Exactly. No, "ah, ok guys, ah.. so, now We are going off on a 10 minute tangent on something completely unrelated to the videos title... please like and subscribe, ah... so I can afford adderall."
@@cav6969 there are multiple different training rooms that you can build after you get some amount of dwellers, for instance, the gym trains strength, the classroom trains intelligence, and the game room trains luck
This is.... this is just dumb. This is just really, really dumb. What were the programmers thinking? This makes a difference of almost 160% in the worst case scenario, for something that you can't even understand or backtrack, without someone having explained it to you, who apparently only found this out by complete accident!
Frankly, you can't max out the health of your first 34-35 dwellers, because you don't get the endurance fitness room until you hit pop: 35... By the time I had 35 people, most of my dwellers were at least Level 20.
honestly... I found this piece of info today and it matters nothing to me and my 168 dwellers.... after a while, a room full of Lvl 50's with great guns can mow down a Deathclaw attack (of course checking the health bars) ...why would I need them to be the best of the best of the best, sir?
@@Manuel012387 because you said you have to watch their health. When I have a few with max health, I don’t have to check them. Now imagine a few teams of maxed out guys going on your quests. Doesn’t matter how hard of a quest anymore
I think it's Bethesda's planning. They let people do tricks in their games to make it go faster, instead of taking all of someone's real life. I think it is so we can save our valuable time, so we can move on.
This just suddenly popped up in my recommended and this was really usefull. Also reminded me that I have a few level 1 dwellers that I didn't know what to do with. This just gave them a purpose in life.😂
I don't know how I learned about all of this when the info came out, but I somehow forgot about putting the endurance gear on them when sending them into the wasteland for leveling. So I maxed out my legendary stat babies at level 1, then sent them out into the wasteland with XP pets and the Minutemen Outfit (for its distributed stat boosts). I know I still got very strong characters out of that, but i thought i had maximized them... damn.
I played this game for many years and I thought I already mastered this game. This is the best tip I've come up with. Now I have to delete some dwellers.
I think the developers should make it to where every stat has a purpose in the wasteland cuz right now it's just endurance, luck, agility, and perception. Luck and perception are both tied to critical hits and don't help with vault attacks or single wasteland exploration which is a little unoriginal. Every stat should have a noticeable difference in attacks in and out of the vault.
@@jupiter4207 They're biologically engineered mutants built off the genome of the Chameleon. Of course how any claws at all, being simple keratin, can beat a reinforced door is beyond me. Unless Vault-tec specifically weakened the vault to be more susceptible to intrusion. Not impossible, given that virtually all vaults (barring a few exceptions) were simply for experimentation of some kind, typically on human nature in confined spaces, under various circumstances.
Okay... I’m shocked to found out about this but then again I’ve been watching your channel for like 2 days or a day and I’ve learned soo much. Game never showed us this and now we found out because of you. Thank you a lot!! There is just few problems since I have high level dwellers and I’m upgrading their stats only now and seeing this video made me kinda sad. I’ll evict them eventually because I want full advantage in Endurance which is vital for missions and defending the vault. You got yourself a subscriber! Also thank you for not making long videos you go straight to the point. But yeah learned a lot and putting it to the practice now in my vault and it’s getting already batter!
Bit late to the party - I'm currently watching all your Fallout Shelter video's. They really are the beste FS vids on TH-cam, very nice work mate! Subcribed!
This is an amazing video and super interesting too. I didn't realise equipping a dweller with an outfit effects the HP. Thanks dude! This has helped a lot! :D Keep up the great work!
Here's a related quote from Reddit user (the_rabidsquirel): "In other words any rare and legendary dwellers you get from lunchboxes will have earned health from their levels with almost certainly less than ideal endurance, making them worse in the long run compared to the super dwellers you can make." Link: www.reddit.com/r/foshelter/comments/4c4m46/everything_health/
Only if they come level 40 or higher and dwellers with natural states produce more rares at least until maxed out. Keep them in a breeding room after maxing them out and give the woman special child animals and they seem to be most effective when the child is born. I have noticed no special effect when given to the men or switching them between woman before birth.
first time playing this game i thought Endurance only for Storage ... so i really never care about dwellers that stay in there and i never realize that how important endurance for them ... thanks for this information !
Endurance is also the stat you need to build Nuka Cola plants. These don't actually produce Nuka Cola, but they are a replacement for the food and water production rooms. Each NC plant produces both food AND water in the same room, so you can have fewer production rooms, saving you power.
THANK YOU!! This is the most clear-cut representation I have come across about how to level up stats effectively. People keep listing out formulas as if we are all supposed to know what that formula means and how to achieve it. I think now on my new vault, I may not lvl up my dwellers until I have the Endurance training room built in order to make sure that they get the best HP they can have. Up to this point, I have leveled them as fast as I can, thinking that would help them until I could get the training rooms built, but I see now that I've actually been short-changing them all.
You can do that, I personally just label all my dwellers with special suffixes so I know which are the ones to ditch once I can afford to do so. All the initial dwellers that come in before I can train them I call G1, for generation 1. They are the sacrificial lambs! Once I can train E but before I have the +7E suit I label them G2. They will hold the vault up until I can get the 644hp G3 super dwellers. So what to do with all this weaker G1 and G2 dwellers? What else, play RUN FOR YOUR LIFE!!! RFYL is a game in the game I created as a fun and even beneficial way to get rid of dwellers. It works like this. You send them to the wasteland to literally run for their life and collect loot for you while they do it. You give them 25 stims, 5 radaways, and if possible a suit that will give them at least a total endurance of 11 (to be immune to rad damage during exploration). If they return to the vault, collect them, heal them, then send them back out, only this time with 5 less stims. I also tag them with the name RFYL and whatever round they are in, so RFYL1 for the 1st trip, RFYL2 for the second. G1s are lucky to survive round 2. G2's consistently get to round 3 but not usually 4, but I have had a few that had the most HP E15 can get them make it to round 4. It is important to equip them with a pet, as when they die the pet will return to the vault with all the loot. It doesn't matter what pet, they will all return this way, but to keep things in line I have certain pets I won't use as it's kind of cheating. No pets that increase survival or will fill inventory faster. So no HP or damage reduction pets, no pets that increase junk found in the waste (as it will essentially fill your inventory and return your dweller to the vault). Damage increase pets are ok, they really only help if they find a mini-quest (which any stims or radaways found are fair game no matter the round), as are the pets that increase caps found. Maybe I'm sadistic for this LOL, but seriously you need people in the waste all the time, why not use the dwellers you are trying to get rid of? Its kind of fun to see how long they will make it!
I feel like this should be the very first video in the series. This is the most important information about this game, but it's hard to know about until you're at a late intermediate stage with the vault. Also, do they need an Endurance outfit on in other classrooms? Like, I notice you have on and Endurance outfit while the dweller is in the gameroom, is that necessary for them to gain all the extras? Also, can I just have the dweller go through complete Endurance training, first, then send the out into the wasteland to level up to 50, and THEN bring them in to train them in the other specials? Or, do they need to be trained in ALL the specials first, before levelling up in the wasteland?
Thanks, there's not really an informational hierarchy in the series. I kind of just presented topics as I went along. I agree, I'll try to make this episode more visible on the page for the first episode! Nope, an endurance outfit is not needed while training other stats. You just need max endurance stats while leveling up your character from 1-50. :)
Oh sure, I know what you mean, wasn't really meant as a criticism. It's really the only kind of thing you find out about until you're well into the game.
Found this out after i had loads of normal dwellers, so I started doing this with new dwellers and created an SDS (special dweller service) regiment of elite dwellers like the British SAS
thank you for all the great videos you've made so far, also it'd love to see suggestions on how to go about vault guards as it's been my highest priority in the game
I hope someone will read this in the near future. What i wonder is: Do pets that give lets say 100% more HP (i have 2 of those) further increase the dwellers HP when i send him/her to level with the pet. Or is it better to just go with a XP+ pet to shorten the level time? Testing it right now with 1 maxed pet dweller and one without they should be back soon from their leveling trip. Edit: It makes no diffrence. Aslong as the save editor gives the correct info they both have the same HP value of 644. Also +HP pets seem to not effect the HP at all atleast it shows that in the save editor.
Just started playing again on the PS4 and.. Wow, didn't know this, that's a HUGE difference. Too bad we can't read such stats in-game. Would be nice if they updated it a wee bit given that - apparently - a lot of people do play this little f2p gem. And I agree with the other comments: quick, no-BS video. Very well done!
one more thing to add the pets that increase hp have no effect on the hp outcome when leveling. and another thing when playing survival and questing your questing team MUST have hp boosting or dmg resistance pets even if hp is fully maxed out. i had people 50 lvl E10 E7 gear from lvl1 that means max hp you can have die almost in one shot from boss radscorpions on quests if they dont have hp boost or dmg resist pets. the last one i managed to save was shot from 100% to 5% with the radscorpions special attack. its not on every quest but it seems some of the lvl 50 daily quests have some tough bastards, fucking survival mode. think those radscorpions are overpowered tho. great vid again btw
Sorry, I must disagree. Maybe it's the platform. I play FOS on an Android. I have 3 questing teams all E17 levelled 1-50. I only have a couple of damage resistance pets and the +hp% pets I gave to levellers (are you sure those pets don't have any effect while levelling? or are you just guessing/assuming?). Anyway, discounting the couple of damage resist pets I have, none of my dwellers can be one shot for any boss, including Alpha Deathclaw or Glowing Radscorpions. Sure, they can lose more than 50% of the HP, but nowhere near 100%. But then, if you're fighting a boss DC or RS, you should be making sure your tank character has at least 75% HP at all times and you should have plenty of Stimpacks. I don't even send my teams out with 25 stims anymore. 18 is usually plenty (6 each) because I rarely use more than 2 per quest member. Lastly, when fighting those bosses...you should have all your questors attacking it and hopefully you also saved at least 1, if not 2, crit attacks. Those attacks are wasted on anything but boss mobs or rooms with 3 regular DC or RS mobs. (edit - don't want to delete this, but I must admit that I made a mistake...i didn't see you say "SURVIVAL MODE". That must make the difference. My apologies for the misunderstanding. My info does stand for regular mode games, though)
no need to apologize you are totally right on normal mode and it was verry similar on survival mode few weeks back, i did 50 lvl quests almost not using stimpacks at all, but now seems they buffed them up, its like theres a difficulty lvl for 50 lvl quests, most are easy but some are damn hard, lost 2 dwellers that way. could be they scale with your overall vault dweller lvl, cant say for sure since sadly the game itsellf gives so little information :S
Kristijan....karma smacked me hard. I logged into FOS after posting that and went through a quest (I think it was just a simple daily..weapons run, I think). First room had a single glowing radscorp...took down a dweller who had at least 85-90% health. I have no idea what happened. AND, ever single room in that daily was much, much, much harder than normal. Frequently they had single deathclaws and it took forever to take one down. A simple, non-alpha, deathclaw took 2 perfect crits and didn't die. I don't know if they suddenly raised the difficulty or if I'm losing my mind. :)
This is late, but I only saw this today. I think they scale with your overall vault dweller level. Level 50 missions have gotten a lot tougher now that my average vault dweller level is closer to 50. Admittedly, it does not help that not all my crew have the optimal health by endurance levelling. I would not be surprised if some of them are closer to the minimum amount of health. I think I will start making new dwellers from scratch. That being said, I normally send out the same mob for missions and the level 50 missions do seem to be tougher.
Nah... that's actually a very bad idea. It takes a long time to bring your original dwellers up to a high level of experience, & they usually have other important good stats, especially S, P, I, & A. Put them in production rooms, preferably lower down away from the vault entrance where they don't have to deal with deathclaws. It takes several real-time days of continuous training room time just to raise a Level 1's endurance stat alone to 10. And if you put that new dweller to work in a production room when his endurance is less than 17 (10+7), you lose the chance to get max health when he/she reaches L50.
Thank you for the great video, but this are actually horrible news, i think my team of level 50 dwellers are way weaker than I thought because I leveled most of them before maxing out the special stats. :(
Indeed, I thought I was almost finished with the game, but now I can slowly replace all dwellers that are above lvl1 or weren't lvl 1 when exiting the training rooms. So far i made 2 super dwellers accidently (without wasteland gear unfortunatly) and 2 lvl 1's almost finished with training their stats to max.
i always get my dweller to get the highest SPECIAL before sending them to scavenge for 2 days straight. they basically become one my best dweller i get in the game
Basically what I got is have your lvl 1 dwellers get trained to be full endurance and hope that you have some high tier clothing that gives them extra endurance. Then send into waste land and have them lvl up to lvl 50.
Also, take a lv.50 dweller with 1 endurance. If you level his endurance to 10 and give heavy wasteland gear, he won't have 644 health. That doesn't affect his health if he is already lv.50
Dear word, I didn't know this until now. I agree with the people here, you are STRAIGHT TO THE POINT. And to be honest, that kind of coding is really, REALLY unnecessary.
I maxxed out my 'perfect' dwellers to 10 before leveling, but didn't think about the outfit boost past max, guess they are only 'near perfect'. I'll get them truely perfect going forward!
So basically you just have to make your dweller level up in the wasteland to reach that 644 HP....? I'm gonna have to kill a few dwellers tonight and start again then... :(
That explains why some of my "spartans" die against Deathclaws and some not. Never took care. Thanks for the vid :) Doh, I guess I'll swap some dwellers to get a better Vault defence. Now even in my end game vaults I've more to do then just questing and completing the weaponary and clothing.... Lucky thing: My "fast track 0 to 199 dwellers" vault has more "own-breed" (can you actually say that? I'm not a native speaker) dwellers then ones from somewhere else and usually I did the SPECIAL stats first.
Hey Bronnx, thanks for watching the series! Good call on training the special stats before leveling. I've been doing that with all of my new dwellers as well. :)
Don't forget that pets can heavily influence combat too now. The dog "Hulk" grants +6 damage to every attack, the parrot "Wanderer" can give up to 50% damage resistance, effectively doubling a dweller's survivability, and the cat "Shadow" boosts health by +100%, doubling overall health. I do not know the exact definition of damage resistance, or if it extends to radiation damage. If it does, Wanderer and Shadow are functionally identical, as far as I can prove.
I started a new vault and I got immediately to work on maxing out my vault I’m at like 40 people and I have 15 maxed people things are going pretty well with leveling
If you give a dweller you're endurance leveling a pet that increases health does that help multiply the new level health and is it permanent or does it leave when the pet is removed? 6 years late but just in case anyone sees and knows.
After the Dweller gets to LVL 50, does endurance makes any difference? Like, using a +5 Endurance gear counts for anything? Or Endurance only server purpose on leveling?
At Level 50 Endurance is still useful to take more damage. Endurance boosting outfits the same, they can endure more and ideal for wasteland exploration over quests. But for quests, they are not a bad option for quests with less than level 50 requirement. Endurance should be used mostly for leveling though, 644 HP makes a large difference over who should and shouldn't be part of quest teams.
Also, an E10 dweller with either E5 or E7 gear will no longer need rad-away while exploring the wasteland, as they will no longer take radiation damage. The only time they will take rads are from quests/missions, from the overseers office, where they get attacked by a rad creature.
i can tell without watching, boost all special stats to max when the dweller is lv 1 and then start leveling him/her and bam you have a legendary dweller.
Right now I’m sitting at 39+ Dwellers avoiding going up any higher to not deal with any feral ghoul invasions, trying to train up some lvl 1 Dwellers in Endurance (I don’t have any Uber cloths for Endurance) & just focusing on staying where I am, & slowly get them maxed out… I’ll send someone over to the cloths workshop after I figure out what it takes to craft +7 Endurance gear… I’ll make notes later on who my stronger Dwellers are based on early stats as they’re getting farther along, & slowly start dumping the rest as I breed elite Dwellers who’ll replace the older ones. Unfortunately this means I’ll have to max the women out & possibly get rid of some of them too… One of my latest rare Dweller who’s lvl 10 started with 7 Endurance, I suppose I’ll keep him. Can’t train his endurance just yet because my only room is plumb full of 6 lvl 1s, so he’s in the Perception room… It was available. Feels like a waste to train nearly 30 Dwellers just to toss them out but whatever, 97% of them have garbage endurance stats anyways. In the meantime I’m saving up caps (addicted to this game) for when I start expanding like crazy (I’ll stop at 50 for 2 obvious reasons… Luck training + Deathclaws) as well as ridding all the rocks at the bottom. Most of them are gone, sitting at 78k caps after an official week of playing in this vault (played with 2 others before I got a feel for this game plus the wiki for questions)
Hello Pressing X! I just started a new vault and got a Heavy Wasteland Gear from my 2nd lunchbox. As your video said about endurance leveling, is equipping a dweller with the gear before you make him or her level up affects it's health increase? Because I've been equipping them the gear before makingthem level up then remove and repeat to other dwellers, does that work?
It's doesn't work actually, only the Endurance is taken into account for the hp increase when leveling up :) So it's better to put a bonus xp pet for the leveling from 1 to 50, it will be way faster.
thanks for the amazing video but, you said equpi them with a high endurance gear but you equipped them with high agility gear so which one should we actually equip?
Nice information given and you did it neatly and straightforward understandable as possible, great job at these videos! Also, just one question: Is it okay that If I train the new level 1 dweller, after I max out his/her Endurance, can I max out the other stats before equipping the gear needed and go off the Wasteland?
Do one of the WHOLE survival guide. Weapons, Junk, Outfits, Pets, and DWELLERS. I know this is extremely difficult but it would get more views than all of your vids combined. :)
I know this comment/question will probably go unnoticed by many but anyways, now that I just cannot feign ignorance with the must-have END grind for the beefiest dwellers imaginable, is it still possible to come out "decent and okay" in the later part of the game without focused E training or at the very least, just minimal E training? (Like idk, 6 E)? Because it seems wherever tip I go all of them will always go back to this tedious routine of grinding up E to be the cornerstone and so far I haven't seen anyone yet experience "getting late" without having Endurance-focused dwellers. I've only started playing for a few days since this comment and now I've been overwhelemed with buttloads of stuff,.😭
lots of vault tec vaults ran experiments on dwellers so i decided to do that i took random normal dwellers and made them into super weapons maxing out there special traits and got them to level 50 gave them f level power armor and the strongets weapons i had and finally to top it of i named them after greak gods i called it project olympus
I did this with a fresh lvl one and Jericho (didn't touch his stats till he was 50) both at 50 now with maxed special. They receive equal damage. I'm feeling there is retro active lvling here.
Informative content, short and to the point, no 20 minute dubstep intro and screaming for subscribers. Wonderful.
Thanks! I try to present information as efficiently as possible. :)
Exactly
granitesilverwing that's why I watch this channel short vids but gets to the point fast
granitesilverwing lol
Exactly. No, "ah, ok guys, ah.. so, now We are going off on a 10 minute tangent on something completely unrelated to the videos title... please like and subscribe, ah... so I can afford adderall."
Dude I know these are old, but your content is awesome. Very concise, brief, and efficient while being very informative. Love it.
Thanks so much for the kind words! It's really rewarding to have someone recognize the work that goes into these. :)
The game still cool
I trained my dweller until all his special reach Max lvl and named him The Chosen One. Lol
LoL indeed
how did you train your dweller?
@@cav6969 there are multiple different training rooms that you can build after you get some amount of dwellers, for instance, the gym trains strength, the classroom trains intelligence, and the game room trains luck
all my 200 dwellers special stats are max :p
@SNACK BOX ONE i got no life :/
This is.... this is just dumb. This is just really, really dumb. What were the programmers thinking? This makes a difference of almost 160% in the worst case scenario, for something that you can't even understand or backtrack, without someone having explained it to you, who apparently only found this out by complete accident!
Yup, it's a vital gameplay mechanic that's hidden. Some bad planning on their part. :/
Frankly, you can't max out the health of your first 34-35 dwellers, because you don't get the endurance fitness room until you hit pop: 35...
By the time I had 35 people, most of my dwellers were at least Level 20.
honestly... I found this piece of info today and it matters nothing to me and my 168 dwellers.... after a while, a room full of Lvl 50's with great guns can mow down a Deathclaw attack (of course checking the health bars) ...why would I need them to be the best of the best of the best, sir?
@@Manuel012387 because you said you have to watch their health. When I have a few with max health, I don’t have to check them. Now imagine a few teams of maxed out guys going on your quests. Doesn’t matter how hard of a quest anymore
I think it's Bethesda's planning. They let people do tricks in their games to make it go faster, instead of taking all of someone's real life. I think it is so we can save our valuable time, so we can move on.
Here in 2024
Me too bro
@@hudbudmudsudSame here
Same
So we all still watching in 2024
Same
OH GOD MATH
*MAH ONEY WEAKNESH*
This just suddenly popped up in my recommended and this was really usefull. Also reminded me that I have a few level 1 dwellers that I didn't know what to do with. This just gave them a purpose in life.😂
Great to hear! Endurance leveling dwellers is the highest calling in life. ;)
I don't know how I learned about all of this when the info came out, but I somehow forgot about putting the endurance gear on them when sending them into the wasteland for leveling. So I maxed out my legendary stat babies at level 1, then sent them out into the wasteland with XP pets and the Minutemen Outfit (for its distributed stat boosts). I know I still got very strong characters out of that, but i thought i had maximized them... damn.
@@iansmith757 That's rough buddy.
Same :D
I played this game for many years and I thought I already mastered this game. This is the best tip I've come up with. Now I have to delete some dwellers.
Nice! It's fun to revisit Fallout Shelter and discover new aspects of the game. :)
I think the developers should make it to where every stat has a purpose in the wasteland cuz right now it's just endurance, luck, agility, and perception. Luck and perception are both tied to critical hits and don't help with vault attacks or single wasteland exploration which is a little unoriginal. Every stat should have a noticeable difference in attacks in and out of the vault.
MChEafGaming Those stats help quests. But every stat has an effect in wasteland exploration.
strength also helps in quests by making you do more damage
And Intelligence.. Lol. It’s only useful to meet the requirements of some quests
Albert Steel I read that intelligence actually affects the rate at which they find stimpacks & radaways out in the wastes/quests.
Blake Jones I don’t think so. Maybe they were referring Luck.
I've been playing this game for a long time...man did I learn some shit today from you great stuff and short and to the point thanks!
+Chris Testerman Glad I could help! I try to present the information as efficiently as I can; thanks for noticing. :)
Videos like these make me realize how much I don't know about this game
0:44 A vault door can survive a DIRECT NUCLEAR STRIKE but is cant survive some mutant lizards scratching at it
I dont mean mutant, Deathclaws are acutely built by U.S.A to help defend against china.
@@jupiter4207 They're biologically engineered mutants built off the genome of the Chameleon. Of course how any claws at all, being simple keratin, can beat a reinforced door is beyond me. Unless Vault-tec specifically weakened the vault to be more susceptible to intrusion. Not impossible, given that virtually all vaults (barring a few exceptions) were simply for experimentation of some kind, typically on human nature in confined spaces, under various circumstances.
These are some good tips that im about to do thanks
I started replaying this game, after having been frustrated by it years ago, I've been foong better on my own, but this list of videos really helps.
Okay... I’m shocked to found out about this but then again I’ve been watching your channel for like 2 days or a day and I’ve learned soo much. Game never showed us this and now we found out because of you. Thank you a lot!! There is just few problems since I have high level dwellers and I’m upgrading their stats only now and seeing this video made me kinda sad. I’ll evict them eventually because I want full advantage in Endurance which is vital for missions and defending the vault. You got yourself a subscriber! Also thank you for not making long videos you go straight to the point. But yeah learned a lot and putting it to the practice now in my vault and it’s getting already batter!
Thanks so much for the feedback & the subscription! It's great to hear that this FS series is still helping. :)
I’m currently in the same boat (130 dwellers with 30-40 lvl 50 dwellers that didn’t get the effective endurance leveling)
Bit late to the party - I'm currently watching all your Fallout Shelter video's. They really are the beste FS vids on TH-cam, very nice work mate! Subcribed!
Thanks for the kind words. I had a good bit of fun putting this series together. FS was great for informational content. :)
This is an amazing video and super interesting too. I didn't realise equipping a dweller with an outfit effects the HP. Thanks dude! This has helped a lot! :D Keep up the great work!
Glad to hear that you found it helpful! Thanks for the kind comment. :)
Wow just wow that was right on the point... subbed!
7 years later and you still helping us out!!
Just recently got back to this game and I'm enjoying it. I'm currently at 101 dwellers. Thanks for the tips.
You receive bonus HP, per level, based upon your overal Endurance #. Short & sweet of it. Love the series, GJ!
i heard about this but it made me wonder doesn't that make legendaty and rare dwellers less powerful and basically useless for endgame players
Yup. To get the full benefits of endurance leveling you'll want to raise the dweller from 1-50.
I thought I read a subreddit that said the rare and legendary dwellers arrive with max HP for their level...is this not the case?
Here's a related quote from Reddit user (the_rabidsquirel):
"In other words any rare and legendary dwellers you get from lunchboxes will have earned health from their levels with almost certainly less than ideal endurance, making them worse in the long run compared to the super dwellers you can make." Link: www.reddit.com/r/foshelter/comments/4c4m46/everything_health/
Only if they come level 40 or higher and dwellers with natural states produce more rares at least until maxed out. Keep them in a breeding room after maxing them out and give the woman special child animals and they seem to be most effective when the child is born. I have noticed no special effect when given to the men or switching them between woman before birth.
Yeah, it sucks. I have for a long time wanted them to create a room that resets your level to 1 and your HP to 105.
This video was very useful, i havent went against Death Claws yet so now im prepared.
They recked my base so im also ready
You still playing?
it is 2024, and i accidentially found your video. Its very informative more important, its straight to the point . I love that very much.
first time playing this game i thought Endurance only for Storage ... so i really never care about dwellers that stay in there and i never realize that how important endurance for them ... thanks for this information !
Sure thing, glad it helped. :)
Endurance is also the stat you need to build Nuka Cola plants. These don't actually produce Nuka Cola, but they are a replacement for the food and water production rooms. Each NC plant produces both food AND water in the same room, so you can have fewer production rooms, saving you power.
THANK YOU!! This is the most clear-cut representation I have come across about how to level up stats effectively. People keep listing out formulas as if we are all supposed to know what that formula means and how to achieve it. I think now on my new vault, I may not lvl up my dwellers until I have the Endurance training room built in order to make sure that they get the best HP they can have. Up to this point, I have leveled them as fast as I can, thinking that would help them until I could get the training rooms built, but I see now that I've actually been short-changing them all.
You can do that, I personally just label all my dwellers with special suffixes so I know which are the ones to ditch once I can afford to do so. All the initial dwellers that come in before I can train them I call G1, for generation 1. They are the sacrificial lambs! Once I can train E but before I have the +7E suit I label them G2. They will hold the vault up until I can get the 644hp G3 super dwellers. So what to do with all this weaker G1 and G2 dwellers? What else, play RUN FOR YOUR LIFE!!!
RFYL is a game in the game I created as a fun and even beneficial way to get rid of dwellers. It works like this. You send them to the wasteland to literally run for their life and collect loot for you while they do it. You give them 25 stims, 5 radaways, and if possible a suit that will give them at least a total endurance of 11 (to be immune to rad damage during exploration). If they return to the vault, collect them, heal them, then send them back out, only this time with 5 less stims. I also tag them with the name RFYL and whatever round they are in, so RFYL1 for the 1st trip, RFYL2 for the second. G1s are lucky to survive round 2. G2's consistently get to round 3 but not usually 4, but I have had a few that had the most HP E15 can get them make it to round 4. It is important to equip them with a pet, as when they die the pet will return to the vault with all the loot. It doesn't matter what pet, they will all return this way, but to keep things in line I have certain pets I won't use as it's kind of cheating. No pets that increase survival or will fill inventory faster. So no HP or damage reduction pets, no pets that increase junk found in the waste (as it will essentially fill your inventory and return your dweller to the vault). Damage increase pets are ok, they really only help if they find a mini-quest (which any stims or radaways found are fair game no matter the round), as are the pets that increase caps found. Maybe I'm sadistic for this LOL, but seriously you need people in the waste all the time, why not use the dwellers you are trying to get rid of? Its kind of fun to see how long they will make it!
Very concise and to the point, more reviews should be like this.
2:05 DANGGG BOI THATS SUM GOOD STUFF
It actually tells you this in game through hints but not in depth as you have. Good shit.
I feel like this should be the very first video in the series. This is the most important information about this game, but it's hard to know about until you're at a late intermediate stage with the vault.
Also, do they need an Endurance outfit on in other classrooms? Like, I notice you have on and Endurance outfit while the dweller is in the gameroom, is that necessary for them to gain all the extras? Also, can I just have the dweller go through complete Endurance training, first, then send the out into the wasteland to level up to 50, and THEN bring them in to train them in the other specials? Or, do they need to be trained in ALL the specials first, before levelling up in the wasteland?
Thanks, there's not really an informational hierarchy in the series. I kind of just presented topics as I went along. I agree, I'll try to make this episode more visible on the page for the first episode!
Nope, an endurance outfit is not needed while training other stats. You just need max endurance stats while leveling up your character from 1-50. :)
Oh sure, I know what you mean, wasn't really meant as a criticism. It's really the only kind of thing you find out about until you're well into the game.
Found this out after i had loads of normal dwellers, so I started doing this with new dwellers and created an SDS (special dweller service) regiment of elite dwellers like the British SAS
same. i have 47 dwellers atm so im still at the beginning. Dont have the +7 wasteland suit tho. Just some +3 Endurance. Gotta start somewhere.
Me too. I use them as guards at and behind the vault door, as questing teams, and wasteland units to scour the place for valuables and the odd clue.
thank you for all the great videos you've made so far, also it'd love to see suggestions on how to go about vault guards as it's been my highest priority in the game
I hope someone will read this in the near future. What i wonder is: Do pets that give lets say 100% more HP (i have 2 of those) further increase the dwellers HP when i send him/her to level with the pet. Or is it better to just go with a XP+ pet to shorten the level time?
Testing it right now with 1 maxed pet dweller and one without they should be back soon from their leveling trip.
Edit: It makes no diffrence. Aslong as the save editor gives the correct info they both have the same HP value of 644. Also +HP pets seem to not effect the HP at all atleast it shows that in the save editor.
It does not. The formula only references your E stat to determine your new max HP. The pet bonus is based on your current max HP.
This is an amazing guide looking forward to watching more of them! Love seeing the formulas too.
+Bard Loves Chimes Thanks! It's great to hear that you're enjoying the series. :)
So complex.... Thanks man, really helps, will try when I replay the game after like 3 years :)
best guide I've ever seen
Legendary babies are a great way save a lot of time during the endurance leveling process. Video Guide: th-cam.com/video/7rrheO6ELsM/w-d-xo.html
THIS HELPS SOOOO MUCH!!! KEEP UP THE AWSOME WORK MAN :D
Thanks! Glad to hear that you learned some useful info. :)
Thank you!! I just found you 7 years later lol
Got tired of apex and I’m now playing this on pc. I like it so far. Thanks for the guide!
Just started playing again on the PS4 and.. Wow, didn't know this, that's a HUGE difference. Too bad we can't read such stats in-game. Would be nice if they updated it a wee bit given that - apparently - a lot of people do play this little f2p gem.
And I agree with the other comments: quick, no-BS video. Very well done!
Right on! Such a crucial gameplay element shouldn't be hidden from players. Thanks for the kind words. :)
Now I can thank unknowingly making Uber-dwellers as I made them full 10 Special, then sent them to the wasteland until lvl. 50.
awwwww too late, all my dwellers are level 50 with max stats already....
Ouch, I was in the same boat when I learned of this game mechanic. Pity it isn't explained better in-game.
I wonder if this calculation works only whith endurance, or I can bump up Avery stat like that?
It only works with with the Endurance--HP calculations. The other stats aren't variable.
did already somebody told you that you are the BEST ????
great content, fast and clear i give you 5 stars 10/10
one more thing to add the pets that increase hp have no effect on the hp outcome when leveling. and another thing when playing survival and questing your questing team MUST have hp boosting or dmg resistance pets even if hp is fully maxed out. i had people 50 lvl E10 E7 gear from lvl1 that means max hp you can have die almost in one shot from boss radscorpions on quests if they dont have hp boost or dmg resist pets. the last one i managed to save was shot from 100% to 5% with the radscorpions special attack. its not on every quest but it seems some of the lvl 50 daily quests have some tough bastards, fucking survival mode. think those radscorpions are overpowered tho. great vid again btw
Thanks for the info! I don't have much experience with survival mode, but I can imagine how the importance of hp is even more relevant there.
Sorry, I must disagree. Maybe it's the platform. I play FOS on an Android. I have 3 questing teams all E17 levelled 1-50. I only have a couple of damage resistance pets and the +hp% pets I gave to levellers (are you sure those pets don't have any effect while levelling? or are you just guessing/assuming?).
Anyway, discounting the couple of damage resist pets I have, none of my dwellers can be one shot for any boss, including Alpha Deathclaw or Glowing Radscorpions. Sure, they can lose more than 50% of the HP, but nowhere near 100%.
But then, if you're fighting a boss DC or RS, you should be making sure your tank character has at least 75% HP at all times and you should have plenty of Stimpacks. I don't even send my teams out with 25 stims anymore. 18 is usually plenty (6 each) because I rarely use more than 2 per quest member.
Lastly, when fighting those bosses...you should have all your questors attacking it and hopefully you also saved at least 1, if not 2, crit attacks. Those attacks are wasted on anything but boss mobs or rooms with 3 regular DC or RS mobs.
(edit - don't want to delete this, but I must admit that I made a mistake...i didn't see you say "SURVIVAL MODE". That must make the difference. My apologies for the misunderstanding. My info does stand for regular mode games, though)
no need to apologize you are totally right on normal mode and it was verry similar on survival mode few weeks back, i did 50 lvl quests almost not using stimpacks at all, but now seems they buffed them up, its like theres a difficulty lvl for 50 lvl quests, most are easy but some are damn hard, lost 2 dwellers that way. could be they scale with your overall vault dweller lvl, cant say for sure since sadly the game itsellf gives so little information :S
Kristijan....karma smacked me hard. I logged into FOS after posting that and went through a quest (I think it was just a simple daily..weapons run, I think). First room had a single glowing radscorp...took down a dweller who had at least 85-90% health. I have no idea what happened. AND, ever single room in that daily was much, much, much harder than normal. Frequently they had single deathclaws and it took forever to take one down. A simple, non-alpha, deathclaw took 2 perfect crits and didn't die. I don't know if they suddenly raised the difficulty or if I'm losing my mind. :)
This is late, but I only saw this today.
I think they scale with your overall vault dweller level. Level 50 missions have gotten a lot tougher now that my average vault dweller level is closer to 50. Admittedly, it does not help that not all my crew have the optimal health by endurance levelling. I would not be surprised if some of them are closer to the minimum amount of health. I think I will start making new dwellers from scratch. That being said, I normally send out the same mob for missions and the level 50 missions do seem to be tougher.
very clear and well done, thorough
So to max out my valut, I have to kick everyone out and start over again! 😢
Sky Gamer Just start endurance leveling with your new babies then once they are fully levelled replace your original dwellers with them.
or just make a new save
Nah... that's actually a very bad idea. It takes a long time to bring your original dwellers up to a high level of experience, & they usually have other important good stats, especially S, P, I, & A. Put them in production rooms, preferably lower down away from the vault entrance where they don't have to deal with deathclaws. It takes several real-time days of continuous training room time just to raise a Level 1's endurance stat alone to 10. And if you put that new dweller to work in a production room when his endurance is less than 17 (10+7), you lose the chance to get max health when he/she reaches L50.
Sky Gamer #dreamteam
Kick out the dwellers at except level 1
Thank you for the great video, but this are actually horrible news, i think my team of level 50 dwellers are way weaker than I thought because I leveled most of them before maxing out the special stats. :(
Aw, well at least you can start working on your ultimate team now ;)
Indeed, I thought I was almost finished with the game, but now I can slowly replace all dwellers that are above lvl1 or weren't lvl 1 when exiting the training rooms. So far i made 2 super dwellers accidently (without wasteland gear unfortunatly) and 2 lvl 1's almost finished with training their stats to max.
You just blew my mind
Damn I wish I knew this before I leveled up all my dwellers
Good, quick info. Thanks.
Thank you so much for your Fallout Shelter series! Thumbs Up & Subscribed!
Thanks for watching the series and leaving the kind comment. I've got another episode on training tips coming up soon. :)
Thank you dude! The brazilian comunity dont have any channel about Fallout shelter like you ( more technicall )
Vegita Games Glad to hear the videos are helpful. Thanks for watching. :)
*has dead money flashbacks from that uniform*
I hate that dlc
thank oyu. nice summary.
Great vid bro 👍
i always get my dweller to get the highest SPECIAL before sending them to scavenge for 2 days straight.
they basically become one my best dweller i get in the game
Tbh super helpful, appreciate the video
Great informative vedio, to the point and not dragged out. Liked and subbed.
Basically what I got is have your lvl 1 dwellers get trained to be full endurance and hope that you have some high tier clothing that gives them extra endurance. Then send into waste land and have them lvl up to lvl 50.
Just finished watching the full vid, spot on. Thanks will be using this now
Hey thx for the information. I will use your advice to help my vault on Fallout Shelter.
Thanks! It's good to hear that the series is helpful. :)
Happy to see that i do right things without knowing :D
Also, take a lv.50 dweller with 1 endurance. If you level his endurance to 10 and give heavy wasteland gear, he won't have 644 health. That doesn't affect his health if he is already lv.50
Dear word, I didn't know this until now. I agree with the people here, you are STRAIGHT TO THE POINT. And to be honest, that kind of coding is really, REALLY unnecessary.
Thanks! Ya, the system is a bit tricky.
great video bro, straightforward you really helped me👍
+joshy p Thanks! Check out some of the other episodes if you have the time. :)
It's actually very easy for me
I build training room assign dwellers went to my settings and changed time of my device and VOILA!
Yeah! But then you're game is broken! And if you're trying to get in without changing the date your game will glicth af
I maxxed out my 'perfect' dwellers to 10 before leveling, but didn't think about the outfit boost past max, guess they are only 'near perfect'. I'll get them truely perfect going forward!
So basically you just have to make your dweller level up in the wasteland to reach that 644 HP....? I'm gonna have to kill a few dwellers tonight and start again then... :(
That explains why some of my "spartans" die against Deathclaws and some not. Never took care. Thanks for the vid :)
Doh, I guess I'll swap some dwellers to get a better Vault defence. Now even in my end game vaults I've more to do then just questing and completing the weaponary and clothing....
Lucky thing: My "fast track 0 to 199 dwellers" vault has more "own-breed" (can you actually say that? I'm not a native speaker) dwellers then ones from somewhere else and usually I did the SPECIAL stats first.
Hey Bronnx, thanks for watching the series! Good call on training the special stats before leveling. I've been doing that with all of my new dwellers as well. :)
Don't forget that pets can heavily influence combat too now. The dog "Hulk" grants +6 damage to every attack, the parrot "Wanderer" can give up to 50% damage resistance, effectively doubling a dweller's survivability, and the cat "Shadow" boosts health by +100%, doubling overall health. I do not know the exact definition of damage resistance, or if it extends to radiation damage. If it does, Wanderer and Shadow are functionally identical, as far as I can prove.
Thank you, great video.
Amazing Video.... greetings from Bali in 2022
I started a new vault and I got immediately to work on maxing out my vault I’m at like 40 people and I have 15 maxed people things are going pretty well with leveling
Great video subscribed , keep up the good work
Thanks, more vids on the way! :)
If you give a dweller you're endurance leveling a pet that increases health does that help multiply the new level health and is it permanent or does it leave when the pet is removed?
6 years late but just in case anyone sees and knows.
Thanks for this info that was great!
I know I’m late but, thank your for your great videos :)
Thanks for the kind feedback!
@@Pressingx I'm late also but I want to know if I have a level 49 dweller with 17E then level them up to 50 if the same HP of 644 will be applied
I mean level 49 first - train them up to lvl 10E, equip gear then level em to 50
So after they return from the wasteland at level 50 can I take off the heavy wasteland gear and still have max hp on that dweller?
Awesome, thank you!
Omg this helped so so much thank you
Glad to hear that. Thanks! :)
was not expecting EV training from pokemon to be a thing in FS
After the Dweller gets to LVL 50, does endurance makes any difference?
Like, using a +5 Endurance gear counts for anything? Or Endurance only server purpose on leveling?
At Level 50 Endurance is still useful to take more damage. Endurance boosting outfits the same, they can endure more and ideal for wasteland exploration over quests. But for quests, they are not a bad option for quests with less than level 50 requirement. Endurance should be used mostly for leveling though, 644 HP makes a large difference over who should and shouldn't be part of quest teams.
Also, an E10 dweller with either E5 or E7 gear will no longer need rad-away while exploring the wasteland, as they will no longer take radiation damage. The only time they will take rads are from quests/missions, from the overseers office, where they get attacked by a rad creature.
i can tell without watching, boost all special stats to max when the dweller is lv 1 and then start leveling him/her and bam you have a legendary dweller.
Thank You for this video.
You're welcome. Thanks for watching it! :)
Nice keep up the good work
Thanks, will do. :)
Love your vids plz keep ur vault log up😌😌
Thanks! I have a lot of fun making them. :)
Right now I’m sitting at 39+ Dwellers avoiding going up any higher to not deal with any feral ghoul invasions, trying to train up some lvl 1 Dwellers in Endurance (I don’t have any Uber cloths for Endurance) & just focusing on staying where I am, & slowly get them maxed out… I’ll send someone over to the cloths workshop after I figure out what it takes to craft +7 Endurance gear…
I’ll make notes later on who my stronger Dwellers are based on early stats as they’re getting farther along, & slowly start dumping the rest as I breed elite Dwellers who’ll replace the older ones. Unfortunately this means I’ll have to max the women out & possibly get rid of some of them too…
One of my latest rare Dweller who’s lvl 10 started with 7 Endurance, I suppose I’ll keep him. Can’t train his endurance just yet because my only room is plumb full of 6 lvl 1s, so he’s in the Perception room… It was available. Feels like a waste to train nearly 30 Dwellers just to toss them out but whatever, 97% of them have garbage endurance stats anyways.
In the meantime I’m saving up caps (addicted to this game) for when I start expanding like crazy (I’ll stop at 50 for 2 obvious reasons… Luck training + Deathclaws) as well as ridding all the rocks at the bottom. Most of them are gone, sitting at 78k caps after an official week of playing in this vault (played with 2 others before I got a feel for this game plus the wiki for questions)
Hello Pressing X! I just started a new vault and got a Heavy Wasteland Gear from my 2nd lunchbox. As your video said about endurance leveling, is equipping a dweller with the gear before you make him or her level up affects it's health increase? Because I've been equipping them the gear before makingthem level up then remove and repeat to other dwellers, does that work?
you can get even stronger dwellers! just equip fully trained dwellers with +7e outfit AND +100% health pets while they are leveling up.
It's doesn't work actually, only the Endurance is taken into account for the hp increase when leveling up :) So it's better to put a bonus xp pet for the leveling from 1 to 50, it will be way faster.
So long as they get a pet, they will get the full benefit of it. But indeed, you can make people close to invulnerable with them.
So long as they get a pet, they will get the full benefit of it. But indeed, you can make people close to invulnerable with them.
thanks for the amazing video but, you said equpi them with a high endurance gear but you equipped them with high agility gear so which one should we actually equip?
Nice information given and you did it neatly and straightforward understandable as possible, great job at these videos! Also, just one question: Is it okay that If I train the new level 1 dweller, after I max out his/her Endurance, can I max out the other stats before equipping the gear needed and go off the Wasteland?
The Engineer Guy Thanks! The dwellers other stats won't interfere with endurance leveling; they can be as high or low as you want. :)
Pressing X Thanks! Keep the good work up!
Thank you so much for this info I was struggling to make Enduring dwellers cz they die easily with +10 E stats ...
Keep making more
These are my favorite vids to release. I am starting to run out of topics though... :{
Do one of the WHOLE survival guide. Weapons, Junk, Outfits, Pets, and DWELLERS. I know this is extremely difficult but it would get more views than all of your vids combined. :)
Awesome thanks for this tip
I know this comment/question will probably go unnoticed by many but anyways, now that I just cannot feign ignorance with the must-have END grind for the beefiest dwellers imaginable, is it still possible to come out "decent and okay" in the later part of the game without focused E training or at the very least, just minimal E training? (Like idk, 6 E)? Because it seems wherever tip I go all of them will always go back to this tedious routine of grinding up E to be the cornerstone and so far I haven't seen anyone yet experience "getting late" without having Endurance-focused dwellers.
I've only started playing for a few days since this comment and now I've been overwhelemed with buttloads of stuff,.😭
yes, it's possible
lots of vault tec vaults ran experiments on dwellers so i decided to do that i took random normal dwellers and made them into super weapons maxing out there special traits and got them to level 50 gave them f level power armor and the strongets weapons i had and finally to top it of i named them after greak gods i called it project olympus
I did this with a fresh lvl one and Jericho (didn't touch his stats till he was 50) both at 50 now with maxed special. They receive equal damage. I'm feeling there is retro active lvling here.
Thank u so muxh, now i will gonna build my soldiers ehehe
Thanks! I'll make super humans now.