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DCGhoul101
Brazil
เข้าร่วมเมื่อ 26 เม.ย. 2015
I play and record whatever comes to mind (mostly Fallout). These are long videos with no commentary. You don't have to watch them if you don't like them. I also showcase mods that I find interesting.
My older videos may not look good and (maybe) are poorly edited. Also, expect some English errors.
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If you want to support the channel, use the options below:
Ko-fi: ko-fi.com/dcghoul101
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My Specs:
- Ryzen 3700x
- Biostar x470 GT8
- Geil Potenza DDR4 2x8GB - 3000mhz
- MSI GeForce RTX 2070 Gaming X Dual, 8GB GDDR6
My older videos may not look good and (maybe) are poorly edited. Also, expect some English errors.
---
If you want to support the channel, use the options below:
Ko-fi: ko-fi.com/dcghoul101
Bitcoin: bc1qapuwxd4lm0uq4hqkp9qt0akyz5xs0k3vpf8fnn
Ethereum: 0xd58b243857B77a57619729E1353D95dA3d42F938
LTC: LZZZrr4s9oCEimzL5Nhr5JciTpqYwDDCrZ
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My Specs:
- Ryzen 3700x
- Biostar x470 GT8
- Geil Potenza DDR4 2x8GB - 3000mhz
- MSI GeForce RTX 2070 Gaming X Dual, 8GB GDDR6
Fallout 3 Mods - Animated Flies Swarms by AmaccurzerO
Swarms of animated flies can now be seen in areas of the Capital Wasteland. www.nexusmods.com/fallout3/mods/24452
*Don't forget the translation:* www.nexusmods.com/fallout3/mods/24742
- 00:00 - Intro and description.
- 01:01 - Mod showcase.
- 03:30 - Small fix for the English translation.
*Don't forget the translation:* www.nexusmods.com/fallout3/mods/24742
- 00:00 - Intro and description.
- 01:01 - Mod showcase.
- 03:30 - Small fix for the English translation.
มุมมอง: 70
วีดีโอ
Fallout 3 Mods - Shishkebab HD - Visual Edits by Dead47
มุมมอง 7121 วันที่ผ่านมา
Upscaled and edited textures for the Shishkebab. www.nexusmods.com/fallout3/mods/25975
Fallout 3 Mods - Animated And Illuminated Metro Signs by Ashens2014
มุมมอง 168หลายเดือนก่อน
Animates many of the metros signs you see in the game. More signs that have unique names may be animated over time. www.nexusmods.com/fallout3/mods/26525
Fallout 3 Mods - Arefu LOD FO3 by Ozmandiaz, port by Drarack
มุมมอง 90หลายเดือนก่อน
You can see Arefu from afar now. www.nexusmods.com/fallout3/mods/26464
Fallout 3 Mods - JIP Companions Command and Control by jazzisparis
มุมมอง 133หลายเดือนก่อน
Command and control your companions. www.nexusmods.com/fallout3/mods/20035 - 00:00 - Intro and description. - 02:03 - The settings menu and interface. - 08:45 - Commands demonstration.
Fallout 3 Mods - Power Fist HD - Visual Edits by Dead47
มุมมอง 442 หลายเดือนก่อน
An upscale and tweaks for the Power Fist textures. www.nexusmods.com/fallout3/mods/25980?tab=description If you want to support the channel, use the options below: Ko-fi: ko-fi.com/dcghoul101 Bitcoin: bc1qapuwxd4lm0uq4hqkp9qt0akyz5xs0k3vpf8fnn Ethereum: 0xd58b243857B77a57619729E1353D95dA3d42F938 LTC: LZZZrr4s9oCEimzL5Nhr5JciTpqYwDDCrZ
Fallout 3 Mods - Mothership Zeta Earth 4K Upscaled by MrPicklees
มุมมอง 2152 หลายเดือนก่อน
Upscaled textures for the Earth and a few other things in Mothership Zeta. www.nexusmods.com/fallout3/mods/26019
Fallout 3 Mods - The GoodBad Touch by Drarack
มุมมอง 732 หลายเดือนก่อน
Be careful what you touch. www.nexusmods.com/fallout3/mods/26431
Fallout 3 Mods - Wasted LOD - Cliffs by Yaruosu aka GoatOfArmor
มุมมอง 1342 หลายเดือนก่อน
Better lod meshes for the vanilla rocks and cliffs. www.nexusmods.com/fallout3/mods/25606
Fallout 3 Mods - Coffee Brewer HD by Dead47 + Tweaked - Coffee Maker by lordinquisitor
มุมมอง 523 หลายเดือนก่อน
Better texture and mesh for the Coffee Brewer. *Coffee Brewer HD by Dead47:* www.nexusmods.com/fallout3/mods/25982 *Tweaked - Coffee Maker Modders Resource:* www.nexusmods.com/fallout3/mods/10246 The new mesh mod has a folder structure recognizable by the Mod Organizer. - 00:00 - Intro and description. - 01:15 - Mod showcase.
Fallout 3 Mods - Red Rocket - LOD Improved - by SkankingFuchs - upload by kittayman
มุมมอง 1063 หลายเดือนก่อน
A better LOD mesh for the Red Rocket gas stations. www.nexusmods.com/fallout3/mods/26416
Fallout 3 Mods - FO3 Climbing by Drarack
มุมมอง 5813 หลายเดือนก่อน
In case you wanted a climbing mechanic in Fallout 3, this mod is for you: www.nexusmods.com/fallout3/mods/26388 - 00:00 - Intro and description. - 01:59 - Climbing in exterior areas. - 04:12 - Climbing in interior areas. - 05:37 - Press the "Home" key if you get stuck somewhere. - 06:02 - You can change the settings in the "FO3Climb.ini" file. - 06:15 - Using FO3 Climbing in combat. Many thanks...
Fallout 3 Mods - xLODGen + FO3LODGen Resources by sheson and Fo3Edit Team
มุมมอง 1253 หลายเดือนก่อน
Generate (or regenerate) LOD for the game world spaces and objects quickly and easily. *xLODGen:* stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-117-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal-enderalse/ *FO3LODGen Resources:* www.nexusmods.com/fallout3/mods/21174/?tab=files - 00:00 - Intro and description. - 01:18 - Wasteland LOD (before and after). - 05:47 - DCWorlds LOD (...
Fallout 3 Mods - Baseball Bat HD - Visual Edits by Dead47
มุมมอง 203 หลายเดือนก่อน
A better texture for the baseball bat.
Fallout 3 Mods - Germantown Police HQ Signs by psychoticreaction98
มุมมอง 234 หลายเดือนก่อน
This mod restores unused signs and adds them to Germantown Police HQ.
Fallout 3 Mods - Extra Hotkey Interface And Toggle Previous Weapon by Drarack
มุมมอง 704 หลายเดือนก่อน
Fallout 3 Mods - Extra Hotkey Interface And Toggle Previous Weapon by Drarack
Fallout 3 Mods - Console Paste Support by lStewieAl
มุมมอง 1294 หลายเดือนก่อน
Fallout 3 Mods - Console Paste Support by lStewieAl
Fallout 3 Mods - Animated Wasteland Trees by Ashens2014
มุมมอง 644 หลายเดือนก่อน
Fallout 3 Mods - Animated Wasteland Trees by Ashens2014
Fallout 3 Mods - Scribe Yearling Takes All Pre-War Books by Yukichigai
มุมมอง 995 หลายเดือนก่อน
Fallout 3 Mods - Scribe Yearling Takes All Pre-War Books by Yukichigai
Fallout 3 Mods - Fo3 World Maps Upscaled - Experimental by MrWastelander
มุมมอง 1855 หลายเดือนก่อน
Fallout 3 Mods - Fo3 World Maps Upscaled - Experimental by MrWastelander
Fallout 3 Mods - Console Numpad Support (FOSE) by lStewieAl
มุมมอง 295 หลายเดือนก่อน
Fallout 3 Mods - Console Numpad Support (FOSE) by lStewieAl
Fallout 3 Mods - Animated Interior Decorations by Ashens2014 [fixed]
มุมมอง 625 หลายเดือนก่อน
Fallout 3 Mods - Animated Interior Decorations by Ashens2014 [fixed]
Fallout 3 Mods - JIP Realistic Weapon Overheating by jazzisparis
มุมมอง 7935 หลายเดือนก่อน
Fallout 3 Mods - JIP Realistic Weapon Overheating by jazzisparis
Fallout 3 Mods - Posters HD by chilloucik
มุมมอง 276 หลายเดือนก่อน
Fallout 3 Mods - Posters HD by chilloucik
Fallout 3 Mods - Random Encounters Field Guide by RuzkaTheBear
มุมมอง 496 หลายเดือนก่อน
Fallout 3 Mods - Random Encounters Field Guide by RuzkaTheBear
Fallout 3 Mods - Animated Rope Bridges For The Pitt DLC by Ashens2014
มุมมอง 696 หลายเดือนก่อน
Fallout 3 Mods - Animated Rope Bridges For The Pitt DLC by Ashens2014
Fallout 3 Mods - Viewmodel Shading Fix - FOSE by WallSoGB
มุมมอง 2386 หลายเดือนก่อน
Fallout 3 Mods - Viewmodel Shading Fix - FOSE by WallSoGB
Fallout 3 Mods - JIP Selective-Fire by Jazzisparis
มุมมอง 527 หลายเดือนก่อน
Fallout 3 Mods - JIP Selective-Fire by Jazzisparis
Fallout 3 Mods - Military Truck Replacer by Ashens2014
มุมมอง 3297 หลายเดือนก่อน
Fallout 3 Mods - Military Truck Replacer by Ashens2014
Fallout 3 Mods - Sunlight Fix - FOSE by WallSoGB
มุมมอง 2267 หลายเดือนก่อน
Fallout 3 Mods - Sunlight Fix - FOSE by WallSoGB
Seems so small of a idea for a mod but adds realism to the game as flies most certainly would be around the gore piles. Never would be able to use the geck or fo3edit without your explanation so thanks.
Those small "Something Animated" mods make so much sense when you think about it. I still avoid the GECK and do basic stuff on FO3Edit (still so much to learn on both). Bethesda's toolset can be clunky and unstable in its default state, so I recommend the *GECK Extender* to fix most of its problems. www.nexusmods.com/fallout3/mods/23425
lol
Saw this one awhile back and gave it a try. It really makes a difference in appearance for the weapon. Say goodbye to that Bethesda blur 😁.
Vanilla textures fall apart once you get too close or zoom in. Just look at that floor in the video.
@dcghoul101 Very true alot of it can be described as a eyesore. I've added so many hd textures from both Fallout 3 and New Vegas nexus pages that it's a totally new game.
@@Zyute.Yeah. I personally use NMC textures as a base and install additional texture packs on top (like UHQ Terrain, Rock, Roads & Grass Overhaul).
Hey there, wastelander! love the video mate, very good and also highlighted an issue with one of the models alpha values :) has been added to the mod pages!
Another very nice mod showcase; will definitely be installing and endorsing this. Great job once again to both you and of course Ashens2014 :)
Got to love the fine details like this. Ashen knows how to create quality mods, and these are no different. Hope there are more ideas like this in the future.
This is so cool looks great kinda reminds me of the interplay logo animation
We have the generic "metro station" sign and uniquely named ones in the game. As of November 19th (2024), the following unique signs are already animated: Falls Church, Vernon Square, Foggy Bottom, and Metro Station. *Update:* 2024-11-27 - Tenleytown metro sign; 2024-11-28 - Arlington Cemetery metro sign.
Don't know if you will read this, but THANKS a lot. I've been trying to complete this mod for couple of days. And only done it with your videos. God bless you mate
I’m really glad the video helped you out. Appreciate you watching.
This is so cool love the interface with all the companion portraits really gives a classic RPG feel
It never ceases to amaze me what people have accomplished in making Fallout 3 more diverse with customization. I have key bindings to my ps5 controller so this may get complicated going between the two using the mod but I'm going to give it a chance. Can't imagine how much coding it took to make. Everyone still playing should try this out😁.
This video was meant to be ready last week, but I took too long to edit it. This is the fourth JIP mod for Fallout 3 that I show here on the channel. - JIP Realistic Weapon Overheating: th-cam.com/video/zuyS-0vsSnQ/w-d-xo.html - JIP Selective-Fire: th-cam.com/video/l8lyEN6KDuE/w-d-xo.html - JIP Fast Travel Anywhere with Random Encounters: th-cam.com/video/A3fpr3acbPk/w-d-xo.html
Wasn't sure how to get you but I'm attempting to use xlodgen for the first time using vurts dead and fo3lodgen resources. When you were generating lod with it do you know the settings you used or recommend as I know I must be using too high of settings. My i9-10850k goes to 100% and even sent the bsod once. Any help would be fantastic. Have a good one 😇.
Hi. It's a good idea to start with the default settings and then increase things. The Terrain LOD generation process can be CPU-intensive, but I never experienced a crash or BSOD on my Ryzen 3700x. Object LOD is much faster. There's a guide for xLODGen for New Vegas, but I now use their settings (the ones in the pictures) for Fallout 3. Read very carefully and things should be fine. vivanewvegas.moddinglinked.com/lod.html#GeneratingLOD
@@dcghoul101 Thanks a lot for responding. I never thought it would be that taxing on my pc but my 10850k is oc at 5.1mhz and it makes my 280mm aio want to cry lol. Never would of come across that site so appreciate the link it looks to be very helpful. Keep up the great content .
Hi thx much for so great content though could you please make 2 private videos your mods playlist public again? I can't watch those /watch?v=Yh3fWSU2iLM&li and /watch?v=j9YgZ7ENIks they come from "Fallout 3 Mods" playlist. Thanks a lot and keep up the good work! Don't let FO3 community die and promote the fantastic content like you always do. I tried watching the private vids from Wayback Machine but apparently they weren't popular enough to be archived
These two unavailable videos had editing errors, so I deleted and uploaded the correct videos. I forgot to remove them from the playlist. Thanks for alerting me to this.
@@dcghoul101 Muito bom, obrigado \m/
This texture mod has been in my load order for a while now. Earth has never looked so good 😇. I've got so many upscaled additions and tweaks that my 3080 is constantly over 40% utilized with over 9gb of my 32gb ddr4 ram used.
I was surprised by the details added to Earth in this upscale. It has more depth to it. Even the Death Ray impact on the surface (04:02) looks better.
This video was supposed to be ready last Wednesday, but I was busy with other things. Aligning “before and after” videos in almost perfect sync can be a pain.
How would you get this to function with 'TallerDC' and 'Flora Overhaul' mods?
Vurt's Flora Overhaul has resource files available on the FO3LODGen page. Choose the version you are using: - Vurt's Flora Overhaul Dead LOD. - Vurt's Flora Overhaul Devastation LOD. - Vurt's Flora Overhaul Forested LOD. Your mod manager will install the files as any other file. Tree LOD is generated as *Objects LOD* by xLODGen. I never had issues with this one. *Make sure that Vurts Flora mod and the resource files win potential conflicts/have high priority in the mod manager.* I never used the Taller DC mod, so I don't have much experience with it. I went to the mod page and used the "Preview file contents" in the Files tab to see the files provided. *Apparently, the mod provides pre-generated LOD meshes for the World Spaces. Many "Blocks" folders are in the "meshes/landscape/LOD" directory.* When xLODGen starts, it will ignore cells where there's already pre-generated LOD. *What I would do:* 1 - Delete, hide, or move the folders from the path above. 2 - Delete any generated LOD in the xLODGen output folder, and only then run the tool. If you look at the comment section of this mod, many people have issues with the LOD.
Great idea for a mod. It makes Fallout 3 more realistic with how hazards affect the player. Its going into the mod order for sure.
Drarack's new wave of FOSE-powered mods is impressive. I didn't expect many backports or implementations of New Vegas' latest (and more complex) mods to FO3, considering that FOSE is less advanced than xNVSE, but I'm glad I was wrong. ButcherPete FOSE and Command Extender - Script Extender mods that add functions from New Vegas to FO3 - have been a great help.
@@dcghoul101 This came up as a suggestion from my last video, and it's pretty cool to see these videos. Thanks - these mods were tricky to make and so it's cool people are finding them useful! I hate how left behind FO3 is, so while I have time, trying to leave it in slightly better condition than it was when I got there. What TTW adds doesn't come close to what is lost in the way of new story mods, stuff to do, etc. Slight rant but I really wish TTW never happened because FOSE would likely have been taken on by new modders. Would it be ok if I linked this to the mod page? I have no demo for this, and tbh, you're better at this stuff than me.
@@Drarack-dn8lw Hi. Feel free to use this video and any others I make. It's great to see people still creating mods for Fallout 3. I also think the Fo3 modding never reached its full potential. The Capital Wasteland deserves more attention.
@@dcghoul101 Couldn't agree more. I probably will use some of those videos, they demo the mods very well. Thanks
I always use Amaz's interactable coffee maker mod, so a nice textural overhaul will be welcome ^^
I've never even thought to touch this aspect of the game. I do appreciate the author's work though, for what it is. And thank you! I always go back to your comment under the F4 pop-up inventory mod for the correct settings ui-wise.
I'm happy to help. That Loot Menu mod was one of the best things to be ported to Fallout 3. All that was needed was for someone to adjust the font and size to the DarNfied UI standard. These Lod mesh mods make the originals look pretty ugly. The radio towers have an even uglier lod. They look more like a low-res pine tree than metal structure.
PRAISE ATOM!
I assume if I use the dead version of FO3 Flora overhaul accompanied with the lod mod for that this isn't compatible correct?
why not? just let this mod overwrite FO3 Flora overhaul - but I don't think it makes changes to the red rocket texture
@@narathzularantheal3602 My thought was mixing LOD mods would create conflicts. If what you say is true this is going into my mod list for sure.
This mod only provides a "gasstation01_lod.nif" file and its textures, so there's no conflict with the LOD trees added by any mod. Let's imagine a situation where two LOD mods provide a version of the "gasstation01_lod.nif" file. The one with higher priority wins.
@@dcghoul101 Thanks as your explanation makes a lot of sense. I'm adding this to my playthrough then 😎.
@@Zyute. simple texture replacers just overwrite each other so no worries
Honestly wasteland in fo3 is so much more appealing to me than in new vegas. 😖
After all these years, I still pause my in-game activities to see the landscape, the sunset, or the sunrise (like 03:33 or 03:44). Considering the hardware and software limitations of the time, the team at Bethesda created an appealing atmosphere for the Capital Wasteland. The concept art of Adam Adamowicz (RIP) was essential to this process. Bethesda posted everything on Flickr. www.flickr.com/photos/47857688@N08/albums/72157629320774861/ Also, Inon Zur's soundtrack plays an important role (for me) in creating the atmosphere. My personal favorite tracks: - What Remains: th-cam.com/video/xRwRe_vej_A/w-d-xo.html - Ashes and Sand th-cam.com/video/LdWqCbRBw8w/w-d-xo.html
Love this channel, and especially these mod showcases. Great to see Fallout 3 still getting some attention all these years later. I've recently been watching your In the Shadow of the Swamp series, a mod I've played through but nice seeing again :)
Yeah. Most folks have moved to FNV/TTW, so fewer mods - especially the more complex ones - are created for Fo3. Puce Moose quest mods were nice experiences and added new features, weapons, and items to the game. They had unique stories and characters, which aren't common in Fo3 mods today.
@@dcghoul101 Absolutely. You look at for example the FO3/FalloutMods subreddits and you will constantly see people deferring to TTW almost as a defailt. Uncommon opinion here, but New Vegas is nowhere near as good as Fallout 3.
Yeah, I prefer Fo3 as an independent entity from New Vegas (nothing wrong with TTW, though). My mod showcase is a small effort to bring attention to Fallout 3 modding. Maybe someone feels inspired and starts modding the game. I even managed to create two mods for it. I find the Capital Wasteland a more interesting environment than the Mojave. Exploring the city ruins was one of my favorite activities. There's an interesting video here on TH-cam - The Development and Cut Content of the DC Ruins - about the cut content of Fallout 3. The number of urban areas cut from the game is a tragedy (for me). th-cam.com/video/o93pnsgWWkI/w-d-xo.html Some (or many) people dislike the metro tunnels, but I liked that aspect of the game. In a hypothetical "Fallout: New York", I hope the urban and underground exploration is an important aspect of the game. One day I was reading an article about all the underground tunnels of New York and I couldn't stop thinking about the potential for the player to explore the city's underground. The article is this one: web.archive.org/web/20240805202715/www.vanityfair.com/news/politics/2013/10/new-york-city-underground-subway-danger This post is getting big, so I'll finish it here.
It is always a welcome surprise to see people still creating great mods after all this time for Fallout 3. The climbing mechanic opens so many opportunities for the player in terms of how to maneuver the wasteland and tackle objectives. Thanks for pointing this one out as it went into my mod list immediately.
It would be interesting to see climbing mechanics in a Fallout (or TES) game available for both the player and NPCs.
@dcghoul101 I agree with that idea. What mod are you using to display the date and time in the top right?
@@Zyute. If I remember correctly, Darnfied UI for Fallout 3 does that. gamebanana.com/mods/24856 *EDIT:* After the last Fo3 update and the required Anniversary Patcher use, you can't use the "DUI F3" settings option in the game's main menu (it does nothing). Do the following to *access the DUI F3 in the game's pause menu* (credits to DarkDominion): "Open start_menu.xml in Data/Menus/Options with Darn installed find the <_isPauseMenu> line Edit <eq> 9 </eq> to <eq> 8 </eq> two lines under it (line 51) DARN uses the number of items in the start menu list to detect the main menu. The patcher removes the LIVE button so DARN's check fails The code checks if the number of items in the menu equals 9 ( or 8 )"
@@dcghoul101 Damm I appreciate that but some mods I use say they aren't compatible. I use clean vanilla HUD and Vanilla UI Plus cause it allows me to use the weapon overheat and selective fire mods like you use in the video.
Dead47 always makes great Hi-Res textures. Hope all is well 😎.
Hey there since you didn't already create a playlist for your mod showcase I felt so free to do so, hope I didn't left out some videos. You can find her named as "F3 Mods Showcase from DCGhoul101" since links are forbidden and all these YT shenanigans.
Thanks. I accidentally deleted my original Fallout 3 Mods playlist. I created a new one, feel free to keep yours. th-cam.com/play/PLywUlYBrpVO6e8FEKFF22xQwHZmQKask0.html
Hello! Thank you for the video! Please make a modification to the game's primary needs so that the character has to eat, sleep, drink, like in New Vegas! It would be desirable to display the scale of needs, at least if it’s not possible to add it to the pipboy. There is an old mod for needs on the nexus, but it seems like it hasn’t been updated since 2011 and for some reason they added an inconvenient calorie system that just gets in the way.
I don't have much programming or scripting skills, so I can't create a mod like that. FWE (Fallout Wanderers Edition) overhauls the game and includes an eat, drink, and sleep system. Like many Fallout 3 mods, it hasn't been updated in years, but it worked well for me.
Many thanks to Ashens2014 for making the Fallout 3 world less static.
I would love to use this mod but i use FO3 Flora Overhaul dead version. I think it would conflict with this.
It would indeed, I use the same mod (Dead variation also) and this mod's assets definitely overwrite the Flora Overhaul's ones.
An "Animated FO3 Flora Overhaul" would be really amazing. I used the "Dead Edition" during my long playthrough. It's unlikely a mod like that would happen. It involves editing other people's mods and animating dozens of NIF files.
Thanks a million. The reward was amazing, and I never would have received it if not for you.
In the clinic where or what is the quest that got you the key?
Episodes 201 and 202. 201 - th-cam.com/video/JHWpJ-n0ADk/w-d-xo.html 202 - th-cam.com/video/0PXrmZZbkBw/w-d-xo.html *[Spoiler Alert]* While inside Friendship Asylum, you'll go back in time and meet a character named Vonda. If you help her at that moment, she'll (somehow) survive and meet you again in the present time. I earned the *Capitol Research Master Key* when talking to her after defeating The Warden.
@@dcghoul101 thank you
The difference between vanilla and upscaled is amazing. I was never a huge fan of the original map, so this is a welcome addition. I use a mod called jip fast travel shown previously here. Do you know if this mod will cause conflicts?
As I mentioned in the video (09:12) some conflicts *must be fixed manually by the user.* JIP FTA was made with the default texture resolution in mind (1024x1024).
My bad, as i have a habit of cutting videos a little short when viewing 😅. Glad to see you showcasing mods you have created.
*This is a re-upload because the original video had an editing error.*
Can't really vibe with the rounds cooking off, but having jamming being an actual factor outside of reloading the weapon is a treat. Just wish the minigun in Fallout 3 had a proper jam animation that wasn't a reused and shorter reload.
The rate of overheat is a bit much but I assume that it can be changed.
Yup. You can tweak the values for each weapon class. - 02:57 - Some weapons in their default settings. - 04:31 - I increased the heating rate and the cooldown time. The weapon heats up fast and takes longer to cool down.
You want give a voice for new characters?
Thank you for the offer, but I will have to decline because I do not have any skills in this area. Also, please note that English is not my native language, so I apologize if I misunderstood what you said.
@@dcghoul101 i understand
oh wow this is crazy, seeing new vegas mods getting ported to 3 is allways a treat. not everyone wants to have tale of two wastelands loaded up to play this game its great to see modders still working on it
This video was supposed to be ready yesterday (Wednesday), but real life got in the way.
Many thanks, I was stuck looking for the shack key, you found it at around 57:00 :) Although you missed the majority of the timestamps in this video, the others were extremely useful because I was stumped at a couple of locations
I have mods installed that add locations and corresponding markers for themselves. Do you think there could be a problem if random encounters take place near a added marker?
I don't think you'll face any problems. I did an entire playthrough with many mods that added new locations and had zero issues.
@@dcghoul101 Good to know. I appreciate you helping me out.
Great video mate, I put it on the mod page yesterday forgot to tell you .
Lining up the footage at the end (05:33) was a real pain. The NPC at Citadel shooting range didn't follow the same pattern.
Don't really play Fallout 3 that much at all, but I follow your channel nonetheless. Thanks for covering FO3 mods. The little of us appreciate it.
I'm glad you like the content. Fallout 3 still deserves some attention. Thanks for watching.
Your channel deserves a lot more followers due to your hard work covering a vast array of fallout content. It would be a great place for people just starting out a playthrough and where to start with modding.😎
Hey, thank you for your comment. I'm glad you liked the channel and found it useful.
So... something barely changed? that's why they never cared about fixing it?
The incorrect position of the sunlight is not irrelevant. They (Bethesda) managed to get even the most basic thing wrong.
18:10 scary as hell itself.
Fantastic amount of effort into the video!
Glad you liked it. :)
A very comprehensive comparison of the two, the video is on the mod page! This video I really think highlights that type 1 even with the clipping is far better inside.
man, i was just thinking about a mod like this whan i was replaying new vegas, i gotta try it out
There is a version for New Vegas.