Proposed Balance Changes: Rare Plants [PVZ Heroes]

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  • เผยแพร่เมื่อ 13 พ.ค. 2023
  • Here are my proposed balance changes for the rare plants!
    Song: Mario & Luigi: Partners in Time Battle Theme
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ความคิดเห็น • 24

  • @justforlawlsandtrolls
    @justforlawlsandtrolls ปีที่แล้ว +21

    I'd buff lily pad by giving it team up, really feels like it should be a card that has that trait for some reason

    • @InsertFunnyThingHere
      @InsertFunnyThingHere ปีที่แล้ว +7

      Absolutely it should

    • @robertlupa8273
      @robertlupa8273 ปีที่แล้ว +5

      Should it give the fused card Team Up too?

    • @abrahamlara1915
      @abrahamlara1915 6 หลายเดือนก่อน

      Nah give it 3 health it will be so good

  • @spiritblox1
    @spiritblox1 16 วันที่ผ่านมา

    Cosflower conjuring a mayflower is always pretty awesome
    I just felt like saying that honestly thats all

  • @rustboltfan
    @rustboltfan ปีที่แล้ว +8

    Plant food doesnt need a nerf, it relies on your opponent not playing the game to be good

    • @youshouldaddzombottothisdeck
      @youshouldaddzombottothisdeck  ปีที่แล้ว

      The way I see it plant food needs a nerf, even if a small one (like the one in the video) because it is too versitile and basically always gets value if you play it properly. You can use it to control or as a win condition, plus zombies sometimes can't do anything about it. Like sure, graves make the bonus attack useless but if you have grave removal then not even that can stop you. Also, Bonus Track Buckethead exists, but it is nowhere near as good as Wing Nut, so you rarely see it. Still, the nerf I propose wouldn't really stop it from doing any of those things, it just makes it less versitile, which is why it's a good nerf (in my opinion).

    • @Qwerius_
      @Qwerius_ ปีที่แล้ว +2

      ​@@youshouldaddzombottothisdeck plant food relies on an expensive card living or a late game combo, if either of those scenario happens, it's probably your opponents fault for letting you get away with it

    • @rustboltfan
      @rustboltfan ปีที่แล้ว

      @@youshouldaddzombottothisdeck Plant food is expensive and easy to play around. The only viable grave removal is blockbuster

    • @Person897
      @Person897 4 วันที่ผ่านมา

      ​@@youshouldaddzombottothisdecklate to the party but Plant food is an auto include but literally only at 3 copies max, since it easily bricks your hand out of all Cards in the whole game.

  • @kanonpvz
    @kanonpvz 8 หลายเดือนก่อน +2

    Maybe if Lily-pad was a 0 cost 0/1, with Team-up and same ability

  • @InsertFunnyThingHere
    @InsertFunnyThingHere ปีที่แล้ว +4

    I feek like sage sage shouldn't have the syn requirement, like it'd just be cellphone zombie except 2-1 instwad of 1-1, and cellphone already sucks (though granted cellphone would work much better as a plant just because plant dinosaurs are actually good)
    Cosmic pea should just be a 4 cost 3-1 that makes the peashooter it conjures have +2 attack instead of just double strike. Like maybe it'd be too strong but it's also really funny and not even that bad (take in mind bananasaurus rex has the same cost and is in the same class)
    Cosmic flower and Cosmic shroom should be switched imo. Make cosmic shroom give strikethrough and make cosmic sunflower give +2 attack (also make cosmic flower give 1 sun at start of turn). I don't even care about balance this just makes more sense (also imagine strikethrough gloom shroom and mushroom ringleader)
    Personally I'd make reed a one cost and not change anything else
    Prickly pear should also have 6 hp on top of the buff you proposed
    Smackadamia should be a 4 cost with no further changes tbh
    Sour grapes could deal two damage instead of 1, that way it'd be like a weird chickening that also buffs berries. I don't think it'd be that strong but I'm not sure I just thought the idea was funny
    Though I like your lava guava idea a simpler choice would be to just make it cost 3
    Oak is already funny so we shall make it funnier by making him deal 11 damage (can now two shot zombie hero)
    I have no comment on the shelf mushroom buff, no idea why they nerfed it. Also plant food nerf is ok as well
    I'd make bamboozle a 6-6 that draws 3 cards, but honestly I think there's just no way to make this card actually good without major rework
    Personally I'd make melon pult a 4 cost 4-4 with splash 2, idk how that'd work but I like the idea. Could also make it just a 5 cost 4-4 with splash 4
    Implying lily pad is bad is blasphemy smh my head. Also I would make it give the plant you place on it have +2 hp while turning it into a 0-2. You could also just make the leafy card conjured cost one less

    • @Qwerius_
      @Qwerius_ ปีที่แล้ว

      Have you ever know why classes exist?, sorry if that sounds rude, but different classes have differrent traits and ablity, which is why your cosmic card balances changes cant exist because they're breaking the class rules

  • @quedtion_marks_kirby_modding
    @quedtion_marks_kirby_modding ปีที่แล้ว +5

    I love the designand idea of cosmic cards, but hate how they are all useless :(

  • @zanzavar1968
    @zanzavar1968 11 หลายเดือนก่อน +3

    The reason why lightning reed is amphibious is because reeds grow in large bodies of water like lakes or marshes. So amphibious is just for flavor i guess

  • @buny0058
    @buny0058 10 หลายเดือนก่อน +1

    ayo mario and luigi partners in time. that brings back memories.

  • @gamer-human
    @gamer-human ปีที่แล้ว +3

    Yooo he's back

  • @usernamesareweird4880
    @usernamesareweird4880 ปีที่แล้ว +2

    Le funny edit are back

  • @tempinveir6234
    @tempinveir6234 ปีที่แล้ว +1

    funny plant game rannking
    1. Prickly Pear needs a on death ability. Maybe just its normal ability but, again.
    2. Your Smackadamia idea is actually pretty good so do that
    3. A small buff to health would help Pumpkin a lot
    4. I feel like making the cosmic cards unable to conjure environment/tricks is a good idea. However you can add you stats on top of that
    5. I feel like Sour Grapes really just needs a damage buff making it a 3/2 would be fine
    6. Lava guava is now officially, a better sizzle. Honestly, I don't know why this card is a trick. It should have a On Death ability. Same effect as you suggested, but having a two health no attack wall for a turn would make this card actually good
    7. Posion Oak really just needs a price buff to be good 5-sun Oak would be fine
    8. Shelf Mushroom should either have the 3 health or a 3 damage ability
    Kabloom Rares are either trash or Godly. And Wild Berry.
    9. Cosmic pea is now a better repeater which honestly is all it can do. Good change
    10. Bamboo man needs to ATLEAST draw a card without the fusion ability. Maybe make it so its a 5-cost 5/6 that draws a card Plant Evloution: Draw two more cards
    11. Plant Food Nerf is completely justified
    12. I have a random off the wall idea for Lightning Reed but here we go. It shouldn't have splash, instead I propose "When this damages a Zombie, any zombie next to it and any zombies next to those take 1 damage. If this hits five zombies, do 1 damage to the Zombie Hero" It not only makes the card more fun, but gives use to the Amphious trait and gives some counterplay options (pinging your own block meter by spamming zombies for example) while not being OP for a 2 cost. Maybe give it 2 attack tho.
    13. After watching your video I agree with the 3/5 idea
    14. Supcon in this comments suggested this but Lily Pad should have team up. Its not out of class and getting more use out of it would be nice. If not the drawing a card idea is good but with team-up it could still just give you a leafy card.
    15. Making Sage draw two cards on turn 6 sounds fair.
    16. Once again make it so it can't conjure any tricks/environments. The stat buff is good tho
    Cards you didn't miss just cards I think need buff/nerf maybe
    Cosmic Nut should also not be able to draw tricks as such
    Wild berry is actually bad as well. Give it an extra bit of health so it doesn't die to legit everything
    Pea Patch should get a simmlar buff like Pumpkin or as Fry Suggested lower the stats and the cost to 1 but keep the fusion ability
    Whipvine needs something but I don't know what. Maybe it should have the ability to move a plant too? IDK but it needs something
    Cosmic Bean honestly benefits from conjuring Spring Bean and such so keep the tricks for this card
    Chilly Pepper needs to be a 3/1 to find any use. It just freezes one zombie, and if you want that you run Iceberg.
    Lawnmower needs a nerf to at least 5
    Whack-A-Zombie can stay tho
    once again great content and ideas

  • @los-lobos
    @los-lobos 4 หลายเดือนก่อน +1

    Cosmic pea you made is still bad, make it a 3/1

  • @toastie4848
    @toastie4848 8 หลายเดือนก่อน +1

    Here's how I would change some of these:
    -make pumpkin shell into a 2-cost 2/1 armor 2. fusion: the plant played on this gets +1/+1 and armor 2. This would make it a more unique fusion than only giving stats. This ability also better reflects its design (and ability from pvz1)
    -make lightning reed into a 1-cost 1/1, team-up, amphibious, splash damage 1. A 1-cost 1/1 would be bad but alot better with team-up (think kernel pult) because it can protect plant behind and add damage w/o pinging the block meter. the amphibious gives it gives it synergy with amphibious decks (interestingly, it isn't amphibous in pvz2). These changes make reed into a high-utility plant, and makes it more similar with its pvz2 counterpart as a cheap spammable plant. It also fills the niche of having a plant with splash damage 1 with mini fieldclear potential (vs imps, chumpblocks like backup dancers, impfinity clones)
    -make sage sage into a 2-cost 2/2 when played: draw a card. If you made atleast 6 sun this turn, instead draw 2 cards.
    -make cosmic flower into a 3-cost 2/5 when played: conjure a flower, it gets +2hp. This makes the ability useful for all flower minions-now it makes cards like bloomerang, power flower, sunflower, and twin sun much more tanky

  • @snufflepuspenguins1234
    @snufflepuspenguins1234 ปีที่แล้ว +2

    Prickly Pear ideally should be a 2-cost 0/3 teamup that does 3 damage when hurt.
    Smackadamia should buff strength by +2, not health. The Nut Tribe already has enough health and needs some more strength synergy.
    Pumpkin Shell could be a 2-cost 1/3 or 1/4 that gave a +1/+3 buff, sort of like a Hearty Treat.
    Cosmic Mushroom should be a 3-cost 3/3 That Conjures a buffed Mushroom everytime it does something, like destroying a Zombie.
    Sour Grapes is in an odd position. If Berries were buffed to a reasonable extent, this could be a decent field clear with Sergeant and Strawberrian. You could you make it 3/2 or 2/3.
    Lava Guava could just cost 4.
    Poison Oak should either spawn another Plant when played for more value (with lower stats), but reducing the cost with lower stats seems like a fine budget change.
    Petal Morphosis should just be a Plant version of Evolutionary Leap, 2-cost Evolve a Plant into a random one that costs 1 more then draw a card.
    Cosmic Pea, like Cosmic Mushroom could be a 3-cost 2/3 or 2/4 (without doublestrike) that conjures a doublestrike Pea when it does something, such as destroying a Zombie.
    Bamboozle should either be a 3-cost 2/3 or 4-cost 3/4.
    Plant Food isn't broken as it is, nerfing it would probably hurt the card. It can kind of brick if you have too many of them and are functional finishers.
    I'd make Lightning Reed 1-cost 2/1 or 1/3.
    Melon-Pult would be better if Snapdragon was nerfed, such as reducing Snap's splash to 2 damage, then this would ideally have the higher splash. You could also add something like "Zombie Environments cost 2 more". eg. 5-cost 3/5 Splash 3
    I'd make Lilypad probably a 1-cost 0/3 that gives a small buff to the fused Plant. Making it survive is the key for triggering it's effect.
    Sage Sage should either immediately draw a card or have a lower sun threshold. Or, you could make it an aggro tool as a 3/1.
    Cosmic Sunflower should follow similar principles as the previous Cosmic cards, but given how Flowers have no/low strength, the conjured flower should get a strength buff instead of strikethrough.

  • @gdmrhotshot3731
    @gdmrhotshot3731 3 หลายเดือนก่อน +1

    im da 100th like