New commenter, but binged the entire series and love your slow pacing and modular blueprint designs. I'm feeling super inspired to buy and start my own playthrough. Two small things i wanted to point out/suggest. 29:43 Just before you stop watching your belts you can see that one belt (the one you just fixed) still isn't at 100% efficiency. I think it might be because you split the input of that line 50/50 with one side having only 1 machine, and the other having 5. Causing the 1 machine to always have priority over the other 5. Which could lead to the occasional starvation of the last machine in the row of 5. Second point. At 7:09, you could stack the machines to potentionally fit the entire blueprint on a 1x2. You could have input on layer 1 at the top wide side. and the input on layer 2 on the bottom wide side. Then the output of both can then be transferred towards the same 1x side splitting the bottom layer to the bottom and second layers of the output, and the second layer to the 2nd and 3rd layer output. The idea here, is by crisscrossing the input/output of both machines. You might be able to get away with more narrow I/O pathways (Since each input needs to be 3 wide, and each output also needing 3 wide. The fact that they are on alternative layers could shrink the path width by utilizing all three layers a bit more) If this ends up working, could you put my name "Jast3r" on it as a tag?
thanks for watching! glad you're enjoying the series. Highly recommend picking up the game and giving it a go! I will check out the belts. As for compacting, I'm thinking once I finish normal mode I'll do some compacting on all my builds. And yeah sure I can give you a platform, no worries at all! It'll have to say Jaster though as labels don't allow numbers
I missed your creation of your 3 level half full belt, so double wide stacker thingie. I have to find you creating that one in this series, cause I wonder if yours is better than the one I've iteratively settled on or not. Mines (sic) isn't as phat as yours, and now I'm curious. I'm studying your crystalization maker thing, cause that's what I'm up to now... hoping you don't find out how to break crystals in your next video that changes everything (!) Thanks for all your work, even if it's "only" 2hrs/day... works for me, I spend at least two hours recreating and vetting your stuff for my gameplay... trying to absorb your design principles too while I'm at it.
One guy said the top percentage wordwide is just fake, It's a formula. I still have a screenshot from operator lvl 100 on August 18th, it says top 2.9%. Once you are lvl 100 you could confirm it is just maths.
Could have sworn in the painting milestone it showed a picture of the secondary colors mixing to make white, I didn't realize you could do one secondary and one primary to get white as well. That will help size down that set up quite a bit!
Hey, do you have plans to share your blueprints with the community? Specially the simple ones to save up time for new players. I have them all, but other content creators are putting there's behind $ support which I believe is not great (fair? ok, but it is a game right?)
The colors of the trains should not matter any more because they just all jump in the vortex and spawn back where they came from, so no color coördination needed
yep, trains are simple, just yeet them into the vortex, in fact no fancy double stop, train colors or more than 1 wagon needed, maybe use 2 trains for very long travels but should work with 1 train most of the time
Lovely little episode. You inspired me to check my factories and just chill out. Play at my own pace ... Thanks for the fun episode.
yeah definitely, its supposed to be a chill game, enjoy it at your own pace
15:00 you could just take all the belts to the third floor then bring them back to the second floor
New commenter, but binged the entire series and love your slow pacing and modular blueprint designs. I'm feeling super inspired to buy and start my own playthrough. Two small things i wanted to point out/suggest.
29:43 Just before you stop watching your belts you can see that one belt (the one you just fixed) still isn't at 100% efficiency. I think it might be because you split the input of that line 50/50 with one side having only 1 machine, and the other having 5. Causing the 1 machine to always have priority over the other 5. Which could lead to the occasional starvation of the last machine in the row of 5.
Second point. At 7:09, you could stack the machines to potentionally fit the entire blueprint on a 1x2. You could have input on layer 1 at the top wide side. and the input on layer 2 on the bottom wide side. Then the output of both can then be transferred towards the same 1x side splitting the bottom layer to the bottom and second layers of the output, and the second layer to the 2nd and 3rd layer output.
The idea here, is by crisscrossing the input/output of both machines. You might be able to get away with more narrow I/O pathways (Since each input needs to be 3 wide, and each output also needing 3 wide. The fact that they are on alternative layers could shrink the path width by utilizing all three layers a bit more)
If this ends up working, could you put my name "Jast3r" on it as a tag?
thanks for watching! glad you're enjoying the series. Highly recommend picking up the game and giving it a go!
I will check out the belts. As for compacting, I'm thinking once I finish normal mode I'll do some compacting on all my builds.
And yeah sure I can give you a platform, no worries at all! It'll have to say Jaster though as labels don't allow numbers
@@DataEngineerPlays totally fine, thx!
Great series by the way. We are going at the same pace. I am struggling with crystals now 😂
22:15 there is two tiles wide gap on the 1st floor through which you could route those two belts
I missed your creation of your 3 level half full belt, so double wide stacker thingie. I have to find you creating that one in this series, cause I wonder if yours is better than the one I've iteratively settled on or not. Mines (sic) isn't as phat as yours, and now I'm curious. I'm studying your crystalization maker thing, cause that's what I'm up to now... hoping you don't find out how to break crystals in your next video that changes everything (!)
Thanks for all your work, even if it's "only" 2hrs/day... works for me, I spend at least two hours recreating and vetting your stuff for my gameplay... trying to absorb your design principles too while I'm at it.
One guy said the top percentage wordwide is just fake, It's a formula. I still have a screenshot from operator lvl 100 on August 18th, it says top 2.9%. Once you are lvl 100 you could confirm it is just maths.
I knew it
Could have sworn in the painting milestone it showed a picture of the secondary colors mixing to make white, I didn't realize you could do one secondary and one primary to get white as well. That will help size down that set up quite a bit!
Hey, do you have plans to share your blueprints with the community? Specially the simple ones to save up time for new players. I have them all, but other content creators are putting there's behind $ support which I believe is not great (fair? ok, but it is a game right?)
The colors of the trains should not matter any more because they just all jump in the vortex and spawn back where they came from, so no color coördination needed
The amount of trains should also not matter if the colors dont matter
yes... that did occur to me eventually in future episodes haha!
2:25 I think you can use your mouse wheel to scroll it up and down
I've tried, you can't =(
39:20 yes we do.
I genuinely don't understand why you thought that you can't use the same colored train multiple times on the same line
no idea... I do realise this in the next episode..
yep, trains are simple, just yeet them into the vortex, in fact no fancy double stop, train colors or more than 1 wagon needed, maybe use 2 trains for very long travels but should work with 1 train most of the time