Randomtechguy one hundred forty two thousand eight hundred fifty seven when he meets deterministictechguy two hundred eighty five thousand seven hundred and fourteen:
Yes. I am planning to take an explainer video on the shackle ring this weekend or something since it has become important to some different strats specifically in the main game speedrun. Either that or a document or something. The basic idea is that it uses sequences of six arts, with arts getting stronger as they go from one to six in the sequence.
@@aakashbasu3219 I'd be really glad if you did that video, I kinda got the idea behind shackle ring but at the same time I couldn't fully grasp the possibilities so maybe a more specific explanation and application examples might help XD
@@Kvny_ yeah I kind of forgot to do this lol. Im a bit busy for the next little while but will come back to it. the way i like to think of it is that the shackle ring (common variant, which ends up being the best for reasons i'll explain in a second) produces a "queue" of six arts the queue is cleared if 1) three seconds have passed without using an art or 2) if you use more than 6 arts (for the common variant) within this queue, each successive art becomes more and more powerful (i.e. increased damage, AOE, buff duration, debuff duration/chance, reaction chance), up till the sixth art for example if you have an ogre with the following arts: standard: giant swing, cannonball, hammerhead master: flashback, shield bash, soaring tempest and you use the arts in the order giant swing>cannonball>hammerhead>flashback>shield bash>soaring tempest since flashback is the fourth art it will have the 40% modifier applied to art damage, combo duration, and reaction success (the important one) and since soaring tempest is sixth it will have the 80% modifier applied to art damage, reaction success, combo duration (important) etc
@@aakashbasu3219 Interesting...So theoretically you could make good use of Taion's Ouroboros/Segiri's debuffs if you set up right, I know it's not optimal but guess I'll give it a try sometime. Anyway, thanks for the explanation o/
@@aakashbasu3219 wait, so just to be clear, it has to be 6 *different* arts? or is it just a chain of ANY arts? because if so that could be useful for anything abusing frenzied combo crit resets.
Origin Blade debuff: Reduce All Reduces Dmg. / Acc. / Evas. / Def. Type Debuff Attribute Ether Base Attack Decrease 30% Base Defense Decrease 50% Base Accuracy/Evasion Decrease 30% Base Duration 60.0s Maximum Duration 60.0s Randomly Applicable? No Remarks Debuff always succeeds, bypassing enemy resistances and immunities. Cannot be cleansed.
The def decrease is the important bit here. This can be accomplished without the origin blade nonsense using seraph, and probably incursor or martial artist.
Origin blade lowers defenses (among other things), launch increases damage taken, stack a bunch of stances/buffs to increase damage (max voltage, power charge, attack up etc), use an accessory that applies stacking buffs to up to 6 different arts used in succession, and then use Troubador’s talent art to recharge all arts to use Raging force, which buffs its own damage based on how many arts are off cooldown, along with getting the max bonus of 6 from the aforementioned accessory
One the meatiest and gall-worthy moments for sure. Nice work mate!
Honestly read that in Lana/Sena’s Ouroboros Form voices.
This just in: Cute, thin girl with large hammer kills a massive Levnis with damage cap!
More to you at 7.
There word for people who use Raging Force with Shackle Ring. Know what Nopon say?
"Supervillainpon."
Randomtechguy one hundred forty two thousand eight hundred fifty seven when he meets deterministictechguy two hundred eighty five thousand seven hundred and fourteen:
I was not aware of the Origin blade thing lol. Just want to make sure, Shackle Ring boosts the effect of arts used in succession right?
Yes. I am planning to take an explainer video on the shackle ring this weekend or something since it has become important to some different strats specifically in the main game speedrun. Either that or a document or something. The basic idea is that it uses sequences of six arts, with arts getting stronger as they go from one to six in the sequence.
@@aakashbasu3219 I'd be really glad if you did that video, I kinda got the idea behind shackle ring but at the same time I couldn't fully grasp the possibilities so maybe a more specific explanation and application examples might help XD
@@Kvny_ yeah I kind of forgot to do this lol. Im a bit busy for the next little while but will come back to it.
the way i like to think of it is that the shackle ring (common variant, which ends up being the best for reasons i'll explain in a second) produces a "queue" of six arts
the queue is cleared if 1) three seconds have passed without using an art or 2) if you use more than 6 arts (for the common variant)
within this queue, each successive art becomes more and more powerful (i.e. increased damage, AOE, buff duration, debuff duration/chance, reaction chance), up till the sixth art
for example if you have an ogre with the following arts:
standard: giant swing, cannonball, hammerhead
master: flashback, shield bash, soaring tempest
and you use the arts in the order giant swing>cannonball>hammerhead>flashback>shield bash>soaring tempest
since flashback is the fourth art it will have the 40% modifier applied to art damage, combo duration, and reaction success (the important one)
and since soaring tempest is sixth it will have the 80% modifier applied to art damage, reaction success, combo duration (important) etc
@@aakashbasu3219 Interesting...So theoretically you could make good use of Taion's Ouroboros/Segiri's debuffs if you set up right, I know it's not optimal but guess I'll give it a try sometime. Anyway, thanks for the explanation o/
@@aakashbasu3219 wait, so just to be clear, it has to be 6 *different* arts? or is it just a chain of ANY arts? because if so that could be useful for anything abusing frenzied combo crit resets.
Wooooowwww, that was indeed a certified Gall moment, I want to do this but I have no idea how you managed that combo to completely kill the enemy.
Origin Blade debuff:
Reduce All
Reduces Dmg. / Acc. / Evas. / Def.
Type
Debuff
Attribute
Ether
Base Attack Decrease
30%
Base Defense Decrease
50%
Base Accuracy/Evasion Decrease
30%
Base Duration
60.0s
Maximum Duration
60.0s
Randomly Applicable?
No
Remarks
Debuff always succeeds, bypassing enemy resistances and immunities. Cannot be cleansed.
The def decrease is the important bit here. This can be accomplished without the origin blade nonsense using seraph, and probably incursor or martial artist.
I didn't even know this UI here was a thing form 0:18
How did you make that come up?
System>options>change ouroboros control type
Wait... What the hell just happened here?! :-O
Origin blade lowers defenses (among other things), launch increases damage taken, stack a bunch of stances/buffs to increase damage (max voltage, power charge, attack up etc), use an accessory that applies stacking buffs to up to 6 different arts used in succession, and then use Troubador’s talent art to recharge all arts to use Raging force, which buffs its own damage based on how many arts are off cooldown, along with getting the max bonus of 6 from the aforementioned accessory
@@yoshifan2334 oh so that’s how raging storm works, I thought I was the more arts you used the stronger it got.
@@yoshifan2334 Jesus Christ! Thanks for the explanation!
Wait i didnt know you could control who goes in and out of ouroborus form thats awesome, how do u do that
It's an option in the gameplay menu
just learned about this today too from videos. there's an option in system>options to change your ouroboros control type
O ok cool thank you guys appreciate it
When you see your last name in the thumbnail you gotta click on the video lol
It’s a shame my raging forces always miss
Get impressed by the girl with the galls everyone
Bruh TF!? All was going great SUDDENLY 1 trillion dmg popped up and I'll never be able to figure it ou HOW! 😂 Amazing!
Ehhhh...wtf just happened there?