We really need more official tutorials like this in regards of hair curves + capturing attributes for custom tools in the header, (emphasis on more official GN simulation tutorials)
Awesome! Not alot of people showcased the matrix nodes in depth yet, besides maybe Cartesian Caramel. 25min of explanations by one of the best noders ever is amazing
It would be fantastic if the Blender team started a podcast featuring avid supporters and users of Blender. I hope they collaborate more and post longer videos through the official Blender channel or a dedicated one. These videos could delve deeply into topics like understanding the source code. I'm eager to contribute, but everything seems so confusing. A guided video or tutorials would be incredibly helpful. Increased engagement with Blender Studio and tutorial experts would be amazing. It would give us more insight into what's happening behind the scenes and help us better understand the software.
Nice. Finally. Great addition. Btw, the Transform Multiply node could be improved to have pre/post multiply mode so you don’t have to swap noodles you can just toggle a pre/post toggle. On the same note/node, it's also useful to have this node take arbitrary transform input so you can multiply arbitrary number of input tranforms. See Sverchok Matrix nodes for reference.
That is awesome!! But i have a question. Why use accumulate node didn't show the growing height of box stack? I mean i understand at the first frame all the box snap to empty because only the first box have transform from empty, but in my thought, the propagation will make the rest of box get transform from empty (which is not at the origin of world) after few frames, and accumulate node will give the higher box multiplied transform, however, the box seem still stack together
Idk if I understand this correctly. The accumulation node added in 20:01 accumulates the bounce transform field that has different values for each box instance. At that point in the video, because of the switch node, only the first box has a bounce field transform that is not the identity transform. Thus the bounce transform is applied to the first box, and also the subsequent boxes (since the multiplication by identity gives you the same transform) Later, when the bounce in the subsequent boxes is also not the identity, those bounce transforms finally stacks with each other and propagate to the top
When they said they're releasing matrix nodes, i was exited But then i was hit with 4x4 **transform** matrix Guess we're still implementing our own matrices and matrix math when we need to
wait, what is the point of the transform matrix if it cant handle arbitray transformatioms complex matrix operations almost always contain shear transformations as well, which does not seem possible here
Shear is definitely possible with the new nodes, I’ve seen examples on YT of people not understanding how these matrix nodes work and accidentally shearing the object when they intended to rotate. There’s more new nodes than what’s shown here.
Brilliant Tutorial! Thank you. Speaking of brilliant, The Rapture is so imminent and Jesus will take His people. Are you ready? Or you prefer to wait for the antiChrist and his 666 Mark of the Beast? WIth it comes problems too hard to imagine and not worth your life. Why don't you, you the reader of this message, come to Jesus Christ for a full pardon, to be forgiven of sin. HE calls and promises all sinners a welcome and the free gift of ETERNAL LIFE! God bless you. I love you all!🤗
We really need more official tutorials like this in regards of hair curves + capturing attributes for custom tools in the header, (emphasis on more official GN simulation tutorials)
have you found other tutorials like that, that you can share?
@@IronKore check out blender training, but its not free
Awesome! Not alot of people showcased the matrix nodes in depth yet, besides maybe Cartesian Caramel. 25min of explanations by one of the best noders ever is amazing
The best explanation I've ever watched of Matrix in Blender
This matrix tutorial is heroically good. You may be tempted to make three more but you don't need to
World changing update! I feel so Motivated
Very cool, thank you for the thorough explanation and fun example! Truly appreciated.
HUGE! Thank you for this, I honestly hated that Transform Geometry was our only way of performing LocRotScale operations. Inversion is huge too!!!
thank you for explaining these new nodes !
It's absolutely perfect. Thanks for the explanation!
It would be fantastic if the Blender team started a podcast featuring avid supporters and users of Blender. I hope they collaborate more and post longer videos through the official Blender channel or a dedicated one. These videos could delve deeply into topics like understanding the source code. I'm eager to contribute, but everything seems so confusing. A guided video or tutorials would be incredibly helpful.
Increased engagement with Blender Studio and tutorial experts would be amazing. It would give us more insight into what's happening behind the scenes and help us better understand the software.
a savior I tell you, A SAVIOR
Stunning.. thanks.
As someone who learned vector math in school, I'm very excited for this.
Amazing and clear tutorial! Please make them more! You are awesome 🔥
Very helpful and very well explained, thank you, it's really appreciated 🙂
Thanks a ton for sharing this knowledge 👏👏
Nice. Finally. Great addition. Btw, the Transform Multiply node could be improved to have pre/post multiply mode so you don’t have to swap noodles you can just toggle a pre/post toggle. On the same note/node, it's also useful to have this node take arbitrary transform input so you can multiply arbitrary number of input tranforms. See Sverchok Matrix nodes for reference.
thank you for the explanation video!!
Super helpful! Thanks
Awesome tutorial!!! Do you have one on how the self-building road was created?
Now I understand 🎉thank you
Great info! I've been looking for something like this since starting blender. How does the road spawn in as pieces?
amazing
Can you add regular modifiers as node, for example, bevel etc. Also, types: text (to select font), clamp, curve to edit these on modifers panel
nice!!!
Love the @NinoDefoq video on this too
Imagine the different fractal structures you can make out of this
That is awesome!! But i have a question. Why use accumulate node didn't show the growing height of box stack? I mean i understand at the first frame all the box snap to empty because only the first box have transform from empty, but in my thought, the propagation will make the rest of box get transform from empty (which is not at the origin of world) after few frames, and accumulate node will give the higher box multiplied transform, however, the box seem still stack together
Idk if I understand this correctly. The accumulation node added in 20:01 accumulates the bounce transform field that has different values for each box instance.
At that point in the video, because of the switch node, only the first box has a bounce field transform that is not the identity transform.
Thus the bounce transform is applied to the first box, and also the subsequent boxes (since the multiplication by identity gives you the same transform)
Later, when the bounce in the subsequent boxes is also not the identity, those bounce transforms finally stacks with each other and propagate to the top
So, hair curve can be simulated now? using the matrix , can we make like a fake chain of bone like behavior for hair curve?
When they said they're releasing matrix nodes, i was exited
But then i was hit with 4x4 **transform** matrix
Guess we're still implementing our own matrices and matrix math when we need to
1:17 where can we get the "Modifier Profiling" subpanel? I'd love to use this for optimizing my scenes.
🔥🔥🔥
"Pizza time." - Tobey Maguire
i need a tutorial on the floor, all the nodes used on the creation of the floor
Allrighty then....
Where’s blender’s courses to learn the nuanced things that, it feels like only film animators know?
we use the H matrix in Robotics
wait, what is the point of the transform matrix if it cant handle arbitray transformatioms
complex matrix operations almost always contain shear transformations as well, which does not seem possible here
Shear is definitely possible with the new nodes, I’ve seen examples on YT of people not understanding how these matrix nodes work and accidentally shearing the object when they intended to rotate.
There’s more new nodes than what’s shown here.
It is possible. Video seems to be intentionally kept simple to be an introduction
Please bring parallax occlusion mapping node.
This is too difficult
Intel iris xe 😞
Brilliant Tutorial! Thank you. Speaking of brilliant, The Rapture is so imminent and Jesus will take His people. Are you ready? Or you prefer to wait for the antiChrist and his 666 Mark of the Beast? WIth it comes problems too hard to imagine and not worth your life. Why don't you, you the reader of this message, come to Jesus Christ for a full pardon, to be forgiven of sin. HE calls and promises all sinners a welcome and the free gift of ETERNAL LIFE! God bless you. I love you all!🤗
follow the white rabbit
English or spanish 🤑🤑🤑
english
@@hiccupwarrior89 whowever moves first is gay. 💀
@@LEO_PIGGY_LIVE. I am in your walls (and very much gay)
Still too complicated than Houdini geo nodes