Aligning geometry along a curve Houdini 20.0/Unreal Ending tutorial
ฝัง
- เผยแพร่เมื่อ 2 ส.ค. 2024
- Any custom tools used: github.com/viktors-a/MASSEPar...
0:00 End result
3:47 Geometry pre-process
20:48 Width dictionary
42:31 Random logic
1:16:57 Noise logic
1:23:40 Pattern logic(issues in unreal)
1:43:25 Python stuff
2:04:02 Unreal implementation
2:23:52 Noise logic fix
2:27:27 Pattern logic fix
2:29:26 Random Pitch/Yaw/Roll
2:31:46 Always instantiate to the Y-axis
2:33:02 Delete random
2:33:32 Option to use geometry also from Houdini
2:37:35 Random 180 piece rotation
2:44:46 Preparing static meshes inside Unreal for instantiation
2:47:48 Using width controls/room for improvement
2:51:22 Pattern tool issue/workaround
2:53:57 X/Z size axis expression
2:55:52 The end
Hello everyone!
If you want to support my videos you can get HDA file form gumroad here: viktorsanfimovs.gumroad.com/l/uolsj
I will keep udating this tool, since this on one I am intending to use for my own projects. Any updates will be free for anyone who purchases this tool.
NOTE: When rendering video I forgot to add part at the beggining where I froze geometry from unreal engine.
- Create empty HDA and import it Houdine engine
- Open houdini session-sync and add static meshes to input of the HDA
- Open Houdini session-sync session and gemetry should be imported inside Houdini.
- Freeze geometry and save HDA
- This will make gemetry independend from houdini session-sync.