Proposed Balance Changes: The Extras Video [PVZ Heroes]

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • The last video of this series, probably won't make an extras extras video, so if you have any final thoughts, leave them in the comments of this video.
    Songs:
    Mario Kart DS - Airship Fortress
    Mario Kart DS - Delfino Square
    Mario Kart DS - Rainbow Road
    Mario Kart DS - Shroom Ridge
    Mario Kart DS - Sky Garden
    Mario Kart DS - Tick Tock Clock
    Super Mario 64 DS - Casino M3
    Discord: / discord

ความคิดเห็น • 35

  • @snufflepuspenguins1234
    @snufflepuspenguins1234 ปีที่แล้ว +5

    Very interesting list ! I have no idea who that Penguin fellow is, though. Anyway, my thoughts as usual :
    Cabbage Pult could be a 2-cost 2/3, perhaps just draws a card when played on heights, but I suppose your change is decent. Maybe if it also triggered on environments ?
    Repeater either as a 3/2 or 2/3 is fine
    Drum Major could go down many ways. You could either give it higher than normal stats for it's cost as a beatstick of sorts. But really, any buff would be welcome.
    Sea Shroom could be 2-cost 3/1 or 2/3. As a 1-cost 2/2, it would be outclassed by Lima-Pleurodon and Spyris
    Bluesberry hinges on Berries being viable again, such as Strawberrian and Strongberry. If they were buffed, perhaps this could see more use.
    Pea Pod : My pick is a 2-cost 1/4 that gets +1 strength each turn.
    Copter Commando could benefit with Imp synergy. I mean, Toxic Waste Imp gives Imps deadly, so why can't this give Imps bullseye or untrickable ?
    Hear me out, Buckethead could become viable as a 3-cost 3/4 Armored 1. It would have high beatstick stats, and since Zombies go first, it would be decent.
    Ra Zombie could probably be a side-grade to Turquoise Sun, maybe instead of gaining strength, destroys the Plant with the lowest strength ?
    Bamboozle wouldn't see play at 5, it would need to be a 3-cost 2/3 or 4-cost 3/4 to really see any usage.
    Lost Colloseum : My pick is 2-cost 2/3, Buff from +2/+3 to +1/+3
    Leap King decks can be fun, but rely on many things going in your favor. I think a lower stat 5-cost Knight with some useful effect, like healing or having untrickable or frenzy might balance it.
    Deep Sea Garg, like most Gargs, they should have some immediate tempo when played or when destroyed, so my pick is to create a 3/1 Fishy Imp here when destroyed (5-cost 6/5 Garg)
    Zombot deserves Frenzy and heal your Hero for 1 for each Plant it destroys.
    Fruitcake : Probably increase it to 3-cost, your opponent draws a card. Tune the damage down to 6 if not nerfed enough.
    Grizzly Pear could be a 4-cost 5/3 Armored 1, so that it would work better in budget decks
    Pair of Pears : Make both Pears 2/3 for a total 4/6 combo
    Pear Pal : 1-cost 2/1 or 2-cost 2/3 would be fine.
    Half-Banana : Mostly a lack of banana synergy. Maybe if it conjured a banana when it hurt the Zombie Hero or when played, then nerf the buff to just strength.
    Booty : Your idea is kind of cool, like Trickster in some way. Easiest thing would be to make it 3-cost, and it would still be outclassed mostly by 2-cost Fun Dead Raiser.
    Cone Zone : I would rework it so that it spawns a 2-cost 2/3 Conehead at the start of the turn or something.
    Squirrel Herder : My pick is 4-cost 4/3 Gravestone. When revealed, destroy a damaged Plant then draw a card (or heal)
    Vitamin Z : Give a Zombie +2/+3. It also gets Frenzy (or strikethrough) this turn only.
    Wizard Garg could have untrickable and be reduced to a 6-cost 6/6 or 5/7. It could also make Tricks cheaper or something.
    Potted Powerhouse : Could be a 5-cost 2/5 that gets +1 strength with the effect. It would also get doublestrike so that it can't get as easily blocked.
    B-Rex could actually be a 2/3 if card draw is much more efficient (eg. Flourish costs 2)
    Dark Matter Dragonfruit is fine given the aggro dominance in the current meta. I suppose if the game was more tempo-control heavy, this could be tuned down.
    Astro Vera heals too late. A 5 or 6-cost version with lower stats and healing could be interesting.
    Zombot Battlecruiser would outclass Zombie Coach with your rework, I guess a cheaper version that targets a single Zombie each turn with unhurtable could be balanced
    Clique Peas are obnoxious when top-decked. My pick is to make it so the strength is only buffed, increase the number shuffled from 2->3, then remove the sun cost increase penalty.
    Go-Nuts : My pick is 3-cost 2/4, the effect can only trigger once per turn, but it also buffs team-ups in your hand.
    Mayflower : Maybe it needs an effect that could rebuild "Flower Synergy" ?
    Jolly Holly : Maybe a freeze variant of Black Eyed Pea, freezes a Zombie or something when they play a Trick ?

  • @Greedent7
    @Greedent7 ปีที่แล้ว +5

    Idk why but I find funny that every video had a mario ost in the background but one randomly have a giga dark yu gi oh nightmare theme .
    Kiss you dear zombot guy

  • @JubbJubb_
    @JubbJubb_ ปีที่แล้ว +7

    Here’s little propose buff/rework for Astro Vera. Make it cost four, have it be a 1/2 team up, and make the ability give the plant hero plus ten health, but only heal by three. This is because the biggest problem for heal decks is having too much health. By making a card that allows you to heal more and be more self sufficient, you can actually not pass the first three turns with every heal deck just so you can take damage. I think this change is great and I honestly think this idea is way more versatile than the card that is actually in the game.
    Thank you for this series, zombot guy. Your content is great and your future obviously has a lot in store.

  • @tempinveir6234
    @tempinveir6234 ปีที่แล้ว +2

    oh boi the finale. this list is gonna be shorter than the rest for certain reasons but might as well get the full spread, this is purely for fun at this point, so the changes are just kinda there. all that to say don't feel pressured into adding these in a super secret part ten I'm just bored on a constant scale. also, full sweep.
    tokens and superpowers as you said are decently balanced, the only one I can think of its Genetic Modification, but really you can't do much with that. Maybe lower the conjured cards cost down by one.
    Cards that you, you should add zombot to this deck guy, changed your mind on:
    Sting Bean: weaker water cactus is actually pretty good change, better than the 2/2 Bullseye Amphibious
    Cabbage-Pult: change revert which was for the better, but as for a new change maybe just make it do one damage to any zombie. This might be too good still, but it would only be on heights, and Kernel does this but better. That is also an issue but hey, common still so it be good then.
    Repeater: Is certainly better than the other option. Great work.
    Drum Major: One cost 3/3 is pretty good, I don't know if I prefer this over the 5/3 but its certainly more balanced
    Fishy Imp: Unlike Cabbage it really doesn't need a change.
    Sea-Shroom: Look mom its me! Its me! Get the camera!
    Bluesberry: Full send on the damage, and a 3/1 with a Berry Blast attached, so it has 3 Cost stats, which seems bad, but with how its another berry blast, yeah. Better than the other one.
    Pea Pod: No need, no need.
    Surfer Zombie: I still stand with the idea to make it destroy something in front of it, but I do see thats pretty good. Make it a weak effect, only destroy things with one attack or less, else, the normal stats serve well.
    Copter Commando: Me and Qwerius killed him. Thanks for hiding the body
    Buckethead: Did you hear that mom? you should add zombot to this deck guy said my idea was great!
    Ra Zombie: Probably a good change but have to check if it keeps the removing sun, just for funsies
    Hot Dog Imp: I feel like this card should be run more. Like, its pretty decent.
    Prickly Pear: Snufflepus' idea is pretty great, it really needs to be reworked as its too expensive to do anything.
    Bamboozle: I wonder who thats for
    Lily Pad: pretty good still, the team-up makes it actually quite nice for what it does
    Lost Colosseum: my idea but expanded, this sounds pretty good. Its still a sacrifice but it's worth it. Untrickable and Armour, along with Frenzy makes these zombies a team-up killer, and the smaller buff is fair here.
    Knight of the Living Dead: this spider be spitting let him cook. okay but actually min=maxing for leap sounds super fun.
    Jugger-Naut: Yeah its really only "bad" because of the competition
    Deep-Sea Garg: yeah pretty sick sageknot. this might need some other counterplay besides environments but its a cool a unique idea to add to this otherwise forgettable card
    Disco-Naut: Snufflepus' idea is once again pretty great. Turning it more into a "Gladiator" type card (high health that you want to keep alive for the benefits). And yeah its effect is strong, maybe to make it the best version of itself it should have special cards that it also gives bullseye, basically just flamenco honestly but it could be cool to have other unique cards get buffed like this
    Zombot 1000 (the man): InsertFunnyThing's idea is peak. Maybe this will convince them to make the double digits look nice.
    Wannabe Hero: Snufflepus' idea is, still, pretty great. Superpowers are honestly under-utilized as cards outside of the blocking. The only cards that play into it are Quasar and Thinking Cap and they're great fun.
    Forget-Me-Nuts: Yeah it was good enough when it was like this.
    Spyris: Snufflepus' idea is, shockingly, pretty great. Now Spyris does thing
    Exploding Fruitcake: Yeah, if those cards wouldn't of got nerfed, and then it would be the same issue just with 6 health, giving a most of the time, free card to the opponent its a good trade off
    Bonus Track Buckethead: Here we can witness what the researchers in the field call, the Buckethead Effect, where a small tiny change has influenced something much bigger (Uncommon to Event card)
    what do you mean they don't call it that
    what's a butterfly
    Cards that you, you should add zombot to this deck guy, missed:
    Grizzly Pear: Target successfully eliminated.
    Pair of Pears: I still stand by the idea of buffing Pear Pal to have even greater codependency issues, but making them 2/1 and 3 Cost is pretty cool
    Pear Pal: Same with last one, but the change to one-cost makes this card alright by itself
    Half-Banana: This is the point in the video where you realized one person wrote too much about funny plant game
    Snorkel Zombie: I care :( not really) but also good change, like, what else would you do
    Pirate's Booty: You know what, sure why not. The twelve cost will look terrifying though. The most expensive card, Booty. But yeah its a pretty good effect.
    Cone Zone: Fair enough. I would prefer something unique but sometimes in balance thats just how it is. Maybe give anything standing in the zone +1 HP but remove it if they leave.
    Whipvine: The rework was needed. Five five is cool but really at that cost it loses some value.
    Chilly Pepper: Good change
    Squirrel Herder: you know I never got why they coated bullets in sliver like don't you think that is expensive like I don't know about you but I'm not weak to sliver, this truly shows how prejudice corrupts and weakens industry in this essay I will
    Vitamin Z: Finally, good card. Yeah pretty cool, actual thing attached to the stats for once
    Wizard Garg: The gargs are unionizing hell yeah brother
    Cosmic Imp: Plays into the deadly gimmick which is pretty cool, no one is safe anymore
    Space Pirate: 👍
    okay forgot about that scrap metal, I just need to note here real quick that first, the slow fade in of the rant, second, being jumpscared by my own face, that was golden. i can't forget that anytime soon I'm in my own nightmares tonight on the side of my nightmares. I normally don't mention presentation in these kind of comments mainly because content is much more important but this is your best video yet, and its not just because i'm in it, the editing has peaked. its been great to see you grow and improve. the subtitles being accurate, yet changing, being crossed out when you miss it or stutter, the quick jokes appearing on screen, the images used are very well made, hell even when you bring up the comments you highlight what you want the viewer to read this all is really nice to watch. a++ content
    oh yeah funny plant game sh
    Potted Powerhouse: it might be too good but I say roll with it, it deserves to be at this point just look at it
    Laser Bean: 6 cost 6/6 this man is evil anyways yeah good change, the one more damage strikethrough might be enough to make this card viable
    Zombies Best Friend: Suddenly, Zombies. Yeah thats really fun. Will it be able to throw it into the water though? Or can it do that and I'm dumb?
    All-Star Zombie: obligatory joke about @tempinveir6234, the funny youtube commenter by their own upbringing
    Bananasaurus Rex: yeah with the half banana buff this needs nerfed, hell it still might need nerf but lets just let it play out. (or not. we don't work for ea, thank god)
    Dark Matter Dragonfruit: Once again, it needs it, and it would still be very good, but counterable
    Astro-Vera: I don't know if it needs the nerf but sure, I think it could work. the homie Rapping_Mario came up with an idea that both you and I like so lets go with that.
    Battlecruiser: Complete defense, amen.
    Clique Peas: I would make a joke but it would be rude to laugh at your trauma. Hence forth you now own custody over this change. Good change you should add zombot to this deck guy.
    Go-Nuts: Fair enough, I don't know if it should buff other team-ups health or just its own, its really a "you have to see how this plays out" kinda thing
    Mayflower: Dear god you killed it. I know I also killed a guy but dear god. Well that's just what happens when you play Wheel of Fortune, hi I'm Ryan Seacrest, according to 2 sources
    Garg-Throwing Imp: Yeah that sounds pretty fair to me. Plus with it still being only the ground, none of the insane gargs can be yeeted.
    Overall, these series of comments have been super fun to write, and also this series of videos, have been very fun to watch and theory craft over. watching the full list of commenters get brought up at the start was the prefect conclusion to all of it. and then me in the last section of the video, that was fun to watch. the editing has just been getting better over all the videos and it was great to see the series to the end. enjoy whatever you do next I can promise there won't be, THIS must input from my end but I'll make sure to check it out if its from something I enjoy, but really, just do whatever you want I do not care, just enjoy yourself and continue making good content. i do not how to conclude this so Zombot 1000 for smash

  • @lorirobertson8684
    @lorirobertson8684 ปีที่แล้ว +3

    6:37
    Nah nah nah, that would make it not worth it. I would just make it a 4-brainer

    • @youshouldaddzombottothisdeck
      @youshouldaddzombottothisdeck  ปีที่แล้ว

      Honestly that might be a better idea, but it's kind of hard to tell with Fruitcake

    • @yes3410
      @yes3410 5 หลายเดือนก่อน

      I think mayflower should be 3 cost 3/3 when this hurts the zombie hero conjure a bean, corn or squash that costs 1 less this way even if you got an expensive card out of it then you could play that card a turn earlier for example if you get laser bean then you can play that on turn 5 or if you get jelly bean then you can play that with a Lima or admiral on turn 4 or if you got squash then you can remove one of their big cards for 4 sun then.

  • @InsertFunnyThingHere
    @InsertFunnyThingHere ปีที่แล้ว +3

    I'd make sting bean a 2/1, but maybe it'd be too strong so 1/3 makes sense
    For cabbage Pult make it a 3/1 that turns into a 4/2 or turns into a 5/1 either would be funny
    I honestly just disagree with 3/2 repeater being too strong I feel like it'd be really good but not too broken, but idk maybe it'd be too strong with torchwood
    Personally I'd either rework drum major into being a sinergy card with dancing zombies, or just make it a 5/5 to make it a strong tempo card
    No comment with fishy imp.
    I like the idea of making sea shroom just plant swabbie but that may be a bit too strong to have a second 0 cost shroom. Though it seems balanced, simply making it a 3/1 to become the plant version of fishy imp could work
    Making blueberry a 3/1 is completely unnecessary and may even make the plant worse overall, just let him have the extra damage. Honestly that might not even be enough, so make him a 4-2 or a 3-4 too while we're at it
    I think peapod is still a bit underpowered, maybe rework him to make him a 2 cost 2/3 or give him some sort of Pea evolution ability because it'd make sense based on the source material
    I heavily disagree that surfer doesn't deserve the buff, but I'd make him a 5-3 instead of a 4/4
    I'd make copter commando coat one less, but maybe remove one point of health. This would make hail a copter worse, but idk it's probably fine
    Hp nerf on buckethead is unnecessary imo after all it's still just a dry zombie without any real synergies. Can't get shamrocketed tho, that's something
    No comment on Ra buff. Though maybe making him steal 3 sun for the same stats as it is could be funny
    I disagree with the hot dog imp being unessesary, 3-1 strike throguh could potentially be too strong but idk
    No comment for prickly pear, thoguh making it have 8 hp for the sake cost could be fun
    I think bamboozle would be too strong as a 5 cost 5/6 that also has the abilities to draw cards up to three cards. I'd either keep him at 6 cost but add the extra card, or move him l down to 5 cost while keeping him the exact same otherwise
    I personally would keep lily pad the exact same as vanilla but make him cost 0, but even then it wouldn't even be that good
    I think having that many effects on lost coliseum would be overkill, I'd just completely remove the frenzy from it. This still could be too powerful but idk. Maybe make it only the frenzy and the armored, because I feel like frenzy + untrickable would be too strong
    I'd make knight a 6-6 with armored 3. It doesn't matter that much with king leap because the knight is always either going to die to shamrocketor survive and leap into something else, and this would make knight itself less worthless while making king used more outside of just king leap. I just feel like the less cost while in hand thing would be overcomplicated and not feel quite right even if it would be cool.
    Alternatively make the knight a 4/4 with armored 3 that gains two health at the beggining of the turn, making it about equally as good in king leap, and way better in other king decks and by itself
    No comment on juggernaut lol

    • @youshouldaddzombottothisdeck
      @youshouldaddzombottothisdeck  ปีที่แล้ว +1

      waiting to heart this since you put a comma at the end so I'm guessing you are writing more later lol

    • @InsertFunnyThingHere
      @InsertFunnyThingHere ปีที่แล้ว +1

      @@youshouldaddzombottothisdeck I forgot lmfao remind me again later I'm busy rn

    • @InsertFunnyThingHere
      @InsertFunnyThingHere ปีที่แล้ว

      ​@@youshouldaddzombottothisdeckok this is too long lmfao I'll continue later but I'm a bit less than halfway done lol

    • @cambot4life.
      @cambot4life. 2 หลายเดือนก่อน

      Naw instead id rather just make swimmer 2/1 and zapracot 4/1 that would balance the game

  • @christianwright7581
    @christianwright7581 ปีที่แล้ว +4

    7:01
    But what about Pear Cub though? I mean its ability is pretty much tied to Grizzly Pear. If Grizzly is gone, then Cub would have to either go as well, or have its effect changed entirely.

    • @youshouldaddzombottothisdeck
      @youshouldaddzombottothisdeck  ปีที่แล้ว +2

      We are killing the cards as something you can run in your deck, but you'd still be able to get them as tokens

    • @christianwright7581
      @christianwright7581 ปีที่แล้ว

      @@youshouldaddzombottothisdeck o. Could have just said that instead of saying they were getting killed or whatever.

    • @christianwright7581
      @christianwright7581 ปีที่แล้ว +1

      @@youshouldaddzombottothisdeck also, in regards to Mayflower, if you were to actually suggest a buff for it, what would it be and why? Also also, since it landed on the "kill it" part of the wheel, what does that mean exactly? Like does it just get straight deleted from the game or something?

    • @youshouldaddzombottothisdeck
      @youshouldaddzombottothisdeck  ปีที่แล้ว +2

      @@christianwright7581 nah, just a funny gag, honestly if you were to actually buff it I'd maybe make it a 2/4?

  • @quedtion_marks_kirby_modding
    @quedtion_marks_kirby_modding ปีที่แล้ว +3

    An interesting wanna be hero that kind of stays with the idea of a hard to remove garg.
    Cost 5.
    7/1
    frenzy
    But instead of taking damage itself, the zombie hero takes the damage (aka it is basicly a "cheap" inmortal card, but it creates a lane where the zombie hero always takes damage).
    Maybe also make it that if it ever gains hp, it heals the zombie hero instead.

  • @los-lobos
    @los-lobos 8 หลายเดือนก่อน +1

    I really thought HG super would get nerfed 😭

  • @jamhopsey
    @jamhopsey ปีที่แล้ว +4

    zombot evangelionposting…

    • @robertlupa8273
      @robertlupa8273 ปีที่แล้ว

      I'd google what that means, but I have mild NGE PTSD, so I won't. >.>

  • @realleonardgibson
    @realleonardgibson 5 หลายเดือนก่อน

    12:12 personally, go nuts is good in Citron decks. Why? Popping poppies + go nuts = + 3 attack for EVERY team up plant. Plus the heal.

  • @alechandro89
    @alechandro89 11 หลายเดือนก่อน

    i feel like you are WAY too afraid to nerf/buff cards xd
    like , you keep giving the smallest things imaginable to cards that need A LOT
    sure , some of the changes are big and do make a differnece but giving making a 3-4 a 3-5 when it would be still bad at 5-5 doesn't really help it at all

  • @jdg6192
    @jdg6192 11 หลายเดือนก่อน

    Forget-Me-Nuts is already good no need to buff it it's of the dominating card in the current guardian meta

  • @Leothecat2way
    @Leothecat2way 8 หลายเดือนก่อน

    I felt like you forgot Mushroom Ringleader, he suck hard.

  • @robertlupa8273
    @robertlupa8273 ปีที่แล้ว +1

    2:23 Amazing photoshop! 😍
    As for the change... idk, Berry Blast (2 cost, but a _really_ good one) on a 3-1 (1.5-ish cost) for 5 sun still seems a bit meh, even with berry synergies. Then again, I'm no expert on card game balance, so what do I know.
    3:00 xDD
    4:18 Ooh, I like it. Like you're giving the zombie gladiator gear.
    5:05 Here's a good buff for Jugger-nut: make it a Rare instead of Super-Rare so that it's easier to afford in budget decks (which presumebly wouldn't have Tricarrotops). Plus, didn't it use to be a Rare before they increased the rarity of dozens of cards for no reason?
    5:18 Yeah, making it an environment sounds more intuitive and easier to code.
    6:02 Hmm, would it be out-of-flavor for Hearty? I'm honestly not sure. Brainy and Crazy are the only ones that can conjure Superpowers and while Brainy makes perfect sense (it's the most draw- and conjure-heavy class), I can't think of a reason for Crazy to also get it besides "lol random". So I guess Wannabe Hero conjuring Superpowers would be fine after all. 😅
    7:07 " First time?" xD
    7:53 That's what I seggested Spyris should be! q_q (or at least I think that was me)
    8:17 Yes! More power for my crappy budget Boogaloo deck! ✌😄
    9:36 because you can answer a Fertizer buffed plant with tricks while you can't with Vitamin Z...? I guess???
    10:13 W-who's that?😨
    10:57 It's kinda good if you get it from Cosmic All-star I guess. Honestly not sure what to do with this one.

  • @CraftyScrafty21
    @CraftyScrafty21 ปีที่แล้ว +3

    goodbye collosseum trickster, you were a fun deck! Whipvine moving anything will absolutely go against it's flavor text

    • @youshouldaddzombottothisdeck
      @youshouldaddzombottothisdeck  ปีที่แล้ว +3

      New flavor text: "Move along, little Zombie... or Plant... or... Me?"
      Yeah sounded better in my head

    • @robertlupa8273
      @robertlupa8273 ปีที่แล้ว +1

      They changed Meteor's flavor text when they added dinosaurs. They could do the same with Whipvine.

  • @shadowvortex6653
    @shadowvortex6653 10 หลายเดือนก่อน

    deadly imp make it 2/1
    Wow this is worthless.

  • @anishdeshpande3495
    @anishdeshpande3495 11 หลายเดือนก่อน +1

    I WAS JUST THINKING ABOUT YOU SINCE I HADNT SEEN ANY OF YOUR COMMENTS FOR A WHILE AND TH-cam RECCOMENDS ME THIS VIDEO. GREAT TO KNOW YOU STILL EXIST

  • @OceanGraves
    @OceanGraves 11 หลายเดือนก่อน

    10:53 idea: 5 cost, 5 - 4, ability: when this card destroys a plant, buff all sports cards + 2 - 2, also includes sports cards in hand.
    10:35 also, i think the only way to make Laser Bean really useful is if it was untrickable.

  • @TheWeirdPantsCharacter
    @TheWeirdPantsCharacter 11 หลายเดือนก่อน

    i personally think drum major should be moved to the heart class, and have an abilty related to sports, cause it's in the sports tribe. and unless i want to play rustbolt the sport synergy does nothing. unless, we made drum major a diffrent tribe, and stay with it's abilty. i think that would make him fit more