I own Infinite Burst on the 360. It was legitimately my favorite game of 2014. In my view, there are several different flavors of Shootemups. Some folks view the usual suspects (Radiant Silvergun/Ikaruga) as the pinnacle of the genre, sadly rendering Shootemups that take different approaches as being dry, uninspired or too easy and approachable as a result. Infinite Burst seems meant to be flash and addictive, almost slot machine like fun. I believe it achieves that end and more. At least in my humble view, there doesn't need to be a shred of invention or reinvention to make a great game. Love your reviews!!!
Great review! I was in awe of this game at first, reminding me a little of Batsugun and seeing it as sequel of sorts but after a few hours of play, I totally agree with style over substance comment. Infinite Burst is definitely the one to play as it adds additional ways of racking up a killer scores as well as giving you the titular burst meter. Overall I had (and still have) fun with this and will continue to play it in bursts (excuse the pun)!
Thanks for the (as usual) great review. Infinite Burst looks like it scratches that itch for a slightly easier yet over the top shmup that gives you a little dopamine hit without too much stress. It's staying on my wishlist as I've got too many other games in my backlog to get through right now, including Hell Blasters that I picked up on your recommendation :-)
That's great to hear! Honestly, the number one reason I make these videos is simply to try and spread a bit of awareness about these titles - especially the smaller ones like Hell Blasters. Delighted to hear you picked it up, and I hope you enjoy it as much as I did!
@@ShmupsOnSwitch Once I set the switch to tate mode, it was infinitely easier on my ageing eyeballs, but I enjoyed it so much I bought it again on Steam :-) Definitely a hidden gem that I might have overlooked based on the first impressions from the graphics. I really appreciate that you highlight some of the smaller shmups too!
Interesting, I think this game has more soul than most shooters that come out and does a far better job of conveying it's mechanics and where it wants you to go than other shooters. Personally I'd rather see more direction to Bullet Soul than Zero Ranger.
I did pick up this physical japanese release. 2 quality games, it's a solid pick up! Am I crazy, Or did the digital versions of these games disappear from the E-shope? I kind of want to pick them up digitally too so I can keep my physical copy closed and on display in perfect condition.
Also, SoS, as I'm sure you're aware - (for how could you not know about the most consequential STG drop of the year?) - the Jaguar classic Trevor McFur has just landed on Switch through 'Atari 50: The Anniversary Celebration.' I fear you may be the only reviewer capable of adequately paying homage to its visionary visual and sound design, the only one with the genre knowledge to catalogue its substantial formal innovations with due detail, so I hope you've got it scheduled in. (But, what am I saying, of course you do.)
You said it can be punishing, the dev then did their job. That's why they call it bullet hell, no shooter re-event's the wheel. This came out on the 360, this was a great addition to the Switch for modern shooter's. Because it's one of the better one's. Sophstar fir example I like what they're doing keeping it true a lot of shades of Aleste mixed with Toaplan. Well-balanced!
They're unfairly punishing, but not difficult. These moments are a complete change of pace, so they catch you by surprise. Once you remember they're there, you pass right by them like potholes in the path. It's still a great game, but those moments really are more like jumpscares than difficulty spikes.
I own Infinite Burst on the 360. It was legitimately my favorite game of 2014. In my view, there are several different flavors of Shootemups. Some folks view the usual suspects (Radiant Silvergun/Ikaruga) as the pinnacle of the genre, sadly rendering Shootemups that take different approaches as being dry, uninspired or too easy and approachable as a result. Infinite Burst seems meant to be flash and addictive, almost slot machine like fun. I believe it achieves that end and more. At least in my humble view, there doesn't need to be a shred of invention or reinvention to make a great game. Love your reviews!!!
Great review! I was in awe of this game at first, reminding me a little of Batsugun and seeing it as sequel of sorts but after a few hours of play, I totally agree with style over substance comment.
Infinite Burst is definitely the one to play as it adds additional ways of racking up a killer scores as well as giving you the titular burst meter.
Overall I had (and still have) fun with this and will continue to play it in bursts (excuse the pun)!
Thanks for the (as usual) great review. Infinite Burst looks like it scratches that itch for a slightly easier yet over the top shmup that gives you a little dopamine hit without too much stress. It's staying on my wishlist as I've got too many other games in my backlog to get through right now, including Hell Blasters that I picked up on your recommendation :-)
That's great to hear! Honestly, the number one reason I make these videos is simply to try and spread a bit of awareness about these titles - especially the smaller ones like Hell Blasters. Delighted to hear you picked it up, and I hope you enjoy it as much as I did!
@@ShmupsOnSwitch Once I set the switch to tate mode, it was infinitely easier on my ageing eyeballs, but I enjoyed it so much I bought it again on Steam :-) Definitely a hidden gem that I might have overlooked based on the first impressions from the graphics. I really appreciate that you highlight some of the smaller shmups too!
Looks like I need to pick up Infinite Burst. Thanks for the great review.
Bless you for the brief descriptions of the alt. modes in each release. A genuinely overwhelming number of variations.
Interesting, I think this game has more soul than most shooters that come out and does a far better job of conveying it's mechanics and where it wants you to go than other shooters.
Personally I'd rather see more direction to Bullet Soul than Zero Ranger.
I did pick up this physical japanese release. 2 quality games, it's a solid pick up! Am I crazy, Or did the digital versions of these games disappear from the E-shope? I kind of want to pick them up digitally too so I can keep my physical copy closed and on display in perfect condition.
I was on E-shop yesterday both versions are there...UK👍
Excellent review thank you. I'll be grabbing this
A great game to introduce novices to the genre. Yes it's easy, I 1ccd it on my first try, but I enjoy the game nevertheless.
Yes, very good point. A bit like Ghost Blade in that respect.
Also, SoS, as I'm sure you're aware - (for how could you not know about the most consequential STG drop of the year?) - the Jaguar classic Trevor McFur has just landed on Switch through 'Atari 50: The Anniversary Celebration.' I fear you may be the only reviewer capable of adequately paying homage to its visionary visual and sound design, the only one with the genre knowledge to catalogue its substantial formal innovations with due detail, so I hope you've got it scheduled in. (But, what am I saying, of course you do.)
You said it can be punishing, the dev then did their job. That's why they call it bullet hell, no shooter re-event's the wheel. This came out on the 360, this was a great addition to the Switch for modern shooter's. Because it's one of the better one's. Sophstar fir example I like what they're doing keeping it true a lot of shades of Aleste mixed with Toaplan. Well-balanced!
They're unfairly punishing, but not difficult. These moments are a complete change of pace, so they catch you by surprise. Once you remember they're there, you pass right by them like potholes in the path.
It's still a great game, but those moments really are more like jumpscares than difficulty spikes.