Today we’re breaking down the dirtiest play I’ve seen yet, I’m still a little bit scarred EDIT: Y'all taking this a bit too serious, of course there's a thousand ways around it. But I've never seen this particular mill yet, so of course I'd have a strong reaction 😂
When I saw Dakki on the thumbnail I had the biggest smile on my face. 😁 (Mayakashi Deck user btw.) I don’t use the Soul Tower strategy like this guy does though, that’s pretty degenerate. 😅
This is what happens against zombie decks. Just becareful lol it's a lot of decks that can just make you quit. I played against a Utopia deck that was able to get the best setup. Which i couldn't counter. So if you don't get a good hand first you will lose in this game. Yet nothing is busted enough to be mad about. I am just happy to be able to play this game on PC or Switch.
@@Kafkas_Coat i even have worst tactic than this hahaha, not just reduce their deck i also reduce their life point until zero 8or more summon in one turn.
I can tell you right now, this shit is the most inconsistent combo ever. You need to draw like 4 out of 5 correct cards to make it plausible, assuming you don't get Ash'ed instantly.
@@iPeanutJelly any deck with 4 if 5 goof cards can otk. Drytron with alpha beta and 3 hand traps (to counter nibiru droll etc.) will otk because if the disgusting board
We mean any deck that summons 20 plus monster a turn so yes this qualifies. Yes there ways to beat any deck but we still hate it. Not because it can't be beat because we sit there n watch a 10 min turn before we can play a card
Soul Absorbing bone tower is actually a pretty old card. I remember using it as a kid in play ground yugioh. Still I never thought you could do this with him
Was able to do this back in 2012-(date might not be exact but before links and pendulum) using uni zombie and foolish burial to send 2x bone tower to grave then use book of life or reborn to resurrect them then loop plague spreader and mazuki and burial form a D.D, to loop special summons. Wasn't as easy as it is in 2021 to infinite summon and win in one turn, but close enough.
If you think this deck is broken, you can play it for yourself, and you'll find out how terrible it is. You need a very strong luck to pull the combo off cause you need the right starting hand, AND you need to pray your opponent doesn't have any hand trap, cause a single hand trap can break this combo easily.
Some decks are like that, but it's still fun to see something like this, i have a Traptrix deck but with 60 cards and 5 of then are Exodia, im still waiting to see if one day i can win because i got Exodia, so far i got 4 out of 5 cards thanks to maxx c and my opponent summoning like crazy without fear
This is a 2018 combo, seen it done a million times. For people new to current yugioh it probably suprising. You don't need to stop everything on soul absorbing zombie via imperm, effect veiler, etc.. mayakashi are mostly bluffs they look tuff but zero negates on the field
Pure mayakashi has one negate monster that can negate 2x but is very situational. I main this deck and had to supplement it with other stuff for my negate. Thankfully it’s not that hard to add some other stuff in the deck to make it slightly better. ZW for instance is a 3-card floodgate+negate. When their support comes, they’ll have one amazing floodgate.
A lot of surprises video from master duel, mostly bcoz they are not into real duel bfore. Also, there are duel simulators which we can access all cards & experimented various combos bfore MD is introduced.
@@xian3571 Not as bad as eldlich though. Eldlich has a lot of ways to summon the boss monster. Their s/t are not archetype-specific too. Specific archetype floodgate feels less annoying than a one-card generic floodgate. It will give them more disruption which is good. It's a struggle when i have 0 way of stopping my opponent when my hand only gives me the basic combo (synchroclimb).
Nope, when people say I hate modern Yu-Gi-Oh they mean waiting 5 years for the opponent to special summon an unkillable monster that board wipes. This is actually a pretty funny strategy so I think it's great
Lmao and how much you think this blue eyes player had to wait to see his deck being send to the graveyard? If you think this is great is just because you have never being ftk
Ya Mayakashi's goals are to synchro and link climb to fill their board and as they get destroyed to start climbing back down and then eventually climb back up. I play a different variant of Mayakashi IRL but the mill OTK is a legitimate strategy. Mayakashi themselves are actually very fun to play but they're considered a weak deck because the vast majority of hand traps will basically stop them in their tracks and then they have to play catch up to try and do it again.
@@theredraven7877 No, it is very weak, its very easy to just turn off the combo, hell even just opening a single D.D. Crow, a handtrap thats not even useful rn (partially due to it being a best of 1 format in master duel) can just end the turn
Funny thing is this deck isn't even good but when it can do it, it can do it. Sad that Mayakashi became known for this because otherwise it's just terrible. Also, a single NIb would end their entire turn AND basically their entire game.
all komoney had to do was make card whose effect rewrite the draw back : the turn mayakashi mons eff used, user can only ss zombie instead of only mayakashi. not only this would make the archetype better, it s also make em can be made as hybrid with shiranui
Satya Yana They actually do have archetypal combo spells with Shiranui, for example “Ghost Meets Girl” depicts Shiranui Squire braiding Daki’s hair. Shiranui tuners can also be used to make Mayakashi synchros.
I've reached plat 5 with mayakashi as my one and only deck. Mayakashi is really good considering the fact that 3x Maxx C is present. This is the reason why multiple copies of handtraps are useful against mayakashi. I used to have this deck but i prefer mayakashi-shiranui as their lore is amazing.
If you don't mind, care to share a bit of advice for me? Spent 6k hours ago on Flames pack (and got lucky with one Doomking, as I want to play him with Synthesis field), while I'm not new to Mayakashi / Shiranui, I might miss some useful cards (Also got ridiculously lucky by getting a Sarcophagus) And for handtraps, Called by is a must? (For Maxx C) and for our lvl 1 starter (+ cards like Where arf thou) Sorry the length... And in any case, thanks for reading
@@Jyxero yeah, 3 ash and 2 called is a staple in my decks against maxxc and ash. Arf is really useful too for searching veiler or jester for extra body on board. I’m so tempted to add foolish burial cards in my deck to open up more possibilities.
Okay, so the following cards work against the strategy: Veiler - Negate the effect of Soul Absorbing D.D. Crow - Banish Dakki from the GY Ghost Belle - Negate the effect of Dakki in the GY Ash Blossom - Negate something to interrupt the combo before it starts. (Thanks to the replies for reminding me that Ash doesn't negate until the end of turn) Nibiru - Tribute the entire field Impernance - Negate the effect of Soul Absorbing Psy-Frame Gamma - Negate the effect of Soul and destroy it Ghost Ogre - Destroy Soul Absorping when it activates it's effect. A majority of those are played at x3 in most meta decks, which is why this combo is very unreliable.
Ash Blossom actually doesn't do much, as it only negates 1 activation, but otherwise all of these counter it. I still run it in there bc if it goes through you win, if not and Dakki isn't killed you can still just do a normal Mayakashi combo, maybe using Soul Absorbing for a bigger follow-up.
In the majority of these scenarios... Mayakashi can, in fact, recover and continue the nastyness. Even from a Nibiru. The best way to stop this is to banish Dakki from the grave. Which... Well... If you can't... You know how the movie ends.
Ashing the Tower doesn't help, since it only stops it from milling one time. It's better to Ash whatever effect they're using to send the Tower to the graveyard, so that they can't bring it out.
As a Mayakashi player the dude just made an alternative way to win if the opportunity rise up, as other comments pointed up Mayakashi is not exactly a really strong deck but it does the job, plus it will get two more cards with the new pack coming up, so at least I hope it gets more stronger since it will be more easy to reach link 4.
I've been testing the new cards in EDOpro the link 3 really buffs the consistency of the deck with her GY effect and the new ghost meets girl trap is perfect to combo with her or Mezuki.
i,ve had actual top meta rage quit against me playing different builds of mayakashi before on master duel, one of which did not even use bone tower. have not used burn variant outside of playing with my actual cards. I also thought of a exodia variant using card of safe return.
@@Vallen619 it's far from being broken, it's very inconsistent, and even if you get the right hand, 1 hand trap is all it takes to break your entire deck
Mayakashi player here and yeah I use this strat quite often its fun when you can pull it off but its not that invincible imo. "Soul Tower mill" does have counter plays if you have any first turn answer for example; A single "Nibiru" can end all these Mayakashi shenanigans, you can also Super Poly the Tower or Ash Blossom the "Mayakashi return" to block Hajun, or even "Called by the Grave" the Dakki to literally cripple all the plays. Im not saying this is a fair strats cause I do have to take a 3 hours shower eveytime I pull this off in fact I preffer the Zombie World variant but its an easy way to rank up and if Konami dosent see any problem with this I thanks people like you that actually take the time to show this off so we can hope Konami can do something about it.
Ashing Return is a trap usually, you'd want to save Ash for the Hajun summon or the Yuki Foolish effect if they go through that line imo. I use Return to bait for Ash all the time.
Compared to eldlich, you guys are angels (but really, don't drop mayakashi, it's impressive to pull this combo without missplaying or getting disrupted)
And reddit mongrels claim that FTKs don't truly exist because "If you get FTK'd you bricked or your deck isn't that good." worst logic for defending a broken mechanic I've ever seen and I've only been successfully FTK'd **ONCE** still outlandish this is even possible.
thing is with these chains is you need to have a set card in your hand to pull it off kinda like those one turn exodias , you basically screwed if your luck backfires.
Most disgusting thing I've seen gem knight burn otk revolves around using lady lapis and master diamond to repeat her effect that burns 500 for every special summon monster on the field
@@Tpacape I think both at the same time lol. I rather be ftk burn or mill tho then have to deal with mystic mine atleast the first option is over quick.
My friend has this deck IRL, and it is an incredibly inconsistent combo as others have pointed out, but that doesn't stop him from doing it two out of three games every now and then, it's super hilarious when he pulls it off. Also, a much faster combo IRL.
A disclaimer from a Mayakashi main for your consideration: The synchro ladder may look cool and powerful, but because it archetype-locks your Extra Deck, you're very limited in what you can actually summon with it. Your best case scenario without significant out-of-archetype main deck help is a twice-per-turn monster negate that your opponent pretty much has to trigger on themselves and a decently large beatstick. They are also VERY dependent on their starter resolving, and weak to every single handtrap in the game.
i hate when yugioh become the game with "Doing the Perfect Set Up in First Turn will Win". Cant Activate Spell Cant ACtivate Trap Cant Activate Monster Effect Cant Special Summon Cant Normal Summon Cant Add card from Deck to hand This card is unaffected by Card Effect Then what?, u want play by yourself? This game play with Two players, not alone. WTF is this game right now
Lmao. You can hit platinum with this deck easily but it’ll take awhile. I did reached plat 4 with it on season 1. You’ll need tons of support card to win with the Mayakashi/bone tower but if your opponent has any hand traps, it can be a hard win for you
I happen to like using Mayakashi, but if rebalancing where to happen, I’d say to just get rid of Bone Tower instead of hitting the archetype. Because without Bone Tower, this doesn’t happen.
Bone tower is an old card. Variations of this combo has existed since it came out but Mayakashi is one of the few decks that can do it semi consistently yet it’s still a bad combo
maxx c against infinite SS quite a gamble. when things good, it make player decked out. else, it can be a nightmare (which is popssible as nowadays player put multiple hand trap in deck)
@@jamme0006 assuming maxx c is the only hand trap they got :v else, maxx c made them draw another hand trap, stop mayakashi combo midway and finish the turn earlier.... after making opponent gain hand advantage
Respect to the dude who pulled this off. I played Mayakashi for a long time and got the Deckout like 2 times because it’s a 4 card combo and if you mess up you basically lose.
ok let me explain this as briefly as i can. this person is using a mayakashi deckout deck. the mayakashi series of cards revolves around a synchro ladder, where the lvl 2 tuner (dakki) tunes with a lvl 1 monster (either hajun or yuki-musume) to synchro into a synchro 3. when a mayakashi monster is sp summoned from the extra deck, dakki can sp summon herself from the GY immediately after. they then repeat this process of synchro summoning using the synchro monster and dakki to synchro summon into a synchro 11. they also have a link 2 and a link 4 in the deck, as well as different ways of reusing cards for even more sp summons, such as mezuki. the card that decks you out is a monster called soul absorbing bone tower. whenever a zombie monster is summoned while it is on the field, you mill the top two cards of the deck. using the mayakashi combo, you can mill 4 cards at once, since the synchro monster's summon will mill 2, then dakki will summon herself, which will then also mill 2. this setup is pretty easy to counter tho. if the first monster that your opponent summons is hajun, negate with ash/imperm/veiler, as when it is summoned, it will sp summon a mayakashi monster from deck. they will almost always target dakki, since she is the only tuner monster in the deck. because of this, after their first synchro summon, if you called by the dakki, she wont be able to summon herself and the combo will likely be dead, unless they havent used their normal summon for the turn, or used double summon with another dakki in hand. this will however, only let them progress into one more synchro or link summon, as called by will still negate the activation of dakki's effect regardless, since it applies till the end of the next turn. TLDR, Dakki (lvl 2 tuner) + lvl 1 mayakashi monster = lvl 3 synchro. -> Dakki effect in GY, sp summon herself every time mayakashi monster is summoned from the GY. repeat synchro summon with synchro monster and dakki. soul absorbing bone tower mill 2 for every zombie monster sp summoned, so if syncro summoned + dakki summoned = mill 4.
The most disgusting deck I've seen involves the burning bamboo sword and parthian shot. You literally only get to go into battle phase from start to finish (no main phases). Truly solitaire.
My build: *Main Deck Monsters:* 3x Hajun, The Winged Mayakashi 2x Yuki-Musume, The Ice Mayakashi 2x Dakki, The Graceful Mayakashi 3x Soul-Absorbing Bone Tower 2x Uni-Zombie 3x Mezuki 1x Gozuki 1x Jack-o-Bolan *Spells:* 1x Card Destruction 1x Monster Reborn 3x Book of Life 2x Reasoning 3x Monster Gate 2x Double Summon 1x One For One 2x Pot Of Desires 3x Mayakashi’s Return 1x Hand Destruction 1x Twin Twister 2x Cosmic Cyclone 2x Called by The Grave *Extra Deck:* 3x Oboro-Guruma, the Wheeled Mayakashi 3x Tsuchigomo, The Poisonious Mayakashi 3x Tengu, The Winged Mayakashi 2x Yoko, the Graceful Mayakashi 2x Gashadokuro, the Skeletal Mayakashi 1x Yuki-Onna, the Ice Mayakashi 1x Yuki-Onna, the Absolute Zero Mayakashi
you would be surprised by the number of pre 5ds onward cards that are just waiting to come off the ban list or waiting for the right support to pull off similar shenanigan's.
“If I get shafted on the hand traps duel is over” - isn’t that basically true for the game in general? Not really that different from someone ending their turn 1 on 4-5 negates, you need specific counters then too because there’s no way you’re playing through that naturally.
Do most decks even make that many negates?? Granted I only just got into plat so maybe I just haven't faced too many decks that spam negates outside of Drytron and maybe tri brigade
@@sammydray5919 4-5 negates is not typical, that was a bit of an exaggeration. Most good decks will end in _some_ sort of interruption though, unless they're holding hand traps themselves and are really confident those will be enough.
omg no way bro i had the same thing happen to me just kept taking my cards out of my deck until i decked out in one turn i had to quit the game outta fusteration i couldnt belive my eyes what just witnessed lol
Bone Tower Maykashi is a pretty niche deck that you generally won't come across too often. It's also pretty easy to interrupt just by impermanencing the Tower after which you're just dealing with regular Mayakashi.
Same thing with drytrons if they go uninterrupted. Unless you have a Kaiju to answer their ultimateness. You gotta have interruptions af on your first turn if you're going second if not these boards are unbreakable without some sort of forbidden droplet or tribute opponents monsters/send to graveyard. If they removed or banned some of these cards then we would get some good satisfying games. They could literally just leave everything how it is, and make a separate ranked with different banlists to allow for experimentation, shift the meta up a bit and keep it interesting.
this is a commonly known strategy, but it literally loses to almost every hand trap konami has acknowleged that this exists and they said it isn't consistent enough to warrant a ban.
Soul Absorbing bone tower was made during a time when there were many other kinds of ways to achieve victory in Yugioh, and not only through combos(there were viable archetypes for aggro, burn, decking out the opponent and other play styles) but now because the game favors combos more, these old forgotten cards can be used with combo engines because most of them won't have the "once per turn" restriction. There wasn't any deck that could special summon 40+ times back in the day so no one expected this.
I adore mayakashi mill. i think its not the easiest combo to pull and mayakashi arent too good but they'll always have a softspot in my heart just for how cheesy they are
As a zombie user who uses a mayakashi/shiranui it's a bunch of shenanigans what's even funnier is if I do doomking and zombie world it gets even funnier
"Ghost trick control" was the most disgusting thing I've ever played against. It was literally flipping my monsters face down and banning 3 cards from my deck FD every turn ...worst thing was I couldn't flip my monsters face up... I didn't play master duel for a few days after that.
My boy had a soul absorbing bone tower zombie world card back in 2013. Two Bone towers means your opponent cannot attack as well. I bet this deck has multiple strats depending on the first draw
I love the bone tower decks, I am working on fine tuning my own version of it. They can be a bit inconsistent, but that's what makes working on them fun.
This is one of two right ways to play Yu-Gi-Oh. Either FTK/OTK your opponent or setup 5+ negates during your turns so your opponent can't do anything during their turns.
I faced this deck before. I used Maxx "C" and it just made it go by faster. But I don't begrudge it at all. I'd rather get FTK'd by a unique strategy than because my opponent got like 17 omni negates, monsters I can't get rid of, or any of the other COUNTLESS broken archetypes that exist. So yeah, it's broken, but at least it's _different._
oh please. I had a guy with nothing but spell/trap cards in his deck. I couldn't activate ANY effect/trap/spell from turn 1. The first time I put down a card I was alreahdy at half HP. When I attacked directly, trap card dealt me a shitton of direct damage and ended me. I hate how the game helps certain players get all the cards they need. And then I get shit I can't ever use together, ever.
I think we need a general summon limit to get a hold of the current situation, so many decks can do similar things because of endless summons and it is just pretty boring when second turn equals losing the duel, it's basically the whole game reduced to a single coinflip in the beginning that decides winner or loser which makes it redundant to even have a deck of yugiohcards. So let's get rid of all and just play coinflip all day! What great fun that is!
So I just did this and found a way to improve it in regular tcg....this is straight evil, but I kinda like it, why fight a Tearlament when you can deck out?
Happened to me with Exodia and another deck I forgot. First, Konami should start banning some key cards to some BORING decks. Second of all, the time limit for a palyer's turn ought to be drastically reduced to 150-180 seconds at most.
Most disgusting thing that happened to me was probably when a guy used Duel Terminal. It makes both players have to skip the main phase 2. Not a big deal, right? who needs main phase 2? Buuuuuut then he summoned Amorphactor Pain, the Imagination Dracoverlord. What does he do? When he's summoned it forces your opponent to skip their next main phase 1. And I basically didn't have a board anymore So he made me skip my turn and then killed me That was fun
I respect what he did 1. It need specific cards to make the play 2. Is easy to interrupt the combo as long you have any of the discard cards 3. Is not exodia 1 year later or burn you seen it once you seen them all ( burn all have the same concept engine/style ) 4th the most important is not a full field full of 2500-4000 monster with 5+ negates/immune unless you have kaiju. lol lets not forget is not a deck out full of book of moons with flip monsters.
There is actually a Farfa table 500 episode with loads of replays sent in from someone who just used a Soul Absorbing Bone Tower FTK deck and it was nuts, even going second it was still able to mill out the opponent
this deck seems to work in 4 steps: 1 find a way to summon soul absorbing bone ( which is simple) 2 find a way to get daki and a lv 1 zombie ( there is an entier deck based around that) 3 start sychro summoning shinanigans 4 profit
Soul-absorbing bone tower are the REAL culprit here since its an old card (like 2004's old) and Konami should reprint and put "Once per turn" errata on it. Btw its one hell of OTK milling deck to be sure.
Yeah, I think anything that prevents the opponent from playing should be banned. I don't want to say this cuz some will say its scrubby, mind you I hit Platinum this season and have seen a slew of decks but the game is just incredibly heavy on, "What can I do to assure my opponent cannot play." Its ridiculous when you lose on your opponent's turn 1. Yes, there are handtraps but that is not guaranteed where as you have whole decks bent on beating your opponent and preventing any interactive play, smh.
The problem with Yugioh today is the amount of unlimited Special summons. It really should be a limit on it just like summoning a Monster. It is limited to 1 for a reason and even tributes are limited to 1. So why is special Summons is unlimited? Sure there are cards but it's like you have to create and add cards to be able to block special summons. I say 5 is more than enough to get something out and hold yourself till your next turn. The worst part is older players hate this stuff but they still love the art of Yugioh, new players coming in and not even getting to understand the game become frustrated by stuff like this. There is another deck that burns you on their 1st hand and some even bring out Exodia. I've seen 3 versions of it. I thought it was a bunch of spell cards and I think 3 magical Library or maybe less but some even bring Exodia into it and I forgot the last 1. The 1st time I ran across the deck I screw his mogo up with my Ash. He folded cause he didn't get to keep going with his drawing power.
The dude was clearly a product of a very bad ranked session. He probably started off with a fun Mayakashi deck and he got fed up and built a disgusting variant with Soul Absorbing Tower at core
Pretty funny I got recommended this vid after facing this deck in Plat 1. Wasn't too sure what his end game was but I skill drained him and dropped Maxx C. He managed to make me draw 20+ cards with skill drain out
Today we’re breaking down the dirtiest play I’ve seen yet, I’m still a little bit scarred
EDIT: Y'all taking this a bit too serious, of course there's a thousand ways around it. But I've never seen this particular mill yet, so of course I'd have a strong reaction 😂
When I saw Dakki on the thumbnail I had the biggest smile on my face. 😁 (Mayakashi Deck user btw.)
I don’t use the Soul Tower strategy like this guy does though, that’s pretty degenerate. 😅
@@Kafkas_Coat i wanted to make mayakashi eldlitch but they did have the link 3 ice mayakashi so I didn't want to invest when its not in the game.
This is what happens against zombie decks. Just becareful lol it's a lot of decks that can just make you quit. I played against a Utopia deck that was able to get the best setup. Which i couldn't counter. So if you don't get a good hand first you will lose in this game. Yet nothing is busted enough to be mad about. I am just happy to be able to play this game on PC or Switch.
@@Kafkas_Coat i even have worst tactic than this hahaha, not just reduce their deck i also reduce their life point until zero 8or more summon in one turn.
all you had to do was main jackpot 7 lmao and got that epic zero turn kill
I can tell you right now, this shit is the most inconsistent combo ever. You need to draw like 4 out of 5 correct cards to make it plausible, assuming you don't get Ash'ed instantly.
true, plus the problem with mayakashi is any handtrap on their lvl 1
yep. but once you get the combo going then its an automatic OTK(Deck out)
@@iPeanutJelly if you say that, exodia can do that too.
@@iPeanutJelly unless you are running a single card that does something in the grave like fairy tail snow, burning abyss monsters and the like
@@iPeanutJelly any deck with 4 if 5 goof cards can otk. Drytron with alpha beta and 3 hand traps (to counter nibiru droll etc.) will otk because if the disgusting board
"When people say they hate modern yugioh this is what they mean" It's mayakashi. That is absolutely not what they mean
It's drytron eldlich tri brigade numeron sky striker etc.
We mean any deck that summons 20 plus monster a turn so yes this qualifies. Yes there ways to beat any deck but we still hate it. Not because it can't be beat because we sit there n watch a 10 min turn before we can play a card
@@Joe-x3p9i speak for yourself
@@Prince_of_Despair 😘
Let me guess a zombie player?
Soul Absorbing bone tower is actually a pretty old card. I remember using it as a kid in play ground yugioh. Still I never thought you could do this with him
it just took the zombie support being released is all.
Yeah the thing was back when bone tower was first printed it was far from easy to summon bone tower and then special summon 16 times in the same turn.
Crazy how old cards can become relevant today based on support
Was able to do this back in 2012-(date might not be exact but before links and pendulum) using uni zombie and foolish burial to send 2x bone tower to grave then use book of life or reborn to resurrect them then loop plague spreader and mazuki and burial form a D.D, to loop special summons. Wasn't as easy as it is in 2021 to infinite summon and win in one turn, but close enough.
This has been a combo since mayakashi first released in 2017
If you think this deck is broken, you can play it for yourself, and you'll find out how terrible it is.
You need a very strong luck to pull the combo off cause you need the right starting hand, AND you need to pray your opponent doesn't have any hand trap, cause a single hand trap can break this combo easily.
yep but to be fair I didn't know this combo existed and I play this deck so yeah
Some decks are like that, but it's still fun to see something like this, i have a Traptrix deck but with 60 cards and 5 of then are Exodia, im still waiting to see if one day i can win because i got Exodia, so far i got 4 out of 5 cards thanks to maxx c and my opponent summoning like crazy without fear
I play mayakashi and I can confirm its not that good
Omg, just build this deck, need 7k dm and many sr points... And i read this -_ bud luck to me
Thanks! I happen to have this deck and keep on winning!
This is a 2018 combo, seen it done a million times. For people new to current yugioh it probably suprising. You don't need to stop everything on soul absorbing zombie via imperm, effect veiler, etc.. mayakashi are mostly bluffs they look tuff but zero negates on the field
Except if they get Absolute Zero then there is 1 on field monster negate lol 😆
Pure mayakashi has one negate monster that can negate 2x but is very situational. I main this deck and had to supplement it with other stuff for my negate. Thankfully it’s not that hard to add some other stuff in the deck to make it slightly better. ZW for instance is a 3-card floodgate+negate.
When their support comes, they’ll have one amazing floodgate.
A lot of surprises video from master duel, mostly bcoz they are not into real duel bfore. Also, there are duel simulators which we can access all cards & experimented various combos bfore MD is introduced.
If ever their newest trap (that they share with Shiranui) touched Master Duel, Zombies in general will be the most hated decks, not just Eldlich.
@@xian3571 Not as bad as eldlich though. Eldlich has a lot of ways to summon the boss monster. Their s/t are not archetype-specific too. Specific archetype floodgate feels less annoying than a one-card generic floodgate.
It will give them more disruption which is good. It's a struggle when i have 0 way of stopping my opponent when my hand only gives me the basic combo (synchroclimb).
Nope, when people say I hate modern Yu-Gi-Oh they mean waiting 5 years for the opponent to special summon an unkillable monster that board wipes. This is actually a pretty funny strategy so I think it's great
Lmao and how much you think this blue eyes player had to wait to see his deck being send to the graveyard?
If you think this is great is just because you have never being ftk
That combo is so flimsy this duel was probably the only time he ever pulled it off
Ya Mayakashi's goals are to synchro and link climb to fill their board and as they get destroyed to start climbing back down and then eventually climb back up. I play a different variant of Mayakashi IRL but the mill OTK is a legitimate strategy. Mayakashi themselves are actually very fun to play but they're considered a weak deck because the vast majority of hand traps will basically stop them in their tracks and then they have to play catch up to try and do it again.
I'm thinking called bygrave and skull meister Ghost belle best friends of this deck
Not weak kid , you haven't seen a actual strong version yet.
@@theredraven7877 No, it is very weak, its very easy to just turn off the combo, hell even just opening a single D.D. Crow, a handtrap thats not even useful rn (partially due to it being a best of 1 format in master duel) can just end the turn
@@theredraven7877 I'm guessing you're new to this game?
@@theredraven7877 Kid 😅
Funny thing is this deck isn't even good but when it can do it, it can do it. Sad that Mayakashi became known for this because otherwise it's just terrible. Also, a single NIb would end their entire turn AND basically their entire game.
all komoney had to do was make card whose effect rewrite the draw back : the turn mayakashi mons eff used, user can only ss zombie instead of only mayakashi. not only this would make the archetype better, it s also make em can be made as hybrid with shiranui
Yea pretty sure if you can counter it theirs not much they can.
Noob
Satya Yana
They actually do have archetypal combo spells with Shiranui, for example “Ghost Meets Girl” depicts Shiranui Squire braiding Daki’s hair.
Shiranui tuners can also be used to make Mayakashi synchros.
From the grave I mean (Shiranui tuner’s effect)
I've reached plat 5 with mayakashi as my one and only deck. Mayakashi is really good considering the fact that 3x Maxx C is present. This is the reason why multiple copies of handtraps are useful against mayakashi.
I used to have this deck but i prefer mayakashi-shiranui as their lore is amazing.
If you don't mind, care to share a bit of advice for me? Spent 6k hours ago on Flames pack (and got lucky with one Doomking, as I want to play him with Synthesis field), while I'm not new to Mayakashi / Shiranui, I might miss some useful cards (Also got ridiculously lucky by getting a Sarcophagus)
And for handtraps, Called by is a must? (For Maxx C) and for our lvl 1 starter (+ cards like Where arf thou)
Sorry the length... And in any case, thanks for reading
@@Jyxero yeah, 3 ash and 2 called is a staple in my decks against maxxc and ash.
Arf is really useful too for searching veiler or jester for extra body on board.
I’m so tempted to add foolish burial cards in my deck to open up more possibilities.
Okay, so the following cards work against the strategy:
Veiler - Negate the effect of Soul Absorbing
D.D. Crow - Banish Dakki from the GY
Ghost Belle - Negate the effect of Dakki in the GY
Ash Blossom - Negate something to interrupt the combo before it starts. (Thanks to the replies for reminding me that Ash doesn't negate until the end of turn)
Nibiru - Tribute the entire field
Impernance - Negate the effect of Soul Absorbing
Psy-Frame Gamma - Negate the effect of Soul and destroy it
Ghost Ogre - Destroy Soul Absorping when it activates it's effect.
A majority of those are played at x3 in most meta decks, which is why this combo is very unreliable.
Ash Blossom actually doesn't do much, as it only negates 1 activation, but otherwise all of these counter it. I still run it in there bc if it goes through you win, if not and Dakki isn't killed you can still just do a normal Mayakashi combo, maybe using Soul Absorbing for a bigger follow-up.
I actually played against this, I tried to Veiler it, but he just link and recycled it back on the field, now it doesn't have veiler on it lol.
In the majority of these scenarios... Mayakashi can, in fact, recover and continue the nastyness. Even from a Nibiru. The best way to stop this is to banish Dakki from the grave. Which... Well... If you can't... You know how the movie ends.
Ashing the Tower doesn't help, since it only stops it from milling one time. It's better to Ash whatever effect they're using to send the Tower to the graveyard, so that they can't bring it out.
Just call by the grave Dakki, combo is over and dude probably surrender
I was very confused when I saw Mayakashi in the thumbnail
Then you said you decked out, and I immediately knew Bone Tower was the culprit
As a Mayakashi player the dude just made an alternative way to win if the opportunity rise up, as other comments pointed up Mayakashi is not exactly a really strong deck but it does the job, plus it will get two more cards with the new pack coming up, so at least I hope it gets more stronger since it will be more easy to reach link 4.
Raidou
I've been testing the new cards in EDOpro the link 3 really buffs the consistency of the deck with her GY effect and the new ghost meets girl trap is perfect to combo with her or Mezuki.
i,ve had actual top meta rage quit against me playing different builds of mayakashi before on master duel, one of which did not even use bone tower. have not used burn variant outside of playing with my actual cards. I also thought of a exodia variant using card of safe return.
Mayakashi new support makes it tier zero
I used to play mayakashi but I swear that combo and level of evilness was unknown to me dang
Mayakashi is an ftk bait for a good reason.
And yes you will get a powerful trap that lock your opponent from summoning for the entire rurn soon.
I play Mayakashi but I refuse to use this broken combo
@@Vallen619 then you play the synchro burn ftk with synchronized realm.
@@Vallen619 It's not even broken- it's extremely fragile. That being said, if it works it's boring for both players anyway.
@@Vallen619 it's far from being broken, it's very inconsistent, and even if you get the right hand, 1 hand trap is all it takes to break your entire deck
Mayakashi player here and yeah I use this strat quite often its fun when you can pull it off but its not that invincible imo.
"Soul Tower mill" does have counter plays if you have any first turn answer for example; A single "Nibiru" can end all these Mayakashi shenanigans, you can also Super Poly the Tower or Ash Blossom the "Mayakashi return" to block Hajun, or even "Called by the Grave" the Dakki to literally cripple all the plays.
Im not saying this is a fair strats cause I do have to take a 3 hours shower eveytime I pull this off in fact I preffer the Zombie World variant but its an easy way to rank up and if Konami dosent see any problem with this I thanks people like you that actually take the time to show this off so we can hope Konami can do something about it.
Mayakashi is an ftk deck, from soul tower to synchronized realm.
Extremely searchable with jester and where arf thou searching yuki onna.
Ashing Return is a trap usually, you'd want to save Ash for the Hajun summon or the Yuki Foolish effect if they go through that line imo. I use Return to bait for Ash all the time.
that's not a common strategy that's straight pure genius
*pure evil genius
though it is banned try using card of safe return to try drawing into exodia the forbidden one.
As a mayakashi main...its discusting but that meme deck is so easy to counter..I've seen a lot worse and so hard to counter..😅
Compared to eldlich, you guys are angels (but really, don't drop mayakashi, it's impressive to pull this combo without missplaying or getting disrupted)
@@acegravvy3969 I play mayakashi w/ eldlich 🤔 its pretty good until plat
@@BurpSorry I played against a Maya/eldlich that just kept repeat summoning. As a returning player I was just lol-ing at this kind of meta
Never seen a mill deck in YugiOh ever in my life- until now 😯
I was actually planning on making this deck because I love the artwork. Didn't know it was capable of doing this lol
It can do 2 ways
First the bone mill and second synchro ladder burn.
All of which are ftks.
@@r3zaful
Disgusting. As all Zombies KEKW.
@@chaosinfernoid9008 nahániri nde añamemby
@@vloo5733 English? LULW
@@chaosinfernoid9008 mba'épa?
And reddit mongrels claim that FTKs don't truly exist because "If you get FTK'd you bricked or your deck isn't that good." worst logic for defending a broken mechanic I've ever seen and I've only been successfully FTK'd **ONCE** still outlandish this is even possible.
thing is with these chains is you need to have a set card in your hand to pull it off kinda like those one turn exodias , you basically screwed if your luck backfires.
mayakashi bone tower, yup
its a fun deck to use, but its hell to play agaist it, and poor soul who dares to maxx c that deck...
Most disgusting thing I've seen gem knight burn otk revolves around using lady lapis and master diamond to repeat her effect that burns 500 for every special summon monster on the field
Happened to me 10 mn ago
I still don’t know if i am disgusted or amazed by this
@@Tpacape I think both at the same time lol. I rather be ftk burn or mill tho then have to deal with mystic mine atleast the first option is over quick.
What would you say is worse: OTK Mill/burn, Mystic Mine, or Final Countdown stall?
My friend has this deck IRL, and it is an incredibly inconsistent combo as others have pointed out, but that doesn't stop him from doing it two out of three games every now and then, it's super hilarious when he pulls it off. Also, a much faster combo IRL.
I was looking through archetypes and found Mayakashis and was interested to give it a try. Looks like I found my new deck to play. XD
A disclaimer from a Mayakashi main for your consideration: The synchro ladder may look cool and powerful, but because it archetype-locks your Extra Deck, you're very limited in what you can actually summon with it. Your best case scenario without significant out-of-archetype main deck help is a twice-per-turn monster negate that your opponent pretty much has to trigger on themselves and a decently large beatstick. They are also VERY dependent on their starter resolving, and weak to every single handtrap in the game.
I recommend playing Mayakashi with Eldlich
@@lilith-y6l It's probably the best version, or something, but I'm disgusted enough with Eldlich players to not want to use it.
I made this deck because I thought it'd be funny, and it was! Thanks for showing me it!
Penguin knight will end this meta's career
i hate when yugioh become the game with "Doing the Perfect Set Up in First Turn will Win".
Cant Activate Spell
Cant ACtivate Trap
Cant Activate Monster Effect
Cant Special Summon
Cant Normal Summon
Cant Add card from Deck to hand
This card is unaffected by Card Effect
Then what?, u want play by yourself? This game play with Two players, not alone. WTF is this game right now
Lmao. You can hit platinum with this deck easily but it’ll take awhile. I did reached plat 4 with it on season 1. You’ll need tons of support card to win with the Mayakashi/bone tower but if your opponent has any hand traps, it can be a hard win for you
As a mayakashi player, I like to apologize that you had to go through that.
^ This- I hate playing this build, even when it works it's just boring for both players, and it's super fragile.
Dakki: *activates her effect*
D.D. Crow and Called by the Grave: "PREPARE FOR TROUBLE! AND MAKE IT DOUBLE!"
I happen to like using Mayakashi, but if rebalancing where to happen, I’d say to just get rid of Bone Tower instead of hitting the archetype. Because without Bone Tower, this doesn’t happen.
Nothing needs any touch, the combo is not consistent and can be countered by all of the commonly hand traps in the meta/simi-meta game
Sometimes I forget that this game is originally played across the table from someone. Can you imagine this shit at a local event or something?
clearly it cannot be held in the US because people will probably start shooting before the turn ends
@@watashielshaeddo5454 😑
Bone tower is an old card. Variations of this combo has existed since it came out but Mayakashi is one of the few decks that can do it semi consistently yet it’s still a bad combo
Turning Maxx C, their worst nightmare, into a win-win for them... Thanks for the showcase
Im still learning Mayakashi but the other day I decided to see how far I could take them. 18 cards left in thier deck lmao.
maxx c against infinite SS quite a gamble. when things good, it make player decked out. else, it can be a nightmare (which is popssible as nowadays player put multiple hand trap in deck)
turning maxx c, will deck out you faster since you will lost 3 card per 1 mayakashi monster they summoned
@@jamme0006 assuming maxx c is the only hand trap they got :v
else, maxx c made them draw another hand trap, stop mayakashi combo midway and finish the turn earlier.... after making opponent gain hand advantage
bone tower mill is like, one of the oldest decks in yugioh, mayakashi just speeds up the bone tower process
This is why I love zombies and vampire decks, once properly set up shenanigans happen
Mysterune: Look what they have to do to mimic a fraction of our power
Respect to the dude who pulled this off. I played Mayakashi for a long time and got the Deckout like 2 times because it’s a 4 card combo and if you mess up you basically lose.
ok let me explain this as briefly as i can. this person is using a mayakashi deckout deck. the mayakashi series of cards revolves around a synchro ladder, where the lvl 2 tuner (dakki) tunes with a lvl 1 monster (either hajun or yuki-musume) to synchro into a synchro 3. when a mayakashi monster is sp summoned from the extra deck, dakki can sp summon herself from the GY immediately after. they then repeat this process of synchro summoning using the synchro monster and dakki to synchro summon into a synchro 11. they also have a link 2 and a link 4 in the deck, as well as different ways of reusing cards for even more sp summons, such as mezuki. the card that decks you out is a monster called soul absorbing bone tower. whenever a zombie monster is summoned while it is on the field, you mill the top two cards of the deck. using the mayakashi combo, you can mill 4 cards at once, since the synchro monster's summon will mill 2, then dakki will summon herself, which will then also mill 2.
this setup is pretty easy to counter tho. if the first monster that your opponent summons is hajun, negate with ash/imperm/veiler, as when it is summoned, it will sp summon a mayakashi monster from deck. they will almost always target dakki, since she is the only tuner monster in the deck. because of this, after their first synchro summon, if you called by the dakki, she wont be able to summon herself and the combo will likely be dead, unless they havent used their normal summon for the turn, or used double summon with another dakki in hand. this will however, only let them progress into one more synchro or link summon, as called by will still negate the activation of dakki's effect regardless, since it applies till the end of the next turn.
TLDR, Dakki (lvl 2 tuner) + lvl 1 mayakashi monster = lvl 3 synchro. -> Dakki effect in GY, sp summon herself every time mayakashi monster is summoned from the GY. repeat synchro summon with synchro monster and dakki. soul absorbing bone tower mill 2 for every zombie monster sp summoned, so if syncro summoned + dakki summoned = mill 4.
The most disgusting deck I've seen involves the burning bamboo sword and parthian shot. You literally only get to go into battle phase from start to finish (no main phases). Truly solitaire.
My build:
*Main Deck Monsters:*
3x Hajun, The Winged Mayakashi
2x Yuki-Musume, The Ice Mayakashi
2x Dakki, The Graceful Mayakashi
3x Soul-Absorbing Bone Tower
2x Uni-Zombie
3x Mezuki
1x Gozuki
1x Jack-o-Bolan
*Spells:*
1x Card Destruction
1x Monster Reborn
3x Book of Life
2x Reasoning
3x Monster Gate
2x Double Summon
1x One For One
2x Pot Of Desires
3x Mayakashi’s Return
1x Hand Destruction
1x Twin Twister
2x Cosmic Cyclone
2x Called by The Grave
*Extra Deck:*
3x Oboro-Guruma, the Wheeled Mayakashi
3x Tsuchigomo, The Poisonious Mayakashi
3x Tengu, The Winged Mayakashi
2x Yoko, the Graceful Mayakashi
2x Gashadokuro, the Skeletal Mayakashi
1x Yuki-Onna, the Ice Mayakashi
1x Yuki-Onna, the Absolute Zero Mayakashi
Dude this literally happened to me, I was in disgust but also curious this is possible
you would be surprised by the number of pre 5ds onward cards that are just waiting to come off the ban list or waiting for the right support to pull off similar shenanigan's.
“If I get shafted on the hand traps duel is over” - isn’t that basically true for the game in general? Not really that different from someone ending their turn 1 on 4-5 negates, you need specific counters then too because there’s no way you’re playing through that naturally.
Do most decks even make that many negates?? Granted I only just got into plat so maybe I just haven't faced too many decks that spam negates outside of Drytron and maybe tri brigade
@@sammydray5919 4-5 negates is not typical, that was a bit of an exaggeration. Most good decks will end in _some_ sort of interruption though, unless they're holding hand traps themselves and are really confident those will be enough.
omg no way bro i had the same thing happen to me just kept taking my cards out of my deck until i decked out in one turn i had to quit the game outta fusteration i couldnt belive my eyes what just witnessed lol
Bone Tower Maykashi is a pretty niche deck that you generally won't come across too often. It's also pretty easy to interrupt just by impermanencing the Tower after which you're just dealing with regular Mayakashi.
This happens to me so often, its either that or they have cards on the field that negate atleast 9-10 effects its really not fun.
Same thing with drytrons if they go uninterrupted. Unless you have a Kaiju to answer their ultimateness. You gotta have interruptions af on your first turn if you're going second if not these boards are unbreakable without some sort of forbidden droplet or tribute opponents monsters/send to graveyard. If they removed or banned some of these cards then we would get some good satisfying games. They could literally just leave everything how it is, and make a separate ranked with different banlists to allow for experimentation, shift the meta up a bit and keep it interesting.
this is a commonly known strategy, but it literally loses to almost every hand trap
konami has acknowleged that this exists and they said it isn't consistent enough to warrant a ban.
It's SO inconsistent, but when it works, it feels vindicated
Soul Absorbing bone tower was made during a time when there were many other kinds of ways to achieve victory in Yugioh, and not only through combos(there were viable archetypes for aggro, burn, decking out the opponent and other play styles) but now because the game favors combos more, these old forgotten cards can be used with combo engines because most of them won't have the "once per turn" restriction. There wasn't any deck that could special summon 40+ times back in the day so no one expected this.
be glad card of safe return is banned, otherwise an exodia variant would exist.
I adore mayakashi mill. i think its not the easiest combo to pull and mayakashi arent too good but they'll always have a softspot in my heart just for how cheesy they are
i came with it to plat1 its a cool deck
As a zombie user who uses a mayakashi/shiranui it's a bunch of shenanigans what's even funnier is if I do doomking and zombie world it gets even funnier
Imagine the pain of a gouki main and someone hits you with a dimensional fissure
I would just turn off my PlayStation and go to sleep while listening to “sadness and sorrow”
So many really old cards from the early 2000's have become the lynch pin in modern decks. It makes me happy to see and an older player.
"Ghost trick control" was the most disgusting thing I've ever played against. It was literally flipping my monsters face down and banning 3 cards from my deck FD every turn ...worst thing was I couldn't flip my monsters face up... I didn't play master duel for a few days after that.
As a fan of ghostrick.. I’m sorry but the deck is just trick or treat .. easy to stop
My boy had a soul absorbing bone tower zombie world card back in 2013. Two Bone towers means your opponent cannot attack as well. I bet this deck has multiple strats depending on the first draw
I love the bone tower decks, I am working on fine tuning my own version of it. They can be a bit inconsistent, but that's what makes working on them fun.
Now ive used Mayakashi for years but ive never seen that bone tower before
This is one of two right ways to play Yu-Gi-Oh. Either FTK/OTK your opponent or setup 5+ negates during your turns so your opponent can't do anything during their turns.
Haha, Bone Tower. Now that's a throw-back! Haven't seen that card in like 15 years lmao
The title basically sums up dueling online, they try everthing in their power to make sure you dont get to play.
Mayakashi Bone Tower mill, thats some gigabrain thinking right there.
Ive had this deck for two years but i never thought of book of life
I faced this deck before. I used Maxx "C" and it just made it go by faster. But I don't begrudge it at all. I'd rather get FTK'd by a unique strategy than because my opponent got like 17 omni negates, monsters I can't get rid of, or any of the other COUNTLESS broken archetypes that exist. So yeah, it's broken, but at least it's _different._
oh please. I had a guy with nothing but spell/trap cards in his deck. I couldn't activate ANY effect/trap/spell from turn 1. The first time I put down a card I was alreahdy at half HP. When I attacked directly, trap card dealt me a shitton of direct damage and ended me.
I hate how the game helps certain players get all the cards they need. And then I get shit I can't ever use together, ever.
I think we need a general summon limit to get a hold of the current situation, so many decks can do similar things because of endless summons and it is just pretty boring when second turn equals losing the duel, it's basically the whole game reduced to a single coinflip in the beginning that decides winner or loser which makes it redundant to even have a deck of yugiohcards. So let's get rid of all and just play coinflip all day! What great fun that is!
if u want to ftk in master duel, there is a better option in the form of gem-knight ftk.
So I just did this and found a way to improve it in regular tcg....this is straight evil, but I kinda like it, why fight a Tearlament when you can deck out?
Person with Max C vs this deck but no Niberu
"I have Made a Grave Error of Judgement"
Happened to me with Exodia and another deck I forgot. First, Konami should start banning some key cards to some BORING decks. Second of all, the time limit for a palyer's turn ought to be drastically reduced to 150-180 seconds at most.
Most disgusting thing that happened to me was probably when a guy used Duel Terminal. It makes both players have to skip the main phase 2. Not a big deal, right? who needs main phase 2? Buuuuuut then he summoned Amorphactor Pain, the Imagination Dracoverlord. What does he do? When he's summoned it forces your opponent to skip their next main phase 1. And I basically didn't have a board anymore
So he made me skip my turn and then killed me
That was fun
I respect what he did
1. It need specific cards to make the play
2. Is easy to interrupt the combo as long you have any of the discard cards
3. Is not exodia 1 year later or burn you seen it once you seen them all ( burn all have the same concept engine/style )
4th the most important is not a full field full of 2500-4000 monster with 5+ negates/immune unless you have kaiju.
lol lets not forget is not a deck out full of book of moons with flip monsters.
There is actually a Farfa table 500 episode with loads of replays sent in from someone who just used a Soul Absorbing Bone Tower FTK deck and it was nuts, even going second it was still able to mill out the opponent
Thanks for the awesome and very fun decklist!
if i cant win by milling down my opponent's deck at least i can win by my opponent surrendering the duel
this deck seems to work in 4 steps:
1 find a way to summon soul absorbing bone ( which is simple)
2 find a way to get daki and a lv 1 zombie ( there is an entier deck based around that)
3 start sychro summoning shinanigans
4 profit
Soul-absorbing bone tower are the REAL culprit here since its an old card (like 2004's old) and Konami should reprint and put "Once per turn" errata on it. Btw its one hell of OTK milling deck to be sure.
doubt they will put the restriction on it because it would not do anything to the top tables which where they make their money.
When you face Mayakashi FTK the first time.
Gem-Knights in the back eating Popcorn
Yeah, I think anything that prevents the opponent from playing should be banned. I don't want to say this cuz some will say its scrubby, mind you I hit Platinum this season and have seen a slew of decks but the game is just incredibly heavy on, "What can I do to assure my opponent cannot play." Its ridiculous when you lose on your opponent's turn 1. Yes, there are handtraps but that is not guaranteed where as you have whole decks bent on beating your opponent and preventing any interactive play, smh.
I don't even know what to say to that
This is why I only play Master Duel when I'm bored. I might as well wait for Rush Duel game to release in mobile
Lost to a crooked cook deck the first time I played against one. Frustrating gimmick. Now I put piercing or direct attack in every deck I can lol
You should put Underworld Goddess in your Extra Deck if possible, she can usually deal with most "Protect the Castle" strategies on her own.
This is why such cards like Effect Veiler and Infinite Impertinence exist.
blue eyes deserve every suffering after the world championship
The problem with Yugioh today is the amount of unlimited Special summons. It really should be a limit on it just like summoning a Monster. It is limited to 1 for a reason and even tributes are limited to 1. So why is special Summons is unlimited? Sure there are cards but it's like you have to create and add cards to be able to block special summons. I say 5 is more than enough to get something out and hold yourself till your next turn. The worst part is older players hate this stuff but they still love the art of Yugioh, new players coming in and not even getting to understand the game become frustrated by stuff like this. There is another deck that burns you on their 1st hand and some even bring out Exodia. I've seen 3 versions of it. I thought it was a bunch of spell cards and I think 3 magical Library or maybe less but some even bring Exodia into it and I forgot the last 1. The 1st time I ran across the deck I screw his mogo up with my Ash. He folded cause he didn't get to keep going with his drawing power.
wow, i've met this deck yesterday and of course cuz i know i will deck out'ed i go surrender hehe.
The dude was clearly a product of a very bad ranked session. He probably started off with a fun Mayakashi deck and he got fed up and built a disgusting variant with Soul Absorbing Tower at core
My gosh I had to see the vid all over again. I cannot believe how wild this is
There was a fairy deck that skipped everyone of my turns so I couldn't even draw
Pretty funny I got recommended this vid after facing this deck in Plat 1. Wasn't too sure what his end game was but I skill drained him and dropped Maxx C. He managed to make me draw 20+ cards with skill drain out
Ah yes, they finnaly did it, they figured out a way to stop your opponent from playing the game, wow **Slow clap**
Wow what I thought drawing a Deck full of Spell cards was bad, That shit right here was tragic
This nearly feels like an episode in GX. But this time is much worse
Nowadays you either don't give your opponent a chance to play or you don't get to play. There's no way between.
Imagine using maxx c against mayakashi, only to realise you just decked yourself out faster, just praying you draw your nib before you mill it...
"my only complaint is that it took 20 minutes to do." bruh i would had alt+f4 long ago.
this entire video was the defination of : fight back
Dude this is a combo that was done when the archtype was first announced. It's super inconsistent in the tcg so it's not to good