Testing airport smoothing/auto-patching : KTEX

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  • เผยแพร่เมื่อ 15 พ.ย. 2024

ความคิดเห็น • 13

  • @stevephla
    @stevephla 6 ปีที่แล้ว +2

    This is such a monumental step. Thanks Oscar!

  • @jatarml1
    @jatarml1 6 ปีที่แล้ว +1

    You are an artist. many thanks.

  • @spy2778
    @spy2778 5 ปีที่แล้ว

    Hi Oscar,
    You have made the most important contribution to Xplane. I Thank you!
    I have a question: Is it possible to manually edit certain areas of the mesh?

    • @oscarpilote8068
      @oscarpilote8068  5 ปีที่แล้ว +1

      There has long been a feature called "patch" which allows to do something like manual editing. It is somewhat less powerful than what could be done going through a full 3D modeller like Blender, but easier to work with. The possibility to edit without too much pain in a modeller will be part of the next update.

  • @TheOfficialSethos
    @TheOfficialSethos 6 ปีที่แล้ว +1

    Oscar, you are my hero.

  • @IronCondorSimulations
    @IronCondorSimulations 6 ปีที่แล้ว

    Nice work! I have landed at that airport. Looks very close.

  • @RCNordic
    @RCNordic 6 ปีที่แล้ว

    Thanks Oscar!

  • @peterandrego2331
    @peterandrego2331 6 ปีที่แล้ว

    That looks really good Oscar!

  • @JehadHamdan
    @JehadHamdan 6 ปีที่แล้ว

    This is amazing. Thanks Oscar

  • @sanfransiscool
    @sanfransiscool 6 ปีที่แล้ว

    May I get same result just making this tile with 1.30 version included custom HD mesh V3 dem file for this area?

  • @LeadNarrator
    @LeadNarrator 6 ปีที่แล้ว

    This looks pretty damn awesome! How accurate are the runway characteristics compared to how it can be done with JOSM patch files?

    • @oscarpilote8068
      @oscarpilote8068  6 ปีที่แล้ว

      It is a bit more elaborate, but "blind". The main point is that is does it without user input, for each single airport.