@@kacperwojciechewicz4706 It could be similar to Cakesplosion, however, that kind of sucks too. I think maybe it could do like damage over time as it like sizzles or like be a destroy a zombie with 4 strength or less costing 4. (too bad the devs abandoned 😔)
Really getting on my nerves watching these videos where every single one uses the wrong "its." "It's" is a contraction of "it is," NOT the possessive term. Also, "as well" is two words.
Pea-Nut having 6 Health would make it more like Wall-Nut, so I'd say it's a good change. Some of these probably wouldn't be played even after being buffed, but at least they would feel slightly less bad to play when Conjured.
back at it again with decently common plants 1. I like to run Sea Shroom idk why but it is bad. If they made it a 0-cost 1/1 amphious I can see it being actually viable 2. Peanut I think you should give it +1/+1 because it would die to every rolling stone and weedspray otherwise and keeping the health lower than a wall nut sounds good to me. It's like a more expensive, offensive garlic 3. Sizzle is hopeless without the change you suggested 4. Bluesberry is an alright change I think there could be better but I can't think of any (maybe making it do Berry Blast damage would be okay but also maybe it would break the game in half) 5. Pea Pod I honestly don't think needs it espically for budget players as buffing it can be very effective. Sure hard removal but getting hard removal used on a 1 cost sounds pretty good to me 6. Sweet Potato does need that five health 7. Vanilla is more of a joke card being "vanilla" so I don't think it needs buffed. But if it was too your change is best 8. Carrot boi needs it 9. Same thing make water balloons actually usable 10. And three in a roew venus flytrap has a good buff. Its like mini taco edit: the fact that you take time to read these is great to see if any other ideas are better than yours and to admit that they are better. But anyways some uncommons that I also think needed buffed. First of all kill Grizzly Pear, kill- actually the plant tokens turned uncommons are actually decent. Puff Shroom AND Lil Buddy are straight up some of the best cards in the game, Sunnier Shroom is actually just BETTER than Sun-Shroom and Pear Pal- okay hold Pear Pal and Pair of Pears are cool cards they just need a buff. Maybe just make Pair of Pears amphious because otherwise the main appeal of Pear Pal is lost as you can only play them on ground out of class I know but still. Maybe make Pear Pal alone a minuture Laser Catail/Mixed Nuts like "If there is a plant here, gain +1/+1" making both Pear Pal and Pair of Pears better I don't even half Half Banana. How. I mean I don't need it because it is bad, it is a a 1 sun 2/2 that only uses its abilty if A. it dies B. if bananas are in your hand. Honestly if B-Rex gets nerfed I think making its ability a "When this is destroyed, All bananas in your deck get +1/+0" wouldn't be busted. If you can't buff it well then execute it with Grizzly Pear. And the only other non-triassic token to mention is Typical Beanstalk. Its a funny card but horrible to use. Make it so when played next to any plant conjure a leafy card or even better, when played next to a plant, conjure a card from all of it tribes (next to froget-me-nuts conjure a flower and a nut) I think that might save it. Triassic really sucked didn't it like all the uncommon that needed anything were from it besides Pair of Pears. It had even trash uncommons or legit some of the best uncommons overall very good suggestions nice job
1:14 Wait, people have THAT low of an opinion towards Sizzle? I mean cost aside, I genuinely don't see anything wrong with it, like free damage to a zombie is free damage to a zombie.
Here's the thing, we can all agree that Sizzle is a worse Squash, which already makes it bad, but the nail in the coffin is that Squash is also not that great, since even if conditional, Shamrocket usually deals with Zombies that are a problem
1. Sea Shroom Honestly. Just make it a 3/3 2. Pea-Nut Your idea is fine, or don't even touch it. 3. Sizzle Make it a plant equivalent to Wrath 4. Bluesberry Either make it a four cost or a 4/4 5. Pea Pod Give a special Pea Pod evolution so when you play other Pea Pods on it, it adds the +1/1 without having to scarily wait for tricks and have it Bungee Plumbered. 6. Sweet Potato I don't see a need for change. 7. Vanilla Straight up has to have team up or make it a 4/4 8. Carrotillery I say, make it a 6/3. This way, several bungees take it out, or you have to use Cake (even though Fruit Cake out shadows Cake). Still allowing for cheaper cards or cards with equal cost to manage it. 9. Water Balloons Reduce the sun requirement to 5. 10. Venus Flytrap Honestly, all this needs, is to become a team up type card.
I don't understand why people say squash is better than sizzle since only solar flare is able to use squash instead of it, captain combustible and nightcap can still benefit from it, while spudow has better options (an example being shamrocket)
fry would be disappointed in u,he said to never compare plant and zombie tricks ,even the units , since there are different phases to play them in,with different levels of risk
I personally think sea-shroom should be changed to a 0-cost 1/1 amphibious, reflecting how it is in PVZ1. It would likely see use in Spudow Pineclone decks
water balloons can be easly be a copy of alien ooze, the trigger would be 5 sun insted of being play in hights and environments (it becomes a 3 cost like alien ooze to)
Ur wrong. Situation where sizzle > Squash: Undying Pharaoh in Lane 2, Gas Giant Lane 1. There are no other zombies on the field, but you have hibernating beary in lane 3. both of the zombies have only 1 health left. Your hero only has 6 health left with empty block meter. Zombie hero has 4 health left, and topdecked a Cryo Brain. If you have sizzle, you can use it on Gas Giant to kill Pharaoh and activate Beary for guaranteed lethal If you have Squash, you have to use it on Pharaoh to survive, and you'll likely lose. Hence, Sizzle > Squash
I think the more likely niche is the fact that Sizzle can be scrapped for 15 sparks. But, true. Activating Gas Giant is also a niche where Sizzle can be better.
@@AllToastersToastToast There's also a niche involving Jester and the block meter. You could use Sizzle on Jester to prock the block and get Sunburn for guaranteed lethal, as opposed to Squash which will not work
Ngl Water balloons just needs a overhaul its so bad😭😭
0:56 My idea to buff Sizzle
"Do 5 damage to a Zombie" -> "Do 5 damage"
That mean's it can also do 5 damage to Zombie Hero
way too overpowered
@@JTD_64 I understand
What is your proposed buff for Sizzle?
@@kacperwojciechewicz4706 It could be similar to Cakesplosion, however, that kind of sucks too. I think maybe it could do like damage over time as it like sizzles or like be a destroy a zombie with 4 strength or less costing 4. (too bad the devs abandoned 😔)
"Do 3 damage to zombies here and next doors" would be better
Sizzle doing 5 damage to face is the stupidest thing I’ve ever heard
Really getting on my nerves watching these videos where every single one uses the wrong "its." "It's" is a contraction of "it is," NOT the possessive term.
Also, "as well" is two words.
Oopsy Daisy
Pea-Nut having 6 Health would make it more like Wall-Nut, so I'd say it's a good change.
Some of these probably wouldn't be played even after being buffed, but at least they would feel slightly less bad to play when Conjured.
back at it again with decently common plants
1. I like to run Sea Shroom idk why but it is bad. If they made it a 0-cost 1/1 amphious I can see it being actually viable
2. Peanut I think you should give it +1/+1 because it would die to every rolling stone and weedspray otherwise and keeping the health lower than a wall nut sounds good to me. It's like a more expensive, offensive garlic
3. Sizzle is hopeless without the change you suggested
4. Bluesberry is an alright change I think there could be better but I can't think of any (maybe making it do Berry Blast damage would be okay but also maybe it would break the game in half)
5. Pea Pod I honestly don't think needs it espically for budget players as buffing it can be very effective. Sure hard removal but getting hard removal used on a 1 cost sounds pretty good to me
6. Sweet Potato does need that five health
7. Vanilla is more of a joke card being "vanilla" so I don't think it needs buffed. But if it was too your change is best
8. Carrot boi needs it
9. Same thing make water balloons actually usable
10. And three in a roew venus flytrap has a good buff. Its like mini taco
edit: the fact that you take time to read these is great to see if any other ideas are better than yours and to admit that they are better. But anyways some uncommons that I also think needed buffed.
First of all kill Grizzly Pear, kill- actually the plant tokens turned uncommons are actually decent. Puff Shroom AND Lil Buddy are straight up some of the best cards in the game, Sunnier Shroom is actually just BETTER than Sun-Shroom and Pear Pal- okay hold
Pear Pal and Pair of Pears are cool cards they just need a buff. Maybe just make Pair of Pears amphious because otherwise the main appeal of Pear Pal is lost as you can only play them on ground out of class I know but still. Maybe make Pear Pal alone a minuture Laser Catail/Mixed Nuts like "If there is a plant here, gain +1/+1" making both Pear Pal and Pair of Pears better
I don't even half Half Banana. How. I mean I don't need it because it is bad, it is a a 1 sun 2/2 that only uses its abilty if A. it dies B. if bananas are in your hand. Honestly if B-Rex gets nerfed I think making its ability a "When this is destroyed, All bananas in your deck get +1/+0" wouldn't be busted. If you can't buff it well then execute it with Grizzly Pear.
And the only other non-triassic token to mention is Typical Beanstalk. Its a funny card but horrible to use. Make it so when played next to any plant conjure a leafy card or even better, when played next to a plant, conjure a card from all of it tribes (next to froget-me-nuts conjure a flower and a nut) I think that might save it.
Triassic really sucked didn't it like all the uncommon that needed anything were from it besides Pair of Pears.
It had even trash uncommons or legit some of the best uncommons
overall very good suggestions nice job
1:14
Wait, people have THAT low of an opinion towards Sizzle? I mean cost aside, I genuinely don't see anything wrong with it, like free damage to a zombie is free damage to a zombie.
Here's the thing, we can all agree that Sizzle is a worse Squash, which already makes it bad, but the nail in the coffin is that Squash is also not that great, since even if conditional, Shamrocket usually deals with Zombies that are a problem
Just give them the stats they have from the Ohio mod :clueless:
Is bro using tik tok emojis
1. Sea Shroom
Honestly. Just make it a 3/3
2. Pea-Nut
Your idea is fine, or don't even touch it.
3. Sizzle
Make it a plant equivalent to Wrath
4. Bluesberry
Either make it a four cost or a 4/4
5. Pea Pod
Give a special Pea Pod evolution so when you play other Pea Pods on it, it adds the +1/1 without having to scarily wait for tricks and have it Bungee Plumbered.
6. Sweet Potato
I don't see a need for change.
7. Vanilla
Straight up has to have team up or make it a 4/4
8. Carrotillery
I say, make it a 6/3. This way, several bungees take it out, or you have to use Cake (even though Fruit Cake out shadows Cake). Still allowing for cheaper cards or cards with equal cost to manage it.
9. Water Balloons
Reduce the sun requirement to 5.
10. Venus Flytrap
Honestly, all this needs, is to become a team up type card.
Sea-Shroom at 3/3 would be unironically S tier lmao
I think the point of carrotillery is for it to be a glass cannon, that’s why it has team up. I think lowering its cost by 1 would be better
I don't understand why people say squash is better than sizzle since only solar flare is able to use squash instead of it, captain combustible and nightcap can still benefit from it, while spudow has better options (an example being shamrocket)
fry would be disappointed in u,he said to never compare plant and zombie tricks ,even the units , since there are different phases to play them in,with different levels of risk
I do agree with that statement, but when cards are awful you can pretty much compare them to anything and they would still be worse
I personally think sea-shroom should be changed to a 0-cost 1/1 amphibious, reflecting how it is in PVZ1. It would likely see use in Spudow Pineclone decks
water balloons can be easly be a copy of alien ooze, the trigger would be 5 sun insted of being play in hights and environments (it becomes a 3 cost like alien ooze to)
ngl making pea pod get +1/1 whenever a pea is played on it would be a fun idea
maybe a bit too op though tbh
Sounds cool, but maybe for a new plant instead
Sizzle will cost 3 next yodate and I think it will be one of if bot the best control card
Ur wrong. Situation where sizzle > Squash:
Undying Pharaoh in Lane 2, Gas Giant Lane 1.
There are no other zombies on the field, but you have hibernating beary in lane 3.
both of the zombies have only 1 health left.
Your hero only has 6 health left with empty block meter.
Zombie hero has 4 health left, and topdecked a Cryo Brain.
If you have sizzle, you can use it on Gas Giant to kill Pharaoh and activate Beary for guaranteed lethal
If you have Squash, you have to use it on Pharaoh to survive, and you'll likely lose.
Hence, Sizzle > Squash
I think the more likely niche is the fact that Sizzle can be scrapped for 15 sparks.
But, true. Activating Gas Giant is also a niche where Sizzle can be better.
@@AllToastersToastToast There's also a niche involving Jester and the block meter. You could use Sizzle on Jester to prock the block and get Sunburn for guaranteed lethal, as opposed to Squash which will not work
Funny how most of this are from set 1.
Yup, they just refused to touch these cards because of their rarities, I guess
@Dumb Blob Power creep moment.
Why are you comparing uncommon and legendary 💀
fair
Let go new video