It is always a welcome surprise to see people still creating great mods after all this time for Fallout 3. The climbing mechanic opens so many opportunities for the player in terms of how to maneuver the wasteland and tackle objectives. Thanks for pointing this one out as it went into my mod list immediately.
@@Zyute. If I remember correctly, Darnfied UI for Fallout 3 does that. gamebanana.com/mods/24856 *EDIT:* After the last Fo3 update and the required Anniversary Patcher use, you can't use the "DUI F3" settings option in the game's main menu (it does nothing). Do the following to *access the DUI F3 in the game's pause menu* (credits to DarkDominion): "Open start_menu.xml in Data/Menus/Options with Darn installed find the line Edit 9 to 8 two lines under it (line 51) DARN uses the number of items in the start menu list to detect the main menu. The patcher removes the LIVE button so DARN's check fails The code checks if the number of items in the menu equals 9 ( or 8 )"
@@dcghoul101 Damm I appreciate that but some mods I use say they aren't compatible. I use clean vanilla HUD and Vanilla UI Plus cause it allows me to use the weapon overheat and selective fire mods like you use in the video.
Love this channel, and especially these mod showcases. Great to see Fallout 3 still getting some attention all these years later. I've recently been watching your In the Shadow of the Swamp series, a mod I've played through but nice seeing again :)
Yeah. Most folks have moved to FNV/TTW, so fewer mods - especially the more complex ones - are created for Fo3. Puce Moose quest mods were nice experiences and added new features, weapons, and items to the game. They had unique stories and characters, which aren't common in Fo3 mods today.
@@dcghoul101 Absolutely. You look at for example the FO3/FalloutMods subreddits and you will constantly see people deferring to TTW almost as a defailt. Uncommon opinion here, but New Vegas is nowhere near as good as Fallout 3.
Yeah, I prefer Fo3 as an independent entity from New Vegas (nothing wrong with TTW, though). My mod showcase is a small effort to bring attention to Fallout 3 modding. Maybe someone feels inspired and starts modding the game. I even managed to create two mods for it. I find the Capital Wasteland a more interesting environment than the Mojave. Exploring the city ruins was one of my favorite activities. There's an interesting video here on TH-cam - The Development and Cut Content of the DC Ruins - about the cut content of Fallout 3. The number of urban areas cut from the game is a tragedy (for me). th-cam.com/video/o93pnsgWWkI/w-d-xo.html Some (or many) people dislike the metro tunnels, but I liked that aspect of the game. In a hypothetical "Fallout: New York", I hope the urban and underground exploration is an important aspect of the game. One day I was reading an article about all the underground tunnels of New York and I couldn't stop thinking about the potential for the player to explore the city's underground. The article is this one: web.archive.org/web/20240805202715/www.vanityfair.com/news/politics/2013/10/new-york-city-underground-subway-danger This post is getting big, so I'll finish it here.
After all these years, I still pause my in-game activities to see the landscape, the sunset, or the sunrise (like 03:33 or 03:44). Considering the hardware and software limitations of the time, the team at Bethesda created an appealing atmosphere for the Capital Wasteland. The concept art of Adam Adamowicz (RIP) was essential to this process. Bethesda posted everything on Flickr. www.flickr.com/photos/47857688@N08/albums/72157629320774861/ Also, Inon Zur's soundtrack plays an important role (for me) in creating the atmosphere. My personal favorite tracks: - What Remains: th-cam.com/video/xRwRe_vej_A/w-d-xo.html - Ashes and Sand th-cam.com/video/LdWqCbRBw8w/w-d-xo.html
It is always a welcome surprise to see people still creating great mods after all this time for Fallout 3. The climbing mechanic opens so many opportunities for the player in terms of how to maneuver the wasteland and tackle objectives. Thanks for pointing this one out as it went into my mod list immediately.
It would be interesting to see climbing mechanics in a Fallout (or TES) game available for both the player and NPCs.
@dcghoul101 I agree with that idea. What mod are you using to display the date and time in the top right?
@@Zyute. If I remember correctly, Darnfied UI for Fallout 3 does that. gamebanana.com/mods/24856
*EDIT:* After the last Fo3 update and the required Anniversary Patcher use, you can't use the "DUI F3" settings option in the game's main menu (it does nothing). Do the following to *access the DUI F3 in the game's pause menu* (credits to DarkDominion):
"Open start_menu.xml in Data/Menus/Options with Darn installed
find the line
Edit 9 to 8 two lines under it (line 51)
DARN uses the number of items in the start menu list to detect the main menu.
The patcher removes the LIVE button so DARN's check fails
The code checks if the number of items in the menu equals 9 ( or 8 )"
@@dcghoul101 Damm I appreciate that but some mods I use say they aren't compatible. I use clean vanilla HUD and Vanilla UI Plus cause it allows me to use the weapon overheat and selective fire mods like you use in the video.
Love this channel, and especially these mod showcases. Great to see Fallout 3 still getting some attention all these years later. I've recently been watching your In the Shadow of the Swamp series, a mod I've played through but nice seeing again :)
Yeah. Most folks have moved to FNV/TTW, so fewer mods - especially the more complex ones - are created for Fo3.
Puce Moose quest mods were nice experiences and added new features, weapons, and items to the game. They had unique stories and characters, which aren't common in Fo3 mods today.
@@dcghoul101 Absolutely. You look at for example the FO3/FalloutMods subreddits and you will constantly see people deferring to TTW almost as a defailt. Uncommon opinion here, but New Vegas is nowhere near as good as Fallout 3.
Yeah, I prefer Fo3 as an independent entity from New Vegas (nothing wrong with TTW, though). My mod showcase is a small effort to bring attention to Fallout 3 modding. Maybe someone feels inspired and starts modding the game. I even managed to create two mods for it.
I find the Capital Wasteland a more interesting environment than the Mojave. Exploring the city ruins was one of my favorite activities. There's an interesting video here on TH-cam - The Development and Cut Content of the DC Ruins - about the cut content of Fallout 3. The number of urban areas cut from the game is a tragedy (for me). th-cam.com/video/o93pnsgWWkI/w-d-xo.html
Some (or many) people dislike the metro tunnels, but I liked that aspect of the game. In a hypothetical "Fallout: New York", I hope the urban and underground exploration is an important aspect of the game. One day I was reading an article about all the underground tunnels of New York and I couldn't stop thinking about the potential for the player to explore the city's underground. The article is this one: web.archive.org/web/20240805202715/www.vanityfair.com/news/politics/2013/10/new-york-city-underground-subway-danger
This post is getting big, so I'll finish it here.
Honestly wasteland in fo3 is so much more appealing to me than in new vegas. 😖
After all these years, I still pause my in-game activities to see the landscape, the sunset, or the sunrise (like 03:33 or 03:44). Considering the hardware and software limitations of the time, the team at Bethesda created an appealing atmosphere for the Capital Wasteland. The concept art of Adam Adamowicz (RIP) was essential to this process. Bethesda posted everything on Flickr. www.flickr.com/photos/47857688@N08/albums/72157629320774861/
Also, Inon Zur's soundtrack plays an important role (for me) in creating the atmosphere. My personal favorite tracks:
- What Remains: th-cam.com/video/xRwRe_vej_A/w-d-xo.html
- Ashes and Sand th-cam.com/video/LdWqCbRBw8w/w-d-xo.html