Creating Dungeon Floors with Geometry Nodes in Blender

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  • เผยแพร่เมื่อ 7 พ.ย. 2024

ความคิดเห็น • 3

  • @fly7188
    @fly7188 4 หลายเดือนก่อน

    Hi this is really cool. I am curious how you are getting the blender shaders into unity. Or are you doing something else ?

    • @justinkirk924
      @justinkirk924  4 หลายเดือนก่อน

      Hey, thanks!
      The materials that just use the normal principled bdsf will auto import. For more complicated materials you can bake them using cycles, it won't ever be the same as the actual shader in blender though because unity shaders are game ready and have to draw every frame where blender you render them over long periods of time. If you want to make good shaders for Unity I recommend finding Ben Cloward's channel, I've probably watched every one of his shader videos.

    • @fly7188
      @fly7188 4 หลายเดือนก่อน

      @@justinkirk924 Oh, so as long as you dont go crazy with the shader in blender you can use them? I have been trying to use unity shader graphs but they arent as easy to get into as blenders. I knew about baking them but thats obviously not ideal. I am interested in what you are doing, partly because I am doing similar things lol. I am gonna stay tuned. I am of the opinion that people who are into game development should team up to get things done, since there is SO MUCH to learn about. Good luck!