How Games Used to Look: Why Retro Gaming on a CRT Looks WAY Different

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  • เผยแพร่เมื่อ 14 พ.ค. 2024
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    -----------------------------
    TOC
    2:00 pixels vs dots
    8:00 scanlines
    10:15 the connection
    13:55 additional notes
    15:45 CRT filters for you LCD
    17:25 half price on the wireless controller
    Retro games are still huge. There's the emulation scene, mini snes, nes, genesis, and even playstation... We have virtual consoles and old games are sold on just about every platform including PC. We mostly play the old games on modern hardware, so they look very different compared to how they used to look. Why is that? Display technology has drastically changed.
    In this video we will discuss how pixel art is displayed on a CRT TV. I'm using a Sony Trinitron that is honestly a bit too fancy, but it still has the same underlying tech. Pixels become dots on a CRT... and the dots are not as precise as pixels on an LCD TV or monitor. Check out the video to learn why it's so different. I'll also talk about some good CRT filters you can use to emulate the look on your modern LCD/OLED TVs and monitors.
    Here is where to get CRT shaders for retroarch:
    github.com/libretro/slang-sha...
    You will notice a CRT folder there. These go into your shaders folder inside your retroarch. Then you can enable different shaders while playing the games... and you can edit parameters to create your own shaders.
    Links to links I used for this video (I mostly just rambled, but I read over some of this):
    www.one-tab.com/page/DYdHwp3J...
    #retrogaming #emulator #nintendo #virtualconsole #wii #crt #trinitron #tv #ps1 #snes #nes #genesis #turbografx
    Disclaimer: I am aware that tech quickie released a video covering this topic recently. I found out about it while working on this video... and after watching theirs, I believe this one to still be different enough. Honestly, theirs is more of a 101... or even a quickie... This one is more of a nostolgia trip and I do believe I cover different things.
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  • @projectz975
    @projectz975 ปีที่แล้ว +1016

    all of this is why i seriously think that CRT filters in emulators are genuinely an important feature for game preservation. a lot of games used the flaws of CRT sets to actually generate new colors that weren't possible on the system running the game.

    • @Crow_Rising
      @Crow_Rising ปีที่แล้ว +115

      While you are correct about the usage of CRT screens back in the day, most modern CRT filters amount to little more than scanlines that do not otherwise function the way CRT screens did back in the day. There are some genuinely good filters out there which function correctly on modern screens, but few emulators and even official releases include them.
      Personally, I'm more of the mindset that while the inclusion of good CRT filters is something to be appreciated whenever they are there, I'd rather see as many re-releases as possible remade to resemble how they appeared on CRT screens, such as adding new colors to the color palette and replacing dithering with additional shades to smooth things out. Effectively, the lack of old hardware limitations should be taken advantage of to faithfully redesign the pixel art in games with modern hardware in mind.
      Take Sonic Origins for example. The games are full remakes in that collection, yet simply reuse the existing pixel art for the graphics. They missed out on the chance to fill in the gaps in the waterfalls and make them actually transparent, adding shades to the sprites and backgrounds to smooth out the dither shading, etc. As such, the collection generally looks more ugly than it should.

    • @maggo1003
      @maggo1003 ปีที่แล้ว +16

      @@Crow_Rising Which filters would that be? The genuinely good ones

    • @Crow_Rising
      @Crow_Rising ปีที่แล้ว +15

      @@maggo1003 I don't know any by name, but I do know that someone posted some really good reshade filters as a mod for Sonic Origins, replicates several types of old screens to give you your favorite CRT look. I'd also look into Shaderglass.
      I think there's also some good filters someone made for a Genesis/Mega Drive emulator, but I don't remember which one.

    • @DreamFireNostalgia
      @DreamFireNostalgia ปีที่แล้ว +5

      Yes. It is somthing i nver thought about untill a little bit ago as i still use all my old crts, even for newer consoles. My only modern moniters are for my pc. I hooked my old SNES to my lcd screen when trouble shooting somthing and was horrified at the loss of "quality"

    • @salttrader4113
      @salttrader4113 ปีที่แล้ว

      ​@@maggo1003 Magabezel in retroarch and arcadeview, can find the later on Emuline is based on the reshade

  • @justanotherlikeyou
    @justanotherlikeyou ปีที่แล้ว +386

    The younger generations today that are into retro gaming or pixel art generally don't understand how we who were gaming in the 80's and 90's experienced those retro games. It seems to be a common misconception today that super sharp pixel graphics is the preferred method to display 2D sprites, but this just wasn't the case back then. Super sharp pixels were not wanted because it made the graphics look blocky, jagged, and unattractive. The natural smoothing and blurring of CRTs back then made the games look much better than they appear on an LCD screen. That natural blurring and smoothing made games appear more hand drawn and cartoon-like which was definitely preferred by most at the time. I remember when the Sega Saturn and PS1 came out and how ugly 3D games looked. I much preferred 2D games to the 3D games back then. It wasn't until N64 in 1996 that 3D graphics began to look acceptable to me, and it wasn't until the Dreamcast era of 1999-2000 that 3D games finally looked incredible, especially with the VGA adapter and a CRT monitor.

    • @ReviewUSA-ri5dv
      @ReviewUSA-ri5dv ปีที่แล้ว +32

      Exactly. a perfect example is the Secret of Mana title screen. It translates horribly to LCD.

    • @litjellyfish
      @litjellyfish ปีที่แล้ว +17

      Yes and even back then we complained the pixels was to blocky. While we also parodoxally complain the CRT TV image was not sharp enough. Basically we wanted higher resolution with more colors.

    • @toddjones1480
      @toddjones1480 ปีที่แล้ว +13

      I actually hate the cheap CRT look because it reminds me of being almost the poorest kid in school, among other reasons. It seemed like every other kid had a Trinitron. If it wasn't because their parents were loaded then it was because their parents worked at the local Sony CRT factory.
      And I have absolutely no nostalgia for VHS because...
      1. I didn't have a VCR until just before I started high school.
      2. I saw far more movies in theaters than I did at home. That was mostly split between US Navy theaters, second-run double features and drive-ins. Even awful theater quality just demolished VHS.

    • @mrmaxaxl
      @mrmaxaxl 7 หลายเดือนก่อน +9

      I still prefer 2d over 3d, old or new 😃

    • @skycloud4802
      @skycloud4802 7 หลายเดือนก่อน +13

      I see a similar problem with the way younger generations of people think of the graphics of old portables. Those gameboy screens were generally not meant to be backlit cast to an external monitor. So when people emulate gameboy games they don't get that natural soft ghosting or that hazy green hue from an original screen.
      On Gameboy Advance, the colour on games look badly crushed and saturated on modern TV screens, because artists creating those graphics tried to deliberately overcompensate the colouring, knowing that the non-backlit displays are harder for gamers see the image in poor lighting. So when that GBA image gets played on a bright backlit screen with big contrast, it looks all wrong.

  • @krnivoro1972
    @krnivoro1972 7 หลายเดือนก่อน +241

    Love your explanation but LCD are not actually LEDs turning on and off. They are just white light filtered, first by the Liquid Cristal to dim that light, and second by R, G or B filters to give them color. What you're describing is actually OLED.

    • @wesplybon9510
      @wesplybon9510 6 หลายเดือนก่อน +18

      Yea... I picked up on that too. I'm sure he knows the ins and outs of LED and LCD displays. When he said "LEDs" I think he was just relaxing his language a bit and trying to lean on the concept of an LED status light or something like that, which less technically inclined viewers may have an easier understanding of.

    • @cormano64
      @cormano64 6 หลายเดือนก่อน +16

      @@wesplybon9510 If that was the case, he leaned way to close to misinformation for it to still have value as a learning analogy.

    • @lander77477
      @lander77477 5 หลายเดือนก่อน +12

      It drives me nuts that modern LCD screens are marketed as "LED screens" just because they replaced the old cold cathode fluorescent tube backlight with an LED backlight. Its still an LCD screen

    • @ztune3945
      @ztune3945 5 หลายเดือนก่อน +2

      LCD are non emissive displays (doesn't produce its own light)

    • @DIeem2042
      @DIeem2042 5 หลายเดือนก่อน +7

      OLED do turn on and off and make their own light though.

  • @rainbowterra
    @rainbowterra ปีที่แล้ว +102

    I have a CRT, and this video inspired me to turn down the sharpness, everything looks smooth and curvy again! There's something to be said about having a slightly "blurrier" experience.

    • @mr.cantillasz1912
      @mr.cantillasz1912 6 หลายเดือนก่อน +2

      I use reshade to add scanlines to every pixel games like terraria,old skullgirls(the encore uncensored and no pantyfilters),final fantasy on gba emulator and pixel piracy

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 6 หลายเดือนก่อน +1

      Isn't the high voltage needed for sharpness mostly? Our scope is blurry in comparison because it uses electrodes to bend the beam. Hmm. bending happens before the main voltage. Stil, I guess that you need to accelerate more directly after the gun to spread out the charge.

    • @ETO_Tusk
      @ETO_Tusk หลายเดือนก่อน

      @@mr.cantillasz1912How can you get that version, was it an old one you had saved? I thought they scrubbed all of the pre-censor stuff from the internet

  • @Pensive_Scarlet
    @Pensive_Scarlet ปีที่แล้ว +97

    I don't see how anyone can be aware of what's discussed here and not at least see why some people consider games to be art. Mediums, canvasses, palettes, techniques, etc. And that's just touching on the visual elements. Being able to use a basic 2A03 to create the wide libraries of sounds we know of today was truly a talent. Understanding mediums really helps people realize the kind of effort and creativity that goes into any given work of art. It's clear that early dot-art was adjacent to the impressionism that came before it, and that alone should count for something. Thanks for this.

    • @alejandromoran4590
      @alejandromoran4590 7 หลายเดือนก่อน +1

      talent is not art

    • @Pensive_Scarlet
      @Pensive_Scarlet 7 หลายเดือนก่อน +14

      @@alejandromoran4590 semantics is not an argument

    • @alejandromoran4590
      @alejandromoran4590 7 หลายเดือนก่อน +1

      it is not semantics, it is differentiation@@Pensive_Scarlet

    • @Pensive_Scarlet
      @Pensive_Scarlet 7 หลายเดือนก่อน +10

      @@alejandromoran4590 You're nitpicking at the semantics of my statement. I mentioned talent as one of the many elements involved in what people usually classify as "art". At no point did I say talent and art are the same thing.

    • @alejandromoran4590
      @alejandromoran4590 7 หลายเดือนก่อน

      Video games are transactionable products, a piece of marketing, and follow a bussiness model. They ARE DESIGNED AND CREATED to be liked and purchased. Art is something meaninfull for the human mind, and does not want to be liked, or accepted. Art is mostly transgressive and proactive, not just a fine piece or work with a lot of talented work put into its creation. It's not about semantics.@@Pensive_Scarlet

  • @SalveMonesvol
    @SalveMonesvol ปีที่แล้ว +258

    We needed more people making this knowledge widely available 20 years ago, now 90% or more of all tubes have been destroyed. Now it might help slow down the destruction rate, but it mostly makes the few good ones unreasonably expensive.
    By the way, one thing I like about tubes that nobody mentions is the kind of anti-aliasing you get from running a higher resolution than the dot pitch "allows". At about a total 2X pixel to dot ratio, small details are smoothed out in a unique, very natural way.

    • @sayerslayer1854
      @sayerslayer1854 ปีที่แล้ว

      Dude I'm a camera technician I can attest to what he is saying, what the hell are you talking about ? Make sure you don't have it wrong before calling someone else out for being wrong, it makes you look like a complete idiot lol

    • @relo999
      @relo999 ปีที่แล้ว +22

      I've got 8 or 9 in storage. Ranging from real budget but most are near professional quality. CRT's are still really easy to get, especially TV's (monitors not so much, especially good monitors)
      But realistically speaking the difference between a good one and a bad is not that great, outside of inputs. It's noticeable sure, but not "I pay 300+ euro for this over the 5 euro one" level of difference. I'd say upwards of 95% of people wanting a CRT are perfectly well off with any random CRT as long as it has the input you want (or you have the ability and knowledge to mod it). This fetish a load of people have with PVM's and other high quality CRT's is rather silly. As the vast majority of users back in the day used cheap sets with poor video-out with nearly all systems. It only get a bit different when you get in the realm of Amiga and such, but most people hunting for CRT's are going to play some NES and Megadrive on it.
      In most cases the high end CRT obsession is akin to the obsession some people have for getting "fresh" fries at McDonalds.

    • @teksyndicate
      @teksyndicate  ปีที่แล้ว +22

      my goal was to explain the principle of the light going on and off and the trailing amount of light that is left over after this. I probably could have explained it better, so you're right there... but I also didn't want to devote an overwhelming amount of time to it and confuse people who do not want too many details. If you want a separate video where I go into detail and explain TN, IPS, VA, and OLED technology, we can do that... but you probably already know all about it, so the video wouldn't really be for you.

    • @spookymunky1
      @spookymunky1 ปีที่แล้ว +2

      Even back then it was known, lol.. the move to lcd and later led with only now quantum led finally bringing us back in line to CRT was not instant and for most it was just annoying since compared to decent crts the quality was obviously worse, we still had eyes in them good ol days haha. The problem was and still is the sheer size and weight and complete waste of manufacturing materials to produce them combined with the ever increasing need of bigger tvs and monitors made them simply unfeasable to continue with as a mass produced tech.
      The reason CRTs in most countrys where LCDs took over and became the world that we now live in were destroyed were the reason they were so annoying and unweildly and just a giant pain in the a$$ even to store them, lol... like think about it, I can easily pick up my now old and "fat" cheap but nice 43" not so smart panasonic tv that I use purely as a monitor these days and can carry it up and down stairs and room to room on my own, it got delivered by a single dude where it took up a tiny portion of his van, to get to his van it went through many shipping centres and countries etc, all where a single person could lift it up like it was nothing hehe.
      CRT tvs / monitors kind of maxed out of the ability for one average person to comfortably enough carry them without putting your back out at around 19-21" hehe, and that hasn't changed. There are still countries where CRTs are widely used and I don't think that the technology has changed in any significant way to alleviate these issues. I would not be surprised if they were the countrys that manufactured the ones that we all used to have such fond memories of due to the actual shipping costs it makes zero sense to have one "giant" crt tv or monitor delivered internationally now. Like a whole 32" or so takes up the space of something like fifty 40-50" lcds in a shipping container and still weigh an order of magnitude more that needs a foklift for each tv at every point, and multiple people to get it on and off delivery trucks, and then even more at the other end to try and get them into your house etc, lol. Not to mention the physical size limit of silly things like doors where it started to become common for houses to be built with the big ass tv inside it hehe... great until.. well.. you need to replace it hehe.
      I still regret taking my old IIyama 19" crt monitor that I loved to hell for work for so many years down to the skip, but hehe... it was literally taking up a large portion of storage in my parents house that was better suited for toys for my sisters kids etc, lol. And honestly it hadn't been touched once in who knows how many years... it could handle every resolution up to 2048*30hz I guess if you wanted your eyes to bleed, with the refresh increasing significantly the lower you went hehe.. sigh. I also wish that I still had my old sony trinitron 21" hehehe... but what can you do... giving up things like that pained me but heh, you couldn't even give them away for free since .. lol.. the same reasons as above, just someone paying the shipping for things that fragile and heavy made zero sense to anyone at the time.
      For years I would accept everyones old CRTs, but then it just became stupid also, rofl. Especially since my eyes had started to see the refresh lines on them all even before they became scrap after so many years of lcds combined with using 166 hz / 200 or whatever or so on my one crt that I kept hehe. Ultimately they died out for a reason, and the planet is a hell of a lot better off for it I guess.

    • @spookymunky1
      @spookymunky1 ปีที่แล้ว +4

      @@teksyndicate you could just send people to the slow mo guys vid from years ago if they want to see exactly the differences at camera speeds and aperatures that nobody else can hope to achieve hehe, unless you have extortionately expensive cameras at hand :) I like your way of looking at it in this vid, it does make me feel nostalgic.
      How artists worked on these old games was also how I would have to work for cg projects made for tv adverts etc even 5-10+++ years after them, lol.. like yes eventually we would have fancy high res crt monitors and even early lcds etc after a while, but always to get any idea of what we were doing we would have just normal cheap crts since that was literally the target audience and the final output, somewhere... It was very different and difficult to keep in mind sometimes, especially when things started needing to be made in 720p also heh. It was difficult to not notice the aliasing artifacts that are blaringly obvious on your monitor that you spent 99.99% of your time working on when looking back no tv would have shown haha :).. that and also interlacing and de-interlacing etc when combining cg with cameras made for crt tvs etc, lol.. ugh 🤭
      Still, I think much of my early production tv work was done on 14" 65hz crt monitors now that I think about it.. seems impossible now with hindsight.. I do remember doing one job completely on my 21" sony trinitron since my monitor had died and I had to finish the job with any hopes of replacing it.. I think that was when I got the iiyama. sorry, emm.. sigh.. drunk nostalgia ☺🤫

  • @iwantagoodnameplease
    @iwantagoodnameplease ปีที่แล้ว +27

    A filter guide would be good, simply because there's a huge number of shaders and filters and you've obviously been through the process, so you can save us all time by sharing :)

  • @msd5808
    @msd5808 ปีที่แล้ว +70

    6:13 Glad to see these qualities better appreciated now. I used to take photos of the same game running on a CRT and an LCD and then examine them in an image editor to get a sense of the true color output you were seeing. In every case the CRT photo was a larger file when saved and seemed to show a lot more color shades when examined with the eye dropper tool.

    • @anthalas9
      @anthalas9 7 หลายเดือนก่อน +4

      Analog Antialiasing… love it!

    • @KasumiRINA
      @KasumiRINA 5 หลายเดือนก่อน +1

      And if you add random static noise the photo will take even more space. The more grainy the image the more space it takes. Complete static will compress way worse than sharp, clean lines and shapes.

  • @benmcreynolds8581
    @benmcreynolds8581 ปีที่แล้ว +31

    I find CRT TV's so facinating. The fact that THEY CAN DRAW the moving images as you control a game or watch a movie. A literally electron beam, being bent by magnets. I'm glad I was born in 1989. The technology that has evolved and adjusted in just my lifetime is mind blowing and I really do miss a lot of things from the 90's

    • @faequeenapril6921
      @faequeenapril6921 7 หลายเดือนก่อน +2

      Me too. I remember getting a "portable" CRT for xmas in like 1997 or 1999 and I loved it, had a VHS player built in because at the time all my movies were VHS and I kept it and used it until like 2008 and it had zero issues. I used it with my PS1 and then used it with my gamecube and xbox 360 and from what I remember everything looked great, but I did remember noticing blurry image with the 360, it had a scart connector in the back and an RGB connector in the front. I use to take it to my dads with me every weekend, to play games on my gamecube but I dont miss the weight of them. In 2010 me and a friend was moving his big CRT up some steep stairs, by the time we did it we all threw our back out and we were barely 20 at the time lol it was heavy af!!

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 6 หลายเดือนก่อน

      You missed how CRTs got color. I think that even the Trinitron technology was sold from USA to Japan before your birth. The evolution you got to see was digital technology in the TV and just sticking with flat windows glass for the screen ( super heavy ).

    • @chopwasp
      @chopwasp 3 หลายเดือนก่อน +1

      CRT displays have been around since the 19th century

  • @Moises-ri3yd
    @Moises-ri3yd ปีที่แล้ว +33

    Great video! Finally a video about CRT that really talks about how you can´t capture the actual look of a CRT with a camera. People who never played retro games using a CRT TV they all watch these videos and think that looks bad because of this. I remember back in the day when LCD TVs came out that some stores used to desaturate colors in the CRT TVs to attract more customers and sell the more expensive LCD TVs also they never displayed games only movies and tv shows.

    • @crestofhonor2349
      @crestofhonor2349 ปีที่แล้ว +8

      Early LCDs sucked and were worse than CRTs in every manner. Even HD CRTs were leagues better despite that they couldn’t do 240p

    • @todesziege
      @todesziege 7 หลายเดือนก่อน +3

      Video compression on TH-cam then also butchers the image even more, creating artifacts that weren't there on the original video.

  • @U.F.O_0908
    @U.F.O_0908 ปีที่แล้ว +104

    Dude. A Retroarch filter video would be amazing. These videos have been a blessing on rainy days. I use either the "scanline" shader or the "phosphor" shader depending on the system I'm emulating. They go amazing with arcade "MAME" roms as well. And Symphony of the Night and DoDonpachi on PSX look amazing with the scanline shader. For all the peeps, make sure Retroarch video is set to GL Core for best shader compatability. Vulkan may work as well. Cheers again for these videos man.

    • @Haste666
      @Haste666 ปีที่แล้ว +4

      Did you try the Cyberlab shader?

    • @meyonoplay8558
      @meyonoplay8558 ปีที่แล้ว +2

      👀 a fellow shader like myself. We need to talk so we can play around with these shaders I think I have the perfect “global” shader settings but I want to experiment and play around and see what I can get but there are just so many shaders and then options and ways to pay more than one on top of each other and depending the order different results etc it’s a lot

    • @gars129
      @gars129 ปีที่แล้ว +3

      S Viideo filter is the best for PS1 games like Mega Man X, Castlevania. While Composite is great for games that mix 2D pre rendered assets with 3D models or backgrounds, even more so if models are jagged.

    • @melody3741
      @melody3741 ปีที่แล้ว +2

      I FUCKING LOVE DODONPACHI

    • @meyonoplay8558
      @meyonoplay8558 ปีที่แล้ว +1

      @@gars129 nice! I haven't tried those yet there's a stock shader that if you set it to nearest it makes everything look better just don't use it on psx or N64 as it seems they have a built in shader? I'm not sure maybe you can get different results. I'm going to start playing with combos and taking screenshots and uploading them keep in touch so I can show you what I get

  • @Pocket_Fox
    @Pocket_Fox 3 หลายเดือนก่อน +3

    PS1 prerendered backgrounds look incredible on a CRT. Everything from Final Fantasy to Resident Evil. It's crazy.

  • @BSpears
    @BSpears ปีที่แล้ว +73

    I would def be interested in CRT filters that match CRTs from the early 90s. I'd also like to know your top SNES games to see if I may have missed any hidden gems!

    • @convexcornet2169
      @convexcornet2169 ปีที่แล้ว +6

      Mattias CRT shader in retroarch I think is the closest you can get to CRT. Combine that with Mdapt for a transparent waterfall in sonic 1 (all passes of mdapt should come first in the shader passes list, and remember to apply settings to see the difference. Sometimes shaders don't apply properly, so you might want to do it again if this happens, or even apply shader passes one after another). You might want to change the shader scale on mattias shader. I use 5x, but set it to your preference. It looks pretty close to me. Yeah, setting shaders in retroarch is a pain, but look online on how to do it, instead of asking me. I'm sure online tutorials can explain better than I.

    • @GURken
      @GURken ปีที่แล้ว +6

      crt royal is the best shader that can replicate this look

    • @gilbert6181
      @gilbert6181 ปีที่แล้ว +1

      @@GURken I have the sf2 collection but prefer the shaders on retroarch, CRT royal is definitely one of my favorites.

    • @hihosh1
      @hihosh1 ปีที่แล้ว

      Just use reshade with some filters, it does wonders

    • @convexcornet2169
      @convexcornet2169 ปีที่แล้ว +2

      @@hihosh1 Combining gdapt or mdapt with 6xBRZ frescale is my favorite way to play megadrive and snes games. I know it wasnt you who suggested it, but I can't stand CRT royale lol. It's mattias for me, if I want CRT shaders.

  • @ratone1983
    @ratone1983 ปีที่แล้ว +19

    Great video! Totally agree with the "don't buy a Trinitron if you didn't have one as a child". And I'd really like a video on getting a good CRT filter on RetroArch.

    • @mekumotoki
      @mekumotoki 7 หลายเดือนก่อน

      i've never bought a trinitron but you can find lots of good working condition crts and plasma tvs at thrift stores or on places like facebook marketplace locally for $50 or less, sometimes with component and s-video input. they can look surprisingly good, provided it matches the aspect ratio of the console you're using. my ps2 for example stretches the image like a bloated whale if i use it with my plasma, but looks just as good as any other way of using it with my 4:3 crt.

    • @Bubba__Sawyer
      @Bubba__Sawyer 7 หลายเดือนก่อน +2

      CRT Royale Fake Bloom is the best CRT filter on Retroarch.

    • @cormano64
      @cormano64 6 หลายเดือนก่อน +1

      @@Bubba__Sawyer Aside from CRT Mattias, of course.

  • @teksyndicate
    @teksyndicate  ปีที่แล้ว +6

    These videos have become a side-project and I haven't been putting as much time into them. So, I could have said a few things differently. Sorry about that. I'll list corrections here.
    Corrections:
    1. I described LCD technology, but what I said is more like OLED. LCDs have liquid crystals that literally change shape. It's a bit more complicated, but they are still slower than CRTs. If you are curious I could make a video going into a lot of detail, but I'm sure this already exists... and it's a bit of a tangent for the main subject matter.
    2. Electrons don't move at light speed. They have mass. They are so fast that it's almost not worth mentioning this, but still. The speed response time of a CRT is still usually around 0ms.
    3. Another thing that contributes to the better perception of motion is the fact that after the phosphors are illuminated, they return to black before being illuminated again. So, they are essentially cleared and your eyes are seeing new information all the time. Some OLEDs are experimenting with adding black frames between each normal frame... I don't think it's there yet, and it can darken the image a bit... but it's a good step forward.

  • @robbyrobot3303
    @robbyrobot3303 7 หลายเดือนก่อน +6

    The texture CRT adds is more important than the rounding of edges I think. It's most apparent when a game has larges patches of a single color. That's what looks the worst to me on modern displays

    • @todesziege
      @todesziege 7 หลายเดือนก่อน +3

      Yeah, it looks much more "natural" on a CRT.

  • @PatMcCarthy420
    @PatMcCarthy420 7 หลายเดือนก่อน +3

    We played NES and SNES on old IBM CRT computer monitors. My grandpa was a computer technician for IBM for 30 years from 1955-1985 and he loved video games. He would stand as far back as the light gun cord would allow him to play Duck Hunt and I would catch him playing F-Zero from time to time before he passed away in 1993

    • @CyberRetroTube
      @CyberRetroTube หลายเดือนก่อน

      I have loved video games for as long as I can remember, I'm a Software Developer and was born in 1993 - I might be your Grandpa reincarnated.

  • @jpetersongaming
    @jpetersongaming ปีที่แล้ว +2

    This is such a great explanation, thank you! Just picked up a CRT for my SNES. Nostalgia Fever.

  • @fansofER
    @fansofER 7 หลายเดือนก่อน +2

    Great video, I appreciate your attention to the nuances of the various display technologies. A wonderful analysis of the intersection of between art and technology that is often overlooked. Bravo! 👏

  • @SoloWing88
    @SoloWing88 ปีที่แล้ว +13

    Just found this video, and I remember videos like this in the 12+ years ago and all of those are buried by the algorithm
    Nice to see this history preserved and not just the crt lore.
    Also, a retroarch filter video would be cool. I only have arch on my vita so it would be neat to have that filter set on the go :)

  • @angrygnome4304
    @angrygnome4304 ปีที่แล้ว +10

    I've been getting heavy into going back and playing my old playstation games and I even have a CRT to play them on but some of my discs no longer work so I turned to emulation. Reshader with CRT Royale is the closest thing I've seen to matching the look on a modern display it's amazing.

  • @mitchconner6316
    @mitchconner6316 7 หลายเดือนก่อน +2

    This is probably my favorite tech person on TH-cam. He's always super knowledgeable and seems like a genuinely awesome dude

  • @TippusMagnus
    @TippusMagnus 7 หลายเดือนก่อน

    Great video and great description! I finally understand! Thank you!

  • @kekethetoad
    @kekethetoad ปีที่แล้ว +10

    I applaud your passion in these videos. One thing that is very rarely mentioned regarding what makes CRT's so special is the quality of light that their phosphors produce. Colour Referencing Index (CRI) is what is most commonly used to guage the quality of scene lighting in photography and videography. Sunlight is reference @ CRI 100, CRT is 90+, Plasma 70+, LCD 50+, QD/OLED 40+, microLED is die to be even worse maybe 30+. In order to reproduce a scene accurately the subpixels need to emit wavelengths that would naturally accompany the dominant wavelengths that sensors/film capture (like an entourage effect). Burning phosphors in CRT and Plasma emit a broad-spectrum range for each of the RGB subpixels. LCD/LED, OLED & QDOLED are all narrow-spectrum emission for energy efficiency and more precise control for higher colour bit depth. A high quality CRT displaying 8-bit SDR is akin to a fine vinyl record playing on a stellar hi-fi system, while a flagship OLED displaying 8-bit SDR is akin to a 192kbps MP3 playing through a set of clinical studio monitors. It's a crying shame as the pleasant broad-spectrum light truly did bring things to life in ways that will likely never be seen again.

    • @kekethetoad
      @kekethetoad ปีที่แล้ว +1

      Just an afterthought: perhaps someday in the case of resolution upscaling old SDR 8bit content to 4K or 8K, maybe there could be some kind of upmapping interpolation used to convert it to HDR 12 bit, giving some of the colour diversity and additional perceived dynamic range seen with how CRT's produce an image.

    • @lacroustinette5299
      @lacroustinette5299 ปีที่แล้ว +6

      When i plugged my megadrive to a CRT again i was shocked by how great the colors looked. Almost like if they were out of the range of what my LCD could do. 16 bit games are also very colorful (especially Sonic), so colors are even more impressive

    • @TheTrueNorth11
      @TheTrueNorth11 ปีที่แล้ว +2

      Vinyl sounds worse than digital. Objectively, by every measure.

    • @kekethetoad
      @kekethetoad ปีที่แล้ว

      @@TheTrueNorth11 Vinyl sounds worse than 192kbps mp3? lol ok brainlet

    • @TheTrueNorth11
      @TheTrueNorth11 ปีที่แล้ว

      @@kekethetoad Yes.

  • @CyberLabStudio
    @CyberLabStudio ปีที่แล้ว +4

    Very good video. I appreciate how difficult it must be to record video from a CRT. One thing I noted though is your video was recorded at 30fps. It should ideally be 60fps as that captures both fields in an NTSC signal.
    Next thing is that in order to preserve as much detail as possible, you might have to use as high a bitrate as possible.
    Your CRT Filter looks pretty decent. You can also take a look at CyberLab Mega Bezel Death To Pixels Shader Preset Pack, NESGuy's presets, Sony Megatron Color Video Monitor and RetroGames4K's CRT Shader presets for RetroArch.

  • @pseudolisa
    @pseudolisa 4 หลายเดือนก่อน

    Thank you for this detailed explanation of things. Great video !
    I really hope more young folk get into the retro scene.
    Merry Christmas. xoxo

  • @ryanpsyu7339
    @ryanpsyu7339 ปีที่แล้ว

    best video on CRTs i have seen so far, good job, thanks.

  • @scorpio6819
    @scorpio6819 ปีที่แล้ว +4

    Thanks so much for the video really informative 😀
    Would be great if you could make a video about how to apply different shaders/filters thx 😊

  • @slowlymakingsmoke
    @slowlymakingsmoke ปีที่แล้ว +3

    Good video. Just the horizontal and vertical adjustments on CRTs ensured we all were looking at different images. Makes it very difficult for the shader programmers. FYI, the masks and grills were there to ensure separation of the RGB guns.

  • @lordhoagie
    @lordhoagie 7 หลายเดือนก่อน

    Great vid! Nice to see Blackthorne again. Such a cool game. I should replay that one.

  • @user-ox5ep9qc8e
    @user-ox5ep9qc8e 4 หลายเดือนก่อน

    Great video. Very informative and easy to follow.

  • @shattywack
    @shattywack ปีที่แล้ว +25

    I've always said that I actually prefer composite/ S video over component for the exact reasons you explain in detail here. I have component cables for my ps2 as well as really fancy and expensive retrovision component cables for the SNES and the Sega Genesis. Although component does have a really nice picture I tend to prefer composite especially for the PS2 as those games tend to have a lot of jaggies that get covered up with composite. The SNES and the Genesis are a bit of a mixed bag for me on what I'd prefer as I like the clarity mixed with the smooth motion of a CRT but at the same time I still like to have things blend together. I'm also someone who grew up on the N64 so there isn't as much of a nostalgia factor when it comes to the generations before it.
    As for the CRTs I prefer for me it's always curved tube shadowmask. I have three CRT's be a I'm a nut job, one being a 32" JVC D Series that I had to grab as soon as I saw it listed, Another JVC but it's a 26" as well as a lower end model only having composite and S Video. Despite it being a lower end model than the famed D series it honestly has one of the most beautiful pictures I've ever seen on a CRT. It honestly makes me want to unplug my genesis from the retrovision component cables plugged into the D series and just run it on this lower grade CRT through composite. Don't get suckered into the hype for component cables, they're nice but probably not what you want.
    The third CRT I have is a little 13" SV2000 because I'm a sucker for tiny CRT TVs. I was honestly surprised how good PS2 games looked on the tiny thing. It was also the only small CRT I could find that was stereo instead of just mono. Thank you for coming to my Ted Talk

    • @ArmandoDoval
      @ArmandoDoval ปีที่แล้ว +1

      It depends a lot on the console too. Sega Master System and Genesis relied on composite color artefacts far more often than NES and SNES; on the other hand each of those consoles had multiple revisions with varying video quality so that's also a factor.
      Almost every single N64 game had really low res textures and anti-aliasing built in while PS1 didn't, so composite on N64 just made things double blurry. Composite could help 3D PS1 games but wasn't going to do much for you in a 2D game like Rayman. The Saturn could also benefit from composite for 3D because it had limitations around transparency so it often used dithering to fake it.

    • @MadameSomnambule
      @MadameSomnambule ปีที่แล้ว +1

      I'm with you on the small crts because whenever I'd go to my grandma's house, she'd have a small tv set up on the wall in the kitchen near the breakfast table and me and my brother and cousin would always play our Gamecube games on that thing back then. My cousin would also play his ps1 upstairs on a bigger tv in grandma's computer room, and then a ps2 downstairs in the living room when he got that. I especially remember playing Yugioh: The Falsebound Kingdom on that tiny kitchen tv back then alongside those plug-and-play Atari games. I was always weirded out by how different the plug-and-play Atari games sounded compared to the games on grandma's actual Atari 2600 as I used to play that a lot too when I was a wee kid when I went to her house. As simple as Atari games looked, they tended to look pretty neat on a crt compared to a flat screen.

    • @Mogura87
      @Mogura87 ปีที่แล้ว +1

      I mainly use a trinitron PVM for retro consoles and I always use the best signal possible, RGB or S-video, because the image quality loss when stepping down to composite is massive. The fact that there are some effects that work best on lower grade signals, like the waterfall in Sonic the Hedgehog, doesn't make up for the quality loss. I don't buy the "worst signal on the cheapest and oldest tube" narrative as some sort of choice, even though playing the games like that is perfectly fine for the CRT benefits of low lag and motion clarity. The sharpest, cleanest analogue signal rivaling a digital signal on a trinitron tube is simply the best of both worlds and will be never be matched.
      I also strongly dislike how some people laud filters as some sort of CRT-killer, when they are not even remotely able to replicate the motion clarity, luminance and perfect presentation of lower resolutions without scaling. It's very important to stress how CRTs and only CRTs can give you the complete CRT experience, even if CRTs too differ amongst themselves. Now that's not to say I don't play retro on modern displays but when I do I never delude myself into thinking it's as good as the CRT experience.

  • @handznet
    @handznet ปีที่แล้ว +5

    CRT has the charm that LCD cant replicate. I am currently on a hunt for some nice CRT TV (harder than ever here) and cant wait to hook my old consoles to it.

  • @stuartdarling1620
    @stuartdarling1620 2 หลายเดือนก่อน

    This was actually really interesting, definitely need to find out more about the CRT filters

  • @RobotDCLXVI
    @RobotDCLXVI 4 หลายเดือนก่อน

    Glad I found your channel. Used to have a NEC crt. That was an amazing monitor.

  • @Malcontentmatt
    @Malcontentmatt ปีที่แล้ว +3

    Yeah man, I'd love to see a video on CRT filters!

  • @kenzosref-zj5nq
    @kenzosref-zj5nq ปีที่แล้ว +3

    Please do a video on your shader settings!
    I've played around with crt shaders but in the end found I lost too much brightness.

  • @kodilewis3849
    @kodilewis3849 7 หลายเดือนก่อน +5

    Dude, you described how a PLASMA television works... Tiny little individual PLASMA cells this ignite to create light. An LCD or LED tv work with an LCD panel on top of a few light diffusion panels and then a few LED light strips usually located down the sides of the panel or the top and bottom. There is NO tv for the consumer market that consists of thousands of LED lights to make up the screen.

  • @Juanknes
    @Juanknes 6 หลายเดือนก่อน +2

    Very nice video. i have a CRT only for retro gaming. After playing on original hardware plugged on a CRT, it's not easy to go back to the LCD, not only because of the picture quality, but also because of the input lag. Gaming on a CRT feels like your fingers are hardwired on the screen, it's a great experience.

  • @asymptoticspatula
    @asymptoticspatula 9 หลายเดือนก่อน

    This is a great video! Thank you.

  • @Enol666
    @Enol666 ปีที่แล้ว +16

    I'm glad you're still around, and making cool videos, after all these years.

    • @LordAteag
      @LordAteag 7 หลายเดือนก่อน

      You don't need those commas.

    • @Enol666
      @Enol666 7 หลายเดือนก่อน

      @@LordAteag You're correct. I've really gotta cut out the comma overuse. One would've sufficed.

    • @QuantumCairo
      @QuantumCairo 7 หลายเดือนก่อน +1

      ​@@Enol666 not to be "that guy" but really no commas in that above statement are necessary. For example; you could've said "I'm glad you're still around and making cool videos...after all these years." This would give pause to the first part of the statement, while it's sinking in then the second part of the statement hits to finish off the sentence. Seeing as it's just one sentence composed of two different statements and you use "and" to join them no commas are necessary at all.
      Now, I 💯 agree with your first statement! I'm really glad to see he still exists; I found some cool info and music from watching through the years. I don't check in as much as I used to...but it's nice to have that reconnect comfort.

    • @Enol666
      @Enol666 7 หลายเดือนก่อน

      @@QuantumCairo Thanks for the feedback man! I always like to keep on top of my writing and grammar and sometimes feedback's the only real way. Definitely don't feel like you're being "that guy". I agree that my statement reads far smoother with the single elipses than another comma. Thank you for reminding me that I don't need commas to connect two statements when I'm already using "and" to accomplish that. Big ups! Have a good one brother!

    • @LordAteag
      @LordAteag 7 หลายเดือนก่อน

      @@QuantumCairo You're both awesome. I'm going to smoke a bowl to you dudes.

  • @ChenKen991
    @ChenKen991 10 หลายเดือนก่อน +4

    Great video. I had a similar setup with an old set and a Wii with emulators on it. You'd think there'd be some chinese emulation machine that could do a good job outputting 240p since I think there's a market for it.

  • @TheOmegaPaladin
    @TheOmegaPaladin 5 หลายเดือนก่อน

    Very useful Breakdown on how this Works. Thank you!

  • @weaselton
    @weaselton 6 หลายเดือนก่อน

    Love the tech explanation. Be kept CRT monitors for my old systems.

  • @the_skotts1110
    @the_skotts1110 ปีที่แล้ว +5

    Growing up we had a 32 inch CRT TV and that thing was a 2 person job to move! I'd like to see a video on setting up that Retroarch filter. I've messed around with it before, but never got one looking that great.

    • @volvo09
      @volvo09 ปีที่แล้ว +4

      I once helped move a widescreen Trinitron (I forget the size) but it was staggeringly heavy. 2 people and we both had to take it easy.
      I found one on the side of the road once, but I had to pass it by because I didn't have help.
      I have a 27" Trinitron now and it's heavy, but I can move it myself. That widescreen set was unbelievable.

  • @neonpop80
    @neonpop80 ปีที่แล้ว +14

    The digital filters cant match my PVM, they're flat and dimmer, whereas my PVM is bright and "alive". It's alive because of the constant scanning I guess. And though it's lower res it feels higher because it diminshes the pixel edges, gives them a softness and makes them come alive through the scan lines. I think falling in love with pixels is the wrong idea. As a kid I always thought of videogames as magical because when I looked close at the screen it looked like they were made of light, if that makes sense

    • @todesziege
      @todesziege 7 หลายเดือนก่อน +2

      It makes a lot of sense! I loved watching the screen closely, watching the light move on the screen. It was indeed something magical about it, like fairy dust.

  • @kyler247
    @kyler247 7 หลายเดือนก่อน +2

    the best way to illustrate this is with small details like bricks and stones in final fantasy 6 for example, without the crt it just looks like a mess of pixels, but when you add the filtering qualities crts bring, it magically looks like bricks and stones.

  • @judgewest2000
    @judgewest2000 9 หลายเดือนก่อน +2

    In the UK we had scart that handled RGB pretty well from memory, but not everything supported it. I had an Amiga as my last main machine before jumping to the PC and ran scart the entire time - it was pretty lush. Previous machines mainly ran on RF which was about as bad as it gets.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 6 หลายเดือนก่อน

      UK had zx spectrum with digital RGB to a CRT?

    • @judgewest2000
      @judgewest2000 6 หลายเดือนก่อน

      ​@@ArneChristianRosenfeldt That's a good question. I don't recall if the ZX had RGB out without some physical mod, I'd guess it probably didn't and would only support RF. TV's in the UK didn't have anything other than RF support I would say from the very late 80's but became incredibly common in the early 90's with the advent of other tech like Sky TV, decent VHS and later on DVD players.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 6 หลายเดือนก่อน

      @@judgewest2000 I confused this. BBC micro and Amstrad CPC had RGB output. I still think that I have seen computers which got power from the flyback in the monitor. Like a Mac, but with a cable. Arcade were RGB.

  • @blarghblargh
    @blarghblargh ปีที่แล้ว +3

    LCDs are slow for various reasons. but the reason CRTs give a feeling of being "fast" has more to do with the way the old school CPUs and video signal path are tied together than how fast the tube scans. they were able to hit 60fps 100% of the time, and were synced directly to the display via hardware interrupts so they could reliably poll input every frame, and do so at an exact time during the frame.
    those consoles were also able to sync to the scanline level, due to the rock solid CPU clock and exact parity of the system clock and RAM access. however there were pretty much no games were taking any advantage of the fact that the hardware could predict the exact scanline, at least from an animation or input latency standpoint. in fact, some games managed to screw this all up and introduce latency (e.g. NES ninja turtles - see the Displaced Gamers video on this subject). the best advantage most games took of the per-scanline syncing was raster graphics effects, scanline triggered tile mode swaps, or taking advantage of the HBLANK interval to squeeze a few more CPU cycles out.
    if we're saying that the blurring/remnance/"ghosting" isn't present on a CRT, then yeah that's true. however we'll have decently priced qd-oleds within the next 3-10 years, and all early reports seem to point to those being darn near exactly as good as CRTs at solving those problems, with better contrast ratio to boot.
    if we're saying latency is the problem, then there's ways to deal with this on current LCDs. using something besides the built-in scaler is the first line of attack. using real hardware or FPGA emulation instead of software emulation is another big help. we may not hit frame-perfect latency, but it's possible to get it close enough for the vast majority of people.
    as said in the video, if we don't like the pixel look, we have shaders. those aren't really very perfect replications now, but the more display resolution we get, the closer we can come to a full replication of the look. 8k may end up having some use in consumer applications after all.
    the fidelity bias is also a bit revisionist history/romanticism. we don't know that most game devs were taking the horizontal smudginess of pixels strongly into account in their game's look, just that some were. some artists were producing games that looked pretty crappy, and that looked worse on TVs than on a display with cleaner pixels. there also is not a lot of evidence (that I know of) that artists were specifically intending for us to have that crawling dot look that RF modulators and composite connectors had. TBH, most game devs didn't know what they were doing, and were winging it, especially back then. we also don't know that they all had well calibrated displays. most people also didn't calibrate their TV very well, so there wasn't really any way for the artist to target exact colors. we also have proof that palette would vary from console to console, depending on which components they managed to source when manufacturing that batch of consoles.
    I get it. CRT good. new stuff bad. nuanced take doesn't make a good social media post for anyone but a flipping nerd. but if we want to learn about these things and preserve history instead of looking at them with rose-tinted glasses, let's actually dive into the nuance here.
    and yeah, I love CRTs. they're also awful for the e-waste aspect, and I think we will eventually get something basically superior, with many fewer downsides.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 6 หลายเดือนก่อน

      Modern games sync to the frame rate. On low detail you can run 120 fps. So even with double buffering, you have less mean latency than on a perfect 60 fps 2d game. See TH-cam video about 60 fps games on N64, PSX, and Saturn. The nintendo DS needs to transform vertices, but then renders on the fly, just like in the old days. I was amazed when I found out that this Texas Instrument VDP chip could filter out all sprites which overlap the next scanline. Like you draw 40 chars or tiles of background and meanwhile the circuit picks out up to 8 sprites for the next scanline out of 40 on screen. So you have like 2 scanline latency max. The slowest thing on old consoles was game logic, collision detection and physics. The "Behind the Code" videos explain how this adds a frame of latency to NES games. Blast processing on genesis was better.

  • @gnarlin4964
    @gnarlin4964 ปีที่แล้ว +3

    I wish some manufacturers would make new crt monitors.

    • @crestofhonor2349
      @crestofhonor2349 ปีที่แล้ว

      Not enough of a market as well as the facilities that used to make them are shut down. Plus they’d be quite expensive to make as well as trying to decide which audience do you want to make them for. You can’t have super high line count monitors like PC CRTs otherwise they suffer. Plus they aren’t being made due ti them containing led in the glass to shield them, although this is just on the inside and isn’t dangerous

  • @PhoenixBird9000
    @PhoenixBird9000 ปีที่แล้ว +1

    Excellent video. I took a VERY long time to go from a CRT to any kind of flat screen because of motion sensitivity. I eventually had to go to an LCD monitor because of compatibility reasons, but this was after monitors capable of black frame insertion and over 120Hz refresh were possible. I've always noticed the visual differences though, especially on emulators. Later PC games haven't been as much as an issue owing to the larger color palettes. Thank you for taking the time to revisit this tech in such detail.

    • @cult_of_odin
      @cult_of_odin ปีที่แล้ว

      I had a high dollar CRT into the PS3 era. I got one of the new Sony Bravia LEDs just because of Oblivion. Still have the CRT in storage. Pull it out occasionally so my kids can play 8 and 16 bit games.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 6 หลายเดือนก่อน

      There is a web page named after a back illumination where white LEDS only lighten up one horizontal stripe. Even they said that it makes no sense anymore. But they are into modern 3d games .. so . Anywhere were you can buy this illumination for LCD? I would even accept a thick case and don't care for native resolution of the LCD itself. When you turn up brightness, this stripe has to get bigger. But when you play at a dark winter evening, the ambient detector narrows the stripe to almost CRT experience. Just, there is still some scanline lag for the molecules to physically rotate. I guess, Laser scanners win. Sadly, nobody could explain to me, why rotating scanners always look scratched, and how something can even rotate fast enough? Okay, I guess, 16 kHz is possible. But why even produce scanners for 720p ??

  • @lool289
    @lool289 ปีที่แล้ว

    speaking of nostalgia .. nice to see u still arround!

  • @knight0fdragon
    @knight0fdragon ปีที่แล้ว +9

    One important piece of information you missed between CRT and any fixed display is the variable dot width difference that is done by using different resolutions. Pixel artists utilized many different pixel resolution widths (256,320,352 being common) to thin out the pixels when displayed on a CRT . To provide correct pixel aspect ratios on fixed width displays would require an insanely high definition of pixels, so almost all fixed width displays are going to get you a compromising image where the artwork is displaying far too distorted (Either more fat or thinner) than what would appear on a CRT, and this is assuming your LCD is presenting at the same aspect ratio (4:3) as a CRT.

    • @ArmandoDoval
      @ArmandoDoval ปีที่แล้ว

      A bit of horizontal interpolation makes this a non-issue.

    • @MadameSomnambule
      @MadameSomnambule ปีที่แล้ว

      I have a feeling you're talking about the nes and snes's aspect ratio as those systems, while designed with 4:3 in mind, had a really square resolution kinda like a scaled up gameboy. I noticed that when I started getting into emulation as a kid. Only way to correct it on ye olde ZSNES was with the crt shader in newer versions (kinda funny since everyone in my family used a crt monitor back then lol). However, when I first read your comment, I ended up thinking about old Commodore 64 games and Sierra's older adventure games for DOS and the fact that due to the tiny resolution used non-square pixels that looked squished and stuff yet always turned out making nice looking images without distortion. Now, if I played those same C64 games or a copy of King's Quest 1 on a widescreen monitor that doesn't have aspect ratio correction, I'd get an actually distorted image and it'd bother the living CRAP out of me.

    • @knight0fdragon
      @knight0fdragon ปีที่แล้ว +4

      @@ArmandoDoval LOL no it does not.

    • @krnivoro1972
      @krnivoro1972 5 หลายเดือนก่อน

      New shaders use 4K displays and HDR. I think that is enough for a fair simulation of a standard resolution of a CRT. Off course that does not mean is perfect, and those shaders are always evolving.

    • @knight0fdragon
      @knight0fdragon 5 หลายเดือนก่อน +1

      @@krnivoro1972 do you know what shaders and hdr are?

  • @solocamo3654
    @solocamo3654 ปีที่แล้ว +4

    Link to the Past's visuals are still awesome

  • @Ghostie.
    @Ghostie. 5 หลายเดือนก่อน

    Great information. Love this video!

  • @johndeschner942
    @johndeschner942 4 หลายเดือนก่อน

    Makes a lot more sense. Thank you for the lesson.

  • @SorryImRelatable
    @SorryImRelatable ปีที่แล้ว +5

    would absolutely love a vid on your CRT filter settings! I've plucked around with a bunch of the presets inside retroarch and also tried community options like crt-royale and sonkun's but can never get it quite to where I would like

  • @0ffaI
    @0ffaI ปีที่แล้ว +15

    Thanks for this video, it unlocked an appreciation for retro games I never had before. I always dismissed games released before ~2004 for being too ugly, I always thought CRTs were just like LCDs but with scanlines. These games really do look amazing when you use the proper hardware or filter, it was a joy to see all the gameplay footage you used in this video.

  • @seethransom
    @seethransom 8 หลายเดือนก่อน

    I use a CRT HDTV for a second TV to my OLED. A 720/1080i CRT looks so nice.
    If Im gaming on my TV, I have a GoogleTV dongle on the CRT. It holds up with Video too!
    Its a huge Phillips. 150lbs! It was free, about 45 mins from where I live.
    It's more like a wide screen VGA monitor than it is a television. But like a lot of things CRT, there is overscan. But that's only a problem when I watch an HD source. The Google TV can compensate for this.
    I always thought for a Trinitron TV that 13 to 20-in is the sweet spot.
    Great video!

  • @TacoTuesdey
    @TacoTuesdey ปีที่แล้ว +2

    9:46 who else checked their computer for the streamlabs alert when you didnt see one pop up in the video? 😂

  • @icarusgaming6269
    @icarusgaming6269 5 หลายเดือนก่อน +4

    You need to match your shutter speed to the refresh rate of your TV. If it refreshes at 30 FPS then the the shutter needs to be 1/30 so you're taking a picture at exactly the moment it renders. It's better to sync it with the TV than the media being played because otherwise you'll capture the artifacts that happen between renders, which will look much more janky than dropping certain frames

  • @Oribaa90
    @Oribaa90 ปีที่แล้ว +4

    Such an interesting topic. I always thought that a sharp pixel look is the superior look. I was always looking for the sharpest image possible. But a couple of months ago I dicovered that a smooth less sharp image can be awesome too. Right now I am experimenting a lot with my Retrotink 5x. I also learned to like the smooth filter with scanlines. So now I think it is just a matter of taste and I am not sure anymore what the superior image is. I still love the perfect sharp RGB picture but some games look better with less sharpness. I think that's what I learned by using the Retrotink 5x.

    • @ratone1983
      @ratone1983 ปีที่แล้ว +2

      The main problem with sharp pixels was the non 1:1-ratio pixels! The SNES is 5:4 on a 4:3 display, so everything looks stretched. And in low res screens you have to double some pixels and get a blurry line every few lines, it was awful. 4K screens can do a great job, with high chances of getting integer multiplication of pixels and very tiny blurred lines, so that's mostly a part of the past which I don't think anyone wants to bring back ever.

    • @litjellyfish
      @litjellyfish ปีที่แล้ว

      @@ratone1983 still with 4K and perfect upscaling it looks blocky. And that is they issue. 320x200 or so looks better on CRT. A pixel Art game made in say 640x400 or higher look good on a LCD
      with 4K you can emulate the CRT or use other interpolation filter that make those games look better or at least more as they was designed to look.
      Something that was pixelated on a crt often looks better there. While stuff píxeled on LCD usually looks good on LCD

  • @BigBoss-kk4sr
    @BigBoss-kk4sr 8 หลายเดือนก่อน +1

    Great video, I have been using crt shaders for a long time but took the plunge and picked up a small 14 inch crt monitor and a 14inch crt tv and I can honestly say the shaders get 90% of the way there. The motion clairty on the crt pc monitor is insane though. quake 2 at 800x600 100hz is glorious.
    A tip for anyone using retroarch and crt shaders with a 120hz OLED - turn on black frame insertion in the retroarch sync settings, it will flash a black frame for 60hz games increasing the apparant motion clarity, works really well but slightly dims your screen

    • @fungo6631
      @fungo6631 6 หลายเดือนก่อน

      It basically reduces the brightness in half.

    • @BigBoss-kk4sr
      @BigBoss-kk4sr 6 หลายเดือนก่อน

      @@fungo6631you can enable hdr for cores that support it in retroarch, it boosts the brightness massively which counters the bfi drop in brightness

  • @CrrzyFox
    @CrrzyFox 7 หลายเดือนก่อน

    Born in 86'. Love the video man. I learned a lot. Ty tek.

  • @wolfwangdelosmonteros7134
    @wolfwangdelosmonteros7134 ปีที่แล้ว +4

    I would also love a video on how to apply a good CRT filter, I been thinking about giving that a try.

    • @Bubba__Sawyer
      @Bubba__Sawyer 7 หลายเดือนก่อน

      Retroarch + CRT Royale.

  • @TaimatCR
    @TaimatCR ปีที่แล้ว +5

    Just a heads up, I think there's a slight audio delay on the talking head sections

  • @musicman3569
    @musicman3569 6 หลายเดือนก่อน +1

    My favorite RetroArch Shader preset as of late for NES/SNES/Genesis/etc. is xsal/2xsal-level2-crt. It strikes a nice balance with a little bit of blurring, a little pixilation (so it doesn't look like a flash game), and a little bit of phosphors without going overboard. It feels like a CRT on a very high quality connection, and doesn't feel distracting to me. Of course that is just my own tastes, I feel some of the other filters are a bit too heavy-handed. Cheers!

  • @kyledupont7711
    @kyledupont7711 7 หลายเดือนก่อน +2

    This is very interesting. I had a plazma a few years back and it was the last TV I had that reminded me of how old school tvs looked. Playing old emulators it definately had a hard to explain quality to it. I don't know if it uses the same scanline type of display but even playing newer games at 60 hz felt very smooth and responsivie, with incredibly deep blacks. I should have kept it I gave it away

    • @pookyandpapa
      @pookyandpapa 7 หลายเดือนก่อน

      Plasma is like a CRT in that both technologies feature glowing phosphorus in some sort of tube. And they both can be really fast!
      My plasma is a 3D model that can do 120Hz.
      Plasmas also have a native resolution much like other panels do.
      Overall I agree

  • @StaySic4Ever
    @StaySic4Ever ปีที่แล้ว +5

    I miss CRT monitor. Just motion wise I remember it felt odd once I got first LCD monitor. Hoping OLED keeps improving so I can jump and get one I want.
    Potentially extra optional filters for it would be great to emulate CRT look.

    • @benjaminyoung9694
      @benjaminyoung9694 ปีที่แล้ว

      Give up this "hope" its hopeless. Just get a crt.

    • @dantasticmania8728
      @dantasticmania8728 ปีที่แล้ว

      I had very found memories of the last crt tv and it was a Samsung 31 in widescreen full 1080p. Unfortunately to get to move down into my basement at the time it took literally my uncle and my best to help.me. Now.I.have.oled and honestly I really wouldn't go back. The picture and response are amazing!

  • @RCD4444
    @RCD4444 ปีที่แล้ว +4

    I have a HMV RF only set thats made from wood and is absolutely huge and it has a fantastic image, when i compare it side by side to my trinitrons I actually prefer the hmv. I use different crts for different eras of consoles.

  • @gabriellaskey6798
    @gabriellaskey6798 7 หลายเดือนก่อน

    You deserve a medal for this video
    Thank you sir

  • @Mr.Plant1994
    @Mr.Plant1994 7 หลายเดือนก่อน +2

    I’m 30 years old and I can still hear the whine of a CRT and I don’t know how I lived with that for the first 19 years of my life. I cringe everytime I’m around one. It’s the only thing keeping me from getting and enjoying my very own CRT

    • @user-tc5qc4ql8m
      @user-tc5qc4ql8m 5 หลายเดือนก่อน

      lol i have a memory of being in 6th grade math class and the tell-tale whine suddenly emanating from the door to the neighboring classroom and my friend says, to no one in particular, "ms. C turned on her TV". like it was so unsubtle.

  • @grimpaper
    @grimpaper ปีที่แล้ว +3

    Personally, I would really appreciate a video detailing how to get a good set of shaders running in retro arch. I haven't touched a CRT Since the age of 10, so I doubt that I could do it as much justice as you could.

  • @LITTLE1994
    @LITTLE1994 ปีที่แล้ว +6

    As retro gamer who still uses a CRT, that's how they're supposed to work. They're built with those TVs in mind.

  • @bowi1332
    @bowi1332 7 หลายเดือนก่อน

    I mostly played my games on a white kitchen CRT, so I never knew about blank scanlines. I also used composite. I'm kinda thankfull for that, because it means pretty much any CRT will work for me.
    That being said, achieving the same result with a RetroTINK product might be difficult,...

  • @unitybeing777
    @unitybeing777 ปีที่แล้ว

    I love you Logan, I love hearing your chilled peaceful voice and talking about an era that was great. Thank you for sharing and continuing making videos for us people, we the people love you Logan. Peace.

  • @qwertykeyboard5901
    @qwertykeyboard5901 ปีที่แล้ว +3

    No, the phosphors in a crt is NOT instant. It slowly fades after being struck by the electrons. Quite noticeable in a dark room and an image with sharp contrasting areas.
    Also, electrons don't travel at the speed of light on account of them not being photons...

    • @teksyndicate
      @teksyndicate  ปีที่แล้ว

      response time for gray to gray should be near zero and better than any LCD... plus the black that is there in between illumination cycles helps our eyes see more movement... as for the speed of light. Yeah, you got me there. They do have mass.

  • @mhenrique4860
    @mhenrique4860 ปีที่แล้ว +3

    2:41 lcds does not have tiny little lightbulbs... does not have little leds... the dots on the lcd are just tinted (RGB) transparent windows that can be closed.. they dont emit light like the crts...

    • @Brad-cb2dt
      @Brad-cb2dt ปีที่แล้ว +2

      Yeah, I too found this distracting. It's one thing to explain it this way to a layperson as an illustration, but unfortunately it was not portrayed as an illustration.
      Whether Tek Syndicate's intended it as an illustration or whether it was an honest mistake, it still comes across as an authoritative voice on the subject while stating something that is inaccurate.
      That said, he does do a great job explaining why the image displayed on CRT's looks very different. This part was well stated and accurate (other than saying latency on CRT's is 'instant'... technically no, but it might as well be, so there's really no issue with that statement imo).
      He might have left out the 'unnecessary deinterlacing' issue on modern TVs (i.e. they assume composite input is always 480i, even though 240p through composite was a supported signal on CRT's and other SD TV's), but perhaps I just haven't gotten to that part of the video yet.

    • @mhenrique4860
      @mhenrique4860 ปีที่แล้ว +1

      @@Brad-cb2dt Agree!

  • @Rad9-O-2
    @Rad9-O-2 7 หลายเดือนก่อน

    Great video! 👏 👏 👏

  • @hobbymartgaming
    @hobbymartgaming ปีที่แล้ว

    Like this retro game. Thank for sharing😍😍

  • @andyboxish4436
    @andyboxish4436 ปีที่แล้ว +3

    nothing beats a CRT when it comes to motion resolution, to this day. I use a CRT daily, and not just for retro games. I still love watching content on it, everything from movies to youtube

    • @crestofhonor2349
      @crestofhonor2349 ปีที่แล้ว +1

      PC CRTs are great for that

    • @andyboxish4436
      @andyboxish4436 ปีที่แล้ว

      @@crestofhonor2349 yep they are incredible. But even a standard set limited to 480i is still great too. I use a 20 inch CRT in the spare bedroom to watch dvd's on a PS3. And the TH-cam app is still supported on the ps3 too. It's quite an experience watching TH-cam on that thing. Looks surprisingly good when hooked up with component

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt 6 หลายเดือนก่อน

      Why don't you turn on TV-mode of your LCD for motion in 24p movies?

  • @wariodude128
    @wariodude128 6 หลายเดือนก่อน +3

    Noticed when you were playing Link to the Past on a CRT television Link had blonde hair. Which is fascinating considering now people refer to Link in the game as "Pink Hair Link" and wonder how that happened. Well, as you just proved, the game was made with CRT televisions in mind. It was only with LCD and non-CRT monitors Link with pink hair became a thing. Amazing.

  • @yakovkhalip9714
    @yakovkhalip9714 ปีที่แล้ว

    Nice video ! As for me I collect and use vintage computers with CRT screens - mostly PC's from IBM 5150 to Pentium-III, Amiga 3000 and some macs) CRT screens have it's own special feeling)

  • @JD-mz1rl
    @JD-mz1rl ปีที่แล้ว +1

    5:57 this is a great illustration of the difference.
    Especially the bottom left, looks leagues better than the bottom right

  • @lanpartylandlord6123
    @lanpartylandlord6123 ปีที่แล้ว +3

    id love to see you do a video on finding CRT deals or how you acquired yours. i used to have two CRT’s melee on, but sadly i sold both. right now, id like to buy a crt monitor for my pc, but am having trouble deciding the best way to go about it.

    • @bjorkobubba6778
      @bjorkobubba6778 ปีที่แล้ว +3

      Some things that helped me out when I was looking for PC crts was checking out old electronics recyclers, going to college campuses to see if they were getting rid of old computers, and especially office spaces that haven't gotten around to getting rid of stuff.

    • @crestofhonor2349
      @crestofhonor2349 ปีที่แล้ว

      For a PC make sure to get a VGA CRT as those are best for PC usage. Plus they look amazing at 480p and above as well as being sharp enough for proper PC usage. Some great ones came from Apple(although they can be a bit odd), Sony, Dell, Mitsubishi, and some diamondtrons. Horizontal refresh rate is super important as well as dot pitch

    • @lanpartylandlord6123
      @lanpartylandlord6123 ปีที่แล้ว

      @@crestofhonor2349 do you have any specific recommendations?

    • @crestofhonor2349
      @crestofhonor2349 ปีที่แล้ว

      @@lanpartylandlord6123 You'll have to see what's around you. I highly advise against any shipping and reccomend picking up locally in order to avoid anything breaking when being transported. Some of the companies I listed earlier make great VGA CRTs. My reccomendation is to stick to late 90s and early 2000s sets for the really high resolution tubes.

    • @lanpartylandlord6123
      @lanpartylandlord6123 ปีที่แล้ว +1

      @@crestofhonor2349 thank you! glad i didnt buy a trinitron on ebay and pay the hundreds of dollars in shipping ;) hahaha

  • @De5ertFi5h
    @De5ertFi5h ปีที่แล้ว +83

    Your description of how LCDs work is very wrong. If you're going to explain something, at least take a minute or two to get a basic understanding yourself.

    • @LaurenceReeves
      @LaurenceReeves ปีที่แล้ว +84

      He isn’t really that far off though.. you’ve called him out but not then given the correct explanation.

    • @razorbackroar
      @razorbackroar ปีที่แล้ว +38

      @@LaurenceReeves agreed dude gonna call out out old boy but to ignorant to explain what exactly it is that he is off about. Everyone loses

    • @mana_beast_beats1114
      @mana_beast_beats1114 ปีที่แล้ว +3

      It doesn't matter much. RetroArch has ~pleeeenty~ of Shaders that can replicate CRT style.....

    • @calinguga
      @calinguga ปีที่แล้ว +16

      led and oled screens work with micro leds, lcd screens have an array of colored cells with liquid crystal technology, controlled electronically, that block or let through a large white backlight.
      he shouldn't have called them leds, but the "small light bulbs" analogy was perfectly fine.

    • @benh715
      @benh715 ปีที่แล้ว +9

      No need to be so rude.

  • @Alex.mueller.781
    @Alex.mueller.781 4 หลายเดือนก่อน +1

    I always use CRT Filters on Retroarch because of the natural look. Of course with curved shaders. But 3D Systems like PSX and N64 i love to use upscale with AA Options, if it´s possible without frame drops. BTW: Super Video. I always thought scanlines are that black lines. Nice to know that Scan Lines are the pixel itself.

  • @michaelhonormusic
    @michaelhonormusic 7 หลายเดือนก่อน

    I have a 32 inch Trinitron with flat tube and its looks Great. The picture can get almost to sharp with rgb and look a tiny bit pixelated.

  • @iinemesisii8964
    @iinemesisii8964 7 หลายเดือนก่อน

    All my retro systems look great through my modded wii with component cables on either of my three CRT TVs all 32 in. I use the retrovision component cables for my 64 with rgb mod, same TVs and they look great too. I swear the colors pop a whole lot more on those tvs. 2 RCA and one JVC all 32"

  • @feasttree
    @feasttree ปีที่แล้ว +2

    Recently picked up an anbernic rg35xx and realized how important that scan filter is. Luckily it's built into most cores.

  • @seeker0587
    @seeker0587 4 หลายเดือนก่อน

    Found a 27inch magnavox flat panel crt at work and they said i could have it! Am excited to get it home. Has component composite and 4 of them to boot! I am unsure if the flat panel is gonna look crappy but its free! Im happy to be able to play on a Decent size CRT and not buy an upscaler like retrotink ( although i see one in my future). Thanks for explaining so muych

  • @abowers
    @abowers ปีที่แล้ว +2

    I remembered growing up with a Magnavox set that was silver in color for the shell of the CRT and than we had a bigger (can't remember the size) but a Sony CRT for the living room. Playing PS1 and PS2 when I was younger on those TV's has brought back so many fun memories just playing on a CRT. Someday I want to get a CRT monitor to play retro on to re-live this nostalgia.

    • @everx7
      @everx7 ปีที่แล้ว

      I have a 19" CRT monitor, should i play it or try to play it that, i dont know if its worth it. Kinda want it to do, but then again im lazy to go and get it. I dont know. PS2 games i did only play on LCD so far and a big plasma tv, but that was bad, didnt like it. Probably will try it, this video just keep me thinking.

    • @todesziege
      @todesziege 7 หลายเดือนก่อน

      @@everx7 For older PC games, a CRT monitor makes a huge difference. Not _as_ huge as with console games, but they still look very noticeably 'smoother'.

    • @everx7
      @everx7 7 หลายเดือนก่อน

      @@todesziege trust me i know, again im just lazy, the 19" monitor is huge :) and heavy
      maybe half my life i played on CRT, mostly exactly that, PC games, so i know how good even great they looked and smooth etc. Still my CRT is pretty heavy and really takes up a lot of space, probably if i had like a 17" or 15" maybe it wouldnt be that of a burden i guess. Just so u understand im 43, so i had my fair share of games the likes of Diablo when it was brand new, first time playing back in 1996 a game like that let me tell u thats like seeing the pyramids :). It was that different from what ive played before. Later i did bought my first PC, cause yeah i attended school ithink high or something like that, so not much time for gaming so of course parents didnt bother to buy me one. ANd back then we didnt use so much PCs in school maybe except IT classes, anyway. There was a like internet cafe or soemthing u nknow for gaming :) i dont know what they are called but nonetheless we paid we played and had fun. First like one or two hours at most, but one time we just decided to take a break from school and went for an 8hr session :) of Diablo goodness. On a CRT, i think those were 17", maybe just 15" still good memories. First time beating Diablo was in that establishment :). Anywho, i knew then i need myself a PC at home, so when i did finish my studies and no more school, i did get my first PC and it was beautiful. Weak even for that era, but games like NFS 4 or Fallout 2 ran like a dream and later Thief. Beautiful times :). and everything on CRT. Monitors, so no TV, but still all the better i guess. So now u know even though u never asked :).

  • @Goombario37
    @Goombario37 6 หลายเดือนก่อน

    Thank you for making this video

  • @brianlennon5932
    @brianlennon5932 6 หลายเดือนก่อน

    Great video - I always balked at how blocky the SNES graphics were via emulator, but never put much thought into it. It was really as good as I remember 🙂

  • @StolenJoker84
    @StolenJoker84 7 หลายเดือนก่อน

    LCD displays use LEDs for lighting (traditionally around the edge of the panel and these stay at 100% brightness any time the display is turned on, but some newer panels are back lit with dozens of dimming zones). What is creating the picture is liquid crystal layered between two polarizers and (basically) a color filter. When electricity is applied, the crystal molecules move to allow light through. The response time is the physical movement of the crystal molecules.
    Plasma TVs, and I believe that some OLED panels, have individually lit sub-pixels (similar to your description of the LEDs turning on and off).

  • @TheRealShedLife
    @TheRealShedLife 6 หลายเดือนก่อน

    13:20 is where it looks the way I remember. Smooth. Also around 15:00. A thing I wanted to see mentioned is how horizontal resolution on a CRT is depicted. Pixels being almost oval as one bleeds into the next. This creates an analog smoothing. I would love to see this emulated, where you can choose your particular CRT of choice (Magnavox, Sony, Sharp, etc.) but I feel that that particular and specific CRT emulation would be extremely complex on top of whatever emulation is already being done. But we'll get there.

  • @CrackerJayherber
    @CrackerJayherber 8 หลายเดือนก่อน

    Very well said. I just got an older CRT, started up an older game and wow, it's a completely different game. Seeing is believing.

  • @EmperorMAR
    @EmperorMAR 5 หลายเดือนก่อน

    Such a Great job and being very realistic about everything. A whole lot about the point of CRT is the Nostalgia itself.
    Rertoarch Shaders made me want to get a genuine CRT years back. I remembered games looking better when I was a kid but I also didn't remember scanlines which are often exaggerated these days.
    I've got a full range of CRTs now from the 80s to the 2000s from RF screws to component, 9 inches and up. And everything has its own charm. I play everything from Atari 2600 to Xbox Series S on them.

  • @MaximzM
    @MaximzM 6 หลายเดือนก่อน

    im late to the party since this just showed up on my feed. i'm curious though, have you tried playing on the SuperNT and if so do you have a recommended setup for scanlines to try and achieve that crt look with the SuperNT. i ask cause i've tried a few other peoples setups and im not too fond of their's the lines seem a bit too thick and not what i think of but i have trouble achieving the look i like since i dont have a crt to compare to anymore so, im curious as to what you would put.

  • @destroso
    @destroso 7 หลายเดือนก่อน

    Great video