Here is the Basic Tutorial for those that want to watch that: th-cam.com/video/Zn2qn724BNE/w-d-xo.html&ab_channel=CommanderCrane Ultimate tutorial: th-cam.com/video/JJG-OpeTjgI/w-d-xo.html
@@commandercrane1945 if you just want footage, I’ve got some amazing footage of airheads I’ve pulled off, especially game winners. I play commander 90%+ of the time and have for the past year now and the number of good commanders (including myself) I can count on one hand… and even then, I fear none but you. And again this week you showed me why, giving me my only loss out of 17 games in a tight 3-2 win. When I saw you were the enemy commander, I felt a lot better about the loss. Didn’t feel good enough to let that be my last game though, hahaha. I think my most impressive one was basically a stalemate game at 2-3 (we’re down) and even though we managed to cap a few times, they always took it back. I called out exactly how we were going to win the game around the 40min left mark in SL chat. Of course I tried other ways to win in the meantime… but their team just had advantage. 4 minute to go airhead/bombing run right in their point while I had found a position to cover it just in case the bomb/strafe didn’t keep it safe. Airhead was fuckin gorgeous, 1/2 team deployed on it and instantly started capping 3-1. Told all defenders abandon defensive point when they die and get on airhead. Had 4 clueless squad leaders trying to backseat command / call out useless info. Was an intense minute or so, but we capped with just under 2 minutes left for the the win. That was an epic mic drop moment for me - “That’s wassup bitches”, then proceeded to afk out the rest of game and came back a few minutes later for next one. Even though I’ve def developed my own unique style… the fundamentals and critical points of commanding I learned, and still to this day credit you for when people ask. I’m not gonna say that I’m the reason your channel is growing; your content is top tier, and you don’t take shortcuts looking to just get a video up - but I know for a fact I’ve sent AT LEAST 200 if not twice that many people directly to your channel, because “holy shit, so that’s how commander is supposed to be played”. Even from veteran players, at least once a day I get some comment about how they’ve never seen this or that before, how do I do that, etc. And I tell ‘em all the same thing, I learned from the best - Guy who We and tell them they too can learn to achieve commanding greatness, and I send them directly to your channel.
Lots to digest, but thanks for making these videos. I've been taking on the Commander role a bit lately and I try to emulate what you do. My brain isn't fast enough a lot of times, but I've started winning games which is a big confidence booster. Keep 'em coming.
Thank you. You'll just get better with practice, eventually, you can predict what the enemy will do. Unfortunately knowing is half the battle, because getting people to listen to me doesn't always work... And that is like watching a train slowly crush someone that can easily move off the tracks. XD
A tip I have (as a relatively inexperienced commander) if you have two monitors: open Maps Let Loose on your second monitor and click the accessibility layer on your current map. This will show areas of cover which I great for hiding supply drops and airheads.
Really solid guide. I appreciate your exploration of a specific resource & explanation of specific usages of airheads. One aspect you lightly touched on that goes underutilized is the Team Chat. Its incredibly helpful ensuring the team of 50 players are not further impacted by a round with non-comm SLs. But of course Communicating as a commander could fill a whole separate video.
Every time I've played commander my team has won. Granted, I'm not the best commander and still very new to the role; however, I recognize the most powerful weapon in the game, quality communication. Sometimes you have to humble yourself and take the advice of other squad leads as well. Thanks for your video it has helped greatly.
Thank you. You will find that sometimes, despite your best efforts, your team will still lose, usually because they do not communicate or listen or build any nodes. Sometimes everything goes right, but they just lose in straight up 1:1 combat... The commander is important but it is a team based game. :D
For the most part I’d agree, but at 11:59 you said not to put the airhead too far away. As I had it explained to me by a SL helping me learn, anything up to 3 to sometimes 4 grid squares away is fair game, and the airhead will act as a disease so to speak. It may not hit right away, but eventually it will spread. An airhead 4 squats away turns into 3-4 OP’s 3 squares away, and then a garrison or 2, 1-2 squares away
Yes, until your entire team spawns on it, you’re losing defense, and none of them redeploy. Airheads far from the action generally do more harm than good, but yes sometimes they can work with a good team. May be necessary on maps like Remagen, where you just need it to land somewhere on the other side of the river.
I would add that dropping the airhead 3-4 squares away could/would be ideal on offensive game mode, but definitely not on warfare game mode. Dropping an airhead far away on offensive "should" stay clean for it's entire duration and it would allow SL's to spawn in and spread the disease as the OP put it. This is a tactic I'll use often if commanding on offensive and we are on the 3rd or 4th point. @@commandercrane1945
In my experience, the most important thing for the game is having a dedicated 2-4 squads on defense. An AH risks moving blueberries forward with no defense left over. This is important to mention.
Excellent video, All the airhead plays are spot on. With reinforce a good tip is if you are in a cap race it's a good idea to reinforce of it's close because even just contesting for a second or two it could be the key to winning the cap race
Yes I should have mentioned that, but I figured that was too obvious to mention, but I suppose it is not. Ironically I am kinda doing exactly that during my talk about reinforce.
I tried out commander for the first time recently and it's nerve racking enough, it's hard to mulittask between playing, building garrys and watching the map.
If you learn the timing and placements the bombing run over the airhead is one of the most effective methods in my opinion. I get probably around 80% of my airheads down that way and always in the enemy point. I also like to do a late strafe for any stragglers if I have enough munitions. The key though is still placing the bombing run and airhead in a way that still hits the enemy garrison.
It's a good tactic if you know where the garrison is. I just personally don't like it other than as a last resort because it is a very expensive mistake if it fails. Although if you have plenty of supplies, that may not matter. I usually have just enough.
@@commandercrane1945 true it is very expensive. Do you command any comp matches id love to hear your input on advanced strategies in comp matches compared to pub. Stuff like proper defense offense etc for comp and whole team strategies as they are different when you have a cohesive 50 v 50 where people are fully listening to the commander.
@@spanky-vx5gl I'm wanting to start commanding comp matches, but the games are at specific times on the weekends and with my real life job, I'm not always available (so I usually SL or infantry when available right now)... I have commanded comp-like matches/scrimmages and they are completely different. In fact, commanders have less power usually because it is more of a group-effort. So it isn't everyone listening to the commander, but a leadership channel where the leaders speak during the game on discord or whatever. The games are very hard because it is truly a team-effort in comp and the commander plays a small part, it is really just your intuition on using your abilities correctly that sets the difference there. It's important to let people know about things happening on the map as you spend most of your time doing that rather than any combat.
@@commandercrane1945 yes, I tend to only use it when I have a surplus of supplies and a lot of time the enemy will only see the first drop so the ignore the airhead allowing for a more stealthy approach while they are focused on the main push at the front they get ripped apart and lose their spawns toward the rear of the point
This is the most detailed commander tutorial I saw on youtube. Very helpful tips, thank you! :) But I have a question. I start my games as commander like that: First I talk to the squads and say that they should all go on the first point and I build up defense garrys. I send them the first supplies to the front so they can build up a first garry. And if we loose the middle point, we build up again from our next point. Is that a good tactic for the beginning of a match or would you recommend something else?
In regards to the airhead bombing run combo, what comes first? You mentioned 3/4 timing for straining run but didn’t mention the timing for the bombing run.
In the video, I drop the airhead first. So you wait until the airhead is 1/4 the way down and then call in the bombs. For 3/4 the way down, that is when you call in the strafing run.
I've never seen it before but now you've got me curious as to what buildings, if any, will the airhead land and stay on top of. Maybe a building with a broken roof and stair access or the top of the pole barns? I wonder if its blocked, slides off, or works. I'm going to have to try it tonight. Great video!
Thank you. To my knowledge, airheads never land on roofs. They phase through some roofs and land on the ground in certain areas, but those are not intended by the devs and are essentially glitches.
Ive gotten yelled at for dropping the "what ya gonna do about it" airhead so many times. People dont understand that dropping behind a friendly line or an area tanks are holding only gives those friendly forces immediate support.
Offtopic - how do you feel about the new official cinematic trailer 😅 too extensive & good of a tutorial for the constantly degrading quality of the actual game. Thank you for your efforts and service but i really hope they lift their game or it's dead
Assuming you have all 9 nodes, If you don't use encouraged you will gain 600 manpower every 10 minutes, if you use encouraged "as soon as it's available" you will only gain 350 manpower over the same 10 minutes (after paying the 400 cost), additionally you won't get the 400 cost back until 4.5 minutes after you activate it. In short the advice on encouraged is incorrect - specifically you should only use encouraged if you are floating a lot of manpower AND you have at least 7 nodes.
In my experience airheads are rarely used well. I always say the best way or the fastest way to lose a match is to drop an airhead. I strongly believe they should be removed from the game. Not because they're OP (they are) but because of how effective they are at losing games. I think you missed a huge part with this video which is when to use an airhead or more importantly, when not to drop an airhead. You have to be prepared for the majority of your team to spawn on the airhead (they just can't help themselves). So if you need guys where the airhead isn't, please don't drop one. Guaranteed to loose.
Your last point is good. This is kinda what I meant by the useless airhead. Getting a lot of your team to spawn in an insignificant area is worse than your airhead getting destroyed, most of the time, for reasons you stated. However, on offensive mode there may be an exception to that. I may need to make some videos about commanding on offensive.
If you do all this, then great. Lol. It's actually kinda nice to go against a team that is on your same level now and then, instead of it being a steamroll for either side... which seems to be the usual. :P
I sort of wish more people made content like yours and less "gameplay" content. I mean compilations and clips from a good match can be fun to watch but the players are totally lacking awareness and teamwork (since each time someone tries to point out the correct thing to do in a game, without caring about how others take it, he gets shit on as the "aggressor") Dunno I find the quality of matches in general to be pretty low and the community to be a bit toxic and senstitive for a game that requires communication to be fun. Most of the time when the shit hits the fan everyone keeps bumping their heads against the same wall, not trying to flank, not making garries, not dropping supplies, not falling back to defend. Then some people get frustrated as the meatgrinder keeps sucking all the fun out of the game, (plus their time as this game can be time consuming) and instead of their frustration being understood or taken into context the chat becomes a shitshow of "No u", "I did that did you?" and in general everyone going nuts over someone pointing out you got no garries.
Very true on your first comment and is one of the reasons I started to do this. Before the Soviet update, this game was actually full of experienced players that almost always played the game correctly. Ever since then, veterans have been saying that it would "eventually" go back to "normal" but it has not and it appears it never will. It's simply because the game is growing so fast and there is no tutorial. Not everyone bothers to go to TH-cam either... However, I find that if people communicate, I can explain exactly what to do for everyone. It's really a problem when no one is talking or listening... Although sometimes people start to listen to me when they realize they need to inorder to win. If I say we need all spawns on defense, it is for a very good reason. XD
Here is the Basic Tutorial for those that want to watch that: th-cam.com/video/Zn2qn724BNE/w-d-xo.html&ab_channel=CommanderCrane
Ultimate tutorial: th-cam.com/video/JJG-OpeTjgI/w-d-xo.html
@@commandercrane1945 if you just want footage, I’ve got some amazing footage of airheads I’ve pulled off, especially game winners. I play commander 90%+ of the time and have for the past year now and the number of good commanders (including myself) I can count on one hand… and even then, I fear none but you. And again this week you showed me why, giving me my only loss out of 17 games in a tight 3-2 win. When I saw you were the enemy commander, I felt a lot better about the loss. Didn’t feel good enough to let that be my last game though, hahaha.
I think my most impressive one was basically a stalemate game at 2-3 (we’re down) and even though we managed to cap a few times, they always took it back. I called out exactly how we were going to win the game around the 40min left mark in SL chat. Of course I tried other ways to win in the meantime… but their team just had advantage. 4 minute to go airhead/bombing run right in their point while I had found a position to cover it just in case the bomb/strafe didn’t keep it safe. Airhead was fuckin gorgeous, 1/2 team deployed on it and instantly started capping 3-1. Told all defenders abandon defensive point when they die and get on airhead. Had 4 clueless squad leaders trying to backseat command / call out useless info. Was an intense minute or so, but we capped with just under 2 minutes left for the the win. That was an epic mic drop moment for me - “That’s wassup bitches”, then proceeded to afk out the rest of game and came back a few minutes later for next one.
Even though I’ve def developed my own unique style… the fundamentals and critical points of commanding I learned, and still to this day credit you for when people ask.
I’m not gonna say that I’m the reason your channel is growing; your content is top tier, and you don’t take shortcuts looking to just get a video up - but I know for a fact I’ve sent AT LEAST 200 if not twice that many people directly to your channel, because “holy shit, so that’s how commander is supposed to be played”. Even from veteran players, at least once a day I get some comment about how they’ve never seen this or that before, how do I do that, etc. And I tell ‘em all the same thing, I learned from the best -
Guy who We and tell them they too can learn to achieve commanding greatness, and I send them directly to your channel.
“They won’t see your airhead at night”
*me with 200% brightness at your airhead*
I've played hundreds of hours of SL but haven't even started the process of getting commander down. Thanks for the guide(s) on this important role!
Lots to digest, but thanks for making these videos. I've been taking on the Commander role a bit lately and I try to emulate what you do. My brain isn't fast enough a lot of times, but I've started winning games which is a big confidence booster. Keep 'em coming.
Thank you. You'll just get better with practice, eventually, you can predict what the enemy will do.
Unfortunately knowing is half the battle, because getting people to listen to me doesn't always work... And that is like watching a train slowly crush someone that can easily move off the tracks. XD
A tip I have (as a relatively inexperienced commander) if you have two monitors: open Maps Let Loose on your second monitor and click the accessibility layer on your current map. This will show areas of cover which I great for hiding supply drops and airheads.
Thanks for sharing. :)
Really solid guide. I appreciate your exploration of a specific resource & explanation of specific usages of airheads. One aspect you lightly touched on that goes underutilized is the Team Chat. Its incredibly helpful ensuring the team of 50 players are not further impacted by a round with non-comm SLs. But of course Communicating as a commander could fill a whole separate video.
Oh yes. Commander chatting can be OP. It is highlighted, everyone sees it. If I call out a tank in the chat and mark it, it's marked for death.
even as a level 10 commander i learn a lot from your videos - thank you!
Thank you. Idk what level I would be if it went over level 10... but it would be well over 200 I think. XD
Super good info to digest even as a regular player/occasional squad leader, helps me understand the priorities for a good commander! Cheers mate
The "ammo drop" commander ability is the strongest ability in the game and needs its own dedicated video.
Oh yeah, I'm working hard on that one.
Are you referring to "dummy dropping"?
Or is this sarcasm? 😂
@@SenorCrazylegs i would say cause it enables your team to spam grenades.
@@SenorCrazylegs Definitely sarcasm lmao
Finally! A detailed commander guide. Thank you so much
No problem
Every time I've played commander my team has won. Granted, I'm not the best commander and still very new to the role; however, I recognize the most powerful weapon in the game, quality communication. Sometimes you have to humble yourself and take the advice of other squad leads as well. Thanks for your video it has helped greatly.
Thank you.
You will find that sometimes, despite your best efforts, your team will still lose, usually because they do not communicate or listen or build any nodes. Sometimes everything goes right, but they just lose in straight up 1:1 combat... The commander is important but it is a team based game. :D
Can't wait for part two. I would love to get even better for my teams in the future. Keep up the good work.
Thank you. I plan to go over munitions and then fuel. May do some other stuff as well.
7:18 look how close he was to standing on that mine lol
I noticed that when editing this. Lol
Didn't see it at all.
For the most part I’d agree, but at 11:59 you said not to put the airhead too far away. As I had it explained to me by a SL helping me learn, anything up to 3 to sometimes 4 grid squares away is fair game, and the airhead will act as a disease so to speak. It may not hit right away, but eventually it will spread. An airhead 4 squats away turns into 3-4 OP’s 3 squares away, and then a garrison or 2, 1-2 squares away
Yes, until your entire team spawns on it, you’re losing defense, and none of them redeploy.
Airheads far from the action generally do more harm than good, but yes sometimes they can work with a good team. May be necessary on maps like Remagen, where you just need it to land somewhere on the other side of the river.
I would add that dropping the airhead 3-4 squares away could/would be ideal on offensive game mode, but definitely not on warfare game mode. Dropping an airhead far away on offensive "should" stay clean for it's entire duration and it would allow SL's to spawn in and spread the disease as the OP put it. This is a tactic I'll use often if commanding on offensive and we are on the 3rd or 4th point. @@commandercrane1945
First dropping a like then watching a video :) Keep them coming, awesome HLL content
In my experience, the most important thing for the game is having a dedicated 2-4 squads on defense. An AH risks moving blueberries forward with no defense left over. This is important to mention.
True. You don’t want to throw an airhead down if defense is not under control.
You almost, ALMOST step on an AT mine at 7:19. As an engineer player, this clip makes me mad
Lmao I saw that
Excellent video, All the airhead plays are spot on.
With reinforce a good tip is if you are in a cap race it's a good idea to reinforce of it's close because even just contesting for a second or two it could be the key to winning the cap race
Yes I should have mentioned that, but I figured that was too obvious to mention, but I suppose it is not. Ironically I am kinda doing exactly that during my talk about reinforce.
7:18 that mine almost got you haha
I tried out commander for the first time recently and it's nerve racking enough, it's hard to mulittask between playing, building garrys and watching the map.
ik its a year later, but you can really only focus on 2 of those. Actually doing combat and being aware of anything but the map comes dead last for me
Awesome work. Greatly appreciated. A solid subscriber.
Thank you
Great Series
Great Organization
Hope to Use This One Day
your videos helped a lot. so far 7w-3L as commander
If you learn the timing and placements the bombing run over the airhead is one of the most effective methods in my opinion. I get probably around 80% of my airheads down that way and always in the enemy point. I also like to do a late strafe for any stragglers if I have enough munitions. The key though is still placing the bombing run and airhead in a way that still hits the enemy garrison.
It's a good tactic if you know where the garrison is. I just personally don't like it other than as a last resort because it is a very expensive mistake if it fails. Although if you have plenty of supplies, that may not matter. I usually have just enough.
@@commandercrane1945 true it is very expensive. Do you command any comp matches id love to hear your input on advanced strategies in comp matches compared to pub. Stuff like proper defense offense etc for comp and whole team strategies as they are different when you have a cohesive 50 v 50 where people are fully listening to the commander.
@@spanky-vx5gl
I'm wanting to start commanding comp matches, but the games are at specific times on the weekends and with my real life job, I'm not always available (so I usually SL or infantry when available right now)...
I have commanded comp-like matches/scrimmages and they are completely different. In fact, commanders have less power usually because it is more of a group-effort. So it isn't everyone listening to the commander, but a leadership channel where the leaders speak during the game on discord or whatever.
The games are very hard because it is truly a team-effort in comp and the commander plays a small part, it is really just your intuition on using your abilities correctly that sets the difference there.
It's important to let people know about things happening on the map as you spend most of your time doing that rather than any combat.
Brilliant guide!
You are awesome
Cant wait for the rest of the series
glad I found this channel
Welcome
thanks
As always thanks!
Well done man. Want to learn this myself, but I really don't feel like tabbing it out lol. Can't seem to find any existing tabs online.
I need to try out the commander role
Don't forget to send a recon plane before bombing run just so you know where to drop the bomb!
Great video man please do more. I’m a commander 10 and still kinda suck at it 😅
7:18 Luckily ran right next to an AP mine and didn't blow up.
I like to use the "ammo drop" as a distraction and a lot of times the enemy will chase the "ammo drop" instead of the "supplies" or "airhead"
I don't think that is a good idea because you waste 100 munitions. However if you have well over 1000 munitions... sure.
@@commandercrane1945 yes, I tend to only use it when I have a surplus of supplies and a lot of time the enemy will only see the first drop so the ignore the airhead allowing for a more stealthy approach while they are focused on the main push at the front they get ripped apart and lose their spawns toward the rear of the point
This is the most detailed commander tutorial I saw on youtube.
Very helpful tips, thank you! :)
But I have a question.
I start my games as commander like that:
First I talk to the squads and say that they should all go on the first point and I build up defense garrys.
I send them the first supplies to the front so they can build up a first garry.
And if we loose the middle point, we build up again from our next point.
Is that a good tactic for the beginning of a match or would you recommend something else?
Glad you found it helpful.
In regards to the airhead bombing run combo, what comes first? You mentioned 3/4 timing for straining run but didn’t mention the timing for the bombing run.
In the video, I drop the airhead first. So you wait until the airhead is 1/4 the way down and then call in the bombs.
For 3/4 the way down, that is when you call in the strafing run.
I've never seen it before but now you've got me curious as to what buildings, if any, will the airhead land and stay on top of. Maybe a building with a broken roof and stair access or the top of the pole barns? I wonder if its blocked, slides off, or works.
I'm going to have to try it tonight.
Great video!
Thank you. To my knowledge, airheads never land on roofs. They phase through some roofs and land on the ground in certain areas, but those are not intended by the devs and are essentially glitches.
@@commandercrane1945 So they will land on top of hangers and the 3 story buildings with the broken tops
@@commandercrane1945 Supplies however will bounce around until they fall off
@@cjwbii9495 I assume you mean the hangers on el alamein.
Every 3 story with broken tops?
@@commandercrane1945 yeah so if you drop it lucky you can land it in the 3rd story of the buildings that have holes in the roofs
Hmmm, be some time before i get anywhere positive 😂, just started last night🤦♂️...but so far seems decent.
God’s work is being done on this channel
Lol. Appreciated.
Great info. Sad to see this game going downhill. Near impossible to drive a vehicle without increase lag.
yeee boi
Ive gotten yelled at for dropping the "what ya gonna do about it" airhead so many times.
People dont understand that dropping behind a friendly line or an area tanks are holding only gives those friendly forces immediate support.
They stop complaining if it works. Lol
You sound like a A.I. Robot my guy
Bee boo bot
This was great! Did you find out the airhead de-spawning in the air the hard way?
It was the only way to find out back then, lol. No one told you anything.
@@commandercrane1945 Well thank you for passing it on
Offtopic - how do you feel about the new official cinematic trailer 😅 too extensive & good of a tutorial for the constantly degrading quality of the actual game. Thank you for your efforts and service but i really hope they lift their game or it's dead
The trailer is not good, but I think we will need to wait and see how update 15 goes before assuming the doom and gloom.
Assuming you have all 9 nodes, If you don't use encouraged you will gain 600 manpower every 10 minutes, if you use encouraged "as soon as it's available" you will only gain 350 manpower over the same 10 minutes (after paying the 400 cost), additionally you won't get the 400 cost back until 4.5 minutes after you activate it. In short the advice on encouraged is incorrect - specifically you should only use encouraged if you are floating a lot of manpower AND you have at least 7 nodes.
reply to this for youtube manpower!
In my experience airheads are rarely used well.
I always say the best way or the fastest way to lose a match is to drop an airhead. I strongly believe they should be removed from the game. Not because they're OP (they are) but because of how effective they are at losing games.
I think you missed a huge part with this video which is when to use an airhead or more importantly, when not to drop an airhead.
You have to be prepared for the majority of your team to spawn on the airhead (they just can't help themselves). So if you need guys where the airhead isn't, please don't drop one. Guaranteed to loose.
Your last point is good. This is kinda what I meant by the useless airhead. Getting a lot of your team to spawn in an insignificant area is worse than your airhead getting destroyed, most of the time, for reasons you stated.
However, on offensive mode there may be an exception to that. I may need to make some videos about commanding on offensive.
Why are you giving away all the tactics I use 😢
I hope he keeps doing that. Knowledge is the fix this game needs
If you do all this, then great. Lol. It's actually kinda nice to go against a team that is on your same level now and then, instead of it being a steamroll for either side... which seems to be the usual. :P
Are you using ai voice?
I sort of wish more people made content like yours and less "gameplay" content. I mean compilations and clips from a good match can be fun to watch but the players are totally lacking awareness and teamwork (since each time someone tries to point out the correct thing to do in a game, without caring about how others take it, he gets shit on as the "aggressor") Dunno I find the quality of matches in general to be pretty low and the community to be a bit toxic and senstitive for a game that requires communication to be fun. Most of the time when the shit hits the fan everyone keeps bumping their heads against the same wall, not trying to flank, not making garries, not dropping supplies, not falling back to defend. Then some people get frustrated as the meatgrinder keeps sucking all the fun out of the game, (plus their time as this game can be time consuming) and instead of their frustration being understood or taken into context the chat becomes a shitshow of "No u", "I did that did you?" and in general everyone going nuts over someone pointing out you got no garries.
Very true on your first comment and is one of the reasons I started to do this.
Before the Soviet update, this game was actually full of experienced players that almost always played the game correctly. Ever since then, veterans have been saying that it would "eventually" go back to "normal" but it has not and it appears it never will. It's simply because the game is growing so fast and there is no tutorial. Not everyone bothers to go to TH-cam either...
However, I find that if people communicate, I can explain exactly what to do for everyone. It's really a problem when no one is talking or listening... Although sometimes people start to listen to me when they realize they need to inorder to win. If I say we need all spawns on defense, it is for a very good reason. XD
7th