inceneroar is a westler cat) and that went ugly af. Scorbunny line is ok, but for the other 2 pokemons, their evolution line just look worse with each evolution. And so, instead of blaming for the drop of art quality, people blame for the furry bait. Btw, the real furry bait is Eevee and Lucario. It has never been the starter, except for Inceneroar. Just go to e621 and see.
@@winslycan1309 Blastoise started out bipedal Feraligatr started out bipedal. For gen 2 you're much better referencing Typhlosion Sceptile and Blaziken started out bipedal (curiously, Mudkip evolves into a bipedal Marshstomp and then goes back on four legs with Swampert) Infernape and Empoleon started out bipedal For half the history of the franchise they've been rather consistent. As the comment stated above, people aren't just tired of bipedal mons. Those are mostly fine. The problem is the trend of taking clearly animalistic four legged starters and turning them into a human fursuit. It's a "recent" complaint because people now recognize it as a trend instead of "that one odd starter for this generation".
Been waiting for this one bro. Pokémon is the biggest victim of a game with the most potential, yet doesn’t reach it. With all the money the Pokémon company makes I really do wish they would make a quality game for once.
I don't think gamefreak will ever make a Pokemon game fulfilling its full potential by the simple fact that Pokemon games sell very well. The only way we could get a really good Pokemon game is being made by anther developer, and we know that's not gonna happen.
@@sms1960able that’s another terrible thing about this situation. They can keep getting away with half assing their games over and over because it works no matter what. So we’ll most likely be stuck with a bad game releasing every time.
@@sms1960able I also feel like another key factor is that they keep releasing games every year, I feel as if that’s another heavy hitter in terms of diminishing quality.
Putting the money and willingness issues aside, the developers just stick to the same formula which is far from perfect. The pokemon games have never decided if they are about adventure, strategic battles, collecting monsters or if they want to tell a story. They do a mix of both and never realize any one of those. It seems like the new games try leaning into the adventure part more, with an actual open world, but it still has ways to go.
Things always having been bad is no excuse to continue to have problems. They really didn't push the more recent games as hard as they said they would. Most people would have had no or little problem with riping the models from 3Ds they even said they future proofed them back for X&Y. They said that natdex removal was because of model work, They literally had the Pokemon models sitting there waiting. They didn't need to say that the Pokemon were so much more expressive than they had been in the past, they weren't. They said that pokemon were removed for Balance, then included most of the strongest more unbalanced Pokemon that had been around for generations, and removed mostly the weaker Pokemon that are not balance concerns. It was a mix of lies and half truths that turned me off of the switch games. They were touting the move to next generation, more options, more available, more power, with the switch, and then did the opposite. Removed Pokemon, lied to our faces, had mediocre worlds, characters, stories, and designs.
Yeah I was kinda bothered he seemingly just ignored all of this. There's tons of info out there that explains why fans are angry, so I don't get why he's riding the "but they were always bad" angle so hard
@@KrispyKrabby That’s the point, like I always said he’ll ignore minor details to make him sound like he’s in the right but in actuality he was wrong. I almost fell for his tricks but when I rewatched the video I realized so many things wrong about what he said. But sadly in most of the comments section fell for his tricks
Tbf, scarlet and violet is one of the best written stories I’ve personally experienced in the Pokémon franchise and I’ve been around since gen 1. Gen 3 will always be my favourite. Could it be better? Sure, but I think you are asking to much for a game that is essentially marketed for children and families. SV’s downfall lies in the fact that it is poorly optimised for the switch. My OLED is constantly dropping frames in cities etc. mounts were a great introduction though. Open world gameplay was a great option experiment. Though I really wish that they would make trainer battles scale to your parties average level to make them a little more challenging and provide a bigger sense of freedom. This also makes sense because you can now level a whole party at the same time compared to earlier days when it was one at a time or two with exp share. Having fixed set levels on trainers suited the older generations because they were linear. If Pokémon wants to go open world they need to leave the linear approach behind and make it all choice based. SV has been a breath of fresh air for the series if you can see past it’s optimisation issues.
@@positivea9111 "fell for his tricks" man we really can't have an opinion anymore💀, pokemon really always was "pretty good" at it's absolute peak and the trend of always hating the new stuff and then looking at it fondly is a real thing. Pokemon is just really good at using nostalgia to it's advantage
@@galvsparks6295 It wasn’t an opinion it was him bending the fact to make him sound like he’s in the right, if you don’t get what I’m trying to said what I’m saying is, in the video he keep on hiding facts that will contradict his argument (on purpose or on accident). If you don’t believe then I can give you examples if you wanted.
It is always said that the internet never forgets things, but i have the feeling that this is false. The reason why people were upset about the reuse of animations was not just because it was lazy. In an interview it was stated that the national dex is no more because we have to make so many new things and want to improve animations etc. And after that we found out about the models and animations. We were not upset because they reused. We were upset because they were straight up lying to us
True, and even worse is, that the new pokemon games defended by saying "look, the old games were bad/had issues aswell!" They alway tell you why old games are bad and not why the new games are good. And most people could be okay with the graphical issues of these games, but the problem is that they are lack of content aswell. If Paldea would be interesting, dungeons, caves and secrets to explore, solving puzzles, hunt down cryptic legendaries or special pokemon like rotom/spiritomb i would love these games. But they are bad in gameplay and performance, and thats sucks.
@@FectoElfilin I didnt obtained them at all. I lost my interest after clearing elite 4 - came back now for some CP Battles, played the DLC now and will hunting for them for sure soon. But as far as i know u just collect all these black things, go the a location and fight/catch the pokemon... isnt that much entertaining. I miss something like Regi Puzzles, Turnback Cave, Snowpoint Temple or even Giant Chasm.
I remember the artist being restricted on how elaborate Pokemon design can be because the anime had to be cheaply made so pokemon couldn't be overly designed. After Gen 2 they decided to go further thats why the box legendaries designs are much more complex.
The irony here is that OLM has started making some really elaborate projects lately and the shorts posted on the Pokémon youtube channels are appealing as hell.
Idk where you got that from cuz when gen1 pokemon got first designed, game freak had no idea that pokemon would have so much success and anime adaptation
@@Dingosig I also can't find this topic but I do remember another similiar one when people used to complain about gen 2 pokemon looking too "babyish", so since gen 3 GF started to make pokemon look more cooler than cuter which is the case with Groudon
Yea kinda seems like they only care about their young players I really wish we could get a Pokémon that’s even a little difficult but we’re stuck doing challenges to make the game semi difficult
The only one I can see maybe starting to steal some sales is SMT but the franchise is still decently niche so I don’t see it making a big impact for a while
@@brub1738 SMTV was a GOD TIER GAME. And is miles on miles better then all new pokemon games. Man i wish SMT was more popular so it could kick pokemon from the top.
@@98maplestory I haven’t gotten around to it yet but as someone who is playing through nocturne (which has became one of my favorite games of all time) I already know V is gonna be a straight banger
"Look at Tyranitar. He went from this menacing monster to looking like he's about to ask if I got games on my phone." - I was never gonna be ready for that line 🤣🤣🤣
Satoru Iwata would be super disappointed in the current state of Pokemon if he were still alive today. Also loading screens in a fucking Pokémon game is atrocious.
While I agree the same problem still persists in older generation, the gripe is that it's still rough to see a game that grows and not solve any of its problem giving the amount of resources they have. Sure the old games aren't stellar either but given the popularity I would at least want some better quality game in this modern age where games are so good, it's hard to get into any pokemon mainline games.
Become some companies arent as staple and successful as Nintendo. It takes a lot of time and sacrifice before a game company starts taking actual profits, much like with every business
Pokemon has too many cogs that all have to move at the same time. Even if The Pokemon Company was fine about keeping the new games in the oven a little longer, they wouldn't be fine with having merch, the anime, and card game all stopped as well.
The thing with the sprites being made of parts that squash and stretch is that they could definitely do that with 3D models. It's a standard part of 3D animation and Pokemon Stadium was already doing that.
I love the squash and stretch the old 3D Pokemon games used to make them animate more expressively. Medicham's fist extends and becomes bigger on impact, like a cartoon! It's great. It sometimes feels as if it was at some point decided that Pokemon's designs needed to be streamlined across ALL its media. In Gen1 and 2, when Sugimori's water color artworks still got used across Pokemon's print products, like guides and the manuals, you could really see how some mons looked *very* different depending on the artwork. It's in the sprite work too. I think that free form approach is what enabled them to really go wild with the 3D models at the time and they kept doing it into Gen3. It feels as if, at some point, it was decided a cleanup was necessary. It makes sense even, because I'd imagine it's kind of hard to create merchandise when the original designs aren't clearly defined. All conjecture of course, based on my own experiences with character design.
@@justsomejojo I'd say each gen has their own feel. I have to say that I kind of like the more abstract mons in the really early gens, but you do get the occasional Toxtricity to scratch that itch.
Damn, this guy is smooth. Love how you articulate your points while injecting humor so well. Was gasping for air at some points with laughing so hard. One of the goats of video critique essays.
Legends Arceus was such a glimmer if hope for me. It had issues. It was like a 7/10 game. But it was so much better than anything else pokemon had done recently. Not much of the core gameplay was even changed, but that little bit It did change felt so fresh. That's how starved this franchise is for innovation. I still love pokemon, but I don't spend money on it anymore. I get more satisfaction out of making up rules for D&D style table top pokemon game or playing fan games/rom hacks.
Yeah, not gonna lie, part of me was hoping Gen 9 would expand upon what Arceus did. Arceus was certainly tricky to get used to at first, but after a while, I felt at home.
Yeah I got to about the 7th gym and I put the game down but still wanted to play Pokémon. So I just fired up Pokémon Firered and am now about 40 hours in. I’m sad that the old games are just so much better. I still wish the Pokémon games were sprite based as Gamefreak actually knows how to make those games.
Loved Legends Arceus... And I was so Happy to See Pokemon evolving in a positive direction. And then Scarlet and Violet happened... Very sad. I also Play Rom Hacks. The Rom Hacks by drayano are awesome.. but my favourites so far are Pokemon unbound and Pokemon inclement Emerald.
@@MIBxSpartan Maybe, but I can't help but enjoy the freedom you get in some of these new gens. Gen 9 ain't great by any metric, but I don't know. There's just something oddly satisfying about having the option to catch a fully evolved level 65 Garchomp before your first gym battle. Granted. It won't fully obey you (but it will every other three turns, seemingly) until you reach a certain amount of badges, but.... it's just the little things in life. That. And I've been watching a fuck ton of Overlord lately, so that might have influenced me in some fashion, but still. Even without that, you've never been granted this much freedom before in a Pokemon game. It ain't great, but I can't totally say it was all a bad time for me.
Splitting the sprites like they did for gen 5 is really really smart. While yeah it might look "cheap" occasionally, it was extremely efficient on storage space and computing power. Very unlike gamefreak and very cool.
For the most part, they looked great. I don’t think it was an example of “corner-cutting” as much as it was a simple way to save space and deal with hardware limitations. There’s a huge difference between that and, say, having a 2 meter render distance in a 3D game, or including jumpy 2-frame animations for shadows of moving objects. The older games weren’t exactly innovative, but at least they functioned well (aside from gen 1 lmao) and passed the eye test
Dude I’m sorry but it looks bad most of the time. We’re talking OG red & green bad occasionally. Saying 3d models look bad and excusing gen 5 sprites is disingenuous.
Great video overall! Though I disagree slightly with your point around 30:00. I think that the issues that people used to have between Gen 1 to 5 in terms of hating on newer releases aren't comparable to the issues people have with Gens 8 and 9. There are flaws with every Pokemon game for sure, but in the first 6 to 7 generations there weren't glaringly obvious, game breaking glitching and bugs. Set aside preference for story beats and monster/character design, the main games in gen 8 and especially 9 are objectively TERRIBLY made and have significantly less to offer than Gens 1 to 7. E.g at least with Gen 7 there was a lot to do, NPCs to interact with, side areas and the like. But Sword and Shield and Scarlet and Violet are so much more shallow and offer so much less. The reason why people look back on previous generations with fondness despite previously criticising them is because of how much we continue to lose in the present. Of course people are going to reflect back on, for example, Gen 5 with fondness, because it had vibrant sprites, a post-game, optional areas and actual interiors to buildings. Compared to now it's like Pokemon's best mainline generation (and debatably it is). tldr; The lower the bar gets, the lower our standards becomes. and the lower our standards are, the more praise we give to what used to be the bare minimum.
I believe he thought he was on to something by saying people who grew up with the series are old and outgrowing the games - but the same "old people" were impressed with legends of arceus not even a whole year ago.
While I agree with a good amount of what you said, acting like Sw/Sh and S/V are anywhere near the same is just wrong. If S/V were linear and also had these issues then maybe, but because they are not the parameters are a little different. Things were lost, but other things were gained and it's very subjective how valuable those things are from person to person. When it comes to pokemon in general, people love or hate every gen often for different reasons. This is no different, but with some technical jank thrown in. What I care most about are good battles, pokemon variety, pacing, and story. S/V succeeds in all of these departments, especially pacing. It cut all of the fat of older games to get right to the good stuff. People describe it being a similar feeling to a rom hack and I agree. While I don't value exploration as much, it is strong in this aspect as well where discovering and engaging with pokemon in various areas is always rewarding. Just the first area alone blows most pokemon games out the water. It's very clear that S/V had the most effort put into it since B2/W2 and I think that's something most people can acknowledge. With that being said, there is the technical state of the game. Not only is it obviously not the most stable, but there were several design compromises to the core game as well to attempt to stabilize it (building interiors, town design, area landmarks as the most obvious). This is the only aspect that objectively you could say it falls short on, but considering everything else the game does it really depends. Regardless, plenty of people have found it to be one of the more enjoyable experiences for a reason. It has actual bones to stand on. You can actually see where the game can easily improve unlike a lot of other games. If it weren't for the technical issues and compromises it would easily be a top 3 pokemon game.
@@FlameHricane Oh absolutely! I don't think I was very clear in my original comment. I think Scarlet and Violet are great games, with terrible coding. Aside from the empty towns and copypasted Team Star areas, the region of Paldea is sprawling and very fun to traverse! I do think Scarlet and Violet are diamonds in the rough for sure. It has a lot of heart yes, but just not enough soul.
@@cynthiasoolihua2410 Yea that about sums it up. If it just had more time in the oven then it would've been fantastic. What we got though was still good despite that. I just get a little frustrated when people talk about the game like it's literal shovelware or how it's bad because it's not like this other pokemon game without a proper fair analysis of all their details.
Dude new Pokemon is like what somebody who hated in the 90s thought the series was but int reality, it's got way more babyish, way more simple, way less advanced somehow & a lot more cashgrabby, I think it's legit the only series where I think the fans could genuinely make a better game if they where given the time & resources
The base games had good additions. Ruby and Sapphire introduced double battles, abilities, more held items, secret bases, mixing records, co-op minigames such as berry blending, and the like. Diamond and pearl had more minigames like the underground zone. Digging for fossils, stealing flags, more bases (which was fun!) It was also the first game to introduce something like the Global Trade Station or GTS for short. It's true that Emerald and Platinum are the best way to play those games but the base games had advances in them too!
Emerald is overall a worse way to play Gen 3 tho by just adding filler to the game and making the climaxes worse and the infamous water routes much worse than they are in RS...
@blitzstrk0 filler is not a good way to make a game "less empty", while water routes are WAY worse in Emerald because you have to travel lot more, something that isn't an issue in any other version of Gen 3...
I can’t believe you didn’t mention the Underground Base builder in Diamond/Pearl/Platinum. One of the goofiest additions to the series and I loved it so much😂😂
Didn't interact with it much tbh so I don't have very strong memories of it. Emerald's Battle Frontier tho sucked up many-a-100s of hours of my adolescent life
@@ochuspin *BDSP was unforgivable Game Freak could make a stellar mainline Pokémon game for the modern gen, and I'd still never touch it out of how much figurative pain that demake/demaster/devolution caused me.
The food animations in gen 9 are so bizarrely awful I hoenstly thought it was a prank from someone first time I saw them spread in the net. Like, holy fuck, how? How someone saw and APPROVED that shit???
Pokemon is like that family member that gets sober for a few years at a time then falls off the wagon for a few years, but in the end you still see em for Christmas.
I agree with most of the old gen vs new gen design arguments made, but I must say that part of the reason Lucario didn't get the same amount of flack for standing on two legs was cause 1. it was at a point where it wasn't an overdone design choice, and 2. Riolu been on two legs from the jump. Litten and Sprig start off as quads, and then betray you by becoming furries.
@@greg5892 Typhlosion rears up in battle but when it's attacking, still gets down and runs on all fours. If you look at it in other pokemon media as well it's often depicted battling as a quadruped. There's nothing wrong with bipedal pokemon as long as they still look like animals. Typhlosion is a chunky badger with animalistic design. Incineroar looks like a man with a tiger mask and tail.
'and then betray you by becoming furries' I find it funny how serious people take that. Like, i get being dissapointed, dont worry. But some people are so pressed by then being furries, you'd think they're furries in denial.
This is probably one of the best analysis about the Pokémon franchise. Most will have so much nostalgia bias but seeing you actually research and properly compare and look back at the old games is a breath of fresh air. Thank you for your videos man keep up the amazing content
Ah yes, the condensing man with the nerd emojis made an amazing video. I don't really have nostalgia bias as I'm not really nostalgic for the series beyond Black and maybe Ultra Moon. I just think the games sucked after a point. I say it was after Ultra Moon, reusing old ideas and poorly executing new ones.
Nah, he makes a lot of disingenuous comparisons to force his narrative, like comparing reusing sprites from a 1 yo game that runs on the same console to reusing 12 yo models from a handheld. And btw none of those is a problem, there's nothing wrong with reusing something that looks good, like the attack animations from Stadium. I could spend like an hour listing all the times he was disingenuous but it would be a waste of time
@@inciniumz4671 scarlet and violet were the most fun I ever had playing a Pokémon game. Honestly after that game I don’t think I’ll ever be able to go back to an old Pokémon game.
I think the biggest problem is the brand cycle systemic to the series that not nearly enough people talk about. The problem is it's primarily a brand and the games are only a part of that brand. The games only make up about 20% of the revenue which Pokémon brings in. The merchandise is where all the money is and the merch is on a 3 year generational cycle of plushies, trading cards, the anime and so on. That cycle has persisted but games have become more time-consuming and difficult to make well. Game Freak may well just be bad developers, but swapping them out would only be a band-aid solution. Nintendo needs to put their foot down on extending the development time and that probably won't happen until Pokémon has a Sonic 06 tier release that damages the brand and its profitability.
@@epicness877 I'd question if you've played Sonic 06 then lol. Yeah there have been a lot of sloppy bugs and really low production values in the recent games but nothing at that level of being mechanically broken, nothing that has destroyed the series' reputation. I'd say the games have really low production value and innovation for the amount of money they bring in but that's not the same as mechanically failing to work. Like if the battle system was worse than Gen1 broken it would be.
@@shasan2393 Yeah I know but not a lot of content creators other than Foxcade's video on this don't seem to recognise this is a deeper systemic issue, industry wide and capitalist in nature. Although some studios clearly care more about quality control than others.
@@DmitriPolkovnik nah, i have played 06. Considering you could inexplicably fall out bounds in scarlett and violet and half of brilliant diamond and shining pearl being released in an early update, i dont think its the furthest stretch
While I agreed with you in the first half, I think you misunderstood what people meant when they discuss older Pokemon vs newer Pokemon designs. The main point that people are trying to get across is the art style of Pokemon has changed, making them less fearsome and more child friendly. The best example of this is shown in Ken Sugimori's illustrations, as he didn't draw "Pokemon", he drew Pocket Monsters, and allowed them to look as such. When you look at these older illustrations you can clearly see that even the "cuter" Pokemon were depicted as animals, they were depicted as wild, untamed, and powerful. Nowadays the artstyle and designs don't show us that, so we have to be told that instead. Take a look at Horsea and Seadra, or any of the Gen 1 & 2 starters, and you'll understand what I mean. The Machamp line likes to fight, that's their whole thing, they aren't wrestlers. Hitmonlee and Hitmonchan are Pokemon that both look like, and learn from kick boxing and standard boxing respectively. Conkelldur is a buff pokemon that likes to help with construction work. Sawk and Throh are just like the Hitmons, they're Pokemon martial artists. Cinderace is Messi as a Bunny, Rillaboom is literally a Gorilla drummer, and Intelion is literally James Bond. Before we had Pokemon with humanlike characteristics, now we have humans with Pokemon characteristics. Stating that bad designs of older Pokemon or mistakes in previous games validates the ones in newer games is incredibly shortminded and asinine. The longer a series runs on, the better we expect the developers to get at their craft, so we expect to give the earlier titles leeway as they were literally made on a shoestring budget. The games did keep getting better up to the end of Gen 5, as just one look at it makes you feel all the love and soul put into the game, and then for the next two generations we dropped in quality and hit a plateau that never rose again. Once Gen 8 hit, we were simultaneously hit by so many lazy actions that, in my eyes, ruined the mainline Pokemon name. Defending the trash that we get because "the older games were trash lmao" is a bad argument, because if anything, we've been on a downhill quality slope for nearly the past decade.
The ambitions have been higher while the methods have stayed the same. They may fail in many ways, not all, but many. But as long as they profit, why should they change?
Sinnoh was the last setting that had actually good starters. But even by that point the games were beginning to lose some shine. Nowadays the only place to actually get any Pokemon magic is the romhack community. They tend to take all the best ideas across these 9 generations and put them together and strip out the weaknesses (most of the time) that make the last few generations of the mainline games boring.
Seeing the newer Pokémon as Gen 5 style sprites really solidifies how great their designs actually are, and how terrible the 3D models can sometimes be.
gen 6 was still excellent tho and looked really good for the 3ds. the problem is that they shifted from a handheld to console without actually making a significantly more powerful or better looking game to match
@@apersonwhomayormaynotexist9868 yeah I agree. Despite some Pokémon loosing a bit of personality in the transition, it was super cool seeing all the Pokémon in 3D during Gen’s 6 & 7. They just needed a major upgrade in texture and animations for when they made their way to the big screen.
@@apersonwhomayormaynotexist9868 yeah fs Im not a huge fan of gen 6 but Im not gonna hate on it because even if the flaws were there it was a 3ds game not a home console game
There are tons of valid criticisms for the series and everyone involved, and while you can throw many of the same ones at older and newer games there was definetly a down turn in quality as the games became technologically more advanced. And the reason people like to compare Geeta to Cynthia is she was the last champion everyone fought due to the remakes
She was like the second champion I ever fought in a Pokemon game (I got Platinum). She's actually legitimately hard, though its not because Gamefreak made her use any unique mechanics. Her Pokemon are literally just competitively viable and you're stuck with the Pokemon that you've been using the entire time with subpar natures, EVS, and IVS.
@@GreatestLeaf Cynthia was decently high level with OU staples on her team that made her able to actually sweep your team if you were unprepared. You'd need to activey play bad to lose to modern champs because they have dogshit Pokemon. Other than Diantha, who had a goated team entirely overshadowed by the fact you arrived at it overleved as shit due to XY's fucked exp curve.
@@Music-qb2wm I completely agree. I wasn't sure what OP was on when they commented, so I tried to explain that the remakes really don't have much to do with Cynthia's status as, probably, the fan favorite champion. She's a genuine threat, a well put-together challenge, and a fitting conclusion to the best gen
My main problem I think is that Legends Arceus made so many changes that I liked, and I thought it had so much potential to improve and get better, then SV just got rid of all of it, and went back to the old formula.
Most of the things SV walked back are necessary for the competitive side of things unfortunately. I personally couldn't give less of a shit about multiplayer Pokémon, but it is a thing a significant part of the fanbase plays these games for.
Pokemon has been doing this since at least gen 2 into 3. For every good idea and evolution there's multiple major ideas from past games dropped because Gamefreak cannot develop competently. People always mention the "step forward" and forget that one step forward and five steps backwards is a net reverse.
I dont think "Pokemon games have always been shit" Is an acceptable excuse for the largest media franchise in history. I think Scarlet and Violet will not be looked back on fondly. If they clean up the open world mechanics the next generation could be looked back at very fondly, this is more of a a glitchy proof of concept.
@@Daft0Cean968 the First Dragon quest, a game that came out a decade before the original Red and Blue Is a more complex and Better game in the same exact genre. How do you justify this?
@@Xf3rnaPlays Thoroughly mediocre, undercooked, and uninspired. Wizardry and Ultima (REAL, AMERICAN RPGs) rounce "the Dragon's Quest 1." A game for simpletons and gay children. Beneath mention.
@@jim-wr3lp we can bounce and bounce from rpg to rpg, be it western or japanese: as long as it's turn based and came out before the 90's, it'll always be better then Pokémon in every aspect. So we can clearly answer the question "has Pokémon always been kinda shit?" with a resounding yes, and Pokémon manages to sell 100 the original monster collector franchise in japan, that being megami tensei, counting spin offs and remastereds
I never owned any of the games until BDSP and I think there are a multitude of reasons why the older problems fly for people but don’t for the new ones. 1: it’s the biggest ip on earth, surely they can innovate or at least polish what they make 2: gen 2-5 designs with the 2d sprites really do feel a lot better than the 3d ones, it feels more alive even when it is still as a rock
It’s actually ironic since Pokemon were standing still in Gen 2-4. It all comes down to the fact that when you are working with 2D, it’s abstract and a lot of your brain is doing the imagining of what the Pokemon are doing. You can’t do that with 3D with out it looking trash. That’s why the Stadium Games had such expressive animations. Also, the colors of the 3D Pokemon are desaturated too. They did not need to do this at all. That was just a bad artistic choice if you ask me.
@@mcjoey2878 I want to see another 2D game but at the same time I don't want it to have pixelly sprites like old gens though, because 2D games have evolved over the years, there are games like Cuphead out there
@@xraiderblack1850I believe it comes a lot with presentation and design. Old pokemon also had trash designs but many were threatening or at least appeared to be monsters. Newer designs are just too comfortable for the eyes, basing themselves on many concepts that take away any feeling of being an intelligent but wild animal. Take for example starters on the last 2 gens, five are just humans with funny faces/formats.
@@Gabriel-i-am-t9b That's true to some extent, but that sentiment about the concepts only really seems to be true with the starters. Maybe I'm forgetting a ton of Pokémon with besides them? Maybe it's the art style instead?
i HATE the character clothes in scarlet/violet. I don't know why we had all these great clothing options in sword & shield and they just completely backpedaled on character customization in the next version. And i also hate not being able to enter the buildings in the towns. And if i want to start a new game (which i often do in pokemon) there's this ridiculously long intro I have to go through every time whereas in earlier games it seems like you could just grab your starter and get going
Get going , to where? Like the next boxed in linear route everyone else have exactly played through?? Yes of course, Scarlet/Violet aren't Perfect but the 'sacrifices' of some of the older game comforts were made for the greater good of Free-roaming in a proper Open World. And Sword & Shield, are you kidding?? Imagine running about in your 'dress of Glory' - and then you run into a Lv40 poke you *cannot catch because you haven't defeated Nessa yet.* 😂 Lol, poor!!
@@netweed09 There was no excuse to remove building interiors from SV, outside of pure laziness. Just like in SwSh, buildings would have been instanced locations that are loaded in separate from the overworld, just like the gyms and dungeons are. Also, did you forget Legends Arceus existed, and managed to pull it off with no trouble? They didn't make sacrifices for the open world. Pokemon has always been open world to some degree. They sacrificed the world itself to give you a completely fucking dead terrain mesh with some props to suggest that the game might feel alive if you squint and hold the switch six feet away from your face. Other companies can meet these deadlines. The problem isn't just the time constraint, it's a complete lack of competence. Game Freak are just shitcoders, that's all. I would trust Sonic Team to make a better pokemon game.
@@LobotomyTC Hence me saying 'SV are not Perfect'. Yes, I have Legends Arceus which kickstarted the whole 'Coming of age' for Gamefreak in terms of Quality sweeping 3D Adventures (not half-baked laziness of Lets Go and the plain terrible BDSP) and even have videos of it on my channel. So a bit naive of you to think you're trying to teach me something here. Anyways, however lets also not go pretending Legends Arceus is this AAA Perfect game either: have _you forgotten_ there's barely 2 settlements in the game?? Thats just pathetic! And honestly, I think old Jubilife is very boring: such a plain old village barely interesting. And the zonal travel having to return to Jubilife _every time_ to want to cross areas is extremely annoying. The thing I hate most is when games create the _illusion_ of a seamless World. Just can the b$ laziness and give Us the full, true Open World Scarlet & Violet did! There's a reason SV sold 25 million and Legends Arceus barely over 15 million (which is still Good however.)
The biggest problem with pokemon today is that most of their revenue comes from merchandising sales. Since new generations must keep coming, the 3D games barely can keep up with the tight schedule. There's a great video here on youtube that talks about it, but I don't remember the tile or the channel name. If anyone knows what video I'm talking about I would be glad if you could help me find it!
A few disagrees here, past blunders should not set a standard to allow blunders and while all games have limitations, there has to be a shift in mindset when you go from "i gave the team a more powerful chip so we could include the region from the first game" to "it doesn't have a postgame cause kids play more on their phones and won't commit to our games". And while genius sonority recycled animations, they were there, so were hundreds of models. they could've recycled those, improve them, anything, but they chose not to. maybe the 3ds couldn't handle ther detail of wii models, but the new3ds could or hell, keep it 2d til the switch games came around. and people still hate the same things about gen 5, but it became good in hindsight, much like when you go from being punched in the face every 5 mins to being kicked in the balls every 5 minutes- they both suck, but you'd rather be punched, no bs
Yeah I don't see anyone say Gen1's designs were perfect, what they have is consistency, and that consistency declined to where the good designs are now the exception and the weird AF designs seem to be the norm. Apparently this counts as crying and complaining.. but hey.
@@HolographicThoughts Also there's definitely been a complete style shift, and more mons are becoming human-like with "jobs" instead of wild magical animals. I believe they think it's more marketable to current kids to have a companion that is like a person than a companion that is a monster or animal.
I honestly miss when it was just sprites. You had to use your imagination to fill in the blanks, and that made it better, IMO. Also, the one liners in this. "You got less sauce than a Little Ceasar's Hot N' Ready."
good analysis but your take on the champions is dog water, while it's true that cynthia's garchomp can be taken out by ice it has coverage in it's moveset to counter ice, and overall her team building is leagues above Geeta. Hell Lance having three dragonites, a strong psudo legendary pokemon, is atleast cool and intimidating meanwhile Geeta has a Gogoat
Geeta's Veluza is also a pretty bad pick too. And the water-type gym leader already used it, so it's quite the underwhelming choice. Worse, it's not even particularly good.
Exactly that’s the point, he (Accidentally or on purposely) Hid the minor details it, to make it sound like he’s in the right while In actually he was wrong, btw this wasn’t the first time he does this he does this a few more time in the video. (I would’ve tell you but it will be way too long)
@@chikin5663 by intimidating I meant stat wise, even new players would know that it's a strong pokemon. When going against Lance you have to prepare and have a good answer to those 3 dragonites, unlike with Greeta.
@@probablyseth3565 think a palafin with flip turn or something could've been a good ace that comes in first, since its practically a pseudo once it transforms and maybe they could've swapped the veluza out for that and swapped gogoat out for Toedscruel or something with loads of status moves idk
My issue with the lack of national Dex is that it goes against one of the core appeals of the series. You can make any team you want, with any pokemon you want. And it's clear that they could include the national Dex, but just choose not to.
Yeah, even the ones who make the digimon games want to make a game with all the digimon in it, but they don't get anywhere near the budget to do so, but they do say they have the time. I think the main problem pokemon has is they don't have the time to make the games the way they want to anymore, they just have to chuck it out because nintendo knows people will buy it. The problem is, they're facing what I like to call Sonic syndrome. Before Sonic adventure, sonic games were great, simple, much like the 2d pokemon games, there were some misses sure, mainly with the side games, much like pokemon actually, but once Sonic went 3D, things went downhill. The games just got worse and worse, with the ever increasing rare gem, but people kept buying them up, just like pokemon now. And, just like pokemon, they didn't have time to finish the games properly. Now, because pokemon is so established, it'll take longer, maybe 2 or 3 main line games, but eventually, they WILL have a pokemon equivalent to the legendarily infamous Sonic '06. The fact S&V wasn't that with all the glitching that, tbh, would make '06 blush with jealously IS a straight up miracle, but it WILL happen. The question is, will nintendo learn, or will they let pokemon die?
@@hyper_tex9834 one problem with your statement, and it's the last sentence. As mentioned in the video, pokemon WONT die. Fans will continue to buy the games no matter what state they're released in, and I can say personally after going back through older games myself, I was convinced to buy a copy of Pokemon Scarlet to try out a newer pokemon game. I agree with your statement, it was very glitchy and messy but they're definitely worse possible outcomes for a pokemon game. I'm certain that ganefreak can do worse, and I'm sure it'll go that way if people keep buying the games like I did. And with the stupid 3 year schedule they limit themselves too, with a 5 year remake schedule in-between, the games are only gonna go down in quality as employees are stretched thin with time
@@hyper_tex9834 No they don't as there are over 1400 Digimons around so nobody wants to model or try to find a way to include them all in a game that makes it feel right so the devs always just rely on popular Digimons from the anime with some extras thrown into the mix, also Pokemon quality has always been up and down so pretending it's just been "great and simple" in any era is a straight up lie and proof you are talking more from nostalgia than anything else...
I agree with you that they probably could've and should've coded all pokemon into swords n shield. I think however that the dex cut was bound to happen at some point. Right now we're roughly at 1000 pokemon and it doesn't look likes it's going to stop. It's hard to imagine a pokemon game with like 1.3k pokemon in a few years, with every single ones being coded in. Ngl I was disappointed when I couldn't get some of my favorite pokemon on sword n shield but the biggest issue I had with the dex cut wasn't really the dex cut itself but their reason for doing so, which weren't valid at the time
Now see i would completely agree with you if they didn't lie about everything you just mentioned. Yeah the "older games did it too" but game freak said everything was reworked and they had everything new. Scarlett and Violet is trash along with sword and shield and there's really no arguing against that. The cycle broke and there is no way people will look at these games like they did with ruby and Sapphire or black and white. Its unacceptable.
Eh, I actually really enjoyed sword and shield; I didn’t really see anything wrong with it. I also enjoyed Scarlet and Violet though definitely not as much as sword and shield. (I wouldn’t have boughten it or played it myself if it weren’t gifted to me)
To be honest some do enjoy it I have no idea how they can spend twice as much for less content but to each their own well twice with dlc 3 times and still have less.
Yeah I don't see anyone looking back at this obvious buggy mess of a game and claiming it was great, unless somehow the games in 10years from now are even more buggy
My biggest issue is the worlds just feel empty with nothing to really discover or find other than the pokemon that don’t actually feel like part of an ecosystem but rather just plopped into this big environment. Also there’s no post games anymore, there’s nothing to do other than try to find shinies or build teams.
I think the reason people are less harsh on lucario is because riolu starts as bipedal and stas bipedal while litten starts as quadrapedal stays like that for one more stage and then out of nowhere becomes bipedal sprigattito starts as a quadraped then becomes bipedal.
My only real complaint is how empty the world and towns feel compared to the older games. The lack of extra things to do both in towns and in between them just made the regions feel more lived in and alive. Just seems like they’ve had to cut more and more corners as the number of releases increases. Just my opinion tho.
I just go a 3DS online and currently playing Pokemon X (this is my first time playing something beyong Gen5). And jesus the game feels empty compared to the previous 5 gens. I mean Black and White felt like a real engaging adventure. Emerald felt so vast and rich. Platinum deep and very entertaining. Firered was extremely fun. But this gen 6 things feels weaker compared to all of that.
I disagree with the point that gamefreak wouldnt improve if they stuck to 2D. You can see the steady line of improvement with each game. If they had made more 2D games after BW then I am confident they'd have made some of the best 2D games to date. Because they would be focusing less on trying to "level up" and give new gimmicks for the next big thing and instead focus more on improving what they have already, because they were already close to the ceiling of 2D capabilities. But not moving to 3D would be against their nature as a franchise, they always want to impress with bigger and better (despite it hurting the overall quality of the games) so the next move was inevitably going to be 3D. We've seen what pokemon can be if they take their time with games and dont rush them (Revolution, Pokken, XD, Collosseum). If they make a quality game with a lot of replayability, they wont have to rush a new one every year.
Not sure why people think 2d is limiting. There's dozens of games that utilize it to its fullest extent often with the help of 3d. Octopath travelers is a clear example of this giving it a 2.5D type of artstyle
Not to mention Gen 5 was criticized for not going 3D back in the day because other other RPG's like Final Fantasy, Dragon Quest and even Megaman (for battles anyways) went 3D on DS and how Gen 5 was the worst selling gen in the franchise, there really was no reason not to go 3D and considering how XY made Pokemon popular again (and later Go made it even more popular what uses the XY models) it was the right call overall.
@@impregnat0r 2.5D isn't full 2D so using that as an example how 2D isn't limited just shows how limiting it is, what is why I said that in my comment because his comment is about "Not sure why people think 2d is limiting", while the thing Cassette beasts, Coromon, Nexomon, LumenTale all achieve Pokemon doesn't is irrelevancy, as literally nobody talks and especially plays those games because people who want Pokemon type games just buy Pokemon instead...
YOOOO 3:40 JUST EARNED YOU A SUB. I'm so used to overly excited and childish type vids based around Nintendo content and lore. Finally a fellow man of culture.
Weak designs in every generation is a given, the reason people broadly prefer certain gens to others when it comes to creature art is because the ratio of iconic designs to garbage ones often differs greatly between gens. We can’t just say “Well bad designs exist in every gen therefore its all nostalgia”. Gen 1 and 2 have an incredibly large number of truly iconic monsters which is why they are remembered so fondly. Same thing happened with Yu-Gi-Oh where for whatever reason a disproportionate amount of the best monster art came earlier rather than later. It is also definitely true that there’s been a shift in general art direction, but that’s true of most anime looking back to art from the 80s, 90s (etc). Of course people are going to have a preference for one versus the other. It seems like people miscommunicate often when it comes things that are “on average” or “in general”. Someone might say that they thought the creature designs were bad in Pokémon Scarlet. But what they actually meant is that they found there were fewer iconic designs or more weak ones compared with a prior generation. To your Machamp point, 1) most people that dislike the humanoid designs also dislike Machamp from I have seen and 2) His original sprite work looks more “beastly” than his current art which does look very humanoid. They’ve tweaked a lot the art for existing mons over the years - for example, I really miss fat Pikachu. Other than MewTwo I’m struggling to think of a humanoid design off the top of my head that I care for. There are probably some good ones, but Scorbunny is awful and never should’ve made it past the art team imo. Really nailing your starters/their final forms + the title’s premier legendary should be a heavy priority for these games and that's something the early gens did very well for the most part. The last thing I’ll say regarding the argument of current criticism being carried back to older Pokémon games is that if you make very similar games 10 times in a row then people are going to be harder on you for that 10th game than they were for the 1st even if many of the same criticisms could be carried back to the older titles. I actually think that makes sense. If Ocarina of Time had come out today no different than it did on the N64 people would be much harder on it. But at the time what it meant was tremendous. Pokémon was like that too only instead of getting a Breath of the Wild they just keep barely making forward progress. I think they deserve the flack they’ve gotten by and large.
Exactly. Nobody really loved Voltorb and Electrode's designs, but it's easy to ignore 2 of 151, because you can say the whole gen was consistent, unlike recent gens, where more and more of the roster makes me think 'wtf?'.
No, I don’t think it does. Some designs really are stronger than others. You could test this with polls for people that have never even played Pokémon before and I guarantee you most people would have a strong preference for the Gen 1 starters over the Scar/Vio ones for example. There is a subjective angle to all art, you’ll never get everyone to agree but you can definitively see overlap with some designs being much more popular than others.
Honestly, as a kid, It was a childhood dream that one day, Pokémon would pick my culture to base a region on. At the time, I reasonably considered this a pipe dream. I mean I love Portugal but it’s just not high up there in terms of global priorities, even within Europe. However, once they partially covered it in SV (bc it technically covers the whole peninsula not just Spain), I wish it remained a pipe dream. Outside of a few tracks and the existence of Koraidon, they butchered damn near everything. The technical state is worse than red and blue, the graphics are ugly, the gameplay was poorly thought out, the design of the region excluding the map is boring, it feels like a 20 dollar game, and they couldn’t even bother to add Portuguese as a language option despite apparently the Brazilian division of Nintendo BEGGING. It’s just so…disappointing.
I understand. Imagine how British fans felt with Sword and Shield. Or how those who started with gen 4 felt with those INCREDIBLY shitty remakes, ironically called "Brilliant Diamond and Shining Pearl." I'm not even British and I genuinely disliked everything about Sinnoh, and I even felt sorry for fans who waited for years wishing that would happen, only to be massively disappointed.
@@MarvinPowell1 I feel bad for British fans too tbh, they got one of the least memorable regions of them all, never mind all the technical issues. I mean at this point, it may be better that they just stop releasing things for awhile so they can actually make a good region again.
@@MarvinPowell1 I'm a British Pokémon fan and I remember being so excited when they announced a Pokemon game based off the UK, but I was so disappointed by the missed opportunity of the legendries! We have a mythology of the Welsh Dragon, and St George who famously killed a dragon, plus the Loch Ness Monster up in Scotland! They could have made such good legendary Pokémon and served a story like Kyogre vs Groudon fighting! But they decided to go with "dog with sword" and "dog with shield" instead? I'm glad that I can share this lament with Portuguese and Spanish people who have felt the same weird pain! (not that I'm glad they went through this pain, but... you know what I mean!)
I always wanted to see a region based on Eastern Europe tbh but now looking at the state of the games, I have mixed feelings On one hand I wanna play and see how it will be done On the other, I am scared they will fuck it up tremendously
6:30 is where the video starts if you don't wanna hear a time wasting essay about how Nintendos entire history that seems to get tacked onto every single video essay.
I think the shift to 3D was a bad choice. It was an inevitable transition, but could have been executed much better. The sprites had a lot more personality and color compared to their 3D counterparts. With games like Octopath Traveler and Live Alive that blend 3D and 2D beautifully, I can’t help but wish Pokémon took this route instead.
This was a good video but the point really falls apart at the end. Yeah sure the games have always cut corners but in the past that was due to serious hardware limitations and the games being a lesser known entity. Yet these never really broke the gameplay experience for the player. What's happening now with it being the highest grossing media franchise of all time and much better games on the same hardware is daylight robbery and the people who blindly buy and defend games like scarlet and violet are part of the problem. I guess it's a side-effect of what's happening in the gaming industry as a whole. We've not only accepted mediocrity in our products but allow technically unfinished garbage to be released full price and get patched up later. I've factored in my nostalgia for the older games; I'm a relatively objective individual when it comes to assessing things at face value. The love, care and effort put into the first couple generations of these games and trying to squeeze as much as possible onto those small little cartridges is incomparable to the slop they are releasing today. Gen 1 is a broken mess oh boy it sure is but thats because it was nearly impossible to fit more onto those cartridges. Compared to that scarlet and violet is a joke when you consider what can be possible on the switch and the amount of people that are apparently working on these games. I agree that the solution to this issue is far more complex than pointing fingers at a few well known entities but saying that the level of quality of these games has always been terrible and the success is attributed to starry eyed kids playing them is just incorrect. I know for a fact people will still be gladly playing older pokemon games in 20 years time, nostalgia or not. Ain't nobody gonna boot up fucking sword and shield lmao except for some actual weird contorted nostalgia reasons because they indeed were 5 years old when they first played it.
@@MonkersPuff well when Mario and Zelda look pretty damn amazing for childrens games, I think it’s fair to say Pokémon is lacking behind in that department. Also I’m pretty a good percent of the core audience is on that older side
@@Saroku1000then those people need glasses, compare gen 2 and 3 and it's almost an abyss in graphical differences unlike gen 1 and 2 which was similar. Also Ruby and sapphire were made early on in the GBA lifespan so they didn't know how to optimize space and stuff which is why Emerald that came later had more maps and features
Gen 6 they got babied-down, gen 7 they died, and now we’ve just been dragging along the pokemon corpse for the last 8 years. At least that’s my opinion lmao
i WANT pokemon games to still be good. i'm not blinded by nostalgia. the last 3 gens of pokemon have been lazy and unfinished . and this isnt just a pokemon thing but a nintendo thign as a whole
Their main problem is the fact they're basically a yearly series, which means they literally don't have time to actually polish anything in production. They need to keep up with merchandise schedules and it doesn't really matter if that games have a good feel to them, because people will still buy them and people will buy the merch. I didn't even buy S/V, I'm going to stick to the fan games that are allowed to exist because they're passion projects and the people working on them actually care about making them good. Also Legends Arceus was the most fun I've had in a pokemon game in a long time even if the graphics were kinda shitty. I also want a pokemon conquest sequel with all the updated mechanics, do it game freak you cowards.
I wish Pokémon games where more like older games. Where there was more an effort put into the single player content instead of the broad Wi-Fi communication content. :( I remember my first games being hgss & I love them. Idk :(
@@pokenoobmx3445 That is very ture however I’ve noticed how gen 4 never loss site of what makes pokemon games so great. :) as a whole I do appreciate many qualities of gen 4. Unfortunately gen 5 is my least favorite. Gen 6 did a complete 1-80 and I love it just as much as gen 4. Gens 7-8-9 I’ve never played bcuz well 😅 I don’t support the lower quality.
@@MesmerizingEyesXOXO how do you know they're lower quality if you've never played them... a lot of people who really like gen 1 say the same about gen 4, that they hate them and don't wanna play them because they're bad quality.
@@GayToBeHere I’ve seen play throughs a of them. When I look at new Nintendo Switch Pokémon games they are lower quality from my eyes. Gen 6 in my opinion was the last really fun gen to play. Gen 7 has mixed feeling. Pretty much all the switch games are controversial and where a lot people really started to not like the new direction the games where going. I just need to say my opinion is not fact. It’s just an opinion only. You have free will to disagree & that’s ok.
My biggest issue is how painfully easy those games have become. Even though its aimed towards children, children aren't stupid and play way more complex games. Best solution would be by adding difficulty settings (something fans are asking for years), which would make everyone happy.
@@steffimaier7297 Gen 1 is only difficult because the a lot of the moves and a handful of types are just flat out terrible. Seriously, there's entire types that have no viable attacking moves. Difficulty through bad design shouldn't be praised.
@@xylynthian753 To be fair; a lot of things in the first gens were still in the rough too. But Masuda himself admitted they chose to make the games easier, since they think only kids play Pokemon and also think kids are stupid. But I still think Gamefreak needs to expand, more time given to make said games and adding difficulty options at the beginning of the games, so everyone is happy.
I do think pokemon started going downhill after X/Y. But I loved Sun/Moon. The character designs, music, new pokemon, world, story. The story was interesting and went to darker places than you'd expect from pokemon. But, Sword and Shield continued this downward trend. I think something that might help with the reused animations not feeling dead is to, of course add more animations. But specifically, when in battle, have them in a battle animation, and have them in their idle animation when outside battle. And maybe various basic animations depending if the attack is physical, projectile, etc. Too bad this will never happen.
Sun and moon killed the franchise for me. Too many cutscenes. Too much hand holding. Terrible evolution requirements for early/mid game pokemon. Terrible "call for help" system. I never finished it and I've tried many, MANY times.
Most people I talk to in person have said X&Y were the last good games. I'm pretty sure Sun & Moon is what started the ALWAYS ON Exp ALL bs as well as them hightlighting the best attacks to use in battle so you already know what the enemy is weak to. What happened to the good ol days of going, oh crap thats a bug/rock type, so that means its weakness is what again? Nah screw it we'll just tell you!
To me the main problem is the EXCESSIVE amount of hand-holding they started to put into these games. I can still play one of the older titles (al though I prefer Rom hacks) but, the latest few gens just feel like a joke. The old games are a much more balanced journey of exploration and finding out how to proceed. Which I think pairs much better with a team/pet-training 'strategy' game like Pokémon. In the later gens it feels like it doesn't matter AT ALL what you do with your team or moves or anything.
Yeah the newest games had this issue big time. I bought it when they came out and spent like 90 minutes mostly in text menus about the fundamentals of the game. Turned it off and haven't turned it back on since. Shit's garbage.
The hard mode romhacks go hard. It's like the mechanics actually start to have depth instead of the gameplay just being weakness/resistence knowledge check, potion & revive spam.
yo dude youre insane at wording things, when i listen to these videos in my backgrounds, i pause at certain areas because im like thats a bar! and its all just so poetic, this is sweet
They should know by now that majority of the people playing their games are middle aged men who sadly has been there since gen 1🤣 so they really should add a skip tutorial option
Yeah but the only problem is that they try to keep a certain audience entertained which is hard/impossible because as kids grow they mature in certain ways and with a process like puberty, all a girl had to say to a 13 year old boy is that "sonic is for kids." And he wont pick up another sonic game or watch another sonic show. All of a sudden hes asking for better shoes and gear for his sports team. Problem is they tried to grow with the audience while the audience grew apart from them. But if you take kid shows like blues clues or bubble guppies you'll always have a large and consistent audience because babies are being born faster than teenagers are growing up.
@@luis-sophus-8227 Did you forget Sonic Frontiers exists? You forgot Sonic Frontiers exists. It's a game with an even more dead looking world than Scarlet and Violet, and it still manages to be a hell of a lot of fun, and improved significantly thanks to direct consumer feedback and continuous updates for a full year. I can't even trust pokemon games to function anymore, and here comes Sonic, of all fucking franchises, doing exactly what I asked for. We really live in fuckin bizarro world.
The biggest problem with Gen 9 outside of the bugs is that this big open world feels very empty… u find a bunch of items and the same old wild Pokémon and just a few very weak trainers here and there… but it doesn’t feel like exploring a good open world
my step brother really told me "ehat difference does it make if i buy the game now its already sold 12 million copies and i want to try the new pokemon game for myself" i genuinely couldnt explain to him how he is basically making a loophole in his own logic just to justify being yet another person to tell nintendo "good job for making garbage again this year, more please"
@@NasuPrime bro got like legit fuming mad when i told him his flaw in logic like yelling about how IM tarded for thinking his purchase made a d.fference. even tried comparing like how only like 10 percent of the population vote because most people just think well my vote wouldnt matter and its like a snowball effect. my guess is every single purchase after the initial claims of a garbage game launch was a result od that type of thinking, exactly the case for why my brother boight it full price and now doesnt even play his switch. consumerism tho right
I can guarantee if idiots just stopped buying every new Pokemon game no matter how much they complained about the last one, we'd have better games. The fans are a bigger problem than Nintendo could ever hope to be.
Bro, I was so invested in the first 6 minutes of the video about Nintendo that I forgot this was a Pokémon video 😂 edit: thanks for the likes never got this much
28:05 - 28:45 1. Lance is a Dragon master and there aren't many dragon types in gen 2 to choose from 2. Cynthia team uses really good pokemon that have seen good competitive use. 3. Geeta team just terrible, she has 2 Untiered Pokemon and its funny since her team would immediately be somewhat reasonable challenge if switched her Glimmora to the front to set up toxic spikes with Toxic Debris and Kingambit as her ace pokemon since the Supreme Overlord ability would benefit from it.
I think it 100% boils down to Pokemon just never evolving, ironically... A gameboy game being fairly simple + having a few hiccups here or there? Sure, it's early times for games! The Connectivity of Red/Blue/Yellow also was SO cool for the time. Gen 2 brought a lotta good stuff, QOL + balance wise. A gameboy advance game looking okay-ish for its system? Ye sure, the games don't look AMAZING but they're servicable. Balance also got better and the new additions to gen 3 like abilities are really cool! DS games have bouncy, cool sprite animations in b/w2? Cool! Took a while to get there, but gen5 was great. Gen 4 felt...Okay to me. A 3DS game running at like 10 fps during weather? Eh...See now it's gettin hard to justify. The online functions of gen6 were surprisingly good, that touchscreen for easy online access ruled. ...And now we have Switch games. They still run awfully, look like poorly put together PSP games with upscaling, have a LOAD of bugs + glitches that are well documented, some of them were the most linear, soulless RPGs I've ever played (sword/shield are by far my least fav gen) and that's it. Arceus tried something different and Scarlet/Violet built upon it, but production wise they are still awful. Such a sharp contrast to Nintendo's usual first and second party titles. Add in that Pokemon's the biggest media franchise on the planet and has been for years and it just REEKS of corporate greed. New pokemon games are ads for merch. Nothing else.
"New pokemon games are ads for merch." Completely spot on. We should stop arguing things like "the games are good, you just grew up"; Pokémon CAN be good, but it will never happen if they're hell-bent on releasing a new generation every two years just to sell new merch. No modern game can be developed with that little time no matter how big the company, and more importantly nothing in the newer generations remotely justify the 60$ price tag + DLC + another 60$ for the second version / definitive version (remember USUM?).
@@pyro8632 I honestly have to disagree with the idea that the development cycle is the problem. If Gamefreak can make a game capable of running in 2 years with 150ish employes, a remarkably low quantity, they can make a good game with twice or three times that amount, they just won't bother.
the real issue is that before they never said "thanks to the new hardware we're remaking all the sprites entirely so we can have high quality sprites", and then proceeded to copy-paste all old sprites like they did with the new pokemon games. So they copypasting and recylcing wasn't nearly as offensive before
While I see what you are getting at with the design argument, that cherry picking Pokemon to represent "better designs" of each generation, I think you are doing some cherry picking of your own. Yes, there were bipedal Pokemon designs in the earlier games, but most people complaining about them are complaining about how prevalent they are, rather than them existing at all. Pokemon like Lucario being bipedal is one thing, but taking quadrupedal mons and evolving them into bipedal is different imo. I still don't like Incineroar's shift to bipedal. Cats are quadrupedal, so I just prefer them staying that way. The Machop line is entirely bipedal as well. I think context matters. Similarly, I think the 'sharp/defined' vs 'cutesy/rounded' argument is a bit off as well. Yes, older Pokemon were cutesy and rounded too, but I think a lot of them were still better designed. For example, when I started playing Scarlet (I didn't know what the new Pokemon looked like yet) I picked up the new Paldean Wooper because I like Quagsire's design. When it evolved into Clodsire, I was disappointed. While they are both rounded and kinda cutesy, I think the way Quagsire pulls those elements off works a lot better than Clodsire. Perhaps some of this can be attributed to nostalgia, and modern audiences may prefer Clodsire, but even then that's an entirely different issue. Personally, I find it jarring to change the design direction for Pokemon. Even if many older mons are simple like Voltorb and Grimer, I think their designs are actually pretty good still. I think this way about some newer Pokemon too, but I just think that overall the quality of design has been waning, even if it isn't 100% attributed to sharpness or roundness. Also, while I agree with you that the Pokemon games have always had flaws similar to that in the newer games, and only now with bigger scope the cracks are starting to show, I don't think that is a good excuse. Less flaws are still less flaws. The flaws of the old games are not nearly as pronounced as those in the new games. Compare Golurk's barely noticeable animation clipping to... well... Scarlet and Violet. Ya, the cut corners may still have been there, but with the scope of the old games it didn't matter nearly as much. Cutting corners isn't a bad thing when it doesn't negatively impact the game. That is called innovative game design, and it saves on development resources thus increasing game turnaround and profits. But when cutting corners results in... well... Scarlet and Violet, NOW it has become bad. Now it has become bad practice, because the game has been heavily negatively impacted. It is on the developers to make wise decisions on whether or not a corner should be cut, and to go back and fix their mistake if they made the wrong choice. I definitely think that most, if not all, of the older games really did still have major room for improvement, and I think that is why it is so hard to pin down the 'definitive Pokemon game', but I don't think most of the old games (save for maybe the OG Gen 1) really had significant enough flaws to soil the experience like the newer games do.
While highly subjective, there were a few epic tracks, but that's pretty much it. The rest were just ok. One of those tracks most people never heard because they best the team star grunts too fast 😂 They so don't deserve such a godly banger.
@@go_gorilla_go you can check my other comments in the threat but halfway through the video, the dude was clearly just trying to be a contrarian. Saying stuff like going 3D wasn’t the issue, when it clearly was a massive problem and showed how much the studio couldn’t handle 3D and it was even worse on console. If the games stayed 2D it was easier to hide there flaws. His whole reasoning of the “the games were never good” is bullshit the GBA and DS era were fine and the remakes were all fantastic until a clear lack of effort for BDSP. I could go on but this dude blamed the fanbase for shit games when Pokémon games don’t even compare in quality to Nintendo’s other IP’s on Switch.
@@go_gorilla_go I'm going to copypaste the comment I just made. He makes a lot of disingenuous comparisons to force his narrative, like comparing reusing sprites from a 1 yo game that runs on the same console to reusing 12 yo models from a handheld. And btw none of those is a problem, there's nothing wrong with reusing something that looks good, like the attack animations from Stadium. I could spend like an hour listing all the times he was disingenuous but it would be a waste of time
@@jay9661 I sadly have to agree on that, because even though he bring up good points, I feel like he’ll skip out minor details to make him sound like he’s in the right. For example Geeta, he said that Pokémon battle weren’t that hard by showing Lance with his 3 Dragonite, but Dragonite actually have amazing stats, I can see where he’s getting at about just using a ice type, but his other team are good (even though all of them are part flying),but again with Gen 4 Champion (I don’t know how to spell her name sorry) saying that her ace is quad weak to ice, but he forgot to mention her other team which is a hassle to fight, like Spirtomb has no weakness in Gen 4, and he forgot to mention that the champion doesn’t have any held items or healing items, and that she doesn’t use her team properly like for example she have glimora (Sorry if I spell it wrong) which have an ability to when it get hit and spread poison spikes, and she doesn’t use until at the end, or how about kinggambit where it had a amazing ability where the more Pokémon that fainted the stronger it get, you expect that’s her Ace but no it wasn’t. Like do you see where I’m getting at, he’ll just sweep the minor details under the rug (on accident or on purpose) to seem like he’s right. (And btw that’s not all I finished their more things wrong about Geeta but this is getting longer so I’ll stop their.)
A neat middle ground with voice acting would be if they pulled a Xenoblade: main cutscenes are voice acted, almost everything else is textbox. I also think that a big problem is that they're pumping out at least one game/year. It would be interesting to see what they could do if they pooled all their resources into a single project with a longer dev cycle
I feel that when the game changed to 3d the camera feels wayy more zoomed than usual and it feels very restricted, in the 2d games you were more free to move around since its a 2d grid with a 2d enviroment and in the 3d games its still a 2d grid with a 3d enviroment and this way the game feels stiffer and more like you are going through a hallway all the time and have less freedom.
I think people like the older games because you had to use your imagination more whereas the newer games try and materialize what we were supposed to imagine before and it's really hard to do that
While I see your point, I think that generalizing the criticisms of stuff from like gen 8 onward as simple "nostalgia" and "just a cycle" is overlooking a lot of things. Yes, each gen had problems. and Gen 1 especially was very flawed. from Gen 4's long travel times to gen 5's only new pokemon till post game (which I didn't mind btw), these are all smaller flaws compared to what gen 8 onward pulled. The serious hand-holding, the render distance, increasingly bland stories, Masuda lying about the switch's capabilities, (and this is if we even exclude the national dex debacle). As for the part about reused assets, yes, reused assets are, and always have been a thing. However, it's the expectations that come with a more powerful console that was likely the big letdown. Many of the gameboy and even DS titles (visually at least) cannot compare to a modern home console. But when a billion dollar company like Nintendo just reuses assets from a handheld in their latest console, it doesn't carry the same weight as say something going from the OG gameboy to gameboy advance. In my humble opinion, Pokemon peaked around gen 3-5. Don't get me wrong, I still loved newer gens like 6 & 7 (plz bring back megas) and we wouldn't be where we are without gen 1 & 2, but never before have I felt such a disconnect from the newer gen games than now.
Exactly. It's too easy to dismiss criticisms as a cycle or nostalgia. Many issues the new games have are far more significant than the older games issues.
I agree and this is the main criticism I had in my head for this video. Sure, I grew up with gen 3 so I will always have a love for them, especially cause as a kid you don't think about it, but as an adult I can still go back and play those games and still acknowledged the flaws they had because those flaws aren't absolutely game changing. Like what was said in the video, your brain makes up for some of the lack of detail because that's intentional and the charm of it, scarlet and violet are examples where flaws, especially big ones just seem unacceptable for the price point you pay for now. It's easy to say a kid won't mind because they won't think about the flaws and that's what Pokémon these days is going for. Fair enough, but it's jarring as an adult who has grown up with the series, and that marketbase is still growing with every kid generation that grows up to have to pay and play something that is truly sub optimal for times we are in now. I also agree the peak of Pokémon was gen 3-5, especially bw2. But that's when the slow hill down for quality began. Contrary to what some think, X and y and sun and moon were not bad games to me, not great but not bad and I could still go back to play them, but gen 8-9, really makes me wonder if the Devs were happy to put out that quality of Nintendo basically did tell them (directly or indirectly) ship em out anyways
30,000 likes and I’ll show the rest of the pokémon I made as a youngin
YOOOO FINALLY
yes please :)
Not d-riding but your original designs were lightyears ahead of mine.
Did anyone else notice at 6:36 the Super Game Boy colored screen on the Game Boy Pocket? I noticed those shenanigans!
bet
When I was a kid, I designed my own Pokemon too. My favorite was an electric type hawk. Literally just named "Shawk". Because it's a hawk that shocks... I thought it was pretty clever...
I designed a golden vulpix called Goldpix, a group of Vulpix that fell into vats of smelted gold that basically converted them into living gold. Imagine my shock when I discovered the color of a shiny vulpix.
That is clever! I was trying to design an electric monkey pokemon cause I was (and still am) a diehard fan of DBZ. It represented Goku and had two evolutions that were supposed to be ssj1 and 3.
I was about to say that i've seen Shawk in a Pokemon fangame but then remember it was Showl, eh close enought.
I made one called Cytanis (cybernetic + Titanis, a large flightless predatory bird, or "terror bird" in layman's terms). It's a fossilmon, but the recreation process went wrong and it melded with the storage PC coding to become a prehistoric cybernetic creature hybrid. Ultimately it was a combination of my two favorite mons, Dodrio and Porygon-Z while being its own thing
make this a real pokemon please
As for the reused models, the reason people were annoyed by that is cuz they said they were making whole new models for the new games, and they cited that as the reason why the pokedex was being cut down. It wouldn't have been a big deal if they hadn't made that claim.
I was thinking the same thing, it's odd he felt it was unfair to compare animations of the newer games to stadium though battle revolution when the quantity of quality animations between 7 years is way higher than the stuff taking over 10+ . Mainline Pokemon games must be going through an insanely rough development cycle. They should seriously slow down, but I imagine it'd be like trying to stop an avalanche with how they try to keep every part of the media in line
Yeah that’s what I can’t agreed with him about reusing the same 3D sprite because I understand where he’s getting about the sprite at the old game reuse until a new Gen come, but their two problems the 3D animation haven’t adapt until at Scarlet and Violet (Which is 2013 to 2022) and the lie that they lie about recreating the 3D model during the Sword and Shield incident.
Another thing nobody seems to care about is if the 3DS couldn't not only have all pokémons + amie but walking and running animations too for all mons even knowing only a 0.1% would use it what is the real excuse for Switch not having this capacity?
I think is truly lack of time to finish these games, GF should now make the main line more spread apart like 5 years for each, which would give them more time to polish and let the devs rest because let's be sincere these games probably are made with a lot of crunch, yes I know this will never will happen.
Not only that, but they said they needed that time - when it was literally datamined that all Pokemon were already in the game. They just made an excuse to put a poorly made paywall over everything (and the fanbase fell for it)
They were caught lying
Talking about attack animations, I think the way wild Pokémons attack you in Legends Arceus was peak. Seeing a red eyed, 10 foot tall moon bear charge towards you is how we wanted Pokémons to act.
Is it though? The thing move like it on treadmills.
Yeah legends arceus is peak, I wish they based all games off it
(Gameplay)
Arceus is parallel to gen 9, they didn't make it worse, they just didn't make it the same way, Arceus did have a bunch of better decisions, unfortunately most will likely never see mainline because their design effects competitive, if they'd been a bit smarter with Gen 9 and not gone with Terastals to support raid style multiplayer I think these games would probably be everything people wanted though much less engaging but that is always their style... Go for the hat trick nobody asked for.
peak is too much, its one of the best but coleseum is way way way better
My favorite bug: My friend got waaaaaay ahead before I started, so when we went online, I was doing intro cutscenes. He was able to appear in all of them, each one uniquely. In one cutscene, he appeared only while riding Koraidon. In another, it was the same case, but Koraidon was invisible. Another, he only appeared when merging with Nemona.
The best one?
He was invisible, but in place of where his sprite's hand would be was a great ball. Just a great ball. The whole cutscene, we kept getting screenshots of the mysterious floating great ball in wierd places, set it up when Nemona had reactions, spun in around her, and made a "found footage" clip out of it.
The best part glitch wise is that this was entirely on my screen. He couldn't see any of this, nor me. I would hold my switch up to him so he could place himself on the empty spot of map where my cutscene was happening.
While shitty business practices are shitty, not all glitches ruin the game.
The shift to 3D didn’t start showing Game Freaks problems but it certainly highlighted them.
Yup. They literally made Let's Go Pikachu and Eevee just to see what's the bare minimum they could get away with on modern consoles charging twice the price for these games as the handhelds. When those trash empty games sold well, it gave them the greenlight to strip out everything from Sword and Shield, making them as empty and worthless of games as they are today and proving to Nintendo and Game Freak that Pokemon fans will buy ANY garbage games they make.
@@MarvinPowell1 and ironically or unironically let's go Pikachu and eevee are probably the most polished first party Pokémon games from game freak that exist on the switch
Because after that 😅 everything else is a buggy mess
@@MarvinPowell1 Let's Go are the definitive gen 1 experience no matter how salty your ilk get.
@@tlst94 probably much better then they have but it's honestly abit too broad to really guess for sure
The concept is great, the adventure was great but they expanded without developing greater depth. And the fans outgrew the games too.
Man, I'm still a bit salty that Geeta's ace wasn't Kingambit. Its ability literally increases its power based on how many of its allies have fainted, and that would've been really cool as a final challenge. Glimmora also would've worked way better as a lead.
What if she _starts_ with her ace?
Always wondered why people never use their strongest Pokemon first. 💀 _(exceptions like Bugsy notwithstanding)_
It would have been so cool if Geeta's 2nd to last mon was a suicide Trick Room setter, and then her ace is a full Supreme Overlord boosted menace in Trick Room that makes nuzlockers regret their decisions.
@@robertlupa8273 God forbid it gets taken out, then what? If it was your strongest, the rest of your team doesn't compare
King gambit would work as her ace too ..they both have big hair and it's a region exclusive
@@robertlupa8273people are thinking for these npcs as if they're supposed to be gamers and not real people. No one comes out swinging with their best moves/assets/whatever in real life, so why would pokemon trainers that aren't beating a game, but actually "living a life" put their trump card at the forefront?
Honestly I think the move from 2D to 3D hit Pokemon designs harder than you think. They generally look like they were created from scratch within a 3D modelling program first, rather than starting life in a sketchbook as concept art. Feels like we've gone from "how do we represent this illustration with a 2D sprite?" to "someone come illustrate this 3D model I made".
Not like there aren't incentives. Easier to model, easier to render, easier to manufacture for merch.
As far as mainline is concerned, all these incentives you listed don't play in favor of the designs, it only makes it easier for them to cut corners with their inhuman release schedule.
In my opinion, the only Pokémon games that pulled off 3d well were Stadium and Arceus. In all others, it just feels like it's there because that's what games are supposed to do these days. Even though Pokémon BW pulled off an amazing mix of 2d and 3d aesthetics for example.
@@plebmcpleb5761 they don't necessarily play in the design's favor on paper, but it hasn't lead to a drastically worse series of designs imo. In 5 years, we're going to collectively look back on Paldea's mons more fondly than we do now.
@Damien Thonk I'm starting to wonder if that will be true, since I don't see people feeling the same way about Gen 6 as they do Gen 5. Maybe the people who are kids rn playing them will, but then that's their nostalgia.
And then how much worse would the games be to where we'd look back fondly at this?
And some Pokemon were forever ruined if their 3D models didn't do them justice (Looking at you, Typhlosion)
Bullshit. Gamefreak just sucks.
I have to disagree with some of your take. It’s not just nostalgia that plays a part in people favoring the past games, it’s also the removal of things that were in past games gradually. I’m not just talking national dex, but in the recent game, the removal of being able to walk in house, puzzles and hm requirements, existence of optional legendaries etc.
Most of the appeal of Pokémon is DISCOVERY. They removed all of the discovery and threw all of the Pokémon in a soulless world running around together. THATS why new gen sucks. Imo ofcourse.
"Durrr nostalgia googles." is an extremely annoying and extremely common cop out argument nowadays.
If you try to point out any degradation in the quality of subsequent entries of any franchise, even if it's something extremely obvious and objective like the blatant removal of a good feature you get accused of living in the past.
@@SpadeDracoignorence and 3 generations of mostly sucessfull brain washing to be a follow will do that
It's called addiction to low term dopamine spikes. That's what Pokemon is
@@SpadeDracoyou know they have zero arguments when they resort to blaming nostalgia. The older games were better in every aspect
Honestly my biggest issue with the newer games is that stuff you said near the start about the world feeling empty because you can't talk to most of the NPCs or go into most of the buildings. There's something about it that just makes the world feel shallow to me, and it wasn't just a Scarlet and Violet thing, I feel like that's been a trend for a while to have just a little bit fewer NPCs and houses and stuff each generation, so while the towns might still look cool, there isn't much to actually interact with.
Even if admittedly those interactions in the older games didn't usually go farther than some text boxes.
The city and potential is there, but they needed to take time to make the places more interactive before release
@@Cornin33 Interaction is the key word here IMO. Like, it cant take that much development time to add some NPCs that
-trade with you
-give you some niche items
-have a little quest like the Big Buizel guy in Arceus
At some point I couldnt be arsed to talk to any more NPCs because I already KNEW there was nothing to get from it
@@IplayTeemoasaWard That’s what I’m saying. It’s taking the time to add in those NPC’s you can do stuff with would help the game instead of pushing for an early release
I get why they do that - it's extra dev time for stuff most people won't bother with. But at the same time, it's also what makes the games feel "lived in". I remember in Gen 1 there were still houses you couldn't go in, but they made it a bit more obvious and they also didn't make up the majority of them.
But having a text bubble just pop up as you pass by someone and "overhear" them isn't nearly the same as actually stopping to interact.
@@Cornin33 Unfortunately it's all due to the interconnected multimedia empire, with the anime and toys being released alongside the games. They should do what they did back in the late 90's and make some anime original content to fill the gap before the next games (like Orange Islands) and introduce new Pokemon through updates over longer periods of time rather than relying entirely on a new generation of games each time.
I think a lot of Pokémon’s issues have always existed, but now that the games have entered 3D and increased dramatically in scale to become home console games, now all the issues are just all the more obvious and less forgivable.
Most of the issues we are facing now have not existed until Sun and Moon, and even the issues we did have were on a tiny scale compared to what they are now.
The reason they saw a lot of issues in 3d pokemon is because there are already more polished 3d games to compare to so the standards are high
Pretty much.
Every game has been something of a technical kludge to the point that the special flavor of development hell for some of them is a fairly open secret.
Red and Green requiring a Blue and then Yellow version to make the game playable and a bit more polished respectively,
Gold and Silver requiring some sort of programming wizardry to cram Kanto back into the cartridge and still getting Crystal to round out the plot because they might've had a lackluster first showing because of the battle system tweaks to split the Special stat.
Ruby Sapphire goes and throws out nearly the whole thing because they wanted a more dynamic system to keep track of a pokemon's traits and attributes, so suddenly there's no more (visible) day/night cycle - at all in the case of FR/LG. And they still used the R/G remakes to test out some things they iterated on for Emerald, such as instruments for the new area's content. But the benefit of this more complex pokemon structure comes with the compromise of stuff like an item database whose basic framework is preserved all the way through to the current games despite forward held item transfer stopping only one console generation later.
Then Generation 4 comes along with a 3D map that is secretly glitched beyond belief and a host of other potentially exploitable mechanics issues that make it past QA, not all of which are patched out of the engine for HG/SS and Platinum.
And even with Black/White they learned they could push it a little further for B2/W2 and apply the animation techniques they'd used for the pokemon to the enemy trainer sprites. To say nothing of the new set pieces.
And that train keeps on rolling with stuff like the current system of the pokemon side of the database not initially being able to account for regional forms or how the 3DS era didn't make the most of its patch capability to allow pokemon featured in later releases to be usable in older games from the same generation (OR/AS megas in X/Y, US/UM specific pokemon in Sun/Moon).
@@grimms-vi1874 yeah, i'm very tired of people comparing generations like the older ones were perfect.
Soooo... you're basically paraphrasing one of the main points of the video your comment is under?
Okay, but Geeta is actually confusing. At least Lance has a reason for having multiple Dragonites. Meanwhile Geeta accidentally sends out that mon that plants Spikes upon receiving physical hits, last.
thing is, at least the 3 dragonites were strong
@@xdrayy7378 also dont forget that the franchise was new and there werent many dragon type pokemon at the time
@@ardy6241 He at least should've brought Kingdra, a brand new Dragon Type from Johto, that way his team would have more variety.
@@genarftheunfuni5227 true, i think that sadly they were very adamant about making kingdra remembered as Claire iconic pokemon and that effected the variety of lance team. Or at least that how i see it
you mean illegal dragonite
The complaints with bipedal mons is recent because people were seeing a trend they didn't like with starter mons. No one is angry at bipedal human like mons. People were getting annoyed at quad starters crossing the bishounen line and walking on 2 legs because all of them were doing it. People wanted their animal....to stay an animal. Just a bigger and cooler looking one
Absolutely. We've gone from maybe 1 starter per generation, sometimes 2, starting out as a bipedal animal, to at least 2 of the starters starting out as a quadruped animal and ending up as a person in spandex and a mask.
Sometimes, I want my dinosaur to stay a dinosaur. Not become more r34 bait.
Pokemon HAS ALWAYS created bipedal human like mons for starter.
Gen 1: Blastoise
Gen 2: Feraligatr. Typhlosion also walks on two legs but it looks less as a furry so I will skip this.
Gen 3: Sceptile, and Blaziken
Gen 4: Infernape and Empoleon
Gen 5: Pignite
Gen 6: Greninja and Delphox. People get bored of Fire + Fighting alllll the times so here is a Psychic type.
Gen 7: Decidueye and Inceneroar. It's funny that Primarina is designed to be a furry bait but nobody care about it.
Gen 8 (start of the furry debate): you know the rest.
The furry debate is just hilarious to me because Pokemon has always been a furry bait for a long time. People just got angry because Gen 7 and 8 tried so hard with the 'Animal + Human Job' design (Decidueye is an archer owl, and inceneroar is a westler cat) and that went ugly af. Scorbunny line is ok, but for the other 2 pokemons, their evolution line just look worse with each evolution. And so, instead of blaming for the drop of art quality, people blame for the furry bait.
Btw, the real furry bait is Eevee and Lucario. It has never been the starter, except for Inceneroar. Just go to e621 and see.
That’s actually partly the reason why The Fuecoco line was so popular
@@winslycan1309 Blastoise started out bipedal
Feraligatr started out bipedal. For gen 2 you're much better referencing Typhlosion
Sceptile and Blaziken started out bipedal (curiously, Mudkip evolves into a bipedal Marshstomp and then goes back on four legs with Swampert)
Infernape and Empoleon started out bipedal
For half the history of the franchise they've been rather consistent.
As the comment stated above, people aren't just tired of bipedal mons. Those are mostly fine. The problem is the trend of taking clearly animalistic four legged starters and turning them into a human fursuit. It's a "recent" complaint because people now recognize it as a trend instead of "that one odd starter for this generation".
Been waiting for this one bro. Pokémon is the biggest victim of a game with the most potential, yet doesn’t reach it. With all the money the Pokémon company makes I really do wish they would make a quality game for once.
I don't think gamefreak will ever make a Pokemon game fulfilling its full potential by the simple fact that Pokemon games sell very well. The only way we could get a really good Pokemon game is being made by anther developer, and we know that's not gonna happen.
@@sms1960able that’s another terrible thing about this situation. They can keep getting away with half assing their games over and over because it works no matter what. So we’ll most likely be stuck with a bad game releasing every time.
@@sms1960able I also feel like another key factor is that they keep releasing games every year, I feel as if that’s another heavy hitter in terms of diminishing quality.
It’s a shame because I thought Arceus was SUCH a breath of fresh air. And then they immediately went back to the old, stale formula.
Putting the money and willingness issues aside, the developers just stick to the same formula which is far from perfect. The pokemon games have never decided if they are about adventure, strategic battles, collecting monsters or if they want to tell a story. They do a mix of both and never realize any one of those. It seems like the new games try leaning into the adventure part more, with an actual open world, but it still has ways to go.
Things always having been bad is no excuse to continue to have problems. They really didn't push the more recent games as hard as they said they would. Most people would have had no or little problem with riping the models from 3Ds they even said they future proofed them back for X&Y. They said that natdex removal was because of model work, They literally had the Pokemon models sitting there waiting. They didn't need to say that the Pokemon were so much more expressive than they had been in the past, they weren't. They said that pokemon were removed for Balance, then included most of the strongest more unbalanced Pokemon that had been around for generations, and removed mostly the weaker Pokemon that are not balance concerns. It was a mix of lies and half truths that turned me off of the switch games. They were touting the move to next generation, more options, more available, more power, with the switch, and then did the opposite. Removed Pokemon, lied to our faces, had mediocre worlds, characters, stories, and designs.
Yeah I was kinda bothered he seemingly just ignored all of this. There's tons of info out there that explains why fans are angry, so I don't get why he's riding the "but they were always bad" angle so hard
@@KrispyKrabby That’s the point, like I always said he’ll ignore minor details to make him sound like he’s in the right but in actuality he was wrong. I almost fell for his tricks but when I rewatched the video I realized so many things wrong about what he said. But sadly in most of the comments section fell for his tricks
Tbf, scarlet and violet is one of the best written stories I’ve personally experienced in the Pokémon franchise and I’ve been around since gen 1. Gen 3 will always be my favourite. Could it be better? Sure, but I think you are asking to much for a game that is essentially marketed for children and families. SV’s downfall lies in the fact that it is poorly optimised for the switch. My OLED is constantly dropping frames in cities etc. mounts were a great introduction though. Open world gameplay was a great option experiment. Though I really wish that they would make trainer battles scale to your parties average level to make them a little more challenging and provide a bigger sense of freedom. This also makes sense because you can now level a whole party at the same time compared to earlier days when it was one at a time or two with exp share. Having fixed set levels on trainers suited the older generations because they were linear. If Pokémon wants to go open world they need to leave the linear approach behind and make it all choice based. SV has been a breath of fresh air for the series if you can see past it’s optimisation issues.
@@positivea9111 "fell for his tricks" man we really can't have an opinion anymore💀, pokemon really always was "pretty good" at it's absolute peak and the trend of always hating the new stuff and then looking at it fondly is a real thing. Pokemon is just really good at using nostalgia to it's advantage
@@galvsparks6295 It wasn’t an opinion it was him bending the fact to make him sound like he’s in the right, if you don’t get what I’m trying to said what I’m saying is, in the video he keep on hiding facts that will contradict his argument (on purpose or on accident). If you don’t believe then I can give you examples if you wanted.
It is always said that the internet never forgets things, but i have the feeling that this is false.
The reason why people were upset about the reuse of animations was not just because it was lazy.
In an interview it was stated that the national dex is no more because we have to make so many new things and want to improve animations etc.
And after that we found out about the models and animations. We were not upset because they reused. We were upset because they were straight up lying to us
I don't like the games because the new ones are ass
True, and even worse is, that the new pokemon games defended by saying "look, the old games were bad/had issues aswell!" They alway tell you why old games are bad and not why the new games are good. And most people could be okay with the graphical issues of these games, but the problem is that they are lack of content aswell.
If Paldea would be interesting, dungeons, caves and secrets to explore, solving puzzles, hunt down cryptic legendaries or special pokemon like rotom/spiritomb i would love these games. But they are bad in gameplay and performance, and thats sucks.
@@SaixileinWell, the 4 minor legendaries do have the stake thing you need to do in order to catch them.
@@FectoElfilin I didnt obtained them at all. I lost my interest after clearing elite 4 - came back now for some CP Battles, played the DLC now and will hunting for them for sure soon. But as far as i know u just collect all these black things, go the a location and fight/catch the pokemon... isnt that much entertaining. I miss something like Regi Puzzles, Turnback Cave, Snowpoint Temple or even Giant Chasm.
@niklasstg6957 this is the first time I'm hearing about this
10 months later:
ZERO QoL updates
They don't have time for that.
Time to halfass the next game with impossible deadlines
I remember the artist being restricted on how elaborate Pokemon design can be because the anime had to be cheaply made so pokemon couldn't be overly designed. After Gen 2 they decided to go further thats why the box legendaries designs are much more complex.
The irony here is that OLM has started making some really elaborate projects lately and the shorts posted on the Pokémon youtube channels are appealing as hell.
Idk where you got that from cuz when gen1 pokemon got first designed, game freak had no idea that pokemon would have so much success and anime adaptation
@@Dingosig I also can't find this topic but I do remember another similiar one when people used to complain about gen 2 pokemon looking too "babyish", so since gen 3 GF started to make pokemon look more cooler than cuter which is the case with Groudon
Yea kinda seems like they only care about their young players I really wish we could get a Pokémon that’s even a little difficult but we’re stuck doing challenges to make the game semi difficult
They really don't need to try to get a profit because there is no competition. It's infuriating
The only one I can see maybe starting to steal some sales is SMT but the franchise is still decently niche so I don’t see it making a big impact for a while
@@brub1738 SMTV was a GOD TIER GAME. And is miles on miles better then all new pokemon games. Man i wish SMT was more popular so it could kick pokemon from the top.
TEMTEM UP BABYYYYYYYY
@@98maplestory I haven’t gotten around to it yet but as someone who is playing through nocturne (which has became one of my favorite games of all time) I already know V is gonna be a straight banger
@@98maplestoryI want it too, it’s soooo much better
"Look at Tyranitar. He went from this menacing monster to looking like he's about to ask if I got games on my phone." - I was never gonna be ready for that line 🤣🤣🤣
Satoru Iwata would be super disappointed in the current state of Pokemon if he were still alive today. Also loading screens in a fucking Pokémon game is atrocious.
While I agree the same problem still persists in older generation, the gripe is that it's still rough to see a game that grows and not solve any of its problem giving the amount of resources they have. Sure the old games aren't stellar either but given the popularity I would at least want some better quality game in this modern age where games are so good, it's hard to get into any pokemon mainline games.
It baffles me how many companies make yearly slop games instead of just taking a couple years to make a good one
Why should it? Money talks and some gamers will consoome anything.
Because 3 yearly games make triple the money of one three-year title
Become some companies arent as staple and successful as Nintendo. It takes a lot of time and sacrifice before a game company starts taking actual profits, much like with every business
Pokemon has too many cogs that all have to move at the same time. Even if The Pokemon Company was fine about keeping the new games in the oven a little longer, they wouldn't be fine with having merch, the anime, and card game all stopped as well.
It's because of brand recognition & merchandise sales which vastly outnumbered the average game profits.
The thing with the sprites being made of parts that squash and stretch is that they could definitely do that with 3D models. It's a standard part of 3D animation and Pokemon Stadium was already doing that.
Yea, the gamecube games have the camera follow the pokemons head to create a sense of intensity and weight to the movements as well
I love the squash and stretch the old 3D Pokemon games used to make them animate more expressively. Medicham's fist extends and becomes bigger on impact, like a cartoon! It's great.
It sometimes feels as if it was at some point decided that Pokemon's designs needed to be streamlined across ALL its media. In Gen1 and 2, when Sugimori's water color artworks still got used across Pokemon's print products, like guides and the manuals, you could really see how some mons looked *very* different depending on the artwork. It's in the sprite work too. I think that free form approach is what enabled them to really go wild with the 3D models at the time and they kept doing it into Gen3.
It feels as if, at some point, it was decided a cleanup was necessary. It makes sense even, because I'd imagine it's kind of hard to create merchandise when the original designs aren't clearly defined. All conjecture of course, based on my own experiences with character design.
@@justsomejojo I'd say each gen has their own feel. I have to say that I kind of like the more abstract mons in the really early gens, but you do get the occasional Toxtricity to scratch that itch.
Damn, this guy is smooth. Love how you articulate your points while injecting humor so well. Was gasping for air at some points with laughing so hard. One of the goats of video critique essays.
Legends Arceus was such a glimmer if hope for me. It had issues. It was like a 7/10 game. But it was so much better than anything else pokemon had done recently. Not much of the core gameplay was even changed, but that little bit It did change felt so fresh. That's how starved this franchise is for innovation.
I still love pokemon, but I don't spend money on it anymore. I get more satisfaction out of making up rules for D&D style table top pokemon game or playing fan games/rom hacks.
Yeah, not gonna lie, part of me was hoping Gen 9 would expand upon what Arceus did. Arceus was certainly tricky to get used to at first, but after a while, I felt at home.
Yeah I got to about the 7th gym and I put the game down but still wanted to play Pokémon. So I just fired up Pokémon Firered and am now about 40 hours in. I’m sad that the old games are just so much better. I still wish the Pokémon games were sprite based as Gamefreak actually knows how to make those games.
Loved Legends Arceus... And I was so Happy to See Pokemon evolving in a positive direction. And then Scarlet and Violet happened... Very sad.
I also Play Rom Hacks. The Rom Hacks by drayano are awesome.. but my favourites so far are Pokemon unbound and Pokemon inclement Emerald.
@@MIBxSpartan Maybe, but I can't help but enjoy the freedom you get in some of these new gens. Gen 9 ain't great by any metric, but I don't know. There's just something oddly satisfying about having the option to catch a fully evolved level 65 Garchomp before your first gym battle. Granted. It won't fully obey you (but it will every other three turns, seemingly) until you reach a certain amount of badges, but.... it's just the little things in life. That. And I've been watching a fuck ton of Overlord lately, so that might have influenced me in some fashion, but still. Even without that, you've never been granted this much freedom before in a Pokemon game. It ain't great, but I can't totally say it was all a bad time for me.
Nah 9/10 it actually made me want to get all the Pokémon
Splitting the sprites like they did for gen 5 is really really smart. While yeah it might look "cheap" occasionally, it was extremely efficient on storage space and computing power. Very unlike gamefreak and very cool.
I’d take sprites over shittily animated 3D models
Yea idk why the guy talking was saying they are ``lazily made``, like who cares when they look awesome.
For the most part, they looked great. I don’t think it was an example of “corner-cutting” as much as it was a simple way to save space and deal with hardware limitations. There’s a huge difference between that and, say, having a 2 meter render distance in a 3D game, or including jumpy 2-frame animations for shadows of moving objects.
The older games weren’t exactly innovative, but at least they functioned well (aside from gen 1 lmao) and passed the eye test
Dude I’m sorry but it looks bad most of the time. We’re talking OG red & green bad occasionally.
Saying 3d models look bad and excusing gen 5 sprites is disingenuous.
That's certainly a take
Great video overall! Though I disagree slightly with your point around 30:00.
I think that the issues that people used to have between Gen 1 to 5 in terms of hating on newer releases aren't comparable to the issues people have with Gens 8 and 9. There are flaws with every Pokemon game for sure, but in the first 6 to 7 generations there weren't glaringly obvious, game breaking glitching and bugs.
Set aside preference for story beats and monster/character design, the main games in gen 8 and especially 9 are objectively TERRIBLY made and have significantly less to offer than Gens 1 to 7. E.g at least with Gen 7 there was a lot to do, NPCs to interact with, side areas and the like. But Sword and Shield and Scarlet and Violet are so much more shallow and offer so much less.
The reason why people look back on previous generations with fondness despite previously criticising them is because of how much we continue to lose in the present. Of course people are going to reflect back on, for example, Gen 5 with fondness, because it had vibrant sprites, a post-game, optional areas and actual interiors to buildings. Compared to now it's like Pokemon's best mainline generation (and debatably it is).
tldr; The lower the bar gets, the lower our standards becomes. and the lower our standards are, the more praise we give to what used to be the bare minimum.
I believe he thought he was on to something by saying people who grew up with the series are old and outgrowing the games - but the same "old people" were impressed with legends of arceus not even a whole year ago.
While I agree with a good amount of what you said, acting like Sw/Sh and S/V are anywhere near the same is just wrong. If S/V were linear and also had these issues then maybe, but because they are not the parameters are a little different. Things were lost, but other things were gained and it's very subjective how valuable those things are from person to person.
When it comes to pokemon in general, people love or hate every gen often for different reasons. This is no different, but with some technical jank thrown in. What I care most about are good battles, pokemon variety, pacing, and story. S/V succeeds in all of these departments, especially pacing. It cut all of the fat of older games to get right to the good stuff. People describe it being a similar feeling to a rom hack and I agree. While I don't value exploration as much, it is strong in this aspect as well where discovering and engaging with pokemon in various areas is always rewarding. Just the first area alone blows most pokemon games out the water. It's very clear that S/V had the most effort put into it since B2/W2 and I think that's something most people can acknowledge.
With that being said, there is the technical state of the game. Not only is it obviously not the most stable, but there were several design compromises to the core game as well to attempt to stabilize it (building interiors, town design, area landmarks as the most obvious). This is the only aspect that objectively you could say it falls short on, but considering everything else the game does it really depends. Regardless, plenty of people have found it to be one of the more enjoyable experiences for a reason. It has actual bones to stand on. You can actually see where the game can easily improve unlike a lot of other games. If it weren't for the technical issues and compromises it would easily be a top 3 pokemon game.
@@FlameHricane Oh absolutely! I don't think I was very clear in my original comment. I think Scarlet and Violet are great games, with terrible coding. Aside from the empty towns and copypasted Team Star areas, the region of Paldea is sprawling and very fun to traverse!
I do think Scarlet and Violet are diamonds in the rough for sure. It has a lot of heart yes, but just not enough soul.
@@cynthiasoolihua2410 Yea that about sums it up. If it just had more time in the oven then it would've been fantastic. What we got though was still good despite that. I just get a little frustrated when people talk about the game like it's literal shovelware or how it's bad because it's not like this other pokemon game without a proper fair analysis of all their details.
Youre quote at the end is god damn true
Dude new Pokemon is like what somebody who hated in the 90s thought the series was but int reality, it's got way more babyish, way more simple, way less advanced somehow & a lot more cashgrabby, I think it's legit the only series where I think the fans could genuinely make a better game if they where given the time & resources
The base games had good additions. Ruby and Sapphire introduced double battles, abilities, more held items, secret bases, mixing records, co-op minigames such as berry blending, and the like.
Diamond and pearl had more minigames like the underground zone. Digging for fossils, stealing flags, more bases (which was fun!) It was also the first game to introduce something like the Global Trade Station or GTS for short.
It's true that Emerald and Platinum are the best way to play those games but the base games had advances in them too!
this didnt change the gameplay though.Its has always been use supereffective move to beat the boss simulator
Emerald is overall a worse way to play Gen 3 tho by just adding filler to the game and making the climaxes worse and the infamous water routes much worse than they are in RS...
@@V-Jes It's the best way actually, by making the game less empty and having an actual post game. Water routes are pretty much the same.
@blitzstrk0 filler is not a good way to make a game "less empty", while water routes are WAY worse in Emerald because you have to travel lot more, something that isn't an issue in any other version of Gen 3...
@@V-Jes "filler" being whatever I supposed you didn't like. Felt the same to me and had battle frontier, quit whining.
I can’t believe you didn’t mention the Underground Base builder in Diamond/Pearl/Platinum. One of the goofiest additions to the series and I loved it so much😂😂
Didn't interact with it much tbh so I don't have very strong memories of it. Emerald's Battle Frontier tho sucked up many-a-100s of hours of my adolescent life
Don’t wanna be a downer but what they did to it in BDSP was unforgivable
@@ochuspin there is no bdsp in ba sing se
@@ochuspin *BDSP was unforgivable
Game Freak could make a stellar mainline Pokémon game for the modern gen, and I'd still never touch it out of how much figurative pain that demake/demaster/devolution caused me.
The food animations in gen 9 are so bizarrely awful I hoenstly thought it was a prank from someone first time I saw them spread in the net. Like, holy fuck, how? How someone saw and APPROVED that shit???
Pokemon is like that family member that gets sober for a few years at a time then falls off the wagon for a few years, but in the end you still see em for Christmas.
Emerald didn't introduce doubles it just made them more prevalent. They exist in base Ruby and Sapphire.
Double also are in red/leaf.
@@wtfisgoingon535 red/leaf are considered gen 3s so yes
around 2 or 3 double battles iirc lol
2 or 3 required double battles*
My least favourite thing about Emerald is how many double battles there are. It's ridiculous.
I agree with most of the old gen vs new gen design arguments made, but I must say that part of the reason Lucario didn't get the same amount of flack for standing on two legs was cause 1. it was at a point where it wasn't an overdone design choice, and 2. Riolu been on two legs from the jump. Litten and Sprig start off as quads, and then betray you by becoming furries.
Typhlosion?
"and then betray you by becoming furries." made me laugh a lot harder than it should've
@@greg5892 Typhlosion rears up in battle but when it's attacking, still gets down and runs on all fours. If you look at it in other pokemon media as well it's often depicted battling as a quadruped. There's nothing wrong with bipedal pokemon as long as they still look like animals. Typhlosion is a chunky badger with animalistic design. Incineroar looks like a man with a tiger mask and tail.
'and then betray you by becoming furries'
I find it funny how serious people take that. Like, i get being dissapointed, dont worry. But some people are so pressed by then being furries, you'd think they're furries in denial.
@@Sammy_The_Umbreon Wow i really hate nazis
"He hates nazis so much youd think hes a nazi in denial"
This is probably one of the best analysis about the Pokémon franchise. Most will have so much nostalgia bias but seeing you actually research and properly compare and look back at the old games is a breath of fresh air. Thank you for your videos man keep up the amazing content
Ah yes, the condensing man with the nerd emojis made an amazing video. I don't really have nostalgia bias as I'm not really nostalgic for the series beyond Black and maybe Ultra Moon. I just think the games sucked after a point. I say it was after Ultra Moon, reusing old ideas and poorly executing new ones.
Nah, he makes a lot of disingenuous comparisons to force his narrative, like comparing reusing sprites from a 1 yo game that runs on the same console to reusing 12 yo models from a handheld. And btw none of those is a problem, there's nothing wrong with reusing something that looks good, like the attack animations from Stadium. I could spend like an hour listing all the times he was disingenuous but it would be a waste of time
@@jay9661 I agree with you.
@@inciniumz4671 scarlet and violet were the most fun I ever had playing a Pokémon game. Honestly after that game I don’t think I’ll ever be able to go back to an old Pokémon game.
@@colecronin7660 Suit yourself
Bro murdered a shiny Heracross and said oops
I think the biggest problem is the brand cycle systemic to the series that not nearly enough people talk about. The problem is it's primarily a brand and the games are only a part of that brand. The games only make up about 20% of the revenue which Pokémon brings in. The merchandise is where all the money is and the merch is on a 3 year generational cycle of plushies, trading cards, the anime and so on. That cycle has persisted but games have become more time-consuming and difficult to make well. Game Freak may well just be bad developers, but swapping them out would only be a band-aid solution. Nintendo needs to put their foot down on extending the development time and that probably won't happen until Pokémon has a Sonic 06 tier release that damages the brand and its profitability.
The video mentions in depth about profit and corporate motive. He spoke in japanese playing the company execs to drive home those points lol!
Theyve already had a few sonic 06 type releases just in the last year tbh
@@epicness877 I'd question if you've played Sonic 06 then lol. Yeah there have been a lot of sloppy bugs and really low production values in the recent games but nothing at that level of being mechanically broken, nothing that has destroyed the series' reputation. I'd say the games have really low production value and innovation for the amount of money they bring in but that's not the same as mechanically failing to work. Like if the battle system was worse than Gen1 broken it would be.
@@shasan2393 Yeah I know but not a lot of content creators other than Foxcade's video on this don't seem to recognise this is a deeper systemic issue, industry wide and capitalist in nature. Although some studios clearly care more about quality control than others.
@@DmitriPolkovnik nah, i have played 06. Considering you could inexplicably fall out bounds in scarlett and violet and half of brilliant diamond and shining pearl being released in an early update, i dont think its the furthest stretch
While I agreed with you in the first half, I think you misunderstood what people meant when they discuss older Pokemon vs newer Pokemon designs. The main point that people are trying to get across is the art style of Pokemon has changed, making them less fearsome and more child friendly. The best example of this is shown in Ken Sugimori's illustrations, as he didn't draw "Pokemon", he drew Pocket Monsters, and allowed them to look as such.
When you look at these older illustrations you can clearly see that even the "cuter" Pokemon were depicted as animals, they were depicted as wild, untamed, and powerful. Nowadays the artstyle and designs don't show us that, so we have to be told that instead. Take a look at Horsea and Seadra, or any of the Gen 1 & 2 starters, and you'll understand what I mean.
The Machamp line likes to fight, that's their whole thing, they aren't wrestlers. Hitmonlee and Hitmonchan are Pokemon that both look like, and learn from kick boxing and standard boxing respectively. Conkelldur is a buff pokemon that likes to help with construction work. Sawk and Throh are just like the Hitmons, they're Pokemon martial artists. Cinderace is Messi as a Bunny, Rillaboom is literally a Gorilla drummer, and Intelion is literally James Bond. Before we had Pokemon with humanlike characteristics, now we have humans with Pokemon characteristics.
Stating that bad designs of older Pokemon or mistakes in previous games validates the ones in newer games is incredibly shortminded and asinine. The longer a series runs on, the better we expect the developers to get at their craft, so we expect to give the earlier titles leeway as they were literally made on a shoestring budget. The games did keep getting better up to the end of Gen 5, as just one look at it makes you feel all the love and soul put into the game, and then for the next two generations we dropped in quality and hit a plateau that never rose again. Once Gen 8 hit, we were simultaneously hit by so many lazy actions that, in my eyes, ruined the mainline Pokemon name. Defending the trash that we get because "the older games were trash lmao" is a bad argument, because if anything, we've been on a downhill quality slope for nearly the past decade.
so what you're saying is " I hate the bad pokemon designs! except the ones from the games i liked those bad designs are fine :)"
@@cortexlite6082 I love Gen 5, and hate Emboar, same thing for Incineroar. So no, you're wrong.
The ambitions have been higher while the methods have stayed the same.
They may fail in many ways, not all, but many. But as long as they profit, why should they change?
Sinnoh was the last setting that had actually good starters. But even by that point the games were beginning to lose some shine. Nowadays the only place to actually get any Pokemon magic is the romhack community. They tend to take all the best ideas across these 9 generations and put them together and strip out the weaknesses (most of the time) that make the last few generations of the mainline games boring.
Seeing the newer Pokémon as Gen 5 style sprites really solidifies how great their designs actually are, and how terrible the 3D models can sometimes be.
gen 6 was still excellent tho and looked really good for the 3ds. the problem is that they shifted from a handheld to console without actually making a significantly more powerful or better looking game to match
@@apersonwhomayormaynotexist9868 yeah I agree. Despite some Pokémon loosing a bit of personality in the transition, it was super cool seeing all the Pokémon in 3D during Gen’s 6 & 7. They just needed a major upgrade in texture and animations for when they made their way to the big screen.
@@apersonwhomayormaynotexist9868 yeah fs Im not a huge fan of gen 6 but Im not gonna hate on it because even if the flaws were there it was a 3ds game not a home console game
??? Gen 5 has the worst sprites in the entire series. Spastic jumpy sprites. Gen 5 sucks so bad.
@@matthewmammothswine4395 crazy that those static jumpy sprites look 10x better than anything else creatures has shit out
There are tons of valid criticisms for the series and everyone involved, and while you can throw many of the same ones at older and newer games there was definetly a down turn in quality as the games became technologically more advanced.
And the reason people like to compare Geeta to Cynthia is she was the last champion everyone fought due to the remakes
To be fair, I think pretty much every future champion is and will be compared to Cynthia because she's beloved, not purely bc of the remakes.
She was like the second champion I ever fought in a Pokemon game (I got Platinum). She's actually legitimately hard, though its not because Gamefreak made her use any unique mechanics. Her Pokemon are literally just competitively viable and you're stuck with the Pokemon that you've been using the entire time with subpar natures, EVS, and IVS.
@@GreatestLeaf Cynthia was decently high level with OU staples on her team that made her able to actually sweep your team if you were unprepared. You'd need to activey play bad to lose to modern champs because they have dogshit Pokemon. Other than Diantha, who had a goated team entirely overshadowed by the fact you arrived at it overleved as shit due to XY's fucked exp curve.
@@Music-qb2wm I completely agree. I wasn't sure what OP was on when they commented, so I tried to explain that the remakes really don't have much to do with Cynthia's status as, probably, the fan favorite champion.
She's a genuine threat, a well put-together challenge, and a fitting conclusion to the best gen
My main problem I think is that Legends Arceus made so many changes that I liked, and I thought it had so much potential to improve and get better, then SV just got rid of all of it, and went back to the old formula.
since the 2 games were in development at the same time I don't think they could really borrow ideas from each other
They are separate.. most likely going to be another legends game eventually
Legends isnt a main series game though, comparing them makes little sense. Its also had the worst battling i've seen in a pokemon game.
Most of the things SV walked back are necessary for the competitive side of things unfortunately. I personally couldn't give less of a shit about multiplayer Pokémon, but it is a thing a significant part of the fanbase plays these games for.
Pokemon has been doing this since at least gen 2 into 3. For every good idea and evolution there's multiple major ideas from past games dropped because Gamefreak cannot develop competently. People always mention the "step forward" and forget that one step forward and five steps backwards is a net reverse.
I dont think "Pokemon games have always been shit" Is an acceptable excuse for the largest media franchise in history.
I think Scarlet and Violet will not be looked back on fondly. If they clean up the open world mechanics the next generation could be looked back at very fondly, this is more of a a glitchy proof of concept.
yea lol i agreed with most things in the video but saying 'they've always been shit' is just not true at least for me.
@@Daft0Cean968 the First Dragon quest, a game that came out a decade before the original Red and Blue Is a more complex and Better game in the same exact genre. How do you justify this?
@@Xf3rnaPlays Thoroughly mediocre, undercooked, and uninspired. Wizardry and Ultima (REAL, AMERICAN RPGs) rounce "the Dragon's Quest 1." A game for simpletons and gay children. Beneath mention.
@@jim-wr3lp we can bounce and bounce from rpg to rpg, be it western or japanese: as long as it's turn based and came out before the 90's, it'll always be better then Pokémon in every aspect. So we can clearly answer the question "has Pokémon always been kinda shit?" with a resounding yes, and Pokémon manages to sell 100 the original monster collector franchise in japan, that being megami tensei, counting spin offs and remastereds
I never owned any of the games until BDSP and I think there are a multitude of reasons why the older problems fly for people but don’t for the new ones.
1: it’s the biggest ip on earth, surely they can innovate or at least polish what they make
2: gen 2-5 designs with the 2d sprites really do feel a lot better than the 3d ones, it feels more alive even when it is still as a rock
It’s actually ironic since Pokemon were standing still in Gen 2-4. It all comes down to the fact that when you are working with 2D, it’s abstract and a lot of your brain is doing the imagining of what the Pokemon are doing.
You can’t do that with 3D with out it looking trash. That’s why the Stadium Games had such expressive animations.
Also, the colors of the 3D Pokemon are desaturated too. They did not need to do this at all. That was just a bad artistic choice if you ask me.
@@xraiderblack1850 I’d kill for a pokemon game with either Stadium animations or Gen 5 moving sprites . They were perfection .
@@mcjoey2878 I want to see another 2D game but at the same time I don't want it to have pixelly sprites like old gens though, because 2D games have evolved over the years, there are games like Cuphead out there
@@xraiderblack1850I believe it comes a lot with presentation and design. Old pokemon also had trash designs but many were threatening or at least appeared to be monsters. Newer designs are just too comfortable for the eyes, basing themselves on many concepts that take away any feeling of being an intelligent but wild animal. Take for example starters on the last 2 gens, five are just humans with funny faces/formats.
@@Gabriel-i-am-t9b That's true to some extent, but that sentiment about the concepts only really seems to be true with the starters. Maybe I'm forgetting a ton of Pokémon with besides them? Maybe it's the art style instead?
"Look at Tyranitar, he went from this menacing creature to looking like he's about to ask if I got games on my phone" I'M DEAD 🤣🤣🤣
I freaking lost it on that one lol
i HATE the character clothes in scarlet/violet. I don't know why we had all these great clothing options in sword & shield and they just completely backpedaled on character customization in the next version. And i also hate not being able to enter the buildings in the towns. And if i want to start a new game (which i often do in pokemon) there's this ridiculously long intro I have to go through every time whereas in earlier games it seems like you could just grab your starter and get going
There is a skip cutscene toggle in the settings.
Get going , to where? Like the next boxed in linear route everyone else have exactly played through?? Yes of course, Scarlet/Violet aren't Perfect but the 'sacrifices' of some of the older game comforts were made for the greater good of Free-roaming in a proper Open World. And Sword & Shield, are you kidding?? Imagine running about in your 'dress of Glory' - and then you run into a Lv40 poke you *cannot catch because you haven't defeated Nessa yet.* 😂 Lol, poor!!
Bruh, every pokemon game have lengthy intro in the beginning. Tf you yappin?
@@netweed09 There was no excuse to remove building interiors from SV, outside of pure laziness. Just like in SwSh, buildings would have been instanced locations that are loaded in separate from the overworld, just like the gyms and dungeons are. Also, did you forget Legends Arceus existed, and managed to pull it off with no trouble? They didn't make sacrifices for the open world. Pokemon has always been open world to some degree. They sacrificed the world itself to give you a completely fucking dead terrain mesh with some props to suggest that the game might feel alive if you squint and hold the switch six feet away from your face. Other companies can meet these deadlines. The problem isn't just the time constraint, it's a complete lack of competence. Game Freak are just shitcoders, that's all. I would trust Sonic Team to make a better pokemon game.
@@LobotomyTC Hence me saying 'SV are not Perfect'. Yes, I have Legends Arceus which kickstarted the whole 'Coming of age' for Gamefreak in terms of Quality sweeping 3D Adventures (not half-baked laziness of Lets Go and the plain terrible BDSP) and even have videos of it on my channel. So a bit naive of you to think you're trying to teach me something here. Anyways, however lets also not go pretending Legends Arceus is this AAA Perfect game either: have _you forgotten_ there's barely 2 settlements in the game?? Thats just pathetic!
And honestly, I think old Jubilife is very boring: such a plain old village barely interesting. And the zonal travel having to return to Jubilife _every time_ to want to cross areas is extremely annoying. The thing I hate most is when games create the _illusion_ of a seamless World. Just can the b$ laziness and give Us the full, true Open World Scarlet & Violet did! There's a reason SV sold 25 million and Legends Arceus barely over 15 million (which is still Good however.)
Your humor and evenhanded analysis are great man don’t stop making videos
The biggest problem with pokemon today is that most of their revenue comes from merchandising sales. Since new generations must keep coming, the 3D games barely can keep up with the tight schedule.
There's a great video here on youtube that talks about it, but I don't remember the tile or the channel name. If anyone knows what video I'm talking about I would be glad if you could help me find it!
The Machop line are weird apelike creatures that were given belts by humans. Meowscrada is literally a furry.
Wait a second....I think I know the channel name.....it's "Gireum Red"!
Or, the man with a red gas canister for a head.
On top of that with Gamefreak refusing to expand their company and hire more artists.
@@steffimaier7297 Isn't "Small teams are better" a literal quote? They're still so obviously stuck in the 3ds era it's not even funny.
A few disagrees here, past blunders should not set a standard to allow blunders and while all games have limitations, there has to be a shift in mindset when you go from "i gave the team a more powerful chip so we could include the region from the first game" to "it doesn't have a postgame cause kids play more on their phones and won't commit to our games". And while genius sonority recycled animations, they were there, so were hundreds of models. they could've recycled those, improve them, anything, but they chose not to. maybe the 3ds couldn't handle ther detail of wii models, but the new3ds could or hell, keep it 2d til the switch games came around. and people still hate the same things about gen 5, but it became good in hindsight, much like when you go from being punched in the face every 5 mins to being kicked in the balls every 5 minutes- they both suck, but you'd rather be punched, no bs
Yeah I don't see anyone say Gen1's designs were perfect, what they have is consistency, and that consistency declined to where the good designs are now the exception and the weird AF designs seem to be the norm. Apparently this counts as crying and complaining.. but hey.
@@HolographicThoughts Also there's definitely been a complete style shift, and more mons are becoming human-like with "jobs" instead of wild magical animals.
I believe they think it's more marketable to current kids to have a companion that is like a person than a companion that is a monster or animal.
I honestly miss when it was just sprites. You had to use your imagination to fill in the blanks, and that made it better, IMO.
Also, the one liners in this. "You got less sauce than a Little Ceasar's Hot N' Ready."
@15:25 for anyone watching this video out of context, the song here is Area Zero from the Scarlet and Violet OST
tanks
good analysis but your take on the champions is dog water, while it's true that cynthia's garchomp can be taken out by ice it has coverage in it's moveset to counter ice, and overall her team building is leagues above Geeta. Hell Lance having three dragonites, a strong psudo legendary pokemon, is atleast cool and intimidating meanwhile Geeta has a Gogoat
Geeta's Veluza is also a pretty bad pick too. And the water-type gym leader already used it, so it's quite the underwhelming choice.
Worse, it's not even particularly good.
Exactly that’s the point, he (Accidentally or on purposely) Hid the minor details it, to make it sound like he’s in the right while In actually he was wrong, btw this wasn’t the first time he does this he does this a few more time in the video. (I would’ve tell you but it will be way too long)
Dragonite is one of the least intimidating Pokémon I’ve ever met. A Combusken has a meaner look than it.
@@chikin5663 by intimidating I meant stat wise, even new players would know that it's a strong pokemon. When going against Lance you have to prepare and have a good answer to those 3 dragonites, unlike with Greeta.
@@probablyseth3565 think a palafin with flip turn or something could've been a good ace that comes in first, since its practically a pseudo once it transforms and maybe they could've swapped the veluza out for that and swapped gogoat out for Toedscruel or something with loads of status moves idk
My issue with the lack of national Dex is that it goes against one of the core appeals of the series. You can make any team you want, with any pokemon you want. And it's clear that they could include the national Dex, but just choose not to.
Yeah, even the ones who make the digimon games want to make a game with all the digimon in it, but they don't get anywhere near the budget to do so, but they do say they have the time. I think the main problem pokemon has is they don't have the time to make the games the way they want to anymore, they just have to chuck it out because nintendo knows people will buy it. The problem is, they're facing what I like to call Sonic syndrome.
Before Sonic adventure, sonic games were great, simple, much like the 2d pokemon games, there were some misses sure, mainly with the side games, much like pokemon actually, but once Sonic went 3D, things went downhill. The games just got worse and worse, with the ever increasing rare gem, but people kept buying them up, just like pokemon now. And, just like pokemon, they didn't have time to finish the games properly.
Now, because pokemon is so established, it'll take longer, maybe 2 or 3 main line games, but eventually, they WILL have a pokemon equivalent to the legendarily infamous Sonic '06. The fact S&V wasn't that with all the glitching that, tbh, would make '06 blush with jealously IS a straight up miracle, but it WILL happen. The question is, will nintendo learn, or will they let pokemon die?
@@hyper_tex9834 one problem with your statement, and it's the last sentence. As mentioned in the video, pokemon WONT die. Fans will continue to buy the games no matter what state they're released in, and I can say personally after going back through older games myself, I was convinced to buy a copy of Pokemon Scarlet to try out a newer pokemon game. I agree with your statement, it was very glitchy and messy but they're definitely worse possible outcomes for a pokemon game. I'm certain that ganefreak can do worse, and I'm sure it'll go that way if people keep buying the games like I did. And with the stupid 3 year schedule they limit themselves too, with a 5 year remake schedule in-between, the games are only gonna go down in quality as employees are stretched thin with time
@@hyper_tex9834 No they don't as there are over 1400 Digimons around so nobody wants to model or try to find a way to include them all in a game that makes it feel right so the devs always just rely on popular Digimons from the anime with some extras thrown into the mix, also Pokemon quality has always been up and down so pretending it's just been "great and simple" in any era is a straight up lie and proof you are talking more from nostalgia than anything else...
Gotta catch -'em all- some of 'em.
I agree with you that they probably could've and should've coded all pokemon into swords n shield. I think however that the dex cut was bound to happen at some point. Right now we're roughly at 1000 pokemon and it doesn't look likes it's going to stop. It's hard to imagine a pokemon game with like 1.3k pokemon in a few years, with every single ones being coded in. Ngl I was disappointed when I couldn't get some of my favorite pokemon on sword n shield but the biggest issue I had with the dex cut wasn't really the dex cut itself but their reason for doing so, which weren't valid at the time
Now see i would completely agree with you if they didn't lie about everything you just mentioned. Yeah the "older games did it too" but game freak said everything was reworked and they had everything new. Scarlett and Violet is trash along with sword and shield and there's really no arguing against that. The cycle broke and there is no way people will look at these games like they did with ruby and Sapphire or black and white. Its unacceptable.
Eh, I actually really enjoyed sword and shield; I didn’t really see anything wrong with it. I also enjoyed Scarlet and Violet though definitely not as much as sword and shield. (I wouldn’t have boughten it or played it myself if it weren’t gifted to me)
To be honest some do enjoy it I have no idea how they can spend twice as much for less content but to each their own well twice with dlc 3 times and still have less.
Yeah I don't see anyone looking back at this obvious buggy mess of a game and claiming it was great, unless somehow the games in 10years from now are even more buggy
My biggest issue is the worlds just feel empty with nothing to really discover or find other than the pokemon that don’t actually feel like part of an ecosystem but rather just plopped into this big environment. Also there’s no post games anymore, there’s nothing to do other than try to find shinies or build teams.
The perfect word to describe paldea is soulless people shit on sword and shield but galar looks way more lively than paldea
I think the reason people are less harsh on lucario is because riolu starts as bipedal and stas bipedal while litten starts as quadrapedal stays like that for one more stage and then out of nowhere becomes bipedal sprigattito starts as a quadraped then becomes bipedal.
@Tomy_Lightning true and yet sprigatito line is still the most popular starter
I thought it was the Fuecoco line?
How are they less popular than sprigatito? Oh right WEED CAT
@@sammyhorace7523most of its popularity comes from furries. He said people, not degenerates.
@@Shizkeb wait when did say that and also what does that mean
My only real complaint is how empty the world and towns feel compared to the older games. The lack of extra things to do both in towns and in between them just made the regions feel more lived in and alive. Just seems like they’ve had to cut more and more corners as the number of releases increases. Just my opinion tho.
Sun and moon: are we a joke to you?
They probably did that to save room for the game.
@@PteranoLiv At least Sun and Moon world had a great art direction during the whole game, unlike the lack of everything in Scarlet and Violet
I just go a 3DS online and currently playing Pokemon X (this is my first time playing something beyong Gen5). And jesus the game feels empty compared to the previous 5 gens. I mean Black and White felt like a real engaging adventure. Emerald felt so vast and rich. Platinum deep and very entertaining. Firered was extremely fun. But this gen 6 things feels weaker compared to all of that.
@@louayker4249 sun and moon do a much better job at that
I disagree with the point that gamefreak wouldnt improve if they stuck to 2D. You can see the steady line of improvement with each game. If they had made more 2D games after BW then I am confident they'd have made some of the best 2D games to date. Because they would be focusing less on trying to "level up" and give new gimmicks for the next big thing and instead focus more on improving what they have already, because they were already close to the ceiling of 2D capabilities.
But not moving to 3D would be against their nature as a franchise, they always want to impress with bigger and better (despite it hurting the overall quality of the games) so the next move was inevitably going to be 3D.
We've seen what pokemon can be if they take their time with games and dont rush them (Revolution, Pokken, XD, Collosseum). If they make a quality game with a lot of replayability, they wont have to rush a new one every year.
That’s capitalism. They’re getting sales anyway. What’s the benefit to them to releasing fewer games?
Not sure why people think 2d is limiting. There's dozens of games that utilize it to its fullest extent often with the help of 3d. Octopath travelers is a clear example of this giving it a 2.5D type of artstyle
Not to mention Gen 5 was criticized for not going 3D back in the day because other other RPG's like Final Fantasy, Dragon Quest and even Megaman (for battles anyways) went 3D on DS and how Gen 5 was the worst selling gen in the franchise, there really was no reason not to go 3D and considering how XY made Pokemon popular again (and later Go made it even more popular what uses the XY models) it was the right call overall.
@@compatriot852 Having to use 3D just shows how limiting 2D is because if 2D wasn't limiting you wouldn't need 3D in the first place...
@@impregnat0r 2.5D isn't full 2D so using that as an example how 2D isn't limited just shows how limiting it is, what is why I said that in my comment because his comment is about "Not sure why people think 2d is limiting", while the thing Cassette beasts, Coromon, Nexomon, LumenTale all achieve Pokemon doesn't is irrelevancy, as literally nobody talks and especially plays those games because people who want Pokemon type games just buy Pokemon instead...
YOOOO 3:40 JUST EARNED YOU A SUB.
I'm so used to overly excited and childish type vids based around Nintendo content and lore. Finally a fellow man of culture.
Weak designs in every generation is a given, the reason people broadly prefer certain gens to others when it comes to creature art is because the ratio of iconic designs to garbage ones often differs greatly between gens. We can’t just say “Well bad designs exist in every gen therefore its all nostalgia”. Gen 1 and 2 have an incredibly large number of truly iconic monsters which is why they are remembered so fondly. Same thing happened with Yu-Gi-Oh where for whatever reason a disproportionate amount of the best monster art came earlier rather than later.
It is also definitely true that there’s been a shift in general art direction, but that’s true of most anime looking back to art from the 80s, 90s (etc). Of course people are going to have a preference for one versus the other. It seems like people miscommunicate often when it comes things that are “on average” or “in general”. Someone might say that they thought the creature designs were bad in Pokémon Scarlet. But what they actually meant is that they found there were fewer iconic designs or more weak ones compared with a prior generation.
To your Machamp point, 1) most people that dislike the humanoid designs also dislike Machamp from I have seen and 2) His original sprite work looks more “beastly” than his current art which does look very humanoid. They’ve tweaked a lot the art for existing mons over the years - for example, I really miss fat Pikachu. Other than MewTwo I’m struggling to think of a humanoid design off the top of my head that I care for. There are probably some good ones, but Scorbunny is awful and never should’ve made it past the art team imo. Really nailing your starters/their final forms + the title’s premier legendary should be a heavy priority for these games and that's something the early gens did very well for the most part.
The last thing I’ll say regarding the argument of current criticism being carried back to older Pokémon games is that if you make very similar games 10 times in a row then people are going to be harder on you for that 10th game than they were for the 1st even if many of the same criticisms could be carried back to the older titles. I actually think that makes sense. If Ocarina of Time had come out today no different than it did on the N64 people would be much harder on it. But at the time what it meant was tremendous. Pokémon was like that too only instead of getting a Breath of the Wild they just keep barely making forward progress. I think they deserve the flack they’ve gotten by and large.
Exactly. Nobody really loved Voltorb and Electrode's designs, but it's easy to ignore 2 of 151, because you can say the whole gen was consistent, unlike recent gens, where more and more of the roster makes me think 'wtf?'.
The characters in the new games look like a bunch of f-ing weirdos. At least the 1st 4 pokemon generations were relatively normal.
doesn't iconicity necessitate nostalgia?
No, I don’t think it does. Some designs really are stronger than others. You could test this with polls for people that have never even played Pokémon before and I guarantee you most people would have a strong preference for the Gen 1 starters over the Scar/Vio ones for example. There is a subjective angle to all art, you’ll never get everyone to agree but you can definitively see overlap with some designs being much more popular than others.
Yugioh designs are still absolutely kicking. Its just a diffeterent style
As someone who loves game dev and game design the animation in black and white are how a lot of devs make idle animations.
Truly the last traditional pokemon game. After that they started looking like digimon. Delphox and the other starters can easily be pass as digimon.
Honestly, as a kid, It was a childhood dream that one day, Pokémon would pick my culture to base a region on. At the time, I reasonably considered this a pipe dream. I mean I love Portugal but it’s just not high up there in terms of global priorities, even within Europe.
However, once they partially covered it in SV (bc it technically covers the whole peninsula not just Spain), I wish it remained a pipe dream. Outside of a few tracks and the existence of Koraidon, they butchered damn near everything. The technical state is worse than red and blue, the graphics are ugly, the gameplay was poorly thought out, the design of the region excluding the map is boring, it feels like a 20 dollar game, and they couldn’t even bother to add Portuguese as a language option despite apparently the Brazilian division of Nintendo BEGGING. It’s just so…disappointing.
I understand. Imagine how British fans felt with Sword and Shield. Or how those who started with gen 4 felt with those INCREDIBLY shitty remakes, ironically called "Brilliant Diamond and Shining Pearl." I'm not even British and I genuinely disliked everything about Sinnoh, and I even felt sorry for fans who waited for years wishing that would happen, only to be massively disappointed.
@@MarvinPowell1 I feel bad for British fans too tbh, they got one of the least memorable regions of them all, never mind all the technical issues. I mean at this point, it may be better that they just stop releasing things for awhile so they can actually make a good region again.
Yes, here in Brazil everyone was BEGGING for Nintendo and Game Freak for real.
Aaaannd It was kinda... sad.
@@MarvinPowell1 I'm a British Pokémon fan and I remember being so excited when they announced a Pokemon game based off the UK, but I was so disappointed by the missed opportunity of the legendries! We have a mythology of the Welsh Dragon, and St George who famously killed a dragon, plus the Loch Ness Monster up in Scotland! They could have made such good legendary Pokémon and served a story like Kyogre vs Groudon fighting! But they decided to go with "dog with sword" and "dog with shield" instead?
I'm glad that I can share this lament with Portuguese and Spanish people who have felt the same weird pain! (not that I'm glad they went through this pain, but... you know what I mean!)
I always wanted to see a region based on Eastern Europe tbh but now looking at the state of the games, I have mixed feelings
On one hand I wanna play and see how it will be done
On the other, I am scared they will fuck it up tremendously
6:30 is where the video starts if you don't wanna hear a time wasting essay about how Nintendos entire history that seems to get tacked onto every single video essay.
why no one talks about that he killed a shiny heracross?? 22:40
I think the shift to 3D was a bad choice. It was an inevitable transition, but could have been executed much better.
The sprites had a lot more personality and color compared to their 3D counterparts.
With games like Octopath Traveler and Live Alive that blend 3D and 2D beautifully, I can’t help but wish Pokémon took this route instead.
game was good but 30 fps hurt my eyes my brain my soul
@@milahoot8168 and most importantly, they broke my balls
They did good in XD for example, then they fucked up years later
@@pacho6821 Gamefreak didn't do any of the Colosseum games my guy. Or battle revolution. They were outsourced.
@@sammydray5919 Oh thanks, didn't know
This was a good video but the point really falls apart at the end.
Yeah sure the games have always cut corners but in the past that was due to serious hardware limitations and the games being a lesser known entity. Yet these never really broke the gameplay experience for the player. What's happening now with it being the highest grossing media franchise of all time and much better games on the same hardware is daylight robbery and the people who blindly buy and defend games like scarlet and violet are part of the problem. I guess it's a side-effect of what's happening in the gaming industry as a whole. We've not only accepted mediocrity in our products but allow technically unfinished garbage to be released full price and get patched up later. I've factored in my nostalgia for the older games; I'm a relatively objective individual when it comes to assessing things at face value. The love, care and effort put into the first couple generations of these games and trying to squeeze as much as possible onto those small little cartridges is incomparable to the slop they are releasing today. Gen 1 is a broken mess oh boy it sure is but thats because it was nearly impossible to fit more onto those cartridges. Compared to that scarlet and violet is a joke when you consider what can be possible on the switch and the amount of people that are apparently working on these games.
I agree that the solution to this issue is far more complex than pointing fingers at a few well known entities but saying that the level of quality of these games has always been terrible and the success is attributed to starry eyed kids playing them is just incorrect.
I know for a fact people will still be gladly playing older pokemon games in 20 years time, nostalgia or not. Ain't nobody gonna boot up fucking sword and shield lmao except for some actual weird contorted nostalgia reasons because they indeed were 5 years old when they first played it.
The fanbase has said that Pokémon Ruby and Sapphire look like Gameboy color games, way back in 2002 and used golden sun as a comparison.
Or you know maybe full grown ass adults should stop being the bulk of complaints on children's games
@@MonkersPuff well when Mario and Zelda look pretty damn amazing for childrens games, I think it’s fair to say Pokémon is lacking behind in that department. Also I’m pretty a good percent of the core audience is on that older side
@corvistein9016 doubt it. You won't find any accurate representing that information because 7-12 year Olds probably aren't filling out polls.
@@Saroku1000then those people need glasses, compare gen 2 and 3 and it's almost an abyss in graphical differences unlike gen 1 and 2 which was similar.
Also Ruby and sapphire were made early on in the GBA lifespan so they didn't know how to optimize space and stuff which is why Emerald that came later had more maps and features
Gen 6 they got babied-down, gen 7 they died, and now we’ve just been dragging along the pokemon corpse for the last 8 years. At least that’s my opinion lmao
i WANT pokemon games to still be good. i'm not blinded by nostalgia. the last 3 gens of pokemon have been lazy and unfinished . and this isnt just a pokemon thing but a nintendo thign as a whole
Tears of the kingdom and metroid dread were amazing. What are you on?
@@prettyoriginalnameprettyor7506 Mario kart and smash bros and many other nintendo titles are just the same game over and over again
@@asd-dv7dqsmash is literally completely different from title to title
@@asd-dv7dq because they are sequels? you can't launch a sequel and made a different title, it has to be similar lol
@@DrMichealHawk Some movesets are even unchanged lmao
Their main problem is the fact they're basically a yearly series, which means they literally don't have time to actually polish anything in production. They need to keep up with merchandise schedules and it doesn't really matter if that games have a good feel to them, because people will still buy them and people will buy the merch. I didn't even buy S/V, I'm going to stick to the fan games that are allowed to exist because they're passion projects and the people working on them actually care about making them good.
Also Legends Arceus was the most fun I've had in a pokemon game in a long time even if the graphics were kinda shitty. I also want a pokemon conquest sequel with all the updated mechanics, do it game freak you cowards.
One thing i did appreciate in this game was the ending, getting to walk around with everyone exploring area 0 and such was really cool
I wish Pokémon games where more like older games. Where there was more an effort put into the single player content instead of the broad Wi-Fi communication content. :( I remember my first games being hgss & I love them. Idk :(
@@MesmerizingEyesXOXO but 4th gen literally introduced the gts and the wi-fi connection thing? stop coping lol
@@pokenoobmx3445 That is very ture however I’ve noticed how gen 4 never loss site of what makes pokemon games so great. :) as a whole I do appreciate many qualities of gen 4. Unfortunately gen 5 is my least favorite. Gen 6 did a complete 1-80 and I love it just as much as gen 4. Gens 7-8-9 I’ve never played bcuz well 😅 I don’t support the lower quality.
@@MesmerizingEyesXOXO how do you know they're lower quality if you've never played them... a lot of people who really like gen 1 say the same about gen 4, that they hate them and don't wanna play them because they're bad quality.
@@GayToBeHere I’ve seen play throughs a of them. When I look at new Nintendo Switch Pokémon games they are lower quality from my eyes. Gen 6 in my opinion was the last really fun gen to play. Gen 7 has mixed feeling. Pretty much all the switch games are controversial and where a lot people really started to not like the new direction the games where going. I just need to say my opinion is not fact. It’s just an opinion only. You have free will to disagree & that’s ok.
This is such a well crafted video, good job
My biggest issue is how painfully easy those games have become. Even though its aimed towards children, children aren't stupid and play way more complex games.
Best solution would be by adding difficulty settings (something fans are asking for years), which would make everyone happy.
Pokemon has always been easy it hasn't gotten easier 😂 it's been the same
@@CataclysmChildren No, it has become easier. Replayed Red and Blue not too long ago and there is a difference.
@@steffimaier7297 it has always been easy as hell easy then easy now
@@steffimaier7297 Gen 1 is only difficult because the a lot of the moves and a handful of types are just flat out terrible. Seriously, there's entire types that have no viable attacking moves. Difficulty through bad design shouldn't be praised.
@@xylynthian753 To be fair; a lot of things in the first gens were still in the rough too. But Masuda himself admitted they chose to make the games easier, since they think only kids play Pokemon and also think kids are stupid.
But I still think Gamefreak needs to expand, more time given to make said games and adding difficulty options at the beginning of the games, so everyone is happy.
I do think pokemon started going downhill after X/Y. But I loved Sun/Moon. The character designs, music, new pokemon, world, story. The story was interesting and went to darker places than you'd expect from pokemon. But, Sword and Shield continued this downward trend.
I think something that might help with the reused animations not feeling dead is to, of course add more animations. But specifically, when in battle, have them in a battle animation, and have them in their idle animation when outside battle. And maybe various basic animations depending if the attack is physical, projectile, etc. Too bad this will never happen.
Nah, X/Y were such good games. I think things went downhill since Sun/Moon tbh.
Sun and moon killed the franchise for me. Too many cutscenes. Too much hand holding. Terrible evolution requirements for early/mid game pokemon. Terrible "call for help" system. I never finished it and I've tried many, MANY times.
>speaking shit about x&y
>probably never even played the game
Most people I talk to in person have said X&Y were the last good games. I'm pretty sure Sun & Moon is what started the ALWAYS ON Exp ALL bs as well as them hightlighting the best attacks to use in battle so you already know what the enemy is weak to. What happened to the good ol days of going, oh crap thats a bug/rock type, so that means its weakness is what again? Nah screw it we'll just tell you!
OR/AS and X/Y are the peak of pokemon
To me the main problem is the EXCESSIVE amount of hand-holding they started to put into these games. I can still play one of the older titles (al though I prefer Rom hacks) but, the latest few gens just feel like a joke. The old games are a much more balanced journey of exploration and finding out how to proceed. Which I think pairs much better with a team/pet-training 'strategy' game like Pokémon. In the later gens it feels like it doesn't matter AT ALL what you do with your team or moves or anything.
Nah wrd like it’s kinda hard to play games when 80% of the time your getting carried through everything
@@koroallie5583 yeah I don't understand. What's the point of a Pokémon team, and training them, if it doesnt matter at all which Pokémons youre using?
@@TIMxisxHERE fr like I miss when it was actual coolness not getting busted pokemon 1st thing In the game
Yeah the newest games had this issue big time. I bought it when they came out and spent like 90 minutes mostly in text menus about the fundamentals of the game. Turned it off and haven't turned it back on since. Shit's garbage.
The hard mode romhacks go hard. It's like the mechanics actually start to have depth instead of the gameplay just being weakness/resistence knowledge check, potion & revive spam.
yo dude youre insane at wording things, when i listen to these videos in my backgrounds, i pause at certain areas because im like thats a bar! and its all just so poetic, this is sweet
I honestly really like Stumpy, it actually looks like a pokemon, could evolve into a sort of octopus tree
I recently tried replaying Gen 7-9 again and the tutorials always make me so pissed off already being impatient it’s just a disaster
Not being able to skip tutorials in 2023 is criminal
Gen 7 is great.
@@SERMareep2007 Yeah. gen 7 and OR/AS are the only recent pokemon games that I have enjoyed. everything after that just feels empty
They should know by now that majority of the people playing their games are middle aged men who sadly has been there since gen 1🤣 so they really should add a skip tutorial option
@@flapjackpancake5486 The only problem is how would it be implemented
I think it’s good that Sonic tried to mature with its audience. Obviously they’ve misfired and went too far at times but it’s not a bad idea.
That shows the desire to innovate on the formula which is good in moderation
and then went to garbage, and then tried to act serious again (failed miserably), and now they are kinda on life support
Yeah but the only problem is that they try to keep a certain audience entertained which is hard/impossible because as kids grow they mature in certain ways and with a process like puberty, all a girl had to say to a 13 year old boy is that "sonic is for kids." And he wont pick up another sonic game or watch another sonic show. All of a sudden hes asking for better shoes and gear for his sports team. Problem is they tried to grow with the audience while the audience grew apart from them. But if you take kid shows like blues clues or bubble guppies you'll always have a large and consistent audience because babies are being born faster than teenagers are growing up.
@@luis-sophus-8227 Did you forget Sonic Frontiers exists? You forgot Sonic Frontiers exists. It's a game with an even more dead looking world than Scarlet and Violet, and it still manages to be a hell of a lot of fun, and improved significantly thanks to direct consumer feedback and continuous updates for a full year. I can't even trust pokemon games to function anymore, and here comes Sonic, of all fucking franchises, doing exactly what I asked for. We really live in fuckin bizarro world.
Its also quite possible to appeal to both old and young demographics. The Simpsons did this well for a time, Minecraft does this.
18:04 how dare you diss my boi fidough like that
The biggest problem with Gen 9 outside of the bugs is that this big open world feels very empty… u find a bunch of items and the same old wild Pokémon and just a few very weak trainers here and there… but it doesn’t feel like exploring a good open world
my step brother really told me "ehat difference does it make if i buy the game now its already sold 12 million copies and i want to try the new pokemon game for myself" i genuinely couldnt explain to him how he is basically making a loophole in his own logic just to justify being yet another person to tell nintendo "good job for making garbage again this year, more please"
Tinkerbell effect
@@NasuPrime bro got like legit fuming mad when i told him his flaw in logic like yelling about how IM tarded for thinking his purchase made a d.fference. even tried comparing like how only like 10 percent of the population vote because most people just think well my vote wouldnt matter and its like a snowball effect. my guess is every single purchase after the initial claims of a garbage game launch was a result od that type of thinking, exactly the case for why my brother boight it full price and now doesnt even play his switch. consumerism tho right
Suit yourself. It May be bad to you. But Don't get mad at people who love the game, like me.
I’ve been playing Pokémon Firered and Ruby for atleast 25 years and proud of it
I'm 25...
I can guarantee if idiots just stopped buying every new Pokemon game no matter how much they complained about the last one, we'd have better games. The fans are a bigger problem than Nintendo could ever hope to be.
That fact.
Bro, I was so invested in the first 6 minutes of the video about Nintendo that I forgot this was a Pokémon video 😂
edit: thanks for the likes never got this much
'Watashi no chinchin wa chisai desu' with the wrong subtitles had me laughing
28:05 - 28:45
1. Lance is a Dragon master and there aren't many dragon types in gen 2 to choose from
2. Cynthia team uses really good pokemon that have seen good competitive use.
3. Geeta team just terrible, she has 2 Untiered Pokemon and its funny since her team would immediately be somewhat reasonable challenge if switched her Glimmora to the front to set up toxic spikes with Toxic Debris and Kingambit as her ace pokemon since the Supreme Overlord ability would benefit from it.
I think it 100% boils down to Pokemon just never evolving, ironically... A gameboy game being fairly simple + having a few hiccups here or there? Sure, it's early times for games! The Connectivity of Red/Blue/Yellow also was SO cool for the time. Gen 2 brought a lotta good stuff, QOL + balance wise.
A gameboy advance game looking okay-ish for its system? Ye sure, the games don't look AMAZING but they're servicable. Balance also got better and the new additions to gen 3 like abilities are really cool!
DS games have bouncy, cool sprite animations in b/w2? Cool! Took a while to get there, but gen5 was great. Gen 4 felt...Okay to me.
A 3DS game running at like 10 fps during weather? Eh...See now it's gettin hard to justify. The online functions of gen6 were surprisingly good, that touchscreen for easy online access ruled.
...And now we have Switch games. They still run awfully, look like poorly put together PSP games with upscaling, have a LOAD of bugs + glitches that are well documented, some of them were the most linear, soulless RPGs I've ever played (sword/shield are by far my least fav gen) and that's it. Arceus tried something different and Scarlet/Violet built upon it, but production wise they are still awful. Such a sharp contrast to Nintendo's usual first and second party titles.
Add in that Pokemon's the biggest media franchise on the planet and has been for years and it just REEKS of corporate greed. New pokemon games are ads for merch. Nothing else.
"New pokemon games are ads for merch." Completely spot on.
We should stop arguing things like "the games are good, you just grew up"; Pokémon CAN be good, but it will never happen if they're hell-bent on releasing a new generation every two years just to sell new merch. No modern game can be developed with that little time no matter how big the company, and more importantly nothing in the newer generations remotely justify the 60$ price tag + DLC + another 60$ for the second version / definitive version (remember USUM?).
@@pyro8632 I honestly have to disagree with the idea that the development cycle is the problem. If Gamefreak can make a game capable of running in 2 years with 150ish employes, a remarkably low quantity, they can make a good game with twice or three times that amount, they just won't bother.
the real issue is that before they never said "thanks to the new hardware we're remaking all the sprites entirely so we can have high quality sprites", and then proceeded to copy-paste all old sprites like they did with the new pokemon games. So they copypasting and recylcing wasn't nearly as offensive before
While I see what you are getting at with the design argument, that cherry picking Pokemon to represent "better designs" of each generation, I think you are doing some cherry picking of your own. Yes, there were bipedal Pokemon designs in the earlier games, but most people complaining about them are complaining about how prevalent they are, rather than them existing at all. Pokemon like Lucario being bipedal is one thing, but taking quadrupedal mons and evolving them into bipedal is different imo. I still don't like Incineroar's shift to bipedal. Cats are quadrupedal, so I just prefer them staying that way. The Machop line is entirely bipedal as well. I think context matters.
Similarly, I think the 'sharp/defined' vs 'cutesy/rounded' argument is a bit off as well. Yes, older Pokemon were cutesy and rounded too, but I think a lot of them were still better designed. For example, when I started playing Scarlet (I didn't know what the new Pokemon looked like yet) I picked up the new Paldean Wooper because I like Quagsire's design. When it evolved into Clodsire, I was disappointed. While they are both rounded and kinda cutesy, I think the way Quagsire pulls those elements off works a lot better than Clodsire. Perhaps some of this can be attributed to nostalgia, and modern audiences may prefer Clodsire, but even then that's an entirely different issue. Personally, I find it jarring to change the design direction for Pokemon. Even if many older mons are simple like Voltorb and Grimer, I think their designs are actually pretty good still. I think this way about some newer Pokemon too, but I just think that overall the quality of design has been waning, even if it isn't 100% attributed to sharpness or roundness.
Also, while I agree with you that the Pokemon games have always had flaws similar to that in the newer games, and only now with bigger scope the cracks are starting to show, I don't think that is a good excuse. Less flaws are still less flaws. The flaws of the old games are not nearly as pronounced as those in the new games. Compare Golurk's barely noticeable animation clipping to... well... Scarlet and Violet. Ya, the cut corners may still have been there, but with the scope of the old games it didn't matter nearly as much. Cutting corners isn't a bad thing when it doesn't negatively impact the game. That is called innovative game design, and it saves on development resources thus increasing game turnaround and profits. But when cutting corners results in... well... Scarlet and Violet, NOW it has become bad. Now it has become bad practice, because the game has been heavily negatively impacted. It is on the developers to make wise decisions on whether or not a corner should be cut, and to go back and fix their mistake if they made the wrong choice. I definitely think that most, if not all, of the older games really did still have major room for improvement, and I think that is why it is so hard to pin down the 'definitive Pokemon game', but I don't think most of the old games (save for maybe the OG Gen 1) really had significant enough flaws to soil the experience like the newer games do.
"I moved onto more mature games like Angry Birds and Clash of Clans." Oh my god he's literally me
I'm so glad you mentioned the Scarlet & Violet soundtrack. I halted in my tracks, just to listen, quite a few times. It's a treat for the ears.
While highly subjective, there were a few epic tracks, but that's pretty much it. The rest were just ok. One of those tracks most people never heard because they best the team star grunts too fast 😂 They so don't deserve such a godly banger.
Wait, that donut pokemon looks actually amazing. Lmao
Just binged your channel. Editing is fire and the jokes are hilarious. You got a sub, bro. Can't wait to see your channel grow!
Nasu has a bright future ahead of him as a content creator.
He was wrong about a ton in the video but he is entertaining.
@@SchmergDergen like what homie, let's hear it
@@go_gorilla_go you can check my other comments in the threat but halfway through the video, the dude was clearly just trying to be a contrarian. Saying stuff like going 3D wasn’t the issue, when it clearly was a massive problem and showed how much the studio couldn’t handle 3D and it was even worse on console. If the games stayed 2D it was easier to hide there flaws. His whole reasoning of the “the games were never good” is bullshit the GBA and DS era were fine and the remakes were all fantastic until a clear lack of effort for BDSP. I could go on but this dude blamed the fanbase for shit games when Pokémon games don’t even compare in quality to Nintendo’s other IP’s on Switch.
@@go_gorilla_go I'm going to copypaste the comment I just made. He makes a lot of disingenuous comparisons to force his narrative, like comparing reusing sprites from a 1 yo game that runs on the same console to reusing 12 yo models from a handheld. And btw none of those is a problem, there's nothing wrong with reusing something that looks good, like the attack animations from Stadium. I could spend like an hour listing all the times he was disingenuous but it would be a waste of time
@@jay9661 I sadly have to agree on that, because even though he bring up good points, I feel like he’ll skip out minor details to make him sound like he’s in the right. For example Geeta, he said that Pokémon battle weren’t that hard by showing Lance with his 3 Dragonite, but Dragonite actually have amazing stats, I can see where he’s getting at about just using a ice type, but his other team are good (even though all of them are part flying),but again with Gen 4 Champion (I don’t know how to spell her name sorry) saying that her ace is quad weak to ice, but he forgot to mention her other team which is a hassle to fight, like Spirtomb has no weakness in Gen 4, and he forgot to mention that the champion doesn’t have any held items or healing items, and that she doesn’t use her team properly like for example she have glimora (Sorry if I spell it wrong) which have an ability to when it get hit and spread poison spikes, and she doesn’t use until at the end, or how about kinggambit where it had a amazing ability where the more Pokémon that fainted the stronger it get, you expect that’s her Ace but no it wasn’t. Like do you see where I’m getting at, he’ll just sweep the minor details under the rug (on accident or on purpose) to seem like he’s right. (And btw that’s not all I finished their more things wrong about Geeta but this is getting longer so I’ll stop their.)
A neat middle ground with voice acting would be if they pulled a Xenoblade: main cutscenes are voice acted, almost everything else is textbox.
I also think that a big problem is that they're pumping out at least one game/year. It would be interesting to see what they could do if they pooled all their resources into a single project with a longer dev cycle
Been thinkin this. Persona does something similar. Nameless NPCs don’t need to be voiced
3:52 MARY ET JEFF BY CORTEX MENTIONED ‼️🔥🔥‼️🗣🗣
I feel that when the game changed to 3d the camera feels wayy more zoomed than usual and it feels very restricted, in the 2d games you were more free to move around since its a 2d grid with a 2d enviroment and in the 3d games its still a 2d grid with a 3d enviroment and this way the game feels stiffer and more like you are going through a hallway all the time and have less freedom.
I think people like the older games because you had to use your imagination more whereas the newer games try and materialize what we were supposed to imagine before and it's really hard to do that
While I see your point, I think that generalizing the criticisms of stuff from like gen 8 onward as simple "nostalgia" and "just a cycle" is overlooking a lot of things.
Yes, each gen had problems. and Gen 1 especially was very flawed. from Gen 4's long travel times to gen 5's only new pokemon till post game (which I didn't mind btw), these are all smaller flaws compared to what gen 8 onward pulled. The serious hand-holding, the render distance, increasingly bland stories, Masuda lying about the switch's capabilities, (and this is if we even exclude the national dex debacle).
As for the part about reused assets, yes, reused assets are, and always have been a thing. However, it's the expectations that come with a more powerful console that was likely the big letdown. Many of the gameboy and even DS titles (visually at least) cannot compare to a modern home console. But when a billion dollar company like Nintendo just reuses assets from a handheld in their latest console, it doesn't carry the same weight as say something going from the OG gameboy to gameboy advance.
In my humble opinion, Pokemon peaked around gen 3-5. Don't get me wrong, I still loved newer gens like 6 & 7 (plz bring back megas) and we wouldn't be where we are without gen 1 & 2, but never before have I felt such a disconnect from the newer gen games than now.
Exactly. It's too easy to dismiss criticisms as a cycle or nostalgia. Many issues the new games have are far more significant than the older games issues.
I completely agree
I agree and this is the main criticism I had in my head for this video. Sure, I grew up with gen 3 so I will always have a love for them, especially cause as a kid you don't think about it, but as an adult I can still go back and play those games and still acknowledged the flaws they had because those flaws aren't absolutely game changing. Like what was said in the video, your brain makes up for some of the lack of detail because that's intentional and the charm of it, scarlet and violet are examples where flaws, especially big ones just seem unacceptable for the price point you pay for now. It's easy to say a kid won't mind because they won't think about the flaws and that's what Pokémon these days is going for. Fair enough, but it's jarring as an adult who has grown up with the series, and that marketbase is still growing with every kid generation that grows up to have to pay and play something that is truly sub optimal for times we are in now. I also agree the peak of Pokémon was gen 3-5, especially bw2. But that's when the slow hill down for quality began. Contrary to what some think, X and y and sun and moon were not bad games to me, not great but not bad and I could still go back to play them, but gen 8-9, really makes me wonder if the Devs were happy to put out that quality of Nintendo basically did tell them (directly or indirectly) ship em out anyways