Halo CE Warthog Run FIXED!!!

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • In this episode: We revisit the lore scale problem and look at a modded and fixed Halo CE Warthog Run!
    Original 00 Videos:
    • Lore Scale Problem - L...
    • FIXING THE WARTHOG RUN...
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ความคิดเห็น • 360

  • @juan94559
    @juan94559 ปีที่แล้ว +733

    You're out here solving the REAL mysteries in Halo. I appreciate that.

    • @Tommytries_
      @Tommytries_ ปีที่แล้ว +8

      He will is!! You so right, getting older this level keeps bothering me more and more every year lol

    • @TheAngriestGamer.
      @TheAngriestGamer. ปีที่แล้ว

      00 literally use the work someone else did then claimed it as his own with the re-scale, weapon strengths and various other things on his channel. he never gave credit either.

    • @unboxing_legend7708
      @unboxing_legend7708 ปีที่แล้ว

      if the day comes that i end up seeing one of halo's ships fully customised in a halo forge map with literally every single room in those ships decorated 1 to 1, then ill applaud and massively respect the people who managed to make this happen.

    • @ML8443
      @ML8443 8 หลายเดือนก่อน

      🫡

  • @richardlightfoot5393
    @richardlightfoot5393 ปีที่แล้ว +501

    Now that we have the proportions corrected, let's remake the warthog run so that it appears to actually serve a purpose instead of being captain Keye's personal racetrack. Even the devs don't really know what purpose the warthog run track would serve in the lore. It would be great if the tunnels were leveled out and modeled to look more like a system for transporting large cargo around the ship.

    • @igncom1
      @igncom1 ปีที่แล้ว +89

      I mean the ship is so large that a cargo "highway" would probably be needed to get everything around in decent time. Of course you might also prefer like a proper transit system of trains or something. But there is something low tech to be said that it's all just roadways to allow for any and all vehicle traffic to do the job in a pinch.
      If you needed AA cannon shells to be delivered to the forward guns, unless you for whatever insane reason have a conveyor belt system to bring them from storage to the cannons, having a series of tunnels and courier vehicles to take them over there would be very helpful. Better then having a conga line of cadets carrying it all by hand down through a 1km labyrinth of tunnels.

    • @OutcastsRedeemer
      @OutcastsRedeemer ปีที่แล้ว +52

      That would be as simple as adding cranes and the rails to the ceiling of the "track" and making the "track" ramps more sharp and angular rather than curved. And instead of those little jumps at every pillar, have the crane's and what ever they're holding be parked there. Things like containers, Pelican wings engines and bodies and vehicles. Maybe a few missile pods and Mac Rounds.

    • @Xeno-The-Wanderer
      @Xeno-The-Wanderer ปีที่แล้ว +15

      There’s also using vehicles to get troops around to wherever they need to be along with the vehicles since anything mechanical like trains could get damaged and not work but tunnels for vehicles to drive through should be able to go even in the worst case scenario. Even debris blocking could just get something like construction vehicles to get them out of the way

    • @arcanealchemist3190
      @arcanealchemist3190 ปีที่แล้ว +6

      i always imagined it was like the tunnels and things on the halo rings, but the human version. with pelicans and warthogs running around carrying cargo from point to point. but yeah as they are now they look barren of any evidence of that.

    • @calvinneason3059
      @calvinneason3059 ปีที่แล้ว +1

      Emergency exit from a giant spaceship.....so what it was used for in the game???

  • @Zenlore6499
    @Zenlore6499 ปีที่แล้ว +378

    The little bridge reminds me of engineering class; building structures out of balsa wood that need to hold weights or survive magnitudes.

    • @tonyrandall3146
      @tonyrandall3146 ปีที่แล้ว +6

      its a bunch of balsa.

    • @drewlop
      @drewlop ปีที่แล้ว +7

      Shoulda been called the pillar of balsa

    • @Zenlore6499
      @Zenlore6499 ปีที่แล้ว +7

      @@drewlop “The called it _Pillar of Balsa.”_
      “What, like the cheap, flimsy wood?”

  • @Alfredox314
    @Alfredox314 ปีที่แล้ว +225

    Everyone talks about the autumn being too small for the warthog run, but nobody talks about how chief walked from the bridge to the reactor room (which I assume it should be at the end of the ship) in about the same time it takes you to do the warthog run.

    • @mitchellhayward6492
      @mitchellhayward6492 ปีที่แล้ว +47

      Agreed. Ever since I've noticed, I've felt like something was missing between the cryo chamber and the engine room, like a railway system to quickly get the Chief from A to B, and even out the length.
      If you've ever played Star Wars: Jedi Outcast, there's a railway section midway through the mission "Doom Communication". It takes place inside what is basically a star destroyer and gives the ship a sense of scale.

    • @Coveyboy406
      @Coveyboy406 ปีที่แล้ว +16

      This comment here breaks all game design laws. 😂 So true. That part makes no sense at all.

    • @toxicmasculinity7870
      @toxicmasculinity7870 ปีที่แล้ว +3

      I imagine that it’s to not make the mission feel like too much of a chore to complete, as most of the time spend playing would probably have chief navigating the vast amount of corridors. And having chief getting into fire fight after fire fight, not only with Covenant forces but also the sentinels and flood. But not actually completing the mission objectives to beat the level. Plus we have to take into account the limitations of technology at the time when Halo CE was being developed and released. We didn’t have the development software or gaming engines used in today’s era, to make a lore accurate scaling of the Pillar of Autumn for not only the Warthog Run, but last mission as a whole. I imagine if CE got a full stand-alone remaster away from MCC, we probably could have a lore accurate scaling of the Autumn for a full sized level.

    • @shadowslayer205
      @shadowslayer205 ปีที่แล้ว +5

      @@mitchellhayward6492 Let alone the fact that the communication array itself is a hotel-sized labyrinth of stacked machine rooms and catwalks [Which give the Death Star a run for its money in Osha violations.]

    • @hatman4818
      @hatman4818 ปีที่แล้ว +17

      Now that I think about it, him riding a lightrail at some point from the bow end to the aft end would give a cannonical reason why he needs to do the warthog run. If the lightrail works, it's because the ship still has power. When he goes to blow the reactor, it knocks out power to the entire ship, forcing him to take a warthog.

  • @NovoCognition
    @NovoCognition ปีที่แล้ว +99

    I remember seeing those original 2 videos discussions on the lore issues with the Pillar of Autumns sizes and the design of the CE Warthog run. The fact that all this development has for revisioning & modding has been done has me mainly think of one phrase.
    _"There are those who said this day would never come. What are they to say now?"_
    My compliments to the modder who put in all that effort. I would hope that one day a complete version could be released.

  • @drfitz462
    @drfitz462 ปีที่แล้ว +138

    OMG I've literally waited years for you to come back to this subject! I remember you saying in one of those videos at looking at more scaling issues in Halo, especially surrounding the Covenant. I really hope you return to that idea at some point! Keep up the great work, it feels like you and a few others are keeping my love of halo alive despite 343's behaviour.

  • @tech34756
    @tech34756 ปีที่แล้ว +56

    I dont know if this was a fan theory or not, but I remember reading somewhere I cant recall that apparently the Autumn was originally going to be ripped apart into two sections due to the landing, which would explain in part the bridge and gap.

    • @unexpectedpigeon6654
      @unexpectedpigeon6654 ปีที่แล้ว +10

      It's hard to say because the bridge was nicely built, it was more of a visual for what they could do at the time

    • @tech34756
      @tech34756 ปีที่แล้ว +11

      @@unexpectedpigeon6654 My guess, presuming my prior post is true, is that they were rushing development and the scene in some form had been planned before the final level layout, rather than altering the scene or altering the geometry, they may have chosen ‘rule of drama’/‘MST3K Mantra’ over something which makes more sense.
      There are ways I can think of to potentially ‘fix’ the area e.g. the bridge was meant to be indoors but there was extensive damage allowing Foe Hammer to fly in, but all of these would have been harder to implement.

    • @patchmoulton5438
      @patchmoulton5438 ปีที่แล้ว +1

      @@tech34756 I dont know about harder. It would have mostly just been a change in the skybox. Maybe place it in an empty dorsal hanger or something.

    • @caramelldansen2204
      @caramelldansen2204 ปีที่แล้ว +1

      Why wouldn't you just make that scene take place on top of the Autumn?

  • @SchneeflockeMonsoon
    @SchneeflockeMonsoon ปีที่แล้ว +56

    Super cool!
    I still have so many issues with the scale problem, but those mostly come from the fact I have to make models of a “light frigate” that is larger than most dreadnoughts in other settings.

    • @SchneeflockeMonsoon
      @SchneeflockeMonsoon ปีที่แล้ว +3

      @Falcon_by_the_lake
      For sure.

    • @chrissonofpear1384
      @chrissonofpear1384 ปีที่แล้ว +2

      For this, previously, I chopped and moved around bits of the Loftus map in Paint, adding a midway switchback, but still had it end in the bow hangar (hatch just visible in the cross-section, even with side hatches) and still within 1.17 km.
      The problem is the bow hangar door is only about 40 m wide, so it must be a smaller version of Longsword launching - about 50 % so.
      The external access junction must be more or less where it is here, though, Whilst the 'leap of faith' ended around the (old) level of the MAC gun, pre Reach redesign (that moves it higher up)

    • @pierre-mariecaulliez6285
      @pierre-mariecaulliez6285 ปีที่แล้ว +8

      Don't worry : it'll never be as ridiculous as what we have in the Warhammer 40K unviverse ;7

  • @maxg1891
    @maxg1891 ปีที่แล้ว +66

    When I looked at the lore accrete Warthog Run, I realized that a section of the track ran through the hull section where the Merine's were housed, and other things were stored. If I got the chance to design the Warthog Run, certain parts of the track would by things like the cryo bay for the Merians, or the motor pool for the ship's Warthogs and Scorpions.

    • @darkphoenix2
      @darkphoenix2 ปีที่แล้ว +16

      Marines?

    • @XxnostalgiaxXdrive
      @XxnostalgiaxXdrive ปีที่แล้ว +20

      No. The Merines also known as the Merians.

    • @casewhite-954
      @casewhite-954 ปีที่แล้ว +14

      Spess Mehreens!

    • @spartancecchi
      @spartancecchi ปีที่แล้ว +1

      what are merians

    • @Visstnok
      @Visstnok ปีที่แล้ว

      Meereen? This isn't Game of Thrones.

  • @hephaestuscustoms
    @hephaestuscustoms ปีที่แล้ว +42

    I always envisioned the pillar of autumn being broken up and major sections being strewn across a debris field. That way all the crazy jumps and canyons and rolling hills would would make wayyyyy more sense

    • @hatman4818
      @hatman4818 ปีที่แล้ว +15

      Someone else in the comments said that was the plan but that they ran out of time and resources to develop something like that.

  • @Equalizer74
    @Equalizer74 ปีที่แล้ว +3

    Halo follower rn: Pillar of Autumn Warthog Run But it's LORE ACCURATE

  • @devo1977s
    @devo1977s ปีที่แล้ว +5

    I love how people go crazy over 343 but forget about this and reach 😂

  • @thorshammer7883
    @thorshammer7883 ปีที่แล้ว +36

    Very impressive and well done to solve this scaling size problem.

  • @andrewp6387
    @andrewp6387 ปีที่แล้ว +70

    As for the hole....could it be argued that it is damage from impact and/or parts of it fell apart as the reactor is detonating?

    • @Michael-eg3rs
      @Michael-eg3rs ปีที่แล้ว +32

      you still never see this huge perfect undamaged gap at any point during cutscenes that show the wrecked Autumn

    • @SR71ABCD
      @SR71ABCD ปีที่แล้ว +7

      @@Michael-eg3rs Then again how badly the POA crashed on impact, split the ship in two and a wide beam was constructed as a bridge. Still it's silly just thinking about it.

    • @OminousPinapple
      @OminousPinapple ปีที่แล้ว +3

      @@SR71ABCD Who would have constructed a bridge perfect for a warthog on a downed human ship on an alien installation..?

    • @grimalkin6676
      @grimalkin6676 ปีที่แล้ว +3

      @@OminousPinapple I mean if you want to be technical the covenant could have as they turned the autumn into a base early on based on both other sources and the book. And the humans did a raid on it to get their weapons,ammo,vehicles,fuel and food. Though if the covenant built it I would expect it to be covenant metal (aka purple/blue/pink) and if the humans built it when they did the raid, I would expect it to look like a piece of shit that was just put together in a quick moments notice and not well built.

  • @Midnight.Shadows
    @Midnight.Shadows ปีที่แล้ว +2

    Ever since the original video you did I've been waiting to see what ever came of it, I'm so excited to see that people were actually working on it, I hope it does get finished at some point.

  • @DrAnarchy69
    @DrAnarchy69 ปีที่แล้ว +4

    This is the content I come for, niche shit that no one but hardcore Halo fans (like me) enjoy.

  • @Uallysdrgnvevo
    @Uallysdrgnvevo ปีที่แล้ว +5

    This kinda thing absolutely seems like something Infernoplus would be perfect for...

    • @killzone64
      @killzone64 ปีที่แล้ว +1

      Inferno is kinda busy. Probably doesnt want to pick up my half finished project

  • @razza119
    @razza119 ปีที่แล้ว +6

    Jesus Christ the original video was the first video of yours I seen, can’t believe that was 2+ years ago 😳😳😳 love your content though my dude keep up the great work ❤️❤️❤️❤️

    • @Wasted117.
      @Wasted117. ปีที่แล้ว +1

      same, wasnt my first video of his but was probably one of the ones that made me love his input and style

    • @razza119
      @razza119 ปีที่แล้ว

      @@Wasted117. yea his input style, and definitely the way he speaks is soothing and easy to listen too

  • @ChrisCaboose117
    @ChrisCaboose117 ปีที่แล้ว +34

    [TLDR; geometry on the original map in original and anniversary graphics make sense around the external bridge, it is not the only thing holding two separate halves of ship together.]
    Before anyone says anything about External Access Junction 4-C (also known as the trench, or "that bloody stupid bridge") please take a minute to go back and replay the final level of Combat Evolved, stop on said bridge, take a step to the edge, and take a few seconds to look down and around. In both original and anniversary graphics, it's clear that it isn't two separate pieces of ship connected by a flimsy bridge. It is, as Cortana mentions in the level, an external access junction (perhaps a designed place for a pelican to put down and pickup/dropoff materials on this 'Class Seven Service Corridor running down the dorsal portion of the ship') and layout wise makes sense, and is most likely meant to be positioned at that little divot where hull section 2 and 3 come together, as said in video.
    Other than that, great video, I've also been looking forward to trying out the remodeled warthog run ever since the original video and seeing Zach Ogdahl's spliced together revamped run. Fingers crossed that someone with both the time and talent is available to make our dreams come true.
    (But please, lay off the bridge. It's suffered enough)

    • @Vagabondobiondo
      @Vagabondobiondo 6 หลายเดือนก่อน +2

      ...No, it still doesn't make any bloody sense. The designated place for a Pelican to operate as a dropship is a special place called a "hangar", which is designed for doing exactly that and also has walls on five sides of a cube to protect vulnerable troops and gear during loading procedures. Furthermore, the Autumn was not designed to operate in atmosphere. That's not within its mission parameters, even if it is within its technical capabilities (and only technically).
      Lastly, the random bloody stupid bridge (although I do love that moment in-game, despite not making any sense once you think about it for more than three seconds) is in an area that is far too spacious and far too exposed to be useful in any logical way for any purpose.
      My ideas aren't necessarily good, but I often wondered if the Autumn's hard landing could have been used to justify a significant hull-stress fracture in the superstructure of the ship - since it did touch down at several hundred kilometers per hour, at least - which leads to a very messy but also very open and exposed rupture in the hull that... hypothetically... could have been used to recreate this dramatic moment.
      However, 00's solution is possibly better. Scale the sucker so that it occurs at the very top of the ship, where hull sections join up. (The existence of that flimsy, random, meter-thick steel bridge though still wouldn't make any bloody sense though.)

  • @jewelsvevo8153
    @jewelsvevo8153 ปีที่แล้ว +3

    Honestly I've always wondered what a more Lore Accurate Warthog Run would be like and this is basically perfect
    I can't really see any issues with how it'll fit within the Pillar of Autumn

  • @mitchellhayward6492
    @mitchellhayward6492 ปีที่แล้ว +2

    For as long as I've known about the inconsistent length of the warthog run in contrast to the Autumn itself, I've felt that the mission was missing a tram section between the cyyo chamber and the engine room, to "fill in the gaps", considering how far you travel on foot from the bridge to get to the engine room, and how far you travel in a warthog the other way; something to ferry the Chief a fair distance through the Autumn. Star Wars: Jedi Outcast came out at roughly around the same time as Halo: CE and the mission "Doom Communication" had something like that midway through the mission, for no other reason than to give the player a sense of scale as to how big the ship was he was in.

  • @TheAndy7042
    @TheAndy7042 ปีที่แล้ว +1

    Omg we got it again yay 😂 this topic never dies out I love it !

  • @NotKameron
    @NotKameron ปีที่แล้ว +9

    Seeing installation 00 getting mad is the best

  • @davidcgc
    @davidcgc ปีที่แล้ว +5

    I always believed that the Autumn redesign in Reach was done with something like this in mind for a remake of Halo 1, with the ship being upscaled (judging by the bridge windows) and features added to correspond to the Warthog Run like the gap between the main hull and the cargo section and recesses that could be large "skylight" hatches. Notwithstanding where the Longsword emerges from the ship in the Halo 1 cutscene, I think there's an area in the nose of the ship that's supposed to be the massive "launch bay 7" right under the MAC gun. There's a large bay door in the front that matches the one Chief flew out of, there are three smaller hatches along each side of the ship just behind it that more-or-less match the ones the Pelicans are docked above.

  • @willy_b_coyote
    @willy_b_coyote ปีที่แล้ว +6

    I’ve always felt that the longsword made a better bomber than a fighter.

  • @Dickie72002
    @Dickie72002 ปีที่แล้ว

    Have I mentioned how much I absolutely freaking love this channel! Keep it coming!

  • @Twippedtronic
    @Twippedtronic ปีที่แล้ว +4

    This scale-up makes a lot of sense in comparison to how In Amber Clad appeared in Halo 3. The Amber was half the length of the Autumn, yet looks as big in that game as the POA did in Halo CE.

  • @nicneon
    @nicneon ปีที่แล้ว

    People are incredibly talented, and it blows me away.

  • @SteamCase
    @SteamCase ปีที่แล้ว +25

    I'm still holding out hope for a Halo 4 remake with a Charon-class Dawn, Chief in Gen1 Mk VI, and just a general blend of Bungie-era and 343-era art style. Tall order, I know.

  • @caramelldansen2204
    @caramelldansen2204 ปีที่แล้ว +2

    I always wondered why the Foehammer scene didn't take place at the _top_ of the Autumn

  • @joshuaellis3725
    @joshuaellis3725 ปีที่แล้ว +1

    Hey dude! I'm actually recreating the pillar of autumn for the new Arma Reforger platform. I've got most of the original level done, but haven't tackled the warthog run yet and might not for a while. I'll keep you posted though as I'm making everything fit in the original hull.

  • @MrMiller2048
    @MrMiller2048 ปีที่แล้ว +14

    The CE bridge part confused me, now I finally understand now 😂

  • @hampusfranzen7060
    @hampusfranzen7060 ปีที่แล้ว +10

    The longsword in halo ce the c709 longsword is two Times bigger than the c712 longsword thats used in halo cea

  • @pepperman9460
    @pepperman9460 ปีที่แล้ว +6

    I have just finished putting together a prototype of how this might look using the Reach engine, and killzone's reworked layout! It's cool to see how the full run can fit inside Reach's Autumn model. It's heavily W.I.P. and as of right now I don't have any plans to add AI to it etc, but I'm hoping to get it finished, lit, and released as a mini demo map that people can download and play as a proof of concept!
    Link: th-cam.com/video/fYhfQfTsnQQ/w-d-xo.html

  • @jeremyblackmouth3323
    @jeremyblackmouth3323 ปีที่แล้ว +18

    I always knew I wasn't the only one who saw the warthog run as a complete breaking of the Pillar Of Autumn's canon size. The bridge part was the most glaring example of that. But I didn't really start thinking about it again until after UNSC INFINITY appeared in Halo 4, especially when during a cutscene someone said the INFINITY the size of a city. That reminded me that for a ship to be that size, especially with the land vehicle the Mammoth and it's mini-MAC Gun being on board, seemed to follow a better sense of scaling than the original Halo game. I'm sure at this point if they had better funding and a little more time in development, the scaling would have been addressed but I remember in Halo REACH, the scaling was still the same which meant the developers would going to let it be set in broken stone

  • @woadblue
    @woadblue ปีที่แล้ว

    Brand new to your channel, nice place! Just wanted to say your "installation 00" intro is beautifully done, I rewatched it a few times. Ok bye for now

  • @nathanielwindsor9146
    @nathanielwindsor9146 ปีที่แล้ว

    As always, such a privilege to listen to your thoughts and processes.

  • @deputyorginalopgamer5664
    @deputyorginalopgamer5664 ปีที่แล้ว +4

    keep up the great work

  • @3dwrecker_4660
    @3dwrecker_4660 ปีที่แล้ว +1

    I think I might start recreating the original "broken" version of the warthog run in Unturned using the dev kit... Just a thought because I love both Halo and Unturned to death.

  • @timothywatkins4989
    @timothywatkins4989 10 หลายเดือนก่อน +1

    I’m actually working on this exact thing on forge. Started as a playable campaign mission for the Pillar of Autumn level. Trying to make versions of this map with a firefight map, campaign mission, and multiplayer map. It’s funny to see this come up. I’ve been thinking heavily how to lay this out as I’ve only built the campaign mission so far. I’d be very interested in getting as far as I can in this project.

  • @o_o-037
    @o_o-037 ปีที่แล้ว +7

    If we're talking about inconsistencies, Let's talk about the internal layout of the Truth & Reconciliation.
    In the 9th mission, Keys, the layout of the hallways surrounding the ship's command room and the gravity-lift chanmer is entirely different than it was in TTAR. There are inclines, doors, and hallways in KEYS that did not exist in TTAR, meaning that it's an entirely different covenant ship. But the lore states that it's irrefutably TTAR, so unless we're told by 343 or bungie that TTAR has a second command room & a second Gravity lift room, we need this plot hole addressed.

    • @chrissonofpear1384
      @chrissonofpear1384 ปีที่แล้ว +4

      I believe that was a different gravity lift, which may somewhat explain it. At very least, a fair bit of geometry got reused.

    • @Redraptor0001
      @Redraptor0001 ปีที่แล้ว +1

      I wouldn't be surprised if there's a 2nd command room that acts as a backup or is in command of a different part of the ship because these ships in lore are massive

    • @cosmictreason2242
      @cosmictreason2242 ปีที่แล้ว +1

      I thought the novelization made it clear that it wasn’t the same ship

    • @patchmoulton5438
      @patchmoulton5438 ปีที่แล้ว

      @@cosmictreason2242 In _The Flood_ ? Its the same ship in that one too. It actually appears three times.

  • @DeWellstein
    @DeWellstein ปีที่แล้ว

    Finally, we can get some sound sleep again. Thank you!

  • @Oblithian
    @Oblithian ปีที่แล้ว +2

    We have long known the issue "hmm this is a really long road for the size of the ship"
    ...and that bridge.

  • @Hunter-rr5ue
    @Hunter-rr5ue ปีที่แล้ว +2

    I can finally sleep at night 🤣🤣🤣

  • @STEVEWRF
    @STEVEWRF ปีที่แล้ว +4

    Yep, you have to always scale the ships up from games. I’ve remade the Paris Class, the Charon Class, and the Stalwart Class in Space Engineers, full scale. I made TH-cam videos for them, they have to be much bigger than the ones in game.

  • @CatS2TailS
    @CatS2TailS ปีที่แล้ว

    Ok, so Bungie has done this "ship looks different on the inside" thing twice but in different games, the dreadnought in Destiny 1 and 2 King's Fall raid has a part where you go across a large gap by jumping on small ships flying around the area, on either side you see massive window that show the stars of space but if you look at the dreadnought from the side that part isn't there. This video is 9 days old and I doubt it'll be seen but I did want to throw this out there Incase you happen to see it, Installation 00

  • @Coveyboy406
    @Coveyboy406 ปีที่แล้ว +1

    Think I might be your guy. Always wanted to do this remake. But this makes more sense. Infinite has the engine built to handle making this a reality. I have the drive of loving the older halo games. I have a couple map features out there of another CE campaign area and H3 The Covenant map area remakes.

  • @sirjanin
    @sirjanin ปีที่แล้ว

    I love the miniature, its funny to see.

  • @tristanbackup2536
    @tristanbackup2536 ปีที่แล้ว +2

    I wonder if the 1.17km is technically an error & they're still running with.

  • @arcadeinvader8086
    @arcadeinvader8086 ปีที่แล้ว

    I mean you're still driving through a skate park but I guess UNSC ships just canonically have one

  • @ButteryGoodnessINC
    @ButteryGoodnessINC ปีที่แล้ว

    Seeing a lore accurate Warthog run in CE is cool. A bigger issue is Halo 4's first mission Dawn. The look, layout, available UNSC weapons, and generally everything is not accurate, and shouldn't be until Chief reunites with the UNSC in the mission Infinity, still wearing Mark 6 Gen 1 and the MA5C AR.

  • @genericnameandgamertag7448
    @genericnameandgamertag7448 ปีที่แล้ว +1

    He came back after 3 years

  • @datastorm75
    @datastorm75 ปีที่แล้ว

    It amazes me how many sci fi franchises completely blow their scaling details.

  • @shth34d57
    @shth34d57 ปีที่แล้ว

    These things make universes feel more real and immersive. I really wish developers would be open to allowing work like this to be potentially added to remasters - if even as an option to enable from the menu. "Remastered Warthog Run - Disabled" and switch to "Enable" to have a lore-accurate route. Problem is they need to revisit scale of everything in all Halo games since as it gets real whack. Makes sense that the original team did not have time/resources to consider this but a remake MUST take these immersion-breakers into consideration.

  • @dsdy1205
    @dsdy1205 9 หลายเดือนก่อน +1

    While we're on the subject of modding CE levels, the original CE devs dropped a bombshell during their speedrun reaction video that the Library was supposed to be more open concept, so you could basically constantly follow the pulsing beam of the index all the way up the library. Unfortunately they added a bunch of walls because the Xbox just wasn't up to the performance benchmarks needed for it to work. But certainly nowadays with the hardware we have, this idea's time must have come.

  • @DragonstarFighter
    @DragonstarFighter ปีที่แล้ว

    I always thought it would have been really cool if the reason that the long ass weird bridge existed, was if that the ship split in two, and that a bridge between ship parts had been built...

  • @TarsonTalon
    @TarsonTalon ปีที่แล้ว +1

    I would probably just redo the entire Warthog run ala 'Black Mesa' style, where Black Mesa replaced the entire Zen part of the game because it was so badly received in the original Half-Life. I'd replace the bridge scene with a simple rooftop scene, and add a part of the mission where you have to dodge Banshees on top of the Autumn. The 'Leap of Faith' would have a more contextualized and over-the-top scenario, and be fused with the exploding corridor event, where the ship would break in half over the cliff it was precariously balanced on, with the overheating reactors causing the belly of the ship to become molten metal, causing support to fail. Thus, Chief is required to make the jump as the half of the ship he's on is falling over the cliff. I'd probably have the 'Leap of Faith' land in the road that runs between all the hangers, and have to make it to the furthest one. The 'Final Foot Dash' will be extended to halfway down this road, making it an actual fight to reach it.
    As for the beginning of the run, there would be more skill driving as instead of random structures, you would have to make detours through places you normally wouldn't drive a Warthog, like a cafeteria, just to evade Covenant blockades to reach extraction at the top of the ship. (Jule 'Mdama wanted to capture Cortana at all costs, otherwise they would be empty-handed while explaining to the Prophets why a sacred ring was destroyed, thus playing up Arbiter's actual competence as a military leader in Halo 2).

  • @programmer6394
    @programmer6394 ปีที่แล้ว +2

    To be fair, Bungie was only supposed to go as far as Halo 2. Halo was supposed to be a quick cook gimmick for Xbox. Like most FPS games from the era, the game wasn't expected to do as well as it did. Oddly enough, it wasn't until Halo: CE when the modern FPS was born with how aim assist works, but that wasn't just it. Halo proved that an FPS could be easy to pick up, have a good score, story, acting, design, art, balance, and multiplayer plus split screen AND system link all in one package which wasn't heard of. This is the father of FPS games and it wasn't really trying to be. It's biggest flaw was not having Xbox Live implemented in time. My point is, Bungie didn't think it really matter by this time in development and such oversights were warranted. After all, multiplayer didn't work until the LAST month of development. They struggling against time. Still, it was a pretty cool hog run.

  • @nickjackify
    @nickjackify ปีที่แล้ว +1

    I really would LOVE to build this but it wouldn't be as detailed.
    Meaning, yes, we are given a much bigger Forge budget, but that doesn't mean it will be as detailed as you would like.
    It's better of being a mod than a Forge build if you want a lore-accurate build, tbh.
    That doesn't mean it shouldn't be attempted though.

  • @ToastedWaffles_
    @ToastedWaffles_ ปีที่แล้ว +1

    Rather than changing the scale of the ship I'd prefer to completely redesign the whole warthog run. Maybe if I can get back into the groove of map making it'll be doable I'd love to make a fully 1:1 scale PoA and try to make something that actually makes sense within a ship.

  • @starslayer8390
    @starslayer8390 ปีที่แล้ว +1

    In all honesty, the entire concept of the warthog run doesn't make any sense anyway. If a three kilometer long ship had passageways navigable by ground vehicles, why wouldn't they be perfectly straight? Just straight roads with intersections instead of those absurdly steep ramps and twists and turns. Furthermore, a tram system makes far more sense than having roads in your spaceship. It seems that Bungie had hoped we wouldn't look this far into it.

  • @TheFoxEssence
    @TheFoxEssence ปีที่แล้ว

    This is a really cool video. I’ve always laughed at the weird scale of things in CE. Especially the Pillar Of Autumn 😅
    The fact there’s a gap. Yeah….
    And I saw their video today! @Killzone64

  • @TimTimmay
    @TimTimmay ปีที่แล้ว +1

    I really hope the HALO Creative Teams will be (or have been) consulting with you moving forward!!!

  • @BigHeadClan
    @BigHeadClan ปีที่แล้ว

    2 years ago? Honestly feels like 2 months life for many has been totally nuts the past few years. Lol

  • @AlekAEMCRaven
    @AlekAEMCRaven ปีที่แล้ว +10

    I love the Actual Lore Scales of Halo, makes the universe kinda more personal. Thanks a lot to the modders who put efforts to respect the actual lore size of Halo, waited 20 years to see the real scale of the Autumn. Now do GTA: High Charity , so we can explore more of the Covenant lore in a Open World, lmao.

  • @gifthorse3675
    @gifthorse3675 ปีที่แล้ว +2

    So you wouldn’t use a single thin bridge to hold the middle of your space ship together?

  • @halocombateclipsed
    @halocombateclipsed 4 หลายเดือนก่อน +1

    Hmm, interesting stuff. Might have to refer back to this video for research purposes 👀

  • @UNBROKENONYX
    @UNBROKENONYX ปีที่แล้ว +1

    Ight bet I’ll try to recreate this in halo infinite forge was already playing on making a identical model in forge mode anyway

  • @spartans114s
    @spartans114s ปีที่แล้ว +1

    So let me get this straight…
    The correct warthog run fits within the bounds of the new Infinite Forge bounds?
    Interesting…

  • @inductivegrunt94
    @inductivegrunt94 ปีที่แล้ว +8

    Realistically only the ships need to be fixed by being scaled up. The Longsword is fine, the Autumn needs to be scaled up.
    Also that single bridge is still an issue unless you do what 00 did the badass he is.
    And I'm amazed someone actually did what 00 suggested. That is incredible just the kind of community we have to do something so impressive.

  • @profblack
    @profblack ปีที่แล้ว

    I’ll bet that at Bungie they were fully aware that it didn’t make sense and just did it as a joke. I doubt they expected anyone to take it seriously though.

  • @purporium6902
    @purporium6902 5 หลายเดือนก่อน +1

    Head-canon:
    That gantic open section is just there because the ship got thorned on the crash

  • @JanoschNr1
    @JanoschNr1 ปีที่แล้ว +1

    I allways thougt of the middle part with the bride beeing a disstress landing platform that could expand via piston wich would be making sense with that transporter that was supposed to pick us up over there but wich got shot and crashed. I mean comon, they even have multiply hangars so why shouldn't they have another smaller Landing Platform?

  • @kgw100
    @kgw100 7 หลายเดือนก่อน

    They definitely messed up the size of the autumn in game. Maybe he was just driving through an airduct or something industrial in the ship

  • @PackHunter117
    @PackHunter117 ปีที่แล้ว +1

    Mods like this I wish could be used on Xbox and used in place of the original levels

  • @Gat720Dua
    @Gat720Dua ปีที่แล้ว

    Even fixed I still feel weird about it, I don't know it just feels like a Sonic level to me. But if I have to choose between a warthog run that looks like a Hot Wheels track but still lore friendly or an inaccurate one with that weird bridge bit, I would go for the former.

  • @GiantArapaima74
    @GiantArapaima74 ปีที่แล้ว +1

    But what if instead of scaling up the autumn you just scaled chief down?

  • @sethpoirier1709
    @sethpoirier1709 ปีที่แล้ว

    I saw on halofollower or mint blitz’s Chanel them showing off someone’s work of the pillar of autumn recreated in halo infinites forge already. I think it was just to scale not to your up scaled one but I’d check that out

  • @battlesheep2552
    @battlesheep2552 7 หลายเดือนก่อน

    What i dont get is why the Autumn still had a fully functional Longsword. Shouldnt they have all been scrambled during the battle? Did no one think "hey maybe with the order to abandon ship we shouldnt take this space superiority fighter to at least keep the escape pods from getting shot down"?

  • @tturi2
    @tturi2 ปีที่แล้ว

    imaging a full freeroam PoA in infinite forge with the scale friendly warthog track and interiors

  • @imahaloguy
    @imahaloguy ปีที่แล้ว

    It’s not physically possible to realize your to-scale dream in any halo forge, because the map is just not large enough to have this long of a straight line warthog run. There would have to be multiple 180° turns or teleporters to get the same effective length you’ve proposed here.

    • @Installation00
      @Installation00  ปีที่แล้ว

      Teleporters would work, no issue. The new warthog run does have numerous 180 degree turns and drops in altitude. But really, any means to make it work contextually within the Lore would be a monumental win in my eyes.

  • @thehiredgun2443
    @thehiredgun2443 ปีที่แล้ว

    I always thought most of the warthog run took place outside of the ship. Because the hanger bay broke off the ship during the crash. Hmmf

  • @chipsdubbo5.56
    @chipsdubbo5.56 ปีที่แล้ว +2

    That would be awesome to play this in infinite! Thanks to whoever made the mod! That was really satisfying for a lore nerd

  • @MajorMustang1117
    @MajorMustang1117 ปีที่แล้ว

    So, question unrelated to this video;
    Is the written lore size of the Pelican Dropship correct? It really seems to be 2/3 that size in-game.
    Love what you do.

  • @RustBunny
    @RustBunny ปีที่แล้ว

    While it made for an exciting and frustrating dash to the finish against the clock, the Warthog run always bothered me, and not because of the scale and that it shouldn't fit in the Pillar Of Autumn. I don't think it's anywhere close to practical as a road for transporting from one part of the ship to another; it's needlessly complicated, narrow in places, and restrictive. What kind of vehicle would the UNSC be using inside the ship to move stuff around on a road like that? Sure, a Warthog can get through, but good luck carrying enough cargo with you, much less getting it all there intact. A straight route through the ship that branches off to hangar bays, cargo bays, and other key areas makes more sense. Maybe even more than one road - there could be one running through the core of the ship, and additional roads to the port, starboard and even dorsal or ventral. However, those don't make for much of a race against the clock, there's little tension to be had. So, let's make a military/sci-fi race track with turns, obstacles, and jumps and shove that into the Autumn for another level and call it a day.

  • @MxArgent
    @MxArgent ปีที่แล้ว +1

    you know, i never thought about how weird that single bridge was. Seems like that'd be a pretty major bottleneck in regular operation.

  • @sookendestroy1
    @sookendestroy1 ปีที่แล้ว +1

    Obviously the longswords in ce were c-712 which are about 2.6 times smaller and dont have an interior as the 709 but a cockpit like the sabre. So it's not that the autumn is the wrong size and everything needs to be double the size, halo ships are already at times absurdly large so doubling it would be obscene. *insert Drunuscass- class supercarrier here*
    Also fun fact the Reach Autumn seemingly has a hangar at the front of the ship.

  • @bmo5852
    @bmo5852 ปีที่แล้ว +1

    Hey 00 got a question, do you think we'll see the autumn again In Season 2 of the tv show? In the show we briefly saw frigates corvettes and even a destroyer but I am so hyped at my favourite ship class potentially returning

  • @ChopperBruce
    @ChopperBruce ปีที่แล้ว +1

    This seems to fix another issue that’s bothered me for a while about the apparent layout of the pillar of autumn, in that the location of the reactor makes little sense being so far foreword in the ship, when logically you’d expect it to be in the wider sections of the ship aft where there’s more protection, and it’s further from the bulk of the crew (in case of an accident).

  • @TheSlaker99
    @TheSlaker99 ปีที่แล้ว +1

    I remember as a kid being obsessed with the ship design, I would get in trouble for trying to draw out the blueprints in class lol, But I also remember being confused by the scaling of the ship how big some rooms seemed but how relatively close together everything seemed, now kid me has some justification for being so lost lol

  • @thorshammer7883
    @thorshammer7883 ปีที่แล้ว +3

    Question: "How would the Forerunners compare to current endgame Stellaris technologies, feats, and factions?"
    I seen videos of what you could do currently in game like create ridiculously massive megastructures the size of a solar system. And there are even some mods with a extra endgame crisis call Blokkats and they seem pretty powerful in time-lapses. And if you become a crisis in Nemesis you can physically destroy the galaxy. Defensive structures and fleets are also very impressive.
    How would the Forerunners technologically compare to those current Stellaris feats? Have they met a equal?

  • @bruhSaintJohn
    @bruhSaintJohn ปีที่แล้ว

    The pillar of autumn is approximately 1.17km in si...
    Because of course it is....
    Friggin 'el Bungie, can't have enough of your favourite numbers, ya just have to use them everywhere?
    And i'm not talking about 7 (which is there too)

  • @stylesrj
    @stylesrj ปีที่แล้ว

    Man, I love the Halo 1 Warthog Run. 6 minute timer? Nah, gimmie the 5 from Legendary, I'll drive it!
    Would love to drive a remade/lore-accurate version too.
    Also, I think this was the 117th comment... :D

  • @ryatt9365
    @ryatt9365 ปีที่แล้ว +1

    I'm 100% making this.

  • @uss_04
    @uss_04 ปีที่แล้ว +1

    1:55
    Back when I used to play video games at the hardest setting because someone at school said there was a secret ending.

  • @igncom1
    @igncom1 ปีที่แล้ว

    Imagine if you and your team had to resupply one of these and you have to drive your fuckin forklifts over all the jumps and swerve around the bends because the designers are psychopaths.

  • @Batman89057
    @Batman89057 ปีที่แล้ว

    Take a look at the channel called Infinite Forges. He’s made some insanely detailed maps so far and recently just updated damnation. If anyone could do it, it’s him!

  • @MisterLongShot_Official
    @MisterLongShot_Official ปีที่แล้ว

    The boys over at Rocket Sloth might be interested in this project 🤔🤔🤔

  • @joshuaarcilla6211
    @joshuaarcilla6211 ปีที่แล้ว

    HALO - FINAL MISSION FEATURES THAT SEGMENT OF WARTHOG RUN TO THE LONGSWORD
    FROM EASY TO HEROIC MAW CUTSCENE: Flood destroying the Pillar of Autumn when Chief flys away from the hangar bay
    LEGENDARY MAW CUTSCENE: Johnson fights the human elite before it’s destruction of the damaged Autumn, then hugs when he says "This Is It Baby, Hold Me" then the Autumn blows up really fast when chief flays away

  • @SoulAssassino
    @SoulAssassino ปีที่แล้ว

    Well in all fairness as far as I remember the size of the ship was never stated anywhere in-game in CE, so I always just assumed that it's a big ol' ship.