Absolutely Melting My Brain with Door Kickers 2 CQB Theory

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
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    Absolutely Melting My Brain with Door Kickers 2 CQB
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ความคิดเห็น • 107

  • @raptordeath
    @raptordeath 2 ปีที่แล้ว +109

    Been doing MilSim for a long time, I wish we had something like this to really hammer home the importance of squad cohesion. Great video as per usual, all the very best.

    • @Harumi_Aoi
      @Harumi_Aoi 3 หลายเดือนก่อน

      The original Rainbow Six games write similar to this but not quite like this

  • @jackregan3366
    @jackregan3366 2 ปีที่แล้ว +85

    That shotgun is bugged by the way. Dev made a typo and each of the 8 pellets do 140 damage instead of 14

    • @StevenL00
      @StevenL00 2 ปีที่แล้ว +13

      it's fixed now

  • @EGRJ
    @EGRJ 2 ปีที่แล้ว +52

    43:00 Somewhere, at this exact moment, Controlled Pairs is talking about "Speed, Surprise, and Violence of Action".
    46:50 And now he's having a flashback to That One Bathroom.

  • @moose772
    @moose772 2 ปีที่แล้ว +45

    The noise you make when your guys go down kills me 😂

  • @CrazyEddi
    @CrazyEddi 2 ปีที่แล้ว +28

    You keep saying you take no responsibility, but at 41:54 you clearly gave Hafer a directional command to look deep in the room while hooking into the bathroom.

  • @EGRJ
    @EGRJ 2 ปีที่แล้ว +8

    Local FLASHBANG ADDICT desperately tries to get his FIX

  • @Lykas_mitts
    @Lykas_mitts 2 ปีที่แล้ว +19

    a TOC mode could be fun; though I think if they do add it, it should be post or near release so that everything else is nailed down.
    Possibly you could get:
    top down view of the floor plan, with equipment+status of each operator
    Fog of War type mechanic that you have to manually place down markers as your operators move through the site (i.e. like a traditional war room where you place down markers for civilians, arrested suspects, killed suspects, killed operators, etc.) That way you kinda have something to do with your time rather than just sitting there like a spectator

  • @Esotericism72
    @Esotericism72 2 ปีที่แล้ว +14

    a top down planning phase that at least shows blueprints (like the first few rainbow six games had in the late 90's and early 2000's) for ready or not would be absolutley AMAZING

  • @Snoopyflyingace80
    @Snoopyflyingace80 2 ปีที่แล้ว +16

    58:25 the delay for the AI rotating the FOV to their direction of travel has always been a thing

  • @OperatorMax1993
    @OperatorMax1993 2 ปีที่แล้ว +11

    they got rid of the ability to lock pick because the Rangers are supposed to go loud, while the CIA can lock pick since they're more stealth and infiltration oriented

    • @argonaut_jay
      @argonaut_jay 10 หลายเดือนก่อน +3

      Yeah hard to call a game door kickers if they're going in stealth

    • @OperatorMax1993
      @OperatorMax1993 6 หลายเดือนก่อน

      ​@@argonaut_jay yep lol

  • @snjuro4755
    @snjuro4755 2 ปีที่แล้ว +17

    At the beginning, around 4:10, there is a power box in that first utility room that you flashed, disabling it would have made the house go dark, and allow your guys to use night vision.

    • @fibre0690
      @fibre0690 2 ปีที่แล้ว +16

      Actually not, it's a green light I added to match the lighting in game. Though I have considered adding a fusebox there. The map in RoN is executed during daylight, so that was my reasoning for not going for a night operation.

    • @snjuro4755
      @snjuro4755 2 ปีที่แล้ว +1

      @@fibre0690 oh, I thought it was a fuse box, mb.

    • @Berry-gp2co
      @Berry-gp2co 2 ปีที่แล้ว

      @@fibre0690 where can i find this map?

  • @mavrick45
    @mavrick45 2 ปีที่แล้ว +7

    am I seeing this right?! A FULL HOUR OF CONTENT! im moist

  • @husky964
    @husky964 2 ปีที่แล้ว +10

    This video teaches me a lot how we should move in RoN. Basically, we get killed if we make a dead zone. Now, I think we need a leader in a squad and every team member need to follow his order to cover each other.

    • @Kenruli
      @Kenruli 2 ปีที่แล้ว

      yeah 5 guys and then commander role who can see the map top down view and can like see other guys view in like headcam style thing, Commander could give different orders and stuff

  • @archangelgr1369
    @archangelgr1369 2 ปีที่แล้ว +9

    im dying with your reactions when your guys get killed man!!!! hahahahah

    • @EGRJ
      @EGRJ 2 ปีที่แล้ว +2

      You can hear him losing SAN points.

  • @coltonroyle2341
    @coltonroyle2341 2 ปีที่แล้ว +14

    I feel like this is a great complementary piece to your RoN Masterclass stream. Seeing two perspectives likely helps your community.

  • @BSPancake
    @BSPancake 2 ปีที่แล้ว +14

    42:02 Karma doing his best crow impression

    • @bryanphillips6088
      @bryanphillips6088 2 ปีที่แล้ว

      Was thinking Chamberlain from The Dark Crystal.

  • @Rake5k
    @Rake5k 10 หลายเดือนก่อน +1

    @Karmakut completely agree on the shotgun assessment.
    But you gave both operators a move and look west command at 41:53. They will keep looking that way for a second if you move them again. You gotta cancel that before moving if you want them to look in the direction they go. It's a small but important control in the game.
    Sorry, but those 2 KIAs actually are on you.
    Love how you looked back and analyzed the play! Controlling where your operators look during and after a move could have been better in a few situations, but still really great play overall. I played this map, it's really challenging.

  • @Racketeerof89
    @Racketeerof89 2 ปีที่แล้ว +7

    Gave the operator a forced look command and he remembered his command while following the move order.
    If he didn't have a forced look he would have looked south when moving.

  • @EGRJ
    @EGRJ 2 ปีที่แล้ว +2

    40:30 Huh. How'd the mapmaker import the RON enemy AI?

  • @americashypeman
    @americashypeman 2 ปีที่แล้ว +1

    Is this game available on the iPad? It seems like it would be perfect on there.

  • @realityapostasy2158
    @realityapostasy2158 2 ปีที่แล้ว +4

    This was hilarious, thank you karma !

  • @edwardson4963
    @edwardson4963 8 หลายเดือนก่อน +1

    Your complaint about him not looking is you have him on a look command. That soft look last for x steps. You'll have to manually change it when doing short moves like that. It sucks but das game. (I didnt check the comments ro see if anyone mentioned this.)

  • @alanlopezr.7104
    @alanlopezr.7104 2 ปีที่แล้ว +1

    At 42:00 the guy never turned :( that's why they got dropped so bad

  • @z34rk79
    @z34rk79 ปีที่แล้ว +1

    Honestly tho, we could say that karma took loses because accurately this area is a fight between CQB forces vs veterans, so it can be said to expect to lose forces

  • @thedyslexicorangutan8049
    @thedyslexicorangutan8049 2 ปีที่แล้ว +1

    56:11 he has a look command

  • @Toxichuman
    @Toxichuman 2 ปีที่แล้ว +2

    40:34 the scream makes me laugh so hard😂

  • @EnDSchultz1
    @EnDSchultz1 8 หลายเดือนก่อน +1

    Those wails of despair at the end were intense. I felt that.

  • @bettysteve322716
    @bettysteve322716 9 หลายเดือนก่อน

    just a heads up, somehow your video came up in my feed, l bought the game, thanks.
    NO idea when l'm going to get to play it, but l have it :D

  • @AB-yj6hd
    @AB-yj6hd 8 หลายเดือนก่อน

    много ошибок... боты увы не смогут как то всерьез противостоять, но чисто технически постоянно сектора распределяются не верно, в реальном бою (даже игровом, в рамках игромеханик дор кикера) идет постоянная потеря инициативы и потеря секторов....

  • @JasonRoye-b9h
    @JasonRoye-b9h 20 วันที่ผ่านมา

    Miller Richard Moore Scott Thompson Donald

  • @ElectraBard-h3d
    @ElectraBard-h3d 24 วันที่ผ่านมา

    Miller Jose Lopez Dorothy Jackson Eric

  • @MorrisJonsone
    @MorrisJonsone 19 วันที่ผ่านมา

    Anderson Larry Walker George Harris Kimberly

  • @kayladamilnsaw1736
    @kayladamilnsaw1736 14 วันที่ผ่านมา

    Hernandez Jennifer Hernandez Deborah Hall Margaret

  • @RumanaKhanom-w6n
    @RumanaKhanom-w6n 20 วันที่ผ่านมา

    Moore Deborah Johnson Christopher Walker Larry

  • @dudethatstrippy5209
    @dudethatstrippy5209 11 หลายเดือนก่อน +1

    If an operator dies do you lose them for good? I’d love that

    • @-_-___----_..
      @-_-___----_.. 8 หลายเดือนก่อน

      In dk1 it's so and it's crazy annoying

    • @OperatorMax1993
      @OperatorMax1993 6 หลายเดือนก่อน +1

      Not yet, but when the campaign is added yes it will be available

  • @helenwebster9445
    @helenwebster9445 17 วันที่ผ่านมา

    Robinson John Davis Kenneth Lewis Steven

  • @syedusamamanzoor1838
    @syedusamamanzoor1838 6 หลายเดือนก่อน

    41:56 this is where you gave the command for eyes West.

  • @RumanaKhanom-w6n
    @RumanaKhanom-w6n 27 วันที่ผ่านมา

    Davis Larry Clark Sharon Harris Deborah

  • @diggergaming7174
    @diggergaming7174 2 ปีที่แล้ว

    if anyones loooking for a tactical team, i myself am an infantry veteran, we have a royal marine commando on our team as well as australian sf! and we record for youtube also have multiple good milsim players!

  • @kariko07
    @kariko07 2 ปีที่แล้ว

    Lol, enough with the Pull You Off and drawing knobs on screen !! Yes.. I am childish..

  • @sebastiansebastian9553
    @sebastiansebastian9553 2 ปีที่แล้ว

    I you have to clear a hallway from both sides at the same time. Use two guys at the same time, watch each side and walk to the middle of the hallway. If there is 1-2 enemies for each guy it will work fine. 3 and above you will need to throw a flash bang before.

  • @colinoldfield122
    @colinoldfield122 2 ปีที่แล้ว

    You should play the map called Russian-Ukraine crisis complex problems found it the other day really awesome and detailed map

  • @jjdg88
    @jjdg88 2 ปีที่แล้ว +2

    Believe it or not but most video games get shotguns wrong. Real double ought buck can keep a pretty tight pattern at 30 to 50 yards.

    • @EGRJ
      @EGRJ 2 ปีที่แล้ว

      This game has very short ranges for everything.

    • @jjdg88
      @jjdg88 2 ปีที่แล้ว

      @@EGRJ Yeah, I know. Was just saying shotguns are more accurate than games like to depict them to be.

  • @rohitmeshram1412
    @rohitmeshram1412 10 หลายเดือนก่อน

    thae way you shouted :D

  • @Boomycbs
    @Boomycbs 2 ปีที่แล้ว

    Would be cool for the over head camera in ready or not for replay of the mission, Just saying!

  • @within_cells
    @within_cells 10 หลายเดือนก่อน

    Your reactions to the last part of this video had me laughing so hard. Great content

  • @michaelwestmoreland2530
    @michaelwestmoreland2530 2 ปีที่แล้ว

    "TOC position".
    Would give ALL my money.

  • @kcic9320
    @kcic9320 2 ปีที่แล้ว

    How do you get the pie icon to show up to have your guys keep a gun on the door? I can’t figure out how to do it.

  • @AlexNarchNurch
    @AlexNarchNurch 2 ปีที่แล้ว

    That reaction on killed made my fucking day :DDD THx u!

  • @bigEDwest
    @bigEDwest 2 ปีที่แล้ว

    Have you tried Black Powder Red Earth?

  • @optimistic5778
    @optimistic5778 10 หลายเดือนก่อน

    I wish there was a 3x speed to watch this video at a decent pace.

  • @tengennn5527
    @tengennn5527 2 ปีที่แล้ว +1

    nothing can beat 41:59 😂😂😂😂

  • @jeffrey8770
    @jeffrey8770 2 ปีที่แล้ว

    40:30 is why you're watching this vid
    trust me

  • @lioneaglegriffin
    @lioneaglegriffin 2 ปีที่แล้ว

    The way that one shot him from so far I thought it was a slug not buckshot.

  • @brandonbailey4491
    @brandonbailey4491 2 ปีที่แล้ว

    This is awesome man! where do you learn this theory?

  • @Patteh01
    @Patteh01 2 ปีที่แล้ว

    It was going so well, until it didn't.

  • @kariko07
    @kariko07 2 ปีที่แล้ว

    OOOOOH RoN TOC would be insane!

  • @xringkiller
    @xringkiller 10 หลายเดือนก่อน

    Looks like a multi team map……..

  • @grand089
    @grand089 2 ปีที่แล้ว

    an update has been released in the squad!

  • @apastafarian5051
    @apastafarian5051 2 ปีที่แล้ว +1

    Not trying to hate but it was obvious the bathroom door open and you ignored it

  • @jacenguy2080
    @jacenguy2080 2 ปีที่แล้ว

    Man no way one min ago? Crazy

  • @Eric-469
    @Eric-469 9 หลายเดือนก่อน

    Are you limited on how many times you can pause and direct ?

    • @Eric-469
      @Eric-469 9 หลายเดือนก่อน

      Or _when_ you can pause etc.

    • @edwardson4963
      @edwardson4963 8 หลายเดือนก่อน +1

      When he's mid movement for the operators? It's infinite pauses. Helps take in a crazy scenario.

    • @OperatorMax1993
      @OperatorMax1993 6 หลายเดือนก่อน +1

      No there is no limit

  • @BajaBlastUrUterus42069
    @BajaBlastUrUterus42069 2 ปีที่แล้ว

    40:30 is my new ringtone

  • @shoegazzzzzeeee
    @shoegazzzzzeeee 2 ปีที่แล้ว

    I think you are caring too much at holding angles rather than pushing through. When you have not many operators you should care about the movement and what they cover while moving.

    • @adiyo011
      @adiyo011 2 ปีที่แล้ว +1

      I respectfully disagree.
      Unless there are specific reasons, it's better to limit your exposure unless you're doing something like hostage rescue where time is of the essence.
      Going fast triggers a lot of angles and overstimulates the the operator who has to check too much at once.
      Through his video, look at how many decisions he had to take in regards to angles and thresholds. 1) it's incredibly difficult to move cohesively as a team (even more so in real time) with efficient flow. If you don't believe me, try it yourself with a bunch of friends in ready or not and see how difficult it is to move as a stack. 2) you would still be forced to make all those decisions, but you compress your timeline and decision making process.

    • @shoegazzzzzeeee
      @shoegazzzzzeeee 2 ปีที่แล้ว

      @@adiyo011 I see what you mean. But you can lose speed and dominance of the situation coz of going too slow. To make it not hard for team to be efficient and take not that much time, they should train more and make SOP strategies and tactics for all difficult situations. I know how to move with a team and make better decisions, coz i play ground branch with my friends and we made SOP to make room clearing easier and faster.

  • @haydnvonmed6624
    @haydnvonmed6624 2 ปีที่แล้ว

    Ooh

  • @aryadoggo8594
    @aryadoggo8594 2 ปีที่แล้ว

    Sheeesh

  • @hdk07
    @hdk07 11 หลายเดือนก่อน

    42:08 😂😂😂😂

  • @MrBear10mm
    @MrBear10mm 2 ปีที่แล้ว +1

    @54:49 You say you wouldn't expect that from a shotgun at that distance. The average door is 32-36" wide and if we take the door right next to you as a measurement then you are approximately 7-8 yards from the threat. There is a reason the Germans complained about shotguns in trench warfare.

    • @WhenDevilsDuel
      @WhenDevilsDuel 2 ปีที่แล้ว

      Germans didn't have state of the art body armor in the trenches bud. These units do, it's highly unrealistic for that to kill or even maim.

    • @WhenDevilsDuel
      @WhenDevilsDuel 2 ปีที่แล้ว +1

      He's being shot by bird pellets while wearing a vest that can take a shot from a 308, that would do literally nothing irl.

    • @WhenDevilsDuel
      @WhenDevilsDuel 2 ปีที่แล้ว

      @Ferrel OGOULA KEVLAR. Kevlar kevlar kevlar kevlar. *clears throat* kevlar.
      On a serious note. "Heavy body armor" is literally useless against shotties, but kevlar, lightweight and soft should take it no problem. Sure a pellet could theoretically potentially hit the head but it would have to hit the eyes with a helm.

    • @WhenDevilsDuel
      @WhenDevilsDuel 2 ปีที่แล้ว +1

      @Ferrel OGOULA no. The devs just accidentally made the damage for that particular shotgun absurdly high. It's not an intended feature to be one shot by a gun meants for birds.

    • @WhenDevilsDuel
      @WhenDevilsDuel 2 ปีที่แล้ว

      @Ferrel OGOULA most definitely not. Do some research clown. Did you know police use it for the exact same reason the military does? Breaching. Think about that. It's a weapon system just like any other, full on gun, but its most efficient use... is to shoot door hinges. There's a reason bud.

  • @EzekielHateable
    @EzekielHateable 2 ปีที่แล้ว +1

    This game does so much correctly, with the fog of war and A.I. It's so much fun to watch.

    • @EzekielHateable
      @EzekielHateable 2 ปีที่แล้ว

      @40:32 That laugh scream. Heheheheheheheheehe 😅🤣😂

  • @fibre0690
    @fibre0690 2 ปีที่แล้ว +2

    An hour! And I described it as being "bite-sized" I guess I'll have some rewording to do 😄 29:27 had me rolling. It is truly paaaainful to clear that suite. 40:58, I can't believe you took the risk 😎 41:59 that sucks, really, though I think it's mostly because of the insane strength of the AI on this map that you didn't get away with it. On another note, you took on the salon really well, that is usually quite deadly. Overall very insightful and wow, entertaining.

    • @yellowsaurus4895
      @yellowsaurus4895 2 ปีที่แล้ว

      Hey, im the guy who asked you to give us more than 5 operators on the CPG video; thanks for doing that. And yeah this is definitely not bite-sized lol, took me a solid hour to get through on my first try and i was even using the full 10. Really good map, hope to see more from ya in the future!

  • @Slickwick216
    @Slickwick216 2 ปีที่แล้ว

    Not to gatekeep but compared to Controlled Pairs Karma talking about SOPs etc is cringe not gonna lie

  • @Jirodyne
    @Jirodyne 2 ปีที่แล้ว

    I think this would have been better, especially if in Ready or Not, if the Map was completely Black, can't even see the layout of the walls, and instead gets slowly revealed by the view of the players/Characters.
    And speaking about Ready or Not, I can think of a situation and gameplay where this kinda view 'Could' work. Well not this specific view, but a kinda Operator in the back that isn't on the Field and instead Directing the team.
    Namely, there is an Object hidden in the map that you need to find. Something that doesn't stick out, is easily overlooked, and small. Like say a USB in an office map where there are dozen of USBs sitting around the offices. Have the players be completely Blind, randomization would be great for that, and instead give the Operator 3 abilities.
    The first, is that they can see a map of the area. BUT, they can't see the Players or details on it. ONLY the Map, namely the outline walls and doors. So have to Constantly be getting information from the players to know their exact location and mapping it out. Such as with a Marker, and can put Xs on Rooms they already searched. On this map, and X to the 'Floor' or 'Section' of the map the object is, and they have to guide the team there over the radio. Again, they can NOT see the location of the players on the map, they have to mark anything and everything themselves by hand.
    Second ability, namely in the bigger maps and not homes, have some cameras scattered around the map that the operator can look through But A, have no indication of WHERE the Cameras area on the map. Just be 'Camera 1' off to the side they can access and look through, but have no idea WHERE on the map that camera actually is. And instead, have it so that the Players on the field have to pay attention and notice if there is a Camera nearby and tell the operator they see one so they check the cameras and can find out which one it is and using the info they keeping track on the map, where the location of that camera is and thus can use it to keep an eye around when the players leave that area or goes into rooms. This will help the Team by say, having the Camera usually at a turn in the hall, so can see down the corner before the players do and can warn them about things they see in the hallway that the players can't.
    Third, Remove the Bodycams from the players, and give them exclusively to the Operator to view from. However, the Operator can only do 1 thing at a time. He can only look at the map, not the Cameras or Bodycams. If he looks through the Map Cameras, he can't see the Bodycam, or the map. The operator as to juggle which of these features he wants to use and do. But tied to that, can also put a limit on the Radio. For example, can make it so that only ONE of the players, picked at random, has a 'Radio' that can talk with the Operator, and the Operator to that person only. So the Operator can't hear what the others are saying, they can't hear what he says, and the person picked has to work as the middle man to work the two sides together. And of course then, if that guy died someone else is randomly picked who is alive, or maybe even have the others have to go to his body and manually pick up the radio item to gain that ability, so if the guy went off on his own and died, the team has to hunt down his body blindly without a guide.
    Finally, to make it interesting, having the Objectives, such as Hostages, looking for bombs, searching for a USB, getting evidence. Have it only show up the Objective for the Operator only, AND have it show up one at a time, revealing the next one when they complete the first. So say, the first objective is on the first floor on the west side, once completed, would show that the second objective is on the second floor on the east side. This way they slowly work their way across the whole map. And having enemies across the entire map and moving, even respawning maybe even when each objective is completed, makes the combat and tense situation always there, so they can't just clear the whole map ignoring the operator and win by brute force. Cause they wouldn't know what they were looking for, which area it was in to search, and when completing that 1 objective, a second one and new enemies would spawn in the areas they just cleared out so they were no longer safe going back into already cleared out rooms.
    ----
    But then again, that entire thing could be an entirely different and unique game not tied to Ready or Not. *Shrugs* My 2 cents for the idea.

  • @takumifujiwara2951
    @takumifujiwara2951 2 ปีที่แล้ว +3

    Some one say a racial slur quick