I need a loxodont guide. I still havent found my main in this gamem but zetter and lox have been my go-to's while Ranno and Orcane have been my "I wanna have free combo" characters. If that makes sense. I mean like ranno and orcane have this very nice simple combo flow where getting a 4+ hit combo isn't hard compared to everyone else. I mean zetter its not hard but it doesn't feel as free flowing.
I like your effort of putting out guides for the characters, but this one in particular has many shortcomings. There are lots of unique and relvant control elements that this guide just skips and ignores. "The ultimate guide" or "Ranno 101" should not consider any of them as intuitive or obvious. Mentioning and explaining them would add a lot of informational value and is likely better than just going through his moves while showing that they free-form combo into lots of options. Just to give an example of wrong focus: you manage to talk for 1min30sec about his Nair without ever mentioning its most important uses: out of shield counter hits to escape pressure and hitfall juggling at low percent. Dropdown Nair follow ups, which is all you talk about and show here, are rly not that relevant. I made a list of the most obvious "hidden" control elements you skip, that should be known to actually learn how to play Ranno. Some of them are even mentioned in the official launch tutorial Ranno 101. It's hard to comprehend that you made a 21min guide that mentions every single move and didn't include this info during the respective sections: Ranno can charge his neutral special and retain the charges by pressing parry or shield, not just on the ground but also in the air. Ranno has a grounded super jump that you get when holding down at the same time as pressing jump. Very useful for edgeguarding high recoveries and following vertical launch combo starters at high percentages. He has a projectile forward strong attack when fully charged, which can threaten recovering opponents but is mostly a fun gimmick. He can jump off his bubble when recovering with side-special + down-special mid air (shown but not explained, just like b reverals that retain momentum). After using Up special he is locked out of wall jump if he doesn't use the downward charge from the second input. That second input is performed by pressing Down Special during the animation of Up Special, with a flexible timing window. His poison stacks prolong the duration of being caught in the bubble. Speaking of the bubble, it would be great for a guide to explain optimal follow ups for a command grab that explicitly sets up follow ups - like hitfall fair strings into Dacus UpStrong at high stack counts or double hit up special without stacks. I also see no explanation of Dacus inputs and the fact that it's a very relevant tech to learn for following up your combo starters and landing kill confirms. I think it should 100% be mentioned in the d tilt, grab, dash attack or the obvious strong attack section. Maybe I'm being too harsh, but this guide seems to me like surface level analysis of aerial strings with a lot of fluff and a very low level of relevant advice. Why not talk about how to recover well, how to properly edgeguard, how to follow up side special, how to pressure shield, how to defend when pressured, how to play neutral and how to perform the unique tech that Ranno has so much of? It seems obvious. You mention lots of those elements during the breakdowns of the moves, but the focus is off and none of this generates a cohesive picture of how to play the character well. I generally enjoy your videos, but this one really disappointed. A beginner would have to look up a bunch of additional resources to actually know all relevant abilities of Ranno and how to use them well.
I feel as if you are acting like the people who are watching this have never held a controler before, the point of these guides is to give people a fraim of refrence for what follow ups they should be looking for, not handholding how to play flow chart scenarios. Now what your saying is all great advice and the point on dacus specifically I think is super valid, but everything else is just basic stuff that you figure out from putting in reps and talking about it in a video just adds to the timer, the main goal to always make these concise. The goal of these videos is to give people a frame of refrence for what moves do and when you should be trying to use them and some solid kill confirms, to say this video doesnt paint a cohesive picture of playing Ranno is failure of understanding, just because the painting isnt complete doesnt mean the knowledge hasnt been given to fill in the missing pieces.
At this point I think I need Ranno 01, not Ranno 101 😢
lmao just swing with fair and youll get there
@ProofBlock the buffer is just too different from what I'm used to with ultimate man it's a toughie
@@akshayy_xd ya it takes time to get used to, if you make sure to activley pay attention to your hitfalls you should be able to notice a difference
You should have called it the Un-Rivalled guide to ranno!
(You can use that in the future if it pleases you lol).
thats gold
uair after dair works great for me, as long as you utilt immediately after landing
Wait so are doing down air up tilt up air, or down air up air
@@ProofBlockI’ve been able to get dair-> first hit up air hitfall-> up tilt pretty consistently
You can only do up throw into upsmash on fast fallers. It doesn't work on loxodont because he is floaty
Good to note
great video!
thanks!
I need a loxodont guide. I still havent found my main in this gamem but zetter and lox have been my go-to's while Ranno and Orcane have been my "I wanna have free combo" characters. If that makes sense. I mean like ranno and orcane have this very nice simple combo flow where getting a 4+ hit combo isn't hard compared to everyone else. I mean zetter its not hard but it doesn't feel as free flowing.
Search up "gekkingga loxodont guide" there's a really in-depth one
my comment isn't showing up for some reason. search up "how to cook loxodont guide", there's a 40 minute guide on youtube already
Thats prolly the next one so you are in luck
I like your effort of putting out guides for the characters, but this one in particular has many shortcomings.
There are lots of unique and relvant control elements that this guide just skips and ignores. "The ultimate guide" or "Ranno 101" should not consider any of them as intuitive or obvious. Mentioning and explaining them would add a lot of informational value and is likely better than just going through his moves while showing that they free-form combo into lots of options. Just to give an example of wrong focus: you manage to talk for 1min30sec about his Nair without ever mentioning its most important uses: out of shield counter hits to escape pressure and hitfall juggling at low percent. Dropdown Nair follow ups, which is all you talk about and show here, are rly not that relevant.
I made a list of the most obvious "hidden" control elements you skip, that should be known to actually learn how to play Ranno. Some of them are even mentioned in the official launch tutorial Ranno 101. It's hard to comprehend that you made a 21min guide that mentions every single move and didn't include this info during the respective sections:
Ranno can charge his neutral special and retain the charges by pressing parry or shield, not just on the ground but also in the air. Ranno has a grounded super jump that you get when holding down at the same time as pressing jump. Very useful for edgeguarding high recoveries and following vertical launch combo starters at high percentages. He has a projectile forward strong attack when fully charged, which can threaten recovering opponents but is mostly a fun gimmick. He can jump off his bubble when recovering with side-special + down-special mid air (shown but not explained, just like b reverals that retain momentum). After using Up special he is locked out of wall jump if he doesn't use the downward charge from the second input. That second input is performed by pressing Down Special during the animation of Up Special, with a flexible timing window. His poison stacks prolong the duration of being caught in the bubble. Speaking of the bubble, it would be great for a guide to explain optimal follow ups for a command grab that explicitly sets up follow ups - like hitfall fair strings into Dacus UpStrong at high stack counts or double hit up special without stacks.
I also see no explanation of Dacus inputs and the fact that it's a very relevant tech to learn for following up your combo starters and landing kill confirms. I think it should 100% be mentioned in the d tilt, grab, dash attack or the obvious strong attack section.
Maybe I'm being too harsh, but this guide seems to me like surface level analysis of aerial strings with a lot of fluff and a very low level of relevant advice. Why not talk about how to recover well, how to properly edgeguard, how to follow up side special, how to pressure shield, how to defend when pressured, how to play neutral and how to perform the unique tech that Ranno has so much of? It seems obvious. You mention lots of those elements during the breakdowns of the moves, but the focus is off and none of this generates a cohesive picture of how to play the character well.
I generally enjoy your videos, but this one really disappointed. A beginner would have to look up a bunch of additional resources to actually know all relevant abilities of Ranno and how to use them well.
I feel as if you are acting like the people who are watching this have never held a controler before, the point of these guides is to give people a fraim of refrence for what follow ups they should be looking for, not handholding how to play flow chart scenarios. Now what your saying is all great advice and the point on dacus specifically I think is super valid, but everything else is just basic stuff that you figure out from putting in reps and talking about it in a video just adds to the timer, the main goal to always make these concise. The goal of these videos is to give people a frame of refrence for what moves do and when you should be trying to use them and some solid kill confirms, to say this video doesnt paint a cohesive picture of playing Ranno is failure of understanding, just because the painting isnt complete doesnt mean the knowledge hasnt been given to fill in the missing pieces.
He changed his pfp :(
KRAGG
I like it personally
KRAGG