One thing I thought you would mention for down b and recovery is the uncharged down b. It may look useless but the major stall it gives the first time and the subsequent uses still give a minor stall. This is HUGE when being juggled to mixup landing timing or to b reverse it to try to get a reversal out of bair. Off stage, it genuinely helps his recovery so much because he gets some horizontal movement while not moving vertically. I find it very cool that the devs still gave use to this move many would make useless!
You are right after recording I started doing it more and you actually get an insane amount of drift after, I still think the recovery is garbo but that for sure helps
Also if your hanging on ledge you can b reverse his down b uncharged and turn around for a forward air instead of back air. If you’re worried about furthering advantage vs going for a stock.
I've been playing solo Lox since beta 1. He is a great character, but every other character is superb. He feels like he just needs one good buff to get up to the rest of the cast.
Hi Proof, I just came back from another tournemant, and wow, I feel awful. Not a single game was taken, not a single set. Even worse, there were 2 games that I really should have won, but I just felt stupid and lost them. I really dont know If im getting better.
I found it interesting how you said lox has no trouble killing because in my experience (ive been playing since the second beta, but i havent entered any tournaments or anything, tho i usually win my matches), Lox's kill power is def his biggest weakness outside of recovery. His smash attacks are too slow to hit quick and nimble characters unless theyre on a platform, and he cant confirm into them. His back air is strong but like "killing at 140" strong, and because he doesnt have a lot of air mobility and hes floaty, he cant space bairs like cloud, instead having to confirm into them. Ive had orcane live his forward throw at ledge at 170% on air armada. His tusks are really strong but he has no true ways to confirm into them on some characters outside of down b. Fair/uair/nair are all combo moves, unfortunately theyre the moves he hits the most so you have a love of ppl living till 200+ percents, when you can die at 60 Also heres a tip for ya, you can parry lox's up special so that you can guardentee a down smash kill with 99% of the cast (but not lox himself funnily enough) However you can reverse the up b to not get parried
Honestly I think everyone struggles to kill when the game first comes out just because you don’t know your confirms yet, and he does have percent windows that once you escape you kinda just need a raw hit
@@ProofBlock Yeah I honestly think the worst part of lox is that the moves he's going to be hitting the most like fair, nair, and uair, won't kill till like 200, which is pretty wacky even for this game And bair (for reasons aforementioned) isn't a move you can fish for against good, so although he can rack you up to like 140 pretty well, he just struggles in last-hit scenarios because he has no survivability and a terrible disadvantage and can't kill. So lowk id buff him by giving his uair better knockback growth or buffing his horizontal throws, but preferably both. That or make eruption more consistent as the percents go higher So while yes there will be issues with kill confirms at launch, I think his numbers just don't compare to other characters like kragg who has a consistent combo ender and stray hit move in fair, while lox instead has bair which is weaker and more finnicky, or tusks which is situational in combos
I personally have been playing loxodont "lame" and if that is how you like to play Loxodont is phenomenal he has great buttons and can kill raw so if you just want that he is one of the best for you. I literally save my lava just for either smash attacks or get out of jail free cards rather than risking any kill confirms and it has been a successful way to use him so far.
Are we looking at the same recovery? It's insanely good lol, you have so many stalling tools in down b, side b, and wall jump, and up b is so fast, so disjointed, and covers so much vertical distance that you can mix up the timings and recovery heights to the point where "just grab the ledge" or "just parry" doesn't work consistently. At worst, you can easily put the opponent into a 50/50 where it's on the opponent to choose correctly, and if they go to cover ledge and get the refresh timings wrong, which again the lox will have the options and time to mix up recovery timings, then they get hit and they're now being edgeguarded, and lox's edgeguards are nuts. I'm sorry, but his recovery being bad is kind of insane, it's one of the stronger parts of his kit. He has the tools to mix up his recovery more than most characters.
The problem with mixing up the time on his up B is that yes going up the timing is different, but going down it’s always the exact same parry window, side B gives you vertical distance yes, but just parry or just grab the ledge is very much so viable, he has stalling offstage but that’s not normally where you catch him, also everyone else recovery in this game is high key broken except maple and orcane those are close enough
@@ProofBlock parrying the hit going down doesnt really do anything though, the endlag frames of parry are long enough that once the lox is on ledge, they have the time to act immediately, enough time to just drop from ledge and refresh invincibility. You have to parry the hit going up in order to get enough frames to do something out of it, and even then its still an execution test to get the follow up anyways, except for zetterburn where downsmash just covers the ledge. Ultimately parry is way more trouble than its worth, because if you get mixed up on timing then you just get hit by the up b and then lox just gets a basically free follow up, and even if you land it, you probably wont actually get something out of it anyways. and just covering ledge obviously doesnt work all the time considering the amount of recovery tools he has.
Btw thanks for the tips on this video! Some stuff I def didn’t know down b is a good OOS option! Also about f tilt into down tilt. I def need to lab more.
I really don't agree with your assessment of his weaknesses. You said "he's not super nimble" as if that's only a secondary issue, but that's by far his biggest weakness. Speed is probably the most important quality for a character in a platform fighter, and that's going to be by far his biggest issue. His recovery is not a weakness at all. Side special is honestly his best option for recovering. Because he's heavy, he's going to be able to reach the ledge with side special almost 100% of the time. In the instances that you can't get to ledge, you still have wall jump and up special. Down special lets him get back for free as long as its charged. No character with that many options at their disposal is going to be easy to edgeguard. It might not be the best recovery in the game, but I would hardly call it a weakness. Lastly, Rivals 2 is a zero sum game. The worst character in the game can't be in high tier. It's a balanced game, so he could very well be viable despite being the worst character in the game, but that doesn't mean he's in high tier.
Just because I said him being not nimble second doesn’t mean it’s a secondary issue, it’s a big problem of the character, again with his recovery it’s good when you have the extra recourse of down B, but without it intercepting side B from above or just taking the 50/50 with up B is super easy, and then finally I just don’t agree with you how tier lists works, I see it as tiers showing relevance, putting loxodont as a bottom tier simply isn’t true since he is way more relevant then that, he’s still a good character that you could go far with at majors, he’s just the worst one available
Sucks that he is not very good but feels so fun to play. Instantly my main but def a character that needs a secondary. Hoping for some solid buffs for Lox.
I just don’t agree, distance wise it’s great but it’s the easiest one in the game to punish but far, with both up b and side b, down B makes the recovery salvageable but everything is relative, and everyone else is broken
@@ProofBlock You say that but lox aerials are so quick we can spam 3 moves for free before we even make it to ledge. Most of the rest of the cast is just overall worse than us when it comes to recovery. I think the main thing that gets people is the spacing you need, but trying to finish a good lox off stage is just hard!
@@ProofBlock Some really good players have been saying his recovery is the hardest to edgeguard in the game. He has so many options offstage it's crazy
@@thenumbertrenton see that’s the problem, the goal isn’t to edge guard lox when he’s trying to make it back to the wall it’s when he’s trying to make it back to the ledge, he’s way easier to intercept there
@@ProofBlock Maybe a fleet or clairen could have it easier but we outrange everyone else when it comes to any attack coming to us. Literally a correct spacing with your up b can be more than enough. I really think you are underestimating this, I had 0 issues after getting past gold.
Anyone who says lox isn’t good is most likely just new to the game. Once people understand how to abuse invuln at the ledge with his down special, people will start to understand. Don’t let early meta opinions from Jim’s blind you
you speak with the cadence of a weather reporter
I always suspected I was in a past life
I love it, pretty unique for this type of content
One thing I thought you would mention for down b and recovery is the uncharged down b. It may look useless but the major stall it gives the first time and the subsequent uses still give a minor stall. This is HUGE when being juggled to mixup landing timing or to b reverse it to try to get a reversal out of bair. Off stage, it genuinely helps his recovery so much because he gets some horizontal movement while not moving vertically. I find it very cool that the devs still gave use to this move many would make useless!
You are right after recording I started doing it more and you actually get an insane amount of drift after, I still think the recovery is garbo but that for sure helps
@@ProofBlock Also if u didnt know max charge Down B refreshes his jump, very important
Also if your hanging on ledge you can b reverse his down b uncharged and turn around for a forward air instead of back air. If you’re worried about furthering advantage vs going for a stock.
I've been playing solo Lox since beta 1. He is a great character, but every other character is superb. He feels like he just needs one good buff to get up to the rest of the cast.
Pretty much
feels like the character is about seting up a lot of 50/50 situation, but all the cast is about 100% garanted combos
I suck so loxodont is broken af
i feel it
I hate that up B so fucking much
Fair enough I suppose
Hi Proof, I just came back from another tournemant, and wow, I feel awful. Not a single game was taken, not a single set. Even worse, there were 2 games that I really should have won, but I just felt stupid and lost them. I really dont know If im getting better.
Progress isn’t linear, sometimes you aren’t gonna notice any imitate improvement but that’s alright, there’s no rush for success
I think it’s for sure better gordo. You have so much freedom in your setups.
I found it interesting how you said lox has no trouble killing because in my experience (ive been playing since the second beta, but i havent entered any tournaments or anything, tho i usually win my matches), Lox's kill power is def his biggest weakness outside of recovery. His smash attacks are too slow to hit quick and nimble characters unless theyre on a platform, and he cant confirm into them. His back air is strong but like "killing at 140" strong, and because he doesnt have a lot of air mobility and hes floaty, he cant space bairs like cloud, instead having to confirm into them. Ive had orcane live his forward throw at ledge at 170% on air armada. His tusks are really strong but he has no true ways to confirm into them on some characters outside of down b.
Fair/uair/nair are all combo moves, unfortunately theyre the moves he hits the most so you have a love of ppl living till 200+ percents, when you can die at 60
Also heres a tip for ya, you can parry lox's up special so that you can guardentee a down smash kill with 99% of the cast (but not lox himself funnily enough)
However you can reverse the up b to not get parried
Honestly I think everyone struggles to kill when the game first comes out just because you don’t know your confirms yet, and he does have percent windows that once you escape you kinda just need a raw hit
@@ProofBlock Yeah I honestly think the worst part of lox is that the moves he's going to be hitting the most like fair, nair, and uair, won't kill till like 200, which is pretty wacky even for this game
And bair (for reasons aforementioned) isn't a move you can fish for against good, so although he can rack you up to like 140 pretty well, he just struggles in last-hit scenarios because he has no survivability and a terrible disadvantage and can't kill.
So lowk id buff him by giving his uair better knockback growth or buffing his horizontal throws, but preferably both. That or make eruption more consistent as the percents go higher
So while yes there will be issues with kill confirms at launch, I think his numbers just don't compare to other characters like kragg who has a consistent combo ender and stray hit move in fair, while lox instead has bair which is weaker and more finnicky, or tusks which is situational in combos
@@oojclops7257well said
I personally have been playing loxodont "lame" and if that is how you like to play Loxodont is phenomenal he has great buttons and can kill raw so if you just want that he is one of the best for you.
I literally save my lava just for either smash attacks or get out of jail free cards rather than risking any kill confirms and it has been a successful way to use him so far.
Are we looking at the same recovery? It's insanely good lol, you have so many stalling tools in down b, side b, and wall jump, and up b is so fast, so disjointed, and covers so much vertical distance that you can mix up the timings and recovery heights to the point where "just grab the ledge" or "just parry" doesn't work consistently. At worst, you can easily put the opponent into a 50/50 where it's on the opponent to choose correctly, and if they go to cover ledge and get the refresh timings wrong, which again the lox will have the options and time to mix up recovery timings, then they get hit and they're now being edgeguarded, and lox's edgeguards are nuts. I'm sorry, but his recovery being bad is kind of insane, it's one of the stronger parts of his kit. He has the tools to mix up his recovery more than most characters.
The problem with mixing up the time on his up B is that yes going up the timing is different, but going down it’s always the exact same parry window, side B gives you vertical distance yes, but just parry or just grab the ledge is very much so viable, he has stalling offstage but that’s not normally where you catch him, also everyone else recovery in this game is high key broken except maple and orcane those are close enough
@@ProofBlock parrying the hit going down doesnt really do anything though, the endlag frames of parry are long enough that once the lox is on ledge, they have the time to act immediately, enough time to just drop from ledge and refresh invincibility. You have to parry the hit going up in order to get enough frames to do something out of it, and even then its still an execution test to get the follow up anyways, except for zetterburn where downsmash just covers the ledge. Ultimately parry is way more trouble than its worth, because if you get mixed up on timing then you just get hit by the up b and then lox just gets a basically free follow up, and even if you land it, you probably wont actually get something out of it anyways. and just covering ledge obviously doesnt work all the time considering the amount of recovery tools he has.
@@razgriz25thinf What's it like down there in Silver?
Btw thanks for the tips on this video! Some stuff I def didn’t know down b is a good OOS option! Also about f tilt into down tilt. I def need to lab more.
Glad you enjoyed, there’s so much stuff about every character that we don’t know I’m loving it
@@ProofBlockSAME this game has so much tech
Ftilt down tilt is not true, as I'm sure you figured out.
sure he's not really above anyone on the tier list but damn he does not feel like a low tier bro. He feels really good and that's amazing
No, he definitely feels way worse than every other character.
@2inverse469 im not denying that he feels botom 1. im just saying he sure feels good. not even just good compared to bejng low tier
Okay, but is he the funniest character in the game? Yes
TRRUUUUUEEEEEE
I really don't agree with your assessment of his weaknesses. You said "he's not super nimble" as if that's only a secondary issue, but that's by far his biggest weakness. Speed is probably the most important quality for a character in a platform fighter, and that's going to be by far his biggest issue.
His recovery is not a weakness at all. Side special is honestly his best option for recovering. Because he's heavy, he's going to be able to reach the ledge with side special almost 100% of the time. In the instances that you can't get to ledge, you still have wall jump and up special. Down special lets him get back for free as long as its charged. No character with that many options at their disposal is going to be easy to edgeguard. It might not be the best recovery in the game, but I would hardly call it a weakness.
Lastly, Rivals 2 is a zero sum game. The worst character in the game can't be in high tier. It's a balanced game, so he could very well be viable despite being the worst character in the game, but that doesn't mean he's in high tier.
Just because I said him being not nimble second doesn’t mean it’s a secondary issue, it’s a big problem of the character, again with his recovery it’s good when you have the extra recourse of down B, but without it intercepting side B from above or just taking the 50/50 with up B is super easy, and then finally I just don’t agree with you how tier lists works, I see it as tiers showing relevance, putting loxodont as a bottom tier simply isn’t true since he is way more relevant then that, he’s still a good character that you could go far with at majors, he’s just the worst one available
Sucks that he is not very good but feels so fun to play. Instantly my main but def a character that needs a secondary. Hoping for some solid buffs for Lox.
He’s good enough that honestly you can play him rn and do fine
@@ProofBlockyeah your probably right, just feels like he gets overtaken by characters like Wrastor or Orcane.
When’s the next big tournament
I think dont park on the grass but I would double check that
@@ProofBlock thank you
Lox may be bottom 1, but every character is at least a little cracked in Rivals so he's still viable. If you like the elephant, play the elephant. :]
a lot of this was good but me as a lox bro we have the safest and largest recovery options in the game, a good lox is not dying due to ledge setups.
I just don’t agree, distance wise it’s great but it’s the easiest one in the game to punish but far, with both up b and side b, down B makes the recovery salvageable but everything is relative, and everyone else is broken
@@ProofBlock You say that but lox aerials are so quick we can spam 3 moves for free before we even make it to ledge. Most of the rest of the cast is just overall worse than us when it comes to recovery. I think the main thing that gets people is the spacing you need, but trying to finish a good lox off stage is just hard!
@@ProofBlock Some really good players have been saying his recovery is the hardest to edgeguard in the game. He has so many options offstage it's crazy
@@thenumbertrenton see that’s the problem, the goal isn’t to edge guard lox when he’s trying to make it back to the wall it’s when he’s trying to make it back to the ledge, he’s way easier to intercept there
@@ProofBlock Maybe a fleet or clairen could have it easier but we outrange everyone else when it comes to any attack coming to us. Literally a correct spacing with your up b can be more than enough. I really think you are underestimating this, I had 0 issues after getting past gold.
Do orcane next, i feel like no one knows what to do with this character lol
What if I told you I also have no idea what’s going on with that character (I’ll figure it out eventually)
Lox is very not good. Considered the worst character in the game by literally everyone with a brain.
Loxodont has like the best vertical recovery in the game...
Just because it goes the furthest doesn’t make it the best, it’s the easiest one in the game to punish
@@ProofBlock even with a wrastor down heavy he can almost always come back (depending on the map) but theres a lot of wall tech maps easily available
Anyone who says lox isn’t good is most likely just new to the game. Once people understand how to abuse invuln at the ledge with his down special, people will start to understand. Don’t let early meta opinions from Jim’s blind you
Nah I think the jims are right on this one
I’ve never beat a loxodont
Damn, one day
he's not
True