the way I see it, the "dragostapelia vs abc" case is pretty much similar to the "accesscode vs skill drain" case effects with removing self (tribute, banish) from field as cost doesn't get negated by effects that negates effects on the field
Thank you for this video! Really helpful for someone like me who ALWAYS has to deal with mine player not being able to read cards and know such basic rulings
these were easy too, but maybe im at this point where rulings arent the problem its peoples behaviour and usually, their saltiness, etc. but these would deffo be difficult for people who dont try to learn rulings. most of these are about when effects resolve, and most of these situations are caused by ignorant people making it up as they go, not the actual difficulty of the error. so people who know some rulings but not a lot might find these easy too.
@@MSTTV for head judge specific questions, it would be appreciated since I failed the test of Policy I'm sure I did failed because of the head judge specific questions :) Also I did 3/3 the vids questions , they tricky for new players , but us old players can figure them out with one look at the card effects
I usually don't argue with players; I very politely say "when you'll be the judge of the event, I'll do what you say, but if you still wanna play here today, you have to do what I say". This is usually enough to make players understand who the judge is and why he is there.
I don't understand number 3 you didn't properly explain it right because if it's the end phase and he activates e tele after the phase changes wouldn't mine mandatory cost resolved before he can activate e tele because turn player gets priority of the end phase first?
@@ScorpioneOrzion that's not what I'm saying this game have player priority witch means the turn player gets priority of his phase first so their effects go first no matter what your opponent has a response to player
@@ScorpioneOrzion yeah so when he goes mine effect and chain e tele mine would still go off because it's already met the condition and has to resolve it
@@josephmiller2958 you cannot activate mine when their is an unequal amount of monsters on the field. If you did the opponent doesn't need to do anything because on resolution it just blows up.
so on the last example with mystic mine and e tele, if you activated the e tele in end phase but it was your turn you would have to destroy ghost ogre before mystic mine would destroy itself as you are turn player so have to resolve your effects first?
Yes because you have option to choose because it’s your turn, pass priority; opponent gets to choose because passed to, pass priority; now it goes turn player effects resolve first In this case ghost ogre dies because it’s your turn and both players passed prio
On the mistyc mine vs E-tele: shouldnt the mine stay on field since mandatory effects must be resolved before optional ones? Like: EP Mandatory Turn player (mine activate) Mandatory opponent player Optional turn player Optional opponent player (e-tele)
you cannot activate the mine if their are an non-equal amount of monsters on the field. So it happens like EP Turn player passes. Opponent activate E-tele. Turn player gains priority. Turn player passes. Opponent passes. E-tele resolves. Turn player gains priority Turn player passes Opponent passes Turn player activates Mystic Mine Opponent passes. Turn player passes. Mine nukes itself. Turn player gains priority. Turn player passes. Opponent resolves e-tele. Turn player gains priority. Turn player passes. Opponent passes. Turn ends.
Yeah. Basically anything that leaves the field as cost. Counters are going to behave very similarly to Skill Drain in this case, because both are only able to effect things that remain face-up on the field.
Hey there, so I'm a returning yugioh player. I picked up the branded despia stuff but I sadly don't like how it plays as it feels like I'm playing with a bowl of cheese. For reference I used to play lightsworn( many variants), subterror, ritual beast and a couple other decks in 2017/2018 when I was last active. I am honestly looking for something similar in play style but I haven't found anything I like much other than dinomorphia. Would it be to my advantage to pick up sky striker and get good? I'm just sick of swordsoul, floo, branded despia, eldlich, and drytron. I have half the sky striker stuff already from packs of dark saviour's and a few trades. If you read this please offer me some advice and it will be appreciated. Other than that I got all the rulings right.
Hey fellow lightsworn enthusiast! You can make some janky lightsworn adjacent decks that use cards like Danger!’s and some new chaos support (chaos space, chaos creator, etc) and can make some pretty crazy plays especially with chaos ruler, the magical dragon If you want something that has some degree of competitive viability then check out the ABC-Adventure-Therion deck. Has done decently well for itself and has a lot of decisions you have to make throughout the game (similar to early lightsworn where you build up massive boards through recurring & recursive effects) while also having a small amount of resource management mixed in. You also get some nice interaction during opponents turn with the ABC tagging out into its constituent cards plus some managing negates with adventure and therion which helps encourage learning your opponents decks and their win cons. Favorite deck to play rn but nothing tops lightsworn!
one time I had a dude spam me calling me an idiot on dueling book because he ran into my utopia (summoned off of number 93), he said that because he had a higher duel rating he knew my cards better than me
How does this work with mystic mine on the field and a card returning to the field from banished during the end phase to make it an even number on monsters on the field
There is no mandatory trigger for Mine until the number of monsters is equal. Nothing happens until that monster returns, and then it happens the same way as in the video
It depends if the destruction portion is maintaince cost or continuous effect. Because maintaince costs destruction are not treated as being destroyed by card effects
No you cannot. Dingirsu only prevents destruction by battle or card effect by detaching materials. But Bagooska's self-destruct is a maintenance cost and is therefore not covered by Dingirsu's anti-destruction effect.
I still really don't get the last one. So because nobody wants to do anything (which is something players can just decide) the judge basically forces the turn player to do something?
No. They are both mandatory but if either player passes priority then the turnplayer has to start resolving mystic mine so the game state can advance and isn’t stuck.
@@Harmonic14 well that helps a little actually. I did know about priority but I wasn't really sure how passing it worked. But why does the non-turn player ALSO get to pass priority? Because it's mandatory?
I have a rulling question. Oponent has toadly awesome in the EMZ, a swap frong and no link monsters, I normal summon skullcrobat joker and attempt to activate his effect. My oponent chains toadly to negate, sending swap frog and attemps to steal my monster. Can he summon joker to a monster zone or he can't, since joker is a pendulum monster and has to be SS to the EMZ or a zone a link monster points to?
It destroys and sets so I think it'll set as a monster. Especially since joker was a monster when activating I'm pretty confident it has to be in the mmz. If it was a pend scale activating I'd be less sure
@@Boristien405 yes, but when a pendulum monster is destroyed, it goes to the extra deck, thats why I have the doubt. In the case of a scale, it should go to the mmz, since it activation was negated and should go to the gy instead of the emz
-.- As much as I like watching these videos and playing along, I feel discouraged to play this quiz in particular because how can I "hit the subscribe button and notification bell" when I can't even find the former??
I get that bagooska detaches without activating, but will it destroy itself if it has no materials? With regards to mine vs e-tele, am I even allowed to pass priority with a mandatory effect? Like is it even legal for me to do so? Also, can e-tele guy activate it during end phase and have it play out the same way? I assume it works because at the start of a phase is quick effects for turn player then opponent, then effects mine/e-tele and similarly baronne and DPE's effs to summon from grave in sp.
Bagooska will automatically self-destruct during your SP if it has no materials, even if you cannot activate monster effects or if Bagooska's effect is negated. The reason is that the self-destruction comes as a result of maintenance cost and is therefore not an activated effect (or an effect at all). In the case of E-Tele vs. Mystic Mine, if the resolution of the former causes both players to control an equal number of monsters at ANY TIME during the End Phase, regardless of the reason, the latter's effect will automatically activate and it will destroy itself. That's the proper ruling in this case.
I'm confused, since it was turn player that had mystic mine and he passed priority hoping to keep it up and then the opponent activates e-tele, doesn't mine stay? I'm assuming turn player did the check which occurs once per turn per end phase and then passes it back and e tele just gets activated and resolves?
I believe how it works is the e-tele is chained upon entering the end phase, resolves the summon, then they proceed to the end of the end phase where the mandatory effects will begin to trigger.
@@Harmonic14 hmmm he says proceed to end phase and the turn player passes priority. Would that not mean turn player entered end phase -> and chooses to do the check of mystic mine -> passes priority and now the opponent has the opportunity to active e tele and at this point mine has already checked it’s one time check?
@@pizzahutcoguy3 because Mystic Mine only activates to destroy itself during the EP When its condition is met as opposed to Lair of Darkness that always activates during the EP. There is no "check" for Mine unless the condition is met.
Mystic Mine constantly checks during the EP to see if both players control an equal number of monsters, even for a brief instance. If they do, it automatically activates its self-destruct effect, even though Ghost Ogre is immediately banished afterwards since it's the EP.
No, saying they both leave the field during the EP is still technically correct. The reason is that Mine constantly checks during the End Phase to see if both players control an equal number of monsters. If that condition is ever met during the End Phase, even if only briefly, it blows itself up. Ghost Ogre being banished immediately on SS during the EP due to E-Tele does nothing to change that fact.
The pass priority without making any play ruling is stupid. I can't think of anything that would benefit the non-turn player, or the game as a whole, when the turn player can simply pass priority without doing anything.
The real reason that this test is hard mode is because we’re not allowed to read any of the cards lol
I be opening up new tabs, fuck all that. Imagine getting tested and NOT having the materials needed to pass the test LOL
Wait, yugioh players can read?
That's the reason I dont really like these vids. It's unfair
Git gud scrubs LOL
@@Sp4rky31 bruh just go look up the card, hello? LOL
the way I see it, the "dragostapelia vs abc" case is pretty much similar to the "accesscode vs skill drain" case
effects with removing self (tribute, banish) from field as cost doesn't get negated by effects that negates effects on the field
Thank you for this video! Really helpful for someone like me who ALWAYS has to deal with mine player not being able to read cards and know such basic rulings
I'm going to my first in person tournament in over two years and these videos really help with my confidence.
The 1st scenario, I’d want it to destroy itself to make the monster count equal😂
Same !😂
Does branded lost let's you fusion summon when oponent has an active mystic mine?
does detach for maintenance cost count as an effect? does it trigger tearlaments like time thief?
these were easy too, but maybe im at this point where rulings arent the problem its peoples behaviour and usually, their saltiness, etc. but these would deffo be difficult for people who dont try to learn rulings. most of these are about when effects resolve, and most of these situations are caused by ignorant people making it up as they go, not the actual difficulty of the error. so people who know some rulings but not a lot might find these easy too.
Do we want a policy quiz?
@@MSTTV for head judge specific questions, it would be appreciated since I failed the test of Policy I'm sure I did failed because of the head judge specific questions :)
Also I did 3/3 the vids questions , they tricky for new players , but us old players can figure them out with one look at the card effects
@@MSTTV for sure!
the game and knowing lines and playing around probabilities and stuff, everything is actually difficult
I usually don't argue with players; I very politely say "when you'll be the judge of the event, I'll do what you say, but if you still wanna play here today, you have to do what I say". This is usually enough to make players understand who the judge is and why he is there.
In the last scenario , if the turn player was the controller of ogre , mystic mine would remain because they have priority to banish the ogre
I believe he said the mine player was the turn player. Hence mine must blow up first, then ogre goes.
I'm kinda new to the game and very self-satisfied that I got all of those 😎
I have friends that play Mine so I got all of these right! win win for both of us since I was subbed with notifications on in the first place!
I don't understand number 3 you didn't properly explain it right because if it's the end phase and he activates e tele after the phase changes wouldn't mine mandatory cost resolved before he can activate e tele because turn player gets priority of the end phase first?
you cannot activate mine if the number of monsters are not equal.
@@ScorpioneOrzion that's not what I'm saying this game have player priority witch means the turn player gets priority of his phase first so their effects go first no matter what your opponent has a response to player
@@josephmiller2958 that is basically normal, in any phase the turn player gets to do something first
@@ScorpioneOrzion yeah so when he goes mine effect and chain e tele mine would still go off because it's already met the condition and has to resolve it
@@josephmiller2958 you cannot activate mine when their is an unequal amount of monsters on the field. If you did the opponent doesn't need to do anything because on resolution it just blows up.
so on the last example with mystic mine and e tele, if you activated the e tele in end phase but it was your turn you would have to destroy ghost ogre before mystic mine would destroy itself as you are turn player so have to resolve your effects first?
Yes because you have option to choose because it’s your turn, pass priority; opponent gets to choose because passed to, pass priority; now it goes turn player effects resolve first
In this case ghost ogre dies because it’s your turn and both players passed prio
I failed the last one but jokes on you, I have 19 scapegoat souls that will cover for my own soul when the Shadow Realm wants to take it!
On the mistyc mine vs E-tele: shouldnt the mine stay on field since mandatory effects must be resolved before optional ones?
Like:
EP
Mandatory Turn player (mine activate)
Mandatory opponent player
Optional turn player
Optional opponent player (e-tele)
you cannot activate the mine if their are an non-equal amount of monsters on the field.
So it happens like
EP
Turn player passes.
Opponent activate E-tele.
Turn player gains priority.
Turn player passes.
Opponent passes.
E-tele resolves.
Turn player gains priority
Turn player passes
Opponent passes
Turn player activates Mystic Mine
Opponent passes.
Turn player passes.
Mine nukes itself.
Turn player gains priority.
Turn player passes.
Opponent resolves e-tele.
Turn player gains priority.
Turn player passes.
Opponent passes.
Turn ends.
As long as none is arguing about effects it’s easier to clarify but if someone argues about it I get confused 😢
Question: so with the way the abc situation is ruled, would it be the same for something like rescue cat?
Yeah. Basically anything that leaves the field as cost. Counters are going to behave very similarly to Skill Drain in this case, because both are only able to effect things that remain face-up on the field.
God, feels good to get every question in a TomBox quiz.
Hey there, so I'm a returning yugioh player. I picked up the branded despia stuff but I sadly don't like how it plays as it feels like I'm playing with a bowl of cheese. For reference I used to play lightsworn( many variants), subterror, ritual beast and a couple other decks in 2017/2018 when I was last active. I am honestly looking for something similar in play style but I haven't found anything I like much other than dinomorphia.
Would it be to my advantage to pick up sky striker and get good? I'm just sick of swordsoul, floo, branded despia, eldlich, and drytron.
I have half the sky striker stuff already from packs of dark saviour's and a few trades.
If you read this please offer me some advice and it will be appreciated.
Other than that I got all the rulings right.
Hey fellow lightsworn enthusiast!
You can make some janky lightsworn adjacent decks that use cards like Danger!’s and some new chaos support (chaos space, chaos creator, etc) and can make some pretty crazy plays especially with chaos ruler, the magical dragon
If you want something that has some degree of competitive viability then check out the ABC-Adventure-Therion deck. Has done decently well for itself and has a lot of decisions you have to make throughout the game (similar to early lightsworn where you build up massive boards through recurring & recursive effects) while also having a small amount of resource management mixed in. You also get some nice interaction during opponents turn with the ABC tagging out into its constituent cards plus some managing negates with adventure and therion which helps encourage learning your opponents decks and their win cons. Favorite deck to play rn but nothing tops lightsworn!
@@christianmurray7903 thanks a bunch I'll have to try it out online first. It sounds like alot of fun
one time I had a dude spam me calling me an idiot on dueling book because he ran into my utopia (summoned off of number 93), he said that because he had a higher duel rating he knew my cards better than me
the "after both pass, turn player must activate" brings to mind anti-stalemate rules in Chess.
How does this work with mystic mine on the field and a card returning to the field from banished during the end phase to make it an even number on monsters on the field
There is no mandatory trigger for Mine until the number of monsters is equal. Nothing happens until that monster returns, and then it happens the same way as in the video
was hoping to see Mystic Mine vs Lava Golem.
players still are unsure if Lava Golem burns in the Standby Phase.
It doesnt
Can an unaffected monster atack under mystic mine?
No
No it affects you not your monster
Can you use an effect like dingirsu to prevent bagooska destruction after it has no materials?
It depends if the destruction portion is maintaince cost or continuous effect. Because maintaince costs destruction are not treated as being destroyed by card effects
No you cannot. Dingirsu only prevents destruction by battle or card effect by detaching materials. But Bagooska's self-destruct is a maintenance cost and is therefore not covered by Dingirsu's anti-destruction effect.
@@cameraredeye3115 thanks.
I still really don't get the last one. So because nobody wants to do anything (which is something players can just decide) the judge basically forces the turn player to do something?
No. They are both mandatory but if either player passes priority then the turnplayer has to start resolving mystic mine so the game state can advance and isn’t stuck.
@@cheaterxl243 I guess my question becomes wdym by passing priority? Like they pass on their effect activating first?
@@theGrassMan0305 the rules have a section on priority. Reading that will make it make more sense
@@Harmonic14 well that helps a little actually. I did know about priority but I wasn't really sure how passing it worked. But why does the non-turn player ALSO get to pass priority? Because it's mandatory?
I have a rulling question. Oponent has toadly awesome in the EMZ, a swap frong and no link monsters, I normal summon skullcrobat joker and attempt to activate his effect. My oponent chains toadly to negate, sending swap frog and attemps to steal my monster. Can he summon joker to a monster zone or he can't, since joker is a pendulum monster and has to be SS to the EMZ or a zone a link monster points to?
It destroys and sets so I think it'll set as a monster. Especially since joker was a monster when activating I'm pretty confident it has to be in the mmz. If it was a pend scale activating I'd be less sure
@@Boristien405 yes, but when a pendulum monster is destroyed, it goes to the extra deck, thats why I have the doubt. In the case of a scale, it should go to the mmz, since it activation was negated and should go to the gy instead of the emz
It can be set in the MMZ
this was the only ruing quiz I got a single ruling right and this time all of them to
-.- As much as I like watching these videos and playing along, I feel discouraged to play this quiz in particular because how can I "hit the subscribe button and notification bell" when I can't even find the former??
I get that bagooska detaches without activating, but will it destroy itself if it has no materials?
With regards to mine vs e-tele, am I even allowed to pass priority with a mandatory effect? Like is it even legal for me to do so?
Also, can e-tele guy activate it during end phase and have it play out the same way? I assume it works because at the start of a phase is quick effects for turn player then opponent, then effects mine/e-tele and similarly baronne and DPE's effs to summon from grave in sp.
Bagooska will automatically self-destruct during your SP if it has no materials, even if you cannot activate monster effects or if Bagooska's effect is negated. The reason is that the self-destruction comes as a result of maintenance cost and is therefore not an activated effect (or an effect at all).
In the case of E-Tele vs. Mystic Mine, if the resolution of the former causes both players to control an equal number of monsters at ANY TIME during the End Phase, regardless of the reason, the latter's effect will automatically activate and it will destroy itself. That's the proper ruling in this case.
Yes
Can we just ban mine and make game a healthier place?
8:25 player B says "BAN MYSTIC MINE"
Much needed.
Why did the guy seriously wait for judge on first one?
Woah! I nailed this! My soul is intact
I did get them all right, from experience,
I got all of them right... Except the first one, lmao
I'm confused, since it was turn player that had mystic mine and he passed priority hoping to keep it up and then the opponent activates e-tele, doesn't mine stay? I'm assuming turn player did the check which occurs once per turn per end phase and then passes it back and e tele just gets activated and resolves?
I believe how it works is the e-tele is chained upon entering the end phase, resolves the summon, then they proceed to the end of the end phase where the mandatory effects will begin to trigger.
Once E-Tele resolves, priority goes back to the turn player. He explains the rest in the video
@@Harmonic14 hmmm he says proceed to end phase and the turn player passes priority. Would that not mean turn player entered end phase -> and chooses to do the check of mystic mine -> passes priority and now the opponent has the opportunity to active e tele and at this point mine has already checked it’s one time check?
@@pizzahutcoguy3 because Mystic Mine only activates to destroy itself during the EP When its condition is met as opposed to Lair of Darkness that always activates during the EP. There is no "check" for Mine unless the condition is met.
Mystic Mine constantly checks during the EP to see if both players control an equal number of monsters, even for a brief instance. If they do, it automatically activates its self-destruct effect, even though Ghost Ogre is immediately banished afterwards since it's the EP.
I don’t know a lot of rulings and I didn’t miss one , I guess this was easier
I lost a piece cause I’ve would reasoned in the last quiz both ghost and mind would’ve just happen at the same time so both leave the field
No, saying they both leave the field during the EP is still technically correct. The reason is that Mine constantly checks during the End Phase to see if both players control an equal number of monsters. If that condition is ever met during the End Phase, even if only briefly, it blows itself up. Ghost Ogre being banished immediately on SS during the EP due to E-Tele does nothing to change that fact.
I actually got these right and I'm not the best on some rulings
The pass priority without making any play ruling is stupid. I can't think of anything that would benefit the non-turn player, or the game as a whole, when the turn player can simply pass priority without doing anything.
Tho the non-turn player can just pass as well, and force the turn player to do something. They have the most advantage here.
I actually got these I guessed on numbers 1 tho
This was fun
Healthy 😂 my ass ! Missing antioxidants and phytonutrients….
I won… but at what cost?
To easy..... because I'm a dirty mystic mine player who understands how the card work.
First time I got nothing wrong!
So what you are saying is that Mystic mine should be banned
Still too easy, Tombox. Go ultra-high diff next time 😎
Maybe you're just too good
@@MSTTV LMAO
EZ
I lowkey miss Imperial Order. It kind of put mystic mine on a check.
Bro just main twin twister or cyclone ( get gud lol )
y man just draw the out
Then why is IO and vanity's banned then if you can just draw the out lmao
@@junglezone7323 true
@@junglezone7323 IO counters its own out lmao
@@saito853 io counters all S/T destruction effects?