Full Squad CQB Bomb Defusal | Door Kickers 2: Task Force North

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  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 132

  • @RexJChan
    @RexJChan 3 ปีที่แล้ว +152

    CPG, on top of the orders menu there is a backward arrow or a “…” to switch between interacting with a door/window or normal orders. Sometimes you have to cancel aiming instructions to interact with objects.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว +73

      Thank. You. Lord.

    • @tacticooltaco
      @tacticooltaco 3 ปีที่แล้ว +14

      I was just about to say XD. I saw you struggling

    • @snipegrzywa
      @snipegrzywa 3 ปีที่แล้ว +8

      I was gonna say, the #1 issue with this game is not being able to interact with doors if your guy is already standing right next to it . ..

    • @JJoJam
      @JJoJam 3 ปีที่แล้ว +6

      I found this out literally only yesterday. How long have we had that? D:

    • @Drakefance5
      @Drakefance5 3 ปีที่แล้ว +6

      @@JJoJam Came out in the most recent update as far as i'm aware.

  • @neobaggins3718
    @neobaggins3718 3 ปีที่แล้ว +182

    Ah yes. The most deadly of weapons, a suppressed peanut.

    • @Sledgeace
      @Sledgeace 3 ปีที่แล้ว +10

      I'm terrified simply by the mention of it

    • @sebby324
      @sebby324 2 ปีที่แล้ว +2

      Works if they are allergic

  • @dustyon6984
    @dustyon6984 3 ปีที่แล้ว +76

    Just this “fricking Bathrooms” at 3:50 made laugh… Nice job…

  • @Trybec
    @Trybec 3 ปีที่แล้ว +85

    I found the edited, foreknowledge commentary enjoyable. Wouldn't mind seeing more of that.

    • @jht5225
      @jht5225 3 ปีที่แล้ว +2

      I agree. Would love to see more of that

    • @ChaoticNeutralMatt
      @ChaoticNeutralMatt 3 ปีที่แล้ว +1

      Agreed.

  • @Euan_Miller43
    @Euan_Miller43 3 ปีที่แล้ว +69

    The issue with the suppression mechanic is it doesn’t exactly work with the CQB theme, your operators aren’t going to freeze up in a doorway cause they’re taking rounds, they’re going to react to the threat and keep moving. Especially when you consider the game is replicating SOF

    • @YourPalKindred
      @YourPalKindred 3 ปีที่แล้ว +35

      Yeah, it feels rather antithetical to the theme and idea. You can't really be fast and lethal when you get immediately suppressed by a few rounds, especially when most of the time it's just random return fire. Suppression needs to be limited from guns that aren't MGs I think. Like yeah regular rifles can suppress, but I think it should certainly take more considering these guys are meant to be (I believe) Rangers and CQB specialists

    • @jordansomeone2555
      @jordansomeone2555 3 ปีที่แล้ว +16

      Exactly what I said on the previous video, the natural response to getting shot at isn’t to freeze up in the doorway, but get back to cover (perhaps while being suppressed they won’t be able to shoot back but still be able to move).

    • @valek8331
      @valek8331 3 ปีที่แล้ว +14

      @@jordansomeone2555 I agree. Hell, they shouldn't even take away any options from you. The suppressed person should be able to shoot with decreased accuracy, and if they peek out while being suppressed, maybe there should be an fairly big increased chance of being hit?

    • @coryhoggatt7691
      @coryhoggatt7691 3 ปีที่แล้ว +17

      Spot on. There should be a difference in reaction between trained soldiers and militia rabble. Last video Pairs lost all three guys to sub guns that pinned the guy being hit long enough to finish him off. In reality, banging a few pistol caliber rounds off a Ranger’s plate is probably just going to piss him off.

    • @ChaoticNeutralMatt
      @ChaoticNeutralMatt 3 ปีที่แล้ว +5

      Big issue with the mechanic. Glad it's there but hopefully they will tune it.

  • @vucko9201
    @vucko9201 3 ปีที่แล้ว +46

    this entire episode in a nutshell : where the fuck is the bomb, I don't wanna throw a grenade though

    • @nssupremacy_4281
      @nssupremacy_4281 3 ปีที่แล้ว +1

      and the enemy impossibly hiding behind an I beam

  • @sobekdesignsllc
    @sobekdesignsllc 3 ปีที่แล้ว +62

    There does seem to be a distinction in this game between levels that are pure chaotic gambles vs levels that can methodically be cleared. It seems the distinction is number of guys provided vs enemy force size. 🤷‍♂️

    • @snipegrzywa
      @snipegrzywa 3 ปีที่แล้ว +24

      Terrorist hunt / hostage rescue - methodically clear.
      Bomb / timed hostage rescue - pure chaotic gamble

    • @JJoJam
      @JJoJam 3 ปีที่แล้ว +1

      @@snipegrzywa Tbh I don't really like the time bomb missions. I wonder if I'd be more on board if we were given a bigger force. Or maybe a defusal kit? (An item that speeds up a ranger's defusal) It just doesn't feel like the right kind of challenging to me atm.

    • @snipegrzywa
      @snipegrzywa 3 ปีที่แล้ว +5

      @@JJoJam I really don't like any of the timed missions also. While yes, those type of situations exist (well the hostage one. If a bomb was set to explode in 30 seconds no special forces would run in ans try to defuse it), those game modes go against the premise of the entire game. Deliberate and efficient cqb

    • @michaelray415
      @michaelray415 3 ปีที่แล้ว +2

      @@snipegrzywa The original Rainbow 6 did bomb defusal missions, but the bombs weren't on a timer. They could be detonated manually by terrorists if you were discovered or as a secondary from handheld explosives or being shot.

    • @snipegrzywa
      @snipegrzywa 3 ปีที่แล้ว +2

      @Squant I used the word “premise” for a specific reason. My views of the game are based on what the developers, or at least their marketing team, has put out about the game. This leads me to a certain point of view what to expect. I never said that the game is not the game they designed. Hell, I never even said they should change it or remove those types of missions! I was stating they are contradictory to the published info about the game.
      Furthermore, off the bat, as someone who paid money for content, I have every right to critique it. I have a right to my opinion. And I have a right to discuss said opinion. This isn’t complaining for the sake of complaining.
      But to further back my point, here are some straight quotes from their website:
      “Command military Special Ops Teams in gripping tactical combat …”
      “… Task Force North brings you the best portrayal of modern Close Quarters Combat and Tactics in video game.”
      “… is a top down strategy and tactics game about using intelligence assets and controlling Special Operation Units in daring raids to neutralize and capture terrorists…”
      “Realistic but action packed”
      “Non-linear levels, multiple paths …”
      There is literally NOTHING about timed missions in either their website or steam page. The closest you might say is the “daring raids”. While throwing smoke/concs and dashing is a “Tactic”, its not a realistic tactic . Most of those missions also require you to basically sprint to the location of hostage/bomb. This by definition is linear. I can’t design a mission to do what I want. I am forced to play it a certain way. And that is NOT CQB!
      I have every right to say the game doesn’t play the way the game as marketed.
      And you are right. I would love to have more non-timed missions. I hope the devs stop making timed missions in future content. However, I’m also not saying that I’m gonna quit the game or demand a refund if they don’t do that, cause you are right, its their game and they can make it however they want.

  • @Groinath
    @Groinath 3 ปีที่แล้ว +18

    This hell of a map, an utter frustration it is indeed.

  • @aquila1290
    @aquila1290 3 ปีที่แล้ว +26

    Talks about positions of enemies
    *Noticises a bathroom.*
    FRICKING BATHROOMS!!!

    • @JamesChurchill
      @JamesChurchill 3 ปีที่แล้ว

      I guess the guy with the s vest is always in there because he can't figure out how to go without setting himself off!

  • @sandman8705
    @sandman8705 3 ปีที่แล้ว +5

    3:47 you can tell the bathroom incident traumatized him

  • @not_even_known_yet3167
    @not_even_known_yet3167 3 ปีที่แล้ว +19

    Controlled Pairs Gaming biggest Enemy:
    Bathrooms

  • @drphalanges1520
    @drphalanges1520 3 ปีที่แล้ว +7

    I love that "Fuckin' bathrooms..." under your breath lol

  • @Jacob_Proto
    @Jacob_Proto 3 ปีที่แล้ว +4

    32:42 the bang pops on beat with the music

  • @realmasterchief
    @realmasterchief 3 ปีที่แล้ว +4

    33:01 when the gunshots fit perfectly into the song 👌

  • @tnt65822
    @tnt65822 3 ปีที่แล้ว +17

    I think it would be interesting if they changed the time bomb mechanic to start the timers whenever you become compromised. It would feel a little more realistic (imo) and allow for a little more wiggle room in how you can approach/complete the objective.

    • @creature3628
      @creature3628 3 ปีที่แล้ว +1

      I think this wil be especially good whenever they add covert operators into the game. Depending on how that works you could absolutely exploit that element of surprise. Locating the bomb and maybe even defusing it before being discovered.

  • @GanjirahTheDoorKicker
    @GanjirahTheDoorKicker 3 ปีที่แล้ว +4

    There is definitely a lot micro management in this game, it took me a while to get used to doing it fast and effectively considering how brutal it can get, but in the end you're in control and responsible for every move they make and where they look. The thing with ankward angles and cross coverage like at 28:25 is that you need to be aware of the other angles that you're triggering while covering your buddies, in this case the guy on the left covered right but if you pay attention he also triggered an angle that his buddy couldn't secure so he died... ( I know you're a veteran and probably know this or maybe hell, you've even been in that same situation but I just wanted to point it out ) The game can be frustrating, there's obviously some RNG, but like XCOM, there's ways to put the odds in your favor.. and if you push through it's very rewarding and satisfying. I share your frustration on civilians though, because holy shit they're dumb in this game. Same for some mission objectives that you need to fail at least once to see what the game wants from you.. I three star'd single plan'd all the missions in the first game and i'm pretty proud of it ( almost broke my keyboard doing some of these.. ) but I'm still learning how to be more efficient.. that's how deep this game is, it requires extreme awareness and precision, just like IRL I guess. Here's a cool playlist on CQB training for y'all that read this wall, check out the one called wingman cornering, you'll be able to apply it to DK :D th-cam.com/play/PLOv4gE-dhrTBknVIi9Ey8B7Anx80C21n7.html

  • @digi4556
    @digi4556 3 ปีที่แล้ว +6

    one of the most underrated youtubers ngl🤌

  • @aquila1290
    @aquila1290 3 ปีที่แล้ว +11

    Next time if you see a bathroom get a wallshot on it and don't even clear it lol. You always lose operators there.

  • @iancorder6133
    @iancorder6133 3 ปีที่แล้ว +2

    Love to see you work on these levels and discuss the ways of clearing. Won’t say it’s perfect, but I sure as hell love watching you attempt to get it done. Keep up the good work.

  • @kotionignite775
    @kotionignite775 3 ปีที่แล้ว +2

    i love that i am like 1 level ahead of him every time so I can compare my civilian way to do it to a professional and its supper cool! Thank you for blessing us with this content

  • @TheRealSonBae
    @TheRealSonBae 3 ปีที่แล้ว +2

    Yeah the lack of knowledge on where the bombs are drive me nuts. I missed that oil platform a couple times. But when you know you still have to balance speed and Security...it’s a tough one

  • @battlefieldbob9074
    @battlefieldbob9074 3 ปีที่แล้ว +4

    I'll watch every episode of this game that you put out - I would especially like to watch you redo some of the levels you've already done but with the new machine gunner suppression mechanics

  • @MyKillerson
    @MyKillerson 3 ปีที่แล้ว +3

    I'd love to see a series where fans can submit their clips from DK2 and you review them

  • @Codebreakerblue
    @Codebreakerblue 3 ปีที่แล้ว +2

    32:10 those rhythms _clean_ though

  • @ItsLordTrollington
    @ItsLordTrollington 3 ปีที่แล้ว +4

    You really need to have all your elements moving at all times in these bomb defusal missions, you can't afford to tunnel vision on any one group as you're not making full use of the available time.

  • @Londronable
    @Londronable 2 ปีที่แล้ว +1

    That upper structure you highlighted seems to be something that seperates the gas from the oil if I'm not mistaken. An American and his wife that tried to save him later on actually died because of the gasses that escaped during a malfunction.

  • @АндрейМясников-с6б
    @АндрейМясников-с6б 3 ปีที่แล้ว +1

    When you want to open door and flash it you can throw flash and only then open the door. This helps to reduce possible reaction from enemies. And the easiest it can work with - wall explosives (because they open instantly). You might as well just bind these 2 actions on different go codes

  • @kamrenbaker3505
    @kamrenbaker3505 ปีที่แล้ว +1

    Can't believe they gave you 1 star for that. That was clutch. 😊

  • @ServantOfOdin
    @ServantOfOdin 3 ปีที่แล้ว

    Heh, the one great issue with replays on this kind of mission where you have multiple points of entry and more than one action area is you kinda have to watch it more than once to fully grasp how all things work together.... xD
    I love it though, I'm learning a lot.

  • @KaDaJxClonE
    @KaDaJxClonE 3 ปีที่แล้ว +1

    Door Kickers 2: Bathroom PTSD simulator.

  • @JJoJam
    @JJoJam 3 ปีที่แล้ว +1

    20:20 The dreaded bathroom strikes again

  • @AlliedX
    @AlliedX 2 ปีที่แล้ว

    13:56
    Guy: "Don't shoot!"
    CPG: "I'm gonna get a grenade over there."

  • @JamesChurchill
    @JamesChurchill 3 ปีที่แล้ว +18

    I think there's an argument to be made that this level is poorly designed from a gameplay perspective. It's essentially and deliberately impossible to complete with only the information given at the start; so you have to die at least once to reveal the critical details. But that also means learning other things (enemy and civilian positions,etc) so you may as well have started with perfect knowledge of the map.
    Oh, and that guy hiding behind the i beam was bullshit, purely a case of the designer punishing you for completing the level in the only way they allowed. I'm not surprised you're frustrated!

    • @ryanpayne7707
      @ryanpayne7707 ปีที่แล้ว

      And UAVs are a thing IRL. Seeing as how two out of three of the bombs would have been visible from the air, he should have had far more info going in than he did.

  • @tacticooltaco
    @tacticooltaco 3 ปีที่แล้ว +2

    Maybe a fun idea: sinds workshop/custom maps are a growing part of door kickers2, maybe play fan made maps? I think that would be fun, you know, small briefing and a bigger map with realistic amounts of people and stuf. That would be pretty fun i think.

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว +1

      That's the plan! Almost through the campaign.

    • @i-know-alice3874
      @i-know-alice3874 3 ปีที่แล้ว +1

      @@ControlledPairsGaming You need to play that tribute map that was made for you. It's just a bunch of bathrooms lol

  • @sirjuggles
    @sirjuggles 3 ปีที่แล้ว +1

    Just to slightly rub it in, you actually splashed two civvies in that final runthrough. Yes there's the one you highlight, where your LMG tags the civilian coming around the corner on that center building at 28:53; but even before that when your lower (southern?) assaulter first pushes out of the starting structure at 23:40 you actually have a civilian run in front of your MP5 and go down. It's not my top thing for them to fix, but I am hoping before full release we get a boost to civilian AI so they might do things like run AWAY from ordnance instead of just scattering in ways that are sometimes nonsensical.

  • @newo2486
    @newo2486 3 ปีที่แล้ว

    Damn that terrorist must be a slim one if your operators could not see him behind the I-beam. Also can’t wait for phase 4. Love every one of your videos

  • @lycansoldier1851
    @lycansoldier1851 3 ปีที่แล้ว

    03:47 can feel the love for the loo here xD

  • @Rennydrums
    @Rennydrums 3 ปีที่แล้ว +1

    Do you think a feature of silent takedown will be implemented?like knifing or choking from behind...That woul help a lot on stealth missions

  • @macdjord
    @macdjord 3 ปีที่แล้ว +3

    Honestly, I wasn't at all surprised you failed the first attempt. This was a timed mission, yet you kept moving one single force at a time and waiting until it was done before you moved to another. You absolutely *have* to keep all your forces moving and acting. Never unpause until every unit has an order. (Sometimes that order will be 'stay where you are and cover this direction', but that needs to be a deliberate decision on your part.)

    • @macdjord
      @macdjord 3 ปีที่แล้ว +2

      Even in your final, successful run, you do the same, although less so. If you'd kept the upper force moving instead of focusing on the lower force while they stood around, you' dhave had a few more seconds to sweep and clear the room and catch that guy behind the pillar.

  • @TheTerminatorCarrot
    @TheTerminatorCarrot 3 ปีที่แล้ว +1

    I remember one time doing a bomb defusal, wasn't this map but another one, I got to the bomb at the latest possible moment. Like, I defused it, but it was at zero and nanoseconds away from going kaboom. To this day, no idea how. Never wanna do that again.
    That shit was bad enough, so I can say with complete certainty that I'm not looking forward to this fustercluck.

  • @querpa
    @querpa 3 ปีที่แล้ว

    Units can only do one command per node.
    So if you tell someone to open a door AND hold an angle, they'll only do the last command. If you tell them to go quiet AND hold an angle, they'll only do the last command. Crouch, run, open doors, hold angles, look in a direction, throw frags, put charges on doors, change guns - only one can be done per node.

  • @LostLegendTrance
    @LostLegendTrance 3 ปีที่แล้ว

    This level kicked my ass first few tries - good to see I'm not the only one! 😁

  • @cigscwb
    @cigscwb 3 ปีที่แล้ว +3

    If it took you almost all the time to disarm, I don't even want to think about how many times I'll have to play this level before I get it.

  • @robertjencks3679
    @robertjencks3679 3 ปีที่แล้ว +1

    This is still 1 of the 2 levels i have not gotten 3 stars on. And that was before suppression was a thing. You absolutely need the level knowledge and a borderline reckless dynamic approach to make it work.

  • @FireFlanker1
    @FireFlanker1 3 ปีที่แล้ว

    i always love your videos on this game CPG! thanks for the content!

  • @Mob1leN1nja
    @Mob1leN1nja 3 ปีที่แล้ว +14

    Don't discount negative Nancy game play. I'm usually funniest when I'm passed off.

  • @YourPalKindred
    @YourPalKindred 3 ปีที่แล้ว

    The way civvies act, running around like headless chickens, surely it has to be to invoke that feeling of "Fucking civilians"

  • @Burnrate
    @Burnrate 3 ปีที่แล้ว

    In the final run, the guy that died in the bottom died because the one providing cross coverage was way too far back to see all the space that could see the guy that got shot.
    I thought cross coverage was more for looking/moving into a unified space and not for covering a split path. If there is a Y I think the one on the right should need looking down the right side etc.

  • @writingeagle1298
    @writingeagle1298 3 ปีที่แล้ว +1

    This the one mission I gave up on for 3 stars. Just never could get to all bombs without sometimes going wrong.

  • @loneyager5577
    @loneyager5577 3 ปีที่แล้ว +1

    Ahhh yes the I beam man because we don’t need vision where we’re going

  • @MR-nz8bv
    @MR-nz8bv 3 ปีที่แล้ว

    Keep it up, man. This content is awesome.

  • @colinprops6022
    @colinprops6022 3 ปีที่แล้ว +1

    Hey love the video’s man. Bout how do you make them keep looking at the point where you want??? Because for me it looks at it for a second and then look infront of them while moving

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว +3

      Hold shift 🤙

    • @colinprops6022
      @colinprops6022 3 ปีที่แล้ว

      @@ControlledPairsGaming thank you very much man. Keep up the great work

  • @rorycoffey5547
    @rorycoffey5547 9 หลายเดือนก่อน

    "A surreptitious clear of this structure using a supressed peanut" 🥜🥜🥜

  • @jimbabwe6529
    @jimbabwe6529 3 ปีที่แล้ว

    This one was so tough I tried it twice before realizing I had to move my guys asap to get to all the bombs and that took me even more tries. And that was before the new suppression mechanic lol

    • @JJoJam
      @JJoJam 3 ปีที่แล้ว

      I just wish they'd reveal the bombs. I realise irl you wouldn't have that knowledge, but it's annoying having to restart the entire mission because your timing is off by even a few seconds.

  • @oneeco
    @oneeco 3 ปีที่แล้ว +1

    "...ᶠ⁻ᶠ⁻ᶠᵘᶜᵏᶦⁿᵍ ᵇᵃᵗʰʳᵒᵒᵐˢ"
    LMFAO

  • @puddlejumper3259
    @puddlejumper3259 2 ปีที่แล้ว

    I love the explanation and you're clearly really good when it comes to realistic strategy.
    But regarding "smoothness" you can really see it in the replays.
    You usually leave one team completely idle. Sometimes this makes sense when all they can do is hold a position for security and waiting for the other team. But there's a lot of time they could be working independently.
    I would love to see a replay where everyone is moving forward at once and nobody is sitting idle. I think this would make for amazing replays. Especially considering the realism of your movement plans and strategies

    • @ControlledPairsGaming
      @ControlledPairsGaming  2 ปีที่แล้ว

      Fight one problem at a time unless you're forced to do more.

  • @rorowang7872
    @rorowang7872 3 ปีที่แล้ว

    At 16:36,someone yeeted a grenade at you. Look closely in the future.

  • @friedrichjaeger367
    @friedrichjaeger367 3 ปีที่แล้ว

    Hey man live your vids, just a hint since i saw you struggling around minute 8:20 with the door, in one of the most recent updates they added that arrow like icon on top of the wheel that allows you to switch between menus. Cheera

    • @JJoJam
      @JJoJam 3 ปีที่แล้ว

      I had a workaround that I still use sometimes where, while paused, I drag a line through the door then cancel the movement past it. Afaik that causes your guy to interact from the farthest distance they can, so you can avoid crossing the threshold while opening doors.

  • @aXYZGaming
    @aXYZGaming 3 ปีที่แล้ว +1

    I was worried by the thumbnail for a sec

  • @angrydingus5256
    @angrydingus5256 3 ปีที่แล้ว

    Those tactical I-Beams are something aren't they?

  • @BradTheTryHard
    @BradTheTryHard 3 ปีที่แล้ว

    keep kicking ass CPG love your vids

  • @i-know-alice3874
    @i-know-alice3874 3 ปีที่แล้ว

    I hope they let you pick a gamemode for each map. Personally I don't like the bomb defusing missions. Still an amazing game though!

  • @spartanoneactual7263
    @spartanoneactual7263 3 ปีที่แล้ว

    That last guy behind the iron beam or whatever its called is the reason I don't like to play bomb defusal in dk2

  • @technetium9653
    @technetium9653 3 ปีที่แล้ว +1

    Bathrooms strike back

  • @Rebelutionman123
    @Rebelutionman123 3 ปีที่แล้ว

    When he uses that pieing button, the one that shows the pizza slice, is that a mod or can I just not find the bind?

  • @Eidenhoek
    @Eidenhoek 3 ปีที่แล้ว

    Step 1: Frag all bathrooms.
    Step 2: DID YOU DO STEP ONE?

  • @raindrop2407
    @raindrop2407 3 ปีที่แล้ว

    Oh man just wait till you get to Maze Runner's Map. I got extremely frustrated trying get 3 stars on that 😂

  • @Lmtless_VFX
    @Lmtless_VFX 3 ปีที่แล้ว

    awesome too bad when I did this level I didn't have the suppressive fire feature

  • @jaanikaapa6925
    @jaanikaapa6925 3 ปีที่แล้ว

    Hey CPG, have you seen your tribute level?

  • @newo2486
    @newo2486 3 ปีที่แล้ว +1

    Tbh The suppression system imo is a nerf to finishing missions without consequences. Also I feel the support class is still not a useful class. I just spam assaults and usually they do better than mg suppression(with the addition of a lot of handhelds)

    • @Euan_Miller43
      @Euan_Miller43 3 ปีที่แล้ว

      Giving support an IAR would be more beneficial cause then they could slot in with the riflemen better but also lay down fire

    • @Thenlar
      @Thenlar 3 ปีที่แล้ว +1

      Honestly, half the time I just give a support a shotgun and bring them on missions as another assaulter just so I can level them up.

  • @Spark-dl7hu
    @Spark-dl7hu 3 ปีที่แล้ว

    Yes love this game

  • @smokecrash2147
    @smokecrash2147 3 ปีที่แล้ว +1

    Why do you think having to rush through the level because of bomb timers is bad/unrealistic?

    • @ControlledPairsGaming
      @ControlledPairsGaming  3 ปีที่แล้ว +2

      The attacker to defender force ratio is wholly unrealistic and rushing to diffuse a bomb isn't within the scope expected of the units being portrayed in the game. It's still fun to play this game in this way it's just not my preferred way.

    • @gabrielandradeferraz386
      @gabrielandradeferraz386 3 ปีที่แล้ว +2

      @@ControlledPairsGaming I kind of get it though, doing this mission with 50 dudes and 5 bomb diffusal teams just doesn't sound as fun as 6-8 dudes saving the day. but I think a more defended bomb like this one probably wouldn't be timed... probably something to use on infrastructure to negociate the release of someone or some other weirdass objective... and even if it was a defended time bomb... with 2 minutes left shouldn't they just be legging it and trying to get as far away from the bomb as possible?

    • @coryhoggatt7691
      @coryhoggatt7691 3 ปีที่แล้ว +1

      The scenario seems to be that we got here just in time to keep them from blowing up this facility. With two minutes to detonation though they would be long gone.
      Game needs a briefing menu.

    • @gabrielandradeferraz386
      @gabrielandradeferraz386 3 ปีที่แล้ว

      @@coryhoggatt7691 it does, it surely does

  • @snipez6293
    @snipez6293 3 ปีที่แล้ว

    you should try playing siege with a full squad

  • @epicsnake21
    @epicsnake21 3 ปีที่แล้ว

    The bathrooms!

  • @vanweapon
    @vanweapon 3 ปีที่แล้ว

    Bathroom Insurgent, you will be mist

  • @Bttl71958
    @Bttl71958 3 ปีที่แล้ว

    What are the keybinds for the pizza hold thing?

  • @Inquisitor-Doi
    @Inquisitor-Doi 3 ปีที่แล้ว

    "Fucking bathrooms"

  • @aaotcis
    @aaotcis 3 ปีที่แล้ว

    Stop playing with your tangos! Lol

  • @thenukeofficial
    @thenukeofficial ปีที่แล้ว

    This is why we hate bathrooms

  • @jayswizzle57
    @jayswizzle57 3 ปีที่แล้ว

    Good shit👍

  • @adamcollier5511
    @adamcollier5511 3 ปีที่แล้ว +1

    That is a bastard of a level... I get you lost one of you team, but 1 star? That is crazy. Should have been 2 stars at minimum. A 3 star must not be achievable.

    • @Thenlar
      @Thenlar 3 ปีที่แล้ว +1

      Lose 1 star for losing a team member. Lose 1 star for any civilian casualties.

  • @cn.st.182
    @cn.st.182 3 ปีที่แล้ว

    "fratricide"? thats mal a propos here.

  • @republikasrpskagaming7436
    @republikasrpskagaming7436 3 ปีที่แล้ว

    👍

  • @robertdelrosario139
    @robertdelrosario139 3 ปีที่แล้ว

    Another one

  • @puddlejumper3259
    @puddlejumper3259 2 ปีที่แล้ว

    Dude no, you gotta include the rage we wanna hear it!
    Just put a warning at the beginning

  • @gremblokujo6921
    @gremblokujo6921 3 ปีที่แล้ว

    3rd

  • @Invincible-Lance
    @Invincible-Lance 3 ปีที่แล้ว +1

    First

    • @Inquisitor-Doi
      @Inquisitor-Doi 3 ปีที่แล้ว

      Sadly not, i have a no veiws icon and it says im further into the video by one minute

    • @Invincible-Lance
      @Invincible-Lance 3 ปีที่แล้ว

      @@Inquisitor-Doi wow this is a sad day