I Ranked Every Badge in Thousand Year Door

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 585

  • @channelsquad1222
    @channelsquad1222 ปีที่แล้ว +1485

    Can you make a video using only C and lower tier badges only? I think it would be interesting to force you to use less common strategies and see how they work

    • @phictionofgrandeur2387
      @phictionofgrandeur2387 ปีที่แล้ว +86

      I would say D or lower

    • @Hanjo8787
      @Hanjo8787 ปีที่แล้ว +27

      This is actually a really cool idea

    • @Doxsein
      @Doxsein ปีที่แล้ว +9

      I love this idea, would love to see if Bringle Can can do it

    • @BaconNuke
      @BaconNuke ปีที่แล้ว +17

      Yeah but if he gets Hammerman he'd then have to probably rely on the higher tiered hammer moves.. since it'd be dumb to then be stuck with only hammer but no hammer moves

    • @Nicholas86753
      @Nicholas86753 ปีที่แล้ว +5

      YES! I LIKE THIS SO MUCH!

  • @danhatter6823
    @danhatter6823 9 หลายเดือนก่อน +50

    I’ve commonly played through both Paper Mario games where I just put on Close Call and never take it off. If nobody got me, I know Close Call got me

  • @lilthritis1621
    @lilthritis1621 ปีที่แล้ว +844

    The function of the Luigi badge and Wario badge grants me the ultimate power up of looking like Waluigi. There is no better power up

  • @MinusBros
    @MinusBros ปีที่แล้ว +403

    I think people tend to forget Ice Power also reduces damage from fire attacks, so that includes Bowser's breath and the fire flower too.

    • @rainpooper7088
      @rainpooper7088 8 หลายเดือนก่อน +8

      Does it block Vivian's Fiery Jinx during the Shadow Sirens battle?

    • @cehequite6861
      @cehequite6861 8 หลายเดือนก่อน +42

      It also increases power against fire enemies by 1, and allows Mario to jump on them - essentially a "fire is lame" badge for only 2 bp. It's even more busted in OG paper mario lol

    • @cehequite6861
      @cehequite6861 8 หลายเดือนก่อน +9

      I'm following up on this comment because while there aren't as many fire enemies, it does situationally boost Mario a ton against these enemies, and let him jump on them as if they were spiky enemies... For all of that utility though, there are a surprising lack of fire attacks. If it was 1BP I feel it could be more useful. Alas.

    • @SpingotGoomer
      @SpingotGoomer 8 หลายเดือนก่อน +8

      ​@rainpooper7088 probably but it's impossible to legitimately have the badge at that point

    • @anthonyradford8605
      @anthonyradford8605 7 หลายเดือนก่อน +4

      @@rainpooper7088by the time you get Ice Power in chapter 5, you already have Vivian.

  • @TheLPGinger
    @TheLPGinger ปีที่แล้ว +388

    Random fun fact, if you equip 32 super appeals (either partner or normal) it will fill your star power completely from empty. I did a pit challenge run using only special moves.

    • @jasonkeith2832
      @jasonkeith2832 ปีที่แล้ว +102

      Another fun fact is that if you use 11 close calls Mario has 99% dodge chance while in Danger.

    • @Skullhawk13
      @Skullhawk13 11 หลายเดือนก่อน +49

      @@jasonkeith2832so use 12 forehead

    • @jasonkeith2832
      @jasonkeith2832 11 หลายเดือนก่อน +83

      @@Skullhawk13 In-game rounding prevents you from ever actually getting 100%.

    • @Skullhawk13
      @Skullhawk13 11 หลายเดือนก่อน +15

      @@jasonkeith2832 rip

    • @Shady_Fungus
      @Shady_Fungus 9 หลายเดือนก่อน +28

      This. Appeal can be super busted. 1 isn’t so good but stacked and oh my gosh. I remember back in the day having like 25HP, +50FP everything went to BP. When Mario waves to the crowd I think I saw a Goomba faint out of excitement in the front row (jk jk). But yeah appeal is super good.

  • @duncathan_salt
    @duncathan_salt ปีที่แล้ว +243

    Double Dip has one major use case, which is using it with a point swap to instantly set up peril if you have only 5FP.

    • @phictionofgrandeur2387
      @phictionofgrandeur2387 ปีที่แล้ว +16

      Especially if you also have a Boo's Sheet

    • @DarkSymphony777
      @DarkSymphony777 11 หลายเดือนก่อน +13

      @@phictionofgrandeur2387 double dip was better in 64

    • @phictionofgrandeur2387
      @phictionofgrandeur2387 11 หลายเดือนก่อน +3

      @@DarkSymphony777 because it was cheaper than in TTYD.

    • @DarkSymphony777
      @DarkSymphony777 11 หลายเดือนก่อน +3

      @@phictionofgrandeur2387 that and lady bow, to a lesser extent than less FP

    • @MyLeg_Fred
      @MyLeg_Fred 11 หลายเดือนก่อน +8

      ​@@DarkSymphony777I like the part where double dipping a specific item on a specific boss breaks the game I think that's cool

  • @EliottKosanke
    @EliottKosanke 8 หลายเดือนก่อน +257

    The W emblem was essential for me, because I would make the yellow/purple my costume for the Glitz Pit. Great Gonzalez needs a different look so he doesn’t get mobbed by fans.

    • @JacobNintendoNerd99
      @JacobNintendoNerd99 8 หลายเดือนก่อน +42

      I feel like theres a "Paper Wario scams Gonzales fans" sequel plot in here somewhere for a new Paper Mario

    • @MarioSonic46
      @MarioSonic46 7 หลายเดือนก่อน +7

      Funny you say that, he gets mobbed when you become champion again after chapter 3. You can't escape your fate lol.

    • @WackoMcGoose
      @WackoMcGoose 7 หลายเดือนก่อน

      *_I don't know anybody named Gonzales! Stop speaking in riddles, you chicken nugget!_*

    • @PJKochan
      @PJKochan 6 หลายเดือนก่อน +3

      But where my Paper Luigi Marvelous Conpass at?!?

    • @kazzymoogle4976
      @kazzymoogle4976 5 หลายเดือนก่อน +2

      the posters are all with the red outfit tho, so you should actually have him be default during chapter 3 and green/yellow/purple everywhere else

  • @AloisAgos
    @AloisAgos 8 หลายเดือนก่อน +36

    I have MASSIVE respect for Piercing Blow. Against late game enemies in the Pit with 4+ defenses, it was a godsend.

    • @frankmaae8216
      @frankmaae8216 7 หลายเดือนก่อน +4

      Went hard against Mush. Dude has 7 def

    • @PauLtus_B
      @PauLtus_B 6 หลายเดือนก่อน

      I agree, it's a ver' reliable way to deal with armor, I don't know another Mario could use.

  • @Reece8u
    @Reece8u ปีที่แล้ว +104

    Hammerthrow is for when you are using hammerman, and you need a backup cause you don't know whats coming.

    • @lisatroiani6119
      @lisatroiani6119 6 หลายเดือนก่อน

      also iirc it got buffed in the remake

    • @kazzymoogle4976
      @kazzymoogle4976 5 หลายเดือนก่อน

      @@lisatroiani6119 Not exactly buffed, just reworked. Hammer Throw in the remake is unaffected by the hammer upgrade you have so its base damage is always 2, even with ultra hammer. But on top of that it ignores defense. Therefore unless you have an effect on you that lowers your attack from the default it will always deal at least 2 damage to the enemy

    • @Skullhawk13
      @Skullhawk13 28 วันที่ผ่านมา

      @@lisatroiani6119functionally it’s a nerf.

  • @phictionofgrandeur2387
    @phictionofgrandeur2387 ปีที่แล้ว +195

    HP drain is even worse in TTYD. The "up to 5" is only in 64. It's 1 HP per attack, not 1 HP per hit.

    • @Yuni-is-Schrodingers-Fox
      @Yuni-is-Schrodingers-Fox ปีที่แล้ว +49

      I'm glad you commented this because I was about to defend HP and FP drain before remembering they were nerfed in ttyd lol

    • @daniellejackson6543
      @daniellejackson6543 ปีที่แล้ว +16

      ​@@Yuni-is-Schrodingers-Foxfp drain is actually good stacked with an fp saver or 2 especially with danger mario.

    • @lordalex027
      @lordalex027 11 หลายเดือนก่อน

      FP Drain plus a fp saver is funny with hammer throw. Makes it free (costs 1 fp due to the saver then you gain 1 fp due to the drain). Is it better than jump strategies? No, not at all, but it is still plenty good enough to get you through the game easily (fire drive, quake hammer and hammer throw pretty much takes care of everything you'll ever need. All I did against shadow queen (only had 1.5x health on her) was just spam fire drive). Jump strategies are just kind of a bit broken. @@daniellejackson6543

    • @Subremedy
      @Subremedy 8 หลายเดือนก่อน +1

      It's not even that bad though, still.

    • @totallynotabot6003
      @totallynotabot6003 7 หลายเดือนก่อน +1

      @@Subremedy especially if you run defense badges.

  • @mooseygoosey9720
    @mooseygoosey9720 ปีที่แล้ว +83

    I rushed star pieces to immediately get Peekaboo and quick change. Best decision ever

    • @angelzavala2254
      @angelzavala2254 ปีที่แล้ว +8

      I just use Goobella over Perkaboo, I did used it a lot when I was younger tho

    • @Novarcharesk
      @Novarcharesk 9 หลายเดือนก่อน +45

      Nothing will ever convince me that forgoing a simple Tattle that takes up a SINGLE turn per enemy will ever be better. My BP is too precious.

    • @WackoMcGoose
      @WackoMcGoose 7 หลายเดือนก่อน +9

      @@Novarcharesk And in the remake, there's actually completion tracking for Tattles, Badges, and Recipes. So if you really want to "finish" the game, you _need_ to complete the Tattle Log.

    • @sacredeyes3508
      @sacredeyes3508 7 หลายเดือนก่อน

      Got quick change in chapter 2, which I'm pretty sure is even earlier than you can get it in PM64, and it was only 4BP in that game but I understand why they made it 7 this time... Holey moley...

    • @kazzymoogle4976
      @kazzymoogle4976 5 หลายเดือนก่อน

      @@sacredeyes3508 You can get it midway through chapter 1 in TTYD iirc, since it costs 8 star pieces and prologue + chapter 1 combined have a total of 15
      and yes, in 64 the earliest is during chapter 3 after getting the super boots

  • @Jopo1226
    @Jopo1226 ปีที่แล้ว +71

    Quake hammer is essential for those round enemies in the pit that poke you if you get too close. It pierces defense and keeps you safe from enemies like those. It's fully S tier. I never unequip it. Also it attacks all excluding flying enemies. Hammer throw is useful if enemies are too high to hit at least a B.

    • @alexanderkane7586
      @alexanderkane7586 11 หลายเดือนก่อน +16

      Plus, Quake Hammer can also hit Rawk Hawk when he's clinging to the beam above the reach of your jump. This gives a nice alternative to hitting him if you don't want to use Flurrie to knock him down

    • @treecko7424
      @treecko7424 8 หลายเดือนก่อน +8

      The only issue with quake hammer is that it conflicts with jumpman, and once you have spike shield there's almost no scenario where I'd choose quake hammer over jumpman

    • @MarsJenkar
      @MarsJenkar 8 หลายเดือนก่อน +7

      You can also take those out with a POW Block or Earth Quake item, but FP is essentially an infinitely renewable resource in the Glitz Pit so if you can use Quake Hammer against them, you should.
      Probably the biggest weakness of Quake Hammer is that its power doesn't scale with the hammer you have. It always has a base attack power of 2, where other hammer moves get 2, 4, or 6 depending on your hammer. (Other stat boosts work, just not the hammer's base attack.) So it loses some of its utility later in the game.

    • @Kruegernator123
      @Kruegernator123 7 หลายเดือนก่อน +1

      @@MarsJenkar Power Quake and Mega Quake from PM64 are really good since they scale with your hammer, like you said. I have no idea why these badges aren't in TTYd.

    • @xlsfd
      @xlsfd 7 หลายเดือนก่อน +1

      @@MarsJenkar You can equip multiple Quake Hammer Badges to boost its power.

  • @jaredwalley5692
    @jaredwalley5692 11 หลายเดือนก่อน +78

    Zap Tap breaks combos.
    S Tier in my book.

    • @Shady_Fungus
      @Shady_Fungus 9 หลายเดือนก่อน +9

      Agreed. The pit it may not be the best but in the majority of the game it’s super useful. 64 version it’s one of the if not the best badge hands down.

    • @jaredwalley5692
      @jaredwalley5692 9 หลายเดือนก่อน +6

      @@Shady_Fungus Considering the Master, yeah it's really useful.

    • @hoodedman6579
      @hoodedman6579 8 หลายเดือนก่อน

      @@Shady_Fungus Why would it be particularity useful in the original outside of making one superboss much easier?

    • @Baibakov88
      @Baibakov88 8 หลายเดือนก่อน +2

      Gonna try this for the Prince Mush fight.

    • @assadguy
      @assadguy 7 หลายเดือนก่อน +3

      Yea it works really well against the glitz pit specifically because of the conditions that might make it hard to do damage against certain enemies that have high defense.

  • @General12th
    @General12th ปีที่แล้ว +80

    TH-cam, I want you to know that Bringle is doing a good job.

  • @ndimensional15
    @ndimensional15 11 หลายเดือนก่อน +34

    Damage Dodge still has its merits imo. Sure, if you can hit super guards a good 80+% of the time it may as well be irrelevant, but if you’re not it’s like a functionally better P-Down D-Up (excepting piercing attacks, etc).
    I find guarding to be more consistent, and especially if you’re at low HP, the damage reduction allows for more flexibility instead of forcing a super guard to survive.
    Lower damage numbers also might make HP manipulation easier if you’re into danger/peril strats.
    Like everything else, it depends on the context of the run. Not very useful in a PHP run where you’re facing 6+ attack enemies in the later floors, but in a casual run?

    • @ndimensional15
      @ndimensional15 11 หลายเดือนก่อน +4

      Thinking about it more now, not sure about that 2nd paragraph, as DDodge can lock you into even/odd parity damage values for one enemy…
      I think its relation to defend plus is equivalent to All or nothing, which is pretty much always better than its respective power plus.

    • @benox50
      @benox50 8 หลายเดือนก่อน +3

      I also like the strategie of defending to get another +1 defense ontop of the damage dodge with how much more consistant guarding is,
      its rarely useful but cool that it exists, I like having more defense options than just superguarding everything

  • @levthelion71810
    @levthelion71810 ปีที่แล้ว +45

    Some of my thoughts: (feel free to ignore them)
    - The Drain badges only allow 1 stat gain per turn, not up to 5 (that's how it works in paper mario 64), they're probably the worst ones in the game.
    - I'd place Ice Power higher for being cheaper
    - One of the sound effect badges are useful for the Chapter 1 boss, forgot which one
    - Simplifier increases the probability of getting more power bounces before getting capped, it should be higher

    • @hoodedman6579
      @hoodedman6579 8 หลายเดือนก่อน +4

      Simplifier doesn't do that. Dodge Master in the original Paper Mario does, but that was not carried over to Thousand Year Door at all in any way.

    • @levthelion71810
      @levthelion71810 8 หลายเดือนก่อน +2

      @@hoodedman6579 Ah, sorry, my mistake. It still makes power bounces easier to hit in terms of timing, though
      And, apparently, it also increases the window for superguards, which is cool

  • @heartbeat4atinman
    @heartbeat4atinman ปีที่แล้ว +277

    I'd argue Attack FX R shouldn't be ranked as a gimmick. Sure, it only weakens one boss, but that is an in-battle use.

    • @Foirelle
      @Foirelle ปีที่แล้ว +43

      I was about to say the same thing, crickets are handy and severely nerf Hooktail, who's kinda a bitch to fight at that point in the game without it tbh.

    • @bryanmorales3112
      @bryanmorales3112 11 หลายเดือนก่อน +49

      Sure, but that whole concept is a gimmick in and of itself. It's just there to reward new players for thorough exploration of the world, lore and game mechanics. @@Foirelle

    • @teacup4561
      @teacup4561 11 หลายเดือนก่อน +13

      Also consider… it makes the sound of your hammer change. It can make a “fufu” sound. Funny.

    • @dersey9469
      @dersey9469 11 หลายเดือนก่อน +1

      That's why no one is watching your videos

    • @dersey9469
      @dersey9469 11 หลายเดือนก่อน +1

      @implord4197 to heartbeat, exactly who you think

  • @jedprice7002
    @jedprice7002 ปีที่แล้ว +13

    Bro I had no idea this was the video I needed lol. I’ve loved TTYD since I was a kid, and subbed to you when you were doing the Pit randomizer. Keep up the good work!

  • @Nepu_Nep
    @Nepu_Nep 8 หลายเดือนก่อน +20

    Power smash had a crazy long stylish string for whatever that's worth

  • @WackoMcGoose
    @WackoMcGoose 7 หลายเดือนก่อน +27

    Interesting remake-exclusive note about Mega Rush P: If you finish a battle with your partner downed, they're auto-healed to 1 HP. You no longer need to get them down to exactly Peril or carry around a Dried Shroom to use on the field... all you have to do is let them eat shit, finish the battle, and then next battle you go into, they're already Mega Rushed for you.

  • @JusDoc
    @JusDoc 9 หลายเดือนก่อน +25

    Given how highly you ranked Jump badges/strategy (rightfully so btw), I think a hammer focused challenge would be fascinating to see. Hammerman/Hammerthrow would become MVP, and being unable to jump on shelled enemies would make Piercing Blow much more useful as well.
    On that note, I think Piercing Blow should have been something like "4 BP: Hammer attacks ignore enemy defense" which would have made the hammer a much more appealing strategy in the late game since you could combo it with the other hammer badges like Quake/Throw. Jumping taking all the attack modifiers and benefiting from them 2x is hard to beat, but the fact that you then have to cut through defense twice would make the Hammer have a role to fill against enemies like the Chain Chomp etc.

    • @Cardboardbox83
      @Cardboardbox83 7 หลายเดือนก่อน +2

      I preferred using hammer than jump, hammer felt more powerful and command was easier and I also never risked jumping on bosses because I didn’t like wasting my moves on armor defense😅 piercing smash and quake smash was my main

  • @PJKochan
    @PJKochan 6 หลายเดือนก่อน +7

    Piercing Blow is actually REALLY good for high defense enemies like the chain chomps at the end of the game.

  • @Kroopsio
    @Kroopsio 11 หลายเดือนก่อน +6

    Really enjoyed seeing you making this list, two things I would change would be Piercing blow being higher on the list. When you can get it, it makes facing things like clefts super easy and for the low cost of 2FP. There were so many situations where jumping just wasn't feasible or the damage I would do with it would be less than if I just hit it with a Piercing hammer. Cannons especially it was super helpful getting rid of.
    The other change would be to Ice Power, its a mere 1 BP to equip and like others have mentioned allows for multi-bounce to hit all enemies for example when theres a fire enemy in the middle of a lineup with a flying unit or something behind it. To your point it is situational but the chapter you get it, its a godsend.
    This tierlist is making me reevaluate my current setup and I think I'm gonna try experimenting a little bit more now. Cheers!

    • @hoodedman6579
      @hoodedman6579 8 หลายเดือนก่อน

      The problem is that Power Smash often does basically the same thing as Piercing Blow, particularly on anything that has 2 defense or less, which is basically everything you'll see early on. Hitting a Cleft with a Power Smash or a Piercing Blow is exactly the same.

  • @daniellejackson6543
    @daniellejackson6543 ปีที่แล้ว +145

    Disagree with damage dodge considering most casual players don't superguard successfully all of the time.

    • @ceb1242
      @ceb1242 8 หลายเดือนก่อน +5

      That doesn't change the ranking tho

    • @jacobsiron6929
      @jacobsiron6929 8 หลายเดือนก่อน +41

      ​@ceb1242 considering he made very clear this is from the standpoint of a pro player, yes it very much does; if you're a first-time player and/or are struggling with Superguards that +1 on block is kinda big early game

    • @daniellejackson6543
      @daniellejackson6543 8 หลายเดือนก่อน +18

      Also, for challenge runs that ban superguards, it is practically a defense up for much less. I kinda see superguards as cheap when abused.

    • @kiwi_inc2843
      @kiwi_inc2843 7 หลายเดือนก่อน +12

      Damage dodge is basically a cheaper defense plus (kind of like how all or nothing is a cheaper attack plus) so I really don't understand why he rated it this low
      Edit: I'll admit this is not a fair comparison because superguarding is always optimal over guarding, but damage dodge is still useful against moves you can't superguard at least

    • @michaelhoward5786
      @michaelhoward5786 7 หลายเดือนก่อน

      I would like to see him superguard while playing on an emulator on a 4 inch screen with no controller.​@@jacobsiron6929

  • @runningoncylinders3829
    @runningoncylinders3829 ปีที่แล้ว +7

    Legend has it that if you wear both the L and W Emblems something will turn purple, and it’ll be your Sleepy Stomp.

  • @OneWhoKnowsThings6009
    @OneWhoKnowsThings6009 11 หลายเดือนก่อน +38

    The cricket sound effect is useful against a boss..

    • @wilddemur9796
      @wilddemur9796 6 หลายเดือนก่อน +7

      being useful literally one time in the entire game? sounds like a gimmick to me lol

  • @ogre589
    @ogre589 11 หลายเดือนก่อน +22

    i wish they brought back the mega quake badge from the original PM. The over the top animation plus dealing 6 dmg to all ground and ceiling enemies made it great for screen clearing.

    • @hoodedman6579
      @hoodedman6579 8 หลายเดือนก่อน +3

      You can't get the animation back but you can have something similar if you just equip mulitple Quake Hammer badges. Sadly, you can't really do this until you can buy more copies at the Pianta Parlor, and you can't do that until you complete a trouble that's only available after Chapter 6. I think the FP cost would also end up much worse but I'm not certain.

    • @AloisAgos
      @AloisAgos 6 หลายเดือนก่อน

      @@ogre589 Yeah, Mega Quake and its lesser variant were a must on my OG Paper Mario badge build. Piercing and near AOE coverage made it a godsend, especially against Clefts, Spike Tops, and various enemies from Bowser's Castle.

  • @AntiAntiGuy
    @AntiAntiGuy ปีที่แล้ว +66

    Double Pain + Return Postage is the only strat in my mind

    • @Foirelle
      @Foirelle ปีที่แล้ว +13

      Oh so that's what the strat was! I knew I was onto something when I thought Return Postage should've been higher, since you can just stack HP like crazy with level ups and badges. Totally forgot Double Pain can stack on top of that, so really, they should be higher than Gimmick and F tier (I'm thinking at least B tier, if not low A).

    • @Skullhawk13
      @Skullhawk13 11 หลายเดือนก่อน +12

      Return Postage is Z-tier. If you have it you’ve proven you don’t need it.

    • @hoodedman6579
      @hoodedman6579 8 หลายเดือนก่อน +5

      @@Foirelle The problem with Return Postage is that you are only going to get any mileage out of it if you entirely build around it and the result is underwhelming. If you "stack HP like crazy", you can win in any number of other ways that don't involve you trying to take as much damage as possible. It also just doesn't even work on a lot of enemies because they don't deal the right type of damage.

  • @dovaluxa8748
    @dovaluxa8748 11 หลายเดือนก่อน +31

    For some reason, my mind skipped the word « badge » and I thought this was going to rank all doors from the game

    • @stevenhuntley8706
      @stevenhuntley8706 8 หลายเดือนก่อน +7

      Hooktail castle door A tier

    • @cameronspencer9619
      @cameronspencer9619 7 หลายเดือนก่อน +11

      @@stevenhuntley8706Secret Trouble Center door S-Tier

    • @stevenhuntley8706
      @stevenhuntley8706 7 หลายเดือนก่อน +3

      @@cameronspencer9619 you're not wrong there

    • @cheddarsunchipsyes8144
      @cheddarsunchipsyes8144 7 หลายเดือนก่อน +4

      The thousand year door? S+ Tier

  • @IanZWhite00
    @IanZWhite00 7 หลายเดือนก่อน +6

    This video’s a great resource for anyone who wants to get the most out of their badge builds! Here are timestamps to help navigate:
    0:56 Power Jump (+ jump badges)
    3:58 Power Smash (+ hammer badges)
    7:23 Charge (+P)
    7:52 Double Dip (+P)
    8:39 HP Plus (+P) + FP Plus
    9:36 Power Plus (+P)
    9:56 All or Nothing
    10:09 Jumpman + Hammerman
    11:00 P-Up, D-Down (+ up/down badges)
    12:12 Damage Dodge (+P)
    13:04 Defend Plus (+P)
    13:34 Double Pain
    13:56 Power Rush (+ danger badges)
    17:13 Pretty Lucky (+ luck badges)
    18:45 Happy Heart (+ happy badges)
    19:23 Flower Saver (+P)
    19:53 Pity Flower
    20:23 HP Drain (+ drain badges)
    21:36 Heart Finder + Flower Finder
    21:54 Item Hog
    22:04 Ice Power
    22:43 Spike Shield
    23:18 Zap Tap
    23:47 Return Postage
    24:34 Feeling Fine (+P)
    25:14 Refund + Money Money
    26:02 Super Appeal (+P)
    24:43 Peekaboo
    27:31 Quick Change
    28:08 Timing Tutor + Simplifier + Unsimplifier
    28:32 Chill out (+ field badges)

  • @VirtualMarmalade
    @VirtualMarmalade 11 หลายเดือนก่อน +7

    Jumpman+Spiky Shield+Powerbounce/Multibounce is so insane you could use only those four badges and still be super OP

  • @deserttoad4449
    @deserttoad4449 11 หลายเดือนก่อน +8

    When you get 4 lucky days equipped and become untouchable. How I beat bonetail as a child…of course I’m smarter now and just learned to play the game.

  • @ix32able
    @ix32able 11 หลายเดือนก่อน +40

    Hammer throw is a lot better than d tier because enemies can go into states that can’t be jumped on but can take a thrown hammer.

    • @fortnitesexman
      @fortnitesexman 11 หลายเดือนก่อน +18

      the sheer amount of times i've seen an enemy i NEED to hammer just sit all the way in the back man..
      it's just a shame it's gotten so damn late, as it would be a decent badge for people who don't wanna spend time switching to koops

    • @lemonpringlesdoodles
      @lemonpringlesdoodles 9 หลายเดือนก่อน +3

      Counterpoint: Spike Shield

    • @hoodedman6579
      @hoodedman6579 8 หลายเดือนก่อน

      Such a thing is extremely uncommon though, and you can often use something like Quake Hammer instead.

    • @ix32able
      @ix32able 8 หลายเดือนก่อน +1

      @@hoodedman6579 Indeed, It is not a top tier badge, I just think he ranked hammer throw to low.

    • @danboom101
      @danboom101 7 หลายเดือนก่อน +1

      @@lemonpringlesdoodlescounter counterpoint. Enemies hanging on the ceiling that can't be jumped on. Hammer throw is mid at best but there are some niche use-cases where it is useful

  • @kryzethx
    @kryzethx 11 หลายเดือนก่อน +9

    10:49 Aw, as a kid, I remember using this as often as I could, since I hated the jump timing, and especially since it was easier to get the Stylish on hammer-based attacks. I don't think I ever put two and two together, regarding the +1 jump boost applying twice, compared to +1 hammer boost only applying once.
    That being said, I only remember using this combo during chapters like the Creepy Steeple, where the only flying enemies tend to hang on ceilings, and are immune to standard jumps anyways.

  • @phictionofgrandeur2387
    @phictionofgrandeur2387 ปีที่แล้ว +43

    Close call is a 33% chance, so even better than lucky day.

    • @brandonlyon730
      @brandonlyon730 ปีที่แล้ว

      Do the percentages stack?

    • @sapzicrag9573
      @sapzicrag9573 ปีที่แล้ว

      I was just gonna comment this🤣

    • @phictionofgrandeur2387
      @phictionofgrandeur2387 ปีที่แล้ว +19

      @@brandonlyon730 multiplicatively, so the chance of getting hit is 67% to the power of the number of copies of the badge you have on. (Basically 2/3, 4/9, 8/27, and that's the hit chance. The miss chance is the inverse, so 1/3, 5/9, or 19/27, and so on)

  • @mjstories7181
    @mjstories7181 ปีที่แล้ว +38

    badges are just steroids in the paper mario world. I'm all natty 😤

  • @AaronWebber9
    @AaronWebber9 ปีที่แล้ว +6

    Funny I find this while doing a a hammer only run, hammer throw has been a godsend for me so far.

  • @holidaypenguin
    @holidaypenguin 8 หลายเดือนก่อน +1

    30:17 "I think this list shows you the kind of TYD player I am"
    That is a really nice way of putting it. I've seen tier lists for other games where the author just makes objective claims about how the game "should" be played or sorting things with zero use/purpose at the bottom. I totally understand that sometimes the devs don't implement things properly ("In Shining Armor" New Vegas perk) , or some things are really just there to show you a basic concept before being quickly outclassed (Wooden Sword in Chrono Trigger), but there isn't really one objective tier list for a game.
    TYD is certainly a game where you just want to maximize damage output per turn. This is a running theme through the entire game and coalesces in the final boss that heals a ton of hp every turn and acts as the hard barrier for most other unconventional strategies. Of course, that boss is not the be-all-end-all of the game; there is the pit, mods, speedrunning and challenge modes where those unconventional strategies finally shine. Well... most of them :)

  • @Kappy0
    @Kappy0 ปีที่แล้ว +49

    I definitely see where you're coming from for this list, but it's kinda all over the place for me, personally LOL But, I think this is largely in-part due to your not being exposed to some of the really insane stuff you can do in this game yet. I'm not going to go into too much detail, but I did want to point out a couple things!
    First things first -- HP Drain(P)/FP Drain only recover by 1 no matter how many hits you deal. That's a 64-specific mechanic.
    I think your Ice Power placement by your own logic is a little weird -- Ice Power lets you Multibounce all fire enemies. You can't Multibounce through the 40's/70s in the Pit without it, and much like Spike Shield, it's not necessary for a lot of enemies. They're functionally almost the exact same. There are no bosses that strictly need them, either, so why are they not closer together?
    You should check out some recent strategies/videos by myself, Koop, and other Paper Mario challenge runners, especially my video on the Point Swap item. I promise you, you'll change your mind on the Double Dips, Mega Rush, and Power Rush. LOL.
    Was kinda hoping you'd do a tier list at some point! Hope you get some good discussion in the comments!

    • @Velvet_Vylure
      @Velvet_Vylure ปีที่แล้ว +6

      I knew a wild Kappy would show up! Very good input ^^
      A lot of your vids/streams (as well as many other challenge runners) have opened my eyes to so many more strategies, and made TTYD way more fun to play through.
      At the end of the day though, use what you like! If you want to use hammer man or tornado jump, do it!

    • @reaven2535
      @reaven2535 ปีที่แล้ว +15

      In fairness, there's also a difference between "high level play" and what the usual audience will be able to accomplish. This tier list is in an awkward spot where there's some high level strategies, but also is kinda geared towards a casual audience.
      Would be kinda fun to see a tier list of badges but for first / only playthrough uh, players.

    • @Kappy0
      @Kappy0 ปีที่แล้ว +12

      ​@@Velvet_Vylure 100% agree, these lists should never deter players from using what they want unless they're specifically looking to use the "good" badges and setups LOL

    • @Kappy0
      @Kappy0 ปีที่แล้ว +20

      ​@@reaven2535I actually made a tier list for beginners/first-time players around the time the TTYD Remake got announced last year and it's wild how different it is compared to what you'd normally see. Assuming Action Commands aren't gonna be hit all the time can make a big difference in a badge's value LOL

    • @greyscaleadaven
      @greyscaleadaven ปีที่แล้ว +12

      I will say I was wondering about that Double Dip placement. Like items are some of the most useful tools a player has in these games. Yes that 4 FP cost is steep, but you could really do a lot with it in comparison to other FP cost badges. Even if you're like me and don't know a ton of the more complex strats with it, it's just nice to have in your back pocket in case it bails you out of a bad situation. Also allows you to double your chance of inflicting conditions with an item like an Ice Storm or in desperate cases Fright Mask. In every RPG I've personally played with a multi-item optimization, historically it's pretty busted. That's just an opinion from someone uneducated in a lot of this game though, I'm not in any way experienced beyond what I've seen in challenge runs or some speedruns.

  • @Atomic_Thomas
    @Atomic_Thomas ปีที่แล้ว +18

    You're probably my favorite TTYD TH-camr. You have a very Direct, Relatable & Realistic approach to the game. I feel like I think on your wavelength.

  • @baxterbruce9827
    @baxterbruce9827 ปีที่แล้ว +5

    Can't wait for the cricket sound badge to C because it actually does something in one specific bossfight and then the rest are gimmick because they're just SFX badges

  • @cadet.plancich1360
    @cadet.plancich1360 ปีที่แล้ว +4

    Idk if it was intentional, but making attack fx r at the top of the gimmick sound badges is high iq

  • @daniellejackson6543
    @daniellejackson6543 ปีที่แล้ว +2

    14:04 I can attest that. Grind for close calls with ms mowz against regular goombas and get 50 or more power rushes and you become ridiculously powerful. I personally recommend power bounce and multibounce as your main attacks with ice power and spike shield to protect you from fire and spike enemies. Add 2 flower savers and an fp drain to make it so you spend 1 fp with the 2 moves and gain 1 fp when attacking. Important thing to note is that you can get an unlimited amount from the pianta parlor once you have one of the cards. Hammer throw is kinda important for enemies you cannot jump on even with the badge set up. With this set up you can do up to 99 damage per hit.

  • @sunnotes
    @sunnotes ปีที่แล้ว +3

    I basically agree with your whole ranking! I also love how you brought up how child-you felt about certain ones, because young me also definitely thought Happy Heart and Lucky Start were necessities LOL

  • @phictionofgrandeur2387
    @phictionofgrandeur2387 ปีที่แล้ว +9

    Damage dodge can be pierced making it useless just like defend plus when enemies have piercing moves.

  • @JaxxHunter
    @JaxxHunter 11 หลายเดือนก่อน +26

    "You can't really complain about a defense increase"
    5 seconds earlier
    "I never find damage dodge to be useful at all"

    • @TastyChubz
      @TastyChubz 9 หลายเดือนก่อน +11

      It's in the context of how damage dodge only works if defend. So it negates when you super guard. completely different

    • @devindriggs6695
      @devindriggs6695 6 หลายเดือนก่อน

      @@TastyChubz I mean a general defense boost from Defense Plus is also negated when you super guard, so the two are completely identical unless you also fail normal guards

  • @MystikArcade
    @MystikArcade 11 หลายเดือนก่อน +2

    Personally, i enjoy playing the glass cannon style waaaay more than the slower paced defensive style. Being able to finish fights quickly and blow away high defense enemies is chef's kiss. Spike shield, multibounce, and power bounce basically covers just about all of Mario's enemy matchups, allowing him to attack the same way as some of his partners, so I've always been about high attack and versatility in offense.

  • @Chillinisjust
    @Chillinisjust 8 หลายเดือนก่อน +1

    You've inspired me to play tyyd for the 1st time rn & having this as a person that's trying to understand the badges is helpful, thxs

  • @Eden-kw1kw
    @Eden-kw1kw 6 วันที่ผ่านมา +1

    12:16 As someone who played ttyd (switch) all the way through I believe chapter 4 or 5 without knowing about super guards, I found this badge really helpful 😂

  • @notsodogninja35
    @notsodogninja35 ปีที่แล้ว +6

    24:59 IT WAS ME!!!! HI BRINGLE!!!! (It was on the Infinite Pit Hard Mode Pt. 2, when he fought a bunch of swampires with stopwatches)

  • @henryweisman9855
    @henryweisman9855 5 หลายเดือนก่อน +3

    Simplifier does actually make superguards easier. It makes it a 4 frame window

  • @fishy_fish1003
    @fishy_fish1003 ปีที่แล้ว +2

    I really hope you keep enjoying playing the game but I hope you don’t burn yourself out by only playing the game, I love your content and just hope you’re love with the game stays

  • @brandonlyon730
    @brandonlyon730 ปีที่แล้ว +5

    Piercing blow is really useful against high defense enemies like the moon clefts. And damage dodge is a guilty pleasure for me just because I’m not as skilled in Super guard so the extra defense in regular guards I have more use for.

    • @jasonkeith2832
      @jasonkeith2832 ปีที่แล้ว

      Maybe, but moon clefts can have their defense bypassed with Bobbery or a POW block, and it even lasts a few turns.

    • @TheKabuto90
      @TheKabuto90 ปีที่แล้ว +3

      The issue with piercing blow is that quake hammer is just better in every way. You get it super early, it attacks almost every enemy in the game, and it even pierces defense. I think it might even be cheaper to equip.

    • @jasonkeith2832
      @jasonkeith2832 ปีที่แล้ว +2

      @@TheKabuto90 It only hits grounded enemies, but I'm pretty sure there is only 1 or 2 enemies that are floating that have defense, and even then I'm pretty sure they are only in the Pit. They both cost 2 bp to equip, and I think they are both use 2 fp.

  • @infinity-vm4ul
    @infinity-vm4ul ปีที่แล้ว +14

    I think it's interesting that you ranked zap tap so much higher than ice power since both of them are on useful against 3-4 very specific enemies. It just the fact that zap tap effects one of the strongest enemies in the pit that gets it a B instead of D. Other than that I think this list is pretty damn solid with only a few minor disagreements based on personal preference.

    • @jasonkeith2832
      @jasonkeith2832 ปีที่แล้ว +6

      Zap Tap blocks all but like 1 of the H/FP-stealing enemies, as well as all bandit thefts, while Ice Power only affects 3 enemies, with none of those enemies existing in more than one map location and the Pit. Zap tap may require a short delve into the Pit, but so long as you get it before Chapter 3, you negate 7 enemies' secondary effects, 8 if you get the badge before the fuzzy fight in Glitzville. It also has the very niche benefit of allowing you to jump on electrified enemies, which means it outpaces Ice Power in that regard, since electrified is both an item-made status and enemy-borne from Magikoopas and Wizzerds.

    • @lowtaperdash
      @lowtaperdash 3 หลายเดือนก่อน

      Ice power is pretty good in chapter 5 so its useful for an entire area instead of a couple spread out enemies

  • @Recarsonated
    @Recarsonated ปีที่แล้ว +4

    fp drain imo is a criminally underrated badge, i used to think it was as bad as the HP drain badges, but if you use a move that costs 1 fp it's effectively free, and if you use a move that costs no fp you gain FP, something that flower saver cannot do. One of the main reason the hp drain badges suck is because they get you out of danger/peril if you are using those strats, but if you use them with fp drain, running out of FP is really difficult
    The best part about FP drain though is that it is actually reliable unlike many of the other FP badges (like pity flower and happy flower), you have control on whether you actually get FP or not and it is not random.

    • @SassmasterMaxie
      @SassmasterMaxie 8 หลายเดือนก่อน

      You're right, FP drain is massively more useful especially if you're using a lot of FP moves and the attack drop can be offset by P-Up D-Down, Power Plus or Power Rush depending on strat

  • @anthonykuglov1417
    @anthonykuglov1417 ปีที่แล้ว +3

    I agreed with almost every placement and you were on point with your explanations as to why.
    HOWEVER, I must say that SS tier #1 badge has to be power rush for the simple fact it can break the game. You can equip 10 of them for 20 BP and do 20+ damage per stomp with danger Mario. Equip spike shield and multibounce and the game becomes so easy it’s not even fun to play anymore.
    Also for bump attack and return postage you forgot to mention the biggest flaw they have which is that you get them at floor 80 and 100 respectively. After beating the pit realistically what more is there to do? I feel like that alone invalidates their use which is why you did return postage justice by putting it in F tier. Personally I’d rank bump attack lower.
    Otherwise this was really well put together and I can’t stress how much I love the high quality of your vids.

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 7 หลายเดือนก่อน

      All the real homies get bump attack before chapter 4 to backtrack with style

  • @fischgott96
    @fischgott96 7 หลายเดือนก่อน +2

    This video got randomly suggested to me so I'm not one of your regular viewers.
    I was really into it until you said I haven't used this badge in years and I don't really know what it does.
    If you redo this list in the future please make sure you test all of the badges first. ❤

    • @ChuckNorris7749
      @ChuckNorris7749 5 หลายเดือนก่อน +1

      Yeah. Spending this much time on a video to not be entirely prepared for it is borderline wasteful.

  • @RedDragonForce2
    @RedDragonForce2 11 หลายเดือนก่อน +2

    @ 12:37
    Yeah, but that’s so subjective. And yes, it’s “your” rating, but come on. Not everyone is gonna time Superguards 100% of the time. So, that extra 1 damage adds up over the course of each encounter, especially when you know you can’t win the fight in one or two turns and there’s a lot of enemies with annoying HP numbers.
    Just saying.

  • @TheDendran
    @TheDendran 7 หลายเดือนก่อน +1

    As someone who played PMTTYD obsessively just like you I have some insight on Double Pain you might not have known...
    _Double Pain can be used tactically since it also works in tandem with any counter status you get from sprite pouches or Return Postage to effectively _*_double your counter damage_*

  • @Velvet_Vylure
    @Velvet_Vylure ปีที่แล้ว +5

    Really nice list! I agree with a vast majority of it, save for HP Plus P. That badge is just... well it exists! Also lucky day and Pretty lucky get more or less invalidated by danger Mario with just 1 close call. That BP is way better spent elsewhere IMO.
    But at the end of the day, it's all subjective! If you get use out of hammer throw, more power to ya!
    Spike shield i only really feel could be considered S tier if you are doing the Pit of 100 Trials, or the Infinite Pit romhack. and even then, if you see a spiky enemy, youll just swap out a badge for it for that single instance. There's so few spiky enemies after you get it, and theres so many other ways to deal with them (Art attack, for instance), it just becomes... Unimportant?
    But again, in the end, opinions! Everyone has em! Everyone's valid! Very fun video

    • @yaya6195
      @yaya6195 หลายเดือนก่อน

      Spike shield definitely gets wayyy better is you’re running jumpman,which is one of the most common strategies

  • @Mattschmalzter
    @Mattschmalzter ปีที่แล้ว +4

    Would you ever consider doing a challenge run of the game Bug Fables?

  • @MstrKipper
    @MstrKipper ปีที่แล้ว +5

    Hey Bringle, wanted to say I love your content, been really fun watching these videos : )
    Have you played Bug Fables yet? My personal favorite game of all time and I really enjoy what they did with the TTYD combat style, made the game really enjoyable imo. Have a good day!

  • @Arocks014
    @Arocks014 9 หลายเดือนก่อน +15

    One niche bonus to the Zap Tap badge is that Bristles and Dark Bristles won’t shoot out the spears on their sides if you attack them with Mario’s hammer. It’s rather situational, but it’s a nice additional perk to the badge that I feel like a lot of people aren’t aware of

    • @AkameGaKillfan777
      @AkameGaKillfan777 8 หลายเดือนก่อน

      You mean Spike Shield

    • @Arocks014
      @Arocks014 8 หลายเดือนก่อน +1

      No, I meant Zap Tap. But wait, is the Spike Shield badge responsible for that condition instead? All this time, I thought zap tap was keeping them from doing that

    • @AkameGaKillfan777
      @AkameGaKillfan777 8 หลายเดือนก่อน

      @@Arocks014 It's Spike Shield

  • @tdawg6365
    @tdawg6365 ปีที่แล้ว +2

    Genuine discussion idea; What will everyone else do strategy wise when the remake comes out? I am so hyped to play prologue pit!

    • @steam-powereddolphin5449
      @steam-powereddolphin5449 ปีที่แล้ว +1

      IIRC, Prologue Pit requires glitches in the original game...which could be patched out in the remaster.
      UNLESS there's a deliberate option to tackle the Pit early. Maybe it would be unlocked by having a cleared save file...

  • @whimsicalchronicles8798
    @whimsicalchronicles8798 ปีที่แล้ว +2

    refund is decent if you're doing a item only challenge (which is probably impossible if there's no way to reuse items)

  • @AJLG64360
    @AJLG64360 ปีที่แล้ว +3

    Always a good day when Bringle uploads. Keep the banger content coming!

  • @RuneTacticss
    @RuneTacticss ปีที่แล้ว +2

    Pretty much agree with all of this, EXCEPT simplifier. It makes superguard timing slightly easier which is so helpful when you'll only be superguarding the entire time anyways, especially if you stack them like crazy.

    • @gregowen9856
      @gregowen9856 11 หลายเดือนก่อน +2

      Simplifier also helps you run away from fight

  • @siristhesalamander4186
    @siristhesalamander4186 11 หลายเดือนก่อน +1

    Now all you need to do is complete a run with D-Tier and/or lower!
    You can even add a brief addendum at the end of the run if your ratings change during the course of the run.

  • @Barigiowser
    @Barigiowser 9 หลายเดือนก่อน +1

    I know this is a video about Paper Mario TTYD, but in Paper Mario 64 I always had Power Rush, Last Stand, and Close Call on the whole time (When I got them), and they saved my life numerous times, so I give those S+ tier.

  • @TheBonehead1997
    @TheBonehead1997 ปีที่แล้ว +3

    New Challenge idea for you, Mr. Partners Can Die For All I Care :P
    Challenge: Partner's health matters just as much as Mario's health. In any given situation, if Mario were to die, your Partner's death would have the same effect.
    Rules:
    1. You are in a perpetual state of being unable to change out your partners mid-battle. This forces you to actually care about your partner's health as opposed to bringing your partner's health down low and switching them to another.
    2. If you're in a forced death area (first , then your partner dying is obviously okay and doesn't fail the challenge.
    3. For Chapter 3, you cannot pass the fight if your partner dies.
    4. Because you care about your partner's health now and want them to live, they must always be in the back.
    I think this would be a cool idea for a video, and I've loved all your videos! This tier list of the badges is pretty awesome, and makes complete sense for your play style. I was calling what you would rank the badge as before you called the tier it was in, and I was getting it right quite often.

    • @junietwoknees
      @junietwoknees ปีที่แล้ว +3

      or partners being permadeath, no longer usable in combat if knocked out

    • @TheBonehead1997
      @TheBonehead1997 ปีที่แล้ว

      @@junietwoknees Ooh that's a good one too.

  • @someguymayber
    @someguymayber ปีที่แล้ว +4

    Pity flower and happy flower sound like basically the same thing to me except happy flower is consistently bad while pity flower is inconsistently bad and id at least wanna have my badge be consistently bad
    That being said i did use both happy heart and happy flower for my paper mario 64 playthrough but shhhhh dont tell anyone

  • @themrplgthemrplg2872
    @themrplgthemrplg2872 11 หลายเดือนก่อน +1

    Well, clearly speaking the only logical follow-up is to make a challenge where one can only use the badges that make up D and F tier. Maybe it could grant new appreciation for these overlooked badges. Or Yknow, maybe not. :3

    • @Skullhawk13
      @Skullhawk13 11 หลายเดือนก่อน

      No badge run.

  • @jaredpoon5869
    @jaredpoon5869 ปีที่แล้ว +1

    I generally agree with most of the tier list. I think flower saver is underrated because of potentially long battles. I don't know how long the average battle is, but if you use more than 5 FP moves in a battle, then you have saved more FP than an FP plus.

  • @mr.meowie8052
    @mr.meowie8052 ปีที่แล้ว +3

    So, I know you only play ttyd, but could you try playing 64? There are a lot of cool mods for the game, since the game has been decompiled. There’s Master Quest (a hard mode), Black Pit (a rouge-like), ttyd 64 (ttyd battle mechanics, and all badges and items), and so much more.

  • @SilentRuth10
    @SilentRuth10 2 หลายเดือนก่อน +1

    I stand for hammer pro! (A) It's easier to time hammer attacks than jump attacks for new players. And (B) I'd argue it's better for most bosses. Having extra damage all devoted to the power smash or fire drive means you're dealing a gross amount of damage every turn.

  • @whimsicalchronicles8798
    @whimsicalchronicles8798 ปีที่แล้ว +1

    correction power jump doesn't just add +2 damage to your jump (otherwise when you have super boots power jump would do 4 damage which wouldn't even be a damage increase and its more power smash but in jump form (both do 4-6-8 damage based on boots/hammer tier)

  • @WTFproductionXD
    @WTFproductionXD 6 หลายเดือนก่อน

    Damn you're good at this style of content, glad you popped up in my algorithm!

  • @saxeladude
    @saxeladude 8 หลายเดือนก่อน +1

    12:45 it hurts to see a rating purely based on git gud mentality. I was kinda questioning p down d up then after thinking about that checks out cause defense is easy to negate some attacks just straight up ignore it and they arent that rare. the rest of the list so far I in agreement with. also even though this comment is a critique I love the content it's nice to see a game this good be pushed to the limit and examined for every detail that can be learned. you said it yourself "you learn something new everytime you play" I feel I learn something new everytime I watch! thank you!

  • @idontwantahandlethough
    @idontwantahandlethough ปีที่แล้ว +1

    Thanks bro! I'm on chap 3 and I always go badge points on lvl up so this is helpful

  • @janehuskmann1914
    @janehuskmann1914 ปีที่แล้ว +1

    Some TTYD 'Tubers have found legitimate, non-clallenge-run uses for the Double Pain badge. While I don't personally use it, I can see the legitimacy of those setups.

  • @sbkeel5639
    @sbkeel5639 8 หลายเดือนก่อน

    From my 2nd playthru I have always used my first 2 level ups on BP and equipped Quick Change when I go into Hooktail Castle. With Quick Change I make full use of my partners it should be the number 1 badge hands down in my opinion but you ranked it 2nd so I will respect that as long as you acknowledge it is just amazing!

  • @chikoritagreat
    @chikoritagreat ปีที่แล้ว +4

    are you happy for the remake

  • @DSpiritwolf
    @DSpiritwolf 7 หลายเดือนก่อน +1

    IMO defense build works better on partners, specifically on Flurrie so she can sponge attacks and life steal back. Its not the most effective way to play but it feels like the way she was meant to be played and maximizes her usefulness.

  • @ElykTsorb
    @ElykTsorb ปีที่แล้ว +1

    24:08 ah, I mainly wanted to see where Return Postage ended up. I consider it to be the worst badge in the game, too expensive, and you only get it after beating Bonetail, which, if you managed to beat Bonetail without it, there's nothing else you need it for.

    • @Skullhawk13
      @Skullhawk13 11 หลายเดือนก่อน

      The badge would be great for noobs, but yeah if you have it you don’t need it and if you need it you won’t get it

    • @aprinnyonbreak1290
      @aprinnyonbreak1290 7 หลายเดือนก่อน +1

      I come from the future
      It's pretty good against Prince Mush

  • @jonathanrussell6525
    @jonathanrussell6525 10 หลายเดือนก่อน +1

    I keep hearing Triangle Strategy music in your vids and that’s neat, I never hear people talk about that game.

  • @nexus2691
    @nexus2691 ปีที่แล้ว +2

    That ice smash (I smash) pun didn't go unnoticed good sir. Keep at it

  • @connorr-w9133
    @connorr-w9133 7 หลายเดือนก่อน +1

    I would've put Quick Change at top of S, if only because of how much it impacts your ability to change up your strategy. Not that Powerbounce is strictly worse (they're pretty apples and oranges) but to me playing *without* QC makes me feel like I'm playing on hard mode. It just makes your life so much easier; it's probably the one badge worth that amount of BP.

  • @michaelbowman6684
    @michaelbowman6684 7 หลายเดือนก่อน

    For anyone curious, Lucky Start specifically can either heal 2 HP a turn, restore 2 FP a turn, give you 50% dodge chance, or electrify you, with the effect lasting for 3 turns. On casual playthroughs where you aren't optimizing your badges and Super Guarding everything, it's pretty decent for only 4 BP, especially the 25% chance to get dodgy. Most regular battles don't last more than 3 turns, so I'd only unequip it for boss fights, and it'll provide a ton of longevity and can save you coins on buying mushrooms and syrups.
    The same praise can be said for Damage Dodge, it's essentially a cheaper Defense Plus if you don't Super Guard everything. For casual players, it's pretty good.

  • @whimsicalchronicles8798
    @whimsicalchronicles8798 ปีที่แล้ว +1

    feeling fine only has a particular niche against bonetail because its breath attacks are nasty

  • @vini64
    @vini64 ปีที่แล้ว +1

    disappointed you didn't rank the Attack FX badges based on the sounds they make :(
    (good ranking btw)

  • @omaraguilera4125
    @omaraguilera4125 7 หลายเดือนก่อน

    Happy Hearts gives good gradual recovery on danger Mario builds. I like how it keeps my health at 5 whenever i take any damage

  • @mahoganyflagpole6877
    @mahoganyflagpole6877 7 หลายเดือนก่อน

    For me the flower saver badges are at least A tier cause I like stacking them so I can use multibounce and koops power shell for 1 fp. In my most recent playthrough I went full attack build so I was able to kill most enemies in one turn and I had flower finder so multibounce and power shell were pretty much free. I've only done challenge runs with the base game though, I was unaware of the different challenge runs and mods with this game. Just found your content and it's very satisfying seeing someone be sick at my favorite childhood game :)

  • @beigejungle5712
    @beigejungle5712 7 หลายเดือนก่อน

    On my very first playthrough of TTYD remake, I actually had a strat where I use my partners as meat shields and made Mario somewhat of a glass cannon. I put a lot of points into BP and FP, but like, 2 into HP to be able to survive a few of the hardest hitting attacks. Charge especially helped me since I used my partner to help me, either tank damage or support mario, while Mario charged up to deal a lot of damage later

  • @gregowen9856
    @gregowen9856 11 หลายเดือนก่อน +6

    FP Drain is a underrated badge, you can pair this badge with Flower Saver and you have any attack that normally cost 2 FP be free

    • @davinchristino
      @davinchristino 11 หลายเดือนก่อน +3

      But it drops your attack which is a huge disadvantage

    • @justineberlein5916
      @justineberlein5916 8 หลายเดือนก่อน

      Yeah, like my strategy for the start of the Pit is FP Drain + Flower Saver + Multibounce, which lets you wipe things more or less for free

  • @AlexTheHorrid
    @AlexTheHorrid 11 หลายเดือนก่อน +1

    Can you make a video on how to get mods for the TTYD? I would like some sort of challenge mode to try

  • @KuroKomix
    @KuroKomix 11 หลายเดือนก่อน

    Honestly the time I found Double Dip to be helpful was doing a challenge run where Mario is literally unable to attack outside of Specials or First Strikes due to wearing both the Hammerman and Jumpman badges at the same time. For bonus points (though not sure on how much utility it actually has), there are two available and if you have both equipped, you have the option to Triple Dip instead.

  • @andytekampe8748
    @andytekampe8748 ปีที่แล้ว +1

    What’s the ideal BP for you in a play-through? Like, how high is it compared to HP and FP usually?

  • @KingWafl
    @KingWafl 11 หลายเดือนก่อน +1

    Great! Now do a challenge run where you can only use the badges ranked in F ;)

  • @foxfox1422
    @foxfox1422 ปีที่แล้ว +1

    A tier list video? Perfection

  • @DavidLe-i9e
    @DavidLe-i9e 5 หลายเดือนก่อน

    I remember getting Zap Tap as a kid and never letting go of it. It was just so cool to invalidate 2 entire enemy types that gave me so much trouble.