Factorio - Automated Mining Outpost Builder

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 211

  • @lunarlith
    @lunarlith 2 ปีที่แล้ว +230

    The fact that your base has a central computer that decides whether it wants more of something (like copper) and sends a train is just mind boggling. It does not sound too hard to make, and it is a great idea. This community's ingenuity is amazing.

    • @fenderbender2096
      @fenderbender2096 2 ปีที่แล้ว +55

      > It does not sound too hard to make
      Are you kidding me?

    • @ChielVL
      @ChielVL 2 ปีที่แล้ว +6

      @@fenderbender2096 I know right... it sounds easier to make than it prob is to do.

    • @RandomPlaceHolderName
      @RandomPlaceHolderName 2 ปีที่แล้ว +26

      @@fenderbender2096 Oddly enough, it's trivial to do. You can enable/disable train stops when a certain criterion is met. This video was either pointlessly complicated or done before rail logistics was updated. Look into "many to many" train networks.

    • @GamingGD5600
      @GamingGD5600 2 ปีที่แล้ว +8

      @@RandomPlaceHolderName made long before the update

  • @okras2007
    @okras2007 4 ปีที่แล้ว +218

    So that is how Factorio masterpiece looks like

  • @Thatlandydefenderdriver
    @Thatlandydefenderdriver 4 ปีที่แล้ว +347

    I wish i had the knowledge to build such complex logistic contraptions! Very nice to watch indeed, thumbs up!

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว +58

      Thanks. Give it time and I'm sure you'll build something bigger and better.

    • @ThomasVanderVeken
      @ThomasVanderVeken 3 ปีที่แล้ว +6

      If you don't mind using mods, LTN is an awesome mod that allows you to do these things with almost no required knowledge of the circuit network: mods.factorio.com/mods/Optera/LogisticTrainNetwork

    • @TirehtooriRIP
      @TirehtooriRIP 3 ปีที่แล้ว +17

      indeed, i have problems even with running 2 trains in same network, can't figure out the signal thingies

    • @colemclain3579
      @colemclain3579 3 ปีที่แล้ว

      me too

    • @littlechaq
      @littlechaq 3 ปีที่แล้ว +5

      ​@@TirehtooriRIP Don't give up. It was one of the most satisfying "ah-ha!" moments for me.

  • @QuantArmor
    @QuantArmor 2 ปีที่แล้ว +32

    For me who only just completed the game for the first time this seems literal magic

  • @pommeanonyme1139
    @pommeanonyme1139 3 ปีที่แล้ว +95

    That’s impressive when you are like me, still at blue science and happy with 3 colored lamp x)

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว +29

      Careful, that will quickly get out of hand and then you end up here. Haha.

    • @pommeanonyme1139
      @pommeanonyme1139 3 ปีที่แล้ว +15

      @@ritzcrackersgaming update! i spend this week on cracktorio and i'm near from lauching my rocket ! thanks for your response

  • @Dianbler
    @Dianbler 3 ปีที่แล้ว +45

    Jesus, man. This is amazing. I can barely get two trains to work in the same track at the same time. You make some pieces of art.

  • @pgabrielrr
    @pgabrielrr ปีที่แล้ว +5

    as a noob who doesn't understand a single thing about the circuit network, I must say that this is my favorite factorio video

  • @TheLetterB123
    @TheLetterB123 3 ปีที่แล้ว +21

    This channel deserves more subs.
    P.S. Good vid. I don't even play factorio and I was still entertained while watching it.

  • @jiotorokujo1921
    @jiotorokujo1921 ปีที่แล้ว +3

    - Free time ?
    - Nah bro .

  • @jdwithaddinhd5811
    @jdwithaddinhd5811 3 ปีที่แล้ว +5

    just wow… this really is the culmination of all of humanities efforts into science and education

  • @maxberlin4024
    @maxberlin4024 2 ปีที่แล้ว +3

    Even though I played Factorio, im not entirely sure what i just saw. But it sure looks awesome!

  • @greezyhammer764
    @greezyhammer764 3 ปีที่แล้ว +11

    Proper! Factorio the way it was meant to be played :)

  • @Trupen
    @Trupen 3 ปีที่แล้ว +53

    someday I'll also make nice blueprints...

    • @deuszero6476
      @deuszero6476 3 ปีที่แล้ว +2

      Look at me, i have only smelter blueprints lmao

    • @VINAGHOST
      @VINAGHOST 2 หลายเดือนก่อน

      3 years later

  • @paza0859
    @paza0859 2 หลายเดือนก่อน

    I watched this just when space age got released. I imagine there is better and easier systems to build now but i'm a total noob to trains. Your video is incredible anyway i wish i become a factorio engineer as good as you one day

  • @cf453
    @cf453 4 ปีที่แล้ว +4

    Very nicely done!

  • @ShiryuCain
    @ShiryuCain 2 ปีที่แล้ว

    I have no idea how those filter and logic parts work and this amazes me.

  • @tomsterbg8130
    @tomsterbg8130 2 หลายเดือนก่อน +1

    This was 4 years ago, imagine how simpler it is to do the same now with the train control improvements

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 หลายเดือนก่อน

      @@tomsterbg8130 I am having a total blast with the new trains system. Haven't even made it to space yet.

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 หลายเดือนก่อน

      @@tomsterbg8130 the setup I'm working on has a single stop and everything else is based on interrupts.

  • @maximvoronin1569
    @maximvoronin1569 3 ปีที่แล้ว +15

    Honest question though, why do you use bidirectional trains here? They're slower and longer than the equivalent one-directional and, with an exception of the constructor station, both loading and unloading can be converted to one-directional with only minimal changes (add a curve at the other end)

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว +14

      Train stations only have one way in, and one way out, and as a result, a train will never use a potential unloading station as a loop through. So, only trains with the explicit intention of going to a particular station will do so while all others will wait in the stacker.

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว +9

      Also, this particular stacker only works due to dummy stations that are always enabled, but unaccessible. This wouldn't work with a loop through station. This practice is made somewhat redundant now with 1.1 limit orders.

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว +4

      With regards to the loader station there is no direct route from main line to that actual loading bay. The loading bays are designated with a "via" station, meaning all trains have the exact same schedule except for their "via #".
      So, each loader holds 4 trains. Since the actual loading bay is not directly connected to the main line, the only possible trains it can service are those with the proper via# stop, which is placed at the entrance of the 4 train yard.

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว +3

      This is Rain's train system, pre 1.1. It real is a fantastic manipulation of Factorio's train mechanics. He explains it all here, about an hour in. Like I said though, 1.1 makes a lot of these practices redundant with the limit features which are so fun and powerful.
      th-cam.com/video/KstIlP92Vis/w-d-xo.html

    • @maximvoronin1569
      @maximvoronin1569 3 ปีที่แล้ว +8

      @@ritzcrackersgaming Thanks for the explanation! I hope you don't mind me picking at these ideas a little. :)
      Re the unloading looping, there is no downside to this. Rain got the contamination idea totally wrong. Even if the train doesn't just zoom through the station and stops waiting for the signal, it will not open wagons for unloading. Unloading only happens if the train is either stopped at a scheduled train stop or is in a manual mode. Additionally, going through the station that is not a train's destination carries a heavy penalty to pathfinding - it's either 1000 or 2000 tiles. If you're really worried about it, put empty bypass tracks between the unloaders, one for every 10 stations or so and the looping trains will always choose them.
      The stacker will also work perfectly fine with looping unloaders - the dummy unloader stations behind the always-red signal would work the same.
      The loader station idea with the broken path is actually quite nifty and I can't think about how to implement it with single-headed trains off the top of my head. I am sure I can think of something equivalent, but it's not trivial. I was doing some circuit magic with requesting the trains to the megabase back in 0.17 days using single-headed 1>4>1 but it was somewhat more complex and clumsier.

  • @maxinnn1
    @maxinnn1 3 ปีที่แล้ว +2

    Me: so what programing language do You skill?
    You: factorio

  • @crightbrayons8416
    @crightbrayons8416 ปีที่แล้ว

    Absolutely impressive.

  • @jatinjangir24
    @jatinjangir24 3 ปีที่แล้ว +1

    after automating blue science, I well... put the game on hold. This video is both tempting me to go back and also scaring me...

  • @airanu_7640
    @airanu_7640 11 หลายเดือนก่อน

    wow that's an amazing work dude

  • @sebastianmohrs8001
    @sebastianmohrs8001 2 ปีที่แล้ว

    i am deeply impressed. i guess you did put some onto factorio :)

  • @BlikeNave
    @BlikeNave 9 หลายเดือนก่อน +1

    Very nice! Really advanced set up. Gives me some ideas. I did a poor man's/lazy version of this. I built the entire outpost around 1 roboport in the center, and built in is a 'Construction Unloading' stop for my build train, and an ore/oil pickup train. I set up a spidertron with all the stuff to build the initial 'Construction Unloading' station and the rails out so that it can call in the construction train which will auto unload the bots and bring in the materials needed. It brings general materials automatically, but you can customize the numbers if you want more or less of something. So I send out the building spidertron with an escort to clear the area while placing tracks, and once it finishes the center of the blueprint with the construction stop then the train comes and unloads everything for the bots to autobuild the blueprint. Very lazy and quick but pretty simple and dynamic. I also import steam and ammo to these outposts to keep em running. I have the circuits set to turn on the 'Construction Unload' station if anything is still needed that isn't in the chests, and the main base trains will go wherever they are needed. Same with the ore trains, all my stops are named the same thing like "Copper" or "Iron" and as they get enough, they activate and an available train of that type will go where it can to pick up the ore. So it's mostly automatic without the need to meticulously pick each station or name them uniquely, or even send out the engineer to start the base.

    • @ritzcrackersgaming
      @ritzcrackersgaming  9 หลายเดือนก่อน

      Awesome! I would love to see this if you are able to share the map!

  • @fiddleriddlediddlediddle
    @fiddleriddlediddlediddle 2 ปีที่แล้ว +4

    Imagine if there were roboport wagons.

  • @businessmonkey4726
    @businessmonkey4726 10 หลายเดือนก่อน

    Seeing push pull trains being used at such a high level just made me question 1000 hours worth of Factorio experience lol. I love how if you go down the rabbit hole for long enough, this game turns into Circuitorio

    • @ritzcrackersgaming
      @ritzcrackersgaming  10 หลายเดือนก่อน

      I now play this game for circuits and the train system. It's been a while though. Can't wait for the expansion.

  • @euroschlucker
    @euroschlucker 3 หลายเดือนก่อน +2

    Got recommended this video after watching a snail eat a ritz cracker to doom music.
    But this is cool too

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 หลายเดือนก่อน

      @@euroschlucker link me, I need to see that

    • @euroschlucker
      @euroschlucker 2 หลายเดือนก่อน

      @@ritzcrackersgaming sry, didn't realize there was a comment
      th-cam.com/video/UoYMK1olf4s/w-d-xo.htmlsi=_kMxeXkNIju7CaT9

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 หลายเดือนก่อน +1

      @euroschlucker that was everything I hoped it would be.

  • @zeleniypewpew
    @zeleniypewpew 3 ปีที่แล้ว +1

    amazing and stuning

  • @d3f_100k
    @d3f_100k 2 ปีที่แล้ว +1

    soundtrack name ?

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 ปีที่แล้ว

      I think it is called Outpost or something, I don't recall the exact name. Part of the Factorio game soundtrack.

    • @d3f_100k
      @d3f_100k 2 ปีที่แล้ว +1

      @@ritzcrackersgaming
      i found it .. ost name ( beyond factory outskirts ) thx 💙

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 ปีที่แล้ว

      @@d3f_100k cool, I'll add that to the description!

  • @Strothy2
    @Strothy2 2 ปีที่แล้ว +1

    I mean that's one way to do it, but not very UPS friendly with all the bots.... ever gone for direct inserting?

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 ปีที่แล้ว

      haven't tried it. one day when I'm back at the game. this factory was 5000 spm and my own ups was around 58 so it was never a worry for me.
      i think having localized bots vs one giant network of bots helps as well.

  • @melonenlord2723
    @melonenlord2723 3 ปีที่แล้ว

    That's the most factorio thing I have ever seen.

  • @SilentDecode
    @SilentDecode 6 หลายเดือนก่อน

    This is nuts.

  • @dhasfhadngsdgsdgrwg
    @dhasfhadngsdgsdgrwg 3 ปีที่แล้ว +1

    is this song from the soundtrack? i dont remember it

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว

      It is, yes. Fittingly it is called "Beyond Factory Outskirts." What a great soundtrack, I hardly tire of it. - th-cam.com/video/T6OZrUbLJ1M/w-d-xo.html

  • @matsv201
    @matsv201 3 ปีที่แล้ว +1

    There i a way to selevtivly ofload and onload a train, reading the train content from the station. This way the loading can be both simpler and more automatic. It can even read of what a station wants from the network.

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว

      This was to be my eventual goal. I haven't figured that all out yet and haven't played in ages!

    • @matsv201
      @matsv201 3 ปีที่แล้ว

      @@ritzcrackersgaming its actuslly pretty simple. Its just take the amount the stop exports and subtract it to the line of what you need.
      The hard part os making it load really fast. What i did was make a pree load with buffert chests then having a filter stack inserter that combine the signal what need to be loaded and what is in the speciall chest to the specific loader.
      I also ad a filter inserter to ofload anything that was to much this way making the numbers exact.

  • @xaviercapdeville2085
    @xaviercapdeville2085 3 ปีที่แล้ว +1

    Is it possible to have your bps ?

  • @martinhoneves
    @martinhoneves 3 ปีที่แล้ว +1

    Mesmerizing!!!!!

  • @Izzybelled
    @Izzybelled 3 ปีที่แล้ว +1

    and here I am, thinking I'm smart for making a roundabout

  • @kdawg2468
    @kdawg2468 2 ปีที่แล้ว

    This is fucking cool, might have to try building it

  • @PiiTheCat
    @PiiTheCat 3 ปีที่แล้ว

    You are at a superior level

  • @AbstractHexagon
    @AbstractHexagon 2 ปีที่แล้ว +6

    When you realize that you actually don't know how to play factorio!

  • @shawnp6653
    @shawnp6653 2 ปีที่แล้ว +1

    This is cool - really helpful. Waaay beyond my current Factorio abilities(understanding) though :) Curious how the original 'construction' station gets dismantled and those parts/pieces/bots get made available for use elsewhere.

  • @playtinum637
    @playtinum637 3 ปีที่แล้ว +7

    Dude, that looks awesome. Are there any blueprints for this?

  • @gunmetal2890
    @gunmetal2890 ปีที่แล้ว

    I clearly have a lot more to learn!

  • @rngrtt3689
    @rngrtt3689 2 ปีที่แล้ว

    *sees the impressive logistics of the train and train requests
    Me : nice
    *wood is burned
    Me : BLUEPRINT NOWWWWW

  • @eternal8559
    @eternal8559 3 ปีที่แล้ว +5

    I'm on my second playthrough, around 43h in the game, and i still didn't touch Logistic Network, and i doubt i ever will XD

    • @hds66nl29
      @hds66nl29 3 ปีที่แล้ว

      To bad, it took me some time to figure it out, but downloaded a few blueprints. Figured (or tried) out how they work and lots and lots and lots of trial and (huge) errors I started to be able to use logistic networks. I am no master, but I can make the things I need and it is very usefull and rewarding when it works.

    • @eternal8559
      @eternal8559 3 ปีที่แล้ว +1

      @@hds66nl29 What can i say except, my brain too smol

    • @hds66nl29
      @hds66nl29 3 ปีที่แล้ว +4

      @@eternal8559 😂 I can understand that, luckily Factorio can be played the way you want.

    • @eternal8559
      @eternal8559 3 ปีที่แล้ว

      @@hds66nl29 Exactly, Spaghetti

    • @termitreter6545
      @termitreter6545 3 ปีที่แล้ว

      Logistic networks like in the vid are overly complicated, not point besides the fun of it. But having your steam engine shut down at night, as long as theres energy in the capacitators, or loading a specific amount of stuff into a train can be useful.
      Its not required for the basegame though; you can build a megabase and do the endgame without ever touching logistics.

  • @atthis8142
    @atthis8142 3 ปีที่แล้ว +1

    2 words, Recursive Blueprints

  • @realcartoongirl
    @realcartoongirl 3 ปีที่แล้ว +2

    song give me ptsd

  • @arbCannons3395
    @arbCannons3395 3 ปีที่แล้ว

    Wow I have no idea how you did any of that except the construction bot stuff and that's only a little

  • @arhandlee3862
    @arhandlee3862 3 หลายเดือนก่อน +1

    I can't even dream about factory like yours
    Jeez, how long did it take to make something like that?

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 หลายเดือนก่อน

      @@arhandlee3862 I remember when I first started and the whole game seemed impossible, haha.
      If I recall, I have about 200 hours on this map, but there's at least an additional 100 hours on a creative save where I would design and test all these builds.
      Also, I had a bootstrap factory that I used to unlock all research and provide components for the megabase. I started the megabase backwards, with space research first and then pieced it all out down to red.

  • @radproturtle8066
    @radproturtle8066 ปีที่แล้ว

    Why do you need so many roboports on the furnace stack

    • @ritzcrackersgaming
      @ritzcrackersgaming  ปีที่แล้ว

      i don't think I do. In some cases, depending on the size of mine, there are 3000+ bots. Definitely thinking with speed in mind.

  • @expressowo4485
    @expressowo4485 2 ปีที่แล้ว +1

    this is not a joke question, but do you think i would need to go to university and be an coding engineer to build such complex logistics? or does this skill just come with time

  • @ricar2
    @ricar2 3 ปีที่แล้ว +1

    Great vid, could you do one where you explain these BPs and mabe share them?

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว +3

      I don't want to make any promises but I like the idea of doing this. New dad, not a ton of time.

    • @ricar2
      @ricar2 3 ปีที่แล้ว

      @@ritzcrackersgaming no hurry, I'm a dad as well and totally know what you talking about. (it was aslo why I asked, probably woudn't have time to study and figure out by miself.)

  • @captheobbyist6434
    @captheobbyist6434 ปีที่แล้ว +1

    bro literally didn't even place a SINGLE tile. he only placed blueprints and ghosts

  • @korayizci
    @korayizci 2 ปีที่แล้ว

    hey there, this is really great! may we have the blueprints of the magic pls?

  • @ReloKai
    @ReloKai 3 หลายเดือนก่อน

    Dats a lotta bots! Any reason why you decided to move all the materials in the mining camp with bots instead of conveyors?

  • @McQuinTrix
    @McQuinTrix 2 ปีที่แล้ว

    This gives an idea on how in future a single individual would maybe able to make cities (if not whole planet) when we have good AI. Probably in 50 or so years ..
    Probably even possible now its just individuals are not given power of energy, which I think it is possible on different planets. Couple 100 of robots and a astronaut going to a habitable planet and setting up whole planets for humans to habitat. That astronaut should be called engineer tho.

  • @mikyvosahlo1364
    @mikyvosahlo1364 3 ปีที่แล้ว

    i like it but i dont know how to work with the signals :/

  • @Sufferinggaming
    @Sufferinggaming 11 หลายเดือนก่อน +1

    how did u make a perfect mining blueprint wtf

    • @ritzcrackersgaming
      @ritzcrackersgaming  11 หลายเดือนก่อน

      It's been a long time but if I recall all I did was find biggest patch I could find and then built the blueprint on that. Then anything smaller will be completely covered.

  • @bonelancer24
    @bonelancer24 3 ปีที่แล้ว

    bro you got to drop these blue prints cant find them anywhere

  • @novavqz3147
    @novavqz3147 2 ปีที่แล้ว

    If i struggled lots with minecraft redstone, now i will lose my mind with logistics here

  • @elitenoob2141
    @elitenoob2141 3 ปีที่แล้ว

    What went on with defining the outpost type I didn't really get that. I saw 2 chests I think? And how do you automate first train to come deliver whatever is needed to a station that didn't exist in the train's travel planner?

    • @BadroghYT
      @BadroghYT 3 ปีที่แล้ว

      Likely a central place to output a constant signal with a resource (here copper), which is then picked up by numerous cables on the hundred+ chests used to gather ore and plates. That save you to go set every single node of production. At least that's how I would do :)

  • @shottysteve
    @shottysteve 3 ปีที่แล้ว +1

    idk man u still have to click a lot... is it really "automated"

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว +6

      I'm getting somebody else to click for me

    • @shottysteve
      @shottysteve 3 ปีที่แล้ว +3

      @@ritzcrackersgaming outsourced = automated

  • @40watt53
    @40watt53 3 ปีที่แล้ว

    some people are fucking insane oh my god dude how are you so good at this game

  • @brunnolira
    @brunnolira 3 ปีที่แล้ว

    Awesome

  • @yasielfranchi
    @yasielfranchi 2 ปีที่แล้ว

    blueprints?

  • @robertfajardo2239
    @robertfajardo2239 2 ปีที่แล้ว +1

    have you heard of satisfactory? because a video from you in that game would be awesome

  • @guildarius
    @guildarius 3 ปีที่แล้ว

    inspiring

  • @theonezoz
    @theonezoz 3 ปีที่แล้ว

    this is satisying

  • @shhmule
    @shhmule 3 ปีที่แล้ว +3

    I don't like how you use logistics bots to unload the miners, as they use a lot more power than belts.

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว +4

      Logistic bots only supply the loading side, it's way faster than belts, and more compact. Regular unloading at the factory side with belts. Power at this size of factory becomes somewhat irrelevant. This factory consumes 20 gigawatts.

    • @shhmule
      @shhmule 3 ปีที่แล้ว +2

      @@ritzcrackersgaming Yeah that's cool, but your miners can't saturate parallel belts if the ore is being stacked into chests at the train loading station.
      Just a personal preference to avoid using bots for permanent resource transfer, as I like to be efficient with power. Your skill level is still way above me

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว

      @@shhmule a benefit of bots supplying chests is that they balance everything naturally. There are enough bots to supply 4 trains back to back, so a train will never be waiting for resources.

    • @termitreter6545
      @termitreter6545 3 ปีที่แล้ว +2

      Power becomes a bit meaningless when you can build infinite solar panels and start spamming nuclear reactors.

    • @shhmule
      @shhmule 3 ปีที่แล้ว

      @@termitreter6545 Right, depends on your gameplay principles. I like to try and run my operation on as little power as possible.

  • @toddkes5890
    @toddkes5890 3 ปีที่แล้ว +1

    Why not just keep all Copper Plate production locations with the same name, and use circuits to only open the station if there is enough to fully load a train? This way you don't have to reprogram the trains for the new location, the trains will automatically pick up the Copper Plates from any station that has enough copper Plates to be open

    • @henrybeckwith6893
      @henrybeckwith6893 2 ปีที่แล้ว +2

      This train system was developed in 1.0 before the station update which allowed setting train limits. At that time, disabling stations, especially within a large network, would have the potential to cause no path errors.

  • @kulgydudemanyo
    @kulgydudemanyo 3 ปีที่แล้ว

    Now I wanna build something like this with recursive blueprints...

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว

      I've never tried that mod, that would be pretty wild...

  • @plusabove6671
    @plusabove6671 2 ปีที่แล้ว

    How do you deal with biters is it inside the base or outside?

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 ปีที่แล้ว

      I started turning off biters when I got to around 500 hours. I generally find them uninteresting and more on the annoying side in the late game.

  • @NicolasdeFontenay
    @NicolasdeFontenay ปีที่แล้ว

    This is amazing. Did you use any mods for this or did you make your train requests with vanilla?

    • @ritzcrackersgaming
      @ritzcrackersgaming  ปีที่แล้ว

      This is all vanilla. Also this was done with version 1.0 before they revamped the train system so I probably would have done it differently had I done it post update.

    • @NicolasdeFontenay
      @NicolasdeFontenay ปีที่แล้ว

      How do you order particular items from across your network via trains? If you could make a tutorial for that I think the whole community would be forever grateful.

    • @ritzcrackersgaming
      @ritzcrackersgaming  ปีที่แล้ว

      It's been a while since I've played but that could be a fun project.

  • @SuperHansburger93
    @SuperHansburger93 3 ปีที่แล้ว

    How did you send a request for material to be delivered by train?

    • @AirmetSierra
      @AirmetSierra 3 ปีที่แล้ว

      You can use circuit network signals to enable/disable stations and/or set a train limit at stations (including a train limit of zero).

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว

      In the base there are 10 trains (signals 1 to 0), each with specific cargo. When train number 1 is requested at the outpost, the 1 signal is sent back to base and the train departs. The train's schedule is only set to leave for an outpost station if it receives its corresponding number signal and also if has full cargo.
      When it gets to the outpost, the train ID number is read which then assigns the filter inserters to pull the requested cargo.

  • @said_615
    @said_615 ปีที่แล้ว

    I usually do it with spidertrons.

  • @qtpahquby9137
    @qtpahquby9137 2 ปีที่แล้ว

    i am really jealous rn

  • @ShadoryKaine
    @ShadoryKaine 3 ปีที่แล้ว

    I'm trying to make a circuit network based on this train requester system that you made; however I ran into the problem whereby after the bots remove a number of items from the buffer chests, the system requests another train to be sent for more mats that I already have enough of... is there something that u did to prevent this, or do u manually turn off the request after a train arrives? seems kinda counter-intuitive that way for this automated building station haha

    • @DarkNexarius
      @DarkNexarius 2 ปีที่แล้ว

      Connect the chest to the circuit network too and have it's contents be multiplied by -1. Now add that signals to the requester items signal and it's done.

  • @yasielfranchi
    @yasielfranchi 2 ปีที่แล้ว

    please need blueprints

  • @immortanjoe9362
    @immortanjoe9362 2 ปีที่แล้ว

    I got a train to move once. Then I forgot how I did it.

  • @louischristians9735
    @louischristians9735 3 ปีที่แล้ว

    I am confused. what just happend...

  • @tommymairo8964
    @tommymairo8964 ปีที่แล้ว +1

    But you need to build the parallel rails first 😢

    • @ritzcrackersgaming
      @ritzcrackersgaming  ปีที่แล้ว

      That's the best part!

    • @tommymairo8964
      @tommymairo8964 ปีที่แล้ว

      @@ritzcrackersgaming I wonder if it possible to automate that part as well 🤔

  • @mirkogiljaca1051
    @mirkogiljaca1051 ปีที่แล้ว +1

    Wow.

  • @bend.n
    @bend.n 3 ปีที่แล้ว

    i dont like the speed modules in the furnaces.

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว

      did you enjoy the rest of the video?

    • @bend.n
      @bend.n 3 ปีที่แล้ว +1

      @@ritzcrackersgaming yes, yes i did.

  • @charlieit
    @charlieit 8 หลายเดือนก่อน

    What do you have to do to reach that level of knowledge? I'm engineer student of first year of the career and i hope to reach the level of knowledge to do that kind of shits men. My admiration and subscribe is for you budy. Grettings from MX!.

  • @kwarc1009
    @kwarc1009 3 ปีที่แล้ว

    now all we need is to automate this f u l l y

  • @Gabtube252
    @Gabtube252 2 ปีที่แล้ว +1

    Jesus..

  • @MartianDill
    @MartianDill 3 ปีที่แล้ว +2

    Its look kinda *T H I C C*

  • @captainwackyjack
    @captainwackyjack 3 ปีที่แล้ว +7

    Burn the wood lol

  • @monkeydog8681
    @monkeydog8681 3 ปีที่แล้ว

    I'll keep my spaghetti than you very much.

  • @gandalfwiz20007
    @gandalfwiz20007 3 ปีที่แล้ว +1

    Pretty sure people who can think this up are java script or python programmers for a living

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว +1

      I am neither, just a born fiddler.

    • @gandalfwiz20007
      @gandalfwiz20007 3 ปีที่แล้ว

      @@ritzcrackersgaming ok then, when did you last saw the sun 😅

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว

      @@gandalfwiz20007 can't remember :P

  • @g-man9273
    @g-man9273 3 หลายเดือนก่อน

    Хух слава богу вышла версия 2.0 и она выглядит куда лучше чем старая версия

  • @redfedora6588
    @redfedora6588 3 ปีที่แล้ว

    Make more videos like this.

    • @ritzcrackersgaming
      @ritzcrackersgaming  3 ปีที่แล้ว +1

      I'd love to, but I have no more content. Working on it...

    • @redfedora6588
      @redfedora6588 3 ปีที่แล้ว

      @@ritzcrackersgaming It would be great if you make one of those series like: "from zero to hero" you know, where you start from the absolute nothing and then get through all the advancements :)
      sorry for the bad english, i'm from italy

  • @UndiagnosedGenXer
    @UndiagnosedGenXer 2 ปีที่แล้ว

    Templates for everything. What's the point of the game then?

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 ปีที่แล้ว

      I built all those templates from scratch, which was the point of the game for me.

    • @UndiagnosedGenXer
      @UndiagnosedGenXer 2 ปีที่แล้ว

      @@ritzcrackersgaming ok, that makes sense. Carry on. 👍

  • @brandonmutton6840
    @brandonmutton6840 3 ปีที่แล้ว

    2 words. holy shit

  • @LEGALAS228
    @LEGALAS228 ปีที่แล้ว

    The World without LTN be like:

    • @aaaooaao9949
      @aaaooaao9949 ปีที่แล้ว

      I can't get this to work WITH LTN :/
      I get items for a set recipe to feed any number of assembly machines with - but not so an 'all robots times here ... and assemble, please' ... Respect!

    • @LEGALAS228
      @LEGALAS228 ปีที่แล้ว

      @@aaaooaao9949 Not really understand your problem, if u describe it more, I, probably, can help you with this :) LTN is pretty simple mod and can be described like "provider -> requester" and in some moments it is more simple than vanilla train system, in my opinion. If I undestood your problem right, you just need more roboports to feed your drones electricity demand, and, if need, to put some speed modules in assembly machines to boost your productivity.

    • @aaaooaao9949
      @aaaooaao9949 ปีที่แล้ว

      @@LEGALAS228 Hi
      My problem is not LTN, I think I can handle it quite well.
      In LTN I can request different items - not like here under Vanilla - but I had already read that there are different trains (signal 1 to 4 or so) with appropriate selection - for this 'only' the whole stuff would have to be connected with red or green - so the tracks directly with power poles and the signal cables to the new mining area.
      My idea is that my 'construction team' shuttles back and forth between the provider and the receiver, but the provider is only released when all planned items are also in stock (what I want to take with me is set via combinator).
      The receiver stops also have a combinator, how much of which item is needed, take only this amount, count with and switch off when all items have been delivered.
      So I get the desired items per LTN request to the production site (LTN stop with robo port) and a self shutdown when the material for the blueprint has been delivered.
      Then I can tear down this construction stop again and move on to the next construction project.
      ... so that's the planning ... the stops should also be ready so far - I'm still missing only the leisure to try that in my sandbox - have here only very few resources widely distributed ... one could have also set the sliders fatter ;)
      But at the moment it's like this - on the map I tinker with my blueprints.
      Happy fabricate
      Translated with www.DeepL.com/Translator (free version)

  • @caleschley
    @caleschley 3 ปีที่แล้ว

    With no biter defense I can't use this!

  • @davidklausen1316
    @davidklausen1316 2 ปีที่แล้ว

    that 2 to 1 rail junction. It's hideous. I wish I never saw it. I hate everything about this now.

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 ปีที่แล้ว

      2 years in and only 1 unhelpfully negative comment, I'll take it.

    • @davidklausen1316
      @davidklausen1316 2 ปีที่แล้ว +1

      ​@@ritzcrackersgaming It was only meant as a tease rather than actual negativity, but that probably doesn't carry forward very well in writing compared to how it sounded in my head.
      I actually liked the video.

    • @ritzcrackersgaming
      @ritzcrackersgaming  2 ปีที่แล้ว

      Gotcha. It's early here, I need more coffee before I type. Cheers.

  • @archniki_
    @archniki_ 2 ปีที่แล้ว

    this thing makes me feel miserable and not play ever again

  • @tsoomq8068
    @tsoomq8068 3 ปีที่แล้ว

    I understood absolutely nothing! I dont know how to play this game,after 700 houres...

  • @udobybreak6393
    @udobybreak6393 3 ปีที่แล้ว +1

    Bruh