Aligning geometry along a curve Houdini 20.0/Unreal Ending tutorial

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • Any custom tools used: github.com/viktors-a/MASSEPar...
    0:00 End result
    3:47 Geometry pre-process
    20:48 Width dictionary
    42:31 Random logic
    1:16:57 Noise logic
    1:23:40 Pattern logic(issues in unreal)
    1:43:25 Python stuff
    2:04:02 Unreal implementation
    2:23:52 Noise logic fix
    2:27:27 Pattern logic fix
    2:29:26 Random Pitch/Yaw/Roll
    2:31:46 Always instantiate to the Y-axis
    2:33:02 Delete random
    2:33:32 Option to use geometry also from Houdini
    2:37:35 Random 180 piece rotation
    2:44:46 Preparing static meshes inside Unreal for instantiation
    2:47:48 Using width controls/room for improvement
    2:51:22 Pattern tool issue/workaround
    2:53:57 X/Z size axis expression
    2:55:52 The end

ความคิดเห็น • 1

  • @viktors_anfimovs
    @viktors_anfimovs  หลายเดือนก่อน

    Hello everyone!
    If you want to support my videos you can get HDA file form gumroad here: viktorsanfimovs.gumroad.com/l/uolsj
    I will keep udating this tool, since this on one I am intending to use for my own projects. Any updates will be free for anyone who purchases this tool.
    NOTE: When rendering video I forgot to add part at the beggining where I froze geometry from unreal engine.
    - Create empty HDA and import it Houdine engine
    - Open houdini session-sync and add static meshes to input of the HDA
    - Open Houdini session-sync session and gemetry should be imported inside Houdini.
    - Freeze geometry and save HDA
    - This will make gemetry independend from houdini session-sync.