Here's a better way: Plug image/video texture [Color] to *Separate Color* node, add a *Math Node* and pick 'Divide', plug [Red] to [Value 1] and [Green] to [Value 2], add another *Math Node* and pick 'Greater Than', plug Divide node [Value] to Greater Than [Value], plug Greater Than [Value] to [Alpha] in Principled BSDF
Guys use black screen instead of green screen it gives better results without any adjustments in colour ramp
Youre right. it does.
Thank you for sharing this tip.
Here's a better way:
Plug image/video texture [Color] to *Separate Color* node, add a *Math Node* and pick 'Divide', plug [Red] to [Value 1] and [Green] to [Value 2], add another *Math Node* and pick 'Greater Than', plug Divide node [Value] to Greater Than [Value], plug Greater Than [Value] to [Alpha] in Principled BSDF
But apparently it does not remove the grey background on the image.
what do you mean ?
replace translucent to transparent
Thank you so much for this tutorial! This REALLY HELPS! I appreciate it :D
Thx for comment!
You used translucent that why the background not removed, replace it with transparent
but i still have very tiny pixels showing through my image. how do i clean that up
Very helpful, awesome
I always wondered how to do this
Thank you for this very useful tutorial.
thx for comment monkey Gustavo xd have a nice day week..year ...life;p
Thank you
thank you, you are the MAN!
no im not im a big loser;p glad i help with this tutorial...thx for comment my guy
it didn't work, there is a background.
replace translucent to transparent
@@Teacherdani. that did the trick. thanks.