this is gunna sound really weird, but me and my friend always yell 'XLR8 is in our lobby!' every time we catch you ruining people in BTB. not sure if you recognise my handle but always fun playing with and against you, you're goated. to find you in my youtube suggested today is honestly the coolest coincidence. cheers so much for loving the game and playing as much as you do
Thanks again Brad for the great update! Just recently returned to Infinite but honestly, I've been having more fun with the recent adjustments. I'm a little sad the AR got its hit, but you reframed it in a more digestible way. The Bandit change seems very minute at first, but in actual play, it is very noticeable. My suggestion would be to halve the delay that was given this patch to place it back on the triangle. Give it a noticeable delay, but not ruin it compared to the Commando and BR. Love the changes to the Campaign variant weapons though, and damn, that Unbound Plasma Pistol is crazy. As for the Banshee, Jesus, they just made it the Ghost of the skies. Keep up the content, and hopefully I'll pop back into streams soon.
I’d like to start off by saying that this is good content that is needed more in the community. I also haven’t seen a tier list for Halo Infinite since March of this year. So if you are looking for content the community might like, everyone likes tier lists, and with operations and balance patches becoming more frequent, it might be something to explore. 1) I thought your breakdown of the AR change was very good, because I think players who mostly played Ranked were out of touch with how most of the sandbox felt pre and post patch, and just interpreted what was better or weaker based on the general sentiment of the patch notes. Like when I heard the some pros saying the Disruptor and AR were OP and needed to be GA’d, I was legitimately confused, because I thought the Disruptor only got slightly better, and that the AR got nerfed. I figured that some of them and a lot of other players that played Ranked almost exclusively probably noticed the Bandit changes, but just took the patch to be true to it’s word, and the patch made the AR sound significantly buffed, and the Disruptor having DoT again gave them PTSD from the Disruptor of old. I honestly think that maybe the pros should go play a ton of social just to get in touch with the power balance of the sandbox, because most of the weapons they seem to not want to play with, are not stronger than most of the weapons they use in ranked. In social, the sidekick reigns supreme, not the AR, yet people who mostly play ranked believe people who spend a lot of time in casual playlist are spending most of their time spraying and praying with the AR, when in fact they are sweating with sidekicks, which are beating Commandos and BRs at range, and beating ARs and some other auto/smgs and even shotguns if you whiff a shot, in close quarters. 2) I do not agree with the Bandit being a 1.5/5 in the new Triangle. It doesn’t feel that way at all in game, and the reasons you claim the Commando and BR have taken 3 points off the Bandit are theoretical wins, and not how it plays out in actuality. The Commando always had a faster TTK than the Bandit, but in actuality the Bandit was and is still more lethal, because the Bandit simply handles way smoother. So I still beat people up close with Bandits vs Commandos, because for them to kill me in a faster theoretical TTK, they need to hold the trigger down, and then try to reign in the bloom and recoil to hit a headshot on a strafing target, when it takes like 7 body shots to kill an unshielded opponent, whereas it’s 3 body shots on an unshielded with a Bandit. I don’t want to sound like I suck, I’m not implying I rely on body shots to kill, because I dont, but I also see pros killing people with body shots with the Bandit. They don’t always land killing blows by headshot. The Bandit is still more forgiving in this way, because if you don’t kill with a headshot with the Commando, you will most likely deplete your mag and have to reload or swap for a kill, whereas the Bandit’s mag can comfortably kill 2 people, the Commando can only uncomfortably kill 1, despite it’s gaudy theoretical TTKs. When it comes to the Bandit vs the BR, the Bandit’s RoF may be equal to that of the BR, but a faster RoF wasn’t the main reason why the Bandit was trashing the BR in my humble opinion. The Bandit still only has to clip you with the 1 bullet for full dmg per shot, where as the BR needs to hit you with all 3 rounds for full dmg per shot, and that because of that, the Bandit is still more forgiving in close quarters, whereas if your reticle is slightly off to either side of your target, you may not be hitting them with all 3 rounds, and may have to take 1-2 extra bursts beyond the perfect 4 burst. Don’t get me wrong, its much close to the BR in close quarters now, where I would say it may be a tie, because the BR has great headshot registration. 3) You are a pro, so you know better than I, these are just the opinions of an outside fan, but do pros really agree on everything, because they make it sound like y’all are one voice on certain topics, like these GAs, but I figure y’all have personally diverse opinions like the rest of us.
I totally agree @eastra3. And you know what i've been saying it for far too long. XLR8 and all his pro buddies, These guys just think they can do what they want. Well, you know what? I won't stand for it anymore!
What's even crazier is, I was actually told that the GA idea Actually came from XLR8. He passed that idea to APG, And basically, everyone knows...(or atleast all the pros know) that basicslly what XLR8 says....it's essentially final.....I mean, there's like a small vote, but at the end of it he's like the governor low key. So tldr: XLR8 said GAs. He then gave to apg. Apg made the public video making it formal. And now here we are @eastra3 because I'm with you on his Dat gum bandit triangle being off as well. Well, really, a lot off. Like I'm not even seeing a triangle.I'm drawing a parallelogram between the three of them. We're not even seeing the same shape.
Been watching your streams for many months now, your old performance tweaking vids for the game have been helpful for me as well, but I recognize this video must have take a whole lotta work to put together. This one was really informative too, which is always appreciated.
I’ve never watched one of your videos before, but this was the best halo video I have seen in a long time. Nothing click baity, no 343 ass kissing, just straight hard facts. Love this. You gained a new sub
Been a while since I've gamed with ya bro. Been out of halo scene for about year. This vid was great make more like this. I was on ropes of coming back but now I'm fired up to jump feet first back in. Keep up the vids broski
Great Content! I wish they had left the M392 Bandit rate of fire alone and just nerfed the evo rate of fire. The M392 bandit was perfect in that it rewarded accuracy and shot pacing. Now its just blah and a gun you use if cant find a BR, mando, sidekick etc.
The Bandit's TTK should be faster than the BR's. No question. I'm glad that it's slower for Ranked play, but they didn't need to make it the same as the BR given how forgiving the BR is and that it's simply a gun for longer ranges in this sandbox. They could only make it a very small fraction of a second faster, but the Bandit should still be faster.
I think and care a lot about the AR's balancing: the update has made me quit Infinite. As you say, it was BOTH nerfed and buffed, but both were done so badly and I think it's made the game worse in almost every possible way: The gun is now effectively way more RNG (which is bad) since it hits max spread so fast; precise bursting with the gun is now pointless/is identical to spraying due to that as well, so whatever small skillgap and fun dexterous nuance of having to pace/time your bursts the gun had is gone (which is also bad), and now mindless, boring, unskilled spraying where you just hold down the trigger is BETTER then it was (which is bad). I'm not a comp player, or even a higher level player at all: I'm maybe slightly above average, if even that. But even I think it's boring and uninteresting to just hold the trigger down and to spray with the AR, and I recognize that it being very effective, especially out to longer distances, when doing so is bad. At the same time, I do want the AR to be a valid, proper part of the sandbox that's a good weapon in it's own right (unlike in past Halo games) and I think bursting with it, where you're constantly altering your trigger pulls and trying to minimize spread, is actually really a lot of fun and makes the gun way more interesting to use... ...mind you, in practice, it still felt to me like you were better off spraying and holding the trigger down for a pretty long while unless you were at mid-long range: most of your shots landed anyways even without using short bursts and it felt like the gaps betwen bursts hurt more then they helped. But I still did it anyways even when it probably wasn't worth it, just because that's more kinesthetically interesting to do with my hands then to spray (as an aside, at roughly 7:20, you imply higher level players DO burst with it and that makes the gun better, if you have suggestions on videos or writeups which talk about optimal AR usage with bursting before the latest patch i'd love to see that!) Unlike some people I didn't think the AR was that OP, but if anything what 343i should have done is the opposite of what they did here: They should have made full auto spraying WORSE, and left short precise bursts unchanged or even slightly buffed. So when spraying and using it without skill, it's not as good, but it's just as strong or even a bit better when used skillfully, and there's more of an incentive to burst with it, which also would make it more fun/engaging to shoot with. It'd also be a slight effective nerf at longer ranges (which some people wanted) for anybody who wasn't already bursting with it since you'll need to burst then to engage at those distances when you didn't before, which will reduce the ROF slightly and the damage output. Instead they did the opposite of that, and it's baffling. The only thing I sorta agree with is making the bloom/spread cap get hit faster, but that's only desirable if bursting still keeps spread low, that way it would INCREASE the incentive to burst to avoid hitting the cap. But that's not the case, and using 3-4 round bursts, you hit the cap by the end of burst 2 and stay at max spread for every burst after that. Even putting all this reasoning about incentizing skilled use and such aside, the AR now simply just feels gross to use. It's not satisfying to pull the trigger and instantly have the reticule be a giant circle and the shots to fly all over the place. To make that sort of weapon work and feel satisfying, it needs to fire way faster and have a larger magazine among other things so it feels like a big meaty bullet hose that just shreds things, like the SMGs (not that they were ever that good) or the SAW. The AR being like that just makes it feel like an anemic, inaccurate rifle. I really, really hope they revert the change, or tweak it so the spread/bloom goes down 3x faster to match them having made it build up 3x faster: That way the spread will actually reset (at least to a good extent) between short bursts, but spraying with it will still max out the spread pretty quickly. And/or make the spread build on a curve: Have shots 1-4 in a row build up very little spread, but shots 5 onwards build it much more rapidly. So as long as you stay below that threshold you can stay precise, and timing your bursts to not go past that is part of using the weapon skillfully. Even if they do those things they straight up might have to make the spread build up not as fast: the patch made it so it maxes out around 6-7 shots, which is almost instant. It should be more like at 9-10. In the video you said prepatch it maxes out around at 10 shots, but in my testing I did a few days before the patch, it didn't max out till around shot 19-20: that's part of why I felt bursting wasn't too worth it, you usually had killed or almost killed the other player by the time the spread got super significant. If you have hard data or video showing otherwise, again, i'd love to see that, but I checked this literally only a few days before the patch and wrote down my findings, so? Anyways, long story short: The gun's now worse when used with more precision/skill, is better when used mindlessly, is more RNG, and is just less fun and satisfying to use. Even as a non-comp, mostly casual player (I don't even play ranked in Infinite because I like using the full sandbox and having a radar since I don't have friends to use a mic with to do callouts... a shame it doesn't have a ranked auto-start/radar playlist like past games, I'd play sweaty within that context!), I think this is terrible and it really only benefits the absolute lowest skill players to the detriment of everybody and everything else, including average, casual players. I'm not playing Infinite until this changes, it simply isn't fun for me to use the starting weapon anymore. It's a shame, as I actually like almost all of the other sandbox changes here, other then the Rocket change, the Bandit nerf (maybe I sucked with it, but it already felt worse then both the BR and AR up close, and worse then the BR and commando at mid range, and bad at long range... now it's even worse) and that I wish the disruptor got it's DoT back without the normal-damage nerf: It's now not any better and arguably worse then it was at launch, right? It still wasn';t great there, but I guess maybe the DoT not bugging out now (I hope) makes up for that?
Nice breakdown. I know you dont play husky raid, but I'm playing it a lot to help me get to HERO rank faster. The sandbox has changed for the better in there. The only issue I'm still having is with all the hammers. I refuse to use it because of how inconsistent it is for me on MNK. Controller players it seems to work just fine. It's inconsistent for me when jumping and trying to land a blow on someones head. Either zero damage or shields are broken. No kill. I think you should do a short video on the hammer and how to use it effectively.
Maybe the devs should just make "pro weapons" for a "pro Playlist". I'm high Diamond (even higher MMR). Most players at my level aren't using the commando very much, and the Bandit Evo didn't need to replace the BR. - Only pros and wannabe pros were thirsting over the Bandit, so please give them a Playlist and keep the BR for everybody else.
343 as per usual taking all skill out of the game and rewarding people in BTB free Killtactulars if they get into a vehicle. The Banshee was already stupid powerful in BTB with a skilled pilot and now they've just made it even easier to use. They've done this consistently since the game launch by upping the amount of Skewer shots it takes to destroy a vehicle, reducing the damage of starting weapons on vehicles, etc. Now the casual audience will tell you vehicles were too weak before... I gotta ask what the hell do they do with the vehicles? Because if you're not a legit wood league player the vehicles have always been powerful even when the game first launched and pretty much every top player in a BTB game was the person who got into a tank or a wasp and spent half the game in it.
@@XLR8_LIVEit’s funny how watered down they need to make the mechanical skill ceiling in order to account for Mnk. They don’t just have to ensure parity, they need to make sure that controller is still the preferred input.
wtf 343 is balancing the weapons NOW?!?! Is this some kind of joke?! :D I stopped playing over 2 years ago, maybe then was a better time to do things like that. Im not coming back, Halo Infinite broke my heart so much, no game before did. They gave a clear shit about thier playerbase for years, a stdio like this should just be closed. Why should we care now? Its 2024 I found fundamental better Games like The Finals now. Halo (Infinite) had a sweetspot and they misted it. The Sudios of today, finaly know to make modern games, for people that liked more of the older type Shooters. There is just no need more for a Halo Game. God im getting angry just because I talk about Halo Infinite and 343. And yes I know they now are Halo Studios and NOW AND FINALY they learned thier lessons, from 3 Games and over 10 Years. SURE buddy.. I trust them ZERO meters over the way. Even with a new Name. God in their trailer they said: the the thing that was making Halo out, was it had the bests graphics in the game. WHAT???????? When your Studio Head in your first Trailer think this is the ONE AND IMPORTANT THING TO ADRESS. Then you know, they a clearly disillusioned likey they where before. Im mean. WHAT????? It makes me even more mad, that they try to balance now and think players will come back. 343 HALO STUDIOS JUST PUTE THE FRIES IN THE BAG MAN.
Math on the banshee bomb was backwards. It’s 38.5% faster, not 62.5%
So 40% increase in bomb-based kills
Appreciate you putting this together. Lots of clarity and useful information for everyone playing the game right now to take notes on.
Dude keep these up, fire vid
this is gunna sound really weird, but me and my friend always yell 'XLR8 is in our lobby!' every time we catch you ruining people in BTB. not sure if you recognise my handle but always fun playing with and against you, you're goated. to find you in my youtube suggested today is honestly the coolest coincidence. cheers so much for loving the game and playing as much as you do
Thanks again Brad for the great update! Just recently returned to Infinite but honestly, I've been having more fun with the recent adjustments. I'm a little sad the AR got its hit, but you reframed it in a more digestible way. The Bandit change seems very minute at first, but in actual play, it is very noticeable. My suggestion would be to halve the delay that was given this patch to place it back on the triangle. Give it a noticeable delay, but not ruin it compared to the Commando and BR. Love the changes to the Campaign variant weapons though, and damn, that Unbound Plasma Pistol is crazy. As for the Banshee, Jesus, they just made it the Ghost of the skies. Keep up the content, and hopefully I'll pop back into streams soon.
Appreciate it, thank you!
I’d like to start off by saying that this is good content that is needed more in the community. I also haven’t seen a tier list for Halo Infinite since March of this year. So if you are looking for content the community might like, everyone likes tier lists, and with operations and balance patches becoming more frequent, it might be something to explore.
1) I thought your breakdown of the AR change was very good, because I think players who mostly played Ranked were out of touch with how most of the sandbox felt pre and post patch, and just interpreted what was better or weaker based on the general sentiment of the patch notes. Like when I heard the some pros saying the Disruptor and AR were OP and needed to be GA’d, I was legitimately confused, because I thought the Disruptor only got slightly better, and that the AR got nerfed. I figured that some of them and a lot of other players that played Ranked almost exclusively probably noticed the Bandit changes, but just took the patch to be true to it’s word, and the patch made the AR sound significantly buffed, and the Disruptor having DoT again gave them PTSD from the Disruptor of old. I honestly think that maybe the pros should go play a ton of social just to get in touch with the power balance of the sandbox, because most of the weapons they seem to not want to play with, are not stronger than most of the weapons they use in ranked. In social, the sidekick reigns supreme, not the AR, yet people who mostly play ranked believe people who spend a lot of time in casual playlist are spending most of their time spraying and praying with the AR, when in fact they are sweating with sidekicks, which are beating Commandos and BRs at range, and beating ARs and some other auto/smgs and even shotguns if you whiff a shot, in close quarters.
2) I do not agree with the Bandit being a 1.5/5 in the new Triangle. It doesn’t feel that way at all in game, and the reasons you claim the Commando and BR have taken 3 points off the Bandit are theoretical wins, and not how it plays out in actuality. The Commando always had a faster TTK than the Bandit, but in actuality the Bandit was and is still more lethal, because the Bandit simply handles way smoother. So I still beat people up close with Bandits vs Commandos, because for them to kill me in a faster theoretical TTK, they need to hold the trigger down, and then try to reign in the bloom and recoil to hit a headshot on a strafing target, when it takes like 7 body shots to kill an unshielded opponent, whereas it’s 3 body shots on an unshielded with a Bandit. I don’t want to sound like I suck, I’m not implying I rely on body shots to kill, because I dont, but I also see pros killing people with body shots with the Bandit. They don’t always land killing blows by headshot. The Bandit is still more forgiving in this way, because if you don’t kill with a headshot with the Commando, you will most likely deplete your mag and have to reload or swap for a kill, whereas the Bandit’s mag can comfortably kill 2 people, the Commando can only uncomfortably kill 1, despite it’s gaudy theoretical TTKs.
When it comes to the Bandit vs the BR, the Bandit’s RoF may be equal to that of the BR, but a faster RoF wasn’t the main reason why the Bandit was trashing the BR in my humble opinion. The Bandit still only has to clip you with the 1 bullet for full dmg per shot, where as the BR needs to hit you with all 3 rounds for full dmg per shot, and that because of that, the Bandit is still more forgiving in close quarters, whereas if your reticle is slightly off to either side of your target, you may not be hitting them with all 3 rounds, and may have to take 1-2 extra bursts beyond the perfect 4 burst. Don’t get me wrong, its much close to the BR in close quarters now, where I would say it may be a tie, because the BR has great headshot registration.
3) You are a pro, so you know better than I, these are just the opinions of an outside fan, but do pros really agree on everything, because they make it sound like y’all are one voice on certain topics, like these GAs, but I figure y’all have personally diverse opinions like the rest of us.
I totally agree @eastra3.
And you know what i've been saying it for far too long. XLR8 and all his pro buddies, These guys just think they can do what they want. Well, you know what? I won't stand for it anymore!
Trying to give a breakdown on this update, this guy is out of control I've been saying it for months now.These pros..... Smh
What's even crazier is, I was actually told that the GA idea Actually came from XLR8.
He passed that idea to APG, And basically, everyone knows...(or atleast all the pros know) that basicslly what XLR8 says....it's essentially final.....I mean, there's like a small vote, but at the end of it he's like the governor low key.
So tldr:
XLR8 said GAs. He then gave to apg. Apg made the public video making it formal. And now here we are @eastra3 because I'm with you on his Dat gum bandit triangle being off as well.
Well, really, a lot off. Like I'm not even seeing a triangle.I'm drawing a parallelogram between the three of them. We're not even seeing the same shape.
Been watching your streams for many months now, your old performance tweaking vids for the game have been helpful for me as well, but I recognize this video must have take a whole lotta work to put together. This one was really informative too, which is always appreciated.
F in the chat for spankr footage 😢
10/10 video. The insight was very nice, didn’t know the Volatile Skewer could 1 shot ghost, I’ll definitely be using that knowledge in the future
I’ve never watched one of your videos before, but this was the best halo video I have seen in a long time. Nothing click baity, no 343 ass kissing, just straight hard facts. Love this. You gained a new sub
appreciate you discussing the disruptor and Bandit right off the bat.
I just went in order of patch notes lol
Read the update before it came out. Played for days. STILL learned a lot with this. Thanks so much.
Been a while since I've gamed with ya bro. Been out of halo scene for about year.
This vid was great make more like this. I was on ropes of coming back but now I'm fired up to jump feet first back in.
Keep up the vids broski
Great Content! I wish they had left the M392 Bandit rate of fire alone and just nerfed the evo rate of fire. The M392 bandit was perfect in that it rewarded accuracy and shot pacing. Now its just blah and a gun you use if cant find a BR, mando, sidekick etc.
“So what updates should we make to the Unbound Plasma Pistol?”
“Make it unbound”
“Huh?”
“UNBOUND”
Good video brother, keep grinding you will make it king
Awesome video man
yes please make more of these for future patches
The 630 mark talking about the AR… I don’t know to be offended or not. 🤣 I’m a dad planning to sign up for Optic.
Thank you for packaging the information of the current Halo.
Save me thousands of hours without even playing like I did since the pandemic.
Solid overview!
Great update breakdown I enjoyed the video! Id like to see more, you show a lot more detail than what I've seen.
sidekick still best weapon
F for rockets (footage)
The Bandit's TTK should be faster than the BR's. No question. I'm glad that it's slower for Ranked play, but they didn't need to make it the same as the BR given how forgiving the BR is and that it's simply a gun for longer ranges in this sandbox. They could only make it a very small fraction of a second faster, but the Bandit should still be faster.
pretty crazy how the only new content in infinite has been 1 gun and a variant of that gun
I think and care a lot about the AR's balancing: the update has made me quit Infinite. As you say, it was BOTH nerfed and buffed, but both were done so badly and I think it's made the game worse in almost every possible way: The gun is now effectively way more RNG (which is bad) since it hits max spread so fast; precise bursting with the gun is now pointless/is identical to spraying due to that as well, so whatever small skillgap and fun dexterous nuance of having to pace/time your bursts the gun had is gone (which is also bad), and now mindless, boring, unskilled spraying where you just hold down the trigger is BETTER then it was (which is bad).
I'm not a comp player, or even a higher level player at all: I'm maybe slightly above average, if even that. But even I think it's boring and uninteresting to just hold the trigger down and to spray with the AR, and I recognize that it being very effective, especially out to longer distances, when doing so is bad. At the same time, I do want the AR to be a valid, proper part of the sandbox that's a good weapon in it's own right (unlike in past Halo games) and I think bursting with it, where you're constantly altering your trigger pulls and trying to minimize spread, is actually really a lot of fun and makes the gun way more interesting to use...
...mind you, in practice, it still felt to me like you were better off spraying and holding the trigger down for a pretty long while unless you were at mid-long range: most of your shots landed anyways even without using short bursts and it felt like the gaps betwen bursts hurt more then they helped. But I still did it anyways even when it probably wasn't worth it, just because that's more kinesthetically interesting to do with my hands then to spray (as an aside, at roughly 7:20, you imply higher level players DO burst with it and that makes the gun better, if you have suggestions on videos or writeups which talk about optimal AR usage with bursting before the latest patch i'd love to see that!)
Unlike some people I didn't think the AR was that OP, but if anything what 343i should have done is the opposite of what they did here: They should have made full auto spraying WORSE, and left short precise bursts unchanged or even slightly buffed. So when spraying and using it without skill, it's not as good, but it's just as strong or even a bit better when used skillfully, and there's more of an incentive to burst with it, which also would make it more fun/engaging to shoot with. It'd also be a slight effective nerf at longer ranges (which some people wanted) for anybody who wasn't already bursting with it since you'll need to burst then to engage at those distances when you didn't before, which will reduce the ROF slightly and the damage output.
Instead they did the opposite of that, and it's baffling. The only thing I sorta agree with is making the bloom/spread cap get hit faster, but that's only desirable if bursting still keeps spread low, that way it would INCREASE the incentive to burst to avoid hitting the cap. But that's not the case, and using 3-4 round bursts, you hit the cap by the end of burst 2 and stay at max spread for every burst after that.
Even putting all this reasoning about incentizing skilled use and such aside, the AR now simply just feels gross to use. It's not satisfying to pull the trigger and instantly have the reticule be a giant circle and the shots to fly all over the place. To make that sort of weapon work and feel satisfying, it needs to fire way faster and have a larger magazine among other things so it feels like a big meaty bullet hose that just shreds things, like the SMGs (not that they were ever that good) or the SAW. The AR being like that just makes it feel like an anemic, inaccurate rifle.
I really, really hope they revert the change, or tweak it so the spread/bloom goes down 3x faster to match them having made it build up 3x faster: That way the spread will actually reset (at least to a good extent) between short bursts, but spraying with it will still max out the spread pretty quickly. And/or make the spread build on a curve: Have shots 1-4 in a row build up very little spread, but shots 5 onwards build it much more rapidly. So as long as you stay below that threshold you can stay precise, and timing your bursts to not go past that is part of using the weapon skillfully. Even if they do those things they straight up might have to make the spread build up not as fast: the patch made it so it maxes out around 6-7 shots, which is almost instant. It should be more like at 9-10.
In the video you said prepatch it maxes out around at 10 shots, but in my testing I did a few days before the patch, it didn't max out till around shot 19-20: that's part of why I felt bursting wasn't too worth it, you usually had killed or almost killed the other player by the time the spread got super significant. If you have hard data or video showing otherwise, again, i'd love to see that, but I checked this literally only a few days before the patch and wrote down my findings, so?
Anyways, long story short: The gun's now worse when used with more precision/skill, is better when used mindlessly, is more RNG, and is just less fun and satisfying to use. Even as a non-comp, mostly casual player (I don't even play ranked in Infinite because I like using the full sandbox and having a radar since I don't have friends to use a mic with to do callouts... a shame it doesn't have a ranked auto-start/radar playlist like past games, I'd play sweaty within that context!), I think this is terrible and it really only benefits the absolute lowest skill players to the detriment of everybody and everything else, including average, casual players. I'm not playing Infinite until this changes, it simply isn't fun for me to use the starting weapon anymore.
It's a shame, as I actually like almost all of the other sandbox changes here, other then the Rocket change, the Bandit nerf (maybe I sucked with it, but it already felt worse then both the BR and AR up close, and worse then the BR and commando at mid range, and bad at long range... now it's even worse) and that I wish the disruptor got it's DoT back without the normal-damage nerf: It's now not any better and arguably worse then it was at launch, right? It still wasn';t great there, but I guess maybe the DoT not bugging out now (I hope) makes up for that?
Big Team Banshee playlist?
🙅
Great video. Appreciate it.
just shows the AR GA is dumb
Same old story with the banshee lol sooner or later it becomes OP
Nice breakdown. I know you dont play husky raid, but I'm playing it a lot to help me get to HERO rank faster. The sandbox has changed for the better in there. The only issue I'm still having is with all the hammers. I refuse to use it because of how inconsistent it is for me on MNK. Controller players it seems to work just fine. It's inconsistent for me when jumping and trying to land a blow on someones head. Either zero damage or shields are broken. No kill. I think you should do a short video on the hammer and how to use it effectively.
Hammer is inconsistent for everybody. Also works weird on mnk, can’t turn too fast
Maybe the devs should just make "pro weapons" for a "pro Playlist".
I'm high Diamond (even higher MMR). Most players at my level aren't using the commando very much, and the Bandit Evo didn't need to replace the BR.
- Only pros and wannabe pros were thirsting over the Bandit, so please give them a Playlist and keep the BR for everybody else.
i got mislead, this is not the BK tier list video you showed me you were working on >:(
Been thinking about playing infinite again, does it have input based matchmaking?
no, but mouse and keyboard has aim assist now, so the inputs are more closely balanced
343 as per usual taking all skill out of the game and rewarding people in BTB free Killtactulars if they get into a vehicle. The Banshee was already stupid powerful in BTB with a skilled pilot and now they've just made it even easier to use. They've done this consistently since the game launch by upping the amount of Skewer shots it takes to destroy a vehicle, reducing the damage of starting weapons on vehicles, etc.
Now the casual audience will tell you vehicles were too weak before... I gotta ask what the hell do they do with the vehicles? Because if you're not a legit wood league player the vehicles have always been powerful even when the game first launched and pretty much every top player in a BTB game was the person who got into a tank or a wasp and spent half the game in it.
The AR is now a mobile game level gun
Yeah, it lacks depth now- but I still think it’s healthier for the game.
@@XLR8_LIVEit’s funny how watered down they need to make the mechanical skill ceiling in order to account for Mnk. They don’t just have to ensure parity, they need to make sure that controller is still the preferred input.
I haven't jumped on infinite in a while, would anyone recommend keeping mnk aim assist off or on?
If you just want to have fun- keep it on. If you’re a high end player who cares about keeping consistent aim across titles, keep it off
nerfed skill
They ruined the AR
wtf 343 is balancing the weapons NOW?!?! Is this some kind of joke?! :D I stopped playing over 2 years ago, maybe then was a better time to do things like that.
Im not coming back, Halo Infinite broke my heart so much, no game before did. They gave a clear shit about thier playerbase for years, a stdio like this should just be closed. Why should we care now? Its 2024 I found fundamental better Games like The Finals now. Halo (Infinite) had a sweetspot and they misted it. The Sudios of today, finaly know to make modern games, for people that liked more of the older type Shooters. There is just no need more for a Halo Game. God im getting angry just because I talk about Halo Infinite and 343.
And yes I know they now are Halo Studios and NOW AND FINALY they learned thier lessons, from 3 Games and over 10 Years. SURE buddy.. I trust them ZERO meters over the way. Even with a new Name. God in their trailer they said: the the thing that was making Halo out, was it had the bests graphics in the game. WHAT???????? When your Studio Head in your first Trailer think this is the ONE AND IMPORTANT THING TO ADRESS. Then you know, they a clearly disillusioned likey they where before. Im mean. WHAT?????
It makes me even more mad, that they try to balance now and think players will come back.
343 HALO STUDIOS JUST PUTE THE FRIES IN THE BAG MAN.