The V2 rocket was pretty much steam powered... granted, part of the controll system was Electric, but it could just as well be a hydraulic computer. Depending on what kind of algoritm was driven hydralic computers was probobaly the most effective during wwii
That was an amazing adventure, going form "yeah, it's gonna be tedious", to "oh, I didn't think how difficult it would be", to "he has become the master of burners and now produces more stuff with them than I have in any of my games"
I love the texture for the burner science labs, let me explain : you see tall flames coming out of the hole on the top, implying that the red glow is the entire interior of the glass dome being completely on fire
2000. But i play a heavily modded game since i've reasearched laser turrets for the first time. Vanilla became boring after laser turrets and now i'm running 180 mods. I also restarted very often, but this run looks promising. I just need new blueprints for processing 12 different crushed ores.. and then i can set up my own burner-equivalent rail system
the first time i got to nuclear fuel in this game, i had the thought "if better fuel makes trains faster, does it also make burner inserters faster?" i was disappointed to learn that fuel quality has no effect on burner inserters or miners. i wonder if theres a mod for it
That's a good guess! But it's actually there to delay the kick-out signal one tick so the memory cells that drive the temporary stops have time to initialize. If it wasn't there the trains would be kicked out before a valid stop was available and break.
@@DoshDoshington I honestly swear that I guessed its to delay the signal by one frame. I recently built a circuit network that heavily depends on synchronization and needed to use it for the exact same purpose.
@@DoshDoshington The makes alot of sense, I program industrial control systems for a living so when something works but shouldn't or should but doesn't, it's probably a timing issue, its almost a rule at this point.
I like that like 15 minutes later we see how the final iteration of train stations operate, with a dedicated fuel train just sitting directly next to the station proper. It's so insane, I love it. It's like having a warehouse full of food next to your warehouse for nonedible items, so your 10 employees can get their daily lunch there everyday.
@@DoshDoshington Glad to see I was right :P I thought at first that it was a similar case to KaneYork and that you needed to filter out everything but a certain signal, but after looking at it and realising that didn't make sense in your case since the combinator in question already has everything else in the network filtered out by the first one which only outputs purple, the only thing left must have been a 1 tick delay :D
these videos are fucking great. and they get a consistent amount of views. keep doing them and eventually i'm sure you'll become a household name for factorio content dude. nice to catch a rising star in its infancy
Great designs, great video. The panned out shots of a new section being filled with items will never not be satisfying I was feeling a little guilty that your all-burner base came out way less spaghett than anything I've ever made but then 57:52 happened
47:37 Even with 1000+ hours in factorio I had to laugh at how insane this all sounds, but ALSO how I totally get what it does and should more or less function!
13:15: For all its complexity, Factorio has a lot of nice little features to make it less frustrating. My favorite, for its simplicity and how many games nevertheless lack it, is how the game just queues up missing intermediate products for something you try to craft. 38:15: Describing the first thing I thought of, before going for a slightly more efficient and _vastly_ more complicated option... 1:03:20: Punctuating that technical explanation with an accidental explosion was a great comedy beat. Good work.
i just realized that i watched this vid whilst "Best of Trip-Hop & Downtempo & Hip-Hop Instrumental Vol. 2 Re-Upload" was running in the background. Amazing combination, and you commenting was a blast, especially with the musical support.
Seems like there's a much better solution to the fuel train problem: have the fuel trains be a car or two longer than the ore trains and use a different stop. Then just use a timer and latch which activates the fuel stop once every hour and keeps it on until 1s after the fuel train arrives. If you staggered the start times, you wouldn't even need multiple fuel trains.
The combinator thing works because it adds an extra tick of delay. When a wire goes through any combinator it delays the circuit signal by 1 tick for each it goes through (but not parallel ones, only affect the ones in a chain). In addition some stuf, like inserters, actually need more than 1 tick to activate so a simple solution to activate the said inserter is to put an extra combinator to extend the tick duration to 2 ticks (or more).
@@OrchidAlloy The vanilla feature makes inserters refuel themselves from burners at the pickup location. My mod also makes them refuel their drop target from burners at the pickup location. The additional behavior enables or-to-steel inserter-furnace-inserter-furnace chains where fuel wanders through the first furnace into the second. I where really disappointed when vanilla fuel leeching was implemented in 017 and i realized its halfassedness.
This is fantastic stuff, man. I was just thinking myself how there's not enough well-edited factorio let's plays out there, and this is exactly the kind of thing I half-imagined making. Keep it up, dude.
I just found you channel the other day, and have decided that we've be binging all of your content. Absolutely love the vids I've watched already. Especially the Space Exploration run
When I first saw this video I could never imagine myself listening to what I imagined to be a repetetive joke for over an hour. its now an hour later, I should have been asleep 10 minutes ago and you've earne yourself a subscriber (even if only for the suffering you went through for this video).
It's so cute how you put small little cuts of video where you just sit there watching with no commentary and letting us watch too like at 51:04 and 51:22.. It's probably meant to be comical too, but it's mostly cute
Thanks for the fun video! I'm pretty sure the labs could have worked fine for up to the 7 sciences needed with a tiny change to your design at 29:05. Keep the center belt as-is, coal+1 pack. The side two belts are only packs (4 more). Then have a belt for fuel+1 (2 more) pack type on each side of the line of labs, offset by one for inserters, and then use inserters to feed the "side belt" inserters, and then another inserter to feed the lab itself. Total of 7 sciences max, and you could add vertical belts as well to allow even more pack types if using mods that require more types.
I know I'm watching this over 2 years after release, but I had an idea that I'll use if I ever do this challenge. To make sure all your stations are fueled, have three stations for each station and double your train length. Have the front cars be fuel, the back cars be what you deliver to the station. Station one unloads fuel. You just set a wait timer in the train menu. Have the belts you unload to set to put excess fuel onto a side belt. Station 2 is where it unloads the delivered goods. Just set a "wait till this resource is empty" order on the station. Station 3 is just to pick up any excess fuel that was grabbed so none of your belts are deadlocked with just fuel. I've played with trains too much
I love it! It was tedious and slow, sure, but the fact that you came up with new designs because of the requirements and limitations must have been fun in itself... that's why we play Factorio, right? :D And in the end, you're thriving! You're just plunking down designs and thinking about ratios like in any old game of Factorio, burners might try their hardest to slow you down but they just slow the inevitable! Great stuff! :D
Aaaand you've got a new subscriber. Damn this content is great. I love your deadpan, and your skill at the game. The editing doesn't hurt anything either. 10/10 video, and I'm left wondering when you'll next upload.
12:45 but this build has one giant advantage. When those 2 tiles thick stripes do mine out you just need to move whole build by 2 tiles and its back to fully mining. Yay
This is the first video of yours I've watched. You have gained a subscriber. Your dry humor, factorio skill, and great voice have me hooked. Keep up the good work, this was no easy challenge.
Hey dosh I just listened to the interview in krydax's channel and I wanted to tell you that I've watched all your videos multiple times, and I've been watching them since the beginning. You always inspire me to continue playing when I get stuck in life (depression and stuff) so I wanted to thank you for all the work you put in every video. I'm waiting for the Py run video now that there is a new "Hard mode" mod for Py for even more fun :D Keep it up, and thanks again
Dang, that extra layer of complexity gained from having to fuel everything is quite neat. I like the idea of requiring some kind of fundamental "material" that almost every process needs, so it's the one that's produced by far the most, creating some kind of arteries through your factory.
57:59: About initial design of Red Ammo. It will work if you swap the top splitter and the underground assembler output of each pair. So you may be almost proud.
Very painful idea: Factorio but you only get one unbroken conveyor line All pipelines of matching type must connect together Unsure what rules for things on the lines and underground lines would be Hard mode: You must be able to ride the belt from start to end
I know this video is a month old. But as someone who has never played factorio or watched any videos. I found this really entertaining and satisfying! Especially once you got the robots that could build stuff for you. It was kind of fun watching them fly around.
I see people doing these incredible builds and this is incredible with every cheat known to man and mods galore I couldn't make this happen in a million playing hours. Amazing vids thanks
a more sane/reasonable alternative to AAI burner tech is industrial revolution 2's steam tech. it's way more cumbersome than electricity, but is surprisingly not terrible
Unfortunately the license of the Industrial Revolution 2 mod forbids using it in monetized videos. Because of that there is so little information about this mod. Perhaps it even is forbidden to show it, if you have any other monetized videos.
@@joachimfrank4134 yup, there was that gigantic drama with deadlock (the IR creator) where people were raging about the license and he claimed that it's because of some of the art that the mod uses, but people remained largely not convinced, considering the autor's.. um.. history.
"was left to the viewer as an exercise" this video is way to good for TH-cam also your narrative design and editing are a perfect blend like peanut butter and jelly (if you like that, or marmite if you have Australian relatives)
I'm pretty sure that Nilhaus featured a burner-tech megabase on his channel a year or two ago. I don't believe that one used mods, but proof of concept.
Just wanted to let you know your videos sold me on buying factorio. I feel this is the video where the "before playing factorio" and "after playing factorio" hits me the hardest. You just appreciate the insanity more when "a powerline and a belt split with 2 resources" per assembly machine turns into several different variations of "x splitters, 2x underground belts and between 2 and 6 burner inserters" over the course of the video. And I thought I was getting annoyed when my power lines seem to always miss inserters in a double row of furnaces and I start plopping in extra ones and the overhead wires automatically add extra lines.
I absolutely adore these videos that edit the raw gameplay of a title like this into a compressed, narrative form, and great job smashing this challenge. You beat the game in about the same time it would take me normally, and with infinitely cooler looking builds than mine too.
One thing I'd add is a variant for each inserter as a burner one Long burner inserter, Fast burner inserter, etc. Great video nontheless, I really like your content!
Bro, this is Big Brain time. Just found your channel and this is like the 4th video I'm watching but I realize now that I've been playing Factorio like an absolute chimp.
Also, I know that the whole point was to torture yourself, but I feel like this would actually be a fun run to do if you installed the burner leech mod which allows burners to pull fuel out of the source object to feed themselves. That would let you get rid of the inserter feeding each inserter.
Wouldn't this have been a good use of car-based belt logistics (for those of you unaware, you can put cars on belts to act as, essentially, mobile chests), especially for the research labs?
Could you imagine if the main character, hero, engineer ran on burner power too? I mean, you'd have to keep stacks of fuel on him... Oh wait, Dyson Sphere Program already does that!
There are very few things that could make this worse Burner belt (consumes fuel otherwise replaces itself with a useless version until coal supplied) Burner armor (use fuel in inventory otherwise the armor just falls off of you) Burner biters (tries to eat coal)
In order to avoid inserters running out of their fuel trying to grab fuel on each new segment you can do the folowing. Place down a print of the segment, remove everything but the fuel belts. Make a print of it. Then you simply, place the fuel line print, let it fill, place the rest of the print. Job done. No more manual fueling hassle.
Sorry, I mentioned it in the intro, but because it uses some models from AAI industry, while alterations for personal use are allowed under its software license, distribution is not. There's other mods that do what I did, like mods.factorio.com/mod/BurnersOnly. It just won't look as good and you'll need to resist the temptation to not use upgraded assemblers, inserters, or forges, since they're not disabled.
Haha, the difference between a factory set up by someone who knows what they're doing, even restricted to "everything is coal-powered" compared to the unorganized, inefficient messes I make is incredible to see. Especially when you referred to what you had going, something that to me seemed incredibly advanced, as just a "starter base" as though it's not a real, big one was just incredible. Seeing skill mastery is almost always awesome, in any form.
This is a pretty good way to show what "the fun zone" is. Factorio is still fun like this but its obvious that the devs want you to understand that throughput is everything, so they put as much of the fun parts of the game behind how they want you to play it. Then once youre actually good at the game you can attempt crazy things like this without complaining that you had no idea that was not how they wanted you to play.
I wish I had at least one friend that liked this game to show them this video.
And I took that personnally
lets be friends lmao
@@draycollins6321 Hlo I volunteer
Let's be friends.
@@pixelartkid7965 hlo I volunteer
but where are burner belts?
In Hell where they belong
@@DoshDoshington lol
i *will* burnerify everything
burner roboports, burner robots, burner belts, burner guns, burner burners, ect
Missed the opportunity to say burner in hell
And where are burner pipes?
In a world where the electro-magnetic force of physics is so weak humanity developed space travel with only hydraulics and steam power.
Steampunk bois
Reminds me of the short story "The Road Not Taken" about aliens using space sailing to visit Earth.
The V2 rocket was pretty much steam powered... granted, part of the controll system was Electric, but it could just as well be a hydraulic computer. Depending on what kind of algoritm was driven hydralic computers was probobaly the most effective during wwii
the electro-magnetic force of physics??
@@nzeusman8215 en.wikipedia.org/wiki/Electromagnetism
That was an amazing adventure, going form "yeah, it's gonna be tedious", to "oh, I didn't think how difficult it would be", to "he has become the master of burners and now produces more stuff with them than I have in any of my games"
53:55 it's delaying the signal by one tick!
And you're right, my talents are being squandered watching this video...
I love the texture for the burner science labs, let me explain :
you see tall flames coming out of the hole on the top, implying that the red glow is the entire interior of the glass dome being completely on fire
There's something very Factorio about burner Science Labs *literally* incinerating all the resources you put into those science packs.
@@HoltzWorks
1 - Put Science into Lab
2 - Burn
3 - ????
4 - Profit!
@@josugambee3701 3. Inhale the fumes til you hallucinate the next research.
@@J0hnB09 and biters evolve for the same reason, your science fumes upgrade them.
"Hmm, yes, I must research this thing. But how? I know, lets BURN IT. Yeeees, this is excellent science!"
"Launching a single rocket on tier 1 things would be pretty trivial"
*has like 200 hours and has never quite beaten the game*
600 and hasn't gotten to blue science yet...
Hey man it took me about 300 we all play at a different pace
1.5k and ive beaten it once.
enjoy
Thanks for making me feel better guys 😆 I was ashamed that it took me 120 hours to launch my first rocket
2000. But i play a heavily modded game since i've reasearched laser turrets for the first time. Vanilla became boring after laser turrets and now i'm running 180 mods.
I also restarted very often, but this run looks promising. I just need new blueprints for processing 12 different crushed ores.. and then i can set up my own burner-equivalent rail system
the first time i got to nuclear fuel in this game, i had the thought "if better fuel makes trains faster, does it also make burner inserters faster?"
i was disappointed to learn that fuel quality has no effect on burner inserters or miners. i wonder if theres a mod for it
Nuclear powered inserters...?
@@shatteredshadow765 pov: you have too much nuclear fuel
@@rgxyz1233 I am gaining 2700 u-235 per minute. I have over ten million nukes and a few million uranium fuel cells... I need something to do with them
@@shatteredshadow765 power nuclear reactors and explode them :D
@@rgxyz1233 one thing I still have not automated: concrete... So yeah I can't automate reactors got target practice without concrete 😅
I love the little oil-powered burner radar setup you have at 57:27 it's absolutely adorable
53:38 You're filtering the input signals to only purple square, in order to avoid contamination on the output line. That's why it's there.
That's a good guess!
But it's actually there to delay the kick-out signal one tick so the memory cells that drive the temporary stops have time to initialize. If it wasn't there the trains would be kicked out before a valid stop was available and break.
@@DoshDoshington I honestly swear that I guessed its to delay the signal by one frame. I recently built a circuit network that heavily depends on synchronization and needed to use it for the exact same purpose.
@@DoshDoshington The makes alot of sense, I program industrial control systems for a living so when something works but shouldn't or should but doesn't, it's probably a timing issue, its almost a rule at this point.
I like that like 15 minutes later we see how the final iteration of train stations operate, with a dedicated fuel train just sitting directly next to the station proper. It's so insane, I love it. It's like having a warehouse full of food next to your warehouse for nonedible items, so your 10 employees can get their daily lunch there everyday.
@@DoshDoshington Glad to see I was right :P
I thought at first that it was a similar case to KaneYork and that you needed to filter out everything but a certain signal, but after looking at it and realising that didn't make sense in your case since the combinator in question already has everything else in the network filtered out by the first one which only outputs purple, the only thing left must have been a 1 tick delay :D
these videos are fucking great. and they get a consistent amount of views. keep doing them and eventually i'm sure you'll become a household name for factorio content dude. nice to catch a rising star in its infancy
agreed with every word
"Peak Burner Efficiency" My Favorite quote
These are the good kinds of Factorio videos I think, because they don’t really affect how I play because they’re so different
Great designs, great video. The panned out shots of a new section being filled with items will never not be satisfying
I was feeling a little guilty that your all-burner base came out way less spaghett than anything I've ever made but then 57:52 happened
47:37 Even with 1000+ hours in factorio I had to laugh at how insane this all sounds, but ALSO how I totally get what it does and should more or less function!
CrossCode avatar :D
I love how you were commenting about how you want the biters turned off, but ended up doing a rampant death world afterwards lol
Burner pumpjacks sounds like a massive security issue
13:15: For all its complexity, Factorio has a lot of nice little features to make it less frustrating. My favorite, for its simplicity and how many games nevertheless lack it, is how the game just queues up missing intermediate products for something you try to craft.
38:15: Describing the first thing I thought of, before going for a slightly more efficient and _vastly_ more complicated option...
1:03:20: Punctuating that technical explanation with an accidental explosion was a great comedy beat. Good work.
i just realized that i watched this vid whilst "Best of Trip-Hop & Downtempo & Hip-Hop Instrumental Vol. 2 Re-Upload" was running in the background.
Amazing combination, and you commenting was a blast, especially with the musical support.
Seems like there's a much better solution to the fuel train problem: have the fuel trains be a car or two longer than the ore trains and use a different stop. Then just use a timer and latch which activates the fuel stop once every hour and keeps it on until 1s after the fuel train arrives. If you staggered the start times, you wouldn't even need multiple fuel trains.
The combinator thing works because it adds an extra tick of delay. When a wire goes through any combinator it delays the circuit signal by 1 tick for each it goes through (but not parallel ones, only affect the ones in a chain). In addition some stuf, like inserters, actually need more than 1 tick to activate so a simple solution to activate the said inserter is to put an extra combinator to extend the tick duration to 2 ticks (or more).
Your talents are being squandered.
@@Andreas4696 dw mate, I can easily squander them even without the help of this video ;)
Burner tech becomes much more usable when using the Inserter Fuel Leech mod. Yes, this is a shameless plug.
It's a good mod though.
it makes em not an insanity test ( now just a minor because you still need fuel)
iirc it's a vanilla feature that was turned off and the mod only enables it?
@@OrchidAlloy The vanilla feature makes inserters refuel themselves from burners at the pickup location. My mod also makes them refuel their drop target from burners at the pickup location.
The additional behavior enables or-to-steel inserter-furnace-inserter-furnace chains where fuel wanders through the first furnace into the second.
I where really disappointed when vanilla fuel leeching was implemented in 017 and i realized its halfassedness.
Nice
This is fantastic stuff, man. I was just thinking myself how there's not enough well-edited factorio let's plays out there, and this is exactly the kind of thing I half-imagined making. Keep it up, dude.
I just found you channel the other day, and have decided that we've be binging all of your content. Absolutely love the vids I've watched already. Especially the Space Exploration run
Fascinating challenge, great execution and commentary too! Really motivated me to do another playthrough of Factorio myself
When I first saw this video I could never imagine myself listening to what I imagined to be a repetetive joke for over an hour.
its now an hour later, I should have been asleep 10 minutes ago and you've earne yourself a subscriber (even if only for the suffering you went through for this video).
It's so cute how you put small little cuts of video where you just sit there watching with no commentary and letting us watch too like at 51:04 and 51:22.. It's probably meant to be comical too, but it's mostly cute
I've never played this game and know nothing about it. It was still really entertaining! Nice work.
I am glad this video was recommended to me :D This is quite an amazing run + editing!
Thanks for the fun video!
I'm pretty sure the labs could have worked fine for up to the 7 sciences needed with a tiny change to your design at 29:05.
Keep the center belt as-is, coal+1 pack.
The side two belts are only packs (4 more).
Then have a belt for fuel+1 (2 more) pack type on each side of the line of labs, offset by one for inserters, and then use inserters to feed the "side belt" inserters, and then another inserter to feed the lab itself.
Total of 7 sciences max, and you could add vertical belts as well to allow even more pack types if using mods that require more types.
this went from "haha a funny challenge" to "Holy fuck this is a masterpiece of a video" really quickly.
Well it took about half an hour xD
I know I'm watching this over 2 years after release, but I had an idea that I'll use if I ever do this challenge.
To make sure all your stations are fueled, have three stations for each station and double your train length. Have the front cars be fuel, the back cars be what you deliver to the station.
Station one unloads fuel. You just set a wait timer in the train menu. Have the belts you unload to set to put excess fuel onto a side belt.
Station 2 is where it unloads the delivered goods. Just set a "wait till this resource is empty" order on the station.
Station 3 is just to pick up any excess fuel that was grabbed so none of your belts are deadlocked with just fuel.
I've played with trains too much
I love it!
It was tedious and slow, sure, but the fact that you came up with new designs because of the requirements and limitations must have been fun in itself... that's why we play Factorio, right? :D
And in the end, you're thriving! You're just plunking down designs and thinking about ratios like in any old game of Factorio, burners might try their hardest to slow you down but they just slow the inevitable!
Great stuff! :D
He really made NFTs in factorio (non functioning tokens)
Bro added yellow inserter nfts lol
Aaaand you've got a new subscriber. Damn this content is great. I love your deadpan, and your skill at the game. The editing doesn't hurt anything either. 10/10 video, and I'm left wondering when you'll next upload.
12:45 but this build has one giant advantage. When those 2 tiles thick stripes do mine out you just need to move whole build by 2 tiles and its back to fully mining. Yay
This is the first video of yours I've watched. You have gained a subscriber. Your dry humor, factorio skill, and great voice have me hooked. Keep up the good work, this was no easy challenge.
Great video! Liked the narration.
I keep coming back and rewatching this video. This might be the best factorio video on youtube.
The best part about a Burner Only run is to not worry about random ass power poles in the middle of everything being a distraction.
Hey dosh I just listened to the interview in krydax's channel and I wanted to tell you that I've watched all your videos multiple times, and I've been watching them since the beginning. You always inspire me to continue playing when I get stuck in life (depression and stuff) so I wanted to thank you for all the work you put in every video. I'm waiting for the Py run video now that there is a new "Hard mode" mod for Py for even more fun :D Keep it up, and thanks again
This has actually blown my mind the amount of patience that you must have needed for this
Dang, that extra layer of complexity gained from having to fuel everything is quite neat.
I like the idea of requiring some kind of fundamental "material" that almost every process needs, so it's the one that's produced by far the most, creating some kind of arteries through your factory.
In a normal run that "material" is electricity.
@@Nomad6763 Oh definitely!
But I was thinking about something you'd need to keep on a belt, or something with a similar logistical complexity
Bus
Two years later, we get something even better. CUBE.
What does it make? Everything.
What does it take? CUBE.
57:59: About initial design of Red Ammo. It will work if you swap the top splitter and the underground assembler output of each pair. So you may be almost proud.
Very painful idea: Factorio but you only get one unbroken conveyor line
All pipelines of matching type must connect together
Unsure what rules for things on the lines and underground lines would be
Hard mode: You must be able to ride the belt from start to end
@@dorklymorkly3290 begone from this place Satan
@@dorklymorkly3290 that was a feature way before release but it got removed
This video is always a fresh rewatch considering I actively repress the memory of it
Good job! I really loved watching this. And i will never do it
I know this video is a month old. But as someone who has never played factorio or watched any videos. I found this really entertaining and satisfying! Especially once you got the robots that could build stuff for you. It was kind of fun watching them fly around.
I have been playing Factorio for years, and I never knew knew you could heal with fish.
I see people doing these incredible builds and this is incredible with every cheat known to man and mods galore I couldn't make this happen in a million playing hours.
Amazing vids thanks
Don't doubt yourself you definitely could but it might not be something you care to do that much
I enjoyed this, I'm surprised you don't have more views :D
I enjoy how you tinker out the builds in this video.
a more sane/reasonable alternative to AAI burner tech is industrial revolution 2's steam tech. it's way more cumbersome than electricity, but is surprisingly not terrible
Unfortunately the license of the Industrial Revolution 2 mod forbids using it in monetized videos. Because of that there is so little information about this mod. Perhaps it even is forbidden to show it, if you have any other monetized videos.
@@joachimfrank4134 yup, there was that gigantic drama with deadlock (the IR creator) where people were raging about the license and he claimed that it's because of some of the art that the mod uses, but people remained largely not convinced, considering the autor's.. um.. history.
I saw the rampant video and now I’m binging your factorio videos
Jeez, I hope I never get this bored....
Awesome work dude
your burner base is even better than my vanilla base
Came for the content, stayed for the music.
Also great video man
I'm starting to think Dosh is a masoc- a man that likes to overcome pain by facing it.
Since I keep coming back to this I need to say that this and the original rampant video are the best factorio videos on youtube.
this was an abomination and also amazing, incredible work
"was left to the viewer as an exercise"
this video is way to good for TH-cam
also your narrative design and editing are a perfect blend
like peanut butter and jelly (if you like that, or marmite if you have Australian relatives)
I'm pretty sure that Nilhaus featured a burner-tech megabase on his channel a year or two ago. I don't believe that one used mods, but proof of concept.
Just wanted to let you know your videos sold me on buying factorio. I feel this is the video where the "before playing factorio" and "after playing factorio" hits me the hardest. You just appreciate the insanity more when "a powerline and a belt split with 2 resources" per assembly machine turns into several different variations of "x splitters, 2x underground belts and between 2 and 6 burner inserters" over the course of the video.
And I thought I was getting annoyed when my power lines seem to always miss inserters in a double row of furnaces and I start plopping in extra ones and the overhead wires automatically add extra lines.
I love the way you say science, just, beautiful.
Also the pain you feel when you say, and there’s that non functioning token again.
I've never played Factorio, but I'm watching your videos because I enjoy your voice in the background. Keep on posting
Pretty entartaining. Keep up the good work.
I absolutely adore these videos that edit the raw gameplay of a title like this into a compressed, narrative form, and great job smashing this challenge. You beat the game in about the same time it would take me normally, and with infinitely cooler looking builds than mine too.
bro really just turned yellow inserters into NFTs
Mad props to you for enduring this! I'd go crazy within the hour with just burners
Well shilled.
53:55 it's delaying the signal by one tick!
And you're right, my talents are being squandered watching this video...
went from what looked like a really big base to an even bigger base. I am a meek factorio player
Excellent idea, great production, thoroughly entertaining
Climate apocalypse speedrun any %.
One thing I'd add is a variant for each inserter as a burner one
Long burner inserter, Fast burner inserter, etc.
Great video nontheless, I really like your content!
You deserve way more subscribers
Bro, this is Big Brain time. Just found your channel and this is like the 4th video I'm watching but I realize now that I've been playing Factorio like an absolute chimp.
50:03 Haha... The best moment in the episode. I never laughed so hard. =]
The video editing is insane by the way. Thank you very much for this very high content quality. Have a nice day !
Also, I know that the whole point was to torture yourself, but I feel like this would actually be a fun run to do if you installed the burner leech mod which allows burners to pull fuel out of the source object to feed themselves. That would let you get rid of the inserter feeding each inserter.
Love the commitment - congratulations on an epic base and great story! The fact that it looks cool too is just gravy
Wouldn't this have been a good use of car-based belt logistics (for those of you unaware, you can put cars on belts to act as, essentially, mobile chests), especially for the research labs?
Could you imagine if the main character, hero, engineer ran on burner power too? I mean, you'd have to keep stacks of fuel on him...
Oh wait, Dyson Sphere Program already does that!
There are very few things that could make this worse
Burner belt (consumes fuel otherwise replaces itself with a useless version until coal supplied)
Burner armor (use fuel in inventory otherwise the armor just falls off of you)
Burner biters (tries to eat coal)
In order to avoid inserters running out of their fuel trying to grab fuel on each new segment you can do the folowing. Place down a print of the segment, remove everything but the fuel belts. Make a print of it.
Then you simply, place the fuel line print, let it fill, place the rest of the print. Job done. No more manual fueling hassle.
49:30 And we learn that burners cant catch item on red belts. Kinda defeats the purpose of upgrading belts in this mod, at least for around machines.
They _can_ if the belt is full. You just have to do the equivalent of "priming the pump" before turning the machines on :)
I love that you went in to this not really being an expert with burners but came out a pro :3
Chine industry be like:
Just discovered your channel, have watched ALL of your factorio vids. Really enjoying your content!! Loving these challenge modes ☺️
can you link the mods you used pz
Sorry, I mentioned it in the intro, but because it uses some models from AAI industry, while alterations for personal use are allowed under its software license, distribution is not. There's other mods that do what I did, like mods.factorio.com/mod/BurnersOnly. It just won't look as good and you'll need to resist the temptation to not use upgraded assemblers, inserters, or forges, since they're not disabled.
You are without doubt one of the smartest people I have ever seen online, or you just know too much about Factorio
What music did you use at 15:40?
The whole thing's from Thunder Compilation #2. That's the first song.
@@DoshDoshington thank you)
Haha, the difference between a factory set up by someone who knows what they're doing, even restricted to "everything is coal-powered" compared to the unorganized, inefficient messes I make is incredible to see. Especially when you referred to what you had going, something that to me seemed incredibly advanced, as just a "starter base" as though it's not a real, big one was just incredible. Seeing skill mastery is almost always awesome, in any form.
MoistCr1TiKaL plays Factorio
This is a pretty good way to show what "the fun zone" is. Factorio is still fun like this but its obvious that the devs want you to understand that throughput is everything, so they put as much of the fun parts of the game behind how they want you to play it. Then once youre actually good at the game you can attempt crazy things like this without complaining that you had no idea that was not how they wanted you to play.
First
I wish I was better at Factorio JUST so I could understand a quarter of what you were designing here. Mindbending and fascinating.
Watched the whole thing, and it's a really good video. Except the music. Fuck the music was awful.
You have earned my undying love for that amazing star trek clip in the beginning
The algorithm worked for a change. Great content keep it up dude.