Foxhole Lore & History Explained

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  • เผยแพร่เมื่อ 11 มิ.ย. 2024
  • -This was an extremely basic overview
    -Join our discord: / discord
    -Music from Infraction Music Channel on youtube
    -Footage from the American Archives

ความคิดเห็น • 345

  • @Africandave
    @Africandave ปีที่แล้ว +414

    Hi Beef, so nice that people still enjoy the lore from such an old game! I used to be very active in the foxhole lore community and was so fucking sweaty I never touched grass for at least 4 years because of it. I'd be wary of the timeline image (that I made) becasue it is defiently not accurate but served as the best representation at the time, hope you do another foxhole lore vid in the future!

    • @beeflord
      @beeflord  ปีที่แล้ว +58

      Ayeee the maker of the timeline himself, sure maybe its not perfectly accurate but its the best visual representation I’ve seen of the timeline so far, good work.

    • @just_dec
      @just_dec ปีที่แล้ว +16

      @@hkg207 I was gonna say lool, it's not even out yet

  • @CreepyBanana
    @CreepyBanana 2 ปีที่แล้ว +808

    But ... I'm allergic to grass 😢

    • @beeflord
      @beeflord  2 ปีที่แล้ว +149

      Touch astro-turf 😂

    • @armvextheforgetful73
      @armvextheforgetful73 2 ปีที่แล้ว +20

      It is not the grass, those are ants.

    • @TheOdst219
      @TheOdst219 2 ปีที่แล้ว +11

      @@beeflord *swells up like balloon*

    • @Beenevolence
      @Beenevolence 2 ปีที่แล้ว +2

      I always have to take a shower after I cut grass or I get sick

    • @cheesyfromindonesia9969
      @cheesyfromindonesia9969 2 ปีที่แล้ว +2

      Good thing you are, there are German teller mines in the grass

  • @mars_181
    @mars_181 2 ปีที่แล้ว +275

    Random detail, but if you zoom in on a lamp post in game using cinematic mode, you can see that they're lit by fire, not electricity.

    • @beeflord
      @beeflord  2 ปีที่แล้ว +116

      thats....actually kind of mind blowing

    • @t.wcharles2171
      @t.wcharles2171 2 ปีที่แล้ว +14

      Gas lamps

    • @cappedpluto7638
      @cappedpluto7638 2 ปีที่แล้ว +6

      thats cool, but electric bulbs do exist, wee this in bunkers. maybe they just weren't that common for the public at the time

    • @t.wcharles2171
      @t.wcharles2171 2 ปีที่แล้ว +14

      @@cappedpluto7638 they're essentially Victorian Street lamps as electricity was expensive unreliable and unsafe so gas lamps were just better overall as gas was at that time as cheap as sand.

    • @warmachine5835
      @warmachine5835 ปีที่แล้ว +12

      @@cappedpluto7638 Given that widespread adoption of electric lighting in homes wasn't achieved until the early 1930s in our world, it's entirely possible (being foggy as the game is tech wise as to whether it's WWI, Interwar, or WWII) that the majority of town infrastructure is still gas light, with electric lighting being adopted primarily in large cities or by the military.

  • @Archris17
    @Archris17 2 ปีที่แล้ว +414

    Getting into Battletech has actually made me understand more how the Dark Ages could have possibly happened, especially the latter one. I believe it's entirely possible they were sparked by the near-simultaneous development and subsequent unrestricted use of the V2 rockets and their unrivalled destructive capability. A massive and unrestricted exchange of city-buster rockets deep into enemy territory has the potential to wreck the infrastructure to such an extent that society itself was forced to regress, leading to an interbellum where both sides had to simply focus on getting enough to eat and drink, letting destroyed factories and advanced projects fall into disuse and disrepair, where they weren't simply obliterated by the rocket exchange.

    • @beeflord
      @beeflord  2 ปีที่แล้ว +60

      definitely a possibility

    • @VindensSaga
      @VindensSaga 2 ปีที่แล้ว +33

      Yeah. Battletech points out how terrifying easy it is for society to collapse.

    • @El_Jefe_Maestro
      @El_Jefe_Maestro ปีที่แล้ว +2

      Could you point me towards the lore for this?

    • @nguyen-vuluu3150
      @nguyen-vuluu3150 ปีที่แล้ว +12

      this is just essentially MAD(mutually assured destruction). given the 2 sides are desperate and turbulent enough, it could very well happen for real

    • @elijahbrothers14
      @elijahbrothers14 ปีที่แล้ว +1

      There are no winners in war

  • @guapss420
    @guapss420 2 ปีที่แล้ว +241

    Honestly using color codes to distinguish points of history of similar themes was a brilliant way to convey very analytical information in a instant easy common sense way. Well done video sir!

    • @snoffle5390
      @snoffle5390 2 ปีที่แล้ว +3

      Reddit tier comment

    • @inquisition3173
      @inquisition3173 2 ปีที่แล้ว +11

      *facepalm* go look at the foxhole wiki. He didnt come up with it, hes explaining the timeline someone on the wiki (or the developers) created. Hes just explaining it.

    • @notfanta1844
      @notfanta1844 2 ปีที่แล้ว

      @@inquisition3173 f for devs lol

    • @joshuaa.5523
      @joshuaa.5523 2 ปีที่แล้ว +1

      The colors didn't do much for me. I need that shit labelled.

  • @dennisz1252
    @dennisz1252 2 ปีที่แล้ว +70

    My interpretation of player driven wars is that I viewed each war as a separate timeline. How one can explain the geographic features of Oar Breakers in War 20 can be the same in War 90.
    What all timelines have in common is the same chain of the events, but different method of execution. Before the burned out age; both will reach the highest peak of technological level of the war, both will suffer their own catastrophe that would cause the regression of the their tech simultaneously. Catastrophic can be either lethal disease, volcanoes, their version of a sea people, supernatural zombies (Dead Harvest Accord) or all of the above.
    Dead Harvest Accord takes place in alternate timeline according to the writer but never specified what's the diversion point. Unless it's explicit, I believe there is some supernatural elements in the main lore which might explain some unusual and unexplained events.

    • @beeflord
      @beeflord  2 ปีที่แล้ว +5

      thats definitely a new idea to me

    • @edge1247
      @edge1247 2 ปีที่แล้ว

      I always thought it was a retelling of a great war like a historical timepiece for an alternate universe

    • @redcell9636
      @redcell9636 6 หลายเดือนก่อน

      I think it's a reference to Game of Thrones in a way. But I do believe a weird "magic" element is in there.

  • @jonjon2641
    @jonjon2641 2 ปีที่แล้ว +34

    The next time I find dog poop in my yard, I’ll know my neighbor is declaring proxy-war

  • @josephstalin6286
    @josephstalin6286 2 ปีที่แล้ว +40

    I never knew Callahan was already dead, kinda puts a new context to his near god-like status.

    • @SimplySinify
      @SimplySinify 2 ปีที่แล้ว +14

      He did eventually come back to use in the Boreal Wars. Stopped the subjugation of the empire. Praise Callahan!

    • @random_player_handle
      @random_player_handle 2 ปีที่แล้ว +8

      @@SimplySinify Stop resisting we are trying to free you.

  • @SuperGman117
    @SuperGman117 2 ปีที่แล้ว +658

    This video seems to be mostly based on very old interpretations of the lore, so I'll be clearing some things up here:
    The terms "Warden Empire" and "Colonial Republic" are never mentioned in the lore. Matt has himself dismissed the "Empire" title by explaining the phrase "built an empire" as being in the sense that they became large and powerful rather than having an actual imperial government. Furthermore, Matt has explicitly stated that Caoiva was never a monarchy and that Callahan and the successive leaders of the Wardens have held the title of Archon, not Emperor. The terms "Warden" and "Colonial" are furthermore stated to be the names of each side's militaries. It's strongly implied that all Colonial states are collectively part of the Mesean Republic and their military is called the Colonial Legion, while the Wardens are a bit foggier. We know they're part of an alliance called the Nevish Alliance (ostensibly led by Caoiva's northern neighbor, Nicnevin, as their people are called "Nevish"), but we don't know much beyond that for them.
    It is never stated that the Colonials are the "aggressors". We only know that they have been on the offense for the majority of the war. The only sources on the start of the war that I'm aware of are Colonial sources which cite a "cowardly attack" that occurred "when the northerners marched on our border". This may simply be propaganda, or it may be true. To my knowledge, no existing Warden sources comment on the direct inciting incident of the Great Wars. It's also worth noting that the Colonials also have not *exclusively* been on the offense, with large portions of Veli (the country at the bottom of the map and a member state of the Republic) being occupied by the Wardens. One such occupied location, the city of Therizo, is the birthplace and later gravesite of Thea Maro.

    • @beeflord
      @beeflord  2 ปีที่แล้ว +105

      Interesting

    • @kuba123s
      @kuba123s 2 ปีที่แล้ว +35

      Republic for Colonial appear in lore of Red River battle as Faction of Velians who where supported by Messeans "Republican Colonials" plus Matt Confirmed Republican goverment

    • @SuperGman117
      @SuperGman117 2 ปีที่แล้ว +7

      @@kuba123s I said they're not called the "Colonial Republic".

    • @scottlander1007
      @scottlander1007 2 ปีที่แล้ว +23

      Go touch grass

    • @scheikopf6434
      @scheikopf6434 2 ปีที่แล้ว +11

      @Ornithocheirus Go touch grass

  • @danjames8314
    @danjames8314 2 ปีที่แล้ว +102

    its my personal take that, due to the times your character "remembers" things, either the world is stuck in a time loop or some other warp-fuckery is going on. tech progression marches at a rate near 10x faster than what we got IRL with tanks seemingly being just remembered and prototyped fast while collective memory of troops iron out the details. this explains why tech is always different, it relies on people remembering everything about certain designs with tech choices simply being individual knowledge nearing its limits, with whatever looses out falling from memory, locking it away. Stuff like the loughcaster and Argenti are always there because the most people remember it, and remember the components of it due to the need to repair it. stuff like tanks are obviously a hell of a lot harder to remember how to make and therefore must have more time spent remembering, with lesser designs being introduced first to prevent the enemy from utilizing stuff like armored vehicles to their max capacity with no contesting tech. as for stuff like launch sites, we can assume that they may be relics from the great war before the dark age from tech getting destroyed, and therefor not in the consciousness of the current generation, hell the ballistic missiles may be not remembered at all and be from blueprints themselves, since both sides get them. it explains why the factions keep fighting, because they just lost and now have a chance to win, and the civilians who may have been in the area remember what's about to happen and bolt or join up, leaving cities abandoned seemingly in an instant. it allows people to hold ranks through a war that technically didn't happen because people remember their rank, they know what they did and may have even commended them themselves, the main bottleneck in that part though is obviously death, as we're talking about experience from multiple lives culminating in that rank... but that can be attributed to warp-fuckery, just as EvW wars should too.
    i saw another comment saying that the player driven war is the wind down of the great war and resets simply out of gameplay reasons. i dont like this theory, as far as we can see, shits escalating very fast, and a wind down/burnout doesn't make much sense, though i can see why people see it that way.

    • @deci2723
      @deci2723 2 ปีที่แล้ว +10

      We don't know how long the interwar period is in lore, it could be months, it could be decades
      We also don't know how hard the war is on the mainlands economy, it could be harsh enough that every interwar period begins with death and hunger
      Moreover if we include the fact that literally all of equipment is being researched and build in the game region then we could even assume that this region isn't that important anymore and both the wardens and the colonials have no direct support from their respective governments, these being only involved in peace treaties
      It's very fucking hard to explain the in-game research mechanics in such a way as to make sense out od them, ok?

    • @titanfallgamerwithnotitanf8187
      @titanfallgamerwithnotitanf8187 2 ปีที่แล้ว +1

      That... explains why there Is a second Callahan amazingly well.

    • @danjames8314
      @danjames8314 2 ปีที่แล้ว +5

      @@deci2723 and that's why I tried to in a way that had some semblance of continuity.
      to counter your point of whether or not the armies are on their own, its easier to assume that the mainland's simply don't have the capacity to provide for the war or found that due to the local resources being plentiful enough that the quicker response of its army's providing for themselves was of greater value than the possibly delayed response from the mainland.
      as for your point on time between wars, yeah it *could* be decades, that would explain the lacking tech, but it wouldn't explain the lack of decay, i mean there is a hidden bunker in the warden mountainside in i think Callahan's Passage, and is a great example of "you really shouldn't have survived this long", nor would it explain the stupid quick tech progression, OR the starting conditions being wonky.
      maybe our characters are in hell for what they did in the war and are forced to relive it for eternity, forced to fight for land they already took in a place they already remember.

    • @danjames8314
      @danjames8314 2 ปีที่แล้ว

      @Noot Noot Wants Noose Noose yeah but thats no fun

  • @ThePoeticPariah
    @ThePoeticPariah 2 ปีที่แล้ว +79

    The war ended in stalemate long ago. Everyone who fought in it died, everything used in it was destroyed, and the entire planet was lost in the fighting. However, the fighters ascended to an afterlife where the fighting continues, where the blood flows, and the misery persists. A wretched Valhalla. There is no glory. There is no victory. There is only war for the rest of eternity.

    • @StarKnight619
      @StarKnight619 2 ปีที่แล้ว +15

      And that is the world of Foxhole. How else do you explain the respawns?

    • @areaxisthegurkha
      @areaxisthegurkha 2 ปีที่แล้ว +12

      @@StarKnight619 yeah, I bet the shirt making industry is making millions.

    • @whububle4037
      @whububle4037 ปีที่แล้ว +1

      Fruit of the loom is making a bundle......

  • @julianceres1128
    @julianceres1128 ปีที่แล้ว +27

    As a warden player. I've always wondered why the Collies are invading. My current theory is that they are running from something larger. The invasion might be a cover-up. It just might seem like an invasion because both sides won't give the full story. The Warden government won't reveal details and the collies don't have time as they are fleeing from something. This theory might also explain the 'makeshift' art style of the collies.

    • @highjumpstudios2384
      @highjumpstudios2384 ปีที่แล้ว +9

      Makeshift? This is coming from a faction that looks like all its vehicles were built off first run prototypes.

    • @dinkelheit88
      @dinkelheit88 9 หลายเดือนก่อน

      an entire nation running from something...?

    • @TheREPPIX
      @TheREPPIX 7 หลายเดือนก่อน +2

      ​@@highjumpstudios2384 hey! Our vehicles are elegant and sleek while yours are a bunch of bolt buckets welded together with a subpar paint job... and yes I know I'm a year late and I DON'T CARE!!!!

    • @highjumpstudios2384
      @highjumpstudios2384 7 หลายเดือนก่อน +1

      @@TheREPPIX big words coming from a man who's vehicle design doctrine is stuck with french armor design from the 30s.

    • @TheREPPIX
      @TheREPPIX 7 หลายเดือนก่อน +1

      @@highjumpstudios2384 your point? That shows just how well the doctrine is put together esthetically , screw effectiveness! It looks cool!

  • @dashiellgillingham4579
    @dashiellgillingham4579 2 ปีที่แล้ว +94

    I think it's best if the 'lore' remains as vague as possible. This is a game about vicious monsters of such reckless hate that they are literally burning down the world in eternal war. Nothing justifies that. Nothing explains that. The only lesson it can offer to any living person is to never get to such a place. I am happy with that being the point.

    • @joshuaa.5523
      @joshuaa.5523 2 ปีที่แล้ว +12

      Hits different when you remember the devs created the game because that reckless hate resonates with us so well on Earth, we are so familiar with war and death we use it as our entertainment. We feed it to our children. The game is real life broh... Brohhhh..... Sorry I have to make fun of myself. We better change the war shit though and never do a nuclear apocalypse. I have dreamed of nuclear a few times. It's insane how much power they have.

    • @SomeKindaSpy
      @SomeKindaSpy ปีที่แล้ว +3

      40k be like.

  • @adamgarib3771
    @adamgarib3771 ปีที่แล้ว +11

    This is so amazing! Keep it up, We love your production value and your unique view on the game's history.
    Happy Lorehunting :)
    - Sincerely the entire dev team

  • @____-sj5vi
    @____-sj5vi 2 ปีที่แล้ว +147

    I feel like more could have been mentioned about Veli, as that era (Hands of Callahan, the monarchist forces vs velian republicans etc) could have been touched on in more detail. I know you talked briefly about the proxy war, but that period was extremely important in the run up to the great war. I feel its also important to note that we dont know who actually started the great war. While the colonials did end up pushing past the bulwark during that time, it is theorized that the wardens may have been the first to launch an attack on colonial territory, however we dont have enough evidence to confirm or deny this theory.

    • @beeflord
      @beeflord  2 ปีที่แล้ว +28

      I completely agree, a lot of the most interesting parts of the lore, and some very important key pieces weren't covered. My goal was to do a very broad overview, as there are no lore overview videos out currently. Maybe in the future I'll make a video diving deeper into the lore.

    • @mokutomedia1253
      @mokutomedia1253 2 ปีที่แล้ว +2

      I think not mentioning that the wardens may have started the war is a miss for the video. It makes the colonials seem like abject agressors.

    • @beeflord
      @beeflord  2 ปีที่แล้ว +4

      @@mokutomedia1253 Agreed, I wanted to do more on the motives of the war but decided to make the video more about just stating the timeline.

  • @adrianvasquez4351
    @adrianvasquez4351 2 ปีที่แล้ว +45

    In my opinion, the player-driven part having multiple sudden and complete tech loss is too extreme. I propose rather, that each in game 'war' is instead an offensive within a longer period of tension or war. The start of each offensive being restricted to low tech would represent small scale skirmishes. Then as each faction mobilizes larger complex weapons are produced to fuel the fighting. The offensives could also explain the start borders being different each 'war' because of initial success by either side in the skirmishing stage. I'd like to hear what you all think.

    • @alberttrita5858
      @alberttrita5858 ปีที่แล้ว +5

      This is actually a pretty good theory.

    • @codyraugh6599
      @codyraugh6599 ปีที่แล้ว

      Also could be repeats of the same conflicts like some sort of game match or mysterious game done on some sort of computation device resetting.

    • @whispofwords2590
      @whispofwords2590 7 หลายเดือนก่อน +2

      There could also be a fantastical element at play. What if whatever is causing these technological regresses has something to do with the rockets? Maybe theyve cause some sort of time loop.

  • @Awesomeduud
    @Awesomeduud 2 ปีที่แล้ว +24

    Idk how I feel with Woodrow Wilson showing up when Callahan was being talked about lol

    • @toe_stealer6930
      @toe_stealer6930 2 ปีที่แล้ว +2

      Yeah, dude was ass at leading he should've put Adolf Hit-... Uh I mean Winston Churchill, yeah that guy.

    • @RyRy2057
      @RyRy2057 ปีที่แล้ว

      @@toe_stealer6930 edgy

  • @snufflebunny539
    @snufflebunny539 2 ปีที่แล้ว +49

    Heyo I'm in love with the lore so here I am, gonna edit this comment if there's something wildly wrong or incorrect to our knowledge but hell yeah Foxhole lore
    Edit 1:
    The abandoned ward, prior to Silas's invasion, was known as Sunhaven, and was the political capital of the entirety of Caovia. The surviving government fled to a Warden city state, Whedons row.
    Also, it was known that Callahan was killed just before the battle of Red River. The bulwark may have started beforehand, but Callahan would not see it finished.
    Edit 2:
    The player driven period is agreed upon to be a Burnout for the great wars, and is actually just 1 period that resets for gameplay reasons.
    Edit 3: I said warden capital earlier. This is untrue. Wardens are the military of Caoiva and Caoiva alone.

    • @fieldmarshaldoom8797
      @fieldmarshaldoom8797 2 ปีที่แล้ว +3

      Claims it’s a deep dive;
      Immeadiately calls Iain Callahan a ‘god like emperor’
      And many more......

    • @beeflord
      @beeflord  2 ปีที่แล้ว +3

      Good to know, thank you

  • @waterbears9874
    @waterbears9874 2 ปีที่แล้ว +19

    Idk if it’s confirmed that foxhole wars are each chronologically happening after each other, but tbh I like to believe each game war is just a repeat of the same conflict and not each their own conflicts where tech regresses, tho the idea that it is is still cool

  • @thedungeoneer8186
    @thedungeoneer8186 ปีที่แล้ว +6

    My theory is that all player wars take place in different alternate universes. This would explain why tech resets back to the same place every war, resource nodes and buildings are in different places, and the factions can start in different regions such as the Wardens starting in the bottom of the map.

  • @Klierowski
    @Klierowski 2 ปีที่แล้ว +63

    Foxhole devs shoud move their ass and make as much from the lore. Lore makes games just much better and easier to immerse.

    • @beeflord
      @beeflord  2 ปีที่แล้ว +21

      I agree, I get that they want to deliver it through mysterious bits and pieces, but that isn't what most players want.

    • @SimplySinify
      @SimplySinify 2 ปีที่แล้ว +9

      Honestly I like that we're only seeing tiny fragments of lore at a time. We're not given any solid conclusion to anything which makes it truly feel like a dark age. Also I hope they never do give solid answers to a lot of the stuff, IE did the Callahan II really exist during the Boreal Wars or was it just propaganda meant to really the Wardens from an almost absolute defeat. Basically I don't want the devs to explain away a good mystery, 343 did that with the origins of the Flood and now they really aren't as cool anymore.

    • @havoc989
      @havoc989 2 ปีที่แล้ว

      I mean foxhole is about the players fighting it out better to keep it slick and mention little for as long as possible hits here and there keep lore cool

    • @cwattles
      @cwattles 2 ปีที่แล้ว +3

      I like the way they are doing it. It's like as if we are some common soldier on the battle field trying to discover for ourselves why we are even fighting.

    • @rattyratstuff7125
      @rattyratstuff7125 5 หลายเดือนก่อน

      Warhammer was cool as a kid for sure.
      But it became top tier when I was older and delved deep into the hidden depths of the universe.

  • @CarburetorThompson
    @CarburetorThompson ปีที่แล้ว +9

    Personally I like the theory that each player driven war is an alternate universe.

  • @cjmurphy7967
    @cjmurphy7967 6 หลายเดือนก่อน +2

    I don't necessarily think the Wardens push their traditions on others, rather their traditional conservatism leaves them to kinda ignore the other cultures and territories beyond base economic value. Also it would have been cool to see a deep dive into the cultures of each faction, like how the collies are largely hellanic and the Wardens mostly celtic.

  • @bocktordaytona5656
    @bocktordaytona5656 2 ปีที่แล้ว +6

    Visually talking the wardens has clearely taking things from ww1 France: blue uniform, Adrian helmet, lore wise they live at the north and had the emporah galahan who "feels" like Bonaparte mixed with joseph jacques cesaire joffre etc...
    But the wardens are a curious kind of mix I mean: visually talking in at first sight look like us American troops in ww2 but as I said if you look closely both in lore and asthetics the uniform looks mostly 1 by 1 close to the Italian ww1 uniform, and the helmet it's a curious thing because it looks like the Spanish M1934 helmet with a few modifications... But regards to the helmet you can see that on the enormous size of the colonial/Spanish helmet VS the American m1 helmet which is more rounded and comfortable....
    And lore wise it fits too: wardens north, colonials south, wardens had more French and germanic naming for the things, colonials had more Anglo American names but the named characters had sometimes Hispanic/italian naming (Silas from old Latin, Thea from Greek, Maro its a common lastname in practically all of the south of Europe...)
    And idk maybe it's just me but I like this interwar universe of foxhole being more like this rather than: Us mericans VS blue Germans... In this universe u literally have the weirdest and also coolest mixings of real armies and tactics of different armies from real life but just with 2 factions, and I love that flexibility, both in tactics and in asthetics, just genius!

    • @enstatite2479
      @enstatite2479 2 ปีที่แล้ว +1

      Wardens have celtic culture, Italian helmets (someone made a 3 page post with proof), worship celestial bodies with the sun as their main god and were a trade nation.

    • @enstatite2479
      @enstatite2479 2 ปีที่แล้ว +1

      Colonials are of roman/greek culture, have American? helmets and worship their version of the Greek pantheon. They are an expansionist empire like Rome.

    • @gurnish9741
      @gurnish9741 ปีที่แล้ว

      @@enstatite2479 after the French and Italian helmet was almost the same
      the blue uniform is directly thought of the French army of the First World War
      France is known as the kingdom of knights in the Middle Ages (tradition ..)

  • @LordOfTruth830
    @LordOfTruth830 2 ปีที่แล้ว +14

    Grass!? I heard myths and legends about Grass. Are they true?

    • @beeflord
      @beeflord  2 ปีที่แล้ว +7

      I've been desperately searching for it, no luck

  • @strikeforce1500
    @strikeforce1500 2 ปีที่แล้ว +6

    Petition to rename "Less Sophisticated" Times to "So Uncivilized" Times

  • @mymanmarx9919
    @mymanmarx9919 2 ปีที่แล้ว +9

    Great video and summary, although one thing I think is important that got left out was some of the details of the "proxy war", these details being found in the Red River demo. This was a Napoleanic stye proxy conflict that saw the Colonial (Mesean) supported "Republic Colonials" fighting the Warden (Caovish) supported Hands of Veli, both factions being of Velian nationality. Ultiamtley the Republic Colonials won and Veli was intergrated into the Colonial Republic. I think this is important historical conext because what Colonial lands you see in the ingame map are Velian, and much of the Colonial culture is Velian, however, Veli was not always part of the Colonial Republic and only through this civil war did what we know as the Colonial areas actually become colonial

  • @blickYT
    @blickYT 2 ปีที่แล้ว +4

    i like to think the planet in foxhole is some forgotten distant planet of the Astra Militarum.

  • @hansmario8183
    @hansmario8183 ปีที่แล้ว +2

    Jackub Rowsalski art for the thumbnail, its from the boardgame Scythe.

  • @sslin8668
    @sslin8668 2 ปีที่แล้ว +4

    I have been waiting for someone too make a video on the foxhole lore. Your the best dude

  • @RichardColwell1
    @RichardColwell1 2 ปีที่แล้ว +3

    “Never in my life have I seen people that could benefit from going outside and touching grass” he was talking about Collie’s

  • @H_Eli
    @H_Eli 2 ปีที่แล้ว +8

    Noo they will build a trench if they touch grass

    • @beeflord
      @beeflord  2 ปีที่แล้ว +2

      *left pinky toe brushes against a single blade of grass*......*entire concrete bunker system built accidentally*

    • @H_Eli
      @H_Eli 2 ปีที่แล้ว +1

      @@beeflord it is either no man's land or part of the bunker system. The existence of grass just shows the failuere of the war machine.

    • @beeflord
      @beeflord  2 ปีที่แล้ว +1

      @@H_Eli valid

  • @governorhampton911
    @governorhampton911 2 ปีที่แล้ว +4

    Also keep in mind that we have little to no info on what the technological levels were of the wardens and colonials prior to the current war. The technology may have surpassed what is present in the game, but we are sure that at some time there was wide use of muskets, swords, and pikes. This change in research is explained by the technological loss

  • @aihwa8478
    @aihwa8478 2 ปีที่แล้ว +9

    Y'all are forgetting one of the major players of the era that could easily have sparked a dark age. The 1918 flu. You mix wartime with a disease that hits the sweet spot of deadly enough to kill but not so deadly it burns itself out, and you can wind up with two groups of mostly civilians who don't know much more besides those bastards to the north/south need to die. The whole "they blew up the blueprints!" angle is, in my opinion, just bad writing. WH40K uses that excuse, and WH40k's entire shtick is that everybody in that universe is pretty dumb.

    • @jerrycan1756
      @jerrycan1756 2 ปีที่แล้ว +2

      Yeah, destruction of technological archives isn't actually that much of a setback. If you forget how to make a specific model of tank, you still understand how each individual component works, know that they can all work together to get a certain result, and the people at the factory making the tank collectively know every step of production anyways. In a few weeks, you'll have a nearly-identical version of the same design, just with less documentation as to why individual choices were made. The only things that would be seriously hurt by losing the paper data are experimental and/or highly secretive, so that only a few people know how they work to begin with. Then you'd have to rebuild it if you lost the data and the people (who were probably right next to it), but that's not most technology needed to run an advanced society. Plus, they're just pieces of paper in the age of the printing press. You can make copies if you think they're actually in danger of being destroyed.
      In WH40K, the issue is that the technology is so complex that it would be a massive undertaking to re-learn how any multi-component machine actually works. That's bad enough, but also, computers in WH40K tend to be polluted with alien/magic bullshit that means messing with something that works could cause it to try and kill you or give your planet digital AIDS. There was a robot revolution a while back, every once in a while one of the old war machines gets dug up and that's always worrying because of what viruses the thing can have. That's... not a problem if the level of technology is late-WW1 at best.
      Someone else suggested that proliferation of strategic bombs and missiles could have resulted in every major population center being unsafe to exist in for decades, and THAT would do it. You would need the entire system to actively regress away from efficiency and integration for a while in order to make a miniature dark age happen. People would have to lose not only the documentation of how to do something, but the practical machinery that could be reverse-engineered to find how it was done, and the body of theoretical knowledge to figure out how it would be done from a known end result. Yeah, if the cities fell and suddenly everyone was back to subsistence farming in a loose group of semi-autonomous communities, saving those things wouldn't be high-priority.

  • @blootheraven2396
    @blootheraven2396 11 หลายเดือนก่อน +1

    When this video was made, the creator didn't know you could enter foxholes/pillboxes

  • @thedbdentity2102
    @thedbdentity2102 ปีที่แล้ว +2

    After each single one of the player wars the storm cannons of both side target the home island of the opposing faction and the storm canon used for both sides are supercharged versions one shot only. When they’re shot it destroys it all technology. both the storm Cannon and the opposing tech

  • @zackyjack8891
    @zackyjack8891 2 ปีที่แล้ว +3

    I’ve been waiting for so long to see the lore

  • @lif3andthings763
    @lif3andthings763 2 ปีที่แล้ว +2

    Really urked me when you put footage of woodrow wilson when talking about how great Callahan was.

  • @genericname4739
    @genericname4739 10 หลายเดือนก่อน +1

    Some lore probably has been added on or missed since the posting of this video.
    To my knowledge, before the Great Wars (There wasn't one Great War there was many), the Caovish and Meseans had little contact until the Meseans encroached on the Velian Kingdom and Caovia. It is possible the Wardens knew the Meseans were very imperialist in nature and would construct the Bulwark. Veli, fearing thier Ally the Caovish to be abandoning them broke out into civil war between the Mesean Alligned Colonial Republicans and the Royalist Velians. After the Battle of Red River Veli slipped from Caovish influence and into the hands of Mesea.
    It is hard to say who started the Great Wars between Mesea and Caovia, and it is possible the truth lies in between. Caovish may have harassed Mesea into War, the Meseans may have manipulated true events into claiming Warden aggression, or a series of Events on both sides lead to justification between the two. All we know is that both sides are at war. What ensued is the beginning of the Great Wars. The Meseans at this time were technologically superior. If I had to guess the Wardens still used Muskets and muzzle load Artillery, while Mesea had faster firing breach load weapons and maybe even weapons like the Gatling Gun. Either way at this time Callaghan was alive and he would command the Wardens. After some struggle and a event known as The Breach when the Bulkwark was breached and Meseans invaded into Caovia. Despite inferior technology the Wardens would hold back the Colonial tide. It is likely at some point during the Great Wars or in between wars Callaghan passed away and without him the Caovish started to break under the weight of the Colonials resulting in the Fall of Sun heaven the old Caovish Capital (The region is presently referred to as the Deadlands. Also just some speculation the Warden Anthem "Dreaming of the Sun" might be a reference to the Wardens wanting to reclaim thier lost lands, including thier long lost capital). Eventually the Great Wars would lead to a back and forth war of attrition. The Colonials may March on Caovish lands, the Caovish may reclaim lost lands and even invade Veli and Mesea, either way the playable map area is where the war is really fought, and has been fought in since the Velian Civil War.
    Further more it is clear that technology advances as we see weapons like the Clancy-Cinder and Omen rifles replaced with the Loughcaster and Argenti. Further more is that at some points the first tanks were introduced starting with the Armored Fighting Tractor and the PL-1 "Phalanx" and the Warden designing the Storm Tank. It could be easily said this was a period of Trenches as the Colonials designed the Heavy Infantry Carrier (Whose hulls today are now used on the Ares Super Tank). All this now leads up to the present and here we still see new iterations as tanks like the Silverhand is on its Mk. IV iteration and the Devit on it's Mk. III iteration. But it is clear that technologically not all is well. The Warden clearly struggle to maintain a production advantage over Colonials, especially in tanks. The King Spire is a recommissioned design and the King Gallant likely a modification in order to allow the King Spire to challenge Colonial armor.
    This is just my speculation, but the current war or even multiple previous wars are part of the on going Great Wars, and new vehicles and arms added like the Lance, Flood, King Jester, and more are the latest creations and additions in order to gain a advantage over the other in the still on going Great Wars between Mesea and Caovia.
    If you have read this, thank you. Good Luck. And hope you die honorably for the Colonials or the Wardens.

  • @ThatGuyyApollo
    @ThatGuyyApollo 5 หลายเดือนก่อน

    I think the idea of the player driven game/wars are an extension of the Great War, as one they never really announced it was officially settled, just that both said are steadily fighting for territory.
    And two that each time a war ends in game the idea of a cyan period is such a cool idea because then the non realistic aspects of starting from scratch all over again now becomes realistic with the explanation of a catastrophic event that basically hits the reset button of knowledge and resources.
    I really love when games can use aspects in video games that obviously you can’t do in real life and use that to explain why it makes sense in the universe. Like the game Destiny where guardians are revived by their ghost. It gives the game an explanation of why guardians are able to respawn rather than just being a feature because it’s a video game.

  • @vermas4654
    @vermas4654 3 หลายเดือนก่อน

    It just feels like every war ends in an uneasy prace treaty with demilitarisation and the limiting of arms, only to shortly after break out again

  • @Frixworks
    @Frixworks ปีที่แล้ว +2

    It's really interesting how you can see the design characteristics and origins for both factions. The Wardens clearly take from the French and Germans, while the Colonials clearly take from the Americans and British.

  • @inc0mingr0flc0pter
    @inc0mingr0flc0pter ปีที่แล้ว +1

    I was so on the fence about which faction I wanted to be until I heard Warden Empire and Colonial Republic. Finally straighten out, thanks.

    • @beeflord
      @beeflord  ปีที่แล้ว

      nice, glad I could help

  • @tullynomics5918
    @tullynomics5918 2 ปีที่แล้ว +2

    I like the theory my friend keep up the great work!!!

  • @Falkriim
    @Falkriim 6 หลายเดือนก่อน

    I’m a big lore fan in any game/universe
    Great video btw

  • @jaypoop4874
    @jaypoop4874 2 ปีที่แล้ว +1

    It is interesting how the thumbnail art is from a different game-iron harvest

  • @jonhg92
    @jonhg92 2 ปีที่แล้ว +6

    i never understand how in fictional universes people just "forget" knowledge and how to make stuff. people are naturally curious and inventive

    • @felop1187
      @felop1187 2 ปีที่แล้ว +3

      people literally forgot how to make concrete in the middle ages

    • @TheRedKing247
      @TheRedKing247 2 ปีที่แล้ว

      @Yeast Yeast But there are plenty of people who understand the basic principles of that advanced technology, and could likely pretty easily re-engineer it if given examples and/or enough time. I'm not a nuclear physicist but I understand the basic principles of stuff like refinement using a centrifuge, criticality and neutron regulation enough that if you gave me enough resources and a few years I could have a working nuclear reactor.

    • @TheRedKing247
      @TheRedKing247 2 ปีที่แล้ว +1

      @@felop1187 That's mainly because Roman concrete required volcanic ash, which is an incredibly rare component.

    • @Kyuschi
      @Kyuschi 2 ปีที่แล้ว

      @@TheRedKing247 i mean all the resources in game, including tech resources come from fields of destroyed salvage. hell the component field even has a destroyed tank in the middle so that couple years of reverse engineering could very well be what's happening.

  • @user-cd4bx6uq1y
    @user-cd4bx6uq1y ปีที่แล้ว +2

    Lore but it's only the in-lore historical documents is waaay too underused and this really shows the potential

  • @FireElite95
    @FireElite95 ปีที่แล้ว +2

    The lore confirms that the wardens are the good guys. GLORY TO CAOVIA!

  • @bpie_ef3967
    @bpie_ef3967 ปีที่แล้ว +2

    It makes me think about the empire, trying to resist a Tau invasion

  • @mercenarydavi8362
    @mercenarydavi8362 7 หลายเดือนก่อน

    I know this doens't have anything to do with the lore, but for some reason, 0:46 was the most interesting part, and even managed to make me search this new method i have never heard of before.

  • @travzac619
    @travzac619 2 ปีที่แล้ว +2

    Every game deserves a lore! It's what makes games interesting and have us hook onto it.

  • @redcell9636
    @redcell9636 6 หลายเดือนก่อน

    Sorry I am late to the party. Having watched videos and looking at the environmental storytelling of the world/shard map(s) throughout the War instances I noticed a few things:
    1) names of places, tiles/hexs, cities, and regions are blatant references to a lot of low and high fantasy settings. Specifically of those related to Elder Scrolls, Dark Souls, and Game of Thrones. "The Fingers" is the best example because it is literally "The Fingers" region of Westeros.
    2) Unreliable narrators are interesting because a common phrase "The first casualty in war is he truth." This holds because even the few consistent pieces of war history, after the in-game mention, of "technological regression" due to multiple conflicts and a costly war, is both a reference to Warhammer 40K, and a good way to reinforce the idea that neither side has the truth, or at least the whole of it.
    3) Don't be surprised if they actually add minor factions proper to the game at some point, mostly for aesthetics, but it would make sense. Seeing as the devs want the wars to last longer and longer, don't be surprised if they "increase the level of tech" and add things like up to mid-WWII aircraft and increase the patterns of weapons you can get. I'm surprised their is no PPSh equivalent yet (that I know of as of this comment) as an example.

  • @averagecat7070
    @averagecat7070 2 ปีที่แล้ว +49

    What about the lore the devs don't want you to know? About how Callahan was actually a cat girl, and how grass was invented by femboys?

    • @beeflord
      @beeflord  2 ปีที่แล้ว +22

      careful, the devs will silence you if you continue spreading secrets

    • @corinthiansdaniels3728
      @corinthiansdaniels3728 2 ปีที่แล้ว +4

      @@beeflord shhh sir I need you to look away for a second..... *gunshot...... hey look that guy just shot himself

  • @joetheperformer
    @joetheperformer 6 หลายเดือนก่อน

    Would be cool to have a primarily trade-based game in Foxhole style. And there may be players who choose to become pirates to raid caravans of other factions.
    I’m excited for Anvil Empires! Hopefully the logi lives up to Foxhole standards and more.

  • @NoEndingInSight
    @NoEndingInSight 2 ปีที่แล้ว +1

    My head cannon is that after each war they sign a disarmament treaty for the Caoiva region. Then as the next war breaks out they slowly break that treaty through an esculation of firepower back up to what the current real world tech is.

  • @PhoenixUKFoxhole
    @PhoenixUKFoxhole 2 ปีที่แล้ว +2

    Thank you for this!

  • @Timoruz
    @Timoruz 2 ปีที่แล้ว +5

    Wow this is a great video. I’m sad it’s not getting as many views

    • @beeflord
      @beeflord  2 ปีที่แล้ว +1

      for me, this is a lot of views sadly 🤣

  • @buchan448
    @buchan448 2 ปีที่แล้ว +1

    cool channel have subbed and pressed the bell hello from Scotland

    • @beeflord
      @beeflord  2 ปีที่แล้ว

      aaaaye respect to u

  • @kasualmechanic4854
    @kasualmechanic4854 8 หลายเดือนก่อน

    Despite the video being over a year old it still get most things right except for geography.
    Caiova by my estimates ends at around Deadlands/Umral Wildwood, and this comes down to the fact that there is another peoples to the south known as the Velinians, and in the "Less Sophistacted Times" the Caiovish and Velinians where strong allies, however with the growing influence of the Colonial Republic to the south Callahan built the Bulwark which happened to cut straight through Velinian territory, splitting Veli in half.
    In the eyes of the Velinians this was a massive stab in the back who felt betrayed by the Caiovish, which lead to the Velinian Civil War, which resulted in Veli becoming a Republic.
    And it doesnt help that the Caiovish began to slowly remove Velinian Culture and Influence within the Bulwark which lead to several revolts and uprisings against the Warden Empire, all of which where brutally stomped down.
    Now due to the Wardens having removed Velinian influence/culture north of the Bulwark its difficult to draw the line between where Veli ends and Caiova begins.
    Edit: Another very important detail regarding the lore is that we have no idea who fired the first shot in the great war.

  • @littlealex938
    @littlealex938 2 ปีที่แล้ว

    Would love to see a longer 1hour version

  • @ProdAlarick
    @ProdAlarick 2 ปีที่แล้ว +1

    This game has so much potential,very unique and preatty fun on on frontlines. :D

  • @rakawiratama8596
    @rakawiratama8596 2 ปีที่แล้ว +1

    Finally a proper foxhole lore video

  • @BrazzOfficialDemonetizeChannel
    @BrazzOfficialDemonetizeChannel 2 ปีที่แล้ว +1

    Great video! I didn't know most of this stuff thanks a lot, keep up the great content 🙏 +1 New Sub 💥

    • @beeflord
      @beeflord  2 ปีที่แล้ว

      thanks king

  • @freaky1382
    @freaky1382 ปีที่แล้ว +1

    I’ve watched this video so many times but I adore it so I still come back 🥰

    • @beeflord
      @beeflord  ปีที่แล้ว

      Damn bro thank you, check out the other lore vids!

  • @wolfgang4488
    @wolfgang4488 2 ปีที่แล้ว +4

    FOR CALLAHAN!!!

  • @ashh2748
    @ashh2748 ปีที่แล้ว

    You should do the player made history part

  • @felop1187
    @felop1187 2 ปีที่แล้ว +6

    Nice overview, however you left some aspects, as the Velian civil war

    • @beeflord
      @beeflord  2 ปีที่แล้ว +6

      I left out a TON for the sake of brevity, maybe in the future I'll do a more inclusive lore video

    • @felop1187
      @felop1187 2 ปีที่แล้ว +2

      @@beeflord I understand also if you make a more in depth version, you could different version as, "It is hypothesised that callhan is actually a family" as there are mentions of multiple callahan and the first one being Iain Callahan, followed by his sons and grandsons that shared the same family name (also it was confirmed by a dev that Caoiva is not really a proper empire, since it is mentioned that the ruler is called "The Archon" and it's not hederatary as is stated that a callahan is usually by it's side)

  • @vashbain3136
    @vashbain3136 ปีที่แล้ว

    my dude low key roasting dudes left and right

  • @dariuslappe7344
    @dariuslappe7344 2 ปีที่แล้ว +3

    Yeeeees finally a new video

  • @ISawABear
    @ISawABear ปีที่แล้ว +1

    Yeah this was way easier than reading all of it :P

  • @bendynamic2150
    @bendynamic2150 2 ปีที่แล้ว +6

    Look as a soldier in The Colonial Legion all I know is the Wardens kicked this off with a unprovoked attack on our Mesean Republic Colony or something of the kind and we were forced to respond with force and absolve them in to the Mesean Republic to bring order a civility to these men.

    • @scottlander1007
      @scottlander1007 2 ปีที่แล้ว +4

      All I know is that I am here to squash blueberries

    • @bendynamic2150
      @bendynamic2150 2 ปีที่แล้ว

      @@scottlander1007 Amen to that fellow Legionary

  • @shrimpsoldier9780
    @shrimpsoldier9780 ปีที่แล้ว

    what music did you use in the beginining?

  • @SerSchlauch
    @SerSchlauch 2 ปีที่แล้ว +2

    Very interesting video

  • @wonderwaffle5858
    @wonderwaffle5858 2 ปีที่แล้ว +1

    personally, i choose to believe that each individual war is not necessarily occurring in lore war to war, but that they paint in broad strokes what’s currently occurring. it’s been stated that the scale is also significantly smaller than what’s meant to be portrayed, with it being more continentally sized, a true world war. to me, it’s a continuation of the great war, possibly after both sides had been devastated after the prolific use of rockets, possibly nuclear (yes i’m aware the current rockets in game have been stated to be regular, conventional warheads just with huge yields), or each nation simply suffering from incredibly intense attrition.

    • @sosig6445
      @sosig6445 ปีที่แล้ว

      I think technology regresses because each side refuses to yield to the point of political bullheadedness that even dwarfs punic war era Rome. And thus eventually each side is forced to enlist EVERYONE including people who maintain infrastructure, research, and manufacture complicated machines, and after a period of brutal deadlock both side's equipment breaks down due to misrepear, they no longer have the infrastructure to replace anything more advanced than a bolt action rifle, and they retreat back for a while lest they literally starve to death due to civilian industry also being pummelled to the ground by V2-s and Storm cannons.
      After each side fixes their shit they slowly begin to skirmish one another and each reacts to the other by enlargening their armies again, deploying bigger and more advanced weaponry aswell as recovering old broken down machines and reverse engineering way quicker than it took them to research things the first time, culminating in another period of mutually assured destruction either trough rockets and storm cannons, or trough losing so much manpower both sides lose most of their collective knowledge or a combination of both.
      Keep in mind each side also has territories outside the contexted game area where they presumably go back after each conflict to lick their wounds.
      After literally hundreds of years neither of them actually know why they are even fighting really, nor are they avare of their actual history before the war and are locked in cycles of destruction. The outside world either ignores them or are part of the struggle directly or indirectly and the war is worldwide.

  • @democracy_enjoyer
    @democracy_enjoyer ปีที่แล้ว

    didnt knew that this little war game had this deep of a lore

  • @nelsonpham1929
    @nelsonpham1929 ปีที่แล้ว

    Could you link the music you used in the intro of this video, I've seen it like 4 times now and I really wanna know what song it is. Much thanks.

    • @beeflord
      @beeflord  ปีที่แล้ว

      Almost all music from this video was from a channel called “Infraction music”. They have a huge selection of royalty free bangers

  • @highjumpstudios2384
    @highjumpstudios2384 ปีที่แล้ว +1

    My personal theory is that BMS is behind it all. The wars, the suffering. Think about it. There isn't a single scrap harvester, flatbed half track, narrow gauge rail cart, or overhead crane that Isnt built, sold, or supplied by BMS. We can assume that each faction doesn't build these things under license because they aren't painted in their colors. Which means that every single piece of industrial equipment is bought from, and shipped in from wherever BMS is operating from.

    • @beeflord
      @beeflord  ปีที่แล้ว

      This is interesting, where can I learn more about BMS

    • @highjumpstudios2384
      @highjumpstudios2384 ปีที่แล้ว

      @@beeflord I dunno. I don't have any empirical evidence for this. I just gathered it by looking around at all the "civilian" industrial equipment. I think even the new facility structures are BMS brand.

  • @artillery2653
    @artillery2653 ปีที่แล้ว +1

    what's the music used? 5:17

  • @crashdashdee
    @crashdashdee ปีที่แล้ว +1

    Honor be to Thea Maro!

  • @bloodee4508
    @bloodee4508 ปีที่แล้ว

    The only thing I can say is that I don't really think that 2 societies are gonna stay in war for decades and have enough people to support both basic civilian economy and military. So I think that each new war is an alternate universe that starts after the second cyan period of timeline. Like we know there is a third faction called Estralia (or something like that) that is responsible for supporting both factions with some technologies, and maybe there are more civilizations that could use weakened state of 2 governments for own advantage to take Caiova (or some part of it) for themselves.

  • @lucgonzo
    @lucgonzo ปีที่แล้ว

    so, if i understood, the brown moment in the timeline is when the second Callahan is leading the wardens?

  • @johanneshaukanes4531
    @johanneshaukanes4531 ปีที่แล้ว

    That tumbnail looked like Warhammer 40k Krieg

  • @pupernickel
    @pupernickel ปีที่แล้ว +1

    nice video

  • @alpacaofthemountain8760
    @alpacaofthemountain8760 ปีที่แล้ว

    Amazing! This game seems awesome

  • @skadoodle8503
    @skadoodle8503 ปีที่แล้ว

    But if you read the texts when choosing factions, u can piece together that the wardens were the aggressors no?

  • @basedrex3736
    @basedrex3736 2 ปีที่แล้ว +2

    what is Fox-hole? is it a TTRPG? is it a War game? is it a video game? what is it?

    • @sirboomsalot4902
      @sirboomsalot4902 2 ปีที่แล้ว +5

      It’s hard to put it in a category since it’s pretty unique (mainly being under the MMO umbrella), but basically it’s a top-down shooter where each round is a war that’s lasts anywhere from a few weeks to a month in irl time. Everyone fights on the same map (though technically there are two servers, Shard 1 is the main one.) The devs decide the perimeters for the war, and after that everything is player run. That includes making all the equipment that players need and manually delivering it to the front.

    • @beeflord
      @beeflord  2 ปีที่แล้ว +3

      Imagine rust, hell let loose, and an company of heroes had a bastart child together. Its difficult to describe.

  • @rileyclements5139
    @rileyclements5139 7 หลายเดือนก่อน

    The existence of the Sisyphus R1 Hauler variant implies that greek mythology, and therefore the greek exist in this universe

  • @Nomadic_Inquisitor
    @Nomadic_Inquisitor 2 ปีที่แล้ว +1

    I don't feel the need to say much, but know I am quite pleased with this video.

    • @beeflord
      @beeflord  2 ปีที่แล้ว +1

      I appreciate that, thanks

  • @Furrytrash428
    @Furrytrash428 2 ปีที่แล้ว

    Thumbnail is from a game called Iron Harvest

  • @sweettooth_dragon9501
    @sweettooth_dragon9501 2 ปีที่แล้ว +1

    Working on some folk music for the game 🎶 because being a bard and obsessed with a game with no music is hard 😅

    • @beeflord
      @beeflord  2 ปีที่แล้ว

      lets hear it

  • @littleferrhis
    @littleferrhis ปีที่แล้ว

    This seems to be pretty inspired by the idea of the Punic Wars happening in the modern day.

  • @Reoel2
    @Reoel2 8 หลายเดือนก่อน

    Feel like they should make a dlc of foxhole but more Napoleon or just in early 1800 or somewhere with muskets

  • @elpsykoongro5379
    @elpsykoongro5379 2 ปีที่แล้ว

    Well
    Time to enter the game myself
    Bought the game a few months ago but couldn’t play it because my mouse was literally too damaged to even be playable

  • @whububle4037
    @whububle4037 ปีที่แล้ว +1

    FYI the devs need to get an author in to write a book or a series of books on the lore. Much like frontier did with Elite Dangerous

    • @beeflord
      @beeflord  ปีที่แล้ว +1

      I would love that

  • @graysonwells300
    @graysonwells300 หลายเดือนก่อน

    Very reminiscent of George Orwells 1984

  • @adonkey9225
    @adonkey9225 7 หลายเดือนก่อน +1

    I wanna play this game, but I’m scared that people will just make fun of me for my age (15)

  • @rattyratstuff7125
    @rattyratstuff7125 5 หลายเดือนก่อน

    It took heroes and generals servers being shut down to get me to finally buy foxhole.
    Oh my God it's so much better than H&G was after the good devs that banned a ton of hackers were fired

  • @notfanta1844
    @notfanta1844 2 ปีที่แล้ว +1

    The south are velians, colonials are meseans and also they might be overseas. Velians made a pact with the Meseans when Northeners looked down on them.

  • @Just_A_Simple_Time_Traveller
    @Just_A_Simple_Time_Traveller 2 ปีที่แล้ว

    Nice