The Symm matchup against Ramm should not be ignored. No one punches the barrier BUT, before Ramm could just pummel people through her ultimate and now they can shield-dance around him for as long as it lasts. So theoretically, Symm can ult in any brawl scenario and take him out of the fight entirely.
Rather the opposite. There aren't any shield busting tanks since Roadhog's nerfs, and now Ramattra is a true threat to shield bearers rather than being able to trivially poke at them through the shield when your team can't also pierce, so the damage gets healed off.
@@skarloeythomas5172I don’t get y they waited like 2 years to change it thou cause now it does feel like some of his identity has been lost as that was a staple of his kit like if they wanted to remove this feature it shoulda happened like 8 seasons ago instead of now
@@hellopizza1125 I must have missed the 5 years they waited before changing Orisa and ruining her identity. Or the year after year they wait before changing how Sombra and Symmetra works.
@@skarloeythomas5172just stop, orisa rework was good she was a boring shield bot in ow1 now she’s a fun frontline brawler with more engagements and can beat almost all tanks in a 1v1. Doomfist was also a good rework because he should have always been a tank simple as that so that’s 2 good reworks. While symmetra was a fail she should have always been a support and as for sombra she will never work as a dps she should also be a support at this point.
@@kingclampz6081While the Doomfist rework made him healthier for the game he lost a massive amount of fun to him. He was a lot more unique as a DPS then he is a tank. While healthier he isn't more interesting than before. I agree with your Orisa take but she's unhealthy for the game.
"This is fine, because Ram can destroy Reins barrier in 10 punches and then is opened up to damage and sleeps." I'm sorry KarQ, you are a far higher rank than me and all that, but does this not miss multiple points? For one, pummel form only gives Ram around 12 punches before it ends. Up to 83% of those will now go into the barrier. Secondly that same Nemesis form is Rams only real tool to brawl with...as a brawl tank. By the time the Rein barrier is down, Ram is just about to go back into Omnic form and get deleted by a Rein that is now gonna go "Barrier is gone, time to start swinging and salvage this." Oh and most importantly in your thought process of "Rein can be slept and damaged after his barrier is destroyed using almost the entire duration of Nemesis form." you seem to ignore the other PoV. Ram is now open to get freely slept and damaged while he is wasting his time burning a cooldown to deal damage to a barrier. Yes Ram can place his own barrier before charging in in Nemesis form and wasting it on a Rein barrier, but that is a stationary barrier that does not allow for adjustments and still allows him to be cc'd from off angles. By the time his 10 (or if people are helping maybe 8 or 7) punches have torn down Reins barrier, Ram is no longer in a state that allows him to stay in the frontline because not only did he eat damage and waste his supports resources during this time AND was open to cc, but he also needs to consider that he can only brawl for a few more seconds before he needs to disengage again. And technically what sucks here is not WHAT they changed, but that they felt the need to change it at all. This does not "help against counterswapping". Instead it makes it even worse, because while Ram previously removed the option of people just sitting behind Reins barrier, if the team adjusted their positioning he did not hard-counter Rein directly. Know what will hard-counter Rein? People seeing him and now swapping to Ram + Bastion + Echo and deleting his barrier in 2 seconds, completely removing him from the game. They turned Ram from a tank that is good vs. Rein but generally just a solid all-purpose tank, into a tank that will be torture in less coordinated lobbies and a dedicated hard-counter to Rein in organized high rank lobbies.
Every single time streamers say stuff you always bring this stuff you and it's annoying i'm a low rank player and everything he said is right in my elo as well your 65 damage could be healed by one ana shot on rein when he is shieldless all your team can pressure him away so top it with things talk about ranks
@@Bad3abdul Im just going to point out that most of the time I would use nemesis on a weakened rein who was needing resources to not die. Rarely was I trying to pummel a full health rein with two supports looking at him unless one was close to him then im aiming at that support through the rein for two for the price of one.
@@aerostrafe1075 Agreed. I've rarely, if ever, used Pummel to "just deal 65 damage to the Rein" expecting him to die. Finishing him off however? Or punishing bad enemy positioning when they get too close to his barrier and you focus entirely on the people behind his barrier rather than on him. Essentially forcing Rein to drop his barrier to try and stop you, which opened him up to your entire team. At this point in the same scenario a Rein just walks backwards with his barrier and by the time his barrier is down the time to punish his teammates bad positioning is long past.
@@Bad3abdul That does not even make sense. When KarQ said what he said the patch was barely out and the same is true for when I responded. Neither statement is "true in all/some ranks" because by then people barely had time to play 2 ranked games as Ram. Those are predictions. And if you are "low rank" as you say, you should be well aware that in low-rank people expect the tank to counterswap to counter the enemy tank without realizing that is not always ideal. Only in higher ranks (and I don't mean GM but at least Diamond and up) do people have the gamesense to know "oh, a dps or a support can ALSO counter a tank" and you end up with scenarios where 3 people swap to counters and delete a tank. The whole point of my last paragraph in the first comment was that if ONLY Ram is left to deal with the barrier, then this patch absolutely makes him worthless, while if more than 1 person swaps to destroy barriers, then it makes Rein worthless. A single change ended up hurting both tanks instead of just 1.
i dont hate the change but i just feel like nobody asked for this. any complaints ive seen about ram have always been about him being impossible to kill in nemesis, nothing really about his pummels
Very humble and new opinion, having a hero that can completely ignore every hero on the roster that can create a shield is so stupid and having him do more damage to them actually makes him have active value instead of passes. Being able to walk through a shield or something that everyone can always do being able to shoot through a shield at short range is not really useful at all and the only value you get is by being out of position or by forcing them to use pull downs on you because they already know that you can shoot through barriers they just don’t use barriers on you because that would be stupid to sit there and hold the shield up when he knows that he still taking damage.
@@chrisperry4014 i dont really see how its stupid for him to ignore shields, its like an inherent property of melee attacks. and yes, ram’s pummels aren’t true melee attacks, but they have only marginally more range and are clearly meant to be used similarly
My current take after seeing Ram's shield punches in action is that we might get more Mauga Counteswap Moments because Ram's punches can genuinely wipe shields so fast, which will be even faster in a real team fight. Some people were saying this would alleviate Counterwatch, but I feel like this is more significant than Ram's piercing punches.
@@janLikeli it just allows ram to provide value to his team instead of himself. Lets reserve the selfish abilities to dps heroes who need to self sustain or have an edge that makes them deadlier.
@@SocialExperiment232 soo true lol i ended winston in throne of anubis today bro jumoed in bubbled i punched the bubble disappeared winstons cooldown for jump was no were near ready i pulled him to the ground this interaction lasted like 5sec and winston disappeared
The Ram punch nerf IS impactful. It buffs shields. Instead of being able to pick off a squishy through a Rein shield you give them time to have their supports recover.
@@Illandarrwhich means you can't do anything on your own and have to pray to god your team is better then the enemy's team. This is the opposite if having impact.
You've got to be balls deep in Tanking / Ram to understand how this is a nerf I guess? It's a pretty impactful change to his gameplay. It's rare to have dps that fire on barriers, mostly they just wait until it's gone. Now in addition to everything else the only tank has to do, they also have to be the shield breaker now. How fun.
It's fine to have ram nerfed, but the change alters his playstyle in a way that I don't enjoy anymore. Cleaving through barriers felt incredibly special and gave flavor too his gameplay rather than just holding Block. Now he's just going to be a bastion with a shield, very disappointing
Again tho the only relevant target for your "special" gimmick is rein and bring. For the rest of the cast you are doing "X" and punching anyways. The hero is uninteresting in every way to start with.
It's super weird to me that a guy that I guess is supposed to be a 'serious' Overwatch player/streamer/youtuber/whatever seems to be missing the point so hard. Ramattra not piercing barriers anymore *is* a nerf because it wasn't always about punching the character using the shield, it was about punching all of the OTHER characters behind the shield. When you got up to a Rein and popped Nemesis, you weren't aiming at him, you were aiming at any squishy little DPS or support he had behind it. You're dealing 65 damage a punch, who gives a damn if you're attacking the Rein or not? You're aiming at whomever he's trying to protect with it. Not penetrating the shield means you're just wasting time hammering M1 at a shield while the Rein calmly wastes like 80% of your Nemesis form's timer, before you're helpless again. That's not even getting into the other barrier arguments. It's laughable that Karq tries to claim that "melting a Winston's shield fast before his jump has its cooldown is HUGE". You know what was way more huge? Damaging him whether or not he shield danced and stressing him out. He is guaranteed to survive until his jump now because he can weave in and out of his bubble just like he does with anyone else. Same with Symmettra. "Symmetra's ult doesn't count, who's punching that?!" ...literally *every single Ramattra* because his punches went through it so it was no protection to the enemy team? Is this guy serious?
I don’t think the change is bad because it’s a nerf, I think the change is bad because it’s hypocritical, and it’s change for the sake of change. They go on about protecting the “fantasy” of a character, and then remove something from Ramattra that has been part of his identity since day one. Almost nobody was complaining about Ramattra being able to punch through shields.
I mean, he can still punch through people. His identity is he is good against shield, and he is probably better against shield now, still piercing 95% of the cast. Harder to stop his ult with barriers. Bro just got buffed my dude
@@SocialExperiment232 what a great reply that adds a lot to the conversation. Apparently you can’t have an opinion without being told you’re ‘overreacting’ and ‘crying’ now.
ram becomes a lot worse at dealing with a bubble dancing winston / people playing around sym's wall now though? like those were situations where he could just straight up kill you and now he can't. winston gets a few seconds of being able to hit you while you can't hit him, and sym wall just means that everyone can hit you while you can't hit back. granted I'm quickplay only so I'm pretty oafish in this regard, just a bit confused because it does seem like a huge nerf in certain situations
Against sym wall it's a flat nerf but that's a rare situation. Against winston though your pummels aren't that big a deal, breaking his bubble so your 4 teammates shoot him is more impactful
@@lukasg4807but guess what? Anyone else can shoot barriers as well, and Rammatra just wastes his nemesis on that stupud bs after which he can't even fall back easily lol (can probably fall back to spawn immediately though). Sounds like 0 impact actually doesn't it? Sure, Winston gets deleted, true, but he should never happen in a 1v1 against Ram anyways right? It has always been a bad matchup only winnable when there's a huge skill diff.
It is less about balance than it is the fact the Ram is more one dimensional. Punching through barrier was his thing, and now it is gone. A dumb change that nobody asked for which makes Ram less fun.
There are 2 issues with the Sombra changes that make this a net nerf" - Stealth is now locked to the same keybind as Translocator, which means Sombra can only either use her abilities to get IN or get OUT. Other flank DPS have a separate ability for both, such as Tracer and Reaper, yet Sombra is locked to only one. - You now need to wait for the un-stealth animation to finish before you can shoot or use virus. In previous updates you could press M1 or your virus keybind and it would instantly go out and un-stealth you, but now you need to wait for the animation to finish. In the cases where you hack before virus/shooting, you will lose nearly a full second of the Hack duration (aka the entire ability lock-out duration) if you hack during your stealth. What this basically means is that Sombra can no longer use Stealth to, as the name should imply, be a Stealth hero. Not only is Translocator a very loud ability and the enemies can see exactly where you throw it, but it is clunky to engage someone because you need to manually exit Stealth before you can touch them. This essentially forces Sombra to only ever use her Translocator as a get-out-of-jail-free card, rather than an engagement tool. In essence it makes her a worse Tracer and rarely worth playing.
The thing with Ram is that the change was completely unnecessary, they removed a very neat part of his kit which made the character feel very good and smooth because of a non issue. If things going thru barriers was such a big problem then they should have nerfed Reins projectile and hammer going through barriers as wells.
I think it´s more about that barriers are meant to provide a bit of protection but with the old Ram he would just ignore them. He can still break them fast especially if they´re weak but you have a window of opportunity to try and either escape or counter it. Instead of for example nerfing his dmg when punching through a barrier they went the route to shift his stength into dealing critical damage to them which can be considered a nerf but also a buff depending on the situation like dealing damage through barriers was good but being able to break a barrier completely which takes time to regenerate is also good.
@@benlink202forever dude what are u on about? They did it so it come closer, if they didn't touch him player's would be upset. Didn't u recognize that rein gets a lot of skins and stuff, if they nerf him no one would buy that stuff. Think about it
Even if Ram is theoretically stronger with this change, he is just going to feel less fun if all you are doing is punching barriers. He already lost the matchup to Hog, Orisa and Mauga, and now Rein dominates him too, why even pick Ram at this point? In nemesis form you get to choose between blocking and do nothing or punching barriers and do nothing.
This is just levels out the rein matchup Yea he can't just ignore his shield anymore and capitalize off rein and his team being low while shields up but the scenarios where rein would need to hold shield or (he and his team) die (eg. Bob next to him, soj has rail/ult, Cass high noon, bastion turret form, juno ult, ram has and wants to ult etc) is much much less effective now that the shield is gonna get auto deleted. Keep in mind on top of ram punching barrier there's at least two other people shooting at rein. But as more people know how to play around new Ram they'll eventually figure out to focus shield whenever he has nemesis which would give rein a 100 to 0 shield uptime of like 3 seconds max He also now deletes zar and winston bubbles which makes those matchups favorable against ram and acts as a soft counter
@Xanzkin Rein out trades him in a brawl, Rein can block his ult and hit every single one of his own, and Rein gets a free pin every time Ram blocks. Nemesis mode makes Ram so predictable and easy to play around.
@@bigfudge2031 rein out trades him blow for blow before and especially now but ram out kites him infinitely while in nemesis form because of the range and movement speed, cycling between nemesis and vortex while you're in staff. Keeps the distance game in rams favour Like you said rein blocks rams ult but this change makes that ult a bigger threat now. Before you had to rely on your team to destory the barrier, or somehow position yourself past rein but now if you look at the numbers, at 325 dmg against barriers per second, which is 650 at 2 seconds. Ram can ult when reins shield is at approx 40% at most and can still get at least a 7 second ult off at the bare minimum unless the entire team goes out of the AOE. I can admit that the matchup more leans towards Rein in a equal and traditional speed boost brawl comp but overall it was a skill matchup that leaned towards Ram before this and still is a skill matchup now, just that instead of pressuring rein by shield piercing you're pressuring him with shield break, Rein doesn't "Dominate" the matchup that's a huge reach
@@bigfudge2031 also I do agree it makes interactions between barriers less fun to play against but the only barrier that dominates the ram matchup now is unfortunately Sym ult
@@bigfudge2031 rein could hold shield during ult before and ram would only be punching rein behind and the ult will finish now ram would obliterate the shield and his ult will keep going so pls think
My issue was that the feedback and consistency is not there. I thought “eh it’s a nerf but interesting concept” having what is considered a melee attack not work like any other melee attack with shields makes no sense to me, but it feels WRONG. Nemesis is your in your face offensive mode, now it’s barrier shredder like Symmetra? It’s just not the direction it should’ve went. He could be the worst hero or the best hero but the feedback not feeling good is an important thing
IMO, the problem with the Ram change isn't about the tank v tank strength - which I agree is pretty close to net neutral with some good/bad matchups swapping around - it's about the characters those tanks will now be able to protect. Good Rams aren't just popping Nemesis on CD, they're using it where it has the most value against otherwise protected targets. Being able to confirm on a heavily damaged support or DPS hiding behind a shield gave Ramattra a very specific niche in countering barrier power that is now gone from the game. The time spent burning down a shield is now time those weakened characters have to heal, find hard cover, or deal damage back while remaining safe. "A few seconds" in those situations is a pretty big swing in the favor of Ram's opponents that they would not have had access to before.
As a ram main who has over 200 hours in Ram. It's a massive nerf. Ive already played 3+ hours of comp this season and ram is now UNPLAYABLE. HIS PIERCE WAS HIS ONLY INTERACTION WITH SHIELDS! Why would i waste my bock/kill confirm on breaking a barrier? What's more valuable picking off a dps from behind the shield or breaking the shield and by the time you're done breaking it THE ENTIRE TEAM IS ALREADY GONE
I almost have a feeling they removed this because they wanted to use it as a Ram specific pickable passive. I really want them to add those back. Experimenting with them was fun.
Need more time about how strong Ram's shield punches to feel how strong it is. Because I think overall, the piercing punches were whatever but barrier breaking punches can potentially be more unhealthy for the tank match up meta. It might make Ram TOO good against barrier tanks where he and his team can just delete most barrier tanks main form of sustain which is huge.
I think it makes the barrier match up different but in a better way. Before a barrier tank pretty much had no way to defend against Ram. Now they have more influence in the match up but deciding if it's better to take the damage to their barrier or their actual health
Why play Ram when you can just play Rien, and do brawl tank better? Remember get your Overwatch takes from people that main the role they are talking about. Being T500, doesn't mean they understand how all the roles work.
@@Bad3abdul Ram is a brawl tank. He has _slightly_ better poke, but besides being a block bot, this change removes his niche in the game. Why play Ram when anything he does, another Tank does way better now?
@@lilnoomer596 is brawl the only thing he does? No. His uniqueness isn't punching through shields it's his two forms that gave different strengths What does rein do come close and attack what does ram do?
@@Bad3abdul Look I get you might be a lower metal rank, and don't quite understand this. But RAM is a brawl tank, just like Rien is, just like DVA, Ball, and Doom are dive tanks. Punching through shields gave him the flexibility to to out-preform other brawl tanks, and he has been at the top of Brawl metas for a long time now. I did even say in my comment if you cared to read it, that anything Ram can do another tank can do better. Ie his poke sucks, and his brawl sucks. You can play characters that are just better in every fundamental thing Ram can do.
While I agree that we ( myself included ) overreacted to the changes, I also fear for the future of Ram, as I feel like it will get nerfed more if anything with a shield breaks too quickly
I don't think anyone is complaining about the Ram change being a nerf. It just that that interaction is a very big part of his identity that was removed
Played 3 matches as Ram, 2 in clash 1 in new gamemode and obviously all 3 against Rein (since he's not strong at all) , they were all so miserable and unfun it's actually insane, Ana and Kiri hard pocketing them, swapping to Orisa when shit got bad, then proceeded to switch roles, play Reaper and actually have fun. If I wanted to break shields instead of punching people, Mauga would be way more fun than Doom and we all know how that goes
The Bap buff is insane. I already had no trouble aiming with him and now they made him easier. Best DPS in the game lol. The Juno nerfs don’t bother me. I’m usually hovering around my teams and play her pretty aggressively so it doesn’t change much for me. It only hurts me trying to save my fliers or DPS who are far away.
You’re the only ram main with a brain I see. Everyone else still refusing to admit they overreacted to the changes and they actually make him more powerful than before.
@SocialExperiment232 But I'll miss the "Piercing through barriers" effect if this changes stay. It's a fair trade-off and was good while it lasted. And thank you for the compliment.
@@PedroHenrique-ly4yz completely fair to miss something that you used to have fun with while still accepting it’s not a huuuge deal. Seriously wish more people could be this reasonable.
@@gregnog8119 honestly i think this is worse because now barriers just get annihilated, but you don’t want to make his punches useless because now there’s no fear of his nemesis form
It seems like the ability to blow up a shield would be more valuable than just doing solo damage to a target through one, if you blow up the shield everyone else on your team can also shoot them simultaneously and it makes damage mitigation via shield much less viable against ram now than when he could pierce shield
Good against Winston and Zarya, but bad against Rein and especially Sigma. By the time you break their shields, you waste your nemesis and try to survive while Rein and Sigma become double pocketed by their supports and get their shields back in 5 seconds or so. Congratulations, you did a big chunk of nothing to them.
@@Jet2094 yeah like 3 or smth but all the others talking about gimmicks or uniqueness get lumped in with the nerf ones. And tbh the it's a nerf comments don't even have any substance so why address them and not the hero losing part of its uniqueness. Very sad
@@Pummeluff321 No lol, I read the reddit and youtube comments. The predominant knee-jerk was complaining about him being nerfed/"gutted"/"suffering as he had" etc before others pointed out what KarQ did here that it really wasn't a nerf at all and if anything could be an improvement in some match ups. After that people started pivoting to the 'flavour' thing, seemingly just to save face and not liking change.
People are definitely doing both. Literally in the video karQ says something along the lines of "I understand comments about the cool gimmick being gone". Oh brother.
The Ramattra change just makes sense. The counter to his ult is either get out of it OR put a barrier between Ram and everyone else. Making it so that Ram can actively work towards breaking barriers gives his kit at least a little bit of cohesion. Also it makes Ram more selfless because breaking the barrier means your whole team can make an impact as opposed to just the Ram poking through a barrier and everyone else twiddling their thumbs waiting for Rein to drop shield. It's like the old OLD Symm changes where her secondary fire stopped going through every barrier and player and instead she became focused on using primary fire to break barriers. Sombra changes completely gut a lot of her utility (jumping an immobile support or a sniper and otherwise using her hack to cancel transformative and cast time ults like Riptire, Coalescence, Sigma etc). Now that she is typically visible most of the game and much slower, she can't just stand behind the enemy team waiting for her opportunity to ruin their day. I'm sure the changes are good for the health of the game but it's definitely a big change to how she will be played, bigger than the other complete rework that she got.
I do not want to be wasting precious Nemesis time punching barriers. Basically this means that you'll be doing two things as Ram against a Rein: 1. Shooting his barrier. 2. Blocking.
I found out the "best" way to play the new Sombra in my opinion: Enter the fight with Translocator and hack while invis your target, before shooting wait for the stealth timer to run out (stealth timer runs out 2s before the Translocator cooldown is back, leaving you vulnerable for only those 2s); then shoot virus and use your weapon. If the enemy has a movement ability, hack them and use your weapon, as soon as they use their movement / cleanse ability, throw virus and use your gun. It's not perfect, i've played her for 3h after the rework soo... i need more time to perfectly understand, but it's the start to a new playstyle era!!!
I'm not understanding. It seems like you're saying wait for trans to come back before engaging after hacking but they wouldn't be hacked anymore. Can you elaborate?
@@cordgreen2759hack is still 8s long, they reduced the lock out abilities to 1s which is not that good anyways, you would use that as an interrupting tool. The other 7s of the hack will let you trigger your 20% weapon dmg buff passive. + i said its better to hack them and wait until the stealth timer runs out (which is 4s after the hack animation basically, but you can still start the hack at around 2s of stealth to get out of it as soon as the hack goes off) after the stealth timer runs out you still have 2s of cooldown on your translocator and 4s or more of hack active, in those ~4s you can fight and if something is wrong you can translocate out
@@cordgreen2759hack does last 8s, they only reduced the lock out abilities part to 1s which isn't that usefull anymore except for interrupting abilities. You can start hack at around 3/2 seconds of steath timer and the hack will last 8s which means you have enought time to wait until the stealth timer runs out and then fight. + you will have around 2s of translocator cooldown and ~5s of hack duration, which means you can fight with the 20% dmg buff from you weapons and if anything goes wrong you can translocate out in 2s.... which is way safer than fighting before the stealth timer runs out (leaving you with 3/4s of cooldown)
@@cordgreen2759 yes sure!! Sombra's hack got nerfed to 1s but that's only the lock out abilities part... her hack does last for 8s, her lock out abilities part is not that usefull in fight anymore since it does only last 1s but it can still be usefull to interrupt abilities while in stealth. If you start hacking with 2/3 seconds of stealth left, it will end soon after the hack effect applied, leaving you with around ~6s of hack and 2s of cooldown on the Translocator... you will have the 20% bonus weapon damage from hack and if anything goes wrong you can translocate out to safety... If you start to shoot as soon as you hack the enemy and get out of stealth at around 3s for exemple you will have 5+ seconds cooldown on Translocator, leaving you a lot more vulnerable. (Sorry for any mistakes english is not my first language)
Sombra changes are good, but it's going to make the gameplay feel very choppy due to Translocator being both the stealth engage and the disengage (compared to Tracer who has Blink-engage and Recall-disengage and Genji who has Swift Dash engage-disengage if he gets a kill.) Would be cool if Sombra got something similar to Genji where getting kills reduced the CD of Translocator. Reward good Sombras for getting in and getting a kill and punish a Sombra that doesn't get the kill by making them survive for 2 seconds until Translocator is up. I feel like, in the end, they're going to just reduce the CD of Translocator to 6-5 seconds so it's just always off cooldown at the end of Stealth. Basically, it just needs something to 'smooth' out the rotation.
That’s MAD COPIUM you’re huffing. It’s STUPID to spend almost all your Nemesis just to break a damn shield. On top of that, now you CAN’T pressure them, but they can pressure YOU, forcing you to use block even more. Which means you can’t take advantage of the barrier damage ANYWAYS. Genius Blizzard, Ram gets royally SCREWED by every other tank in the game. Sure he 2 shots Brig shield, but you have to reach Brig first. But you can’t do that if you can’t get past the enemy tank, who will counter you at all times.
The thing that I think a lot of people are just glossing over with Rammatra change is that he’s not losing an identity at all; his identity is a brawler tank that has two distinct forms that excels at two different playstyles. Last I checked he still has that identity. You would think that the ability to punch through barriers in this game would actually be a reason to not pick those heroes because they are being passively ignored by one of his abilities. Except that didn’t actually happen like the devs expected it to because players still played Brig and they still play Reinhardt and they still play monkey-all into Ram. This is because Ram’s passive ability to punch through barriers is also passively negated when those heroes do not use those barriers/waste them on engagements with the Ram. The barriers in this game still provide value to the heroes that utilize them because there are four other enemies on the other team that are not able to penetrate shields. This only enabled Ram to make poor engagements where he would one 1V5 an entire team and typically led to low rank players completely throwing or feeding the entire match. It also encourages players who use shield heroes to straight up ignore trying to shield or mitigate any kind of damage for their team and just go for the Ram kill first, which is not the wrong thing to do but definitely makes engagements with Ram very one-dimensional. So those who are complaining about the game becoming more one-dimensional are actually brain-dead Numbskulls. The game is already forcing a one-dimensional playstyle to be used since shield heroes simply don’t waste them on Ram. Removing room for error does not make a game less interesting. In fact it elevates the entire floor of the skill level for all players of the game when certain actions that are 100% useless, Such as Rein shielding against Nemesis form, which did absolutely nothing and took away an entire ability and identity of another hero, to no longer exist as an interaction. So, now instead of the Rein having the ability to make a decision that provides negative value to his team can now actually provide value by mitigating damage and building his own ult charge. The Ram is now also able to provide value to his team as well and not just himself. This is a win. I can’t believe people are actually this stupid. Hope some people learned something.
@@AstralNestTV nah, they removed the the thing that people didn’t play around. They just ignored it bc it wasn’t that big of a problem. Now it actually will be a threat to shielded combatants as intended, instead of shielded combatants simply outplaying it passively. It’s much more engaging now as resources are actually being traded. Idk how you came to the conclusion that you did.
@@chrisperry4014 because you're contradicting yourself. It has always been a threat to shielded players especially because of the pierce hitting multiple people. Doesn't matter if you break shields faster and remove resources, your supports can heal people quick and get them back to full while you're still on your 6th punch breaking Reins Shield when you straight up ignored it and could get them behind the shields They never did outplay it passively as we HIT THROUGH THEM. We are a worst Rein now. Rein has movement with charge, Rein can swing his hammer THROUGH shields still, Fire Strike goes through shields and his blocking is overall better. The only thing we have above Rein is Void accelerator is infinite compared to fire strike but fire strike does more damage and goes through shields and we have slow vortex which is now a niche ability. People saying "Ram is gonna be fine" don't play the character
@@AstralNestTV what heroes are you playing against where you are hitting them behind their shield? Sigma can just walk backwards, monkey can jump away, Zarya is invulnerable with her shield up, so it’s only hitting people behind her, which is very difficult and rare. You can’t name a single example where it’s is a good play to walk past the sigma shield or past a Zarya to nemesis a back line when she ignores armor and sigma is able to rock you as soon as you walk forward and are cut off from heals. I’m not contradicting myself, I’m giving examples of what I’m talking about, why don’t you do so in return? Now you can actually break the Zarya bubble in 1.2 seconds. Hitting her and everyone behind and breaking her shield. More value. Now he can break a winton bubble in 3 seconds. Now he can destroy a sigma shield and then pressure the sigma off his point. Like come on you have to do better than “you’re contradictory” simply bc you don’t have reading comprehension.
@@chrisperry4014 You don't play Ramattra and it is showing because you're only giving me numbers on paper. Forcing Tanks to go away from their shields WAS GOOD. Forcing Winton away from his bubble because you can pierce it and actually deal some damage was GOOD and since you like numbers so much, Winston's Leap has a 5 second cooldown so you're not doing crap unless you go inside the bubble or somehow can deal 700 in 5 seconds unless he's just standing there taking it Being able to pierce Sigma's Shield was good but you never wanted to, as you put it, "Walk past it" because he has his rock, but now we have to play around his Shield AND his rock so what's stopping the Sigma from setting up barrier, we try to break it, he collapses it, and we can't push until someone forces him to use rock. Zarya's bubble can be popped easier... cool. She still does A LOT OF DAMAGE TO YOU (again since you like numbers :D) doing 95 damage per second at her LOWEST POWER compared to 65 per pummel Not to mention her bubble only last 2.25 seconds so we just cut it in half YAAAAAAY You simply do not win duels anymore unless the team is playing BAD. Now that I have spoken from Experience, hopefully you can go get some and learn 😉
It's felt to me that having a shield should at least buy you a second and now being able to just drop a shield fast is good imo. He can now time it to destroy shields to enable his team or wait for it to drop and damage multiple enemies himself. Seems fine.
The Disruptor change is really weird, because literally days before the patch notes dropped, I fired off a Disruptor thinking it was going to charge my Railgun like a moron.
Idk if it’s because I’m in Diamond but the appeal of punching through shield was to punish shields when they’re low Before if someone was caught out they would shield to try and get out but they would die. Now I feel like they will have so many opportunities to escape or get healed.
When I used to play Ram in diamond back in season 3, the main purpose of punching through shield really was to punish squishies who play behind any shield , or a tank that was a little too low in HP. Trying to kill a full hp tank has never been a viable option with Ram. Espically against Rein, who can end up bullying you if you're not careful enough
Agreed. Ram is still fine. This further mitigates the counterswap potential that exists between the shield tank and Ram. Tanks with better positioning and proper ability usage will win.
The Ram change won't really have a HUGE impact on his effectiveness. The number of punches required for each shield\bubble at full health are as follows... Rein 1500 hp = 9.2 punches Sig 700 hp = 4.3 punches Zarya 225 hp = 2 punches Brig 250 hp = 2 punches Winston 650 hp = 4 punches Ram punches 1.67 times per second. Meaning Sig and Winston shields go down in 3 secs, Zarya and Brig down in 2, and Rein in 6. Even if Ram can't punch the other 2 sec of his Nemesis form, Rein has now lost a HUGE part of his kit. If you want to get crazy and talk ults, Mauga 1500 hp = 9.2 punches and Sym 4000 hp = can't destroy. Would bring it to half hp. Just as an FYI, the four Tanks I have spent the most time on are Winston, Rein, Sig, and Zarya, with Zarya being my most common pick when going against Ram.
2 days later. Sombra is unplayable, and for one reason: her hack. Her hack gets interrupted when shot. Now that invis is tied to her translocator, you have to always try and hack from a location where you can avoid being shot. Since you cant be invisible without disabling your escape option, you are forced to play even less interactive because you cant get caught trying to hack any other time. You can try and hack from invis but then they can detect you despite still being “invisible” now. And the only decent option is use the translocator to get behind them, wait until the last second that invis runs out, hack the enemy and when you hack is successful and you attempt to get the pick or cause confusion, your escape option should be up again. But that whole process is so unoptimal in playing in a 5v5 game mode currently. If they made her hack uninterruptible from taking damage, then she can get a lot A LOT more value out of her kit. But right now, currently, she is borderline unplayable, sadly. And i was never a Sombra main, just really enjoy having hero options to play in all situations.
I mean, just cuz KarQ says it’s ok after one day doesn’t make it law lol. We’re gonna need time to form our own opinions. Then if you still feel like Flats is wrong, dunk on him then
@@blackpope8834dude his whole overwatch 2 career is based on overreacting patch notes, and saying: "6v6 is better, counterwatch sucks". He was my favorite OW1 streamer to watch, but on the last 2-3 years it became unbearable to watch him.
Yeah, after playing at least 30 rounds today on Ram, I don’t think it’s all that bad, in fact, I’d argue it’s better in a lot more cases than I expected. The Zarya match up is now more favorable because bubbles are essentially two shot compared to being unable to break them prior to this “nerf”. This also is much better against Winston’s bubble as it takes exactly 4 hits to break it which is essentially 2 seconds roughly to break it and that’s by itself so imagine that with your team pelting the shield, that’s essentially between 1-5 seconds of shield break depending on the shield related hero. So honestly, while I miss the fact it used to punch through shields, I actually think this overall better for the character and honestly, not many interactions change besides vs shield.
i think the brig repair pack nerf is negligible because most of the time youre never concerned about the cd anyways but i feel with the ram changes its kinda an overall buff for her
No it’s not a ramattra buff. It’s a straight up nerf. Are people forgetting that ram punch did 65 to Reinhardt and 65 to the barrier at the same time, plus any collateral damage behind them. So it’s almost the same 2.5 times damage being dealt just worse. This pressure used to force the supports to keep rein alive, but now they are also more free to put pressure on the ramattra back. So in some cases it’s just a inconvenience. Not only that but since he is doing less damage to rein and Winston’s health, ram gets his ult charge a bit slower. Barely see any ramattras anymore. The few times I have seen him is where I’m sigma and why would I let him break the barrier when I can call it back , keep distance and poke him until he runs out. And how is this ram rework not significant . Yes, 5 heroes have barriers but those are the 5 that actually matter because the whole point of 5v5 is the tanks counter swapping each other, and the awful balance of power between them
If you picked Ram just for Nemesis form, you were never ready to play as him in comp to begin with. As someone who plays Ram a lot, do not underestimate his other abilities and staff. This change simply solidifies him as the poke-brawl hybrid tank they envisioned him to be instead of just being a brawl option.
@@mariustan9275 If u were playing to go at a shield character directly, you were likely playing into their strengths rather than your own. Rein and Zarya for example feast on overly aggressive play because a close distance is where they want to be; healing tends to mitigate pummels with ease (even with the changes from s9 - s11). Long before this patch, I stopped the "I'm gonna run in and pummel through" playstyle in favor of being smarter with my abilities and found more success as a result. "Bro, wtf are you saying?!?!?" TL;DR: While pummeling through shields is nice, forcing ur opponents to waste their resources with solid cd management of ur own and punishing them accordingly is the more ideal play. A rein low on barrier health while you have
@@SantiagoPerez-yv9wu exactly thank you reins team would heal him through your 65 through barrier now his barrier would be gone and he's a fat tank in the open
Yesterday was exhausting for me. Trying to explain to people that this was not a character ending nerf and they were being dramatic and then coming back at me with insults and no logic. I hate ow players.
The real killer with sombra is that translocator and stealth are locked with each other. I have no problem with the 5 sec stealth, i have no problem with the 7 seconds on trans but let me decide when I use eas ability.
Of the three nerfed characters, Juno is definitely hit the hardest in my eyes. Ram's nerf is overstated exactly for the reasons in this video. It's a buff and a nerf which just felt unnecessary until you realise that it is more buff than nerf for the Ram's *_team._* Sombra is a complete playstyle change, which absolutely breaks her for existing Sombra players, but people that pick her up as a new character this season might actually be a real menace. Juno is flat out nerfed, and nerfed hard. The change forces her to play in a range where she will get dashed across the walls. I would've accepted the change for her damage range alone, but damage *and* healing range? It really feels rough. Ironically, the Ram change actually nerfs Juno more than it nerfs Ram. Her changes make her so reliant on shield tanks that less shield uptime is going to leave her so vulnerable. Her movement kit is going to be held for escape purposes far more than obtaining pressure and safety angles.
I've only been able to play one match as Ramattra against a Reinhardt so far but he does seem to do a lot of damage against barriers now. In a way, breaking their shield and forcing a recharge is better than piercing through it! He can still pierce unshielded enemies as usual, so you can still kill that support who's hiding their tank. Ram still seems very good against barriers with the double damage buff. Calling Ram "gutted" is absolutely hyperbolic. He still has high damage, a solid barrier, near-immortality with his block, and a great ult. People are so quick to doomsday if a hero ever receives a little nerf or change. Adapt, people.
Sombra would be okay if they had translocator match invis cooldown. It's too clunky to play. Ideally, they should have just removed the ability shutdown element of hack and put virus onto hack instead. Add back stealth as it's own ability.
After play over 15 games yesterday as sombra these changes sucks. You don't want to be hacking everything. Hacking while invisible still needs you to go through the animation of dropping stealth so you can shoot.
that trait was unique to him now they removed that. just because it's frustrating doesn't mean you remove the thing that's causing a small group of ppl to be frustrated. what're gonna do remove every cause of frustration in the game. its like removing genjis constant double jump because its frustrating is absolutely stupid. no player stands there allowing themselves to get him they play around his cooldown. idc what this dude says this is a character killer
Flats over reacted more to the mauga changes than the ram change. I don’t hate flats but seriously an extra second of afterburn isn’t making him meta anytime soon. It was more of a qol improvement to better reward mauga players with good aim. Also I do think changing how pummel interacts with shields is a good thing. He still counters rein but more effectively. A rein without a shield is an ult battery and rein is going to be losing his shield way more in ram vs rein matches.
This is why i respect karq, actually thinks about changes and scenarios instead of just reacting on base instinct - "No go thru shield, must mean hero is completely nerfed and ded" Keep it up
@@scathelocke4203as a ram main we don’t accept you Punching through shield is part of his identity if Zarya can beam through matrix then Ram can punch through shield simple as that
@@hydreigonborn I also main rein I personally didn’t think ram was that bad to go against you just need ur team to help you put pressure on ram for him to block
I do agree that it’s a buff for ram, like he can completely destroy brig by taking away half her kit and ofc its great against sigma However the sombra patch is easily one of the worst patches ever done. That patch is a true example of gutting
Juno's changes do make her worse and as good as it felt to shoot from far with her it was simply too good. It was kinda needed. They could make it like 25-40 instead and then nerf the healing of her ult a bit. I swear nothing dies in it.
The rammatra changes help fix counter swapping. Anyone who disagrees is just yelling just to yell. It was a great change, don’t let random bronze TikTok’s get this removed from the game.
Thank you KarQ for always being a straight shooter. So sick of the overreaction this community consistently has. They have no idea how lucky they are to have Devs care this much about making a great game. Most games don’t get this treatment. Yeah sure sometimes they don’t do things perfect but at least they’re communicating and listening to the community. And I’d argue most of the changes they’ve done are extremely intuitive and calculated. Personally, I think the game is in a great state compared to any other point of time.
The punches take so many to take down a barrier and you may as well plan on either being out of your ult entirely or over half of it wasted and you can't finish anyone who pushes up. A unnecessary nerf to a character who is starting to slip behind in best as tank character and is struggling more. Blizzard continues to show they barely if at all play their own game.
Ram is still a big asset to the team and isn’t completely destroyed. As a matter a fact, it makes him STRONGER in a way… hmmm…. He sounds weak… that’s what everyone was saying… and now.. LOOK!!!😂😂
I feel like most Ram Enjoyers were complaining more because it's such a fun and cool gimmick to remove, myself included. After seeing Emongg demonstrate the changes in-game, I think this makes Ram an even harder counter to shield heroes than he used to be... I'm so excited for more Mauga Counterwatch Moments from this 😬
@@janLikeli I told everyone that,YES, him not having that gimmick sucks a bit. Because it was cool with him having that tool that made him unique, but he has a newer mechanic that’s still unique to the game with his punches doing that much damage. It’s a sucky thing and still a good new thing too. I personally love the old Ram punch too, but this isn’t that bad either. Especially now being able to break the shield. Thats a buff. Even with Winston too
Nah, not calling it a nerf is being plain ignorant to the fact that most of his favorable matchups are AGAINST shield based hero’s. Even then, it makes his identity with nemesis form weaker overall. The entire point of pummel is for shield piercing for back line, NOT against the tank. If I wanna be close hitting tank now I would rather pick Ríen at this point.
Ramattras entire thing is he rushed in big boy mode against everyone, he can't rush barrier tanks anymore, god forbid the ANTI BARRIER TANK IS GOOD AGAINST BARRIERS
The reson it sucks is because now you cant really counter zarya she trys to bubble you still hut her anyway cant fight brig cant fight rian youll damge his sheild ya b u t then he can just slam you into a wall it pissed me off because no one asked for it and bloody orsia is still runing around so fuck this patch the fun of hitting people throw there sheilds is gone
i actually think you "ignored" the only mathcup that got worse for ram. if sym ults now you really cant hit anyone if they dance on the shield. but i totally agree with the fact that everyone is overracting hard.
I just dislike that it adds more inconsistency to the game. Every other melee-based attack (rein primary, brig primary, dragonblade, rocket punch, quick melees, etc) goes through shields, so why is Ram the one exception?
I feel like this is just comment farming, but I'll bite I guess. I dont think its a bad thing for a hero to be able to pierce barriers for 50% of the time max. Ram was not that strong, not strong enough to warrant a change like this anyways, and this made a lot of his matchups significantly worse especially rein which wasnt more than slightly Ram favored maybe and Symm who is very much a pest with her ult and I dont think he needed that. I dont think its a problem to see a Ram and be like "ok guys we are playing around an anti shield champ." Shields are quite strong and I think there needs to be a good little hanful of heroes that can bypass them. Also 10 punches of just hammering at a barrier is very boring, it's just wasted time, no one wants to sit there doing effectively nothing. Ram nerfs are that bad, there's a huge difference between breaking barriers relatively fast in some cases and quite long in others (and again not possible in Symm's case) and punching through immediately, I get the idea of like "oh it gives him more utility for his team" but we all know that isn't the tank he's supposed to be and it's not why people play him, honestly I don't think it's why a lot of people play tank because it's just kinda not fun. Everything in the game does decent damage unlike some other games, but tanks do sacrifice damage for durability (for you and/or your team) and SUPPORTS sacrifice it for utility mostly. There is a big difference between pre and post nerf Ramattra, very few people were complaining about it so I don't understand why they did it at all and why they shouldn't just revert it.
2:28 Be honest: Are you being held over the Empire State Building by Blizzard who’s forcing you to say what they want you to say while disguising the incident behind a green screen showing your room?😂 Cause the Ramattra change sounds just as frustrating as him being trolled 2 seasons for being seen as a mythic candidate.
Great vid, need more of these overall in the community. While I can understand it, this goes back to my hot take about the community overreacting to changes lol
Yeah, people are defending the Ram change as if most players in OW2 are not solo queuing and totally off mic and out of chat. Focus fire is a dream largely only 5-stacks and pro teams get to realize. People are looking at the change in a vacuum because most players unfortunately play OW2 inside of that vacuum.
yeah but after playing against double shield for so long and i get a character who can punch through shields but i guess ram players cant have nice things for whatever reason
Really should be called the KarQives
Shut up and take my money(even tho your not selling anything)
It use to be. He use to say "This is KarQchives, KarQ Archives."
Used to be
It was but it doesn't work well for the TH-cam algorithm in recognising the "KarQ" part :(
Yes
The Symm matchup against Ramm should not be ignored. No one punches the barrier BUT, before Ramm could just pummel people through her ultimate and now they can shield-dance around him for as long as it lasts. So theoretically, Symm can ult in any brawl scenario and take him out of the fight entirely.
Sym already sucked to play against because if you play alone alot of people Haye shooting the turrets
@Antonio-ys5zd
Sym is a sleeper on her own. Full charged beam is busted Vs all roles.
Once Ram if off Nemesis Form. Run him down.
This
If you ult during a brawl would not be uncommon for Ram to ult which goes through. Doesn't seem like a meaningful advantage, just a slight one
@@Doople well said
as others have said, I don't dislike it because its a nerf, I dislike it because I think it just makes his kit less interesting and more flat
Rather the opposite. There aren't any shield busting tanks since Roadhog's nerfs, and now Ramattra is a true threat to shield bearers rather than being able to trivially poke at them through the shield when your team can't also pierce, so the damage gets healed off.
@@skarloeythomas5172I don’t get y they waited like 2 years to change it thou cause now it does feel like some of his identity has been lost as that was a staple of his kit like if they wanted to remove this feature it shoulda happened like 8 seasons ago instead of now
@@hellopizza1125 I must have missed the 5 years they waited before changing Orisa and ruining her identity. Or the year after year they wait before changing how Sombra and Symmetra works.
@@skarloeythomas5172just stop, orisa rework was good she was a boring shield bot in ow1 now she’s a fun frontline brawler with more engagements and can beat almost all tanks in a 1v1. Doomfist was also a good rework because he should have always been a tank simple as that so that’s 2 good reworks. While symmetra was a fail she should have always been a support and as for sombra she will never work as a dps she should also be a support at this point.
@@kingclampz6081While the Doomfist rework made him healthier for the game he lost a massive amount of fun to him. He was a lot more unique as a DPS then he is a tank. While healthier he isn't more interesting than before. I agree with your Orisa take but she's unhealthy for the game.
"This is fine, because Ram can destroy Reins barrier in 10 punches and then is opened up to damage and sleeps."
I'm sorry KarQ, you are a far higher rank than me and all that, but does this not miss multiple points? For one, pummel form only gives Ram around 12 punches before it ends. Up to 83% of those will now go into the barrier. Secondly that same Nemesis form is Rams only real tool to brawl with...as a brawl tank. By the time the Rein barrier is down, Ram is just about to go back into Omnic form and get deleted by a Rein that is now gonna go "Barrier is gone, time to start swinging and salvage this."
Oh and most importantly in your thought process of "Rein can be slept and damaged after his barrier is destroyed using almost the entire duration of Nemesis form." you seem to ignore the other PoV. Ram is now open to get freely slept and damaged while he is wasting his time burning a cooldown to deal damage to a barrier.
Yes Ram can place his own barrier before charging in in Nemesis form and wasting it on a Rein barrier, but that is a stationary barrier that does not allow for adjustments and still allows him to be cc'd from off angles.
By the time his 10 (or if people are helping maybe 8 or 7) punches have torn down Reins barrier, Ram is no longer in a state that allows him to stay in the frontline because not only did he eat damage and waste his supports resources during this time AND was open to cc, but he also needs to consider that he can only brawl for a few more seconds before he needs to disengage again.
And technically what sucks here is not WHAT they changed, but that they felt the need to change it at all. This does not "help against counterswapping". Instead it makes it even worse, because while Ram previously removed the option of people just sitting behind Reins barrier, if the team adjusted their positioning he did not hard-counter Rein directly. Know what will hard-counter Rein? People seeing him and now swapping to Ram + Bastion + Echo and deleting his barrier in 2 seconds, completely removing him from the game. They turned Ram from a tank that is good vs. Rein but generally just a solid all-purpose tank, into a tank that will be torture in less coordinated lobbies and a dedicated hard-counter to Rein in organized high rank lobbies.
Every single time streamers say stuff you always bring this stuff you and it's annoying i'm a low rank player and everything he said is right in my elo as well
your 65 damage could be healed by one ana shot on rein when he is shieldless all your team can pressure him away so top it with things talk about ranks
@@Bad3abdul Im just going to point out that most of the time I would use nemesis on a weakened rein who was needing resources to not die. Rarely was I trying to pummel a full health rein with two supports looking at him unless one was close to him then im aiming at that support through the rein for two for the price of one.
@@aerostrafe1075
Agreed. I've rarely, if ever, used Pummel to "just deal 65 damage to the Rein" expecting him to die. Finishing him off however? Or punishing bad enemy positioning when they get too close to his barrier and you focus entirely on the people behind his barrier rather than on him. Essentially forcing Rein to drop his barrier to try and stop you, which opened him up to your entire team.
At this point in the same scenario a Rein just walks backwards with his barrier and by the time his barrier is down the time to punish his teammates bad positioning is long past.
@@Bad3abdul
That does not even make sense. When KarQ said what he said the patch was barely out and the same is true for when I responded. Neither statement is "true in all/some ranks" because by then people barely had time to play 2 ranked games as Ram. Those are predictions.
And if you are "low rank" as you say, you should be well aware that in low-rank people expect the tank to counterswap to counter the enemy tank without realizing that is not always ideal. Only in higher ranks (and I don't mean GM but at least Diamond and up) do people have the gamesense to know "oh, a dps or a support can ALSO counter a tank" and you end up with scenarios where 3 people swap to counters and delete a tank.
The whole point of my last paragraph in the first comment was that if ONLY Ram is left to deal with the barrier, then this patch absolutely makes him worthless, while if more than 1 person swaps to destroy barriers, then it makes Rein worthless. A single change ended up hurting both tanks instead of just 1.
@@funyarinpa336 I won't argue further with you as it is near pointless
Hope you have a great week
i dont hate the change but i just feel like nobody asked for this. any complaints ive seen about ram have always been about him being impossible to kill in nemesis, nothing really about his pummels
Ram is super vulnerable while in Nemesis form. Just sleep him, anti-him, shoot at him from range.
@@Fools_Requiem im not saying i necessarily agree, just that ive seen people say it
He is weaker than other tanks when he's not in that form, although he has his shield
Very humble and new opinion, having a hero that can completely ignore every hero on the roster that can create a shield is so stupid and having him do more damage to them actually makes him have active value instead of passes. Being able to walk through a shield or something that everyone can always do being able to shoot through a shield at short range is not really useful at all and the only value you get is by being out of position or by forcing them to use pull downs on you because they already know that you can shoot through barriers they just don’t use barriers on you because that would be stupid to sit there and hold the shield up when he knows that he still taking damage.
@@chrisperry4014 i dont really see how its stupid for him to ignore shields, its like an inherent property of melee attacks. and yes, ram’s pummels aren’t true melee attacks, but they have only marginally more range and are clearly meant to be used similarly
My current take after seeing Ram's shield punches in action is that we might get more Mauga Counteswap Moments because Ram's punches can genuinely wipe shields so fast, which will be even faster in a real team fight. Some people were saying this would alleviate Counterwatch, but I feel like this is more significant than Ram's piercing punches.
@@janLikeli it just allows ram to provide value to his team instead of himself. Lets reserve the selfish abilities to dps heroes who need to self sustain or have an edge that makes them deadlier.
Maybe, but rams nemesis only takes 10 punches to break mauga ult, so idk
@@lucaslane7243 only?
10 punches is A LOT and shield breaking isn't a thing against this ultimate
@@lucaslane7243 "only ten punches" and what is happening while you are busy punching the mauga wall?
Played a match against him today. He makes Winston bubble disappear in a split second.
I was trying to say this to people yesterday and they just wanted to cry about the character being dead. I hate this community.
If he is inside the bubble with Winston, he can probably hit Winston and the barrier for a ton. So yeah. I think he is way better tbh.
@@SocialExperiment232 soo true lol i ended winston in throne of anubis today
bro jumoed in bubbled i punched the bubble disappeared winstons cooldown for jump was no were near ready i pulled him to the ground this interaction lasted like 5sec and winston disappeared
@@Bad3abdul That sounds like you just fought a bad winston more so than the change.
@@aerostrafe1075 so me saying I popped a bubble quick is the fault of a bad Winston
Well ok boss
The Ram punch nerf IS impactful. It buffs shields.
Instead of being able to pick off a squishy through a Rein shield you give them time to have their supports recover.
Yeah instead you obliterate the shield so that your team can kill EVERONE that is behind the shield.
@@Illandarrwhich means you can't do anything on your own and have to pray to god your team is better then the enemy's team. This is the opposite if having impact.
@@Illandarrmakes ram more boring. Way more fun to go hulk on enemy’s. then going hulk on a blue wall
You've got to be balls deep in Tanking / Ram to understand how this is a nerf I guess? It's a pretty impactful change to his gameplay. It's rare to have dps that fire on barriers, mostly they just wait until it's gone. Now in addition to everything else the only tank has to do, they also have to be the shield breaker now. How fun.
It's fine to have ram nerfed, but the change alters his playstyle in a way that I don't enjoy anymore. Cleaving through barriers felt incredibly special and gave flavor too his gameplay rather than just holding Block. Now he's just going to be a bastion with a shield, very disappointing
and was very gimmicky
Again tho the only relevant target for your "special" gimmick is rein and bring. For the rest of the cast you are doing "X" and punching anyways. The hero is uninteresting in every way to start with.
Its not special. Rein also has a melee that goes through barriers
Then simply don't play him
Lmao tank players can’t stand to not have total convenience. If they have to use their brain at all it’s not fun.
It's super weird to me that a guy that I guess is supposed to be a 'serious' Overwatch player/streamer/youtuber/whatever seems to be missing the point so hard. Ramattra not piercing barriers anymore *is* a nerf because it wasn't always about punching the character using the shield, it was about punching all of the OTHER characters behind the shield. When you got up to a Rein and popped Nemesis, you weren't aiming at him, you were aiming at any squishy little DPS or support he had behind it. You're dealing 65 damage a punch, who gives a damn if you're attacking the Rein or not? You're aiming at whomever he's trying to protect with it. Not penetrating the shield means you're just wasting time hammering M1 at a shield while the Rein calmly wastes like 80% of your Nemesis form's timer, before you're helpless again.
That's not even getting into the other barrier arguments. It's laughable that Karq tries to claim that "melting a Winston's shield fast before his jump has its cooldown is HUGE". You know what was way more huge? Damaging him whether or not he shield danced and stressing him out. He is guaranteed to survive until his jump now because he can weave in and out of his bubble just like he does with anyone else. Same with Symmettra. "Symmetra's ult doesn't count, who's punching that?!" ...literally *every single Ramattra* because his punches went through it so it was no protection to the enemy team?
Is this guy serious?
Agreed 100%, KarQs take here is just wrong. Most tank player know that this sucks for Ram.
its really ironic that i was just playing yesterday and someone was behind the zarya bubble
I don’t think the change is bad because it’s a nerf, I think the change is bad because it’s hypocritical, and it’s change for the sake of change. They go on about protecting the “fantasy” of a character, and then remove something from Ramattra that has been part of his identity since day one. Almost nobody was complaining about Ramattra being able to punch through shields.
Can y’all just admit y’all overreacted and stop crying already?
I mean, he can still punch through people. His identity is he is good against shield, and he is probably better against shield now, still piercing 95% of the cast. Harder to stop his ult with barriers. Bro just got buffed my dude
@@azie4779not in the slightest, he was a shield brawler creating pressure against turtling, this is gone now
@@SocialExperiment232 what a great reply that adds a lot to the conversation. Apparently you can’t have an opinion without being told you’re ‘overreacting’ and ‘crying’ now.
@@xtian4095 exactly.
ram becomes a lot worse at dealing with a bubble dancing winston / people playing around sym's wall now though? like those were situations where he could just straight up kill you and now he can't. winston gets a few seconds of being able to hit you while you can't hit him, and sym wall just means that everyone can hit you while you can't hit back. granted I'm quickplay only so I'm pretty oafish in this regard, just a bit confused because it does seem like a huge nerf in certain situations
Against sym wall it's a flat nerf but that's a rare situation. Against winston though your pummels aren't that big a deal, breaking his bubble so your 4 teammates shoot him is more impactful
blud actually thinks ram is bad against sym
ram destroys winston now. not only do you make the bubble pop in half a second you can make it so he cant jump away.
@@ubadman1 exactly well said bro
@@lukasg4807but guess what? Anyone else can shoot barriers as well, and Rammatra just wastes his nemesis on that stupud bs after which he can't even fall back easily lol (can probably fall back to spawn immediately though). Sounds like 0 impact actually doesn't it?
Sure, Winston gets deleted, true, but he should never happen in a 1v1 against Ram anyways right? It has always been a bad matchup only winnable when there's a huge skill diff.
It is less about balance than it is the fact the Ram is more one dimensional. Punching through barrier was his thing, and now it is gone. A dumb change that nobody asked for which makes Ram less fun.
There are 2 issues with the Sombra changes that make this a net nerf"
- Stealth is now locked to the same keybind as Translocator, which means Sombra can only either use her abilities to get IN or get OUT. Other flank DPS have a separate ability for both, such as Tracer and Reaper, yet Sombra is locked to only one.
- You now need to wait for the un-stealth animation to finish before you can shoot or use virus. In previous updates you could press M1 or your virus keybind and it would instantly go out and un-stealth you, but now you need to wait for the animation to finish. In the cases where you hack before virus/shooting, you will lose nearly a full second of the Hack duration (aka the entire ability lock-out duration) if you hack during your stealth.
What this basically means is that Sombra can no longer use Stealth to, as the name should imply, be a Stealth hero. Not only is Translocator a very loud ability and the enemies can see exactly where you throw it, but it is clunky to engage someone because you need to manually exit Stealth before you can touch them. This essentially forces Sombra to only ever use her Translocator as a get-out-of-jail-free card, rather than an engagement tool. In essence it makes her a worse Tracer and rarely worth playing.
Sombra is now in a totally bad spot, they need to sell this Battlepass with the widow mythic ofc they gonna massacre her 😂
@@deadpool5264 Right😭
Nerf Sombra to sell the Widow mythic and nerf Ram to sell the Rein collab skin
The thing with Ram is that the change was completely unnecessary, they removed a very neat part of his kit which made the character feel very good and smooth because of a non issue. If things going thru barriers was such a big problem then they should have nerfed Reins projectile and hammer going through barriers as wells.
I think it´s more about that barriers are meant to provide a bit of protection but with the old Ram he would just ignore them. He can still break them fast especially if they´re weak but you have a window of opportunity to try and either escape or counter it. Instead of for example nerfing his dmg when punching through a barrier they went the route to shift his stength into dealing critical damage to them which can be considered a nerf but also a buff depending on the situation like dealing damage through barriers was good but being able to break a barrier completely which takes time to regenerate is also good.
They don't touch rein, if they would no one would buy the skins or his weapon thing etc
@@deadpool5264they literally nerfed ríens shield this patch wtf are you on about
@@benlink202forever dude what are u on about? They did it so it come closer, if they didn't touch him player's would be upset. Didn't u recognize that rein gets a lot of skins and stuff, if they nerf him no one would buy that stuff.
Think about it
They don't nerf him because he is a terrible character meta-wise.
Even if Ram is theoretically stronger with this change, he is just going to feel less fun if all you are doing is punching barriers. He already lost the matchup to Hog, Orisa and Mauga, and now Rein dominates him too, why even pick Ram at this point?
In nemesis form you get to choose between blocking and do nothing or punching barriers and do nothing.
This is just levels out the rein matchup
Yea he can't just ignore his shield anymore and capitalize off rein and his team being low while shields up but the scenarios where rein would need to hold shield or (he and his team) die (eg. Bob next to him, soj has rail/ult, Cass high noon, bastion turret form, juno ult, ram has and wants to ult etc) is much much less effective now that the shield is gonna get auto deleted. Keep in mind on top of ram punching barrier there's at least two other people shooting at rein. But as more people know how to play around new Ram they'll eventually figure out to focus shield whenever he has nemesis which would give rein a 100 to 0 shield uptime of like 3 seconds max
He also now deletes zar and winston bubbles which makes those matchups favorable against ram and acts as a soft counter
@Xanzkin Rein out trades him in a brawl, Rein can block his ult and hit every single one of his own, and Rein gets a free pin every time Ram blocks. Nemesis mode makes Ram so predictable and easy to play around.
@@bigfudge2031 rein out trades him blow for blow before and especially now but ram out kites him infinitely while in nemesis form because of the range and movement speed, cycling between nemesis and vortex while you're in staff. Keeps the distance game in rams favour
Like you said rein blocks rams ult but this change makes that ult a bigger threat now. Before you had to rely on your team to destory the barrier, or somehow position yourself past rein but now if you look at the numbers, at 325 dmg against barriers per second, which is 650 at 2 seconds. Ram can ult when reins shield is at approx 40% at most and can still get at least a 7 second ult off at the bare minimum unless the entire team goes out of the AOE.
I can admit that the matchup more leans towards Rein in a equal and traditional speed boost brawl comp but overall it was a skill matchup that leaned towards Ram before this and still is a skill matchup now, just that instead of pressuring rein by shield piercing you're pressuring him with shield break, Rein doesn't "Dominate" the matchup that's a huge reach
@@bigfudge2031 also I do agree it makes interactions between barriers less fun to play against but the only barrier that dominates the ram matchup now is unfortunately Sym ult
@@bigfudge2031 rein could hold shield during ult before and ram would only be punching rein behind and the ult will finish now ram would obliterate the shield and his ult will keep going so pls think
If I were a tank main I’d be devastated rn because Ram feels AWFUL to play…..
How?
why just why
My issue was that the feedback and consistency is not there. I thought “eh it’s a nerf but interesting concept” having what is considered a melee attack not work like any other melee attack with shields makes no sense to me, but it feels WRONG. Nemesis is your in your face offensive mode, now it’s barrier shredder like Symmetra? It’s just not the direction it should’ve went. He could be the worst hero or the best hero but the feedback not feeling good is an important thing
IMO, the problem with the Ram change isn't about the tank v tank strength - which I agree is pretty close to net neutral with some good/bad matchups swapping around - it's about the characters those tanks will now be able to protect. Good Rams aren't just popping Nemesis on CD, they're using it where it has the most value against otherwise protected targets. Being able to confirm on a heavily damaged support or DPS hiding behind a shield gave Ramattra a very specific niche in countering barrier power that is now gone from the game. The time spent burning down a shield is now time those weakened characters have to heal, find hard cover, or deal damage back while remaining safe. "A few seconds" in those situations is a pretty big swing in the favor of Ram's opponents that they would not have had access to before.
This. *THIS EXACTLY.* ⬆️
@@kyubbikcat2281 you need help tbh
As a ram main who has over 200 hours in Ram. It's a massive nerf. Ive already played 3+ hours of comp this season and ram is now UNPLAYABLE. HIS PIERCE WAS HIS ONLY INTERACTION WITH SHIELDS! Why would i waste my bock/kill confirm on breaking a barrier? What's more valuable picking off a dps from behind the shield or breaking the shield and by the time you're done breaking it THE ENTIRE TEAM IS ALREADY GONE
the statement you made shows how mindlessly you think
"UNPLAYABLE"
"Unplayable" 😂😂😂😂😂
@@sylspren9007 someone doesnt play comp
@jacobvaness975 such a ridiculous comment 😂😂😂😂
@@sylspren9007 true lol
I almost have a feeling they removed this because they wanted to use it as a Ram specific pickable passive. I really want them to add those back. Experimenting with them was fun.
I really want him to have a passive where he just deals damage overtime to shields in nemesis form
Need more time about how strong Ram's shield punches to feel how strong it is. Because I think overall, the piercing punches were whatever but barrier breaking punches can potentially be more unhealthy for the tank match up meta. It might make Ram TOO good against barrier tanks where he and his team can just delete most barrier tanks main form of sustain which is huge.
I think it makes the barrier match up different but in a better way. Before a barrier tank pretty much had no way to defend against Ram. Now they have more influence in the match up but deciding if it's better to take the damage to their barrier or their actual health
from every perspective, this change is trash
Why play Ram when you can just play Rien, and do brawl tank better? Remember get your Overwatch takes from people that main the role they are talking about. Being T500, doesn't mean they understand how all the roles work.
is brawl the only thing ram does?
no
@@Bad3abdul Ram is a brawl tank.
He has _slightly_ better poke, but besides being a block bot, this change removes his niche in the game. Why play Ram when anything he does, another Tank does way better now?
@@lilnoomer596 is brawl the only thing he does?
No.
His uniqueness isn't punching through shields it's his two forms that gave different strengths
What does rein do come close and attack what does ram do?
@@Bad3abdul Look I get you might be a lower metal rank, and don't quite understand this. But RAM is a brawl tank, just like Rien is, just like DVA, Ball, and Doom are dive tanks. Punching through shields gave him the flexibility to to out-preform other brawl tanks, and he has been at the top of Brawl metas for a long time now.
I did even say in my comment if you cared to read it, that anything Ram can do another tank can do better. Ie his poke sucks, and his brawl sucks. You can play characters that are just better in every fundamental thing Ram can do.
@@lilnoomer596 if you say so
While I agree that we ( myself included ) overreacted to the changes, I also fear for the future of Ram, as I feel like it will get nerfed more if anything with a shield breaks too quickly
I don't think anyone is complaining about the Ram change being a nerf. It just that that interaction is a very big part of his identity that was removed
hmmm did you read the comments
So far I have found that Ram bullies Rein just as much if not more than before.
Played 3 matches as Ram, 2 in clash 1 in new gamemode and obviously all 3 against Rein (since he's not strong at all) , they were all so miserable and unfun it's actually insane, Ana and Kiri hard pocketing them, swapping to Orisa when shit got bad, then proceeded to switch roles, play Reaper and actually have fun. If I wanted to break shields instead of punching people, Mauga would be way more fun than Doom and we all know how that goes
true lol i ended winston in clash today
Ram could also pierce dva’s defence matrix
They should reduce the detection range since it’s a limited stealth.
The Bap buff is insane. I already had no trouble aiming with him and now they made him easier. Best DPS in the game lol. The Juno nerfs don’t bother me. I’m usually hovering around my teams and play her pretty aggressively so it doesn’t change much for me. It only hurts me trying to save my fliers or DPS who are far away.
As a Ramattra main, I CAN FINALLY get my revenge on Zarya for ruining all of my games.
You’re the only ram main with a brain I see. Everyone else still refusing to admit they overreacted to the changes and they actually make him more powerful than before.
@SocialExperiment232 But I'll miss the "Piercing through barriers" effect if this changes stay. It's a fair trade-off and was good while it lasted. And thank you for the compliment.
so your great plan is charging zaryas beam entirely?
@@PedroHenrique-ly4yz completely fair to miss something that you used to have fun with while still accepting it’s not a huuuge deal. Seriously wish more people could be this reasonable.
@@SocialExperiment232 I'm not playing tank, I'm just curious why is he better now ?
They should’ve just kept it the punches as piercing. If it’s not broke don’t fix it
They didnt fix it though, they simply made a different version of the same thing
@@gregnog8119 honestly i think this is worse because now barriers just get annihilated, but you don’t want to make his punches useless because now there’s no fear of his nemesis form
It seems like the ability to blow up a shield would be more valuable than just doing solo damage to a target through one, if you blow up the shield everyone else on your team can also shoot them simultaneously and it makes damage mitigation via shield much less viable against ram now than when he could pierce shield
Good against Winston and Zarya, but bad against Rein and especially Sigma. By the time you break their shields, you waste your nemesis and try to survive while Rein and Sigma become double pocketed by their supports and get their shields back in 5 seconds or so. Congratulations, you did a big chunk of nothing to them.
@@Iscoileachmeyeah i agree he needs his nemesis cooldown decreased or its uptime extended so he can actually follow up on breaking shields
People were not complaining because the pummle nerf is a nerf. They are complaining because a cool mechanic is now gone.
He literally pulls up complaints about it being a nerf
@@Jet2094 I guess they didn't watch the full video
@@Jet2094 yeah like 3 or smth but all the others talking about gimmicks or uniqueness get lumped in with the nerf ones. And tbh the it's a nerf comments don't even have any substance so why address them and not the hero losing part of its uniqueness. Very sad
@@Pummeluff321 No lol, I read the reddit and youtube comments. The predominant knee-jerk was complaining about him being nerfed/"gutted"/"suffering as he had" etc before others pointed out what KarQ did here that it really wasn't a nerf at all and if anything could be an improvement in some match ups. After that people started pivoting to the 'flavour' thing, seemingly just to save face and not liking change.
People are definitely doing both. Literally in the video karQ says something along the lines of "I understand comments about the cool gimmick being gone".
Oh brother.
The Ramattra change just makes sense. The counter to his ult is either get out of it OR put a barrier between Ram and everyone else. Making it so that Ram can actively work towards breaking barriers gives his kit at least a little bit of cohesion. Also it makes Ram more selfless because breaking the barrier means your whole team can make an impact as opposed to just the Ram poking through a barrier and everyone else twiddling their thumbs waiting for Rein to drop shield.
It's like the old OLD Symm changes where her secondary fire stopped going through every barrier and player and instead she became focused on using primary fire to break barriers.
Sombra changes completely gut a lot of her utility (jumping an immobile support or a sniper and otherwise using her hack to cancel transformative and cast time ults like Riptire, Coalescence, Sigma etc). Now that she is typically visible most of the game and much slower, she can't just stand behind the enemy team waiting for her opportunity to ruin their day. I'm sure the changes are good for the health of the game but it's definitely a big change to how she will be played, bigger than the other complete rework that she got.
I do not want to be wasting precious Nemesis time punching barriers. Basically this means that you'll be doing two things as Ram against a Rein: 1. Shooting his barrier. 2. Blocking.
actually i disagree, i heard a lot of people talking about the punch issue. mostly other tanks and other dps players that were masters or diamond
emongg said he has to test it out and that is the best take
I found out the "best" way to play the new Sombra in my opinion:
Enter the fight with Translocator and hack while invis your target, before shooting wait for the stealth timer to run out (stealth timer runs out 2s before the Translocator cooldown is back, leaving you vulnerable for only those 2s); then shoot virus and use your weapon.
If the enemy has a movement ability, hack them and use your weapon, as soon as they use their movement / cleanse ability, throw virus and use your gun.
It's not perfect, i've played her for 3h after the rework soo... i need more time to perfectly understand, but it's the start to a new playstyle era!!!
nice i'll give it a try
I'm not understanding. It seems like you're saying wait for trans to come back before engaging after hacking but they wouldn't be hacked anymore. Can you elaborate?
@@cordgreen2759hack is still 8s long, they reduced the lock out abilities to 1s which is not that good anyways, you would use that as an interrupting tool.
The other 7s of the hack will let you trigger your 20% weapon dmg buff passive.
+ i said its better to hack them and wait until the stealth timer runs out (which is 4s after the hack animation basically, but you can still start the hack at around 2s of stealth to get out of it as soon as the hack goes off) after the stealth timer runs out you still have 2s of cooldown on your translocator and 4s or more of hack active, in those ~4s you can fight and if something is wrong you can translocate out
@@cordgreen2759hack does last 8s, they only reduced the lock out abilities part to 1s which isn't that usefull anymore except for interrupting abilities.
You can start hack at around 3/2 seconds of steath timer and the hack will last 8s which means you have enought time to wait until the stealth timer runs out and then fight.
+ you will have around 2s of translocator cooldown and ~5s of hack duration, which means you can fight with the 20% dmg buff from you weapons and if anything goes wrong you can translocate out in 2s.... which is way safer than fighting before the stealth timer runs out (leaving you with 3/4s of cooldown)
@@cordgreen2759 yes sure!!
Sombra's hack got nerfed to 1s but that's only the lock out abilities part... her hack does last for 8s, her lock out abilities part is not that usefull in fight anymore since it does only last 1s but it can still be usefull to interrupt abilities while in stealth.
If you start hacking with 2/3 seconds of stealth left, it will end soon after the hack effect applied, leaving you with around ~6s of hack and 2s of cooldown on the Translocator... you will have the 20% bonus weapon damage from hack and if anything goes wrong you can translocate out to safety...
If you start to shoot as soon as you hack the enemy and get out of stealth at around 3s for exemple you will have 5+ seconds cooldown on Translocator, leaving you a lot more vulnerable.
(Sorry for any mistakes english is not my first language)
Sombra changes are good, but it's going to make the gameplay feel very choppy due to Translocator being both the stealth engage and the disengage (compared to Tracer who has Blink-engage and Recall-disengage and Genji who has Swift Dash engage-disengage if he gets a kill.)
Would be cool if Sombra got something similar to Genji where getting kills reduced the CD of Translocator. Reward good Sombras for getting in and getting a kill and punish a Sombra that doesn't get the kill by making them survive for 2 seconds until Translocator is up.
I feel like, in the end, they're going to just reduce the CD of Translocator to 6-5 seconds so it's just always off cooldown at the end of Stealth.
Basically, it just needs something to 'smooth' out the rotation.
That’s MAD COPIUM you’re huffing. It’s STUPID to spend almost all your Nemesis just to break a damn shield. On top of that, now you CAN’T pressure them, but they can pressure YOU, forcing you to use block even more. Which means you can’t take advantage of the barrier damage ANYWAYS.
Genius Blizzard, Ram gets royally SCREWED by every other tank in the game. Sure he 2 shots Brig shield, but you have to reach Brig first. But you can’t do that if you can’t get past the enemy tank, who will counter you at all times.
So what rank are you compared to him?
@@SnoozeSSB true lol
The thing that I think a lot of people are just glossing over with Rammatra change is that he’s not losing an identity at all; his identity is a brawler tank that has two distinct forms that excels at two different playstyles. Last I checked he still has that identity.
You would think that the ability to punch through barriers in this game would actually be a reason to not pick those heroes because they are being passively ignored by one of his abilities. Except that didn’t actually happen like the devs expected it to because players still played Brig and they still play Reinhardt and they still play monkey-all into Ram.
This is because Ram’s passive ability to punch through barriers is also passively negated when those heroes do not use those barriers/waste them on engagements with the Ram.
The barriers in this game still provide value to the heroes that utilize them because there are four other enemies on the other team that are not able to penetrate shields. This only enabled Ram to make poor engagements where he would one 1V5 an entire team and typically led to low rank players completely throwing or feeding the entire match.
It also encourages players who use shield heroes to straight up ignore trying to shield or mitigate any kind of damage for their team and just go for the Ram kill first, which is not the wrong thing to do but definitely makes engagements with Ram very one-dimensional. So those who are complaining about the game becoming more one-dimensional are actually brain-dead Numbskulls. The game is already forcing a one-dimensional playstyle to be used since shield heroes simply don’t waste them on Ram.
Removing room for error does not make a game less interesting. In fact it elevates the entire floor of the skill level for all players of the game when certain actions that are 100% useless, Such as Rein shielding against Nemesis form, which did absolutely nothing and took away an entire ability and identity of another hero, to no longer exist as an interaction.
So, now instead of the Rein having the ability to make a decision that provides negative value to his team can now actually provide value by mitigating damage and building his own ult charge. The Ram is now also able to provide value to his team as well and not just himself. This is a win.
I can’t believe people are actually this stupid. Hope some people learned something.
So we changed it because Bad players couldn't play around it.
Cool very engaging
@@AstralNestTV nah, they removed the the thing that people didn’t play around. They just ignored it bc it wasn’t that big of a problem. Now it actually will be a threat to shielded combatants as intended, instead of shielded combatants simply outplaying it passively.
It’s much more engaging now as resources are actually being traded. Idk how you came to the conclusion that you did.
@@chrisperry4014 because you're contradicting yourself. It has always been a threat to shielded players especially because of the pierce hitting multiple people. Doesn't matter if you break shields faster and remove resources, your supports can heal people quick and get them back to full while you're still on your 6th punch breaking Reins Shield when you straight up ignored it and could get them behind the shields
They never did outplay it passively as we HIT THROUGH THEM.
We are a worst Rein now. Rein has movement with charge, Rein can swing his hammer THROUGH shields still, Fire Strike goes through shields and his blocking is overall better.
The only thing we have above Rein is Void accelerator is infinite compared to fire strike but fire strike does more damage and goes through shields and we have slow vortex which is now a niche ability.
People saying "Ram is gonna be fine" don't play the character
@@AstralNestTV what heroes are you playing against where you are hitting them behind their shield? Sigma can just walk backwards, monkey can jump away, Zarya is invulnerable with her shield up, so it’s only hitting people behind her, which is very difficult and rare.
You can’t name a single example where it’s is a good play to walk past the sigma shield or past a Zarya to nemesis a back line when she ignores armor and sigma is able to rock you as soon as you walk forward and are cut off from heals.
I’m not contradicting myself, I’m giving examples of what I’m talking about, why don’t you do so in return?
Now you can actually break the Zarya bubble in 1.2 seconds. Hitting her and everyone behind and breaking her shield. More value.
Now he can break a winton bubble in 3 seconds.
Now he can destroy a sigma shield and then pressure the sigma off his point.
Like come on you have to do better than “you’re contradictory” simply bc you don’t have reading comprehension.
@@chrisperry4014 You don't play Ramattra and it is showing because you're only giving me numbers on paper.
Forcing Tanks to go away from their shields WAS GOOD.
Forcing Winton away from his bubble because you can pierce it and actually deal some damage was GOOD and since you like numbers so much, Winston's Leap has a 5 second cooldown so you're not doing crap unless you go inside the bubble or somehow can deal 700 in 5 seconds unless he's just standing there taking it
Being able to pierce Sigma's Shield was good but you never wanted to, as you put it, "Walk past it" because he has his rock, but now we have to play around his Shield AND his rock so what's stopping the Sigma from setting up barrier, we try to break it, he collapses it, and we can't push until someone forces him to use rock.
Zarya's bubble can be popped easier... cool. She still does A LOT OF DAMAGE TO YOU (again since you like numbers :D) doing 95 damage per second at her LOWEST POWER compared to 65 per pummel
Not to mention her bubble only last 2.25 seconds so we just cut it in half YAAAAAAY
You simply do not win duels anymore unless the team is playing BAD.
Now that I have spoken from Experience, hopefully you can go get some and learn 😉
It's felt to me that having a shield should at least buy you a second and now being able to just drop a shield fast is good imo. He can now time it to destroy shields to enable his team or wait for it to drop and damage multiple enemies himself. Seems fine.
The Disruptor change is really weird, because literally days before the patch notes dropped, I fired off a Disruptor thinking it was going to charge my Railgun like a moron.
Idk if it’s because I’m in Diamond but the appeal of punching through shield was to punish shields when they’re low
Before if someone was caught out they would shield to try and get out but they would die. Now I feel like they will have so many opportunities to escape or get healed.
When I used to play Ram in diamond back in season 3, the main purpose of punching through shield really was to punish squishies who play behind any shield , or a tank that was a little too low in HP. Trying to kill a full hp tank has never been a viable option with Ram. Espically against Rein, who can end up bullying you if you're not careful enough
Agreed. Ram is still fine. This further mitigates the counterswap potential that exists between the shield tank and Ram. Tanks with better positioning and proper ability usage will win.
The Ram change won't really have a HUGE impact on his effectiveness. The number of punches required for each shield\bubble at full health are as follows...
Rein 1500 hp = 9.2 punches
Sig 700 hp = 4.3 punches
Zarya 225 hp = 2 punches
Brig 250 hp = 2 punches
Winston 650 hp = 4 punches
Ram punches 1.67 times per second. Meaning Sig and Winston shields go down in 3 secs, Zarya and Brig down in 2, and Rein in 6. Even if Ram can't punch the other 2 sec of his Nemesis form, Rein has now lost a HUGE part of his kit.
If you want to get crazy and talk ults, Mauga 1500 hp = 9.2 punches and Sym 4000 hp = can't destroy. Would bring it to half hp.
Just as an FYI, the four Tanks I have spent the most time on are Winston, Rein, Sig, and Zarya, with Zarya being my most common pick when going against Ram.
They nerf ram but not diva?!?!?!
just stop tbh just stop
@@Bad3abdul diva main?
@@the_seahawk22 I am not tbh I'm learning her now to add to my tank pool
I play ram, Winston, and sometimes jq
@@Bad3abdul u don’t think she is a pain in the ass on Winston?
Winston Bubble goes down in FOUR PUNCHES? Jeez. Thank you for this math. Glad to hear it
My brother in Christ rams whole selling point was that he went through shield and you had to face him head on instead of cowering behind a shield
2 days later. Sombra is unplayable, and for one reason: her hack. Her hack gets interrupted when shot. Now that invis is tied to her translocator, you have to always try and hack from a location where you can avoid being shot. Since you cant be invisible without disabling your escape option, you are forced to play even less interactive because you cant get caught trying to hack any other time. You can try and hack from invis but then they can detect you despite still being “invisible” now. And the only decent option is use the translocator to get behind them, wait until the last second that invis runs out, hack the enemy and when you hack is successful and you attempt to get the pick or cause confusion, your escape option should be up again. But that whole process is so unoptimal in playing in a 5v5 game mode currently. If they made her hack uninterruptible from taking damage, then she can get a lot A LOT more value out of her kit. But right now, currently, she is borderline unplayable, sadly. And i was never a Sombra main, just really enjoy having hero options to play in all situations.
wow so youre saying another chnage flats was completly wrong about. wow... so surprising
I mean, just cuz KarQ says it’s ok after one day doesn’t make it law lol. We’re gonna need time to form our own opinions. Then if you still feel like Flats is wrong, dunk on him then
Which change was flats overreacting too?
@@SILK97 in what scenario is this a impactful nerf?
@@blackpope8834dude his whole overwatch 2 career is based on overreacting patch notes, and saying: "6v6 is better, counterwatch sucks". He was my favorite OW1 streamer to watch, but on the last 2-3 years it became unbearable to watch him.
Name 5
Yeah, after playing at least 30 rounds today on Ram, I don’t think it’s all that bad, in fact, I’d argue it’s better in a lot more cases than I expected. The Zarya match up is now more favorable because bubbles are essentially two shot compared to being unable to break them prior to this “nerf”. This also is much better against Winston’s bubble as it takes exactly 4 hits to break it which is essentially 2 seconds roughly to break it and that’s by itself so imagine that with your team pelting the shield, that’s essentially between 1-5 seconds of shield break depending on the shield related hero.
So honestly, while I miss the fact it used to punch through shields, I actually think this overall better for the character and honestly, not many interactions change besides vs shield.
soo true lol i ended winston in clash today
i legit felt overpowered with how his bubble disappeared lol
i think the brig repair pack nerf is negligible because most of the time youre never concerned about the cd anyways but i feel with the ram changes its kinda an overall buff for her
No it’s not a ramattra buff. It’s a straight up nerf. Are people forgetting that ram punch did 65 to Reinhardt and 65 to the barrier at the same time, plus any collateral damage behind them. So it’s almost the same 2.5 times damage being dealt just worse.
This pressure used to force the supports to keep rein alive, but now they are also more free to put pressure on the ramattra back. So in some cases it’s just a inconvenience. Not only that but since he is doing less damage to rein and Winston’s health, ram gets his ult charge a bit slower.
Barely see any ramattras anymore. The few times I have seen him is where I’m sigma and why would I let him break the barrier when I can call it back , keep distance and poke him until he runs out.
And how is this ram rework not significant . Yes, 5 heroes have barriers but those are the 5 that actually matter because the whole point of 5v5 is the tanks counter swapping each other, and the awful balance of power between them
If you picked Ram just for Nemesis form, you were never ready to play as him in comp to begin with.
As someone who plays Ram a lot, do not underestimate his other abilities and staff. This change simply solidifies him as the poke-brawl hybrid tank they envisioned him to be instead of just being a brawl option.
I don't see how not being able to punch through shield solidify him?
@@mariustan9275 If u were playing to go at a shield character directly, you were likely playing into their strengths rather than your own. Rein and Zarya for example feast on overly aggressive play because a close distance is where they want to be; healing tends to mitigate pummels with ease (even with the changes from s9 - s11). Long before this patch, I stopped the "I'm gonna run in and pummel through" playstyle in favor of being smarter with my abilities and found more success as a result.
"Bro, wtf are you saying?!?!?"
TL;DR: While pummeling through shields is nice, forcing ur opponents to waste their resources with solid cd management of ur own and punishing them accordingly is the more ideal play. A rein low on barrier health while you have
Punch through shield just meant rein could keep the barrier up and tank the whole pummel with a little healing, now he can crack the barrier.
@@SantiagoPerez-yv9wu exactly thank you
reins team would heal him through your 65 through barrier now his barrier would be gone and he's a fat tank in the open
Thank you for speaking my mind on the Ram changes holy people were yapping
Yesterday was exhausting for me. Trying to explain to people that this was not a character ending nerf and they were being dramatic and then coming back at me with insults and no logic. I hate ow players.
@@SocialExperiment232 same
The real killer with sombra is that translocator and stealth are locked with each other. I have no problem with the 5 sec stealth, i have no problem with the 7 seconds on trans but let me decide when I use eas ability.
Of the three nerfed characters, Juno is definitely hit the hardest in my eyes.
Ram's nerf is overstated exactly for the reasons in this video. It's a buff and a nerf which just felt unnecessary until you realise that it is more buff than nerf for the Ram's *_team._*
Sombra is a complete playstyle change, which absolutely breaks her for existing Sombra players, but people that pick her up as a new character this season might actually be a real menace.
Juno is flat out nerfed, and nerfed hard. The change forces her to play in a range where she will get dashed across the walls. I would've accepted the change for her damage range alone, but damage *and* healing range? It really feels rough. Ironically, the Ram change actually nerfs Juno more than it nerfs Ram. Her changes make her so reliant on shield tanks that less shield uptime is going to leave her so vulnerable. Her movement kit is going to be held for escape purposes far more than obtaining pressure and safety angles.
I've only been able to play one match as Ramattra against a Reinhardt so far but he does seem to do a lot of damage against barriers now. In a way, breaking their shield and forcing a recharge is better than piercing through it! He can still pierce unshielded enemies as usual, so you can still kill that support who's hiding their tank. Ram still seems very good against barriers with the double damage buff.
Calling Ram "gutted" is absolutely hyperbolic. He still has high damage, a solid barrier, near-immortality with his block, and a great ult. People are so quick to doomsday if a hero ever receives a little nerf or change. Adapt, people.
Oh, I thought it meant he didn't pierce anything. If he pierces enemies then I'm OK.
question
how do you get 162.5 ???
if ram punch does 2.5 x damage to shield and ram punch does 60 shouldn’t it only be 150 ?
Its 65
It does 65 now, think it got changed at big hp buff patch?
@@quantumraptor1485 yeah it used to be 60, then with the hp buff it went up to 70, but they nerfed it to 65 a bit later
Sombra getting stealth as a resource like Roadhog heal when...
Sombra would be okay if they had translocator match invis cooldown. It's too clunky to play.
Ideally, they should have just removed the ability shutdown element of hack and put virus onto hack instead. Add back stealth as it's own ability.
Haven’t had the chance to play Juno yet but from the looks of it she got over nerfed, just as I get a new main lol
Shields? Bastion go brrrrrrrrr idk what yall trippin on
After play over 15 games yesterday as sombra these changes sucks. You don't want to be hacking everything. Hacking while invisible still needs you to go through the animation of dropping stealth so you can shoot.
that trait was unique to him now they removed that. just because it's frustrating doesn't mean you remove the thing that's causing a small group of ppl to be frustrated. what're gonna do remove every cause of frustration in the game. its like removing genjis constant double jump because its frustrating is absolutely stupid. no player stands there allowing themselves to get him they play around his cooldown. idc what this dude says this is a character killer
Yes please, sounds fantastic let's do that, less gimmicky/noskill crap in the game the better.
I think rams staff should have a buff, like not damage but projectile speed maybe. Maybe projectile size.
Flats over reacted more to the mauga changes than the ram change. I don’t hate flats but seriously an extra second of afterburn isn’t making him meta anytime soon. It was more of a qol improvement to better reward mauga players with good aim.
Also I do think changing how pummel interacts with shields is a good thing. He still counters rein but more effectively. A rein without a shield is an ult battery and rein is going to be losing his shield way more in ram vs rein matches.
well said
This is why i respect karq, actually thinks about changes and scenarios instead of just reacting on base instinct - "No go thru shield, must mean hero is completely nerfed and ded" Keep it up
"no shield pierce?! Blizzard should be leveled.. guess I'll be a variety streamer again this season" - pretty much every streamer.
As a ram main, I don't think it's the end of the world. I just think that literally no one asked for this.
@@scathelocke4203as a ram main we don’t accept you Punching through shield is part of his identity if Zarya can beam through matrix then Ram can punch through shield simple as that
Ram main here too. I just don’t understand why it was changed
@@hydreigonborn I also main rein I personally didn’t think ram was that bad to go against you just need ur team to help you put pressure on ram for him to block
I do agree that it’s a buff for ram, like he can completely destroy brig by taking away half her kit and ofc its great against sigma
However the sombra patch is easily one of the worst patches ever done. That patch is a true example of gutting
It buffs monke and sym against ram now, cause they can shield dance without taking damage
8 heroes have barriers:
Brigitte
Mauga
Ramattra
Reinhardt
Sigma
Symmetra
Winston
Zarya
2 are lts bro
😂 Karq: you have to wait for the balls to come into you
Juno's changes do make her worse and as good as it felt to shoot from far with her it was simply too good. It was kinda needed.
They could make it like 25-40 instead and then nerf the healing of her ult a bit. I swear nothing dies in it.
Agreed, I think the Ram change is actually really good. People just freak the fuck out for no reason any time a hero receives changes, stop crying.
Sombra nerf is not that bad they should up the stealth 6sec
Really hurts my matchup against Symettra as Ram but yeah it really isnt too big a deal. But killing Sym is very important at high charge.
The rammatra changes help fix counter swapping. Anyone who disagrees is just yelling just to yell. It was a great change, don’t let random bronze TikTok’s get this removed from the game.
Thank you KarQ for always being a straight shooter. So sick of the overreaction this community consistently has. They have no idea how lucky they are to have Devs care this much about making a great game. Most games don’t get this treatment. Yeah sure sometimes they don’t do things perfect but at least they’re communicating and listening to the community. And I’d argue most of the changes they’ve done are extremely intuitive and calculated. Personally, I think the game is in a great state compared to any other point of time.
The punches take so many to take down a barrier and you may as well plan on either being out of your ult entirely or over half of it wasted and you can't finish anyone who pushes up. A unnecessary nerf to a character who is starting to slip behind in best as tank character and is struggling more. Blizzard continues to show they barely if at all play their own game.
Surely Bap's dmg can go down to 23/bullet for the nice dmg number now
Ram is still a big asset to the team and isn’t completely destroyed. As a matter a fact, it makes him STRONGER in a way… hmmm…. He sounds weak… that’s what everyone was saying… and now.. LOOK!!!😂😂
I feel like most Ram Enjoyers were complaining more because it's such a fun and cool gimmick to remove, myself included. After seeing Emongg demonstrate the changes in-game, I think this makes Ram an even harder counter to shield heroes than he used to be... I'm so excited for more Mauga Counterwatch Moments from this 😬
@@janLikeli I told everyone that,YES, him not having that gimmick sucks a bit. Because it was cool with him having that tool that made him unique, but he has a newer mechanic that’s still unique to the game with his punches doing that much damage.
It’s a sucky thing and still a good new thing too.
I personally love the old Ram punch too, but this isn’t that bad either. Especially now being able to break the shield. Thats a buff. Even with Winston too
@@Weightsss Oh yeah it's a buff, but I wonder if it's too Strong of a buff. We'll have to see when we play more.
@@janLikeli they’ll make some adjustments I feel but I kept telling people it’s not a nerf like you guys think it is.
The nerf makes rammatra a less efficient orisa only thing he has now is his ult and orb
Nah, not calling it a nerf is being plain ignorant to the fact that most of his favorable matchups are AGAINST shield based hero’s. Even then, it makes his identity with nemesis form weaker overall. The entire point of pummel is for shield piercing for back line, NOT against the tank. If I wanna be close hitting tank now I would rather pick Ríen at this point.
Ramattras entire thing is he rushed in big boy mode against everyone, he can't rush barrier tanks anymore, god forbid the ANTI BARRIER TANK IS GOOD AGAINST BARRIERS
The reson it sucks is because now you cant really counter zarya she trys to bubble you still hut her anyway cant fight brig cant fight rian youll damge his sheild ya b u t then he can just slam you into a wall it pissed me off because no one asked for it and bloody orsia is still runing around so fuck this patch the fun of hitting people throw there sheilds is gone
i actually think you "ignored" the only mathcup that got worse for ram. if sym ults now you really cant hit anyone if they dance on the shield. but i totally agree with the fact that everyone is overracting hard.
I just dislike that it adds more inconsistency to the game. Every other melee-based attack (rein primary, brig primary, dragonblade, rocket punch, quick melees, etc) goes through shields, so why is Ram the one exception?
it isn't meleee
Mark my words they're gonna nerf that 2.5x modifier anyway
I feel like this is just comment farming, but I'll bite I guess. I dont think its a bad thing for a hero to be able to pierce barriers for 50% of the time max. Ram was not that strong, not strong enough to warrant a change like this anyways, and this made a lot of his matchups significantly worse especially rein which wasnt more than slightly Ram favored maybe and Symm who is very much a pest with her ult and I dont think he needed that. I dont think its a problem to see a Ram and be like "ok guys we are playing around an anti shield champ." Shields are quite strong and I think there needs to be a good little hanful of heroes that can bypass them. Also 10 punches of just hammering at a barrier is very boring, it's just wasted time, no one wants to sit there doing effectively nothing. Ram nerfs are that bad, there's a huge difference between breaking barriers relatively fast in some cases and quite long in others (and again not possible in Symm's case) and punching through immediately, I get the idea of like "oh it gives him more utility for his team" but we all know that isn't the tank he's supposed to be and it's not why people play him, honestly I don't think it's why a lot of people play tank because it's just kinda not fun. Everything in the game does decent damage unlike some other games, but tanks do sacrifice damage for durability (for you and/or your team) and SUPPORTS sacrifice it for utility mostly. There is a big difference between pre and post nerf Ramattra, very few people were complaining about it so I don't understand why they did it at all and why they shouldn't just revert it.
I don't give a fuck if he's technically not awful, it just makes the game more boring and one dimensional.
True, they removed one of his core identities that was being able to pierce shields. They're just watering down every hero for no reason
@@LiquidSoapDrinkerhow is piercing shields a core part of his identity?
@@christianfazio757watch his trailer.
@@christianfazio757 It's not, people are just making shit up
@@Illandarr Because it was part of his kit since launch, and people shot through shields with him. That makes it a part of his identity.
Da support king is back baby he neva miss we're eating good today y'all
2:28 Be honest: Are you being held over the Empire State Building by Blizzard who’s forcing you to say what they want you to say while disguising the incident behind a green screen showing your room?😂
Cause the Ramattra change sounds just as frustrating as him being trolled 2 seasons for being seen as a mythic candidate.
Great vid, need more of these overall in the community.
While I can understand it, this goes back to my hot take about the community overreacting to changes lol
Hard counters and counter swap are to strong, community complains.
Blizzard reduces hard counters and counter swap, community complains.
Did pharah get exactly zero in this season/event?
People never break shields I swear, they don't see the value in removing the shield entirely.
Yeah unless you played ow1 I feel like no one wants to shoot shield
Yeah, people are defending the Ram change as if most players in OW2 are not solo queuing and totally off mic and out of chat. Focus fire is a dream largely only 5-stacks and pro teams get to realize. People are looking at the change in a vacuum because most players unfortunately play OW2 inside of that vacuum.
Nah this just becomes blatant blizzard glazing at some point😭
yeah but after playing against double shield for so long and i get a character who can punch through shields
but i guess ram players cant have nice things for whatever reason