Helldivers 2: I Unlocked & Tested EVERYTHING In the New Warbond ❄️

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  • เผยแพร่เมื่อ 19 พ.ค. 2024
  • Use code FALLOUT50 to get 50% OFF your first Factor box plus 20% off your next month at bit.ly/3TmCUWy
    The new Helldivers 2 Warbond just dropped (the new POLAR PATRIOTS Warbond) and I woke up early to unlock & test LITERALLY everything in the new warbond. The Helldivers 2 Pummeler SMG, the Tenderizer (also my nickname in College) - everything. Here's my review of the new Polar Patriots Warbond.
    00:00 - Intro
    00:15 - AR-61 Tenderizer
    01:27 - Motivational Shocks
    02:39 - SMG-72 Pummeler
    04:23 - The Factor 75 (heh)
    05:30 - Incendiary Impact Grenade
    06:36 - Plas-101 Purifier
    07:32 - P-113 Verdict
    08:22 - All Armor Sets
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ความคิดเห็น • 511

  • @FalloutPlays
    @FalloutPlays  10 วันที่ผ่านมา +11

    Use code FALLOUT50 to get 50% OFF your first Factor box plus 20% off your next month at bit.ly/3TmCUWy
    Dear Arrowhead: Pls buff the Tenderizer 🙏

    • @Data-AnalystSera
      @Data-AnalystSera 9 วันที่ผ่านมา

      I wouldn't be against a buff to the Tenderizer, but to me it currently feels fantastic. That EXTREMELY low recoil means that with my armor of choice it barely budges when fired. This allows me to hit precision points like headshots on devs and berserkers both consistently and at range. A damage buff or even just an armor pen buff would be fantastic

  • @Lockerus
    @Lockerus 10 วันที่ผ่านมา +301

    So based of Arrowhead to nerf the warbond weapons before they're released as opposed to a couple patches later.

    • @Danthepanman1
      @Danthepanman1 10 วันที่ผ่านมา +1

      New content doesn’t have as much time to balance
      Content that has been tweaked for a year is going to be more balanced then content that had a month to be worked on

    • @sauceinmyface9302
      @sauceinmyface9302 10 วันที่ผ่านมา +9

      @@Danthepanman1 Sure but it is annoying that it's released monthly.

    • @Danthepanman1
      @Danthepanman1 10 วันที่ผ่านมา +3

      @@sauceinmyface9302 yeah but the devs need to release content monthly to retain players

    • @Huppa3333
      @Huppa3333 10 วันที่ผ่านมา +4

      I like to believe we are receiving the initial prototype factory releases, then Super Earth tweaks them based on data collected by us on their field performance.

    • @sauceinmyface9302
      @sauceinmyface9302 10 วันที่ผ่านมา +3

      @@Huppa3333 I don't think they bother to gather field data lol. They just go with what they think is best.

  • @Edloss
    @Edloss 10 วันที่ผ่านมา +114

    i think these warbonds were made way before game’s release, so the weapons released now did not take into effect any of the previous buffs. Tenderizer is definitely supposed to have more dmg that the liberator lol.

    • @NeutralGuyDoubleZero
      @NeutralGuyDoubleZero 10 วันที่ผ่านมา +7

      That's actually an amazing point. I knew they probably had a backlog of content to release now and then, but I never thought how that'd connect with post patch balances.

    • @SuperCatacata
      @SuperCatacata 10 วันที่ผ่านมา +9

      It would take an intern at the company 5 minutes to change the numeric values a bit before they are released.
      Not sure why they act like making such simple number changes takes months of work.

    • @carlobagnoli6746
      @carlobagnoli6746 10 วันที่ผ่านมา +1

      @@SuperCatacata It does take a long time though. The programmers don't actually have anything to do with the balance team. They need a lot of data to figure out if buffing/nerfing a weapon is a good idea.

    • @berky1976
      @berky1976 10 วันที่ผ่านมา

      Warbonds are designed to make money. They aren't there for any other reason.

    • @Megalink82
      @Megalink82 9 วันที่ผ่านมา +2

      ​@berky1976 Ehh. Even if that was true, you can just grind out the super credits like I do to get the warbonds for free.

  • @acidnine3692
    @acidnine3692 10 วันที่ผ่านมา +132

    the purifier should have been the plasma equivalent of the erruptor. destroy fabricators, one shot big enemies, larger explosion ect

    • @cbanks5289
      @cbanks5289 10 วันที่ผ่านมา +4

      Agreed

    • @cbanks5289
      @cbanks5289 10 วันที่ผ่านมา +10

      And since the eruptor nerf now neither perform the way they should

    • @totor0lling12
      @totor0lling12 10 วันที่ผ่านมา +8

      Just buff both! As people have said, its a PvE game. The guns should feel destructive and fun!

    • @ryanvacation7319
      @ryanvacation7319 10 วันที่ผ่านมา

      Your right

    • @__-fi6xg
      @__-fi6xg 10 วันที่ผ่านมา

      we already have a arc thrower that does nothing vs bots, why would we want a second one as primary?

  • @Wonback
    @Wonback 10 วันที่ผ่านมา +82

    They need to start giving these armors unique passives or something because it is always the same 4 passives

    • @circusfreakRob
      @circusfreakRob 6 วันที่ผ่านมา +1

      based on the existence of the "resistance to arc damage" trait, I am surprised that they haven't released one with "resistance to fire damage". That would be awesome, especially after getting the ship module to increase fire damage. Get everyone in the team wearing that, and set fire to the world!

    • @Wonback
      @Wonback 6 วันที่ผ่านมา +1

      @@circusfreakRob thats what i am talking about, they released those arc resistant armors and never again, we could have gotten fire resistant perks with this last warbond but no, whyy??

    • @dannyosorio3976
      @dannyosorio3976 13 ชั่วโมงที่ผ่านมา

      @@Wonback I'm sure it's comming

  • @InfernalAcendency
    @InfernalAcendency 10 วันที่ผ่านมา +109

    As someone who fights a lot of bots and loves using the ballistic shield, the Pummeler definitely has my attention more than anything else in this warbond.

    • @tofubutcher7456
      @tofubutcher7456 10 วันที่ผ่านมา +7

      The Defender is absurdly accurate so hopefully Pummeler doesn't sacrifice long range accuracy for kickback but still keen to give it a go with the shield

    • @DivineAccuracy1611
      @DivineAccuracy1611 10 วันที่ผ่านมา +1

      @@tofubutcher7456It feels almost identical to the defender👍🏻

    • @mrsnackbar9383
      @mrsnackbar9383 10 วันที่ผ่านมา +2

      With the pummeler and shield I think I'm having a skill issue, but I can't hit the bot head like I can with the defender.

    • @RCPDcap
      @RCPDcap 10 วันที่ผ่านมา

      You're using shield in bug ops?

    • @mrsnackbar9383
      @mrsnackbar9383 10 วันที่ผ่านมา +5

      @@RCPDcap everything in this thread said bots, not bugs.

  • @deliqene3191
    @deliqene3191 10 วันที่ผ่านมา +36

    Clearly this man doesn't knownthe pain of throwing an impact just when a hunter jumps right in front of you

    • @josephs.3372
      @josephs.3372 10 วันที่ผ่านมา +5

      Yeah I was thinking similarly. Impacts are great but they come with weaknesses that you can't put down on a spreadsheet.

    • @vecremser2226
      @vecremser2226 10 วันที่ผ่านมา +1

      I like impacts, half the grenades I've thrown that have a fuse get 0 kills because of my poor timing.
      Also, using a backpack blast shield will severely lessen the consequences of impacts thrown in your proximity.

    • @Even_N.D.
      @Even_N.D. 10 วันที่ผ่านมา

      Just have an jumppack and jump back while throwing grenades.
      Or just dive backwards :p

    • @ComfortableMedium
      @ComfortableMedium วันที่ผ่านมา

      Beyond that, I just like cooking my nades. Its like the automatic vs manual transmission debate; is automatic better at just about everything? yes of course; But I like ye ol analog tactility

  • @giantlizard9158
    @giantlizard9158 10 วันที่ผ่านมา +362

    I personally believe weapons are being released underpowered so the team can balance them out over time, instead of the new warbond having the latest and greatest weapons every release

    • @SuperCatacata
      @SuperCatacata 10 วันที่ผ่านมา +80

      Strategy makes sense, until you realize that way less people will buy the warbond if they all suck.
      Still better than releasing them OP to get purchases, just to nerf them to shit after 2 weeks IMO.

    • @SkyRecruit18
      @SkyRecruit18 10 วันที่ผ่านมา +47

      Which it doesn't make sense to nerf stuff in a pve game. Like the devs gotta be balancing on 5 😭

    • @futakisser
      @futakisser 10 วันที่ผ่านมา +22

      I don't think they're that competent

    • @alexandreparent5754
      @alexandreparent5754 10 วันที่ผ่านมา +13

      Not a good idea to release underpowered. It kills the hype of seeing a new warbond. Things shouldnt be extremely OP but it would be more hype if it was either slightly overtuned or balanced instead of what we got there.

    • @Legendary_Honey
      @Legendary_Honey 10 วันที่ผ่านมา +10

      That's not exactly what they've been doing, though. Sure, some premium warbond weapons have been buffed reasonably, but others have been nerfed unreasonably. The democratic detonation warbond, for example, doesn't have a single good primary weapon anymore after the severe eruptor nerfs. The adjudicator is somehow the current best from that group, and it's very mid. I hope that they consider buffing things properly moving forward, and that the warbonds start releasing with weapons in a better state as there is generally less hype around buffs than there is around entirely new content.

  • @AlexMuseMatrix
    @AlexMuseMatrix 10 วันที่ผ่านมา +64

    Arrowhead: Nerfs Items
    Arrowhead 1 week later: Buffs all the items they just nerfed
    Arrowhead another week later: Nerfs all the items they buffed

    • @NeutralGuyDoubleZero
      @NeutralGuyDoubleZero 10 วันที่ผ่านมา +2

      Not really. Buffs are the overwhelming majority of their balance changes. People like to treat nerfs in this like automatic trash cans. If a single number gets lowered at any points it's suddenly garbage. Ridiculous lol

    • @HappyHog11
      @HappyHog11 10 วันที่ผ่านมา +9

      @@NeutralGuyDoubleZeronah that Quasar Nerf was massive

    • @SovietUnion_
      @SovietUnion_ 10 วันที่ผ่านมา +6

      @@NeutralGuyDoubleZero you know thats not true lol. Basic math isn't difficult, nerfs were not an overwhelming minority lmao

    • @Even_N.D.
      @Even_N.D. 10 วันที่ผ่านมา +1

      @@SovietUnion_overall we had many buffs. And i doubt the nerfs overwhelm them.

    • @bren8511
      @bren8511 10 วันที่ผ่านมา

      just as democracy intended

  • @SuperCatacata
    @SuperCatacata 10 วันที่ผ่านมา +26

    The purifier needs a faster charge up time for the damage it currently dishes out.
    It feels like I'm barely doing any more damage than a single scorcher round... While taking 2 seconds to charge up each shot.

    • @fringehouse
      @fringehouse 10 วันที่ผ่านมา +5

      it needs to do like 350 damage for it to be worth taking

    • @Boamere
      @Boamere 10 วันที่ผ่านมา +1

      its the same projectile as the plasma punisher with a glacial fire rate. It's atrocious

    • @Soleprofit559
      @Soleprofit559 9 วันที่ผ่านมา

      As a scorcher user I tried the purifier today and I had issues with charge time . Love the stagger but only if didn’t take so long to charge . I went back to scorcher

  • @KaldwinUnderscore
    @KaldwinUnderscore 10 วันที่ผ่านมา +14

    I absolutely *hate* that Arrowhead released a winter warfare themed warbond with absolutely zero winter-themed equipment. This could have been a time to add cryo ammo to the game, or give us some armors for snow planets, but instead we just got three armor sets with new designations (CW) and recycled perks, and boring, uninspired weapons.
    AH have said they don't want to slow down the cadence of 1 monthly warbond, but if this is the quality we can expect from them going forward, I'll be really disappointed. Saving my super credits and giving this one a miss.

    • @josephs.3372
      @josephs.3372 10 วันที่ผ่านมา +1

      I should have looked up the warbond content sooner, because I would have saved myself so much time and money.

    • @ghostwarrior0329
      @ghostwarrior0329 10 วันที่ผ่านมา

      @@josephs.3372 Probably should so they'll actually buff them to be usable

    • @danieldominguez2419
      @danieldominguez2419 8 วันที่ผ่านมา +1

      Yet they added a fire grenade instead of a freezing one + a blizzard passive..
      This game is a collection of wasted opportunities

  • @SatinVR
    @SatinVR 10 วันที่ผ่านมา +30

    I think the Verdict's main advantage is gonna be ammo supply at 8(+1) 10 round mags. The Senator has the advantage on damage and pen, but at 40(+6) has half the overall ammo. The redeemer comes with 4(+1) mags which you can absolutely BURN through if you're not careful
    I think it make a good pairing with guns like the eruptor, giving you a reliable sidearm with a solid ammo supply to supliment a harder hitting, but slow to reload primary

    • @josephs.3372
      @josephs.3372 10 วันที่ผ่านมา +3

      There's ammo all over every map. If you hit your shots, you don't need to cope with a worse Senator. Changes nothing gameplay-wise.

    • @hawk9mm
      @hawk9mm 10 วันที่ผ่านมา +1

      It's a downgrade from the starting pistol in every possible way... add to that you have the redeemer that's better than 50% of the sidearms in the game. Then they gave the revolver a speed loader; this pistol serves no purpose.

    • @slugsynthstudio1921
      @slugsynthstudio1921 10 วันที่ผ่านมา +3

      I agree with you here. I use the senator and my biggest issue is running out of ammo because of the maximum. Having a much greater maximum will def help circumvent the problem.

    • @whitefaze13
      @whitefaze13 10 วันที่ผ่านมา +2

      Yeah the Verdict needs to have the Senators old damage (150) with medium armor penetration. For pistols, it would be nice if they gave higher multipliers for critical hits as well, at least for larger rounds.

    • @kimashitawa8113
      @kimashitawa8113 10 วันที่ผ่านมา

      ​@@whitefaze13If they did that then the Senator would be useless

  • @doc6084
    @doc6084 10 วันที่ผ่านมา +20

    God I wanted the tenderizer to be good so badly

    • @justinmiller2132
      @justinmiller2132 10 วันที่ผ่านมา +1

      I did to, but Imma holdout that it'll eventually be improved. I mostly just want the ugly olive green texture to go away. :P

    • @circusfreakRob
      @circusfreakRob 6 วันที่ผ่านมา

      I'm with you. If only just because it has such a cool fucking name! TENDERIZER! BOOM!

  • @Nada-mm2nk
    @Nada-mm2nk 10 วันที่ผ่านมา +63

    This warbond kinda confirms something I've been posting My two cents. Weapons have 0 idenity. Weapon A fires twice as fast as weapon B with half the damage. Weapon C has twice the mag but takes half its time to reload. Weapon D is accurate and high damage but slow to fire.... these are the same weapon.
    Polar weapons. Where is my ice and slow? Cutting edge.. where is my high tech?
    We got one niche weapon out.
    Assault rifles spit bullets fast, marksman shoot slower but a bit harder, smg are one handed but less hard hitting... it's the same. The nerfs are a monument to mediocrity. Make somone argue why the adjudicator is better or as good as the liberator and have the liberator person have good points too... make your weapons memorable cause so far they are literally... all the same. If something new isn't stronger, or feels different, why do we want 20 assault rifles that all kill the same rate in the same ways?

    • @SlongestKongest
      @SlongestKongest 10 วันที่ผ่านมา +11

      In hd1 there were more unique weapons partly because you could upgrade them.
      Such as giving them a knife on the edge for bonus melee dmg but alot of the weapons were fairly similar.
      We need perks on weapons.
      Like after scoring a kill your weapons does bonus dmg or reloading is quicker after a kill stuff like that may help make them feel different

    • @James-en3pl
      @James-en3pl 10 วันที่ผ่านมา +7

      I agree Planetside 2 had this exact problem at the beginning as well. Balancing everything around damage is a room temp IQ of balancing. Let us have trade offs and let us pick how snd when to exploit weapons advantages. Further, give us an explanation of how this weapon adds any tactical nuance to the arsenal we already have.

    • @Fuer64
      @Fuer64 10 วันที่ผ่านมา +5

      Tbf they have done *some* interesting stuff like the pummler or last warbonds' explosive pistol
      I do agree tho, would be cool to see less of "we have the liberator at home" lmao

    • @HotPocketEnjoyer
      @HotPocketEnjoyer 10 วันที่ผ่านมา +3

      This is why deep rock galactic and doom eternal are kings when it comes to weapons

    • @epicgamerzfail4575
      @epicgamerzfail4575 10 วันที่ผ่านมา +5

      The game is suffering from "boring gun" syndrome, which is weird cause normally sci fi games have the most interesting weapons. Adding some elemental affects or passives to some of the weapons could go a long way.

  • @sodo2202
    @sodo2202 10 วันที่ผ่านมา +53

    Every premium warbond thus far has had an overwhelmingly mediocre arsenal

    • @kizma7068
      @kizma7068 10 วันที่ผ่านมา +3

      but this warbond has some kick ass armour

    • @hawk9mm
      @hawk9mm 10 วันที่ผ่านมา +15

      ​@@kizma7068not so much armor passives though.

    • @sodo2202
      @sodo2202 10 วันที่ผ่านมา +7

      @@kizma7068 it looks kinda cool but we've seen all these armor passives already. Plus they keep giving us so much heavy armor despite it being shit

    • @carolthepyro899
      @carolthepyro899 10 วันที่ผ่านมา +1

      Heavy Armor Supreme!

    • @shadowtrooper001
      @shadowtrooper001 10 วันที่ผ่านมา +1

      I'd say Steeled Veterans and Cutting Edge are pretty good, minus the Liberator Concussive and the Dagger

  • @suchopsmimic399
    @suchopsmimic399 10 วันที่ผ่านมา +9

    I feel like the tenderizer originally had more damage than the liberator before the patch but then they forgot to change it. I feel like it should do 75 damage without medium pen. Kinda like an alternative to the adjudicator. Similar damage but higher rate of fire and no pen

  • @will_ashbless
    @will_ashbless 10 วันที่ผ่านมา +13

    I started inwardly cringing when you were going on about how viable the pummeler & the nade are. I feel like any enthusiastic enjoyment of a weapon will get it nerfed. It's a shame, but that's what it literally feels like. Neutering the railgun and eruptor hurt, and I refuse to use the incendiary breaker because it's too good, works too well, and is fun. So I know it will be nerfed eventually, and don't want to build around it knowing it will change.

    • @Even_N.D.
      @Even_N.D. 10 วันที่ผ่านมา +2

      If its fun. Use it. If they change it. Adapt. Its not too deep. Just dont get attached lmao

    • @gibblets17
      @gibblets17 8 วันที่ผ่านมา

      @@Even_N.D. "don't get attached" yeah. WE are human. HUMANS get attached.

  • @cbanks5289
    @cbanks5289 10 วันที่ผ่านมา +12

    This is the same thing I’ve been saying to other people who play there’s so many things that don’t make any sense in this game. The incendiary breaker has one less bullet then the spray and pray and does more damage and damage over time. if you were going to name some the spray and pray and give it less damage than another variant of the weapon then it needs to have more than one extra bullet…. I love this game. I just wish that they would stop Nerf guns and start buffing guns if the erupted is something people love to play with and it’s powerful, but it is balanced or was balanced then use that as a example of what to do with other people aren’t playing with instead of Nerfing it into the ground. to try to force people to play with other shit weapons

  • @sgg3586
    @sgg3586 10 วันที่ผ่านมา +8

    So based on how fast they are releasing Warbonds, the Tenderizer was likely designed over a month ago prior to the patch that buffed the Liberator. So at the time it was designed, it was supposed to be a slightly better Liberator with 60dmg over the like 50 (or 55?) dmg the Liberator had.
    So instead of the weapon being "bad", it just needs to be buffed to fall in line with how the other weapons got adjusted a little while ago. So I wouldn't be surprised if they either make the Tenderizer a medium penetrating gun or they'll boost the damage to like 70.

    • @Even_N.D.
      @Even_N.D. 10 วันที่ผ่านมา

      Thats my guess too

    • @__-fi6xg
      @__-fi6xg 10 วันที่ผ่านมา

      nice theory, but tweaking numbers is literally that easy, just tweaking numbers....takes 2 seconds...

    • @ythandlename
      @ythandlename 10 วันที่ผ่านมา

      Let's say they kept the low recoil which is still a great feature but not enough to carry it but buff the dmg to 70. Compare that to the regular lib that does 60 and has some manageable recoil. This means it really is worth taking and it's a worthy sidegrade. It's dmg output would be good for the fact that you are dishing out consistent and high dmg with a lower mag to kill things faster than the reg Lib can but deal with frequent reloads. The lower recoil means your TTK is consistent as your bullets will more often land and being ammo efficient if you can divide that low mag between enemies. All it really needs is to boost the dmg to compliment the low recoil and so that they don't false advertise "higher stopping power" when it's just low recoil.

  • @angryGinger62
    @angryGinger62 10 วันที่ผ่านมา +40

    Current balance lead was the reason another game completely tanked at release.
    Guy couldn't balance a brick on a flat surface

    • @FunnyBones25
      @FunnyBones25 10 วันที่ผ่านมา +6

      Are we gonna sit here like HN2 wasn't doomed from the start considering how bad the first went and how the best the entire franchise got was an alpha

    • @Fullmetaltracer
      @Fullmetaltracer 8 วันที่ผ่านมา

      @@FunnyBones25oh damn fr? That’s wild never heard of arrowhead before this to be fair

    • @FunnyBones25
      @FunnyBones25 8 วันที่ผ่านมา +1

      @@Fullmetaltracer No the dev this comment was talking about came from Hello Neighbor 2 and people blame the dev for the games failure but Hello Neighbor was always a doomed franchise

  • @generalSarbina
    @generalSarbina 10 วันที่ผ่านมา +10

    Very glad to see another SMG. Stuns looks super useful, but I'm not sure if it's enough to use it over something with more power (and penetration). I'm still hoping for a silenced SMG in the future. That'd go hard.

    • @SuperCatacata
      @SuperCatacata 10 วันที่ผ่านมา +2

      The stuns do next to nothing useful IMO. The defender does everything this SMG does but better. Concussive rounds need to do more crowd control IMO if they are ever going to compete with actually just killing the enemy faster.

    • @hawk9mm
      @hawk9mm 10 วันที่ผ่านมา +2

      @@SuperCatacata Yeah I noticed this as well, skipped the AR because I knew it would be shit, used the SMG for 2 bug missions, noticed that, while it was okay it was barely a sidegrade. The "utility" of stun locking enemies is fine but it's not enough in my book; these past 2 Warbonds have been nothing but disappointment, especially the Demo one from last month now that they've nerfed the only useful weapon from that pack into the center of the earth.

  • @BestShifty
    @BestShifty 10 วันที่ผ่านมา +8

    When you said "enjoy the hell out of the pummeler" you forgot to add "before they nerf it into the ground".

    • @hawk9mm
      @hawk9mm 10 วันที่ผ่านมา +1

      Nothing to nerf, at best it's a side grade to the Defender, and even that it's not very good at.

    • @charlesb8
      @charlesb8 7 วันที่ผ่านมา

      It stuns the enemy, so they will remove that eventually.

  • @nickg8100
    @nickg8100 10 วันที่ผ่านมา +6

    We are gonna need more creative and thematic armors next time.

    • @hawk9mm
      @hawk9mm 10 วันที่ผ่านมา +1

      What, aren't you happy to get the 50th engineer kit passive armor? Sarcasm

  • @TheOriginuk
    @TheOriginuk 10 วันที่ผ่านมา +5

    I cant be the only one who is massivly disapointed by the fact that their is like 3 types armour passives, its not even in the "theme" of the warbond.

    • @blakereed92
      @blakereed92 10 วันที่ผ่านมา +1

      You're definitely not the only one...
      I was really hoping for something like "Environmental Seal" for slowdown and weather effect resistance...
      I personally think every warbond should have a light, medium, and heavy armor with the same themed passive.

    • @TheOriginuk
      @TheOriginuk 10 วันที่ผ่านมา +1

      @@blakereed92 yea, i was also hoping for stuff like that, and maybe some armour that helps with some strat/weapon combos like somthing that might help speed up clooping for laser weapons, or armour links to turrets so maybe prevent friendly fire, make the armour go with your build not just, imp throw on everything.

  • @uss_04
    @uss_04 10 วันที่ผ่านมา +3

    Been enjoying light armor with extra grenades+ SMG with stagger * Impact Incendiaries for crowd control. Can gather adds into one place, set them on fire and keep them there
    Hipfire and Rover for added awareness and DPS, and EATs for the occasional quick shot into a charger.

  • @dashblue8224
    @dashblue8224 9 วันที่ผ่านมา +1

    Verdicts total damage is insane, 10k total in those 8 mags makes it an easy choice

  • @OmniTron1000
    @OmniTron1000 10 วันที่ผ่านมา +4

    I have only tried the tenderizer so far. It was fine, I was able to get through a suicide mission with out regretting my choice in primary.
    The main thing that trips me up when choosing a primary is just how good the sickle is. There are other things that are comparable damage wise, and even just over all performance. What sets the sickle apart so drastically for me is how you don't need to reload if you're paying attention. It starts to get close to over heating, switch to your secondary, or a support weapon, toss a few grenades, or an eagle. By the time you switch back, it's at least half way or fully recharged. Any time I use the sickle, it just feels like I never have to stop shooting.

    • @josephs.3372
      @josephs.3372 10 วันที่ผ่านมา +2

      Same but with the scorcher. With my accuracy above 85% I get more out of higher burst damage, so I never not-use the Scorch. And what's more baffling is every other gun get's nerfed to high hell EXCEPT that gun. The Eruptor was the FIRST TIME a gun matched the DPS/Utility of the Scorcher... and now it's nerfed.

  • @Rhoderluxel
    @Rhoderluxel 9 วันที่ผ่านมา +2

    The Tenderizer has more reserve mags than the Liberator - similarly, the Verdict has more reserve magazines than the Redeemer. Its worth mentioning that these guns may be a little more ammo efficient as a result, but in horde games, you need DPS as the waves grow, not ammo efficiency.

  • @uss_04
    @uss_04 10 วันที่ผ่านมา +6

    Was really hoping the new pistol would be a Deagle type. Something with low ammo but either penetration or stagger.

    • @josephs.3372
      @josephs.3372 10 วันที่ผ่านมา

      Yeah, I was hoping it would come close to the Senator. I'm glad I looked up the guns before buying the warbond. the Deagle isn't enough of a change to convince me to switch off the Senator

  • @lmkestep
    @lmkestep 10 วันที่ผ่านมา +2

    Smg pummeler is how all guns should be. Weaker stats but its edge is that stopping power it has. I was shooting a charger in the leg that was stripped of armor and it stopped it dead in its tracks. Took a few more bullets than I think the defender would. This is how a weapon should be balanced

  • @arizonaanalog389
    @arizonaanalog389 10 วันที่ผ่านมา +29

    I love how now when the community issues complaints they just say "oh this isnt working as intended we'll fix it" Also why does only 1 weapon from this warbond have medium pen? Its like theyre designing the game around difficulty 1-4

    • @hawk9mm
      @hawk9mm 10 วันที่ผ่านมา +21

      It's almost like the lead balance dev outed himself by stating he didn't understand the mechanics of the game. That and the head of AH can't even be carried through a difficulty 6 match. That tells you everything you need to know about how they "balance" the game.

    • @miguelcarneiro8074
      @miguelcarneiro8074 10 วันที่ผ่านมา +3

      @@hawk9mmwhen or where did he out himself? I’d love to check this news out for myself

    • @vecremser2226
      @vecremser2226 10 วันที่ผ่านมา

      Yeah front us your sources because it sounds like you're mincing someone else's words.​@@hawk9mm

    • @Even_N.D.
      @Even_N.D. 10 วันที่ผ่านมา

      Medium pen is only really useful on bots. And you have support weapons for many Things too.
      I for example dont really need medium pen armor as i do everything above light armor with my support weapons ( on bots)

    • @__-fi6xg
      @__-fi6xg 10 วันที่ผ่านมา

      because they playtest on fridays before weekend starts, and helldive is so hard. lets play on 3 so we can go home early.

  • @NthnLikeCodeine
    @NthnLikeCodeine 10 วันที่ผ่านมา +2

    Still praying for the day I get a cool medkit armor that doesn’t make me look like a Christmas themed garden gnome

  • @thecoolgamer111
    @thecoolgamer111 10 วันที่ผ่านมา +1

    honestly, the purifier is not that bad, after getting used to it, its S tier for medium to long range crowd control weapon. I do believe they are gonna buff it damage wise in the next patch, the verdict is also fun to use, verdict for smaller enemies and purifier for medium enemies. cant wait to try it out on automaton.

  • @strongback6550
    @strongback6550 10 วันที่ผ่านมา +1

    Impacts are bad for hitting up vents or bug holes, meanwhile regular incendiary does have similar area denial capability. Granted, I don't use incendiary anymore because a good primary means you don't have to.

  • @tye-hardtailhavoc2117
    @tye-hardtailhavoc2117 7 วันที่ผ่านมา

    The fused grenade shine on bug hole/fabricators. Sometimes the impacts blow up before going into the hole all the way. Another thing about the fused ones is you have the option to throw/roll it under groups of enemies (esp bugs) and it blows under them, it can be really effective.

  • @blockades1559
    @blockades1559 10 วันที่ผ่านมา +1

    It's good to have the g10 incendiary when doing blitz or just targeting bug holes in general as the impact incendiary seems to have "flaming shrapnel" that set you on fire even if your about a meter or 2 away from the blast radius

  • @TeaGamingPanda
    @TeaGamingPanda 10 วันที่ผ่านมา +1

    3:38 G1 got sent flying 😂

  • @hampdog5716
    @hampdog5716 10 วันที่ผ่านมา

    Respect for actually waking up at 5 am, instead of setting an alarm and going back to sleep

  • @Gee0F
    @Gee0F 10 วันที่ผ่านมา +1

    I think the pummeler has a good niche in a support weapon. Lot of bezerkers recently with automatons, and they will chase the absolute hell out of my teammates, blocking them from doing most things until the zerkers are dead. This lets me put a stop to the zerkers long enough for my team to down the bigger threats, and then we can all turn back on the zerkers. Also has the effect of really bunching them together if you stagger your shots and 'shepard' the flock around a bit.
    With the ballistic shield, this makes it a great stopgap vs shield devestators and can put a rocket dev out of the running for a little bit while our sniper handles it. We got another teammate with the diligence counter sniper and he takes out rocket pods in 2 hits-ish, along with picking off the rocket troopers. If he's got more time he can snipe the heads but they're hard to hit with everything happening. Every other bot just shoots lasers, so the shield tanks it all while the snipers happily munch the rest away.
    Tanks and hulks are dealt with by stun grenade + lazer cannon/AMR.
    I don't feel like I'm killing a lot of bots with the weapon though, I feel more like a true tank that's keeping everything stunlocked around while the DPS do their job without getting hassled.

  • @danieltiger7249
    @danieltiger7249 9 วันที่ผ่านมา

    I think the difference between the Incendiary grenades is the ability to cook.
    So with the impact, you get instant delivery. Handy for a quick reaction. But with the Standard, the ability to cook the nade makes it slightly more versatile. As in if you cook and throw above a group you can catch a tonne of targets.
    (Not saying that this is consistent or definitive, but this is what I've noticed in usage.)

  • @electricwolf6669
    @electricwolf6669 9 วันที่ผ่านมา

    Eruptor is still my go to primary, i like to stand back and snipe things, good for biles and bigger things, and taking out large groups, also being able to shoot a bug hole with it is very nice. Always run the revolver as a side, now i use new deagle pistol. I use the stalwart as my main weapon though, 1100 rpm mode

  • @sinofwrath698
    @sinofwrath698 6 วันที่ผ่านมา

    Armors need new passive traits, verdict needs more damage or medium armor penetration, tenderizer needs a lot more damage, or just a bit more but with medium armor penetration. The purifier needs either more damage or more ammo plus faster charge up. And an adjustable scope.

  • @joshizfly
    @joshizfly 10 วันที่ผ่านมา

    You can still use the incendiary grenade to destroy fabricators and bug holes, where as the impact incendiary, like the regular impact, can be done but is harder

  • @Azriel2k3
    @Azriel2k3 10 วันที่ผ่านมา

    I personally love the new nade when killing bugs, you just melt stuff. Take napalm eagle strike and blanket map in fire.

  • @MrErockHiphop
    @MrErockHiphop 10 วันที่ผ่านมา

    What I think they need is to make weapons for certain enemies in mind. Pummeler for stalkers, a pistol that can snipe that does higher damage no pen. A pistol that does not do alot of damage but can deal with strinders. Another granade pistol with another type of granade would be cool. A pistol that distracts bugs and automatons would be interesting (2 ammo shoots something that has the coding agro of a turret.)

  • @simonphoenix3789
    @simonphoenix3789 9 วันที่ผ่านมา

    incendiary grenade is far weaker than i expected. it doesn't set things on fire, as soon as anything moves out of the fire, the flame goes out on them.

  • @RealAzK
    @RealAzK 10 วันที่ผ่านมา

    incendiary nade since you're wondering: the fuse one you can drop at your feet and dive/run away and not take damage from it by the time it explodes, impact one you can't really throw it next to you or at all without setting yourself on fire if you're overwhelmed.

  • @ryanvacation7319
    @ryanvacation7319 10 วันที่ผ่านมา

    The new SMG is great against enemies that can rush you down quickly. I usually fight at the bot front and it super effective against Devastators and berzerks

  • @Jumpboy5100
    @Jumpboy5100 10 วันที่ผ่านมา

    Motivational shock would be awesome in a defend mission with multiple EMS mortars. If you could run through the stun and glue bots in place.

  • @TheCosmicAstro-
    @TheCosmicAstro- 10 วันที่ผ่านมา +3

    Motivational shocks looks like its doing nothing...
    Itd have to completely nullify slows to be worth taking

    • @josephs.3372
      @josephs.3372 10 วันที่ผ่านมา +5

      if that was supposed to be "working" then holy fucking shit you guys got SHAFTED this warbond lmao. I thought he was just using regular footage.

    • @TheCosmicAstro-
      @TheCosmicAstro- 10 วันที่ผ่านมา +1

      @@josephs.3372 nope im pretty sure its legitimately either garbage or actually doing nothing.

  • @GhastMan03
    @GhastMan03 9 วันที่ผ่านมา

    One user in chat thinks that the warbonds themselves were made way before the games release (Which is common for some games) and the weapons are supposed to do more damage then the previous ones, so all I can say is give the devs some time as they still have a lot on their plate

  • @bornofstardust5910
    @bornofstardust5910 10 วันที่ผ่านมา

    Adjudicator blew hot ass when that Warbond dropped. Now it's good as hell. I think they release them semi intentionally bad so they can use player experiences to buff/nerf stuff where it needs it.

  • @captainsausagexl
    @captainsausagexl 10 วันที่ผ่านมา

    You're the first TH-cam who noticed that pumeller completely stuns stalkers

  • @oldreaddy3341
    @oldreaddy3341 9 วันที่ผ่านมา +1

    The fact the verdict doesn't have medium armor pen is upsetting.

  • @andreshmandre
    @andreshmandre 10 วันที่ผ่านมา +3

    Finally, someone can read the twab to me now

  • @Slayn25
    @Slayn25 10 วันที่ผ่านมา

    Good video. I think I'll prefer the OG Incediary grenades over the impact because I'm usually not trying to instakill things with it and it's easier to lob into bug holes.

  • @Huh1524
    @Huh1524 10 วันที่ผ่านมา +8

    It's clear they don't want to make the warbands pay for better equipment. But it's it's just worse than what I have why even buy it?

    • @haveproblemz545
      @haveproblemz545 10 วันที่ผ่านมา +2

      More variety weapons, why do you play the game? To have fun. Gun don’t have to be crazy, they just have to do decent at what they do.

    • @Legendary_Honey
      @Legendary_Honey 10 วันที่ผ่านมา +1

      Exactly this. They should all be good at the very least. People are spending money or time to get these warbonds. And with the system they've set up, if all the premium warbond weapons were slightly better than the free warbond weapons, it couldn't even reasonably be called pay to win. "Play" to win would be more accurate since you can get everything for free.

    • @youtankforme1198
      @youtankforme1198 10 วันที่ผ่านมา

      Guns have to be good though and none of them are or they get nerfed cause they are too fun.​@@haveproblemz545

    • @jirikrupala3000
      @jirikrupala3000 10 วันที่ผ่านมา

      Who's forcing you to buy anything in the game, lol?

    • @montecarlowithdawningornam1817
      @montecarlowithdawningornam1817 10 วันที่ผ่านมา +3

      ​@@haveproblemz545yeah exept they dont

  • @dracoswarrior2862
    @dracoswarrior2862 10 วันที่ผ่านมา

    Regular incendiary is good for distractions while stealing and cuz it can bounce into a bug hole or the refinery if you miss

  • @4VWill
    @4VWill 7 วันที่ผ่านมา

    We were incredibly spoiled by the Cutting Edge warbond.
    Completely unique armor traits... Sweet Liberty, we need more.

  • @senounatsuru6453
    @senounatsuru6453 10 วันที่ผ่านมา +28

    The verdict fills a niche. More immediate damage than the peace maker and redeemer, but more ammo and less pen than the senator.

    • @danteinpuro319
      @danteinpuro319 10 วันที่ผ่านมา +3

      Also it's a deagle, so like immediate cool factor

    • @user-xo2iw6lz2n
      @user-xo2iw6lz2n 10 วันที่ผ่านมา +3

      @@danteinpuro319 a deagle that feels like a peashooter.

    • @josephs.3372
      @josephs.3372 10 วันที่ผ่านมา +4

      Cope. It's a worse Senator. Just accept it and move on.

    • @stephenpuisis632
      @stephenpuisis632 10 วันที่ผ่านมา

      Not a cope. Light pen pops heads on bots and it has more oomph than the counter sniper. Niche is niche, stop being salty, kiddo.

    • @user-xo2iw6lz2n
      @user-xo2iw6lz2n 10 วันที่ผ่านมา +1

      @@stephenpuisis632 "light pen pops heads on bots" my wet farts pop heads on bots. this is worthless.
      "it has more oomph than the counter sniper" this statement is factually incorrect. either you are genuinely stupid or a liar. i hope, for your sake, you're a liar.
      "stop being salty, kiddo" guess it's the former option then. shame (for you)

  • @IWearShoes31
    @IWearShoes31 10 วันที่ผ่านมา

    in regards to the Incend Impact have the same stats the regular Impact is the same way having the same stats so makes sense it would follow suit

  • @pickcomb332
    @pickcomb332 10 วันที่ผ่านมา

    You missed the new Superstore armor, winter wolf armor looks like space marine armor, and the grenadier Hvy armor not only looks cool but has a unique perk for the Heavy class. Its the only one with engineer stat.

  • @paterpater100
    @paterpater100 10 วันที่ผ่านมา

    Pummeler with the ballistic shield would go insane

  • @Brisaac
    @Brisaac 10 วันที่ผ่านมา +4

    This pass seems like mostly a big whiff, bummer!

  • @ariaayres
    @ariaayres 10 วันที่ผ่านมา

    Motivational shocks theoretically should let you EMS bots while you are unaffected if you're in range.

  • @fiberwaffle9364
    @fiberwaffle9364 10 วันที่ผ่านมา +7

    I feel like the Tenderizer was made before the Liberator buff, if it matched the damage of say of the Defender. It'll be a solid choice.

  • @J.DelGrosso
    @J.DelGrosso 10 วันที่ผ่านมา +1

    Would love a new meta video after the recent patches!

  • @strongback6550
    @strongback6550 10 วันที่ผ่านมา

    Wow, the Tenderizer seems a contender on being WORSE than Liberator explosive because that thing has ginormous amount of ammo and ability to control crowds.

  • @joegarcia4550
    @joegarcia4550 10 วันที่ผ่านมา

    As someone who just used them in a couple of matches 1 the smg is just the liberator concussive just one handed and a bit weaker 2 the new A.R is a liberator copy and paste different sound and maybe rate of fire 3 the last one is just a slower but more powerful scorcher

  • @justachad6494
    @justachad6494 7 วันที่ผ่านมา

    I had high hopes for the pistol. Gives me Deagle vibes. Hopefully they can buff it and give it around the same damage as the revolver.

  • @cheemsdoge
    @cheemsdoge 9 วันที่ผ่านมา

    I was hoping the new plasma weapon would be a heavier hitting scorcher, which it is but it doesn’t seem to hit hard enough or fast enough to be a viable alternative.

  • @lazathin4414
    @lazathin4414 8 วันที่ผ่านมา

    Few thoughts about balancing. I’m not for “never nerf”. I bought super credits to support Arrowhead. However, I lost joy with the last balancing patches. Why:
    A big part the game is the feeling. Weapons have weight, enemies react to hits and we don’t scale only by HP. Great. BUT, the feeling is disturbed with enemy buffs. Trailer/early gameplay allows killing a bile titan via EAT headshot. Doesn't work now. Spawn increased. More big foes and less effective weapons. For casuals (me) this turns HD2 into a “runaway simulator” at high diff (which I need for progress by samples…). More skilled players probably enjoy the higher difficulty. That’s why I have some suggestions regarding the balancing:
    • Let heavy weapons be heavy hitters
    • Don’t try to balance the game like its an e-sports title. It isn’t
    • Don’t punish players for playing with 1 or 2 friends
    • Drastically increase difficulty for 8 and 9 (compared to 1-7), so “dad gamers” can get their progression (a bit slower) while enthusiasts can have their challenge
    • More diverse loadouts by enemy resistances (please no physical). Breaker incendiary gets less interesting a certain % of enemies may have fire resistance. Same for gas, lightning, etc.
    • Increase toughness of big enemies by adding ERA for heavy Automaton units. And a symbiosis with another armored bug that tanks a hit before the Titans head is vulnerable. Use small bugs riding a titan and throwing thorns in the direction of incoming EAT. Spawn these with normal enemies (while their share rises in high difficulties).
    The games core superb. We have fun playing it. It’s not a chore (like playing 1h of boring repetitive WoW quests every day to even be able to play the interesting parts once a week), it’s not ridiculously time consuming (like Diablo 4s get a best in class). I (and all my friends) stopped playing these games because we don’t need a second job. But Pilestedts last replies make me optimistic that we might keep playing Helldivers 2 for longer.

  • @joheric8886
    @joheric8886 10 วันที่ผ่านมา

    I love how people don't realize that the war bonds equal more guns not better guns

  • @Bayerischer_bua
    @Bayerischer_bua 8 วันที่ผ่านมา

    the pummeler is what i thought the BR-55- i mean tenderizer was going to be, staggering enemys with a lower firing rate

  • @Rapidcouplescounselling
    @Rapidcouplescounselling 10 วันที่ผ่านมา +2

    The tenderizer is far inferior to the Jar 5 Dominator I normally equip. Why bring out new weapons if they aren't any good or better than what is currently available? It makes no sense.. The new grenade is good but the other are meh..

  • @sethamoly1326
    @sethamoly1326 10 วันที่ผ่านมา

    I do prefer the timer grenade as im more use to timing it when throwing

  • @daviddeckard800
    @daviddeckard800 7 วันที่ผ่านมา

    Dominater, quasar cannon and my uzi is all I will ever need. As long as they dont nerf it. Still kinda sad about the time increase on the cannon but i can manage.

  • @theSato
    @theSato 10 วันที่ผ่านมา +3

    Disappointed. I was hoping the new pistol would be a medium penetrating hard-hitter like a Desert Eagle.
    Also still waiting for a bullet hose SMG. It's so weird that the best pewpewpew SMG is... a secondary.

    • @colonelsouffle3042
      @colonelsouffle3042 10 วันที่ผ่านมา

      A lot of people saying they wanted the new pistol to have medium pen, not realizing it would probably overshadow or step on the Senator’s toes
      New pistol has 10 rounds, and 8 mags, literally double the Senator’s ammo which was its drawback
      If anything I was expecting more like a hollow point ammo situation where it’s low armor pen, but has a lot more damage

    • @theSato
      @theSato 9 วันที่ผ่านมา

      @@colonelsouffle3042 nah, you could have it be med pen and not step over the senator, just lower the damage and/or fire rate as needed. have pros and cons to each. every weapon will step on others a bit.

  • @OP10thNakama
    @OP10thNakama 8 วันที่ผ่านมา

    Pummeler with ballistic shield on bots is perfection though.

  • @sirrickardjameses
    @sirrickardjameses 10 วันที่ผ่านมา

    The liberator is a great. People hate on ot because its the default. After its most recent buff, its one if the best primaries for trash mobs

  • @Phillz91
    @Phillz91 10 วันที่ผ่านมา

    I believe the damage stat only tells you the max damage stat but omits stuff like damage drop off, stun etc. Having not tested it, I wonder if the Tenderizer has better damage drop off for longer range fights to justify the 'more stopping power' description.

    • @Reldan
      @Reldan 9 วันที่ผ่านมา

      It doesn't. There's been testing done and the shots are identical to the Liberator. Just less of them and slower.

  • @sshrdl
    @sshrdl 9 วันที่ผ่านมา

    You can also shoot the pummeler without ads while running its great

  • @predagore8698
    @predagore8698 10 วันที่ผ่านมา

    I had hopes for the pummeler, for a balistic shield build against the bot devastators. It stuns the lower chaff but does nothing against devastators. Shield is pretty much no use against bugs. The incendiary nade is good the rest of the warbond guns are a let down. Muscle enhancer i feel to be better than the motavational shocks, the shocks shoulda given you a speed boost on stun.

  • @superscott9780
    @superscott9780 10 วันที่ผ่านมา

    The difference between those two incendiary grenades is actually quite simple
    It has to do with versatility
    Impact is good for doing direct damage and getting it out right away but as a whole an impact cannot really close a bug nest they'll usually hit a side of it and explore before actually gets inside
    Where the other one maintains is integrity until the timer ends which will allow you to destroy bug nest so the question is will you be needing a constant fire immediately or do you want to use your grenades for a little bit of both

    • @jonathanmclaurine
      @jonathanmclaurine 10 วันที่ผ่านมา

      If you can’t close a bug hole with a impact then that’s a skill issue … all I use is impacts and I can whip one at max distance and swish it everytime …impact is the best grenade … the new ones don’t do as much instant damage … but more to groups over time

    • @patrickbone5993
      @patrickbone5993 10 วันที่ผ่านมา

      @@jonathanmclaurine Skill issue or not its still annoying asf to throw 3 impacts at a bug hole and not get a seal, its far more consistent to roll them into the hole.

  • @darkdragonwithblackscales7450
    @darkdragonwithblackscales7450 10 วันที่ผ่านมา

    6:02 i would never take that impact grenade on robots, those damn clankers can shoot it while you still have it in your hand. However i wouldn't take normal incendiary either xD

  • @MurphysLawGaming-yg6bk
    @MurphysLawGaming-yg6bk 10 วันที่ผ่านมา

    Definitely gonna check out that smg 🫡

  • @Amarucide
    @Amarucide 6 วันที่ผ่านมา

    bought the new warbond for the Pummerler its my new fav bug primary

  • @stephenpuisis632
    @stephenpuisis632 10 วันที่ผ่านมา

    I saw stagger on shield devistators. I'm sold on the plas. Railgun can't do that. Fixes my load out. Drop Railgun for amr and take the new plas. 🤔 Means I can shift off of impact nades for shield devistators possibly

  • @sleeber
    @sleeber 9 วันที่ผ่านมา

    I honestly love the weapons, I think people forget that this game is a Hoard Shooter and expect every gun to be some how way better than the originals, it is more about variety than it is finding the BEST GUNS. just a personal take. Meanwhile the passive traits could need more variety than it does but armour has always been more about personal taste than it has changing the dynamic of how you play. Example: Trailblazer being so popular despite the passive being virtually useless in a gunfight. Overall, decent warbond. Also, throwing it out there, lower rate of fire on top of low recoil is much better than people give credit for, Tenderiser isn't bad, i am hitting a lot more heads than i do using the Liberator and personally enjoy the lower magazine size with the 10 reserve, just need to aim a little more carefully instead of mag dumping.

  • @Axemania21
    @Axemania21 8 วันที่ผ่านมา

    As mid as the Tenderizer is, it feels like its got 100 Stability and 100 Handling. The mid damage profile is forgivable for now because the recoil and accuracy make it very good at focused fire against bot weakspots.
    What I can't forgive is how it doesn't refill full ammo from resupply.

  • @DankKrank
    @DankKrank 4 วันที่ผ่านมา

    You can solve the bot range problem with pummeler by bringing a ballistic shield

  • @antonvoltchok7794
    @antonvoltchok7794 10 วันที่ผ่านมา +1

    Seems like their weapon balancing on every update gets more disappointing with time, now a warbond with zero reasons to buy it, hard to get excited when you’re not looking forward to unlocking anything

  • @tommygun4752
    @tommygun4752 10 วันที่ผ่านมา

    They need to stop nerfing weapons. They’re weapons they’re supposed to do damage.

  • @danieldeschenes6166
    @danieldeschenes6166 10 วันที่ผ่านมา

    I was really really hoping for different armor passives, I am still dreaming about a fire resist armor

  • @Grammostola
    @Grammostola 10 วันที่ผ่านมา

    Now that`s a warbond that can be skipped without missing anything...

  • @Stryzekn
    @Stryzekn 10 วันที่ผ่านมา

    I think the problem for the new AR at the start is they SUPER recently, buffed the damage on the liberator default AR, and i get the feeling they forgot to buff the stats on this AR prior to its release to compensate

  • @nicholasleon7819
    @nicholasleon7819 10 วันที่ผ่านมา

    I wouldnt be surprised if the touted increased stopping power of the tenderizer was in the form of a slightly higher armor penetration, which is a stat that is hidden from us for some fucking reason.

  • @TimothyMark7
    @TimothyMark7 10 วันที่ผ่านมา +1

    I really wish they can revert some nerfs because man this warbound feels underwhelming and the nerfs made half of the weapons feel more painful to use as well

  • @hightiernub1313
    @hightiernub1313 10 วันที่ผ่านมา

    Tenderizer should be buffed to 70 damage and have medium penetration. Crazy how they're trying to balance for the sake of gameplay in a PvE game.

  • @isengarde9490
    @isengarde9490 6 วันที่ผ่านมา

    I want a 1911/Deagle, I will use the 1911/Deagle.
    Plus, reloading time on the Senator is a pain in the ass. The basic pistol looks dumb with that trigger guard, and the Redeemer is only good when I can't reload the SMG.