The 30 Most Mind-Blowing Games Examples of Retro Pixel Art

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  • เผยแพร่เมื่อ 24 มิ.ย. 2024
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    00:00 Intro
    00:05 Video Topic
    00:25 Sega Genesis/MegaDrive
    04:01 SNES/Super Famicon
    05:47 Playstation 1
    08:25 Nintendo 64
    09:35 Sega Saturn
    10:10 Dreamcast
    #hdmiadapter​​​​​​​​​​ #gaming​​​ #consoles​​​​ #bestsettings​​​​​​​​​​ #retro​​​​​​​​​​ #retrotink​​​​​​​​​​ ​ ​​​​​​​​​​​​​​​​​#comparison​​​​​​​ ​​​​​​​​ ​​​​​ #genesis​​​ #retrotink5x​​​ #playstation​ #scaler​ #SNES​ #GENESIS #Nintendo64 #SegaSaturn #Dreamcast #Castlevania #ChronoCross #FinalFantasy #playstation #metalgearsolid #silenthill #PS1 #MegaDrive #Sega #SuperMetroid #Zelda
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ความคิดเห็น • 374

  • @theharbingerofconflation
    @theharbingerofconflation 2 ปีที่แล้ว +280

    I finally understand why images from my childhood don't evoke the same feelings on the mounds of emulators I have tried. Thank you.. I believe I should track down actual hardware

    • @crtified1001
      @crtified1001 2 ปีที่แล้ว +38

      Emulators can do a lot of this too, if you use the right ones (the generic, standard RetroArch has a lot of this stuff built in), and turn on the appropriate settings. They're not quite up to the quality standards of filtering+scaling in RetroTinks et al, but it'll get you "most" of the way there, for free.

    • @islandboy9381
      @islandboy9381 2 ปีที่แล้ว +24

      @@crtified1001 That's nice but the real reason to still go for a CRT with retro gaming is no motion blur and zero input lag. OLED screens are getting close to that with black frame insertion but still no cigar. Best solution for now, if you still want the benefits of emulators like save states, is to get a good CRT PC monitor (they are a lot cheaper than TV's) and use CRT shaders or SwithcRes.

    • @crtified1001
      @crtified1001 2 ปีที่แล้ว +7

      ​@@islandboy9381 It's true, those are some of the remaining advantages of CRTs which have not been addressed yet by newer technology. They matter little to me, personally. I have several CRTs including PC monitors, and I'm rarely tempted to use them these days. Using a MiSTer means that what little input lag remains via the LCD is (to me) virtually meaningless in any practical sense, and frankly I don't see motion blur.
      I'm sure there are more exacting and discerning judges out there like yourself, but you can't apply your own standards to everyone.

    • @angelarturokooistra7671
      @angelarturokooistra7671 2 ปีที่แล้ว +3

      Finally, a matured conversation here. CRT technology is always I prefer for Retro gaming. But with modern games it can work pretty well too. The smoothness and clean look makes enhance games significantly

    • @zacharyessey5904
      @zacharyessey5904 2 ปีที่แล้ว +1

      I know the feeling. I didn't realise that me as a child was playing fantastic looking games and it was that I was playing on a CRT tv. I think that the MegaDrive collection on my PS4 has the features to make it happen, but with my other games, I will need a CRT tv.

  • @Mr.Welbig
    @Mr.Welbig 2 ปีที่แล้ว +222

    I love all the examples you use with dithering specifically. Crazy how pixel art games can go from looking like crap with sharp pictures, to having so much depth and texture when CRT masks are used.

    • @andremalerba5281
      @andremalerba5281 2 ปีที่แล้ว +40

      Yes! I was thinking the same thing! Dithering, scanlines and shadowmasks really change the visuals!
      I don't get people who like raw sharp pixels! I guess they probably never lived the CRT era and doesn't understand how it supposed to look!

    • @Nordlicht05
      @Nordlicht05 2 ปีที่แล้ว +5

      @@andremalerba5281 there are games where it can look good. I think mostly with plane colors.

    • @StraightOuttaJarhois
      @StraightOuttaJarhois 2 ปีที่แล้ว +9

      @@andremalerba5281 I grew up with CRTs and I never use scanline filters, but that's because most of them tend to be really bad. At least that was the case when I first started seeing them, 15 or 20 years ago. This video has definitely made me reconsider my stance though.

    • @rumotu
      @rumotu 2 ปีที่แล้ว +1

      ​@@StraightOuttaJarhois yup. Filters make it just look shit. I actually considering getting crt monitor. Shame can't allow it now as I have no room for it. But definetly get one when I finally buy a house/apartment.

    • @Neonmirrorblack
      @Neonmirrorblack 2 ปีที่แล้ว +11

      @@StraightOuttaJarhois You should seriously look into Retroarch. While you can use generic overlays for scan lines with it, they have an insanely huge selection of actual scan line shaders, and if your PC is strong enough can come eerily close to looking like the real thing. You can have it look like a very sharp Trinitron, or even a crappy, composite TV image, bad blooming and all.

  • @OrangeGeemer
    @OrangeGeemer 2 ปีที่แล้ว +161

    Great video. A little tag indicating if it's RGB, S-Video or Composite would be helpful.

    • @cheplays2482
      @cheplays2482 2 ปีที่แล้ว +5

      I'm sure it's just RGB vs composite.

    • @FezTheSpaceBiker
      @FezTheSpaceBiker 2 ปีที่แล้ว +5

      The non CRT side is likely the RGB

    • @OrangeGeemer
      @OrangeGeemer 2 ปีที่แล้ว +22

      @@cheplays2482 not at all, the pixelated images are all raw image, the crt side changes from composite, s video and rgb. The shaking blurry images are composite, the sharper images could be s video or rgb. This is why a tag would be helpful, not everyone knows the difference or fully understand what the video is about.

    • @cheplays2482
      @cheplays2482 2 ปีที่แล้ว +3

      @@OrangeGeemer I get it now. My bad.

    • @ericstaples7220
      @ericstaples7220 2 ปีที่แล้ว

      It's CRT.

  • @ripoutyourprejudice
    @ripoutyourprejudice 2 ปีที่แล้ว +11

    Nonthing compares to the cozyness of a small glowing CRT with your favorite console, a blanket with your favorite food and a rainy day outside.

  • @islandboy9381
    @islandboy9381 2 ปีที่แล้ว +118

    A potentially cool idea for a video would be to play modern indie games with pixel art graphics on a CRT TV/monitor to see how modern pixel art would look on it. Games like Sonic Mania, Shovel Knight, Owlboy, Hyper Light Drifter, Celeste ect come to mind.

    • @zacharyessey5904
      @zacharyessey5904 2 ปีที่แล้ว

      Yeeees, this!

    • @superfightman2053
      @superfightman2053 2 ปีที่แล้ว +15

      Sonic Mania actually has this built in and it definitely looks better with it in my opinion. Stuff like Hyper Light Drifter would be interesting as hell, though. It's got an artstyle that feels like it was made with more modern displays in mind (well I mean it literally was lol) in the way squares and rectangles are constantly repeated motifs across everything. Stark angular shapes and almost no gradients. I suspect it might actually look worse with a CRT filter. This goes for a lot of modern indie games with pixel art, actually. Superbrothers: Sword & Sworcery and Super Time Force immediately come to mind.

    • @ibrohiem
      @ibrohiem 2 ปีที่แล้ว +17

      A lot of the modern retro pixel art look like shit because they're obviously faking the pixels, but not exactly counting the pixels out. Old-school 8 bit and 16 bit had pixel restrictions that developers actually stuck to. The retro pixel games seems to be mashing all kinds of pixel counts together.

    • @islandboy9381
      @islandboy9381 2 ปีที่แล้ว +10

      @@superfightman2053 Sonic Mania actually is 240p in it's pixels with the engine that ran Genesis remasters and yea other indie games don't do that but simply try to emulate that look, however I think it would still be interesting

    • @skillaxxx
      @skillaxxx 2 ปีที่แล้ว

      Make sure to include Songs of Conquest, they really nailed it on modern screens already, would love to see how that turns out.

  • @Devdev009
    @Devdev009 2 ปีที่แล้ว +18

    Much like when comics were printed with halftone color, the artists made their choices with those limitations in mind.

  • @l1305
    @l1305 2 ปีที่แล้ว +47

    If someone wants to replicate the crt style on an emulator and doesn't have a crt monitor or something, an easy way is enabling scanlines, but adding the bilinear filter (only scanlines with sharp pixels makes the image just look bad and darker) even tho, some emulators like k fuson or retroarch have filters that can emulate the CRT blending 99% perfect, however in retroarch is a bit tricky finding the right filter

    • @crtified1001
      @crtified1001 2 ปีที่แล้ว +2

      Imo, if you're in RetroArch, then your first port-of-call can simply be to enable the "CRT easymode" preset.
      As a starting point. An easy one. Then, explore further from there.

    • @kevinfromsales9445
      @kevinfromsales9445 ปีที่แล้ว +2

      I think for Sega Genesis the best shader is one that simulates NTSC composite video.
      While for NES up to PS1 is one that simulates either S-Video or RGB.

  • @retromuel
    @retromuel 2 ปีที่แล้ว +41

    You've used some fantastic examples there. Composite/scanlines/crt filters are absolutely transformative. I'm going to "downgrade" to composite with my Retrotink 5X and have a play around with it. Great vid.

    • @alexojideagu
      @alexojideagu 2 ปีที่แล้ว +13

      I get so frustrated telling people this in retro videos, Raw Pixels look horrific, and were not what 2D games ever looked like. I argue with people who just don't get it, and they won't use filters.

    • @crestofhonor2349
      @crestofhonor2349 2 ปีที่แล้ว +3

      @@alexojideagu it’s still better than those smoothing filters

  • @littleboatvids
    @littleboatvids 2 ปีที่แล้ว +16

    Love it love it
    One thing you didn't show off is text. Soul Calibur 2 (mine's on PS2 through s-video) is a game with lots of small text in the mission descriptions. I've found that the same shadow mask that you use in the video is really good at cleaning up text and making it super clear.

  • @MrFoofles
    @MrFoofles 2 ปีที่แล้ว +26

    This really emphasizes how much thought and care goes into pixel art. All the shapes and textures they imply really came to life on the CRT.
    The aesthetic just has such a video game feel to it that's beautiful in its own way. It's hard to capture the same feeling with CRT filters alone.

  • @QuantifyUncertainty
    @QuantifyUncertainty 2 ปีที่แล้ว +13

    Thanks for sharing this. Far too many retro gaming creators just show us the raw pixels without applying any sort of filtering (and many of them seem to think this looks better? smh). To me that's such an eye-sore an not how these graphics were meant to be seen!

    • @devan_danger
      @devan_danger 2 ปีที่แล้ว +2

      the trouble is video streaming sites like youtube and twitch use heavy compression on their vods that really screw up the image of games with with scanlines or other shadow masks

  • @KATFYR
    @KATFYR 2 ปีที่แล้ว +5

    Amazing video! What settings are you using on the RetroTINK? Somehow, the CRT filters don't look this good on my end.

  • @femto8402
    @femto8402 2 ปีที่แล้ว +1

    Great comparison! The filters looks amazing

  • @boomersydephil2843
    @boomersydephil2843 2 ปีที่แล้ว +1

    Great video, i love comparisons like these

  • @NullyBird
    @NullyBird 2 ปีที่แล้ว +2

    10/10 video, I've only seen these examples on image forums; it's great that they're available for the masses now.

  • @rhtr.
    @rhtr. 2 ปีที่แล้ว +2

    WOW 😯 Amazing job with this video!

  • @SpaceTurd69
    @SpaceTurd69 ปีที่แล้ว +3

    bro, seeing the CRT images hit me with such a huge way of nostalgia and feels. i have to figure this out or just get a CRT monitor lol.

  • @Tethius1
    @Tethius1 2 หลายเดือนก่อน +2

    This is an excellent showcase of the difference between raw sprites and properly filtered sprites. I use reshade to apply crt filters on all my old games. Through emulation front ends like retroarch to steam re releases, proper crt filters are an absolute must for older pixel based games. I have been explaining this fact for years, and have met much opposition, for some reason...

  • @djm9937
    @djm9937 2 ปีที่แล้ว +46

    Looking so much better with scanlines. We are missing out a lot in the LED era

    • @alexojideagu
      @alexojideagu 2 ปีที่แล้ว +18

      Thank you my God. I keep telling people this in retro videos, Raw Pixels look horrific, and were not what 2D games ever looked like. I argue with people who just don't get it, and they won't use scanline filters. Atari Lynx games really suffer too.

    • @djm9937
      @djm9937 2 ปีที่แล้ว +1

      I see the scanlines stop at the Dreamcast. Would you say it's not required for the consoles that followed ?

    • @alexojideagu
      @alexojideagu 2 ปีที่แล้ว

      @@armamentarmedarm1699 Some of the filters were/are horrific, but I found there was always way to find a decent filter setting in Mame even 20 years ago. I had a 19 inch CRT PC monitor so it looked a lot more convincing. But those filters where the lines remained in place look disgusting especially doubled. You had to configure or find the right settings.

    • @alexojideagu
      @alexojideagu 2 ปีที่แล้ว +1

      @@djm9937 Dead or Alive 2 on the PS2, when you switched it to RGB scart, the scanlines, full screen 60fps really make a huge difference on a PAL CRT. Although in Pro Evolution Soccer the picture quality suffered in sharpness.

    • @kbxthegamemaster06
      @kbxthegamemaster06 2 ปีที่แล้ว +2

      @@alexojideagu I didn't grow up playing games on crts but I use the CRT filters on some retro games and it looks like 10 times better

  • @BitsBeats
    @BitsBeats 2 ปีที่แล้ว +10

    One of the best videos I've seen on the channel. Your content is getting better every day more and more! (Very well chosen music too ;))

  • @wihatmi5510
    @wihatmi5510 2 ปีที่แล้ว

    Thank you so much for this video. I never thought the diffference was so enormous. You helped my understanding of 2D graphics massively.

  • @vsolyomi
    @vsolyomi 2 ปีที่แล้ว

    You make me relive my childhood with these. Thanks!

  • @H6rdc0re
    @H6rdc0re 2 ปีที่แล้ว +1

    @Wobbling Pixels: Great video as always. I’m wondering if you have a Mister FPGA and if so. Do you have good settings for that to get this kind of look out of it?

  • @IamAlex124
    @IamAlex124 2 ปีที่แล้ว +2

    Awesome video , did you achieve the CRT look on the retrotink 5x? If so which filter 😁

    • @devan_danger
      @devan_danger 2 ปีที่แล้ว +1

      i noticed a lot of Consumer-1 in there. I personally really like the look of the Medium mask best myself.

  • @DerKrazyKrautGaming
    @DerKrazyKrautGaming 2 ปีที่แล้ว +4

    Incredible! How did you capture these? Or are these post-processed filters?

    • @3jake5mee
      @3jake5mee 2 ปีที่แล้ว

      0:24 tink5x + og hardware

  • @mechanicalpants
    @mechanicalpants 2 ปีที่แล้ว

    I find that activating the scanline effect in MAME and playing around with the different effects that it offers (through HLSL) really helps make games look a lot better even if not as good as original hardware it still gets really close. Thanks for this video 😊

  • @Grail_Quest
    @Grail_Quest 2 ปีที่แล้ว +2

    Please, let me go back and live it all again! So many wonderful memories in here. I miss when games looked like this!

  • @CaptainNow2
    @CaptainNow2 2 ปีที่แล้ว +1

    Stunning!
    I know that the game I am working onf for Amiga computers looks significantly better on CRT.
    The CRT effect superbly illustrated here. I would love to see some Bitmap Brothers stuff in here too though ;)

  • @brinksectionz
    @brinksectionz 2 ปีที่แล้ว +7

    I use scan lines with my Retrotink 5x and it's amazing. The only thing I don't use is the wobble pixel mode like you have, that simulates cheap CRTs. It messes with my eyes a bit lol.

    • @skillaxxx
      @skillaxxx 2 ปีที่แล้ว +3

      Yeah, I liked my CRT monitors sharp back in they day too :) RGB/component and a nice monitor means no fuzziness at all without loosing the CRT effect, especially the Sonic example was "terrible 😇

  • @Dark-Hound
    @Dark-Hound 2 ปีที่แล้ว +3

    Thank you so much for all the work you have put in. I have been looking for a solution that could potentially let me retire my CRT's forever. And your work with all the CRT/LCD filters looks like it just might be the answer!
    I don't enjoy the pixel perfect stuff because it to me it destroys the artists intent. There is a lot of color and detail blending you miss out on when not on a CRT. But I've never scene something replicate that really well digitally until your work.
    You sir are a Hero to the retro game preservation world.

  • @LeSoing
    @LeSoing ปีที่แล้ว +3

    All these old games were designed ON crt screens, so all of the color and contrast decisions made in the illustration are suited gor the display. But when in the sharp pixel-perfect format, the coloring and contrast gets all messed up.
    Also the 'softening' effect comes from how CRTs don't use pixels, instead using a dense rgb color mask system, as well as the horizontal blurring from the electron gun's movement.

  • @therockcims4166
    @therockcims4166 ปีที่แล้ว +1

    Excellent video, until a few years ago I started to learn about the old tube TVs and how pixel art games should really look like, and although as a kid I played retro console games, I did it through emulators on a CRT monitor, with a clean image not much different from an LED or LCD monitor.
    Now that I know how it works, I use quality shaders to imitate those old TVs in retroarch, achieving correct results.
    Even understanding that tastes are tastes, I can't understand how there are still people who say that those retro games look good in raw image, with clean pixels that sometimes don't form anything recognizable or pleasant to see.

  • @wobblingpixels3921
    @wobblingpixels3921  2 ปีที่แล้ว +14

    NOTE: These are Retrotink5x PRO CRT masks/filters NOT Retroarch shaders!
    The video is a best of from second twitter account twitter.com/5Xpixels plus new examples. Less infomercial but entertaining video. Enjoy, relax and let me know which one is your favorite😎In case you would like to have a basic explanation about the benefits of CRT TVs/CRT filters with low resolution games : th-cam.com/video/1cGAP1i_4xQ/w-d-xo.html

    • @Pender666
      @Pender666 2 ปีที่แล้ว

      Can you please share your shader presets?

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว

      ​@@Pender666 For Retrotink5x?

    • @Pender666
      @Pender666 2 ปีที่แล้ว

      @@wobblingpixels3921 Was all CRTs shots on real CRTs or some kind of shader?

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว

      @@Pender666 th-cam.com/video/nw2QfPREu-Q/w-d-xo.html
      Hardware scaler Retrotink5x PRO CRT Filters with real console hardware

    • @someman7
      @someman7 3 หลายเดือนก่อน

      @@wobblingpixels3921 What's up with 10:42? The first image has no teeth showing

  • @RawwestHide
    @RawwestHide 6 หลายเดือนก่อน

    Very nostalgic and instructive video. I had not seen many of these games in this form since I was a child. The games straight up did not look that bad back then, it's not just a nostalgia effect. Modern high-res pixel art (which is still beautiful in its own right) kinds of muddles the sleight of hand that they were doing back then.

  • @williammease
    @williammease หลายเดือนก่อน

    Good idea for a video. As a guy in my 40s I had to watch until the end to see what games you chose.

  • @huntrus106
    @huntrus106 2 ปีที่แล้ว

    I loved this video. Could you do a part 2 with more games?

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว +1

      yes in the future but this takes weeks or even months

  • @xtremegold2950
    @xtremegold2950 2 ปีที่แล้ว +3

    the sega megadrive takes advantages with composite cables adding the ilusion of more color on screen

  • @SammEater
    @SammEater 2 ปีที่แล้ว +3

    This is exactly why I thought I was imagining things when I remember games looking better back then than on emulators. It's because our modern monitors are different from old CRT TVs.

  • @herr_eichinger
    @herr_eichinger ปีที่แล้ว

    amazing!
    but now can't unsee all the intended and missing effects and my brain always trys to image this with crt artefacts or dare I say intended effect.
    please include a short crt-filter comparison in all your clips from now on!!! thank you XD XD XD

  • @Ptitmalle
    @Ptitmalle 4 หลายเดือนก่อน

    Beautiful pixels buchered by recent hardware. Thanks man, very cool video !

  • @floppytwist
    @floppytwist 2 ปีที่แล้ว +4

    Do you think horizontal scaling is important to make crt masks like 'consumer 1' etc taking full effect?

  • @zacharyessey5904
    @zacharyessey5904 2 ปีที่แล้ว +2

    I used to have it so good playing these games on a crt tv as a kid. I have been playing them on modern tvs now and it just isn't the same.

  • @thegreator
    @thegreator 2 ปีที่แล้ว +2

    Note that in real crt TV, you dont see those black lines unless you're looking an inch from the screen, which you should never do.

  • @markrotondella4689
    @markrotondella4689 2 ปีที่แล้ว

    This is wonderful you do kind of forget how these games looked and how sometimes lower clarity created better images.

  • @marafolse8347
    @marafolse8347 2 ปีที่แล้ว +2

    This is why old console pixel art looks totally different from our modern pixel art, but old handheld art looks more in line with today.

  • @Justin-nq7qj
    @Justin-nq7qj 2 ปีที่แล้ว

    i like the little specks of color it puts around stuff

  • @user-rn4tt4fj8f
    @user-rn4tt4fj8f 2 ปีที่แล้ว

    Great, need full setting about scanlines for sega gen, ps1. Like for this great job

  • @hfc2x
    @hfc2x 2 ปีที่แล้ว

    I like this simulation (filter) because it gives a pretty good approximation to how old games are supposed to look like, and also give people a proper introduction to the difference in display technology.
    There's some caveats, however. As someone who exclusively hooks my old consoles to my high-range consumer-level CRT (because professional-grade monitors like the PVM give you an image quality no one in the consumer space would have ever even witnessed), there's multiple things you just can't do with a filter, and some things filters just get really wrong. One of those is the scanline effect actually not being really noticeable on real hardware, unless your console or device is outputting 240p, because that way the same lines are getting redrawn top to bottom, leaving the intermediate lines dark, although they still experience color bleed (due to the way the electron beam emits light), which fills up the blanks. Again, it's not really noticeable unless you basically stand 1 inch away from the screen, and this seems to be what people who program these filters do, which seems weird to me because you're not supposed to play your videogames at a very close distance.
    The other thing is the vibration in the image is something filters get all wrong and/or mixed up constantly. Interlaced and progressive video modes can be told apart from each other exactly due to this. Some consoles output progressive scan (such as the SNES), some do interlaced scan (example, PS1 and 2), and some can do both depending on game or cables you're using (such as the Gamecube). Interlaced scan tends to flicker and "ride up", as it were. You can easily notice this on real hardware, if you plug your PS1 to a real CRT and turn it on, the PlayStation logo seems to waver up if you look at its edges. That's the interlaced scan in action, with the TV "knitting" frames together quickly one after the other. You'll never see this "vibration" on consoles like the SNES, because of their progressive scan output.
    Overall, I think it's pretty cool to have technology that can approximate what real hardware shows you, but in the end, I don't think it'll ever be possible to accurately represent what you can experience on the actual hardware itself.

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว

      Thanks for your post.
      When zooming in on PVM you will notice "scanlines" as in this video using Retrotink5x CRT filter. Here is one example with CRT TV:
      twitter.com/CRTpixels/status/1498434093641617409
      With BVM it's even more noticeable.
      The video shows zoom in footage. When playing the game with the right scanlines settings you will not notice any scanlines.
      The Retrotink5x has a CRT sim mode for interlaced content BTW.
      CRT filters of the Retrotink5x are not on the same level as CRT TV I gree but they much closer than any hardware scaler before and with Retotink4k I expect tha gap will be much smaller.

  • @YOBAMUSTDIE
    @YOBAMUSTDIE 2 ปีที่แล้ว +1

    Guys if you want best imitation of old CRT in modern retro games or emulated or ported games, use reshade and exactly GTUv50 + EasymodeCRT combo of shaders, GTU gives almost perfect blur and composite color bleed and easymodeCRT gives good enough aperture grid imitation that combined together looks close enough to real old CRT (you can also add motion blur and chromatic Abberation for better effect), But before doing it make sure to find out real internal pixel resolution of game to set up shaders correctly. Best way to find out is to make screenshots and measure size of on screen pixels in actual pixels and divide it. For example you play in 4k and your in game pixels on screenshots is 8x8 pixels, this means you have to 3840/8 and 2160/8 and you will get internal resolution 480x270 (that actually pixel resolution if most recent TMNT Shredders revenge) if game is 4:3 better play it in original resolution or you will have hard time setting proper float resolution of heights that compensates 4x3 to 16:9 resolution changes and adds black bars to count.

  • @Wayner71
    @Wayner71 23 วันที่ผ่านมา

    Some of these animated computer graphics conjured up the spookiness of early animations from the 1920's and 30's.

  • @_HXHfan
    @_HXHfan ปีที่แล้ว

    what tools/software did u use to change the normal picture to CRT scanlines ?

  • @coolen
    @coolen 3 หลายเดือนก่อน

    I've been using a shader set called "Guest CRT" and it's made 4th and 5th gen games look amazing

  • @LeUberTroll
    @LeUberTroll 2 ปีที่แล้ว

    So it wasn’t just me. I though these games looked better when I was at an arcade vs emulating it at home.
    Excellent video!

    • @crestofhonor2349
      @crestofhonor2349 2 ปีที่แล้ว

      It’s not emulation that’s the issue it’s the display used

    • @LeUberTroll
      @LeUberTroll 2 ปีที่แล้ว

      @@crestofhonor2349
      My point being my pc doesn’t utilize a CRT when arcade machines do.

  • @rudidellama3718
    @rudidellama3718 2 ปีที่แล้ว +5

    I feel that CRT shaders expecially from those working on Retroarch are getting there, dont know if they will ever come close to the real deal, but at least in its current state are way better than having none

    • @FLYNN_TAGGART
      @FLYNN_TAGGART 2 ปีที่แล้ว +2

      CRT Royale is great, but on order for it to work, you need roughly a 4k/5k resolution minimum. You just can't store enough information when you only have 10x or 11x scaling, and that's just for 240p.
      A lot of 480p games like Wind Waker end up better looking with native rendering in high revolutions than with CRT effects anyways, but it'll be a long time until we have high enough resolution screens that can properly do CRT shaders on 480p.

    • @rudidellama3718
      @rudidellama3718 2 ปีที่แล้ว +1

      @@FLYNN_TAGGART Yeah I started to notice that, after I change from a 900p screen to a 1440p I'm been struggling to make the shaders work as intended, the only one that actually look good was a custom one made with 1440p in mind that I found in a forum

    • @SageX85
      @SageX85 2 ปีที่แล้ว +1

      They are getting there, there are a few things though, that get little attention, like composite video artifacts, there is little work done to replicate a more accurate behaviour in that front. There is more work on moire patterns (from pictures) or curvature, than on the natural defects, or shall i call it quirks, like convergence and signal noise. Most are happy with the results of blargg that is really hard to find anything on composite and rf

  • @Badmojo
    @Badmojo 2 ปีที่แล้ว

    I still have a CRT at home, I recently learn you can play wii u game with the composite cable from a wii, I want to test that out with some virtual console game or maybe shovel knight

  • @loganjorgensen
    @loganjorgensen ปีที่แล้ว +4

    Definitely is a different experience originally when we didn't actually look at pixels directly since the CRT offered a form of free antialiasing. Emulation kind of created this conflict where to this day people argue about aspect ratio even though 99.9% of the screens were 4:3 lol. I'm just glad filters came about to bridge the two worlds together and provide something approximate to the old video conditions. :)
    Composite alone really does a lot for the Sega Genesis and Saturn, many examples where they took full advantage how that can blend adjacent pixel colors together and create new colors and transparency effects.

    • @kubistonek
      @kubistonek 5 หลายเดือนก่อน

      most of screens were 3:2

    • @loganjorgensen
      @loganjorgensen 5 หลายเดือนก่อน

      Is that a joke?🤨 Because 3:2 is more of photography aspect ratio, 35mm film and DSLR cameras/smartphones.@@kubistonek

    • @kubistonek
      @kubistonek 5 หลายเดือนก่อน

      All tv were 3:2 with overscan

    • @loganjorgensen
      @loganjorgensen 5 หลายเดือนก่อน

      Oh okay. Well it's hard to count overscan dimension as it's more of a margin than typical screen space. Kind of why aspect ratios like 4:3, 16:10, and 16:9 are used instead Ie. final visible picture shape.
      There's been a few examples of retro PCs expanding window size further into overscan space but that's not very often. Also NTSC & PAL differ a lot. @@kubistonek

  • @daromirfirunsson
    @daromirfirunsson 2 ปีที่แล้ว +1

    How do you emulate the crt look and the technical errors?

  • @erasmobellumat3973
    @erasmobellumat3973 2 ปีที่แล้ว +2

    2:48, i don't believe, really! The eyes of the lady are squared, and on CRT looks like a good painting!

  • @JacobHalton
    @JacobHalton ปีที่แล้ว +1

    Is this from an actual CRT display or is it a filter to get this effect? Either way it's mind blowing how much better it looks

    • @xephyrxero
      @xephyrxero ปีที่แล้ว

      Some of the flickering later in the video implies to me they are CRT filter shaders, not an actual CRT. The quality also changes between systems

  • @vyadis
    @vyadis 2 ปีที่แล้ว +1

    My CRT is a low grade consumer one so I get the vertical jailbars but man its still waaaay better than an emulator.

  • @LogicBlade
    @LogicBlade 2 ปีที่แล้ว

    Now THAT...is eye opening. Wow.

  • @leabatti
    @leabatti 4 หลายเดือนก่อน

    1:02 Earthworm Jim art is mindblowing with the CRT filter applied.

  • @axelprino
    @axelprino 2 ปีที่แล้ว +8

    CRTs did wonders for 90's games, that's for sure, but I definitely don't miss the eye fatigue that they caused me. I've actually started to appreciate visible dithering as an artistic choice.

  • @BaronStVon
    @BaronStVon 2 ปีที่แล้ว

    What capture card do you use and/or recommend?

  • @iesousdark
    @iesousdark 2 ปีที่แล้ว +1

    3:51 happier on the crt filter 🙂😃 👌

  • @wind2536
    @wind2536 ปีที่แล้ว

    What is the closest CRT filter to match the one in this video? Specifically SOTN?

  • @garethjones2746
    @garethjones2746 7 หลายเดือนก่อน

    The CRT monitor is akin to lacquer when finishing a car's spray job.

  • @vacantseaofplanets
    @vacantseaofplanets 11 หลายเดือนก่อน

    With the newest firmware on rt5x, the hdr10 option increasing brightness and increases the gamma setting's range. This makes the CRT scanlines and grill/mask filters darken the image less. Combined with a new OLED TV with BFI, you get the best CRT emulation we've ever had. What scanline and CRT mask/grill settings qqare you using now? It's insane that so many features have been added...

  • @KaiSchSp
    @KaiSchSp 2 ปีที่แล้ว

    I wish there was a good universal CRT filter for all the classic games.
    CRT filters can be quite fascinating, especially at 4K.

  • @ElricSowrd
    @ElricSowrd 2 ปีที่แล้ว +1

    I'm aware that Sega Genesis and Sega Saturn were adjusted for Composite Quality mainly for transparencies.
    5:47- I have noticed the Grain/Dither Effects in Metal Gear Solid after playing the game with S-Video the first time. But I found out that the PC Version and Twin Snakes Remake has Higher Resolution assets for the Codec Avatars. Unfortunately in the PC Version, it lacks the center glow for the frequency number in the Codec Screen. 🙁
    8:01- I found that starting with the PC Version (Again) that the Character Avatars were hand drawn and not 3D. Which would explain why Aerith's hair looks white.
    And just like Metal Gear Solid, the PC Version of FFVIII has not only Higher Resolution assets for the Character Avatars, especially the GFs, but also has Higher Resolution FMVs!

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว +1

      Thanks for the infos. Always interesting to know the differences between the versions.

    • @ElricSowrd
      @ElricSowrd 2 ปีที่แล้ว +1

      @@wobblingpixels3921 You're welcome. And thanks for the Heart Symbol.

    • @marcoantoniovalencia8694
      @marcoantoniovalencia8694 6 หลายเดือนก่อน

      The improvement is much more noticeable in 2D games, but in the case of 3D games, what shader do you recommend? I am using RetroArch as the main emulator @@wobblingpixels3921

  • @FernandoMaldonado
    @FernandoMaldonado 2 ปีที่แล้ว

    This video really highlights how CRT TVs made the low resolution graphics look great. With that being said I like how Dreamcast looks over VGA on an 4K OLED TV. Tried both but it looks so much better on the HDTV.

  • @ThunderaRafa433
    @ThunderaRafa433 ปีที่แล้ว

    it is not only the pixel art...is the crt monitors! and the scanlines of the retro feeling!

  • @Cemenglemao
    @Cemenglemao 9 วันที่ผ่านมา

    This is why pixelart with dither has been so powerful in the past 😮

  • @ianmoises
    @ianmoises ปีที่แล้ว +1

    if you dont have a crt and wanna experience retro games as intended you can use sonkun crt shaders for retroarch

  • @Graphomid
    @Graphomid 6 หลายเดือนก่อน

    YEAHHHHH I KNEW THEY WERE LOOKING SO GORGEOUS

  • @odysseusanime629
    @odysseusanime629 2 ปีที่แล้ว

    This vidéo is awesome because with it you show to the world, and particulary to the new generation the BIG MISTAKE they do by playing those games without considering this aspect and at least search a way to reproduce the original render. Many young people would also reconsider how these games looks like.

  • @TheTabbyNeko
    @TheTabbyNeko 2 ปีที่แล้ว +1

    Not a huge fan of scan lines on 3D games, but my god those 16-bit games look amazing.

    • @AthosJosue
      @AthosJosue 2 ปีที่แล้ว +2

      Psx/saturn games look amazing in old tvs, the gains are as much or more than 2d sprites

  • @KakaCampolongo
    @KakaCampolongo 2 หลายเดือนก่อน

    Which Retroarch filter can I use to get visuals from this CRT?

  • @lordsearj
    @lordsearj 2 ปีที่แล้ว

    In GBS (8200) Control this is also possible. With the advantage that by having a VGA output, we can use a CRT monitor. It looks beautiful.

  • @LightningWingProductions
    @LightningWingProductions 10 หลายเดือนก่อน +1

    I wish there was a way to get the retro CRT look as a filter for my computer monitors and phone screen. Why isn't there an app for that yet!

  • @mariowario5945
    @mariowario5945 10 หลายเดือนก่อน

    Which crt filter are you using here?

  • @voltz15
    @voltz15 ปีที่แล้ว

    I also have some videos posted on my channel relating to this, but it's mostly tricks and such I did on an ossc.

  • @sockpuppet7881
    @sockpuppet7881 หลายเดือนก่อน

    This is astonishing.

  • @ArpeggioPegasusMusic
    @ArpeggioPegasusMusic 2 ปีที่แล้ว +3

    I'd like to argue that in the case of Castlevania SotN and Metal Gear Solid, it wasn't actual pixel art, but rather physical artworks that were scanned and downscaled until they fit in the dialogue boxes, then slightly touched to add features like Dracula's red eyes or simply to avoid weird outlines.
    Still impressive how they managed to fit that nicely without it looking ugly, but this is most definitely not real pixel art.

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว +4

      The touch ups are what it makes it pixel art IMO. Take for example the eyes of dracula. Both consists of one red pixel. The devs knew when it's displayed on CRT with the common cables like composite which have flaws like color bleeding the eyes will fit the eyes of a dracula. That is not always the case. Sometimes its just by accident.

    • @demodanza
      @demodanza 2 ปีที่แล้ว

      Indeed, but both scanned and made from scratch assets were stored in low resolution, as it was possible at the time, knowing that the CRT would smooth them out when displaying them. You were not supposed to see the raw art assets.

  • @FakYuhGoogel
    @FakYuhGoogel 2 ปีที่แล้ว +2

    3:51 CRT added teeth^^

  • @Felix_Fausto554
    @Felix_Fausto554 3 หลายเดือนก่อน

    Tip: If you still have a crt tv, buy a nvidia Geforce 9xxx series with s-video out ( if you tv don't have svideo there are some simple circuits using two ceramic caps and a switch that can convert s-video to composite) and configure the screen size at nvidia control panel. The ATI HD 4xxx series are easier to use because the s-video on it is more "plug and play" but, the OpenGL 3.3 support is a hit and miss with some more demanding emulators.

  • @DerKrazyKrautGaming
    @DerKrazyKrautGaming 2 ปีที่แล้ว

    This makes me wanna try out CRT filters on modern 2d games!

    • @crtified1001
      @crtified1001 2 ปีที่แล้ว +1

      It probably won't be the same. The old games were written and designed on CRTs. The artists were drawing their art, while looking at the results and outcomes on CRTs, and adjusting to suit. Allowing scanlines, etc, to define facial and other details, as they drew.
      New 2D games, unless the art was made the same way, won't have been designed specifically to take advantage of CRT "helping" to define art details, and therefore - while they might still look great, and in a different "retro" way, the interpolation and dither effects simply won't have the same dramatic effect.
      That's not to say it's not worth doing! Simply that the CRT-specific development chain has not been followed, in newer games, and so it probably won't be a like-for-like situation.

  • @slainredd4339
    @slainredd4339 ปีที่แล้ว

    These games were made with a crt in mind so having them pixel perfect shows off the imperfections

  • @dutchgamer842
    @dutchgamer842 10 วันที่ผ่านมา

    I've never had those hideous visible scanlines on my CRT, even never seen them at other people's houses when gaming there.

  • @nowonmetube
    @nowonmetube 2 ปีที่แล้ว

    What's the name of the different filters. I notice some with scanlines not only blur the image, but also mix the colors through vertical lines (for example Shinobi on Genesis). But others seem to have an octagonal structure (for example Battle Arena Toshinden and Mega Man X4 on Sega Saturn) the effect that I remember from the CRTs in my childhood.

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว +1

      PVM600 and FV310 Trinitron scanlines

    • @nowonmetube
      @nowonmetube 2 ปีที่แล้ว

      @@wobblingpixels3921 that way quick! Oh cool, so you use them in Retroarch or in different emulators? Do you have to use a set resolution? I'm asking because someone said he did the math and to get a true CRT filter effect, you'd need an 8K resolution. But some of your effects you showed are stunning!

    • @wobblingpixels3921
      @wobblingpixels3921  2 ปีที่แล้ว +1

      @@nowonmetube These are Retrotink5x PRo filters with real console hardware

    • @nowonmetube
      @nowonmetube 2 ปีที่แล้ว

      @@wobblingpixels3921 okeey one last thing, all these the only filters you used or others throughout the video? Maybe you could put this in the video description for others to see, too? :) that'd be great. Thanks!

  • @larsjj2794
    @larsjj2794 ปีที่แล้ว

    And this is exactly why I have a CRT tv in my study :)

  • @migovas1483
    @migovas1483 ปีที่แล้ว

    Ah yes, the invisible grid that makes the magic happens... LCD and OLED is nice and all, but CRT is just something else, also the response time... *chef kiss*

  • @prashadlodhia
    @prashadlodhia 9 หลายเดือนก่อน

    When I bought my first lcd flatscreen monitor for my PC I was really disappointed that it looked worse than my old crt monitor. This video shows why.

  • @lionheart-xt7xm
    @lionheart-xt7xm 3 หลายเดือนก่อน

    The waterfall in sonic 2 looks more transparent and all games have better blending of colours on the CRT. I guess this was the intended look

  • @TheOldFartGamer
    @TheOldFartGamer 7 หลายเดือนก่อน

    ohh man, makes me want to get a CRT again and rebuild a RGB-Pi again.

  • @1ZosoLZ
    @1ZosoLZ 4 หลายเดือนก่อน

    Can I get that picture on the left with the 4k tink?

  • @BitcoinTakeover
    @BitcoinTakeover 2 ปีที่แล้ว

    Best advertisement for CRT televisions I've ever seen.

  • @ZeFoxii
    @ZeFoxii 3 หลายเดือนก่อน

    Do any up scalers use crt blending?

  • @s133p3r0
    @s133p3r0 หลายเดือนก่อน

    I've been using emulators for over 20 years and I never realized the purpose of the scanline and lcd filters. They have gotten a lot better now. Try the simple "dot" in the handheld shaders on retroarch for gba, it looks so good. Snes looks good with it, but it's better with the simple scanline filter, I don't like the blurry look it gives me a headache, it's sharp but you still get the intended effect.
    I wonder what undertale or other modern pixel art games would look like with it.

  • @Frey_2026
    @Frey_2026 ปีที่แล้ว

    Song in the background sounds a lot like Around The World