I do disagree with you saying plants can't be eldritch. The way plants branch out and grow, spreading tendrils and slowly overtaking everything they touch can be scary. Darkwood is a great example of this, in which the forest in that game is a literal eldritch being that grows and mutated endlessly. That being said this was still a great video, keep up the good work!
Add to that the fact that plants are absolutely ruthless. They endlessly compete for water and sunlight, they contain a myriad of ways to repel animals, and they pretty much enslave bees to spread their pollen. As far as we can see, a plant cares about nothing more than itself. True neutrality can be positively terrifying.
True! Though I think something about the forest environment lends itself much better than the plants in this game. I think it's something about how the forest in the darkwood adds so much to the environment itself, vs. the sanitized tech setting in this game works against plants as a concept.
Your strong feelings about these games that no one cares about or seems remember playing and the odd parallels between you and the protagonist leads me to the following theory: These games were made exclusively for you, by some sort of malevolent game-dev spirit whom you've wronged in the past. Something like that, anyways.
Literally a good chunk of deaths from early American explorers was cuz of poisonous plants. Just look at those plants that mimic the smell of rotting flesh, bleeding trees or hell literally anything from the fungi family. Sometimes reality is scary enough.
@@pixelate609 True, ftr i don't think lost world is nearly as bad as smth like 06 or Forces I just couldn't think of another really bad sonic game in the moment and Lost World was what popped in my mind first bc I don't really like it that much
28:26 the word you're looking for is acronym, the game's acronym is MoM, an anagram is when you change the order of the letters to make a different word, an anagram of Mom would be MMO, which is also an acrony- you know what, forget it, love the video
Actually, MMO is an initialism-it’s only an acronym if you can pronounce it as it’s own word. MoM is pronounceable (hence acronym), MMO is not. Not your point but hey, the more you know.
"lets compare establishing shots" Me watching the video on night view mode and low brightness/contrast because I have what is medically known as garbage-eyes: Yes, I do need to clean my monitor.
@@sunshowers3838 It may be your settings, because I saw the area pretty well. The desert ground, a tower, and the night sky almost seemed like it was a dust storm. But also, I think that might be part of the point. His issue with The Park's establishing shot was that there was constant protection and great lighting, but in Moons of Madness, it was a mostly desolate area with no way to defend yourself, so you'd likely be more scared and immersed in the horror of Moons of Madness compared to The Park.
@@planescaped I wasn't joking, I just have very light-sensitive eyes so I thought I'd chime in with someone professing to have 'garbage eyes.' Since I set all my devices to as low-light conditions as possible (and then downloaded a darker filter for my phone when an update removed that feature), it's definitely my settings. I don't want to get flash-banged if someone uses a white background in a video, after all. I'm also not scared of the dark like many people seem to be, so that changes my perceptions of a lot of horror too. I'm surprised to hear that there was a tower and a dust storm and such. For me it was a just shot of a projector in a dark room with nothing else in it vs a shot of an honestly fairly eerie path through an abandoned attraction. Perspectives, wheeee~
19:10 To be fair, OG Alone in the Dark's eldritch horror was a tree pirate. There's also Shub-Niggurath, who is the "Lord of the Woods". I do see where you're coming from though, one doesn't typically associate "nature horror" with space.
Yeah, but I kinda liked the idea they went with in first half of Moons of Madness- imagine being stuck with a plant based outbreak on a spacestation where you can't outrun a thing even if it's growing with a speed of melasis. And well, in space plants supposed to give you oxygen and this plant now will kill you instead. It sucks that MoM fucks up by making things so damn contrived and adds absolutelly borring plot twists near the end
@@desinteresado125 I hope this is a trilogy where we eventually focus on that game and it's relationship to the Park, and comparing both the story and gameplay too.
This video review is a decent eldritch horror You can see author's decent into madness and being afraid if it will influence you as well A real necromonicon
* watches The Park video * Interesting. Amusing video, too! * sees this * Oh, it's out already? Cool. * sees it was released "2 hours ago" * ...It's fate. I must watch this.
@@fancyglassesgamer Meanwhile the algorithm only saw fit to send me to the park video again, after I already watched it a month ago, and then I luckily checked out the channel and found out he had done part 2.
I was using this to fall asleep, then I heard there was a left handed character and jolted awake to make sure I heard it correctly. I have never seen a left handed protagonist in a game, it’s always good to see representation.
The narrative chaos is what I like about Moons of Madness. It feels like three discarded John Carpenter ripoff scripts mashed together. There's a crazy Russian lady doing Resident Evil with plants. There's an evil corporation running killer robots around the basement to protect the secret cloning facility. There's a cosmic horror nightmare lurking in the ruins of an alien civilization. And all of these have only the most tangential connection to one another - it's just a pileup of B horror all happening simultaneously, which is only enhanced by the cheap jump scares and dream sequences. As a recovering 40k addict myself, I'm with you on the crunchiness of the tech. It's a bad game. I play it every year. Mars sucks.
And every single one of those ideas has so much potential, but they're barely utilized... As a writer, gamer, artist, (and hopefully game dev someday), this really stings.
It's crazy how both games have had.. supposed references to Secret World.. it's like the devs wanted to make this multi-game universe but had no actual idea how to achieve that so they just.. retooled other games to fit their world barely.. or at least this game was retooled..
The park actually has quite a few links to Secret world, from Lorraine being from Solomon Island (and the game taking place there) to the bee thing all the way to looping back around to her being an actual character in the MMO trying to get rid of the bee because she just wants to die and not only is she devastated by the guilt of killing her son but also since the bee was forcefully implanted into her, the network of bees just keeps showing and telling her fucked up shit as revenge
The jokes, the commentary, even the running gag of Waluigi singing made this analysis a lot of fun! Then again, it was your video on The Park that got me to subscribe in the first place so... yeah. Looking forward to the next vid, whatever it may be about!
As a longtime TSW fan it's always amusing in like a masochistic sorta way whenever people highlight Funcom's shady business practices- anyone who was there during the whole Secret World Legends debacle and subsequent burial of the franchise I feel'd be wholly unsurprised at what was going on in the background with MoM. Disappointed, sure, but it's Funcom they've sorta burned their good graces even within their own community at this point. Great video, man. Been looking forward to this follow-up since your breakdown on The Park and very excited to see what comes next!
@@tempestvenator9809 it's more of a solo player game you can play with others at this point,kinda like stor but ith less budget but the original story was super fun.
21:06 It might have worked better if they put the security robots in earlier. The security robots can serve as a "patrolling monster" threat while being logically connected to the Mars base... before being replaced by possessed spacesuits, angry plant-zombies, and Ms. Just Popped Out For Milk.
I'll be real I think plants are about as eldritch as it gets, and especially 'corruption of nature' is a deep eldritch staple. Like, 'Red Goat, Black Goat' is one of the best Mythos stories I've ever read and it's absolutely about nature being twisted into something different. I feel people don't get that the point of eldritch is to make the person feel terrified at how not in control they are/how small they are. It's about something bigger being out there. It's not about tentacles or spooky monsters.
I think plants CAN be scary if you do this right. In fact, I once had pretty scary nighmare about a small flower in a pot that caused all the other plants in the house to grow and mutate rapidly by cpraying some wierd substance in the air. And when I tried to carry it ouside I accitentaly broke the flower bulb and all of the mysterious grownth juice spilled on my hands, then thousands of little green sprouts began to grow on me, their tiny roots deep in my skin and all, and so fast I could not keep up with ripping them out. I think the key to lovecraftian horror is to have one good ol' fobia or two and to figure out how to effectively give it to your audience. You gotta figure out what elements of it is scaring you and amplify it until the normal people start feeling afraid. And then you lock the main character with it in isolation.
im not big into horror games, but the only reason i ever played Moons of Madness is because its, canonically, tied to The Secret World universe and i thought there would be some connection to it or further development of the worldbuilding present in that game which is in maintenance mode. and i was sorely disappointed. RIP TSW...
I am ONCE AGAIN applauding your transitions. In The Park video the stand-out transition was the swan ride/mr. bones/spooky scary skeletons one. While no single transition in this video was quite as cohesively interconnected as that one, this video stands out for just having more fun with them as a whole. A couple in particular stand out: the Waluigi sings the Mario 64 slider version of Pompeii transition, which is then brought back later to sing Deja Vu, BOTH songs tying to the room-looping flashbacks. (I'll admit, I know nothing about Metal Gear, so the third use of Waluigi is unknown to me.) Also, the Mars Needs Moms DuckTales moon theme transition is just really fun, as is the Gravity Falls/Undertale one at the end. tl;dr: Yes, I can tell you used to make AMVs.
I finish through your The Park video, I get excited about your next video because I fell in love with your style of analysis and humor, I subscribe, and then close the tab. Looking for more content to watch, I open a tab for TH-cam. AND THIS POPS UP! What are the odds that I'd watch a video, think I'd have to wait a while for the next one, yet the next one released THE SAME DAY?!
Gotta say this video was bloody brilliant. Great stuff. The markiplier bit was surprising, as mutch as the waluigi singing. You got a good grasp on humor, it's just funny.
There was a scifi-ish psychological horror game set in the antarctic that used heat as a mechanic. It was called Cryostasis from 2008. Think it counts as abandonware now so is free to download from some places. Could be a decent game for @CheeseYeen to look at.
This is actually a great idea for a company! If it could get off the ground, it'd make lots of positive business partners, and people excited about the idea of getting to try out the real versions of the games they played would gladly donate and buy the final products! Easy to keep people hyped with teasers and little progress updates on social medias, too. That said, it always hurts me when I see great concepts ruined by greedy producers and corporations. I'm an artist and writer, and someday I might make a game, but if I have a vision and I'm the lead or part of the lead team, I'd kill (joke) anyone that tried to snatch my ideas and rake them through the mud like this. And I know I'd get valid criticism here and there, but I have enough self-respect to take the time to consider whether it's valid criticism that would help, or whether it's incessant complaining that just wants me to change my projects. Of course I get financial situations, but I personally wouldn't ruin my stuff because somebody wants to take it and make it something entirely different. I'd just make something different and leave my own stuff alone.
Ok, the MoM reveal was funny. That cannot have been a coincidence. Also, disappointed to see this game didn't live up to, as I recall, your optimistic hope, compared to The Park
Very creative framing for the video re: door loops. Loved the markiplier bit and "that's just hurtful." I remember when The Park came out and the let's-player were pretty underwhelmed. It's always fun to watch when someone passionately criticizes a work because you see how it could have been Good (and then in the developer's next attempt you ask "How did you get worse at this???"). I never heard about Moons of madness, but I'm now also disappointed in the subpar storytelling. Have fun on your next projects!
Wait, actually, that fade-in of Ghiaccio made me realize that I would love him to have a review channel or podcast or something. Eloquent, passionate complaining is delightfully entertaining, and that's exactly why I'm here. Along with another ten thousand folks since last time, apparently. I look forward to your future videos, funny yeen, about anything that catches your passion - whether because it's bad or good. (I hope for your health there are goods.)
I imagine since the player character's deal was that he was abandoned by his mother, the climax should be proppably letting her go or something. She gets pulled and sealed inside some cthulhu dimention alsongside eldritch horor that possesed her and the world and main character survive.
Okay so long story short- The Park was a spin off of The Secret World(TSW)- a modern fantasy MMO. The Park is set on the first "World" of TSW- a small Island off the USA's Northeastern seaboard, under siege by eldritch horrors. (The Park is right before the Horrors come) Lorraine getting the Bee insider her is.... Okay in gonna say it, TSW magic system is insane. The earth is hollow, and Bees are a magical bio mechanical computing bots- lead by a Hive mind called The Buzzing. In TSW, you get magic when the Buzzing has a Bee deliberately fly into your mouth, and down your throat- embedding itself in the back of your neck. (No I'm not making this up.) Lorraine was implanted artificially by one of the big conspiracies that run the world, and she's driven insane because The Buzzing didn't choose her- and so it's actively trying to reject and get the bee out of her, Which it can't. So poor Lorraine goes from getting sucked into a monsters lair, psychologically tortured- and forced to end her son, then gets the above done to her. The poor woman cannot catch a break, honestly.
@@devinmctrusty9178 Well...I'm just surprised this is the first time I'm hearing about all this. You'd think something this bat-sh1t insane would have had way more people talking about it. 😮
The thing is, narrative chaos can actually work, so long as those elements interconnect with eachother properly and tell a good story. Think about it: a lone survivor of a space station has to both try to survive and learn to finally move on from his mother's disappearance while trapped in a three-way war way above his paygrade? That sounds awesome! And each one can tie into eachother and the game's deeper themes. His mother was a scientist, victimized by Orochi, and possessed by dark forces. It's obvious what kind of story they could tell with all of this: one of pain, loss, and grief, but also one of moving on; with commentary on how corporate overreach can lead to unethical practices in biology and archeology, leading to disastrous consequences not just for society, but also families and individuals! And that's just one way you could take it! Narrative Chaos can work! But this doesn't. Because it's chaos is not controlled. None of the four central plot elements (Shane's Mom disappearing, the Plants, Orochi, or the Dreamers) really tie into eachother beyond the surface level, and the fact that three of them are Secret World references. Rather than a single story with many branching elements and a lot of complexity, intrigue, and symbolism, it's like they tried to tell four completely different stories, all to then sell you another story to go follow after it's all said and done! If they had a competent writer, all of it, even the shared universe with Secret World and the Narrative Chaos, could have been woven together into a good horror story. The gameplay might've still been Puzzle City, but the story would've kept you going! But we didn't get that. We got Shane-Shane's Bizarre Adventure, with none of the depth of the OG JoJo and twice the number of detonated moons.
The realization that Moons of Madness pulled an Other M and is literally an acronym for MOM hit me like a brick, because while watching the video about The Park IMMEDIATELY before watching this one, I joked about all the motherhood monologues reminding me of Other M. That aside, your sense of humor is excellent, and the editing here is great. Can't wait to see your channel get popular, you deserve it, this and the last video are gold!
Overall, it's a pretty alright video, but i think that one things that drags it down is all the random tangents. Like bringing up maximum Marsquake scales as if realism is particularly important for this kind of game (especially since that isn't common knowledge). Or the statement about walking sims in general being boring puzzle games (which just really isn't true, just take a look at Firewatch or What Remains of Edith Finch). And then the dismissiveness of saying things like "grass man" as your introduction to a monster with pretty decent design. Or early on with the "starting with a dream sequence is cliche" thing, where it's like...cliches can be very valid if they're done well. It's just that there's a lot of blanket statements here that make it harder to take this seriously as a review. And there's a lot of other instances of this kind of thing later in the video that I'm not even bringing up. Like, a lot of that I think could just be an attempt at funny hyperbole, but I don't really think it works here. Your "the Park" video worked better because you didn't need to do any of that for the most part in order to make your review of the game amusing. I also just want to add that this video is just way too fast-paced. I can't follow a lot of your statements. You can always slim down on your script to make more room for good pacing and well-timed jokes.
Ah, a fellow Sonic enjoyer. I could sense you were my kind of person. Also I'm halfway through the video and, yeaah, I feel like the devs learned everything wrong from The Park so far. It's a real shame
The only point I want to refute is that plants are disappointing as an eldritch horror. I disagree, I think they can be used to great effect in horror, though that's not to say it was in this case. Plants are kinda terrifying in the most cosmic sense. Reality is a cold, unforgiving place that can and will do everything in its power to end your life, and somehow, SOMEHOW, these unthinking, quite possibly unfeeling things, whose only goal is to spread essentially like a cancer, managed to survive and thrive by converting the heat and radiation from the sun into useable energy. However, you might be thinking that this was incredibly overdramatic. Maybe you think I took something relatively mundane and tried to put a spin on it that it didn't warrant. Fair enough, which is why the actually terrifying part is the fact that *we* live in *their* world. Think about it, without plants, humans, and nearly every other animal on Earth, wouldn't have even made it past the primordial soup. But without animals? The plants would adapt. All of our existence is owed to their ability to turn sunlight into food. Everything we eat is either plant-based, or made from an animal who also owes its life to plants at some point down the food chain. And when civilization eventually ends, the thing that will reclaim us all is plants. Not fungi, not animals, not insects, not some eldritch monstrosity. Plants. Now, a youtube comment talking dramatically about plants and their role in nature, and not even directly tying it into the themes of "eldritch corruption"... probably isn't all that scary. "Show, don't tell" doesn't work if I am quite literally only able to tell. If you got scared just by reading this, then honestly I'm not sure what to say. But a good game with good direction and good writing could easily take these ideas, and make them, yknow, scary. If a weird underground kindergarten or a cursed toy factory or a not-even-haunted house is what passes as horror these days, then surely someone with talent could take this and run with it.
I'll have you know the sins of the walugi joke had me put down what I was doing because I was laughing too hard to focus, you bastard. Anyway, great video on a game I've literally never heard of. Keep it up! (Or not, I'm not your mom)
I know you were talking about the security bots thrown in near the climax for no reason as a bad thing, but I absolutely lit up with joy upon seeing that the monster was robots. I am apparently a sucker for robots that kill you even when they seem excessive and unnecessary. Robots that kill you, my beloved
Like, yeah sure they seem completely out of place in a game supposedly filled with eldritch horrors, but that does not change how excited I was to see them
That was the crazy part. I literally wrote that joke when it was still alive, and by the time it got to actually making the video it was pulled off stores entirely. What's even funnier is that my The Park video has more people who viewed it than bought Concord entirely.
im losing my crap rn because i mentioned this game the other day to some friends, not remembering the name. i complimented one (1) section. so glad you made a video to help me remember!
I literally JUST watched your video on The Park for the first time ever, laughed a ton, then went to your channel to see if you had any other videos.... To find that you'd published this one hour ago. What are the odds LMAO
youre doing good work with these! you got the comedic element tht keeps me engaged so i feel like those sorts of fun reviews are really good for your style! looking forward to more of that sort of content!
I remember watching the vinesauce vods of this game during lockdown. The incredible atmosphere and intrigue in the beginning had me immediately hooked and wanting to know more about the mystery but it ended up shitting the bed pretty quickly lol
Hey I'm really new to the channel, but I wanted to commend you for how in depth you go. Especially with the park, bringing up the claustrophobia/agoraphobia affect (And sourcing it), talking about how the park fails in that fear. You apply a lot of logic here and I appreciate it. I love essays like this and you did a great job.
As an Alabaman, I'll have you know, we're pretty good nowadays and we relegates that kind of thing to a couple towns. Though the ammo vending machine you showed is cool as hell, I'll die on this hill.
Great video! I love your in depth analysis! 33:55 But God Damn. That whiplash of the Gravity Falls intro turning into Megalovania hit me like a fucking truck sending me to some isekai
I guess that the birthday motif at the start was a way to show that the witch was connected to the protagonist, thus attending/preparing his party. Or perhaps im looking to much into it
So what I'm hearing is, as compared to The Park, Moons of Madness is less bad, but also, less good. Also kudos on the looping rooms editing. The "seams" so to say are noticeable, but it *works*.
So you've done well with this and The Park, but I wonder what it'd look like to see you do an in-depth analysis of a horror game that is actually GOOD. As someone who loves horror but doesn't have the guts to handle actually watching or playing horror games, there are a lot of games I know nothing about, such as SOMA. If ONLY there was a cool TH-camr who just blew up and found their audience who could cover it in a way that is both analytical and comedic...
Honestly these two reviews have given me invaluable insight on how to handle the horror segment of the game im working on(primarily in helping my aucoustic mind make the connection of what makes a stealth segment good
NOBODY TALKING ABOUT THE SONG MASHUPS AND REMIXES HE USES FOR EACH SECTION??? Bro i need a download. The waluigi covers and the gravity lovania slap TOO HARD.
Sucker for love made eldritch horror plants. A field of flowers can be serine but if each flower marks someone’s death then suddenly the hundreds of flowers becomes quite ominous
I do disagree with you saying plants can't be eldritch. The way plants branch out and grow, spreading tendrils and slowly overtaking everything they touch can be scary. Darkwood is a great example of this, in which the forest in that game is a literal eldritch being that grows and mutated endlessly. That being said this was still a great video, keep up the good work!
Add to that the fact that plants are absolutely ruthless. They endlessly compete for water and sunlight, they contain a myriad of ways to repel animals, and they pretty much enslave bees to spread their pollen. As far as we can see, a plant cares about nothing more than itself. True neutrality can be positively terrifying.
Honestly, all it takes is something mildly ill-willed to get a hold of some mint, and we're all fucked
Not to mention the voice-mimicing man-eating parasitic vines from The Ruins
There's even a whole horror subgenre within the book community, called "botanical horror" or "sporror" if it's about spores 🤭
True! Though I think something about the forest environment lends itself much better than the plants in this game. I think it's something about how the forest in the darkwood adds so much to the environment itself, vs. the sanitized tech setting in this game works against plants as a concept.
Your strong feelings about these games that no one cares about or seems remember playing and the odd parallels between you and the protagonist leads me to the following theory:
These games were made exclusively for you, by some sort of malevolent game-dev spirit whom you've wronged in the past.
Something like that, anyways.
That would be a cool twist in a haunted game creepypasta lol.
If I learned something about these 2 videos: the dev is his mom
Wild.
I honestly enjoyed both games, but I'm a big fan of The Secret World and I don't have beef with walking sims.
WRONG! When I was 11 I saw this game on the nintendo eshop and... I was pretty scared. Checkmate liberal
“Plants can’t be eldrich” my man has never heard of kudzu
This made me cackle right before the kudzu grew over my door and trapped me inside
Or that meme with the potato growing roots asking WHERE'S THE SOIL
Kudzu will inherit the earth- the solar system- maybe even the galaxy.
Literally a good chunk of deaths from early American explorers was cuz of poisonous plants. Just look at those plants that mimic the smell of rotting flesh, bleeding trees or hell literally anything from the fungi family. Sometimes reality is scary enough.
“The park is one of the worst games I’ve played to completion and I’m a Sonic the hedgehog fan”
BARS. SPIT YO SHIT
we may have standards but Sega sure doesnt
not in terms of consistency anyways XD
Man, I felt that to my CORE.
@@pixelate609 once in a blue moon we get Mania, and every gray moon we get a Lost World, 06, or Boom
@@HerMajestyVelvet hey dont put lost world on the same level as those two...
the gameplay was at least passable and a good idea
@@pixelate609 True, ftr i don't think lost world is nearly as bad as smth like 06 or Forces I just couldn't think of another really bad sonic game in the moment and Lost World was what popped in my mind first bc I don't really like it that much
28:26 the word you're looking for is acronym, the game's acronym is MoM, an anagram is when you change the order of the letters to make a different word, an anagram of Mom would be MMO, which is also an acrony- you know what, forget it, love the video
The title is truly an anagram for "Fond Mom Seasons"
Actually, MMO is an initialism-it’s only an acronym if you can pronounce it as it’s own word. MoM is pronounceable (hence acronym), MMO is not. Not your point but hey, the more you know.
Oh no, it is Metroid Other M all over again!
"This is my actual birthday"
"I am also left handed"
"My favorite genre is Sci-fi"
Bro there's someone inside your walls
Just a really committed troll by making an entire game based on your favorite horror TH-camr
"lets compare establishing shots"
Me watching the video on night view mode and low brightness/contrast because I have what is medically known as garbage-eyes: Yes, I do need to clean my monitor.
Right? I was very surprised when the one where I can't see anything was declared as the "winner".
@@sunshowers3838 It may be your settings, because I saw the area pretty well. The desert ground, a tower, and the night sky almost seemed like it was a dust storm. But also, I think that might be part of the point. His issue with The Park's establishing shot was that there was constant protection and great lighting, but in Moons of Madness, it was a mostly desolate area with no way to defend yourself, so you'd likely be more scared and immersed in the horror of Moons of Madness compared to The Park.
@@astraamarante6233 I'm pretty sure they were joking bro, lol.
@@planescaped I wasn't joking, I just have very light-sensitive eyes so I thought I'd chime in with someone professing to have 'garbage eyes.' Since I set all my devices to as low-light conditions as possible (and then downloaded a darker filter for my phone when an update removed that feature), it's definitely my settings. I don't want to get flash-banged if someone uses a white background in a video, after all.
I'm also not scared of the dark like many people seem to be, so that changes my perceptions of a lot of horror too.
I'm surprised to hear that there was a tower and a dust storm and such. For me it was a just shot of a projector in a dark room with nothing else in it vs a shot of an honestly fairly eerie path through an abandoned attraction.
Perspectives, wheeee~
The fundamental problem with these Funcom Horror Games seems to be Funcom's Writing Abilities consist entirely of "Look! Secret World Reference!"
And Mom = bad
@@funguy398 me thinks someone on the lead dev team has some mommy issues...
@@funguy398Why is that bad, though? There is a mountain of "dad bad" (usually paired with a dead mother) fiction out there.
@@MirrenTheDragonKnight Just does. not explain why mom is bad
19:10 To be fair, OG Alone in the Dark's eldritch horror was a tree pirate. There's also Shub-Niggurath, who is the "Lord of the Woods". I do see where you're coming from though, one doesn't typically associate "nature horror" with space.
I was like huh that sounds like the n word and then remembered it was created by lovecraft lol
@@hiidenkiuas "The Black Goat of A Thousand Young" the name kinda speaks for itself.
Yeah, but I kinda liked the idea they went with in first half of Moons of Madness- imagine being stuck with a plant based outbreak on a spacestation where you can't outrun a thing even if it's growing with a speed of melasis. And well, in space plants supposed to give you oxygen and this plant now will kill you instead.
It sucks that MoM fucks up by making things so damn contrived and adds absolutelly borring plot twists near the end
@@hiidenkiuasDidn't he name his cat the n word or something like that?
“Implanted with a psychic Bee,” I’m sorry…. WHAT?!
My thoughts exactly
related to an MMO called The Secret World. (makes-sense-in-context kind of thing.)
The Secret World. Truly one of the MMOs of all time
@@desinteresado125 I hope this is a trilogy where we eventually focus on that game and it's relationship to the Park, and comparing both the story and gameplay too.
Wild.
This video review is a decent eldritch horror
You can see author's decent into madness and being afraid if it will influence you as well
A real necromonicon
I love those!
* watches The Park video * Interesting. Amusing video, too!
* sees this * Oh, it's out already? Cool.
* sees it was released "2 hours ago" * ...It's fate. I must watch this.
Lmao same bro
@@fancyglassesgamer Meanwhile the algorithm only saw fit to send me to the park video again, after I already watched it a month ago, and then I luckily checked out the channel and found out he had done part 2.
Oh man, the sequel to The Park Analysis video that I didn’t know I NEEDED!
I was using this to fall asleep, then I heard there was a left handed character and jolted awake to make sure I heard it correctly. I have never seen a left handed protagonist in a game, it’s always good to see representation.
Funny enough, Gregory in FNAF:Security Breach is also left handed, which I show off for like 3 seconds in this video.
If I'm not mistaken, Link from TLOZ is sometimes portrayed as left handed as well in some games.
@@mrlaz9011 link is almost always lefthanded except for BOTW, TOTK and the Twilight Princess port for the Wii afaik
*Holds up Link*
The vast majority of his incarnations are left handed
@@notyetrainalso the original Zelda game he's ambidextrous because they were lazy with left/right sprite mirroring
The narrative chaos is what I like about Moons of Madness. It feels like three discarded John Carpenter ripoff scripts mashed together. There's a crazy Russian lady doing Resident Evil with plants. There's an evil corporation running killer robots around the basement to protect the secret cloning facility. There's a cosmic horror nightmare lurking in the ruins of an alien civilization. And all of these have only the most tangential connection to one another - it's just a pileup of B horror all happening simultaneously, which is only enhanced by the cheap jump scares and dream sequences.
As a recovering 40k addict myself, I'm with you on the crunchiness of the tech.
It's a bad game. I play it every year. Mars sucks.
And every single one of those ideas has so much potential, but they're barely utilized...
As a writer, gamer, artist, (and hopefully game dev someday), this really stings.
It's crazy how both games have had.. supposed references to Secret World.. it's like the devs wanted to make this multi-game universe but had no actual idea how to achieve that so they just.. retooled other games to fit their world barely.. or at least this game was retooled..
The park actually has quite a few links to Secret world, from Lorraine being from Solomon Island (and the game taking place there) to the bee thing all the way to looping back around to her being an actual character in the MMO trying to get rid of the bee because she just wants to die and not only is she devastated by the guilt of killing her son but also since the bee was forcefully implanted into her, the network of bees just keeps showing and telling her fucked up shit as revenge
It's because the original TSW team left when Funcom kept being dicks.
The jokes, the commentary, even the running gag of Waluigi singing made this analysis a lot of fun! Then again, it was your video on The Park that got me to subscribe in the first place so... yeah. Looking forward to the next vid, whatever it may be about!
Saw that mom plot twist coming from so far away that I'm not even sure if it's supposed to be surprising
I was only half paying attention and had stopped halfway through the video and came back to it two hours later and I still saw it coming
As a longtime TSW fan it's always amusing in like a masochistic sorta way whenever people highlight Funcom's shady business practices- anyone who was there during the whole Secret World Legends debacle and subsequent burial of the franchise I feel'd be wholly unsurprised at what was going on in the background with MoM. Disappointed, sure, but it's Funcom they've sorta burned their good graces even within their own community at this point.
Great video, man. Been looking forward to this follow-up since your breakdown on The Park and very excited to see what comes next!
Is the Secret World still going as a multiplayer game at this point?
Damn.
@@tempestvenator9809Good question.
I miss secret world, I wish that Funcom didn't take it out back and turn it into legends.
@@tempestvenator9809 it's more of a solo player game you can play with others at this point,kinda like stor but ith less budget but the original story was super fun.
Love all the Waluigi covers. They always ground me again.
21:06 It might have worked better if they put the security robots in earlier. The security robots can serve as a "patrolling monster" threat while being logically connected to the Mars base... before being replaced by possessed spacesuits, angry plant-zombies, and Ms. Just Popped Out For Milk.
you saying plants aren’t eldritch horror… READ ANNIHILATION BY JEFF VANDERMEER IMMEDIATELY!!!!!!
And The Triffids
I'll be real I think plants are about as eldritch as it gets, and especially 'corruption of nature' is a deep eldritch staple. Like, 'Red Goat, Black Goat' is one of the best Mythos stories I've ever read and it's absolutely about nature being twisted into something different. I feel people don't get that the point of eldritch is to make the person feel terrified at how not in control they are/how small they are. It's about something bigger being out there. It's not about tentacles or spooky monsters.
The milked views worked, and boy am I glad they did!
Wouldn't have found this delightful channel otherwise
I think plants CAN be scary if you do this right. In fact, I once had pretty scary nighmare about a small flower in a pot that caused all the other plants in the house to grow and mutate rapidly by cpraying some wierd substance in the air. And when I tried to carry it ouside I accitentaly broke the flower bulb and all of the mysterious grownth juice spilled on my hands, then thousands of little green sprouts began to grow on me, their tiny roots deep in my skin and all, and so fast I could not keep up with ripping them out.
I think the key to lovecraftian horror is to have one good ol' fobia or two and to figure out how to effectively give it to your audience. You gotta figure out what elements of it is scaring you and amplify it until the normal people start feeling afraid. And then you lock the main character with it in isolation.
Love listening to people talk about games I’ve never played or have any interest in playing 🙌🏾🙌🏾
Same
I subscribed like maybe 3 days ago over a fairy springer joke. .. 3 days later the sequel to that video is here. what a neat coincidence!
im not big into horror games, but the only reason i ever played Moons of Madness is because its, canonically, tied to The Secret World universe and i thought there would be some connection to it or further development of the worldbuilding present in that game which is in maintenance mode. and i was sorely disappointed. RIP TSW...
True…
Won't lie, Markiplier saying "I'm keeping a lesser TH-camr in my basement" made me giggle like a five-year-old.
I can really feel how much more comfortable you've gotten on the microphone since last time! Great improvement dude.
I am ONCE AGAIN applauding your transitions. In The Park video the stand-out transition was the swan ride/mr. bones/spooky scary skeletons one. While no single transition in this video was quite as cohesively interconnected as that one, this video stands out for just having more fun with them as a whole.
A couple in particular stand out: the Waluigi sings the Mario 64 slider version of Pompeii transition, which is then brought back later to sing Deja Vu, BOTH songs tying to the room-looping flashbacks. (I'll admit, I know nothing about Metal Gear, so the third use of Waluigi is unknown to me.)
Also, the Mars Needs Moms DuckTales moon theme transition is just really fun, as is the Gravity Falls/Undertale one at the end.
tl;dr: Yes, I can tell you used to make AMVs.
I finish through your The Park video, I get excited about your next video because I fell in love with your style of analysis and humor, I subscribe, and then close the tab. Looking for more content to watch, I open a tab for TH-cam. AND THIS POPS UP! What are the odds that I'd watch a video, think I'd have to wait a while for the next one, yet the next one released THE SAME DAY?!
Your Waluigi impression was on point and I need more of it in my life 😭
Gotta say this video was bloody brilliant.
Great stuff. The markiplier bit was surprising, as mutch as the waluigi singing.
You got a good grasp on humor, it's just funny.
Swap oxygen for heat in your Antarctic AU
There was a scifi-ish psychological horror game set in the antarctic that used heat as a mechanic. It was called Cryostasis from 2008. Think it counts as abandonware now so is free to download from some places.
Could be a decent game for @CheeseYeen to look at.
26:38 bruh the tv 😭
The room is becoming more terrifying than either game accomplished
But is there a more profound sense of madness than finding yourself thinking, "I wish this game was more like The Park?"
We should buy the devs for MoM and have them remake it how THEY wanted
This is actually a great idea for a company! If it could get off the ground, it'd make lots of positive business partners, and people excited about the idea of getting to try out the real versions of the games they played would gladly donate and buy the final products! Easy to keep people hyped with teasers and little progress updates on social medias, too.
That said, it always hurts me when I see great concepts ruined by greedy producers and corporations. I'm an artist and writer, and someday I might make a game, but if I have a vision and I'm the lead or part of the lead team, I'd kill (joke) anyone that tried to snatch my ideas and rake them through the mud like this. And I know I'd get valid criticism here and there, but I have enough self-respect to take the time to consider whether it's valid criticism that would help, or whether it's incessant complaining that just wants me to change my projects.
Of course I get financial situations, but I personally wouldn't ruin my stuff because somebody wants to take it and make it something entirely different. I'd just make something different and leave my own stuff alone.
Ok, the MoM reveal was funny. That cannot have been a coincidence.
Also, disappointed to see this game didn't live up to, as I recall, your optimistic hope, compared to The Park
"Plants can't be eldrich"
Has bro even played Darkwood??
Very creative framing for the video re: door loops. Loved the markiplier bit and "that's just hurtful."
I remember when The Park came out and the let's-player were pretty underwhelmed. It's always fun to watch when someone passionately criticizes a work because you see how it could have been Good (and then in the developer's next attempt you ask "How did you get worse at this???"). I never heard about Moons of madness, but I'm now also disappointed in the subpar storytelling.
Have fun on your next projects!
Wait, actually, that fade-in of Ghiaccio made me realize that I would love him to have a review channel or podcast or something. Eloquent, passionate complaining is delightfully entertaining, and that's exactly why I'm here.
Along with another ten thousand folks since last time, apparently.
I look forward to your future videos, funny yeen, about anything that catches your passion - whether because it's bad or good. (I hope for your health there are goods.)
I imagine since the player character's deal was that he was abandoned by his mother, the climax should be proppably letting her go or something. She gets pulled and sealed inside some cthulhu dimention alsongside eldritch horor that possesed her and the world and main character survive.
0:25 I'm sorry what? 🤨
IKR I DONT REMEMBER THAT PART LOL
I second this notion! But if I may add:
"Tf?"
Okay so long story short- The Park was a spin off of The Secret World(TSW)- a modern fantasy MMO.
The Park is set on the first "World" of TSW- a small Island off the USA's Northeastern seaboard, under siege by eldritch horrors. (The Park is right before the Horrors come)
Lorraine getting the Bee insider her is.... Okay in gonna say it, TSW magic system is insane. The earth is hollow, and Bees are a magical bio mechanical computing bots- lead by a Hive mind called The Buzzing. In TSW, you get magic when the Buzzing has a Bee deliberately fly into your mouth, and down your throat- embedding itself in the back of your neck.
(No I'm not making this up.)
Lorraine was implanted artificially by one of the big conspiracies that run the world, and she's driven insane because The Buzzing didn't choose her- and so it's actively trying to reject and get the bee out of her, Which it can't.
So poor Lorraine goes from getting sucked into a monsters lair, psychologically tortured- and forced to end her son, then gets the above done to her. The poor woman cannot catch a break, honestly.
Note: it's been I while since I've read up on The Secret World's lore. So some things may be incorrect. But I've given the broad jist of the situation
@@devinmctrusty9178 Well...I'm just surprised this is the first time I'm hearing about all this. You'd think something this bat-sh1t insane would have had way more people talking about it. 😮
Just watched your “The Park” video for the first time yesterday and I’d say that was perfect timing. Both videos are great.
The thing is, narrative chaos can actually work, so long as those elements interconnect with eachother properly and tell a good story. Think about it: a lone survivor of a space station has to both try to survive and learn to finally move on from his mother's disappearance while trapped in a three-way war way above his paygrade? That sounds awesome! And each one can tie into eachother and the game's deeper themes. His mother was a scientist, victimized by Orochi, and possessed by dark forces. It's obvious what kind of story they could tell with all of this: one of pain, loss, and grief, but also one of moving on; with commentary on how corporate overreach can lead to unethical practices in biology and archeology, leading to disastrous consequences not just for society, but also families and individuals! And that's just one way you could take it!
Narrative Chaos can work! But this doesn't. Because it's chaos is not controlled. None of the four central plot elements (Shane's Mom disappearing, the Plants, Orochi, or the Dreamers) really tie into eachother beyond the surface level, and the fact that three of them are Secret World references. Rather than a single story with many branching elements and a lot of complexity, intrigue, and symbolism, it's like they tried to tell four completely different stories, all to then sell you another story to go follow after it's all said and done!
If they had a competent writer, all of it, even the shared universe with Secret World and the Narrative Chaos, could have been woven together into a good horror story. The gameplay might've still been Puzzle City, but the story would've kept you going! But we didn't get that. We got Shane-Shane's Bizarre Adventure, with none of the depth of the OG JoJo and twice the number of detonated moons.
I loved your last video, I'm so glad you continue videos with the same style of humor and editing 😭💕
for 20000k subs, do a full version of 12:10
Lol I might have to cosign this. That as background music for some strange ass montage of a game's fails would be amazing 😂
"but if you close your eyes does it almost feel like nothing's changed at *wah*" 25/10 I am now subbed
Waluigi Pompeii is truly the greatest piece of music humanity has or ever will create.
Edit: Nope, Wehja Vu beats it
The realization that Moons of Madness pulled an Other M and is literally an acronym for MOM hit me like a brick, because while watching the video about The Park IMMEDIATELY before watching this one, I joked about all the motherhood monologues reminding me of Other M.
That aside, your sense of humor is excellent, and the editing here is great. Can't wait to see your channel get popular, you deserve it, this and the last video are gold!
Overall, it's a pretty alright video, but i think that one things that drags it down is all the random tangents. Like bringing up maximum Marsquake scales as if realism is particularly important for this kind of game (especially since that isn't common knowledge). Or the statement about walking sims in general being boring puzzle games (which just really isn't true, just take a look at Firewatch or What Remains of Edith Finch). And then the dismissiveness of saying things like "grass man" as your introduction to a monster with pretty decent design. Or early on with the "starting with a dream sequence is cliche" thing, where it's like...cliches can be very valid if they're done well. It's just that there's a lot of blanket statements here that make it harder to take this seriously as a review. And there's a lot of other instances of this kind of thing later in the video that I'm not even bringing up.
Like, a lot of that I think could just be an attempt at funny hyperbole, but I don't really think it works here. Your "the Park" video worked better because you didn't need to do any of that for the most part in order to make your review of the game amusing.
I also just want to add that this video is just way too fast-paced. I can't follow a lot of your statements. You can always slim down on your script to make more room for good pacing and well-timed jokes.
Disagree about the plant take, but good video!
I’ve been waiting for this, so excited to dig into this video. Going to rewatch the first one too just cause it’s that good
Ah, a fellow Sonic enjoyer. I could sense you were my kind of person.
Also I'm halfway through the video and, yeaah, I feel like the devs learned everything wrong from The Park so far. It's a real shame
It’s here! Thank you so much for going through this and sharing with the rest of us! Love your presentation style, btw.
The only point I want to refute is that plants are disappointing as an eldritch horror. I disagree, I think they can be used to great effect in horror, though that's not to say it was in this case.
Plants are kinda terrifying in the most cosmic sense. Reality is a cold, unforgiving place that can and will do everything in its power to end your life, and somehow, SOMEHOW, these unthinking, quite possibly unfeeling things, whose only goal is to spread essentially like a cancer, managed to survive and thrive by converting the heat and radiation from the sun into useable energy.
However, you might be thinking that this was incredibly overdramatic. Maybe you think I took something relatively mundane and tried to put a spin on it that it didn't warrant. Fair enough, which is why the actually terrifying part is the fact that *we* live in *their* world. Think about it, without plants, humans, and nearly every other animal on Earth, wouldn't have even made it past the primordial soup. But without animals? The plants would adapt. All of our existence is owed to their ability to turn sunlight into food. Everything we eat is either plant-based, or made from an animal who also owes its life to plants at some point down the food chain. And when civilization eventually ends, the thing that will reclaim us all is plants. Not fungi, not animals, not insects, not some eldritch monstrosity. Plants.
Now, a youtube comment talking dramatically about plants and their role in nature, and not even directly tying it into the themes of "eldritch corruption"... probably isn't all that scary. "Show, don't tell" doesn't work if I am quite literally only able to tell. If you got scared just by reading this, then honestly I'm not sure what to say. But a good game with good direction and good writing could easily take these ideas, and make them, yknow, scary. If a weird underground kindergarten or a cursed toy factory or a not-even-haunted house is what passes as horror these days, then surely someone with talent could take this and run with it.
Oh HELL yeah. Loved the last analysis. I'm a big "Moons of Madness" hater so it's nice seeing other people look into it.
I'll have you know the sins of the walugi joke had me put down what I was doing because I was laughing too hard to focus, you bastard. Anyway, great video on a game I've literally never heard of. Keep it up! (Or not, I'm not your mom)
my timing for this was so insanely good lol, your video about the park popped up in my recommended and now the sequel to it is here 😭😭
I know you were talking about the security bots thrown in near the climax for no reason as a bad thing, but I absolutely lit up with joy upon seeing that the monster was robots. I am apparently a sucker for robots that kill you even when they seem excessive and unnecessary. Robots that kill you, my beloved
Like, yeah sure they seem completely out of place in a game supposedly filled with eldritch horrors, but that does not change how excited I was to see them
I love the editing you did with the looping house bit!
Thanks for the community post about this, I'd have missed it otherwise!
The third use of the Waluigi gag was an instant subscribe for me, extremely funny. Hope your lungs recover from that.
Okay I loved the bit of you looping in your own home. Great Video
dude it is CRAZY you only have 20k subs youre so entertaining to listen to. and your gags are really good too
I'VE BEEN WAITING FOR THIS VIDEO.
Oh yeah, how does it feel to know a game was released and died before you put out a follow up video?
That was the crazy part. I literally wrote that joke when it was still alive, and by the time it got to actually making the video it was pulled off stores entirely.
What's even funnier is that my The Park video has more people who viewed it than bought Concord entirely.
@@CheeseYeen Congrats man! You're officially more successful than a major publisher!
41 minutes? Looks like I found my dinner video! Great work Cheese!
im losing my crap rn because i mentioned this game the other day to some friends, not remembering the name. i complimented one (1) section. so glad you made a video to help me remember!
It's nice to see you having fun with this! Makes it so much fun to watch!!!
I literally JUST watched your video on The Park for the first time ever, laughed a ton, then went to your channel to see if you had any other videos.... To find that you'd published this one hour ago. What are the odds LMAO
thank you youtube for bringing me to your vid on the park the same day that you released the follow up
youre doing good work with these! you got the comedic element tht keeps me engaged so i feel like those sorts of fun reviews are really good for your style! looking forward to more of that sort of content!
Laughs in almost 20K subs, damn, incredible stuff, happy for you!
I remember watching the vinesauce vods of this game during lockdown. The incredible atmosphere and intrigue in the beginning had me immediately hooked and wanting to know more about the mystery but it ended up shitting the bed pretty quickly lol
Hey I'm really new to the channel, but I wanted to commend you for how in depth you go. Especially with the park, bringing up the claustrophobia/agoraphobia affect (And sourcing it), talking about how the park fails in that fear. You apply a lot of logic here and I appreciate it. I love essays like this and you did a great job.
Oh shit this video is fantastic, the gags are super funny. I hope you keep making videos!
As an Alabaman, I'll have you know, we're pretty good nowadays and we relegates that kind of thing to a couple towns. Though the ammo vending machine you showed is cool as hell, I'll die on this hill.
Also, great to see another Necron player, much love
Great video! I love your in depth analysis!
33:55 But God Damn. That whiplash of the Gravity Falls intro turning into Megalovania hit me like a fucking truck sending me to some isekai
I love your sense of humor. It never fails to make me burst out laughing
I guess that the birthday motif at the start was a way to show that the witch was connected to the protagonist, thus attending/preparing his party.
Or perhaps im looking to much into it
I was wondering why the random jab at Alabama was present, but the Auburn poster cleared it all up. also nice tv LMAO
So what I'm hearing is, as compared to The Park, Moons of Madness is less bad, but also, less good.
Also kudos on the looping rooms editing. The "seams" so to say are noticeable, but it *works*.
So you've done well with this and The Park, but I wonder what it'd look like to see you do an in-depth analysis of a horror game that is actually GOOD. As someone who loves horror but doesn't have the guts to handle actually watching or playing horror games, there are a lot of games I know nothing about, such as SOMA. If ONLY there was a cool TH-camr who just blew up and found their audience who could cover it in a way that is both analytical and comedic...
Maaaan I was rlly looking forward to this vid after your video about the park, good shit frfr
cheers for the video on the park and moons of madness, earned a subscribe :D nice editing as well
Honestly these two reviews have given me invaluable insight on how to handle the horror segment of the game im working on(primarily in helping my aucoustic mind make the connection of what makes a stealth segment good
I really enjoy the waluigi bits, especially the last one XD
Ok - this was was If Emperor had Text to Speech Device moment. Now this video has everything.
"And IM a Sonic the hedgehog fan!" -Live and Learn starts playing-
Strong analysis, snappy editing, good sense of humor...I forgot to sub on the last vid, so I’ll fix hat oversight now.
As someone who's picky about which youtuber I watch, I'm so fucking stoked I found you. Good shit.
NOBODY TALKING ABOUT THE SONG MASHUPS AND REMIXES HE USES FOR EACH SECTION??? Bro i need a download. The waluigi covers and the gravity lovania slap TOO HARD.
17:54
Ima give you bonus points for the 40k TTS reference
I saw it yesterday! PERFECT TIMING! I loved it haha!
the editing and writing is so much better than before! keep it up and im sure youll get reasonably famous.
Sucker for love made eldritch horror plants. A field of flowers can be serine but if each flower marks someone’s death then suddenly the hundreds of flowers becomes quite ominous
I wasn’t expecting to hear Eggman’s announcement in this video lmao
“Plants can’t be eldritch”
DARK BRAMBLE
Hey! Tango actually got saved and bought up by another dev team,
Was super happy about it
Also
Amazing content ❤