Working with landscapes in Unreal engine using Houdini 20.0 tutorial
ฝัง
- เผยแพร่เมื่อ 2 ส.ค. 2024
- 0:00 End result
1:24 Heightfields in Houdini primer
10:11 Working with Unreal layers
19:34 Provided HDAs features/workflow
43:44 The end
In Houdini 20.0 we now can send heightfield data to Unreal as landscape actors. This provides a powerful and iterative workflow using unreal engine landscape layers.
HDAs are found at my git repository: github.com/viktors-a/MASSEPar...
For any suggestions or feedback: houdinielement@gmail.com
Whats up everyone. So its been a hot minute since the last tutorial, but im back and got some cool ideas in mind. This is first video in a series of tutorials about landscapes.
Glad you're back and thank you for the primer.
Hello, first of all huge tutorial , thanks a lot. I add a question about how did you manage to extract correctly your Height layer through your blast node. On my side this results in a very small landscape, I can use match size node to handle sides values but I'm not able to retreive height.
thank you for watching. If you can send me the hip file to houdinielement@gmail.com i will gladly look at it and help you
@@viktors_anfimovs Done 🙏
this feels so over-complicated. Will I have landscape layers to use as landscape layer blend in unreal if I have them in houdini as masks that were then renamed using copy layer nodes? or is that workflow now dead?
I'm not sure about h20, but now in h20.5 you can get all paint layers also to Houdini. When I tried to get paint layers in h20 they did come to Houdini as a volumes, but any paint mask i sent back did not seem to work. In h20.5 it works just fine.
Whats cool is that you can now in Houdini engine just send arbitrary data from and to Houdini without HDA as a delivery method.